Lords of Creation Reborn: Third Times the charm!

End first Age on Turn Five?

  • Yes

    Votes: 1 16.7%
  • No

    Votes: 5 83.3%

  • Total voters
    6
  • Poll closed .
I will inquire, however, if it is possible to turn demi-gods into lesser gods, and then from there turn them into elder gods should the slot remain.

I ask, because while I have no interest in creating another god at this time, if demi-gods are able to transcend, would it not be more interesting to permit multiple demi-gods to attempt to ascend, become lesser gods, and then have each of the lesser gods via for the chance at being an elder god?
Ascension is completely possible, a Demi-God need only somehow traverse the unending Void and enter the Divine Realm to become a lesser God, and if there is a empty Throne the can reach Elder God status.
you haven't seen my action yet.
What's your action?
 
look at the situation, please.
We have three elder goddesses..if @Simpli even is still interested.
And Anu Tarka, Storvak and Valeeren as male elders.
Storvak is relatively happily married to a mortal.
Anu'tarka...uninterested.

our smith is the ONLY possible partner.
And he seems to be so caught up in his plotting and cradfting....

So, if you want more gods?

Will not happen by coupling.
I find it funny you think Gods work the same way as mortals.
 
so your talking about something like what Hercules had to go through and did, except with a third stage.
Yes.
Considering this, it would be something that provides more content for the thread, and has players who do wish to play each have a shot at becoming a god.

Ascension is completely possible, a Demi-God need only somehow traverse the unending Void and enter the Divine Realm to become a lesser God, and if there is a empty Throne the can reach Elder God status.

What's your action?
Then it is entirely possible to have any demi-god reach the throne and become more than what they were at birth.

On another note: I did attempt to become more productive this turn. I ventured into a desert, and rather than locate the vampires, somehow ran into a scorpion that for some reason waved at me. It was odd, and not explained well from my perspective. Was there just...nothing in the desert, or nothing worth detailing there?
 
On another note: I did attempt to become more productive this turn. I ventured into a desert, and rather than locate the vampires, somehow ran into a scorpion that for some reason waved at me. It was odd, and not explained well from my perspective. Was there just...nothing in the desert, or nothing worth detailing there?
Had you kept going after the Scorpion post, btw all the Worlds beasts will be nice to you because of the World-Song, you would have found an Entrance to the Thanati Caverns.
 
Had you kept going after the Scorpion post, btw all the Worlds beasts will be nice to you because of the World-Song, you would have found an Entrance to the Thanati Caverns.
.....
I could say something here. It would be pointless, and lead to nothing but me loathing myself for not poking at you more to find out why the hell there was a scorpion.

It is a desert, what would you detail other than all the different sand dunes you find and a scorpion that waved at you.
Protruding rocks, an oasis, quicksands, bones in the shifting sands that have been bleached by the sunlight, long dead trees half sunken in the dunes, bushes that tumble over the slipping hills, tiny insects moving over discarded leftovers from some bird of prey, circling vultures, recently deceased animals, the shifting of the breeze picking up with sand blasting off and away upon it...
I can continue if that helps. I can provide more options as to why it helps to know that not only are deserts full of far more than one might think, and that many deserts are varied and full of life that you otherwise do not notice. And I portrayed by character as having been looking over the desert with a careful eye, trying to find more things to see than others would notice.
 
Action Advance Race 10DP:
Advanced MagiTech (Magic Tech): With this advancement the Goranta are given the knowledge and ability to create advanced Magic crystals, enchantments and elemental enchantments increasing their potency, they have also been give an advance knowledge of the new materials and what they do, but most importantly they have been give advance knowledge of MagiTech construction increasing their ability to create advanced MagiTech structures, weapons, armour, golems etc.

