[X] Shame - The reward for taking a human life shall be the shame of community and one's fellows. Taking a life is tantamount to becoming like a wolf, destroying the works of man and taking their heartsblood. There is no greatness or joy, but sometimes, a wolf must hunt.
[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.
[X] Sing of History - A woman, who is among those taken from the Fishing People named Ash-thohe Kush-uy, has learnt of the tongue of the Kin to Air, and will sing to you, of the past of the Fishing People, and the hill that their camp stands on, and the struggles of their ancestors and the blessings of the river being.

Shame + Glory => trying to honor their accomplishment while lamenting the loss?


why lament the costs? such a concept cannot exist yet for millennia.

do the kin even view others the same as they view themselves, others are seen as simply other until explicitly otherwise, such it was and such it will until universalism is a thing.
 
There's so little supporting cultural ideology because this is still foundational; we're nowhere near supporting complex philosophy like Taoism.

Regardless, I think you're overstating the negativity attributed to warriors by Shame. Your argument applies to literally any vote or combination of votes that contains Shame or Rejection and might as well just be, "This will be bad later, so we shouldn't vote for them." I don't find that to be a very compelling argument.
Exactly, we are nowhere near supporting Taoism or anything like the contradiction at its core. Taking up a contradiction, in an attempt to develop the tools to handle it, which is what this seems to in part be pushing for, is the same kind of thing which leads to decisions like imitating Mithridates. If you don't have the expertise he did, it is incredibly unlikely to work, if it can even work at all.

And the core of my argument is indeed that "This will be bad later, so we shouldn't vote for them," because it is setting us up for time we have to spend dealing with something later on. For the sake of future fun apply roleplay.

Think about for a moment what it would feel like to place yourself in the view of a warrior in the late Copper Age, and then returning to your tribe which glorifies you. You feel exalted, you feel happy in knowing that your tribe will give you nice things. You can get a wife, and indeed this might be your only way to get a wife from the tribe, else you steal one. It makes your family better, it upraises the children you have. It is one of the core fundamentals of social mobility in a time when battle is a fact of seasonal or weekly life. (Or quite possibly daily depending on where you are)

Now consider a tribe that shames this warrior you are sharing the viewpoint of. They look at you with disappointment or dissatisfaction, they give you no honors or reward beyond the loot you carry yourself. This applied human psychology. It does not feel good to be the target of shame. A warrior in such a case will not want to be a warrior. They will want the acclaim and happiness of their family because they are humans and humans are wired that way. A warrior will also be angry at his tribe and family for, in his view, lessening his life risking efforts.

All of this is verifiable if you look at examples from history like Pre-Islamic, and Islamic, Arabs, to Germanics and Eurasian.

Thus, how do you mix these two incongruous images? You need advanced social concepts, like the idea that the peoples who you conquered histories' are actually worth anything. You also need the conception of other human beings as actual people like your tribe. Then you need to come upon the concept that the achievements of the enemy you defeated are worth something than prop ups for him to make yourself look more glorious. The thought "Killing is bad/lamenting the loss but acknowledging the accomplishment" is an advanced cultural warfare thought which didn't come up till sometime past the Classical era. Sympathy for the opponent in battle is not an idea that actually occurs to people before multiple cultural frame works, and collapses, fall into place and then produce the fertile soil from which this idea germinates.


If it does pass, I expect what will happen is confusion and discontent amongst the warriors post Fire's generation. How is the tribe supposed to convey this multifaceted complex idea, when their most advanced cultural thoughts revolve around the idea that "Hey maybe we can be this thing which is more than family". Glory will be of some appeasement, but it is also a catalyst. A medicine where the idea of "All medicines are poisons in the right dose" is in full application.

