Lords of War

Vale gives us the ability to perform better than some bandits. Also the other thread is not going to be enemies unless we take the Miltary Outpost option. All the others depend on our action and again bandits they can and likley will still fight us no matter what because influential players on the other thread are salty we stole Penny from them even though she is better off with us. Also until a fight starts between the thread both are going to have the several of the same players in both.
 
I would argue for penny being from vale.

The story would be more interesting if the two human controlled characters were on opposing sides, since then you would be playing against other people instead of just dice rolls. Further, if penny and SB are on the same side then that imples that all the most competent NPCs will be in Vale.

There doesn't have to be direct combat or anything, but having a person on the other end of the match just makes things more interesting. Further, penny is the type of person to follow orders, and mistral are considered the bad guys in this war, so that might lead to odd situations.

Finally I wanted to mention, can you imagine how much it will suck going form a human body back to her android form, which is physically incapable of lying without giving a hiccup as a signal? 10 years of being able to lie like a normal person, then having that ability taken away sounds awful.
 
Vale gives us the ability to perform better than some bandits. Also the other thread is not going to be enemies unless we take the Miltary Outpost option. All the others depend on our action and again bandits they can and likley will still fight us no matter what because influential players on the other thread are salty we stole Penny from them even though she is better off with us. Also until a fight starts between the thread both are going to have the several of the same players in both.

Hey I resemble that statement. The being salty part, not the other part. I love Penny! I would never hurt her.

Also, I think Penny will do great with the economy. She's, probably, good with numbers.
 
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Vale gives us the ability to perform better than some bandits. Also the other thread is not going to be enemies unless we take the Miltary Outpost option. All the others depend on our action and again bandits they can and likley will still fight us no matter what because influential players on the other thread are salty we stole Penny from them even though she is better off with us. Also until a fight starts between the thread both are going to have the several of the same players in both.
I will note that I am not salty at all about the choice. (For a fairly obvious reason)
Finally I wanted to mention, can you imagine how much it will suck going form a human body back to her android form, which is physically incapable of lying without giving a hiccup as a signal? 10 years of being able to lie like a normal person, then having that ability taken away sounds awful.
Well that and losing everything else, having a flesh and blood body would give.

Could bring up some very interesting ideas on the simulation NPCs down the line though.
 
Do you want to have a fun time and compete on opposite sides until we decide to break free or not? The best way is to not have the same benefactor so we can do more with players in both threads before we are split up. The fishing village allows us to be a Naval power and ships that is why I am going for it and so we aren't immediately in a fight to keep as many people in both threads.
 
Do you want to have a fun time and compete on opposite sides until we decide to break free or not? The best way is to not have the same benefactor so we can do more with players in both threads before we are split up. The fishing village allows us to be a Naval power and ships that is why I am going for it and so we aren't immediately in a fight to keep as many people in both threads.
Worth noting, your trying to use being a naval power as an advantage is bullshit since the winning vote right now has us being Merchant Queen Penny, ruling a, you guessed it, Trading Port. Not only will we probably start out with a merchant marine, we'll have better docks for building a Navy and more money to put into building said ships.
 
Hey I resemble that statement. The being salty part, not the other part. I love Penny! I would never hurt her.

Also, I think Penny will do great with the economy. She's, probably, good with numbers.
Except the issue with the Merchant start is we can infer from the current stat list, and based upon the OP giving her trained in battle as a boon that she isn't going to be good at cutthroat business.

Basically the students all start with one leadership, and two personal stats to be goo at from the the tentative list.

Leadership-
Military
Diplomacy
Espionage
Logistics

Personal-
Combat Prowess
Charisma
Guile
Tactics
So either Military, or Logistics from Leadership alongside Combat, and tactics from personal.

So the merchant start has Penny in a place where her skill set isn't particularly suited, and puts Penny far away from conflict when we've been explicitly told surviving stuff is how traits are acquired. Oh, and her probable personal conflict make her well suited for being near the conflict.
 