This is when the scary stuff starts to come.
New Golems:
Guardian Manan-Class-Army-Hunter: The Guardian Manan is a special Golem that is programed to stealthily patrol the Goranta's borders for any Hostiles/those who would do harm to the Goranta, it is the biggest Golem that the Goranta has forged yet (about twice the size of a Warforge Juggernaut) and the most dangerous, its core is a blaze crystal, a Magic crystal that has had a strong fire enchantment placed on it giving the golem the ability to fully self immolate, immunity to fire and the ability to cast curtain destructive fire magic like fire balls, fire slashes etc. The body is made from Moonsilver which is used to conduct the magic energy from the crystal core to the body so it can cast its magic and when on patrol its body makes no sound. It has been programed to patrol the Goranta Border for any hostiles and when it encounters one it will stalk them, analyse them and then attack them, if it is an army then it would do the same except it will silently wipe out their patrols or anyone who ventures off too far from the main group/compound and at night after some time to analyse and dwindle them it will attack their encampment/s and wipe out everyone with no mercy (although if a few survive and get out of Goranta territory then they are safe), But if one of the Guardians encounter a force too large or powerful to attack alone then it would contact the other patrolling Guardians and they would then co-ordinate their efforts on that force.


Guardian Kuani-Class-Elite-Support: The Guardian Kuani is an Elite Support Golem for the frontline soldiers, it is as tall as a Basic Warrior Golem but almost as strong as a Warforge Juggernaut (if Golem Warriors are a 1 and Juggernauts are a 10 then the Guardian Kuani would be a 6 or 7), also their core is a Frost Crystal a Magic Crystal that has been enchanted with a strong Frost enchantment making any enemy that it touches, strikes or touches them quickly freezes.

Goranta Armour and Equipment sets:
Garanta Dark Rangers: Dark rangers are the scouts of the Goranta, when not in war they wonder the world and document what they find, the people they meet and mainly like to live out in the wilderness and because of that they have a knack for training/befriending wild animals that would then follow in their adventures, But when in war time they are used as scouts, ambushers and troops to outflank their enemy because of their extensive knowledge of the wilderness and survival instincts.

Enchanters and Artificers Combat and civil:

Goranta soldier:

Goranta Guardian Centory: They are the frontline heavy infantry.

Goranta Royal Guard:

Goranta Heavy Royal Guard:

Goranta Royal Guard Commanders:

Action: Go down to the Goranta city and speak with my wife and her father about getting other Goranta settlements join/absorb into ours to make a unified people.

@ShieldCrown is this productive enough?
 
Last edited:
Action Advance Race 10DP:
Advanced MagiTech (Magic Tech): With this advancement the Goranta are given the knowledge and ability to create advanced Magic crystals, enchantments and elemental enchantments increasing their potency, they have also been give an advance knowledge of the new materials and what they do, but most importantly they have been give advance knowledge of MagiTech construction increasing their ability to create advanced MagiTech structures, weapons, armour, golems etc.

This is when the scary stuff start to come.
New Golems:
Guardian Manan-Class-Army-Hunter: The Guardian Manan is a special Golem that is programed to stealthily patrol the Goranta's borders for any Hostiles/those who would do harm to the Goranta, it is the biggest Golem that the Goranta has forged yet (about twice the size of a Warforge Juggernaut) and the most dangerous, its core is a blaze crystal, a Magic crystal that has had a strong fire enchantment placed on it giving the golem the ability to fully self immolate, immunity to fire and the ability to cast curtain destructive fire magic like fire balls, fire slashes etc. The body is made from Moonsilver which is used to conduct the magic energy from the crystal core to the body so it can cast its magic and when on patrol its body makes no sound. It has been programed to patrol the Goranta Border for any hostiles and when it encounters one it will stalk them, analyse them and then attack them, if it is an army then it would do the same except it will silently wipe out their patrols or anyone who ventures off too far from the main group/compound and at night after some time to analyse and dwindle them it will attack their encampment/s and wipe out everyone with no mercy (although if a few survive and get out of Goranta territory then they are safe), But if one of the Guardians encounter a force too large or powerful to attack alone then it would contact the other patrolling Guardians and they would then co-ordinate their efforts on that force.