Consider the echo chamber of a band of warriors, going off and being incredibly successful in a raid or a battle to save the life of their tribes members. Then they come home and some people praise them, and some don't. Well, the most likely idea of who will do the praising and who will do the shaming based on human thought in history is that the direct family of the warrior; the parents, siblings, aunts and uncles, grandparents, and such will do the praising. Everyone else will do the shaming while uplifting their own warriors with glory.

What this hypothetical scenario does is many fold. First, it weakens the idea of Kin To Air, because its pitting family against family actively and constantly. Second, it pits warrior against warrior and breaks the camaraderie between fighting men and women which is necessary to actually fight as a cohesive unit. Third, it discourages warriors in the later time which are loyal to all instead of just their family.

This is one scenario, and the consequences should be relatively obvious if we don't find some way to prevent or undo whatever damage we are inflicting. There are many other scenarios.

Thusly, my final point is that Shame plus Glory does not get you what you think it does, and it would increase your own enjoyment if you looked at history some in regards to what beliefs were held, in actuality, by ancient tribes when it came to killing in battle.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.


To consign battle to the realm of shame, disgrace or any other social stigma is to consign the whole tribe to a form of pacifism that is either suicidal or a guarantee of total and absolute cultural stagnation and technological and economical stagnation at that.
for you see, if being a warrior is not strongly desirable or at least honourable, then no one in his right mind would want to be a warrior.
and a society especially a nomadic one, hell an ancient one, that is not thoroughly militarised, is not a society that can survive the passage of time and peoples.
furthermore, in the rare case where some would actually want to be warriors, do you think that such people would hold sufficient loyalty and familiarity with the wider tribe that ostracises them? would they not turn whenever it is convenient, or take over for that matter?

as for rejection rather than shame, to consign warriors into a caste separate from other, unreachable but glorious, is that not setting a divine aristocracy? a power structure distinct, separate and greater than all others, one that is insular and distant? this does not tribal links strengthen nor does it support familialism, indeed it has a certain individualistic streak to it that is detrimental to a nomadic or even ancient life.

now, as for embrace and glory, why should these be acceptable options? nay preferable options?

well, let us address the first and most obvious of the detractors, the argument that such things have been tried to death on SV. now my question is, are we on the same fucking forum? for as far as I know, and I have been reading civ quests extensively, martial honour and glory were at best cartoonishly stupid done, the intricacy and complexity and effects of martial glory and honour was never addressed in full, with rare exceptions. indeed SV is rather notorious for being space hippie communists.

now for the explanation of why accept and glorify battle prowess and the act of killing (not murder mind you, the two are biblically distinct).

First of, as a nomadic society, historically all adult men and some women of the tribe ought to know how to fight, its a natural part of adulthood in such societies that all must be capable of defending his family, his kin, his clan, his tribe.
indeed, successfully defending the tribe or adding to its honour and glory, reaffirms ones status within the tribe and makes him a worthy peer, furthermore it allows for those lesser members of the tribe, like slaves or captives or even foreign visitors to become one with or gain respect and acceptance within the tribe by shedding blood for it, or in its defence.
indeed the most common way for slaves to become full tribe members was by defending the tribe when other tribes attack.

lastly, glory in battle was the biggest engine of social mobility and advancement throughout history, a modern soldier will earn a ribbon for great deeds, in the past, he would earn a kingdom or the chance for his descendants to earn one. to stigmatise or not have a concept of glorious combat, basically kills the biggest social mobility factor in a society.



lastly, for the song, things that a culture incorporates into its mythology are great events and peoples, things that ought to be remembered, and this was the first true battle and meeting of an empire that our tribe has had. t2is a thing of legend, it is nonsensical to not incorporate it, and incorporating it, gives a drive towards wanderlust, and adventure for the people, to seeks new peoples and artifacts, to battle and earn glory, its a tale of motivation and great events, of struggle and the spoils that it begets, and the fate of those who do not emerge victors.


to sing of a hunter who earns his pelt, is to consign huntsmen to greater societal standing than victorious warriors, or indeed it deems battle insiginifcant.

