So,
@BungieONI has graced us with a very insightful post, and as part of this update, I shall institute my new policy of rewarding posts that I feel enrich the thread in some way including, but not limited to art, fiction and analysis by threadmarking them under the apocrypha category.
[X] A Name Carried From an Old Home
[X] - Take One of Them
-[X] - Take Fox
Still Air in Chambers Locked
Great work and struggle is had. The Kin to Air drag out the Pillar of the Fox, and already have the greatest hunters returned with bloody fox pelts over their shoulders; there is life in blood, and the Fox is a wily predator. One by one, the fox-pelted hunters show off their game for the canine creature within the pillar. First they come with the prey of the Fox; everything that the kin of the vulpine god hunt on the earth: rabbit, bird and frog, as well as berry and fruit are laid before the exhumed pillar. Then come the hunters to impress it, with a single mighty aurochs and a great, brown bear, as well as three of the hated wolves. The bear is skinned, for the impressive coat of pelt has already gone to the shoulders of the hunter who is named Fire Defeats-Many, for his impressive performance on the hunt.
It is not all celebration, however. You gaze into the deep of the stone tent, for you know that you are becoming old, and you can feel the longing call of Bull and Bird. In your lifetime, you have led many from their home, you have become mother to a people, you have dragged forth a god from the underworld, and you are tired now. You can feel your bones ache, and you know your spirit would be called to the valley, mountains and river soon, had they not cast you from your home.
So you go to the other matrons, and you tell them of your call, that you feel a need to embark on a formal journey, a travel into the dark, dusty underworld within the tent of stone, where Bull and Bird await you, and they understand. First, you sit at the entrance and gaze within, awaiting your journey, and the younger of your assembly go to collect of the plants, those which can help a wayward woman towards her journey to home. They grind them, they mix them with water, they take colourful mushrooms and turn them into powder and they sing the throaty song of the ancestors of the ancestors over the fire. Simultaneously mourning and joyous.
You drink the brew, and you breathe in the powders they cast over the fire, you dance a last dance like you were a young woman and you feel that time has no meaning now, that age has no hold over you now, you have become the ancestors and wily Fox that was dragged out of the underworld beneath is there to lead you on your way with signs of invisible fire. You let it guide you, just as your once-sisters do, and an eternity passes as you step over the threshold to the underworld, and there are none to follow you.
Before you, is the vulpine pillar, burning like fire, spinning like a whirlpool, casting light but lighting nothing. It is your guide, and you ride upon Bull with Bird to sight the way as you journey into a world that is nowhere, that is neverwhere. Here there is only dry dust and worms, here there is only the ancestors, and their ancestors, and now you. Within the underworld, you let your fingers move over dry stone as you fumble in the nowhere, and the low, throaty singing of the matrons fill you within. They catch upon glyphs and signs, not unlike the ones that your Kin draw in the sand and upon the earth, but a manifold of them.
You journey forever, forever until you reach the lands where you are not, and there is only the Greatest Ocean to pass, where your ancestors will show you how to pass.
The Woman Named Air Has Died, How Will You Treat Her Memory?
This vote will influence the Kin to Air's Rituals.
[ ] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
[ ] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.
[ ] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.
You are Fire Defeats-Many, greatest hunter of the Kin to Air. On your broad shoulders hangs the pelt of a fearsome brown bear, slain by yourself; on your head lies a bisected wolf jaw, the pelt covering your neck and upper back and on your right shoulder hangs a ruddy fox pelt. All of these are marks of excellence; among fighters, you are unequalled, among hunters, you are first among equals. The Kin to Air sing of you as the greatest hunter to have ever lived, equal to even the ancestors of the ancestors, and sometimes you even believe it.
The honoured grandmother Air has journeyed into the underworld, and the other matrons are still performing her ceremonies, while you demonstrate your power to the Fox that the honoured grandmothers led from the underworld in the shape of a pillar. While the matrons discuss among themselves what course to take for the Kin next, you worry about what you and the hunters discovered while you were out hunting for the bear that you now wear over your shoulders.
While you hunted for the bear, you found other tracks nearby, resembling those of people. They seem to have walked in a large group, and been here perhaps two weeks or more ago, they seem to also have walked in an organized group, and occasionally their feet had fallen in the same order in entire lines. Their feet seem to be entirely identical too, and have left entirely flat tracks after them. What kind of hunters who would walk like that confuses you, and you eventually go to the matrons with your worries.
The honoured grandmothers are assembled in a single tent, where they discuss the troubles that are brought before them, and yours are no different. Like you once brought the famine of the valley before them, before you left your ancient home, you now bring these news before them.
"I have discovered worrying news; other people have been here, and in great number, which we have not seen before. Their feet are all identical, and they carry a walking stick each, they walk in a strange order, and it is not many days since they were last here. More than this, we know not of them."
What Does the Elder Council Respond With?
This vote will influence the Kin to Air's Values.
[ ] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.
[ ] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
[ ] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.
Bonus Vote: The Course of the People
This vote will influence the Values and Mythology of the Kin to Air.
[ ] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
[ ] Prophecy - The council of the elders will perform a new prophecy to lead them onwards, calling doubt in the old one.
[ ] Settle - The Kin to Air will settle to live in this place.