Don't worry about the Tech for now, any consequences will be a good while to come. Just hope any CCTV was recorded rather than having someone actively watching the screens...
Also shortened the update to get it out faster.
Part 4
1d100 = 6 = YOU FAILED SO HARD THAT EVEN YOUR FAIL HAS FAIL
After a few minutes of looking, you realise that hey, wouldn't things go sooooo much easier if you used magic to find a hide-out? Besides, you don't want to stay in a shop, right?
Slipping down an alleyway (it smells gross!), you start gathering Time mana and consider exactly what you're looking for. A house! That would be best - a place designed for living in would be more comfortable. So some kind of house... with no-one living there, or who'll go there for a while! Yup! And someplace that's not gonna fall down if you step in the wrong place, either!
In order to use as little of your precious mana as possible, you limit the radius of your search with, ignoring the sound of a car passing outside the alleyway, and combine some Time and Space magic to scry a suitable place out.
1d20 = 9
Chances of finding a suitable hideout in one direction - then another - then anoth- aha! The magic insists on a high likelihood there, and you narrow your search, easing more mana into the scrying. And there it is; your future top-secret, super-awesome hide-out! It doesn't look all that great - there's a small patch of grass outside that's all overgrown and icky, almost as high as the low wall that surrounds it, even spreading across the little path going to the house door.
It's a thin little house - almost squashed between the same sort of (kind of better-kept) houses next door; and sure, the paint's peeling on it, and maybe one of the windows has a biiiiig board stuck on it, but that doesn't matter! You'll make it YAY and PERFECT and FUN! Most importantly, there's only a teeny-tiny incey-wincey likelihood of someone trying to get inside there in the next two months! Well, not including you, of course. Sure, you're changing the potential futures by moving in, but as long as you're careful, there'll still be no-one checking the place over, uh-huh!
You get the magic to tell you its location before ending the scrying, and then pause - you'd best get there quickly, but what if someone sees you on the way? Local guards - the information packet calls them Po-leese - might try to take you in if they spot a little girl walking around on her lonesome at night.
Thinking regretfully of your mana reserves, you use Mind magic to sense around you to keep alert for any human minds approaching, so you can avert their attention if they look like they're gonna spot you. So booooring... but you're a professional! You can do it! Yeah!
Nodding proudly at your maturity and competence, you step out of the alleyway and head off to your laaaaair. Hee~!
1d100 = 18
After maybe ten, fifteen minutes of walking - Earth times are so silly - you pause as your Mind magic alerts you to approaching humans. The couple of times this had happened before, you just slipped behind cover and waited for the car beasts to pass, their front-lights shining even as they growled. This time though, the humans are walking along the pavement, three of them; they're too far away to start looking at their thoughts, but considering how they're walking towards residential streets from a direction of louder, brighter-lit buildings, you're preeeetty sure they're going home.
It's odd, though - they're close enough for you to see now, and while they sound happy, laughing and talking loudly, you think they might be injured. They're walking in a swaying gait that seems unnatural, and sometimes totter and stumble forwards or to the sides (which isn't that much of a surprise considering the tiny points of their footwear). And they must be so cold with how little their body-coverings... well, don't cover.
They're still too far to actively influence their minds, so you move quickly and carefully into a darkened alcove in one of the buildings, pulling a face at the smell of your hiding spot - some animal must have deposited body-waste nearby. Ew!
"-king stupid, w-what a tosser," one of them burbles as she staggers, held up by the fact she and another of the females have linked arms, presumably to prevent falling over. "Ohhhhh, I'm gonna be siiiiick..."
"'S'your own fault, Shel," another slurs. The third one seems to be too busy concentrating on walking and lighting a small white stick with a tiny fire-box to add anything to the conversation. "Should'a fuckin' stopped when - when they started playing Gangnam Style." She follows up with an odd hiccuping noise and waves her tiny bag for emphasis, looking victorious.
The females release a few sharp peals of squealing noises that you recognise as laughter, even if the high pitch hurts your ears, and you duck further into the alcove, trying to ignore that icky, icky smell.
WHAT DO?
[ ] At least one of them's clearly ill! Offer to fix them up! Yaaaay!
[ ] Noooo, you shouldn't be seen by anyone! Keep hiding and use Mind magic to divert any attention when they get close enough!
[ ] Something else. (Write-in.)