as for the song, much like learning the language of a defeated no longer existing people, its useless, nay it is contrary.
thes peoples are one of us, they have shed thier old selves and become kin of air, what passed for their spirits and myths is dead, to bring it up and accept it is to acknowledge what they once were, it is to create a distinct group within the people, rather than a seamless people, furthermore, it casts a shadow over the glory of our own acts and the decision of the warrior, for what these people became of equal standing to what we are.
I can't believe I'm saying this, but for once I agree with you, Sheep.
 
why lament the costs? such a concept cannot exist yet for millennia.

do the kin even view others the same as they view themselves, others are seen as simply other until explicitly otherwise, such it was and such it will until universalism is a thing.
I will also add on. Soo much this I don't even have words.

Except that I've literally written 2.0k words on this very topic. :V
 
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Think about for a moment what it would feel like to place yourself in the view of a warrior in the late Copper Age, and then returning to your tribe which glorifies you. You feel exalted, you feel happy in knowing that your tribe will give you nice things. You can get a wife, and indeed this might be your only way to get a wife from the tribe, else you steal one. It makes your family better, it upraises the children you have. It is one of the core fundamentals of social mobility in a time when battle is a fact of seasonal or weekly life. (Or quite possibly daily depending on where you are)

I'd rather look at it from the perspective of the warrior or the tribe right now, who are experiencing a mix of emotions and are trying to come up with some way to frame it all and some larger ideas to take away from the experience.

Thusly, my final point is that Shame plus Glory does not get you what you think it does, and it would increase your own enjoyment if you looked at history some in regards to what beliefs were held, in actuality, by ancient tribes when it came to killing in battle.

You can say that it won't get what I think it will, but that's missing the point; I don't think anything at all about what we'll get from the combination except that it won't be simple and dull. I'm not looking for a specific outcome and trying to mold my choices to it. I'm looking at the people involved right now and the experiences they just had, and I'm hoping to explore some interesting result from that.
 
[X] Embrace
[X] Sing of Spears


It was voter decision that lead to our people killing other people. Thus it will not be fair to burden them the guilt of killing, we should instead have the entire group share this guilt.
 
I'd rather look at it from the perspective of the warrior or the tribe right now, who are experiencing a mix of emotions and are trying to come up with some way to frame it all and some larger ideas to take away from the experience.



You can say that it won't get what I think it will, but that's missing the point; I don't think anything at all about what we'll get from the combination except that it won't be simple and dull. I'm not looking for a specific outcome and trying to mold my choices to it. I'm looking at the people involved right now and the experiences they just had, and I'm hoping to explore some interesting result from that.
Okay from the tribe right now. How is it made? Can you come up with a cultural argument as presented by a warrior of the Kin to Air, which actually convinces Fire Defeats-Many that battle is both shameful and glorious? That is the central precept of the argument being made here.

Even if we can't make that argument, there is something else to consider. Such a precept is a contradiction and using it in a reasoned argument renders the argument invalid by rules of formal logic without extremely careful framing. (There might be a way to make it valid, but my knowledge of Logic based of my college courses is not supplying one readily).

And then even beyond that the point of "I want to see where it goes because I have no idea and it might be fun." generally is used, and seems to be used here, when one expects the outcome to be both observable and somehow entertaining. However, I have clearly laid out my view of the presented outcomes which give me that spine shuddering feeling of "Oh shit," and the expectation that it really will just end in something unpleasant and odious.

You can see why I might be opposed, no?

Further, on an unintended narrative consequence. When reading the story from a new persons perspective, or the perspective of a technical reader who is examining the flow of the story, it comes across as something of an empty automatic platitude to the dead folks especially if one includes singing of history.

Anyway to get back on track. My answer to your point on what the warriors are feeling based on this, is that it will give them a gigantic headache to actually sort out based on the stuff I've already outlined, and it is confusing them for no reason. So much in fact that larger ideas are unlikely to develop and one or the other of the two options is to be discarded by warriors essentially ad hoc. Like, I am some what reminded of the idea of playing the game Creatures and slapping them and then giving them a treat right after for no real discernible reason from the Creature's perspective.

