The question then becomes how easy it is for them to pick up sticks and go somewhere else.

My current thoughts on the matter of us staying is that we probably shouldn't stay here, because the river is still affected and it is described as livable but difficult. I've brought this up before at least a little, I'm pretty sure, I think we are somewhere near the Limit of this Region.
Depends on how many stone pillars we're carrying.
If we take them all we may not have much of a choice to settle down with, owing to the sheer burden that transporting them would impose.
 
[X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.

[X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
(Choose one subvote)
-[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
 
[X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.

[X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
(Choose one subvote)
-[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
 
*massages chin*

Hmmmmmmmmmmmmmmmmmmm...


After further thought I want to go full trickery and cleverness here. We'll need to find a source of tempering wisdom, but the Elder Women will help with providing a counterweight. I also have a fondness for Prometheus-esqe stories.

[X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
[X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
(Choose one subvote)
-[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
Adhoc vote count started by BungieONI on Jun 3, 2018 at 10:16 PM, finished with 154 posts and 19 votes.

  • [X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
    [X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.
    [X] Take All Of Them - No matter the weight of icons, this triat of spirits is proposing their aid at the cost of carrying them. While they are foreign, the power of them to have such a sanctuary like this, must be very great, and denying them could only be the move of a fool.
    [X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
    -[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
    -[X] Take Bull
    [X] Heroes Finding A Name In Distant Lands
    -[X] Take Bird - The speed and aloofness of Bird, will surely align with your desires.
    [X] A People Gifted A Name To Lead Them On Their Journey - When the ancestors saw the plight of the people, as the unfaithful sisters Valley, Mountain and River had spurned their children, they sought to safeguard their children from further betrayal and entreated with the brothers Air and Wind, who never betrayed and had great brotherly love for everyone, and asked them to mix their blood with them. And the two brothers saw that they were great hunters and clever thinkers, and Air mixed his blood with theirs to become their brother, and they became the Kin to Air, for Wind can never be caught and is flighty and indecisive.

Adhoc vote count started by BungieONI on Jun 3, 2018 at 11:56 PM, finished with 155 posts and 20 votes.

  • [X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
    [X] Take All Of Them - No matter the weight of icons, this triat of spirits is proposing their aid at the cost of carrying them. While they are foreign, the power of them to have such a sanctuary like this, must be very great, and denying them could only be the move of a fool.
    [X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.
    [X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
    -[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
    -[X] Take Bull
    [X] Heroes Finding A Name In Distant Lands
    [X] A People Gifted A Name To Lead Them On Their Journey - When the ancestors saw the plight of the people, as the unfaithful sisters Valley, Mountain and River had spurned their children, they sought to safeguard their children from further betrayal and entreated with the brothers Air and Wind, who never betrayed and had great brotherly love for everyone, and asked them to mix their blood with them. And the two brothers saw that they were great hunters and clever thinkers, and Air mixed his blood with theirs to become their brother, and they became the Kin to Air, for Wind can never be caught and is flighty and indecisive.
    -[X] Take Bird - The speed and aloofness of Bird, will surely align with your desires.
 
[X] A People Gifted A Name To Lead Them On Their Journey - When the ancestors saw the plight of the people, as the unfaithful sisters Valley, Mountain and River had spurned their children, they sought to safeguard their children from further betrayal and entreated with the brothers Air and Wind, who never betrayed and had great brotherly love for everyone, and asked them to mix their blood with them. And the two brothers saw that they were great hunters and clever thinkers, and Air mixed his blood with theirs to become their brother, and they became the Kin to Air, for Wind can never be caught and is flighty and indecisive.


[X] Take All Of Them - No matter the weight of icons, this triat of spirits is proposing their aid at the cost of carrying them. While they are foreign, the power of them to have such a sanctuary like this, must be very great, and denying them could only be the move of a fool.

We must collect all of the spirits. But yeah it looks like this region has hit or is close to hitting its threshold for sustaining a population.
 
