Making Headway Through the Multiverse (New Vegas/Gamer-lite/Multicross/Normal Person Insert)

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Making Headway Through the Multiverse (Gamer-lite/Multicross/Normal Person Insert)

Preemptive...
MHTM 0.1 (Opening Post)
Making Headway Through the Multiverse (Gamer-lite/Multicross/Normal Person Insert)

Preemptive T.L.;D.R. of the Author's Prologue:
I like the premise of the Gamer's growth and training, it's cumbersome, though, so I invented Headway to take away the math parts. This quest is a multicross, you play as a normal person thrown into worlds with no initial knowledge of said worlds. Voting is below the full Author's Prologue.

Author's Prologue: In order to explain the premise of this quest, I first need to bring up a few previous quests of mine. Nexus Quest was my first successful quest, as far as I remember. The basic premise was that Taylor Hebert, protagonist of Worm (superhero web serial, basically a cosmic horror story in superhero drag) gained the power of the Gamer (R.P.G. style growth in stats, skills, and acquisition of said skills). It was a Skyrim crossover, and I wound up abandoning it due to the amount of math it involved.

So, Making Headway was created after I had learned from that set of mistakes. A man named Pedro Servando from an ordinary world was sent to Young Justice (DC Comics-based western animation). I lost interest in that, due to adding unnecessary crossover elements and crowding out canon. But the overall mechanics have stayed for Headway/Nexus Quest, and at present, this one.

So, for those of you who never played my previous quests (it won't be necessary to play this one, not in the slightest), here's how it works. Headway is a system not unlike the Gamer, but with the R.P.G. elements excised. You can learn skills, and with training, increase them. However, the real bonus comes from the power acquisition. You see, when you defeat an enemy, you have a strong chance of getting its power or form, and when you kill them, you have a 100% chance of getting that result!

Headway is all about training, and you will likely spend a fair portion of the quest doing exactly that. It also adds a mental compulsion to save lives, help people, and improve the world. I'll explain more in the rules and mechanics post that will be below this one.

The other mechanic is fairly basic. Nexus is what I call the multicross power. It allows you to access a universe that we would consider fictional, and move between that universe and others. Bear in mind, the people in that universe are exactly as 'real' as your player character.

You are a fairly ordinary human in average shape and of no real skill set from an Earth essentially the same as our own. Here are your choices for who you are.

[ ] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
---This gives you the Perk 'Open Minded'. You get a small unwritten bonus to learning powers and magic, and tend to react better around weird circumstances. On the other hand, sometimes you will automatically perform options that will take away actions from the player, to satisfy your curiosity of being in such a cool world and having such cool powers.
[ ] Pedro Servando. You're a man from Texas who, after graduating high school, gained employment at a local charity organization.
---This gives you the Perk 'Charming Persona'. You tend to get better diplomatic gains than the others, and you're friendly in general. You tend to take quests to help people as mandatory actions.
[ ] Joshua Xing. You're a man from California who, after graduating high school, pursued a string of odd jobs.
---This gives you the Perk 'Grounded Everyman'. You have an unwritten bonus with General Skills, and have better relations with 'normal' people in the worlds you visit. The supernatural will make you cautious and untrusting at first, to a larger extent than normal.
[ ] Tyrell Jackson. You're a man from Florida who graduated high school just recently. But that's not important, what is is that you were a member of several nerdy forums before now.
---This gives you the perk 'Forum Connection'. This allows players to vote on a 140 character message to send to the character with every in-universe day. Given that the player character has no innate knowledge of the setting, this could be more useful than you know. No other bonuses.

And now, we vote on the first universe you'll visit. You'll have the option to open a new universe after a month in-universe, and then you'll get a new world every three months in-universe.

