You feel the hero's sword plunge into your avatar, into where a mortals heart might be, as the staff in their other hand, that wretched thing representing your maddened self, channels Firey magic to burn away your avatar. You feel the power you used to maintain it slipping away. As much as it disgusts you to admit, you are beaten, beaten by this mortal playing at being a god. As injured as they are from your battle they yet stand, panting and bloodied yes yet still alive. How they will learn to regret that they could not die at your hand, cursed as they now are to be turned into that cursed aberration the Daedric lords turned you into. They stand tall, sword and staff readied for what might come next as your avatar fades from existence, but you know there is no point in continuing the fight. You gather some of your power, casting your image before them, and speak.
"Enough! I am beaten. The Greymarch is ended. For millennia this drama has unfolded, and each time, I have conquered this land, only to be transformed back into that gibbering fool, Sheogorath. It was not always so. Once, I ruled this Realm, a world of perfect Order. My dominion expanded across the seas of Oblivion with each passing era. The other Princes, fearful of my power, cursed me with Madness, doomed me to live as Sheogorath, a broken soul reigning in a broken land. Once each era, I was allowed my true form, conquering this world anew. And each time I did, the curse was renewed, damning me to exist as Sheogorath. Now, though, you have ended the cycle. You now hold the mantle of madness, and Jyggalag is free to roam the voids of Oblivion once more. I will take my leave, and you will remain here, mortal. Mortal...? King? God? It seems uncertain. This Realm is yours. Perhaps you will grow to your station. Fare thee well, Sheogorath, Prince of Madness. "
You gather what power you can as you feel yourself dragged out of this realm as it is now fully severed from your being, much like a limb being rent from ones body, giving one last look to this now cursed mortal. Even now, while their physical form is still their own, you can see a flickering visage at their edge, a twisted mirror of yourself. You may never again see this plane, this slice of oblivion that was once your own, that you had been forced to sunder so many times, again. You will have little time, little opportunity to take what vestiges of your power remain here, what few things are still wholly yours in this blighted place.
[] The Librarian, Dyus. You stripped him of his mortality for him to remain your ever faithful servant. With him should still be some few of your many tomes of knowledge, your calculations on the future, and he himself will serve as a valuable emissary in the days to come. (dyus will act as your emissary, you will gain another correct prediction of how the world progressed)
[] The Sword. Your blade lay forgotten in the throne room, disregarded and ignored, perhaps purposefully, perhaps not. While useful for yourself it would serve a greater purpose if you cast it to Nirn to find a champion. (you will gain the blade of Jyggalag as an artifact. Its current enchantment is to allow one who gazes upon its edge to see the past, present, and future of the location they're in.)
[] The grove. Deep within the realm, near its heart, lies one of the oldest and most uncorrupted pieces of your realm, the grove of reflection. the tree is withered, the runestone perhaps the last piece of Mytherias once grand constructions, with this shard of land you may be able to begin more quickly rebuilding a plane of your own. (allows you to begin rebuilding your own Daedric plane more quickly)
You cling to this last shard as you are expunged fully from the shivering isles, left adrift outside the fringes of this new princes realm in oblivion, territory only inhabited by the lesser Daedra. A fitting place for you as you currently are. Much of your strength now lay in the hands of the new god, and unless you act you will not gain new power to fit your title of prince. What you need now is to assess your situation. Much of your knowledge of the ongoings of oblivion, of the other princes, of the affairs of man and mer. With how things have shifted you need to know if any of your predictions still remain true.
Travelling to mundus personally would be a poor idea, a loud proclamation to all that might care to look about your return and intentions, and you would be a fool to paint that target on your back. Creating a Lense, a thin layer in between the realms, is a simple matter in comparison. You stretch thin the veil and gaze upon the realm, near and far, taking in what you can in a short span of time, seeing what is as it should be and what is not. To your vast disappointment, without being able to observe the minor changes the world made from what your calculations predicted and thus your inability to adjust said predications, there is little as it should be. Just a few changes were enough to ripple out and disrupt near everything from their proper course. Your past attempts at prophecy are not proved fruitless however as some few remain on their true course, your knowledge of their events whole.
Choose two events that Jyggalag knows the canon events for, three if you chose Dyus.
