Magical Advisor Quest

[X] An abandoned shop/commercial building.
[X] Ignore them and continue on
 
The last wolf said:
Can we use precog to help in our search? (look in future to see good/bad choices)
Yes, but it'll use up mana. For example, you could go, 'Chances of finding a decent hideout if I head North', get an idea of it ('Let's say the answer was, 'Pretty good'), and that would cost you about 5 mana. Then you'd have to head North and spend time looking for it. The more specific you get, or to get an idea of the appearance of the building in question, the more mana you'd spend. If you put in a spending-limit for mana, I won't exceed it.
What does the stats mean
18 - Beyond human
15 - World-class
12 - Pro Athlete
10 - Normal adult human
08 - Normal teen
05 - Normal child
If we put Enhanced object in timeless dimension, will it keep upgrades?
Yup.
Can we enter timeless dimension, and if we can can we regenerate mana while we are there? If we can regen mana, can we use heals
Yes, you can enter a timeless dimension. You will then be frozen in a state of timelessness forever once your mana runs out from using Time magic to try and fight off the effects. So... I wouldn't recommend it.
 
[X] Something in a more isolated place - e.g., a warehouse district.

[X] Consider them for their value as team-members.
 
The last wolf said:
Repeating this since you probably missed the edit
I saw your edit and went back to edit my own response; short answer - yes, if you like being trapped for eternity in a state of temporal paralysis. So DON'T.
Also, can we use tech/flesh on time-stopped targets?
No, you can't use Tech/Flesh/Mind/anything like that on time-stopped targets. After all, such magic takes time to work, thus not affecting things currently 'outside' of time. You can slow them down a lot instead of freezing them completely, but then your Tech/Flesh/Mind/whatever will take aaaaages to work. On the bright side, time-stoping yourself/others is a handy defensive skill, although you won't be able to un-freeze yourself until the effect wears off naturally.
Mindless Drone said:
Ooo we unlocked Dimension Magic level 20! Are we able to use it permanently increase the amount of room in our base with it to some degree?
Not at your current level and control. You can temporarily do that, though.
 
The last wolf said:
How effective defense are frozen-in-time objects?
Well, let's put it like this. Do things take time to burn? Yes? Then you won't get burned while you're time-frozen. Do things take time to get squashed into a pancake? Yes? Then you're a statue while the monster stepping on you has a giant hole in its foot. Also, when the effect wears off, you snap back into time covered in monster-foot-goo. Ew.

Time magic is very mana intensive and takes a second to perform, but it's very useful. That said, your enemy can still fuck you up by putting a load of firewood and gasoline around you, setting it on fire and waiting for you to run out of mana and pop back into the timestream. Or fill the room with poisonous gas. Or smack you out of it with their own Time magic. So it has its drawbacks, but you guys were smart to pick it.
 
[x] Look for an abandoned residential building.
--[x] Use Time to find one that isn't going to be in use for the next few weeks or months.
[x] Ignore them.
--[x] Use Mind to maintain a passive Someone Else's Problem Field. Anybody who can shrug it off is clearly worth a shot at recruiting, though. Or a local magic user, one of the two.

People going in and out of a house is less suspicious than an abandoned shop, especially if we clean it up a bit and put at least token effort into keeping it that way. We can also lay down a Mind effect so that people just accept that somebody bought it and moved in, and no they don't need to ask any questions or poke their nose into our business.
 
The last wolf said:
Can we push others in our timeless dimension? Can we do so if they were frozen in time?
Yep, you can put others in there. You can't put them in if they're already frozen, because you can't move them. They're literally an immovable object, except fucked-up magic physics graciously allows them to move with the planet so they aren't left spinning in the void of space. Thanks, fucked-up handwaving physics!
What kind of enchantments we have right now?
I presume you mean enhancements? In general, you can boost stats by about 4-5 points for several minutes, or 6-7 for a minute. You can vastly improve people's senses for somewhat longer.
Can we use space to increase size of pocket dimension?
Nope.
Can we use space to increase effective range of some abilities(eg. trying to mindread or tech control something that would be out of our range otherwise)?
You can use Space to shorten the distance and make them closer to you, but then all they'd be thinking (and screaming) is, 'Holy shit, I just spontaneously teleported or my observation of my surroundings has suddenly fucked up, AAAAAGHHHH!'. It's very noticeable. You can certainly shorten the distance to tech though, if no-one's around to see it. Or jsut teleport closer to something to read their mind without them noticing you.
I'm a such pain in the ass, no? :p
Punishment! Point debt increased to 4,000,000!! :mad:
 
What sort of place are you looking for?
[X] Something else. (Write-in.)
-[X] An empty unit in an otherwise occupied residential building.

Less fishy if the cute little girl is living in a flat than a known empty building. Easier to bullshit.

What will you do if people come nearby?
[X] (Write-in)
-[X] Study them.
 
Nonono, we need at least one magical girl ala nanoha or prisma ilya, she can be our naive trump card and a good stabbing material against the older members.

"Go go, transform yourself with cheeky/silly/ridiculous poses if you don't I'll sic her at the enemy!"
 
So one naive preteen, one octogenarian, one grizzled veteran in 40-50s, one teenaged troublemaker and one office worker?
 
Office worker is much much better at being depressed than a teenager.

Naive preteen girl
Edgy teenage boy
Depressed office lady
Grizzled middle aged veteran
Cheerful octogenarian granny(possibly the grandmother of above preteen)
 
Locked! Winning votes are:

Look for an abandoned residential building.
-- Use Time to find one that isn't going to be in use for the next few weeks or months.