Worth noting, your trying to use being a naval power as an advantage is bullshit since the winning vote right now has us being Merchant Queen Penny, ruling a, you guessed it, Trading Port. Not only will we probably start out with a merchant marine, we'll have better docks for building a Navy and more money to put into building said ships.
Yes under a regime that wil very much supress us as we are in the outer regions. Vale has military forces and the settlement is already a port for the fishing village and unlike the other one walled and much easier to defens. Plus we need conflict to advance and improve and Penny needs to be somewhere that she is actually suited for the role merchant is not it and the worst aspect for her.
 
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So the merchant start has Penny in a place where her skill set isn't particularly suited, and puts Penny far away from conflict when we've been explicitly told surviving stuff is how traits are acquired. Oh, and her probable personal conflict make her well suited for being near the conflict.
Fair, the best possible start for Penny's skillset would be by far A Shield for the Innocent.
Yes under a regime that wil very much supress us as we are in the outer regions. Vale has military forces and the settlement is already a port for the fishing village and unlike the other one walled and much easier to defens.
its a fishing village, for all that it might have walls I highly doubt it'll have anywhere near as much money for defensive investments like say equipment or hiring soldiers, nor as many people to hire as the merchant option. Even worse, in addition to starting out with likely weaker forces its much more likely to be attacked early on before having had a chance to build up, further compounded by its lack of options for said building up.

If you really want to argue for the fishing village then you should be using its "closer to the conflict and weaker so likely to be attacked by Bandits under SB's control and bandits in general" to take advantage of the WoG that surviving adversity is the route to growing stronger/getting better.

...

I'll admit that such is actually a pretty decent argument.
 
Ah screw it, with the above vote my preferred plan is close enough for me to feel comfortable voting for, and if it looks like it's certain to lose later i can switch away again.

[X] A Shield for the Innocent
-[X] [Nation] The Kingdom of Vale
-[X] [Settlement] A Military Outpost – VALE ONLY
 
Fair, the best possible start for Penny's skillset would be by far A Shield for the Innocent.

its a fishing village, for all that it might have walls I highly doubt it'll have anywhere near as much money for defensive investments like say equipment or hiring soldiers, nor as many people to hire as the merchant option. Even worse, in addition to starting out with likely weaker forces its much more likely to be attacked early on before having had a chance to build up, further compounded by its lack of options for said building up.

If you really want to argue for the fishing village then you should be using its "closer to the conflict and weaker so likely to be attacked by Bandits under SB's control and bandits in general" to take advantage of the WoG that surviving adversity is the route to growing stronger/getting better.

...

I'll admit that such is actually a pretty decent argument.
The outpost makes it harder for us as we have to be constantly on the move to protect the other settlements and we are even more restricted in what we can do. We are also not a settlement but a military unit. And one of the major bonuses is that we are a walled settlement dude that means it is a major thing to be counted in the same category as the other advantages. And no not the other thread as the only one that starts with us fighting the other thread is the outpost as we are going to have to take them out. That means less time for either thread to work up and find their footing.
 
Fair, the best possible start for Penny's skillset would be by far A Shield for the Innocent.
True, but I'll settle for being near the conflict, and memes about attackers needing to be strong enough to breach our walls to fight Penny if it comes down to it.
Okay fine.

[X] A Shield for the Innocent

Gonna have Penny try on Mistralian dresses though.
Hm. Well there will probably be an abandoned rich house if we ever liberate a settlement from Mistral during the war.
 
The outpost makes it harder for us as we have to be constantly on the move to protect the other settlements and we are even more restricted in what we can do. We are also not a settlement but a military unit. And one of the major bonuses is that we are a walled settlement dude that means it is a major thing to be counted in the same category as the other advantages. And no not the other thread as the only one that starts with us fighting the other thread is the outpost as we are going to have to take them out. That means less time for either thread to work up and find their footing.
The outpost constantly protecting other settlements is if anything a benefit, as it plays to Penny's specialties and it grants her numerous opportunities to grow over time. Additionally, while it is a major benefit for the village itself, not all pros and cons are going to be equal to the others necessarily, especially since as a fishing village it'd be unreasonable for it to have anything beyond a wooden wall or palisade, not something that could stop a determined attacker or sufficient grimm, not when we're in an era with guns and cannons that could probably break through stone walls.