Note, Jyggalag can't predict anything that breaks realities rules, such as dragon breaks or Aldiuns return
[] The rise of the Thalmor: currently within the summerset isles an extremist elven political movement gathers power, their goals not only for the ascension of their race as the masters of all other, but something else, something that your calculations couldn't ascertain, and that is worrying enough in itself. Opportunities: can attempt to prevent their attempts to grab power and destabilize the empire
[] The fall of Baar Dau: in the land now called Morrowind a meteor lies trapped in stasis above a city named for a false god. This false god, soon to abandon his city, can no longer hold the meteor with his own power. Your brother Clavicus Vile would offer them a chance to survive, the creation of a machine that would force it to remain in stasis, but that too will fail, causing the desolation of their island and surrounding lands, and further still a cascade of misfortune. Opportunities: may be able to stop the meteor yourself, gaining the worship of some of the dark elves
[] The fate of the Falmer: the pale elves of the north were subject to great cruelties on your time gone, the Dwemer twisting them into horrific monsters, barely more than beasts. Some few remain, though at great expense to themselves. They still hold many secrets, artifacts and more. Opportunities: the collection of various Aurielan and Falmer artifacts, perhaps undo their mutation to gain worshipers
[] The Stormcrown interregnum: with the sacrifice of the last emperor in a successful attempt to defeat your brother Mehrunes Dagon, soon a war shall break out to see who shall rule now, signaled by the death of the empire chancellor. Opportunities: be able to influence the war for the empire
[] The collapse of Winterhold: a century from now the grand city of Winterhold will fall, collapsing into the ghost sea below, sparing but a small portion of the city's outskirts and its grand college of mages. Opportunities: can attempt to stop the collapse, gaining the favor of their wizards
[] The collapse of the dark brotherhood: a wretched order of assassins serving Sithis, it that would cast all into the chaotic void, is collapsing in on itself. If left to its own devices it would destroy itself, and with it the worshipers of that chaos for a time, though it may be better to ensure that destruction occurs. Opportunities: may attempt to hasten the fall of the dark brotherhood and the worshipers of Sithis.
[] The fate of the Nereverine: one of Azuras people has accomplished a great many deeds, and seemingly is the reincarnation of one of the Dunmers false gods. They now find themselves far from the land where they made their name, in the black marshes, having apparently aided their people during Dagons failed invasion. Opportunities: may be able to recruit the Nereverine as a champion
[] write in: suggest something else for jyggalag to have predicted, subject to qm approval
With this basic patchwork of knowledge put together you need to act quickly ere your kin find you unprepared. You need more power so that you may not be snuffed out before you can bring order to this realm, and to get power you need worship, followers to offer unto you prayers and sacrifice, as well as Daedra and servants in oblivion. For now however you would do well to simply begin a cult to gain followers in one of the realms many lands.
[] Cyrodil: the heart of the empire and homeland of the imperials, you can feel the effects of a dragon break even as you look upon it, patches of the land changing between lush forest and think jungle, multiple seemingly incompatible events happening all at once, but more important than that this is the center of civilization and order for the world, though how long it will remain so is uncertain.
[] Morrowind: home to the dark elves and false gods. It is a land of faith and conflict, perfect grounds for one to find followers, especially as they are already accustomed to the worship of Daedra in parts of it.
[] Skyrim: a land of ice and tundra, home to the unruly Nords. The burial grounds of ancient faiths and dwemer ruins can be found here for those willing to look.
[] High Rock: the land of kings and coin, a land where any may be king of his own hill. Perhaps the most orderly of the current realms of men and mer, though it is still wanting.
[] Hammerfell: a land of swords and valor, ancient sand covered ruins hide the secrets and riches of the ancient dead. Their distrust of Daedra is great however.
[] Valenwood: a land flush with both life and death, the wood elves thrive in this untamable land. The chaotic nature of this land is in need of correcting.
[] Elsweyr: a land of warm sands and dense jungle. The Khajit make this land their home from which caravans flow in and out as its lifeblood.
[] Black Marsh: To be honest with yourself, you doubt this would make for a good place to plant roots, as its already overflowing with the roots of the hist. not to mention the native Argonians have a very recent history of invading oblivion, but perhaps they could be convinced to accept your presence
[] The Summer set isles: home to the elven kingdoms and secret plots. They hold great influence for now, but who knows if it will be wielded to bring order or further chaos.
[] Blackreach: as close to a capital as these cursed beings have, the Falmer can be found in great number there. Forsaken by their old gods you might find some lesser but willing servants among them.
[] Pyandonea: a continent to the south of Tamriel, lacking in connections to the outside world and ruled over by the sea elves. Spreading your faith within it would prove simpler, though outside would be challenging.
[] The reach: a contested area inbetween high rock and Skyrim filled with a primitive and hostile people. Its denizens are used to Daedra worship already, but you can't say they would appreciate your goals.
With your starting grounds in mind, now you must find a goal, a task to labor towards. Amassing power and worship is but a means to an end, and you have quite a few in mind. Better to focus on but one for now so you can bring your all for it. whatever the course you choose however, there is but one true goal for you lord Jyggalag, true, perfect order.
[] reclaim the domain of natural order from Peryite: the sniveling serpent of the princes, as you were being cursed by their coalition, made certain that he carved from you lordship over the natural order of the world. Even as the former weakest of the Daedra, he is still a threat to you.
[] reclaim your library from Hermaeus Mora: just as the little dragon had stolen a piece of your domain, mora had stolen vast parts of your library, your accumulated knowledge of the world as it was and your calculations for what it would be, tucked away in the library of apocrypha. You want them back.
[] A realm of your own: to take a piece of oblivion for your own is no easy thing. It is a realm made to obey your whims and will. While it would allow you to greatly increase your influence in oblivion, nothing would make for a brighter beacon of your return.
[] gain an ally among your kin: they will learn of your existence sooner or later. It may do well to gain at least ones confidence in you before they all become aware.
-[] which prince
[] gain a solid foundation on Nirn: you need more than just a few cultists, you need to make something that will last, either by gaining a large enough amount of followers or powerful enough followers
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Yes hi hello, welcome to this new quest. as you no doubt surmised you will be playing the daedric prince jyggalag, the god of order in the elder scrolls series.