Guardian Kuani-Class-Elite-Support: The Guardian Kuani is an Elite Support Golem for the frontline soldiers, it is as tall as a Basic Warrior Golem but almost as strong as a Warforge Juggernaut (if Golem Warriors are a 1 and Juggernauts are a 10 then the Guardian Kuani would be a 6 or 7), also their core is a Frost Crystal a Magic Crystal that has been enchanted with a strong Frost enchantment making any enemy that it touches, strikes or touches them quickly freezes.

Goranta Armour and Equipment sets:
Garanta Dark Rangers: Dark rangers are the scouts of the Goranta, when not in war they wonder the world and document what they find, the people they meet and mainly like to live out in the wilderness and because of that they have a knack for training/befriending wild animals that would then follow in their adventures, But when in war time they are used as scouts, ambushers and troops to outflank their enemy because of their extensive knowledge of the wilderness and survival instincts.

Enchanters and Artificers Combat and civil:

Goranta soldier:

Goranta Guardian Centory: They are the frontline heavy infantry.

Goranta Royal Guard:

Goranta Royal Guard Commanders/Elite:

Action: Go down to the Goranta city and speak with my wife and her father about getting other Goranta settlements join/absorb into ours to make a unified people.

@ShieldCrown is this productive enough?
Very.
 
To be honest, I`m not so sure about it. The RP does lean towards apocalypse how and in the end a god has to descend or send a monster the clean up...only for everything to happen again two turns later...
Might have been more interesting with less divine interventions...
that is sorta why I made the vampires, but people kept on leaning to divine intervention, but this was made to be an apocalypse style of game, although thinking about it maybe next game (if there is one) we can lean more on the happenings of the mortal world and the races and that actually sounds really fun, have wars, screw with people by appearing, I can imagine it already.
 
I once thought about creating a thread like this and my idea back then had been to turn the world into a blackbox: players can interact with it only ever hundred years and only do one tiny action or nudge...appearing before someone or giving them an idea. Then I would roll a dice, see how lucky or unlucky the action was and a hundred years later, the "gods" would get a glimpse to see what happened - but without seeing what lead to the changes.
 
I once thought about creating a thread like this and my idea back then had been to turn the world into a blackbox: players can interact with it only ever hundred years and only do one tiny action or nudge...appearing before someone or giving them an idea. Then I would roll a dice, see how lucky or unlucky the action was and a hundred years later, the "gods" would get a glimpse to see what happened - but without seeing what lead to the changes.
yeh I can see that, but I like our setup where we are seeing what unfolds in our time, but I'm thinking of a game where it looks more upon the races, like just imagine the Goranta meeting the Almara for the first time, the Goranta being a more militaristic and untrusting people and the Almara being the more nature friendly hippy-Dryad people they were, diplomacy happens and the Goranta get pissed off and war breaks and then we see what the other races people made see and think about the war and more diplomacy happens and you have multiple races working together to beat another group of races.

Or that never happened and it is peaceful until someone or GM's brings in something that threatens the peace and they have to stop it and through out the game the races go through these challenges all the while the gods are watching and tampering with things so that their favourite "player/s" get a one up on the others, maybe that is how they can win, through race diplomacy or race wars which race/s survives the best makes their god/s win.
 
Well...its not your fault every seems to try destroying that world, I mean...it didn`t take even four rounds until the first patch of the surface was inhospitable thanks to Abyssals and gods.
 
Guys?Please do not let this die on me again.Honestly, why can't god games last a tiny bit longer...
I was just saying that it was a good idea and I liked it and voicing my idea on the subject because I have been trying to find a game like it but never could, if I didn't like this game then I would have left a LONG time ago when it first started, but I didn't because these were good games and when this finishs and if @ShieldCrown is going to make another game there were some ideas he could think about.
 
Last edited:
Back
Top