Right now, I'm having some general trouble with the various Jeskai control decks that liter the format and the new and improved Tibalt's treachery. I had some issues with graveyard decks(hence, Rest in Peace) but I've mostly dealt with that.

Sigil and Mirari's Wake, I actually rarely have trouble with, although I will try out Sanctum Weaver.
In my experience, nine times out of ten countering tibalt's trickery with mana tithe will get them to concede on the spot, but for jeskai control I don't really have a good answer the only decks I've heard of really having a good matchup against it are Lurrus Auras, Lurrus Arcanist, Monobrown, Neoform, and the new Harmonic Gruul decks.
 
Honestly I'm just hoping they finish up the Delver Storyline.

All it needs is two cards, one is a creature that makes Aberrant Researcher Tokens when you cast Instant or Sorcery Spells and then gives all Insects +2/+2 when transformed, and a Final Card that Is a Legendary Creature that makes Non-Transforming Docent Tokens (they make 1/1 Wizard Tokens when you cast Instant or Sorcery Spells) and then it turns into a Legendary Land that upgrades all the Docent Tokens with "Insects you Control get +1/+1 and have 'Wizards you Control get +2/+1 and have Flying.'." while maintaining production of them when you cast Instant or Sorcery Spells.

And also the Land taps for Blue Mana, but you can only use that Mana to cast Instant or Sorcery Spells
 
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So Innistrad spoilers of interest.

There's Flashback coming back as a mechanic, Decayed as a mechanic(creature with Decayed can't block, when it attacks sacrifice it at the end of turn seems to be for graveyard resurrection and zombies), Coven as a mechanic(Stuff happens if you control three or more creatures with different power) and Day and Night cycles and transforming cards, which I'm not super sure about.

Like, if I have Tavern Ruffian(Daybound face, Nightbound back) does it transform back and forth as Day turns into Night and vice versa or do I need some other specific card to transform them?

Anyway, there's also some curses and a cycle of allied color dual lands that come into play tapped unless you control two or more lands.

A particularly interesting, lorewise, card that's turned up?

Liesa, Forgotten Archangel. 2WWB Legendary Creature Angel, 4/5 Flying Lifelink. If a nontoken creature you control would die, return it to its owner's hand at the next end step. If an opponent's creature would die, exile it instead.

IIRC, didn't Avacyn kill her for consorting with demons? Liesa flying around is definitely an interesting turn of events.
 
Killing angels and deamons in mtg is a difficult thing. They're avatars of mana, not flesh and blood. Normally, kill one and another of equal power will rise in short order, but there are some rituals that can bring them back with all their memories and personality intact. Or possibly the fogotten one had just been sealed away, not killed.
 
Like, if I have Tavern Ruffian(Daybound face, Nightbound back) does it transform back and forth as Day turns into Night and vice versa or do I need some other specific card to transform them?
Day and Night are board states that aren't kept track of until a card that cares about them enters the battlefield, at which point it defaults to Day.

Daybound/Nightbound cards change with Day/Night, irrespective of anyone's control. This allows for a lot of fun interactions, not least of which is that cards can now enter the battlefield on their Nightbound side. It means there are cards that can force a change through special effects, and allows cards to just care about the change between Day and Night and not the state itself.

And Liesa and her flight were, supposedly, killed by Avacyn.

That was something Sigarda was really upset about iirc.
 
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Also Avacyn has a notable tendency to just bind everyone away instead of actually killing them. So it's not too surprising that she sealed away Liessa and her flight, then told the others that Liessa was dead so that they'd not look for her.
 
Also Avacyn has a notable tendency to just bind everyone away instead of actually killing them. So it's not too surprising that she sealed away Liessa and her flight, then told the others that Liessa was dead so that they'd not look for her.
Well, she bound away demons because otherwise they'd just reform. That was part of what made her so effective, because until then the Flights couldn't permanently deal with demons like they could with werewolves and unquiet dead.
 
Does anyone else have the experience when you look at a Magic Spoiler and just have a full body when you see a card that you know is going to be several kinds control hell that you will never escape from?

Because that happened to me when I saw Teferi, who Slows the Sunset. 2UW Legendary Planeswalker, 4 Loyalty.

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
-2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-7: You got an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
 
Does anyone else have the experience when you look at a Magic Spoiler and just have a full body when you see a card that you know is going to be several kinds control hell that you will never escape from?

Because that happened to me when I saw Teferi, who Slows the Sunset. 2UW Legendary Planeswalker, 4 Loyalty.

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
-2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-7: You got an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
This isn't going to be a control card, at least not traditional control. The +1 untaps things, but the tap isn't a freeze, they'll untap next turn. It can help vs interaction or blockers, but the real strenght is untapping your stuff(like mana dorks). The minus is decent, but nothing super special. And while the ULT is very scary, it's an ult. In most decks you can't look at that as an actual ability. Especially for a walker who has no actual way to protect itself.

It honestly looks more like something for midrange decks, or for weird combo lists(for some formats it untaps time vault which can always be relevant since it does other things as well).
 
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Yeah he does nothing to actually protect himself with this card. He can be a swing, but that feels very unlikely on his own.
 
Hm, that goes infinite with The Chain Veil and any combination of land and a mana-producing creature that can get 4 mana. As if superfriends didn't need more absurd things to do.
 
This isn't going to be a control card, at least not traditional control. The +1 untaps things, but the tap isn't a freeze, they'll untap next turn. It can help vs interaction or blockers, but the real strenght is untapping your stuff(like mana dorks). The minus is decent, but nothing super special. And while the ULT is very scary, it's an ult. In most decks you can't look at that as an actual ability. Especially for a walker who has no actual way to protect itself.

It honestly looks more like something for midrange decks, or for weird combo lists(for some formats it untaps time vault which can always be relevant since it does other things as well).

Yeah it doesn't defend itself which makes it a poor control planeswalker outside of mirror matchups.

I'm not sure it's a midrange card though? It's not a threat by itself, which makes it a poor midrange planeswalker I think. You still have to draw into something then play the something which is probably a bit slow, especially since you can't use the untap for mana in the same turn you use the draw ability.

As you say, I think this is a weird combo card for formats with tap cards you really want to untap.
 
Commander Banlist update (site is largely unreachable at the moment due to everyone trying to reach it):

Golos is banned, Worldfire is unbanned. The reasoning for Golos is pretty much exactly what you'd think: a colorless 5 color goodstuff commander who has no real build restrictions and a very good activated ability is, shockingly, very good.

Worldfire is a little bit more odd. Not that it really needed to remain on the banlist, but I'd put it among a number of other cards that remain on the banlist largely in the 'this + another effect wins the game if you have ludicrous amounts of mana', though a number of other such cards aren't on the banlist.
 
thoughts on current state of modern/legacy from someone who hasn't played for about 4 years:

WTF creatures are so pushed now. Literally every single creature in every single deck is a freaking card advantage engine, or an absurd rate. Blue decks are playing 8/8's with upside for UU, it's nuts.

Not a fan of the design direction.

Like delver doesn't even play delver anymore because they're playing a red 1/1 (3/3) with flying for R, that gives pseudo card advantage.

It just feels like modern's power level has been pushed past what legacy had 5 years ago, but with a ton of resilience built into it as well.

It's like every blue deck is playing an equivalent of Sensei's Divining Top, just with the sheer card selection available.

It's stupid.

The cards i speak of:




IMO DRC is the worst offender, I feel like it will wind up banned. Ragavan is annoying, but can't generate the same amount of sheer value.

On another note, would anyone want to play some EDH on Xmage/cockatrice sometime?
 
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