[X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.
[X] Take All Of Them - No matter the weight of icons, this triat of spirits is proposing their aid at the cost of carrying them. While they are foreign, the power of them to have such a sanctuary like this, must be very great, and denying them could only be the move of a fool.
 
[X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
[X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
-[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.

Troll Nomads? Troll Nomads.
 
[X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
[X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
-[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.

Troll Nomads? Troll Nomads.
Yeeeeeeeeeeeeeeeeep.

The cries of Trololol will ring out across the Steppe, and the rage of the settled peoples shall be delicious.
Adhoc vote count started by BungieONI on Jun 4, 2018 at 11:13 PM, finished with 158 posts and 22 votes.

  • [X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
    [X] Take All Of Them - No matter the weight of icons, this triat of spirits is proposing their aid at the cost of carrying them. While they are foreign, the power of them to have such a sanctuary like this, must be very great, and denying them could only be the move of a fool.
    [X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.
    [X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
    -[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
    -[X] Take Bull
    [X] Heroes Finding A Name In Distant Lands
    [X] A People Gifted A Name To Lead Them On Their Journey - When the ancestors saw the plight of the people, as the unfaithful sisters Valley, Mountain and River had spurned their children, they sought to safeguard their children from further betrayal and entreated with the brothers Air and Wind, who never betrayed and had great brotherly love for everyone, and asked them to mix their blood with them. And the two brothers saw that they were great hunters and clever thinkers, and Air mixed his blood with theirs to become their brother, and they became the Kin to Air, for Wind can never be caught and is flighty and indecisive.
    -[X] Take Bird - The speed and aloofness of Bird, will surely align with your desires.
 
BungieONI - Essay on Legislation
*looks at time* Eh it's been about twenty hours so I feel okay posting again. Plus I want to post and spark some discussion.

The first thing I want to discuss is the lack of actual legislation. Our people, as one could rightly expect, have no true legislative body meant to create or maintain laws. The concept of Law as a secular or religious tool doesn't exist. The word for Law likely doesn't exist in their lexicon yet. In this case our society is small enough and is simple enough that tradition acts in the role of legislation. This is important for understanding the context of the little peeps we are shepherding through the ages.

In a nomadic tribal society like we are playing, tradition is built up pretty similarly to a settled tribe, though it usually comes to completely different results in the end. It is made through the passage of stories and an oral lineage of the words and wisdom of elders passed away as well as those still living. Every time a younger member meets an older member and asks them for advice, or a question, or an older member tells a younger member to do something or tells a story, tradition is built up and layered.

More specifically family tradition is the pinnacle of respected tradition. A tribe like ours will be made of multiple households, who form extended family groupings, and then these extended families come together to form Tribe. Taking the above scenario of a younger member approaching an older member, or vice versa, direct familial relation is treated as of extra importance and that younger members are more likely to listen to what the older member says. This means by the way that making everyone Kin to Air, is actually pretty big as an event and has elevated our narrator's family into a position of prestige because through Air the rest of the Tribe is considered directly related to Air's family. This creates a sense of unity amongst our people and also alters the dynamic through which tradition grows and maintains itself. Now older members of Air's family hold higher levels of respect when they speak at the tribal gatherings and to younger members individually, as well as between elders, because of this familial relation, this Kinship.

Because we did not make Air Great Woman this is not as large of an elevation as it could have been, but it still should exist if this tribe acts like how I understand tribes act when it comes to tradition and family.


Culture and mythology is made in the same way. Much like science and religion and magic are not delineated at all currently and won't be for thousands of years, culture and mythology and tradition are quite heavily intertwined. Culture will grow and change as the mythology does and the traditions will guide the day to day living. All three of these things are important for Tribal identity as a social construct, as we know or can infer. Tying back into the Kin to Air event, a man of our tribe might have a name like Warm Rock, Son of Cold Sky who is Son of Water Reeds, Born of Warm Night who is Born of Bright Sun, Kin to Air.