[ ] Mass Effect. July 1, 2183.
---[ ] Write-in where you want to start. Human territory recommended.
[ ] Marvel Cinematic Universe. May 1, 2008 (will remove the date below as an option).
---[ ] Write-in where you want to start. North America mandatory.
[ ] Marvel Cinematic Universe. May 5, 2012 (will remove the date above as an option).
---[ ] Write-in where you want to start. North America mandatory.
[ ] Defiance. April 1, 2046. Defiance start mandatory.
[ ] Fallout: New Vegas. October 19, 2281.
---[ ] Write-in where you want to start. Mojave start mandatory. Will remove F:4 as an option.
[ ] Fallout 4. October 23, 2287.
---[ ] Write-in where you want to start. Commonwealth start mandatory. Will remove F:NV as an option.
[ ] Elder Scrolls V: Skyrim. Last Seed 1, 4E 201.
---[ ] Write-in where you want to start. Skyrim Province start mandatory.
[ ] Dakotaverse. May 1, 1993. Dakota City start mandatory. Cannot be chosen with Raquel.
[ ] Worldwar. June 1, 1942.
--[ ] Write-in where you want to start. Earth mandatory, civilized areas preferred (no Antarctica or Sahara).
[ ] Young Justice. July 1, 2010.
---[ ] Write-in where you want to start. North America mandatory.

And lastly, draft picks. Draft picks are something I'll do every month of real time. You either ask me to rewatch a series, or you give me an entirely new series to look over. With regards to anime or western animation, it must be less than 52 episodes. With regards to TV shows, 4 seasons of normal seasons. Books, three or less. Keep along that trend for other forms of art (no 100 hour video games). The draft pick will be available for the second world vote.

[ ] jcw3, please rewatch Avengers: Earth's Mightiest Heroes.
[ ] jcw3, please reread Fairy Tail.
[ ] jcw3, please rewatch ExoSquad.
[ ] jcw3, please reread My Hero Academia.
[ ] Write-in, following the rules above.

Vote locks on June 23rd, 2016, at 10:00 E.S.T., when I get back from college orientation. I will be leaving on June 21st at 5:00 E.S.T. in the afternoon, but I will be around to discuss until then. This way, you guys have plenty of time to discuss amongst yourselves. I will post the rules/character sheet, the inventory/allies sheet, and the reserve sheet after this initial post is up.
 
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Quest Rules/Character Sheet
Quest Rules

Omakes
:
Okay, we all love omakes. They're a sign the players enjoying the universe and ideas enough to write stuff, or enjoying the quest enough to want to get more stuff. They're awesome. But there are rules involved in being rewarded for omakes.
1. Omakes must be 750 words or more in order to be rewarded.
2. It's not very strict, but points are awarded at the GM's discretion.
3. Omakes are worth 50 points to training rolls, or 10 points to a power acquisition rolls.
4. Every extra 750 words in your omake adds +10 to training rolls, or +2 to power acquisition rolls.
5. You may spend your points on the current set of rolls, or declare a distribution among specific skill(s) for the future. You may not do both for the same omake, but can wait to see the rolls to decide.
5a. If you spend on the current rolls, you must spend your points before that set of rolls are locked, but can distribute points as you like among those rolls.
5b. If you declare for future spending, you must specify what skills and how much to put to each. I will assume an even distribution if you do not specify. Declared rolls will only be spent if they turn a failure into a success. However, the entire reserved amount for that skill will be spent at once.
6. If you neither spend now nor declare where to spend in the future, your roll becomes Banked. Banked rolls can be spent on anything at any time, but are decreased to 10 points to a training roll or 5 to power acquisition rolls
You are of course, welcome to post omakes even if they don't meet the criteria for explicit rewards.

Headway/Nexus Information:

1. You cannot take more than two of the same option in a single day unless explicitly stated that you may. Headway does not allow training of the same option twice in a day.
2. "Powers" are supernatural abilities that can only be learned by you.
3. "Magic" is a catch-all term for supernatural abilities that can be taught to others. They are not necessarily magic.
4. Questions about this quest and its mechanics to the questions doc, please. (This hasn't been created yet, will be after I return on the 23rd).
5. You have a 50% chance of gaining a power from an enemy you defeat with a cooperative effort with other people (not beings created by your power).
6. You have a 70% chance of gaining a power from a defeated enemy.
7. You have a 100% chance of gaining an enemy from a killed enemy, cooperative or not.
8. 5 and 6 can be improved with omake bonuses.
9. You are playing a good person and a nascent hero. Remember that.

