File 2, Entry 6 - Holland Lop
Without another word, you step to the edge of the platform. Another carefully-aimed leap takes you from the small scaffold through the opening in the hand-carved stone and into the Wind Fortress. You stumble as you land. It's still difficult to move around like you used to. You glare at the stonework under your feet. Unsurprisingly, it does not respond in any way. The inside of the structure is lit the same faint monotone all throughout, with no visible sources of light. The ground, walls, and ceiling are all obviously constructed, composed of large slate-white blocks each denoted by faint grooves where they are joined together and marked with small carved patterns along their edges. The brickwork is seamless, no space left between each block. The actual room itself is much less impressive. It's a plain tunnel, roughly thirty metres long and half as wide and tall. The inside is completely undecorated. The small outcroppings of rock on the ground hint at some sort of structures that used to stand here, but time and the presence of the Gaudi together have left only spots of rubble. At the end of the room, the clean-cut stone gives way to the rough mouth of a cave winding up and out of sight. A paved stairway traces the path up. Your don't remember this room. The Wind Fortress is only remembered in snapshots, moments and pieces of clarity that begin and end without any sense of order. You can pick out the places, the flow of the overall battle, the arrangements of enemy forces, but actually determining what leads where is beyond you. It's frustrating.
Worse is the ever-present thought that you could ask Arthur about this place. He recognised it. Not as directly as you did, but he knows things you do not. Ancient Mimiga structures are barely even a concept, and you have the opportunity to gain an expert's perspective on one. You could learn how the place was constructed. The brickwork is too well put-together for what's supposed to be an ancient structure. Further, the positioning would make the Wind Fortress extremely difficult to build. Why place it on the bottom of the Island? Was there cultural significance? Religious significance? Did it serve a certain purpose that only this location could provide? Was it built at a time before the Island was formed? The lighting is clearly abnormal, is it magic or some unknown technology? Or perhaps just a special material used in the structure? You were curious about the mechanics behind it during your first visit to the Wind Fortress. None of your teammates shared that curiosity, though. Responses ranged from "Some magic bullshit" from Paren to "I don't think it really matters right now" from Curly, though Quote at least just said he didn't know and left it at that. Would Arthur be any different?
You have so many questions, but only say one thing to Arthur as he lands behind you:
"Stay quiet and move quickly. We can't afford to be overwhelmed."
Arthur grunts affirmatively. His eyes aren't on you. An incautious decision considering how circumstantial your alliance is. You aren't letting your guard down around him unless it's necessary.
The Mimiga warrior's eyes are a shade lighter than dried blood, narrowed to slits. His shoulders are forward and his ears are pulled back, forming a sharper silhouette. Between that and the stains and dirt now covering his body, he could be rabid. But the grip on his sword is too purposeful for a mere animal.
…asking questions would be pointless even if you had the time. Arthur is focused on the mission ahead. You should be, too. It'd be shameful if you underperformed compared to a regular person.
Arthur moves more quietly than you do down the empty hall and up the stairway into the caves. Padded feet are good for stealth. Your footsteps ahead of him click against the stone floor. Your shoes were padded at one point both for quiet and to soften the force of bearing your full body weight, but the weathering you've suffered has worn that away. Something rattles faintly inside you as you move. The earlier fight must have knocked a part loose. Internal diagnostics are clear, so it isn't an important part at least. It'll heal on its own.
The noise remains an irritant as you proceed deeper into the Wind Fortress. Arthur never mentions it, so it must not be too loud. But you can't not hear it. It's another reminder of how much less you are right now. You should have been able to stand on your own feet against Arthur. You shouldn't have taken such sloppy injuries against the Gaudi earlier. You shouldn't be alone right now.
The cave only breaks out into a proper room a few times along the path. Both are like the entry room, any details they might have had roughly removed. The cave itself splits off along its winding path more than once. Most of these side-routes are sealed off or simply blocked by stacks of stone and boxes, but some are only partially closed. You and Arthur just keep following the main path. You remember those tunnels, and they don't lead anywhere useful.
It's not long before the sound returns. The buzzing, crowding noise of wings. You wordlessly signal to Arthur and then break into a careful, stilted sprint back down the cave. He hesitates behind you a moment before following and quickly passing you. Luckily, the Mimiga understands what you were aiming right away.
Arthur ducks into one of the cave's offshoots with you trailing behind him. You press yourselves up against the rocky wall. Its rough surface brushes against your body. You and Arthur both shift further back as the sound of the Gaudi gets closer, eventually nestling yourselves together in a nook that really isn't big enough for two people. Arthur must be smaller than he looks.