Its something of a greedy algorithm. It looks nice, and interesting, but it goes nowhere which is actually fun except for the briefest of instants while your tiny digital people scramble around trying to figure it out before promptly going "Eh, whatever, random third thing which is unhelpful" if other civ quests and digital civ games are anything to go by.


You can say that it won't get what I think it will, but that's missing the point; I don't think anything at all about what we'll get from the combination except that it won't be simple and dull. I'm not looking for a specific outcome and trying to mold my choices to it. I'm looking at the people involved right now and the experiences they just had, and I'm hoping to explore some interesting result from that.
This reads like, "I want to do X experiment, when I do not know if it will let me do W, Y and Z experiences". I know that's not what you actually mean, but that's what it reads as. Its also not what I'm arguing against.

My thought on it all is that it won't be interesting. It will be chaotic and dully messy, the same kind of stuff I spent six months of my life futilely trying to untangle in PoC because they to had central contradictions in their culture. Though what they were escapes me at the moment, likely for good reason.

This chaotic mess is because by all historical accounts, and this is far more historical than PoC ever was, this combination never really existed anywhere because people never thought of it or if they thought of it they quickly forgot it and moved on. "See what happens" arguments are extremely counter-convincing about the actual validity and safety of a vote choice when one knows what I know. This is the root of the disagreement and I have no idea how to convince you to my side other than saying that talking to a history buff for a while is incredibly enlightening for civ games.

Lets turn this around for the sake of fairness. Can you please convince me of why I should vote for Shame and Glory? What do you expect out of it that is both interesting, and will lead to further interesting development?

E: Also a thing because I want to update my vote.

[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
Adhoc vote count started by BungieONI on Aug 20, 2018 at 12:52 PM, finished with 382 posts and 14 votes.

  • [X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.
    [X] Sing of History - A woman, who is among those taken from the Fishing People named Ash-thohe Kush-uy, has learnt of the tongue of the Kin to Air, and will sing to you, of the past of the Fishing People, and the hill that their camp stands on, and the struggles of their ancestors and the blessings of the river being.
    [X] Shame - The reward for taking a human life shall be the shame of community and one's fellows. Taking a life is tantamount to becoming like a wolf, destroying the works of man and taking their heartsblood. There is no greatness or joy, but sometimes, a wolf must hunt.
    [X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
    [X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.
    [X] Sing of Stone - Stone sings of his travel, and of the deeds that he accomplished in his journey; the swift strokes of his spear duel, the wrathful victory over the wolf he faced, and his return and bringing the Kin to Air to the Blooded.
    [X] Rejection - The reward for taking a human life shall be the rejection of those who know one. Taking a life befouls the body with dangerous power, thus one must be rejected and treated as a murderer in daily life, for they hold great power of death in their hands.
 
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Lets turn this around for the sake of fairness. Can you please convince me of why I should vote for Shame and Glory? What do you expect out of it that is both interesting, and will lead to further interesting development?
As I said, it places Warriors in a niche, instead of letting them use might makes right to brute-force their way into power. This in turn, I think would make the decision to take up the way of the warrior more deliberate, not necessarily pascifist, so much as 'are you sure?'. Someone doing it fool-hardly and dying quickly would be a source of shame, for they sought to take life but lacked the skill and ability to do so. Another who chose to be a warrior and managed a great many kills and a long life in spite of the danger would be seen as a proper warrior, I think?

Admittedly Shame and Glory ALSO probably will lead to a quality over quantity, but given that we are nomadic this go-around, I'm inclined to think that this also will be more bang for our buck-since unless we can manage to monopolize a large amount of territory we won't be able to easily build up our numbers like what happened in PoC, where due to our awesome agriculture, we had reserves and then some from a relatively early time.