Such titling might not yet be developed, I'm not sure since @ManusDomine hasn't described our names in that fashion but it is an important part of Tribal culture which I expect to develop shortly. And every member of our tribe would have Kin to Air somewhere in their name. Thus we have essentially created a foundation of familial unity for our people. Internal strife will likely still occur frequently, but that will always be sitting there in the background as a reminder and fact of life.

Now onto a different, but somewhat related topic.

For us as nomads, the pragmatic and practical requirements of our charges lifestyle means that the word of those with experience, so experienced hunters and elders is extremely well regarded, as Manus described in the character sheet. Survival day to day is essentially reliant on their knowledge being effectively passed down to their children. Dumb children or inept children reflect badly on themselves and the elders and their families. The nomadic life is also a sort of compelling force which supports and strengthens the power of the matrons and elder women and those with experience because their wisdom is believed to be necessary for survival and that survival is difficult as nomads(sometimes).

Manus has actually laid it out pretty well in our character sheet and the vote option where we chose it. Also the respect for childbirth it implies, will likely affect our mythology for generations to come, for as long as we hold the Elder Women Council as a Forum.

Anyway, back to the main thing. With our nomadic life, if we continue it, we will likely see herding becoming a very important source of prestige and it will... probably fall to a womanly role while raiding becomes a male role. Depends on how we do things. Our women will also probably become more swole due to that lifestyle and the differences it has compared to more settled societies, like higher meat and protein as well as animal milk and a variety of other things. Constant movement for example.

And I'm pretty sure everyone already knew this when they voted for the Nomad path, but we should expect a general cultural distaste between us and settled tribes due to differing views on what is prestigious. There will likely be things we find prestigious which settled tribes will consider un-prestigious. And our senses of honor will likely be completely different. All tribes will likely share a general approval for familial relation however, unless you get a really weird tribe, and in those really off the wall cases it will likely be something else.


I'll just end of with the thought that our means for judging severe criminals must be entertaining to watch, since it basically involves a room of grandmas staring murder at the offender. And the internal family judgments might be even more entertaining.
 
Look Upon My Works - Still Air in Chambers Locked
So, @BungieONI has graced us with a very insightful post, and as part of this update, I shall institute my new policy of rewarding posts that I feel enrich the thread in some way including, but not limited to art, fiction and analysis by threadmarking them under the apocrypha category.

[X] A Name Carried From an Old Home
[X] - Take One of Them
-[X] - Take Fox

Still Air in Chambers Locked


Great work and struggle is had. The Kin to Air drag out the Pillar of the Fox, and already have the greatest hunters returned with bloody fox pelts over their shoulders; there is life in blood, and the Fox is a wily predator. One by one, the fox-pelted hunters show off their game for the canine creature within the pillar. First they come with the prey of the Fox; everything that the kin of the vulpine god hunt on the earth: rabbit, bird and frog, as well as berry and fruit are laid before the exhumed pillar. Then come the hunters to impress it, with a single mighty aurochs and a great, brown bear, as well as three of the hated wolves. The bear is skinned, for the impressive coat of pelt has already gone to the shoulders of the hunter who is named Fire Defeats-Many, for his impressive performance on the hunt.

It is not all celebration, however. You gaze into the deep of the stone tent, for you know that you are becoming old, and you can feel the longing call of Bull and Bird. In your lifetime, you have led many from their home, you have become mother to a people, you have dragged forth a god from the underworld, and you are tired now. You can feel your bones ache, and you know your spirit would be called to the valley, mountains and river soon, had they not cast you from your home.

So you go to the other matrons, and you tell them of your call, that you feel a need to embark on a formal journey, a travel into the dark, dusty underworld within the tent of stone, where Bull and Bird await you, and they understand. First, you sit at the entrance and gaze within, awaiting your journey, and the younger of your assembly go to collect of the plants, those which can help a wayward woman towards her journey to home. They grind them, they mix them with water, they take colourful mushrooms and turn them into powder and they sing the throaty song of the ancestors of the ancestors over the fire. Simultaneously mourning and joyous.