Voting Rules:
1. Please vote in Plan form. Name your plan like [X] Plan Name-goes-here, then list all the actions. This helps with the vote count.
2. The vote is automatically closed at a set time. Any votes after that time will not be counted, even if I haven't officially posted a vote closed message.
3. There is never a timeframe for how long the update takes to write. It will be done when it's done. I will say that I usually finish it within three days.

Name: Blair Yvette Hartfield
Birthday: January 12, 1997
Age: 18
Worlds: Earth-0 (A.H. Late20th-#AOO9032859485626). This world is Blair's homeworld, also known as Earth-Prime. It's a fairly standard alternate history with an unnoticeable divergence in the mid 1980s, rendering pop culture after that entirely moot. Other than that, it would be recognizable as something similar to our own world.
Earth-1 (Fallout: New Vegas). This world takes place in a low sci-fi universe with eldritch beings in the background. General premise is that of a post-apocalyptic 50's sci-fif world, which has, to some extent, recovered. Blair was initially sent to the Mojave Wasteland, one of the more dangerous parts of North America.
Mission Goal: Blair's first present and eternal goal is the acquisition of power: personal and otherwise. Their secondary goal, however, is the protection of people around the multiverse.

A very general idea of how the ranking system works, mostly based around physical general skills, but you should be able to guess how they relate for most things. 0 is nonexistent skill, 1 below average, 2 is average, 3 is above average , 4 is professional level, 5 is low level Olympian, 6 is peak human, 7 is Batman level superhuman, 8 is Captain America level superhuman, 9 is demigod level, and 10 is god level. It probably won't go above that except in special cases. Keep in mind that that isn't always the case, and those scales usually only work for general skills. Generally, 1-6 is fairly easy, but it gets much more difficult after that. 9 and 10 are largely just better than Cap-level superhuman, don't take them to literally mean a specific example of divine stature. They're just very, very impressive.

Powers: Superhuman abilities that cannot be taught to other people.
Shape Changing: Gecko 1: With a great amount of effort, you can morph a few portions of your skin, and not your complete body, to be rougher and scalier like a gecko.
Shape Changing: Giant Mantis 2: You can morph most of your body to the general texture of a giant mantis, and are starting to be able to shrink yourself slightly, but the form is largely useless, as you're mostly immobile due to the form not being compatible yet.

Magic: Superhuman abilities that can be taught to other people.
Robotics (Earth-1) 0: Pre-war America, and you presume, other nations, managed to create fully functional sapient robots. You don't have very much of an idea how they did that, but you're on your way to beginning to.

General: Mundane abilities that your Headway power can make the best of, and turn superhuman in and of themselves.
Blunt Weapons 4: You're a consummate professional at smacking people with blunt objects.
Caravan 2: This wastelander card game is pretty fun. You're pretty average at it, though.
Combat Instincts 0: You know the very basics of how to see attacks coming. Cannot be trained without legitimate combat.
Exercise 5:
You have an Olympian-level idea of how to exercise and better improve physical-based skills.
First Aid 3: When the chips are down, you think you would do an above average job at saving the life of Maryanne or someone else.
Fitness 8: You're quite a bit better than any human from your world naturally could be in terms of fitness.
Hunter 1: You're a below average hunter. You'll want to improve more.
Improvised Weapons 0: In a hectic situation, you know the very basics of where and when to grab something to use as a weapon. Cannot be trained like normal skills.
Locksmith 3: You're an above average lock picker and designer.
Marksmanship (Modern Handguns) 2: You're fairly average with modern handguns.
Marksmanship (Modern Rifles) 6: You're the best a human from your world can be with modern rifles.
Medicine 1: You have a below average idea of how to handle medicine, wastelander or normal.
Perception 4: You have professional-level perceptive capabilities.
Reflexes 0: You have a very basic idea of how to dodge incoming attacks.
Repair 3: You are an above average general repairperson.
Running 6: In terms of form and stamina in the variations of running, you are the best a human from your world could possibly be.
Scavenger 2: You would be an average scavenger, or someone who looks through the trash and ruins for useful loot.
Survival 5: You have a super-professional idea of how to survive in the wilderness.
---Skinning 3: You have an above average idea of how to skin a corpse.
---Survival (Wasteland) 3: You have an above average of how to survive in most of Earth-1's wastelands.

