Machine Learning- Recovered Data 3 - Mission I
"Bracket? Are you awake?"
"Of course!"
Commander Syn removes his hand from your shoulder, having barely brushed up against your body. You refocus on the sparse, lifeless waiting room and the undecorated windowless door into the briefing room. Like the rest of the base, it's utilitarian above all else. The walls and ceiling are plain beige and the flooring is divided between a few different equally uninteresting carpet patterns depending on the room. The waiting room is denoted only by the rows of comfortable-looking chairs lining its walls and floor and the unusual number of doors connecting to it. Most of them connect to conference rooms. You have been told one of the doors on this floor connects to a cafe, but you've never seen it. The only rooms in the base's upper floor that you have ever seen in your years of service are the halls up to the waiting room, the paths out of the base, and the room on the other side of the door in front of you.
"Are you sure? You were standing in front of the door and not moving. You know, you don't need to attend these briefings with me." Syn offers. You shake your head in negative.
"No. I should be here. It's only right that I allow myself to share some responsibility with you." you affirm. Commander Syn handles most administrative work for your team. They are the one most connected with Command, the one who keeps appraised of your position with your creators. They receive the in-depth orders and appraisals, while the rest of the team is instead given a brief instruction before each mission and directed as necessary. They are the one asked to keep Command updated in the current situation during and after missions. In truth, your position under them is more ornamental than anything else. This is one of the few responsibilities you have a chance to interact with.
"As long as that's what you want." Commander Syn accepts. "Well, since we are still a little early, would you mind sharing what's got you so distracted?"
"I wasn't distracted." you protest. "I was only…"
"Only..?" Syn repeats, tilting his head towards you. A single strand of plaster-white hair falls in front of his face as he smiles earnestly down at you.
"This is going to be another extended mission, isn't it?" you ask.
"That seems to be what they're saying." Syn confirms. You say nothing in return. You don't know what to say. "Is there something wrong?"
"It's not a problem; I'll perform as necessary." you assure. Longer missions are rarer but they still happen. They tend to be either investigative or explorative in nature. Capable as you are, your team is only six people. Occupying or holding territory is better suited to large groups of lower-quality soldiers. Typically, they're more enjoyable than shorter standard missions. You've seen beautiful things on these scouting missions.
"Well, what's wrong then?" Syn continues to prod. "Come on, I know it's not nothing. If you overheard one of the technicians talking, or one of the others told you something…"
"I've already said that it's unimportant. I…" Your voice trails off and you run through a diagnostics check. All systems are functioning optimally. No damage, physical or otherwise, impairs your function. But even so, there is a persistent and illogical disturbance lingering within you. "I am feeling anxious regarding the next mission."
The Commander's expression turns pitying. "Well, if you can't pin down a reason, there's not much I can do besides promise you that I'll be careful. Does that help?"
It doesn't. The feeling doesn't go away. It sits like some sort of parasite inside your chest and clings to you, growing with every thought that you give to it.
"Yes. I feel much better now, Commander." you answer, plastering a calm smile onto your face. They must have enough to worry about without adding yourself as another burden.
"That's great to hear!" Commander Syn says, not loudly but still with energy. That, at least, manages to ease the illogical insistence that something will go wrong. "It's time to head in now."
Without further explanation, the Commander pushes open the door and you follow him into the briefing room.
The room is sparse and lifeless. Two chairs are set on one side of a foldable table opposite where the handler is sitting. The person who delivers your missions is never the same. This time, it's a short, tired woman with messy brown hair pulled into a hasty ponytail. You're not sure exactly how old she is. You were always very bad at estimating on sight, and people someways get upset if you assign them an incorrect age, so eventually you stopped trying altogether. She looks up from the overstuffed folder that she was sifting through before you entered, surprised despite your arrival being exactly at the scheduled meeting time.
"Commander. Welcome, you're just on time." the woman greets, attempting to regain control over the situation and move on from her clear lack of preparation. She glances at you for one a second and then returns her full focus to the Commander as the two of you take your seats.
"Of course. Let's get directly to the mission; we don't have any reason to waste time." Commander Syn requests. They lean slightly forward in their chair, expression polite and affable. The handler is taken aback, but quickly composes herself and acquiesces to the Commander's request.
"Of course." There's a slight tremble in their voice as they move on and the Commander leans back into their chair. "Are you aware of the Island?"
Syn laughs airily. "You're going to have to narrow it down. There are a lot of islands, you know?"
The handler straightens her stack of files, flips through them nervously, then straightens them again. "The floating Island, I mean. It's been spotted above Qilin forest several times in the past."
"I'm familiar with the location." you state. It's an extremely popular mystery landmark, mentioned at least once in almost every significant discussion of geographical or magical phenomena. "The floating Island, often simply referred to as the Island, is a magical landform with a currently unknown method of function. Records of its appearance date back hundreds of years, though its existence is theorized to be much older. It is a known zone of activity for other magical phenomena, both living and non-living." You recite the opening description in perfect, mechanical prose. The handler looks surprised, but your attention is more taken by the wide smile on the Commander's face. Before the handler can start talking, you continue. "The Island is home to populations of Mimiga, which everyone here is already aware of, the Cthulhu, which are also a known quantity, and the Gaudi, a race of insectiod creatures of human-like intelligence with a decentralized but comparably modern civilization. There have also been numerous sightings of local wildlife affected by the location's natural magic, leading to unusual growth and hostility. The more notable forms of fauna include-"
"Thank you, for that introduction, Two." the handler interrupts, still sounding rattled. Your mouth immediately snaps shut, not daring to continue speaking when silence is asked of you. Syn goes you another smile, this one so obviously putting, before returning their attention to the handler.
"The primary point of interest in the Island for us is the presence of Demon Flowers. There have been reports of them growing in the wild there. Along with the Mimiga population, it falls in line with your usual mission parameters." she says. Her voice is uneven and weathered, not at all like yours. Of course, that's because she's human and you are not. "However, due to the lack of immediate interest and need of your presence elsewhere, the Island was not a priority for your assignment until recently. Other teams were considered, but given the danger of the environment and the need for manpower they could not be wasted in this way."
"So what changed?" Commander Syn asks.
"To put it simply, other people changed. Information suggests that other factions are planning on landing forces on the Island to harvest its resources. Your team will be sent in to prevent this." the handler explains. She looks towards the Commander as she speaks, not so much as glancing towards you.
"So this is just a standard mission then? Kill them all and come back as soon as we're done?" the Commander asks. It's true, based on this description the mission doesn't appear that it would be especially long. Certainly nothing that would explain the senseless anxiety clinging to your insides.
"Not quite." the handler corrects, and you double-check your already perfect posture. "The primary goal of this mission is the same as our opponents. You'll be asked to gather important items and, more essentially, information on the Island and its mysteries. We have here a list of items and structures that may be present or related and what we need you to be looking for."
Exploration. Not just exploration, but investigation. It's not what you were made for. A mission like this is within the purview of Quote or Curly Brace, meant to be finished quickly and returned from to rejoin with the rest of the team. You aren't suited for this. Chevron and Paren are absolutely not suited for this. You can't refuse a mission, not even if it were you and not Syn who was Commander, but despite the lack of understanding you don't want to. This is an opportunity. For what you're not sure, but it is an opportunity. That you know.
But even as the woman sifts through her stack of files to show you carvings and ruins and ancient texts to keep a look out for, you cannot ignore that lingering emotion settled in your chest.