You drink the brew, and you breathe in the powders they cast over the fire, you dance a last dance like you were a young woman and you feel that time has no meaning now, that age has no hold over you now, you have become the ancestors and wily Fox that was dragged out of the underworld beneath is there to lead you on your way with signs of invisible fire. You let it guide you, just as your once-sisters do, and an eternity passes as you step over the threshold to the underworld, and there are none to follow you.

Before you, is the vulpine pillar, burning like fire, spinning like a whirlpool, casting light but lighting nothing. It is your guide, and you ride upon Bull with Bird to sight the way as you journey into a world that is nowhere, that is neverwhere. Here there is only dry dust and worms, here there is only the ancestors, and their ancestors, and now you. Within the underworld, you let your fingers move over dry stone as you fumble in the nowhere, and the low, throaty singing of the matrons fill you within. They catch upon glyphs and signs, not unlike the ones that your Kin draw in the sand and upon the earth, but a manifold of them.

You journey forever, forever until you reach the lands where you are not, and there is only the Greatest Ocean to pass, where your ancestors will show you how to pass.

The Woman Named Air Has Died, How Will You Treat Her Memory?
This vote will influence the Kin to Air's Rituals.
[ ] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.

[ ] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.

[ ] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.

You are Fire Defeats-Many, greatest hunter of the Kin to Air. On your broad shoulders hangs the pelt of a fearsome brown bear, slain by yourself; on your head lies a bisected wolf jaw, the pelt covering your neck and upper back and on your right shoulder hangs a ruddy fox pelt. All of these are marks of excellence; among fighters, you are unequalled, among hunters, you are first among equals. The Kin to Air sing of you as the greatest hunter to have ever lived, equal to even the ancestors of the ancestors, and sometimes you even believe it.

The honoured grandmother Air has journeyed into the underworld, and the other matrons are still performing her ceremonies, while you demonstrate your power to the Fox that the honoured grandmothers led from the underworld in the shape of a pillar. While the matrons discuss among themselves what course to take for the Kin next, you worry about what you and the hunters discovered while you were out hunting for the bear that you now wear over your shoulders.
While you hunted for the bear, you found other tracks nearby, resembling those of people. They seem to have walked in a large group, and been here perhaps two weeks or more ago, they seem to also have walked in an organized group, and occasionally their feet had fallen in the same order in entire lines. Their feet seem to be entirely identical too, and have left entirely flat tracks after them. What kind of hunters who would walk like that confuses you, and you eventually go to the matrons with your worries.

The honoured grandmothers are assembled in a single tent, where they discuss the troubles that are brought before them, and yours are no different. Like you once brought the famine of the valley before them, before you left your ancient home, you now bring these news before them.

"I have discovered worrying news; other people have been here, and in great number, which we have not seen before. Their feet are all identical, and they carry a walking stick each, they walk in a strange order, and it is not many days since they were last here. More than this, we know not of them."

What Does the Elder Council Respond With?
This vote will influence the Kin to Air's Values.
[ ] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.

[ ] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.

[ ] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.

Bonus Vote: The Course of the People
This vote will influence the Values and Mythology of the Kin to Air.
[ ] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

[ ] Prophecy - The council of the elders will perform a new prophecy to lead them onwards, calling doubt in the old one.

[ ] Settle - The Kin to Air will settle to live in this place.
 
[X] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.

[X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
 
[X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.
[X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.

[X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
 
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[X] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

Making enemies doesn't matter if you're going to leave the area soon anyway. :V
 
[X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
[X] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.
[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
 
[X] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.

[X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

Heh, Firefox :V.

Grandmother Air has passed, and tribute must be had! Paint shall flake, songs shall lose meaning, but sacrifice is eternal!

(More seriously, I like ancestor worship, and paying tribute to the greatest one in living memory seems fitifit.)