Traits
Animal Friend LVL 1:
Pacified animals will be more patient with you if they dislike you. Weak buglike creatures may unconsciously ignore you. Normal-sized insects will not attack you.
Open Minded: You are very curious about the fantastical, and as such, will earn bonuses when talking to overtly cool supernatural beings, and when learning cool supernatural abilities (from your perspective). However, you will also occasionally go off and do things that were not given to you by the players.
 
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Inventory/Allies Post
Inventory

Weapons
Baseball Bat
: You've found one in the back of the schoolhouse, and have taken to carrying it around to use as a self-defense implement.
Homemade Pipe Pistol (Mojave Style): The weapon of choice of a deceased Mojavean wastelander. Now yours! You have one .357 round for this weapon.
Varmint Rifle (Standard, Poor Condition): Sunny gave you this old thing as a charity act. It comes with 35 5.56 rounds, originally 60, but those are the ones left over from training, or purchased from Sunny.

Medicine/Drugs
Dirty Water:
Radioactive water, used for the design of chems (Earth-1 slang for drugs). Can be used for drinking water, but don't. Not unless you're absolutely desperate.
Mentats: A box of mentats. They're a pre-war drug that increases memory functions and other intellectual processes. Highly addictive.
Rad-Away: Dr. Mitchell gave you this as well. It's a brown bag filled with liquid that pushes out radiation through your sweat glands when you drink it. You currently have one.
Stimpak (Squeamish): Dr. Mitchell gave you this for use when you're in grave danger. It's a squeamish variant, so it only looks like a horrifyingly large needle, rather than an eldritchly large variety. You inject it a few inches in, and it triggers a regenerative effect. You currently have one.
Super Stimpak: You found this one in a Goodsprings safe. Super stimpaks are like normal stimpaks, but with more of a kick, causing nausea and sickness shortly after bestowing upon you the health. Same needle size, though, so there's that.

Tools/Useful Items
Bobby Pins:
Hairpins or other such accoutrements you can use for lockpicking. You have five.
Stealth Boy: An item that can temporarily camouflage you against your environment, but only for a few minutes until it shorts out. Can be upgraded with certain skills.

Money
213 Bottlecaps:
You currently possess two hundred and thirteen bottlecaps, the chief currency of the Earth-1 American successor states.
$30.00 Standard 2070s American Dollars: You have 30.00 in pre-war Earth-1 American currency.
$21.52 Standard 21st Century American Dollars: You have 21.52 in Earth-0 American currency. Will work on most standard 21st century worlds.

Allies
*Maryanne/Courier 6: Maryanne was a courier who was delivering a package in the Earth-1 Mojave Wasteland, when she was intercepted by a group of thugs and left for dead. Now that she's recovered, she's aching for vengeance, and the two of you have formed a partnership of sorts.

Nothing here yet. This page will be blank until the character and setting vote is finalized.
 
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[x] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[x] Elder Scrolls V: Skyrim. Last Seed 1, 4E 201.
---[x] Winterhold.
[x] jcw3, please reread My Hero Academia.
 
[x] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[X] Fallout: New Vegas. October 19, 2281.
---[X] Good Springs
[X] jcw3, please reread Fairy Tail.

Are multi cross universe's going to strictly canon or will be AU's elements of such?
 
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Can we find a original universe where the baseline is already superhuman in other 'verses' and game the system? For example, in naruto everyone has chakra and training it is a thing everyone can do. Or is it like in Ranma, everyone has Ki (but good luck accessing it without 10 years martial arts journeys from hell) so the 'baseline' is normal.
 