...I should also mention I'm hoping to adopt more MAGIC into this world and thus divert from reality and thus not be bound to it's limitations. If that's hard-locked to realism then uhh well...Cripes. But if not, I want that room to scale into magical thinkings.
 
As I said, it places Warriors in a niche, instead of letting them use might makes right to brute-force their way into power. This in turn, I think would make the decision to take up the way of the warrior more deliberate, not necessarily pascifist, so much as 'are you sure?'. Someone doing it fool-hardly and dying quickly would be a source of shame, for they sought to take life but lacked the skill and ability to do so. Another who chose to be a warrior and managed a great many kills and a long life in spite of the danger would be seen as a proper warrior, I think?

Admittedly Shame and Glory ALSO probably will lead to a quality over quantity, but given that we are nomadic this go-around, I'm inclined to think that this also will be more bang for our buck-since unless we can manage to monopolize a large amount of territory we won't be able to easily build up our numbers like what happened in PoC, where due to our awesome agriculture, we had reserves and then some from a relatively early time.

...I should also mention I'm hoping to adopt more MAGIC into this world and thus divert from reality and thus not be bound to it's limitations. If that's hard-locked to realism then uhh well...Cripes. But if not, I want that room to scale into magical thinkings.
That might be how it works in modern times, but not here and now in tribal face culture where the people as are intelligent as we are but lack several thousand years of cultural developments and "developments".

Placing Warriors in a niche, some specific place, intentionally, instead of the organic format which we are doing right now is counter grain against human tribal nature in several ways. First, is that as warriors develop as a skillset separate from hunters, which has basically completed at this point or will begin to complete with this vote, they gradually trend toward the top of a societal hierarchy. This isn't even something so blase and simple as might makes right, which is held as an acknowledged precept for all forces and interactions in the world around tribal humans. It's also a grossly misapplied stereotype common to this forum which I have yet to see properly done in a civ quest. There might have been a CK2 or two at some point but I can't remember them off hand.

This advancement is from garnered respect, via defense of the tribe, via demonstration of virility and safe families, via demonstration that a woman will have high status as a man's wife because the wives of warriors shared a good deal of their authority especially in matriarchal societies like the Kin. Observe the relationship from Lugalkam and his priestess. That is a elevation of warriors because they marry a priestess of their gods, the overarching glue of their society like laws and meta knowledge of the social compact are for ours, and thus all is right under the gaze of the sun according to their beliefs.

Having warriors is essentially the path to security, food, and shiny loot. These things are essentially all that is required for tribal nirvana, so its no particular wonder that every single tribal society basically ever outside of incredibly rare religious sects were pretty dang warrior happy. Some were so warrior happy that you got specialization inside the warriors, for example the most prestigious man in Arab tribal society was an elderly(because veneration of age), of good bearing and manners(behaved as a good Arab man is supposed to behave), warrior poet. They literally have seven poems called the Mu'allaqāt from the greatest Arab love poet hanging one the walls of the Ka'ba at Mecca, quite possible the most holy place in their entire society from Pre-Islam forward. (Which is saying something since Islam era had a tendency to wipe out most traces of the Pre-Islam stuff)

Second, warriors in a niche don't stay there. Not here, because, rightly so according to their environmental cultural pressures, they should be somewhere near the top and acclaimed. Maybe not at the very top, again see the Godlanders. But close, and somewhere where they can directly speak out of their concerns. Think about it this way. Any man or woman, or boy or girl can go to an elder and ask a question or raise a complaint especially if that elder is their familial elder. By making a niche you begin the segmentation of Kin society and one of the easiest ways that occurs is by who can ask a question of the elder first. In a shame plus glory set up, it becomes possibly something like an adult of a family ranks potentially equal to a warrior from that specific family, in who can ask first. The warrior might be lower, they might be higher in priority depending on where on the scale the elder falls most of the time. However, under no circumstances would it be expected, or indeed right for a warrior from one family to raise a concern with an elder from a second family before the concerns of the families own warriors and adults is raised.