And a draw between general sneakiness, considering people for team-members, and ignoring them (while using Mind to get rid of any suspicion). As these can be beaten together into a hideous but vaguely logical pulp, I won't bother asking for a tie-breaker.

Also, you got a 6 for your first 1d100 roll regarding [REDACTED]. If you'd got anything from 25 up, you'd have succeeded. So, uh. Yeah. I'll just... focus on this update, roll the random encounters and start writing, huh?
 
Oh, so NOW people can spot my invisitext. Tsk. I already warned you about this! On your own heads be it!

Also holy cow, long update still being written.
 
Oh god damn it I can't believe I forgot about that after I was the one who brought it up in the first place...

Well, fun times ahead, I guess. Let's see the damage.
 
004
Don't worry about the Tech for now, any consequences will be a good while to come. Just hope any CCTV was recorded rather than having someone actively watching the screens...
Also shortened the update to get it out faster.

Part 4
1d100 = 6 = YOU FAILED SO HARD THAT EVEN YOUR FAIL HAS FAIL
After a few minutes of looking, you realise that hey, wouldn't things go sooooo much easier if you used magic to find a hide-out? Besides, you don't want to stay in a shop, right?

Slipping down an alleyway (it smells gross!), you start gathering Time mana and consider exactly what you're looking for. A house! That would be best - a place designed for living in would be more comfortable. So some kind of house... with no-one living there, or who'll go there for a while! Yup! And someplace that's not gonna fall down if you step in the wrong place, either!

In order to use as little of your precious mana as possible, you limit the radius of your search with, ignoring the sound of a car passing outside the alleyway, and combine some Time and Space magic to scry a suitable place out.
1d20 = 9
Chances of finding a suitable hideout in one direction - then another - then anoth- aha! The magic insists on a high likelihood there, and you narrow your search, easing more mana into the scrying. And there it is; your future top-secret, super-awesome hide-out! It doesn't look all that great - there's a small patch of grass outside that's all overgrown and icky, almost as high as the low wall that surrounds it, even spreading across the little path going to the house door.

It's a thin little house - almost squashed between the same sort of (kind of better-kept) houses next door; and sure, the paint's peeling on it, and maybe one of the windows has a biiiiig board stuck on it, but that doesn't matter! You'll make it YAY and PERFECT and FUN! Most importantly, there's only a teeny-tiny incey-wincey likelihood of someone trying to get inside there in the next two months! Well, not including you, of course. Sure, you're changing the potential futures by moving in, but as long as you're careful, there'll still be no-one checking the place over, uh-huh!

You get the magic to tell you its location before ending the scrying, and then pause - you'd best get there quickly, but what if someone sees you on the way? Local guards - the information packet calls them Po-leese - might try to take you in if they spot a little girl walking around on her lonesome at night.

Thinking regretfully of your mana reserves, you use Mind magic to sense around you to keep alert for any human minds approaching, so you can avert their attention if they look like they're gonna spot you. So booooring... but you're a professional! You can do it! Yeah!

Nodding proudly at your maturity and competence, you step out of the alleyway and head off to your laaaaair. Hee~!
1d100 = 18
After maybe ten, fifteen minutes of walking - Earth times are so silly - you pause as your Mind magic alerts you to approaching humans. The couple of times this had happened before, you just slipped behind cover and waited for the car beasts to pass, their front-lights shining even as they growled. This time though, the humans are walking along the pavement, three of them; they're too far away to start looking at their thoughts, but considering how they're walking towards residential streets from a direction of louder, brighter-lit buildings, you're preeeetty sure they're going home.

It's odd, though - they're close enough for you to see now, and while they sound happy, laughing and talking loudly, you think they might be injured. They're walking in a swaying gait that seems unnatural, and sometimes totter and stumble forwards or to the sides (which isn't that much of a surprise considering the tiny points of their footwear). And they must be so cold with how little their body-coverings... well, don't cover.

They're still too far to actively influence their minds, so you move quickly and carefully into a darkened alcove in one of the buildings, pulling a face at the smell of your hiding spot - some animal must have deposited body-waste nearby. Ew!

"-king stupid, w-what a tosser," one of them burbles as she staggers, held up by the fact she and another of the females have linked arms, presumably to prevent falling over. "Ohhhhh, I'm gonna be siiiiick..."

"'S'your own fault, Shel," another slurs. The third one seems to be too busy concentrating on walking and lighting a small white stick with a tiny fire-box to add anything to the conversation. "Should'a fuckin' stopped when - when they started playing Gangnam Style." She follows up with an odd hiccuping noise and waves her tiny bag for emphasis, looking victorious.

The females release a few sharp peals of squealing noises that you recognise as laughter, even if the high pitch hurts your ears, and you duck further into the alcove, trying to ignore that icky, icky smell.

WHAT DO?
[ ] At least one of them's clearly ill! Offer to fix them up! Yaaaay!
[ ] Noooo, you shouldn't be seen by anyone! Keep hiding and use Mind magic to divert any attention when they get close enough!
[ ] Something else. (Write-in.)
 
Last edited:
[X] At least one of them's clearly ill! Offer to fix them up! Yaaaay!

3 drunk girls.

AKA, our best damn possible su-, I mean, contractees.
 
[X] Move quickly, as incapacitated as they seem, moving fast enough would let them dismiss you as a figment of their imagination, helped along by a teensy bit of Mind magic to make them more suggestible.
 
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