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Can we find a original universe where the baseline is 'already superhuman in other 'verses' and game the system? For example, in naruto everyone has chakra and training it is a thing everyone can do.

...No, because you're a baseline human from an ordinary world. Like ours. And I'm not a Naruto fan, but I'm fairly certain only certain people can use chakra. You might get higher Fitness, or other General Skills. But that's it.
 
Nah it wasn't a real suggestion, just the most obvious example of 'superhuman baseline (through godly meddling)'. Thanks for the clarification.
 
Are multi cross universe's going to strictly canon or will be AU's elements of such?

Generally, I'll follow canon, but obviously you aren't following a script, so they will be extended. In-progress universes will have to be adjusted beyond what they are, and this may end up contradicting future events in that canon. I will attempt to reconcile huge issues with canon, but the canon I create originally will supercede the follow-up canon.

I will add details that are absent in the original canon, but you can generally assume that most basic facts from the source material are the same.
 
[X] Joshua Xing
[X] Young Justice. July 1, 2010.
---[X] New Orleans, Louisiana
[X] jcw3, please reread Fairy Tail.
 
[X] Tyrell Jackson
[X] Marvel Cinematic Universe. May 1, 2008.
---[X] Malibu.
[X] jcw3, please rewatch Avengers: Earth's Mightiest Heroes.

I know you like to start at the beginning of a series to get in on the ground floor, but would it be possible to chose a later date? The MCU doesn't really start opening up until the Avengers, and there's a lot of dead space in the 4 year span between that and IM1. Especially if you're doing your updates roughly real time again.
 
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[X] Tyrell Jackson
[X] Marvel Cinematic Universe. May 1, 2008.
---[X] Whatever city Stark industry's is in, somewhere in LA I think?
[X] jcw3, please rewatch Avengers: Earth's Mightiest Heroes.

I know you like to start at the beginning of a series to get in on the ground floor, but would it be possible to chose a later date? The MCU doesn't really start opening up until the Avengers, and there's a lot of dead space in the 4 year span between that and IM1. Especially if you're doing your updates roughly real time again.

Malibu, I think, and I'll go ahead an add an option to start on May 5, 2012, the day after the Battle of New York in Avengers.
 
[X] Tyrell Jackson
[X] Elder Scrolls V: Skyrim. Last Seed 1, 4E 201.
---[X] Riften
[X] jcw3, please reread Fairy Tail.

I don't think going straight to Winterhold before we understand how headway works IC is a good idea. Getting into the college would probably be easier if we have even the slightest idea how to use Skyrim style magic before we show up in town. Beyond that I'm willing to change to other cities or characters if I see a good argument. I mainly chose Riften because I think working for/against the Thieves' Guild could be interesting while we're still weak enough for them to be relevant.
 
[x] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[X] Fallout: New Vegas. October 19, 2281.
---[X] Good Springs

No opinion on the last option.
 
[x] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[X] Fallout: New Vegas. October 19, 2281.
---[X] Good Springs
 
[x] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[X] Fallout: New Vegas. October 19, 2281.
---[X] Good Springs
 
[X] Tyrell Jackson. You're a man from Florida who graduated high school just recently. But that's not important, what is is that you were a member of several nerdy forums before now.
[X] Fallout: New Vegas. October 19, 2281.
---[X] Good Springs
 
[X] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[X] Fallout: New Vegas. October 19, 2281.
---[X] Red Rock Canyon
 
[x] Blair Hartfield. You're a woman from New York, who, after graduating high school, began working at a comic book shop to pay her bills and help her parents save up for her to go through law school.
[X] Elder Scrolls V: Skyrim. Last Seed 1, 4E 201.
---[X] Riften
[x] jcw3, please reread My Hero Academia.
 
[X] Tyrell Jackson. You're a man from Florida who graduated high school just recently. But that's not important, what is is that you were a member of several nerdy forums before now.
[x] Elder Scrolls V: Skyrim. Last Seed 1, 4E 201.
---[x] Winterhold.

[X] jcw3, please watch overlord.
 
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