Made, Broken, Recast WHF/Godbound

Probably now is the time to continue exploring and wait for what happens next; everything else causes unnecessary risks, considering that Tzeentch is already watching us and this will give him a better understanding of us
 
1. Four Chaos is there an accumulation of emotions here like in Warhammer 40k or something else?
What are chaos gods? (warhammer fantasy and 40k Chaos gods are broadly the same.)
2. If so, can we influence demons with the word of the Passion, changing them?
What are demons?
3.What does the Four look like for the Godbound system?
Your made god called them uncreated. Maybe there is more than that, you got no idea.
Probably now is the time to continue exploring and wait for what happens next; everything else causes unnecessary risks, considering that Tzeentch is already watching us and this will give him a better understanding of us
double post
 
What are chaos gods? (warhammer fantasy and 40k Chaos gods are broadly the same.)
I'm talking about the fact that the gods of chaos are created from mortal emotions: thirst for change, anger, despair, pleasure? Shouldn't we, as those who know the Word of Passion and interact with emotions, understand something about this.
 
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sorry, I'm writing from a translator Daemons of Chaos about them
Well you havent met any so you got no clue.
I'm talking about the fact that the gods of chaos are created from mortal emotions: thirst for change, anger, despair, pleasure? Shouldn't we, as those who know the Word of Passion and interact with emotions, understand something about this.
Why? Passion is not knowledge. And you have not done any investigation.
 
I'm thinking sacrifice the engine. I don't think we're likely to be able to repair it and blowing it would mean whatever runs the area we've landed in would be denied it.
 
poke
Im not going to be angry at ppl for not making an extensive risk/benefit analysis. Just like, say why you take an option or something.
Murks74 threw 1 20-faced dice. Reason: hocus pocus Total: 1
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Murks74 threw 1 20-faced dice. Reason: salt away the luck reroll Total: 3
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Murks74 threw 2 20-faced dice. Reason: Luck replacement die Total: 34
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Murks74 threw 3 20-faced dice. Reason: ???? counterroll Total: 18
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[X] Sorcery; Cast the reverse of the Fools ritual. Time intensive, unsure.

Right then.
We have no way out without doing something in Tzeentch's wheelhouse, so let's do something to get a possibly good start. If it succeed, we should essentially come out of whatever summoning spot the cultist wanted to use and get some worshippers from the get go. And if something comes to stop us, that's just warpstuff to stick in the engine.
 
[X] Sorcery; Sacrifice the chakra engine and blow your way free. Will be noticeable.
When in doubt, The Biggest Boom is always the correct answer.
 
[X] Wait, something is stirring. Answers will come eventually. Recover your strength.
 
Made God VI
So much for daily updates sorry, uni is shit and eats all time and motivation.
[X] Sorcery; Cast the reverse of the Fools ritual. Time intensive, unsure.

Made God VI

Best not to attract the eye of this realm's ruler. Setting aside the more destructive options for now, you turn towards reopening the gap the cultist opened to break through into this uncreated night. A temporary night road? Something which should only be achieved by the highest of mortal scholars. Not by these wretches. So how? Not theurgy. Lower magic? Unlikely, however strong the energies are. Resonance and circumstance. Time to act.

Hands draw and erase sigils all around you. Some are wrong, others purpose indecipherable. But trial and observation bring you forward. And a healthy dose of power. Many armed shadows and unhinged laughter start to haunt the little clearing in this crystal maze by the time you are done. You feel like a giant presence is slowly waking to your intrusion. Time to leave. A last round of sigils are painted into the air by a multitude of hands. And strands are woven into a spinning vortex pulling more and more. Still you are not sure how this could reach other realms.

Something slips through your grasp. That should not happen. Unless.. ahh the missing ingredient a patron being called upon. The ritual is fated to go horribly wrong.

At least it is until fate is rewritten. With the help of yet another Domain you manage to bring the ritual back under control and prevent it from fulfilling its function and invoking the entity it was directed to. You should be able to substitute your own power for the patrons, but that will require some significant effort and more time for refinement. Standing up from your crouch you turn to your visitor. Something noticed your meddling.

The uncreated lands with a flap of its multicolored wings right before you. It rights its frail and shuddering frame and stares at you over its vulture-like beak. "You are not supposed to be here. And neither are you supposed to tangle with the weave." It speaks at you in a surprisingly mortal sounding voice. Although one underlaid with probing and invading magics. It leans upon a staff crowned with the symbol of an eye on a halfmoon or tear, a string of bones around its neck ,clattering. You feel something trying to tuck at your veil. "Interesting, who are you hiding under that cloak of night? Some petty god trying to steal from its betters?" It points his gnarled and clawed hand towards you. "Show yourself."

You are currently slightly drained.
(choose 1)
[] Comply and show yourself.
[] Stay cloaked.
(and choose 1)
[] Unmake the uncreated.
[] Try to bargain with it to let you leave.
[] Mislead it and pretend to be a lost mortal.
[] Bide your time and gather information.
[] Run
[] (write-in)

You got shit luck guys.
 
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Well lets see how operation bonk the lord of change goes.
Murks74 threw 6 10-faced dice. Reason: first round attacks Total: 27
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Murks74 threw 3 20-faced dice. Reason: tchz retaliation hit Total: 34
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Murks74 threw 12 10-faced dice. Reason: round 2 MG 3act attack Total: 70
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Murks74 threw 1 20-faced dice. Reason: observe Total: 20
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Made God VII

Made God VII

No one commands you. And you are not about to take orders from some jumped up abomination. You shift in preparation. "And who are you to demand this?"

"Some call me Tchzen. And I am going to enjoy ripping all your secrets from your soul." Strands of power seem to dance around the parasite's free hand. Feet and claws of polished bone propel you forward, right at a tremendous wave of eldritch fire. Holding onto your veil you dive right through. The flames nipping and scratching at you but ultimately achieving nothing of note besides sapping a bit more of your unfortunately finite strength. The giggling flood of pink fleshed horrors trying to sneak up behind you is less resistant. Leaving the flame and burning, while unraveling, remains behind you close in with the sorcerer. Who buries his staff into you. "Mistake!" It laughs at you. But now it is in the darkness of your veil. Close enough for it to see through. "Wha.." It begins, before a thousand blades of darkness raise out of your shadow and rend it apart. A wave of feathers, limbs and the broken parts of its staff clatter on the crystallin ground all around you.

The laughing all around you ceases for a moment as the remains of the bird headed uncreated in front of you start to disperse. Surprisingly it's not dead. Its body might be broken but it seems as if the magic of this place allows it to keep its essence and with that itself from falling apart.Interesting. If given enough time it might even be able to reconstituted its body. Something to keep in mind should your body ever be damaged beyond repair. Now what to do with it. You probably won't have much time. Alternatively you could try to gather up the pieces it ripped out of your body and attempt to repair yourself.

You ponder your options while some of the minor uncreated or whatever they are, accidentally immolate each other as they try to approach you. Attempting to gain some energy out of the magic around here might also help you to keep your reserves full. Their hideously slow recovery of their own being rather disconcerting.

You are currently drained and lightly damaged.
(choose as many as you want, all options will take time and effort)
[] Trap the essence before it can escape.
[] Destroy the essence, better not to leave an enemy behind.
[] Attempt to repair the damage done to your body.
[] Try to filter some divine energies out of the magic of this place.
[] Leave now before something else arrives here.
[] write-in:
As usual please tell me if you find any errors. I am currently not enacting any moratorium. Just discuss any votes before casting them, please.
 
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