I'm sure you can see the problems with this, since it creates unnecessary tension in Kin society.

Directly trying to curtail might makes right by all evidence in history leads to issues. You must be inclusive, and give them no reason to think that they must take up arms to change X and Y things they object to.

Okay that went on for way longer than I thought it would, moving on from your first sentence.

What leads from your niche idea is not this.
This in turn, I think would make the decision to take up the way of the warrior more deliberate, not necessarily pascifist, so much as 'are you sure?'. Someone doing it fool-hardly and dying quickly would be a source of shame, for they sought to take life but lacked the skill and ability to do so. Another who chose to be a warrior and managed a great many kills and a long life in spite of the danger would be seen as a proper warrior, I think?
It is far more likely to generate resentment, or confused resentment, inside the warriors and to weaken the inter-family bonds we have just started developing because, as one should remember, in times of confusion the Kin and peoples on their development level default to family first values. Because those are what keep them alive up to now.

A tribal son would look at you if you literally asked them "are you sure?", and then depending on the region either try to beat you or kill you. Because you basically just asked "Are you sure you want to protect your family?". Warriorhood is equated to familial safety and guardianship in tribal society. Thus these societies cannot, by nature, support these sorts of implied ideas or soft checks without far more development than the Kin have and they are simply a source of tension because the answer is "Well of course!".

This is also entirely sensible because extremely few other people are going to slew at all pacifistic for a long ass time. We literally can't blame this for them, except in the heat of the moment, because that's their culture and that culture will eventually grow out of it after enough times where people get annoyed with beating on each other to solve their interpersonal problems. Its also sensible because it lets us make sure we're not trying to put out a fire and keep our civ trucking right along happily. And happy tribals are literally good civilization.

Indeed a warrior who lives long and kills many is revered and respected, his prestige is great, and his family is happy and safe under the aegis of his image. But a warrior son who dies on the battlefield is both potentially acknowledged as foolhardy, and also mourned like the dear son they are by the entire tribe. The idea of foolhardy, "Maybe this is a dumb idea", doesn't come into play for millennia because there is, almost literally, no other means with which to excel or advance yourself if you are a young man than being a warrior or hunter. Nor is their any real way to become an adult, which is enormous obviously because you can then start having kids who can help you out and reciprocate your love when you grow old and can smile with them, without hunting or being a proven warrior.

Its like asking "How do I get to space?" with the one answer in our society being "Work for X space company".

They fundamentally do not treat it the same way we do.


As to quality over quantity, no not really. Shame and Glory do not push for either quality or quantity. It pushes for confusion first and foremost, and then shoving them into some nebulous half space. No normal person would really be happy excelling in such an environment where their very living future is kinda up in the air. Especially if their families are one of the unfortunate ones where the elder leans more shame than glory.

Expanding on this further in a brief tangent, it also creates belief lines inside the Kin about whether battle is shameful or glorious until one is discarded, weakened into irrelevancy or the contradiction is otherwise somehow dealt with.

Back to point. Further more, Nomads outside of very incredibly rare circumstances, never had more people on the field than sedentary civs. They always had lower populations in total, but the crucial difference was that all of them, every single individual regardless of gender, was expected to at least be able to defend themselves in most nomadic tribes(there were probably a few which leaned towards not teaching the women but it'd be pretty rare). And this militant population is extremely mobile even without herding beasts and beasts of burden, which means they can hit and then fuck off and run away to go bug someone else before sedentary armies, which usually develop a particular doctrine of fighting like "Attack city, do X to city walls, wait for loot to come out", can deploy.

Considering the constant fighting as well, nomads tended to be highly skilled as well. And then on top of that, they had environmental pressures which pushed them to make really good equipment, instead of the lesser quality bulk items(though how much lesser varied a lot) the sedentary folks used to field their massive armies. So you get this trifecta of mobile, better equipped and better trained, fighters that you need to deal with and its just bloody awful.