It seems strange people with even stranger gaits walk among us. That's scary! Who knows what these strange people will do once confronted!
 
[X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.

[X] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

Art is memory. Art lasts(well, for a given value of lasting)
 
[X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

Massively optimistic, but I'm hoping that painting life stories will help develop our pictograms into something closer to true writing.
 
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[ ] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.

[ ] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.

[ ] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.
Song is one of the most powerful and emotionally moving rituals of humans. I'm pretty sure we are all aware of the meme of dancing around bonfire's singing into the sky. All of these will deify Air, which is the natural course of things and actually good. By picking Song we will exalt that Song is the proper method of worship for the Kin to Air. Thinking about it, it could be said that the Air sings to the World when it becomes Wind and moves through the World. That is one possible story to be carried down the generations.

Painting her life will leave little for us in the now when we continue the Journey. What it will do is say that Paint is the proper mode of worship and leave it for others as it says. And perhaps when we return we will find her again and remember her. Or perhaps we won't. It is essentially a gift of free interpretation to future generations.

Sacrifice is probably the thing we modern folks would consider the most "deifying". I initially thought that, but after some thought while typing this I do not think that is the case in this event. This to me, because it effects our Rituals, is codifying what we hold as the proper mode of worship. That now mentioned, this one exalts sacrifice as our ritual, and we already do this after a fashion if you look in the Character sheet. Many cultures the world over sent things along with the dead to keep them company and happy.



[ ] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.

[ ] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.

[ ] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.
These are a sliding scale of how we treat first contact. The first exalts curiosity and is a lead into nomadic trading by encouraging a more positive approach to outsiders and those not of family. The second exalts wariness and is a lead into nomadic beliefs which allow for cautious contact with others if the proper forms are used. The third exalts that the world is hostile and is a lead into nomadic beliefs encouraging martial approaches to new outsiders and those not of family.

All three are useful in some ways, and truly successful people will shift between them through the ages in response to events in their history.


This vote will influence the Values and Mythology of the Kin to Air.
[ ] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

[ ] Prophecy - The council of the elders will perform a new prophecy to lead them onwards, calling doubt in the old one.

[ ] Settle - The Kin to Air will settle to live in this place.
This is in my opinion the most important vote option, because of the story it tells. The Course is truly important in the story we want to tell. In the first two, prophecy, or more accurately the words and decisions of the older elders are held as the most important. This includes ones who have passed and prophecy from those who have passed can be a galvanizing force in a society.

The difference between the first two is that the second holds that you must contact the ancestors of ancestors frequently. What that actually means down the line, I don't know.

Settling is saying that here is best and is where the prophecy wanted to lead us. This of course begs the question of what would happen after with these new and strange people near us.


All told I like this combination of things.

[X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
[X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

The Journey isn't over yet.
Adhoc vote count started by BungieONI on Jun 7, 2018 at 11:24 AM, finished with 47 posts and 24 votes.