So close, it's much more apparent. The cloak makes Arthur look larger, but he feels oddly thin. Unhealthily so, even. Could it be a side-effect of the Demon Flowers? Or maybe whatever he's done that slowed their effects so intensely? Admittedly, Mimiga biology isn't your area of expertise. It's barely a field at all, and you've never needed to know more than you do. Another question you can't ask.
It takes little time for the source of the noise to reach you. Eight Gaudi, flying in short bursts and then landing briefly before leaving the ground again. The two in the front gleam in the strange light of the Wind Fortress, cobalt-blue armour clearly visible. These are actual soldiers. The rest following behind them are unarmed. If the others were here, this would be an easy engagement. The Gaudi are paused outside the cave branch where you and Arthur are hidden, hesitating. If you moved in now, they would be dead before they could even begin to respond.
You can't fight forever, though. You've already been injured in what should have been an easy battle. If you draw attention here, how many Gaudi will you have to kill to reach safety? There were hundreds in your memories. Gunfire is too loud, too obvious not to be noticed. If you wanted to fight and avoid getting swarmed, you'd have to rely on your own physical ability and Arthur's assistance. Neither are things you'd stake your survival on right now.
Arthur doesn't agree. He pushes you aside, careful but forceful, and takes a step out towards the patrol of Gaudi. His Blade gleams in the dark.
You grab his collar with your good arm and pull him back. It's not worth it, and you won't have somebody else's overeagerness interfering with the objective. It's like Paren's still with you, causing problems without actually being present.
Arthur's body twists to break your grip. His sword arm rises, an instinctual response to a perceived attack. When your eyes meet, his lips are pulled back to show short fangs. It only takes a moment for the wrathful expression to be shut away, but the Mimiga warrior's frustration simmers in his narrowed, hardened eyes and thin mouth.
'Not yet' you sign out, remembering late that Arthur isn't part of your team and wouldn't necessarily know sign language. To your surprise, he hisses out a breath but nods and steps back into the alcove. His grip on the Blade's hilt is crushing.
The Gaudi chatter for a moment, but elect not to spread out into the side-passages. It strikes you as odd, but convenient. The scouts proceed down the cave and first out of sight, then eventually out of earshot.
Arthur exhales loudly. The tension in his body drains down, weighing on that imposing frame and dragging his Blade's tip towards the earth.
For a moment, it's not him, but Chevron standing next to you. If it was Chevron, you'd say something. Just a reminder, to stay focused on the mission, to not get burdened by things that don't matter. That you all need one another to stay strong and do your jobs.
But it's not Chevron standing next to you, so you say nothing and keep moving. They barely listen to you anyways, so why would Arthur?
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The two of you pass a second patrol group before coming to the room. You remember this. A massive empty space, stretching out and up in equal measure. Struts, scaffolds, and catwalks run through the open air in a tangled web, overlooking large platforms held by massive stone supports. Below, the space where the floor should be opens out into the rolling ocean of clouds below. It held vehicles halfway through being scrapped when you and your team first arrived. This was a hanger of some sort before the Gaudi took it, and their claws aren't a good fit for vehicles. Now, no trace of that old machinery remains. Gaudi buzz through the air, resting and returning to flight as necessary with the aid of the various platforms dotting the wide-open room.
Your eyes trace the short lip of ground l where you and Arthur have entered. It connects to two nearby catwalks, both of which are tied into the platform network further ahead, but you don't even consider them. The Gaudi would stop you instantly if you want out there.
Instead, you hurry along the side of the room and duck through a familiar door. Arthur follows, unquestioning. A strange comfort settles through your mangled body in response to that fact. Even under the present circumstances, somebody recognizes your authority. It's not somebody who actually falls under that authority, but-
It's right. It feels right.
You gesture to Arthur, whose Blade slides cleanly through the back of the first Gaudi in the room and then cleaves the second in half. It's a small room, the low ceiling and tight walls a sharp contrast to the open air just behind you. More importantly, it was filled wall-to-wall with computer terminals during your first raid on the Wind Fortress.
Only one of those terminals remains now. Paren was with you when you found it, and her idea of "disrupting enemy operations" was… straightforward. But she left one behind so Curly could take it back to the base. You don't remember why it ended up left behind, or why Curly wanted another computer in the first place. But the end result was a single computer terminal remaining.!Until just a second ago, a Gaudi was accessing it. It's still in use. The rest have been cleared out, leaving rows of unoccupied desks behind. The Gaudi took the chairs, too, because their legs don't bend right to sit in them. But this one terminal is still here, its cool blue glow radiating faintly into the air.
"Watch the door" you sign to Arthur before grabbing the keyboard. Time to find out what's been going on here.
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Data Retrieval
You only have so much time. Pick any number to read in a specified order, but you may be interrupted if you take too long.
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[] G Clone Data
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[] Balcony Anomaly
[] Map Data