Additionally, while being a shield for the innocent would involve protecting Vale, it does not require that the other site be attacking whichever location we're defending at the moment, nor does in state or require that the other site be the only set of opponents for us to fight. Especially since we'll be going into the Great War soon enough.
 
Additionally, while being a shield for the innocent would involve protecting Vale, it does not require that the other site be attacking whichever location we're defending at the moment, nor does in state or require that the other site be the only set of opponents for us to fight. Especially since we'll be going into the Great War soon enough.
On that note. I actually point to this...
Overall, the Great War lasted for ten years. Food and Dust rations were put into effect, development of technology accelerated, Humans and Faunus on the battlefield grew closer and Grimm attacks increased worldwide. Whenever the Grimm invaded a battlefield, the armies called a temporary ceasefire long enough to eradicate the monsters before continuing to fight each other. Many settlements were lost to the Grimm, due to their best warriors being away to fight in the War, and most of those settlements were never reclaimed.
Specefically.
Many settlements were lost to the Grimm, due to their best warriors being away to fight in the War, and most of those settlements were never reclaimed.
I think this is probably the reason, most of the options seem defensive in nature.

Because it is a very bad idea for the PCs and Hero Units to move to outside range, until they are sure their defenses are ironclad.
 
The outpost constantly protecting other settlements is if anything a benefit, as it plays to Penny's specialties and it grants her numerous opportunities to grow over time. Additionally, while it is a major benefit for the village itself, not all pros and cons are going to be equal to the others necessarily, especially since as a fishing village it'd be unreasonable for it to have anything beyond a wooden wall or palisade, not something that could stop a determined attacker or sufficient grimm, not when we're in an era with guns and cannons that could probably break through stone walls.

Additionally, while being a shield for the innocent would involve protecting Vale, it does not require that the other site be attacking whichever location we're defending at the moment, nor does in state or require that the other site be the only set of opponents for us to fight. Especially since we'll be going into the Great War soon enough.
Except the QM straight up said that going with the outpost makes it so we will be in conflict with the other thread almost immediately. And cannons that can take down a wall designed to keep grim out which is what the wall is for are too big to bring out to this area. Shield puts us in the middle of a conflict from the start instead of being able to choose how we grow our agency is severely limited as we are a military unit that has a very short leash and need to do only what we are told. Penny will not break the orders she is given as that is against her nature meaning we lose the ability to grow as a person. The village gives us enough conflict seeing as we are a two front location to improve but also aren't as controlled that we can branch out and become better on our own terms.
 
Hm. Actually after some contemplation I've realized we're likely looking at the the topic of direct conflict with SB the wrong way, and so long as the protagonist lives to fight another day getting your starting settlement sacked is in fact not gg, but rather an opportunity to grow stronger. Because the skills that made them chosen as leaders in the first place won't vanish, and the Great War is very much a total war meaning both sides aren't simply going to discard a useful asset.

Although many of the students might break when faced with the reality their little settlement was in fact a rounding error, and their survivors are not so special they cannot be merged with other survivors alongside being given a new mission.

In essence life and the Great War goes on until Jaune/Penny/Ruby/etc die on some miserable battlefield.
 
The Great War is still a bit of time away which means we don't need to fight the other thread immediately unless we go with the outpost option which means we do have to go and fight them almost from the start instead of having some time before it is forced to happen because of the war.
 
Total votes are...
  • 12: A Shield for the Innocent
  • 10: Plan Imperial Merchant Lord
  • 4: Plan Sea Queen Penny is a go.
Thus the balance must be scaled. Considering how close the votes are. Tiebreakers are needed. Shout your arguments everyone! (Update: Post #148)
Adhoc vote count started by Hikari on Nov 12, 2020 at 10:19 PM, finished with 95 posts and 26 votes.
 
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