  • [X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
    [X] A Name Carried From An Old Home - The ancestors of the ancestors had been carried across the Greatest Water by the boatsman named Wind, who had named them to be like his sister Air in their virtue, and she kissed them all once, before they went to lie with the sisters River, Valley and Mountains who begat their children. Then they were the Kin to Air, for they had kissed with Air and thus became her beloved under the open, starlit sky.
    [X] Take All Of Them - No matter the weight of icons, this triat of spirits is proposing their aid at the cost of carrying them. While they are foreign, the power of them to have such a sanctuary like this, must be very great, and denying them could only be the move of a fool.
    [X] Take One Of Them - Pillars of stone are heavy, but the blessing of a spirit is a powerful thing, and to deny even one would be foolish. However foreign they are, the people are no fools, and should they be malicious, they are sure that the matrons can fight them with the backing of the ancestors and their ancestors.
    -[X] Take Fox - The trickery and resourcefulness of Fox, will surely be of great aid.
    [X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
    [X] Tricking The Lonely Ancestor Into Giving A Secret Name - The hunters named Valley Trick, River Secret and Mountain Greatness went to the lonely ancestor, clad like wolves with fur of bloody red and tricked him to believe they had returned from a great hunt. They asked of him that he give them a name so that the other wolves would know of them, and he named them to be Kin to Air for their swiftness, but found the wolves to laugh at him before they ran and gave their people the name he had given them.
    [X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
    [X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.
    [X] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.
    [X] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.
    [X] A People Gifted A Name To Lead Them On Their Journey - When the ancestors saw the plight of the people, as the unfaithful sisters Valley, Mountain and River had spurned their children, they sought to safeguard their children from further betrayal and entreated with the brothers Air and Wind, who never betrayed and had great brotherly love for everyone, and asked them to mix their blood with them. And the two brothers saw that they were great hunters and clever thinkers, and Air mixed his blood with theirs to become their brother, and they became the Kin to Air, for Wind can never be caught and is flighty and indecisive.
    [X] Take One Of Them
    [X] A Name Carried From An Old Home
    [X] Take All Of Them
    -[X] Take Bird - The speed and aloofness of Bird, will surely align with your desires.
    -[X] Take Bull
    [X] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.
    [X] Sing of Her Deeds
    [X] This Could Be Dangerous, Do Your Best to Avoid Them
    [X] Journey
    -[X] - Take Fox

Adhoc vote count started by BungieONI on Jun 7, 2018 at 11:25 AM, finished with 169 posts and 9 votes.

  • [X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
    [X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
    [X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
    [X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.
    [X] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.
    [X] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.
    [X] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.

Adhoc vote count started by BungieONI on Jun 8, 2018 at 12:10 AM, finished with 175 posts and 14 votes.

  • [X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
    [X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
    [X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.
    [X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
    [X] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.
    [X] Sacrifice In Her Name - She was a woman of awe and power, and must surely be lonely on her journey into the underworld. Send sacrifices of meat and food into the underworld with her.
    [X] They Might Threaten Us, Prepare A Raiding Party - Such people could easily prove more than just a threat, but an enemy, like the people outside the valley who lived in the mountains and came pouring down to take brides and livestock, before retreating back to the impassable mountain tops, where only they could live.
 
[X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
[X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
 
[X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.

Not sacrifice. Nono, I don't want those cultural precedents.
Instead, let's do cave paintings. How about we leave behind an entire cave full of hand imprints in red, eh, @ManusDomine ? :V

[x]I want to kill the flat-feet, they could become a threat

Err, I mean... :p

[X] This Is Intriguing News, Search For Them As Friends
- As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.

Here's the thing: If we move onwards, it doesn't matter if we fuck up this contact. But it could still be helpful.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

As the prophecy foretold.
 
[X] Sing of Her Deeds - She was a woman of greatness, and has had many children who will consider her an ancestor, and one day an ancestor of their ancestors. Sing of her to never forget her, and sing of her to teach those who will never know her face and voice.
[X] This Could Be Dangerous, Do Your Best to Avoid Them - As intriguing as the flat-footed people sound, such vast amounts of people can only mean danger for the Kin to Air. Should they find the Kin, the matter can be dealt with at the time, but it is best not to go courting danger.
[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.

So we just encountered shoe wearing people? When will our technology catch-up? :V
 
Because I know @ManusDomine loves cave paintings I vote
[X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.
 
[X] Paint Her Life - She was a woman of wisdom, and has done many great things that will impact her Kin for many seasons. Paint her life in colours of ochre and red on stone and cavern walls, where she can be remembered and known by all who come by.

[X] This Is Intriguing News, Search For Them As Friends - As cold as the people outside the valley could be at times, they were often tremendous allies against the raids of enemies, and the ancestors of the ancestors did not come to the valley to fight, but to live. The honoured grandmothers will talk to them.

[X] Journey - The Kin to Air will journey onwards as the prophecy made in the fire told them to: westwards, northwards and northwards.
 
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