Quality over quantity is basically baked into the nomadic lifestyle.

As to the magic thing... you basically end up replacing warriors at least in part with magi, since magi depending on how powerful your magic is provide the same things as warriors. So you basically just buy the same things you are trying to circumvent, with the added addition of extra powerful pressure to develop god kings like Sumeria. Which is like... well we can develop absolutism and a variety of various fun things to do with sedentary religions, but I'm not sure what one can do as a nomad.

Also, just, think about something for a second. Does it actually matter if the rain summoning in the Merthoc ritual was caused by the ritual or just simply happened? Specifically, does it change the scene in how the Kin themselves respond?

The answer to that should tell you how magic would affect the development of tribals.
 
*thinks*...
That ritual question isn't a bad one but...To me, there's more to magic then just 'how do humans use it.'. Once magic gets involved, there are questions like 'how does this interact with physics as we know it? Does it alter physics?'...
Ah.
Nomads like the Mongols as I understand it, wandered because the herds wandered who in turn wandered because they ran out of food in a specific location. What if magic enabled said herds to stay in place via faster plant replenisment rates?
If the Dead can rise up again, especially if they're malevolent towards the living, it makes it a priority to not fight where you live, whether that means having fights away from your cities or immeadiately moving on after a battle.

Basically, I want magic to unbind the quest from being history simulation no. 100, I don't want to basically retread our past because if I'm going to do that, I might as well learn of the ACTUAL history so I can at least make use of it in my life, especially if that's going to be a consistant 'entry level' into debates+vastly delay my ability to be an informed voter.
 
*thinks*...
That ritual question isn't a bad one but...To me, there's more to magic then just 'how do humans use it.'. Once magic gets involved, there are questions like 'how does this interact with physics as we know it? Does it alter physics?'...
Ah.
Nomads like the Mongols as I understand it, wandered because the herds wandered who in turn wandered because they ran out of food in a specific location. What if magic enabled said herds to stay in place via faster plant replenisment rates?
If the Dead can rise up again, especially if they're malevolent towards the living, it makes it a priority to not fight where you live, whether that means having fights away from your cities or immeadiately moving on after a battle.

Basically, I want magic to unbind the quest from being history simulation no. 100, I don't want to basically retread our past because if I'm going to do that, I might as well learn of the ACTUAL history so I can at least make use of it in my life, especially if that's going to be a consistant 'entry level' into debates+vastly delay my ability to be an informed voter.
An understandable concern about entry level stuff.

Nomads, moved for multiple reasons. See the Kin, living somewhere they cannot any longer and moving away. But tribes also move, for example amongst mountain tribal nomads, because they are kicked out by other nomads. You could essentially have, and did at points in the Caucasus Mountains have carved villages which rotated inhabitants based on who kicked out who most recently.

The Mongols and more specifically steppe nomads moved because the herds moved, from breeding grounds to feeding grounds to so on and so forth. Also predator avoidance and such.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
[X] Shame - The reward for taking a human life shall be the shame of community and one's fellows. Taking a life is tantamount to becoming like a wolf, destroying the works of man and taking their heartsblood. There is no greatness or joy, but sometimes, a wolf must hunt.
[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.
[X] Sing of History - A woman, who is among those taken from the Fishing People named Ash-thohe Kush-uy, has learnt of the tongue of the Kin to Air, and will sing to you, of the past of the Fishing People, and the hill that their camp stands on, and the struggles of their ancestors and the blessings of the river being.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.
[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.
[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.
[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.
[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Rejection - The reward for taking a human life shall be the rejection of those who know one. Taking a life befouls the body with dangerous power, thus one must be rejected and treated as a murderer in daily life, for they hold great power of death in their hands.

[X] Sing of History - A woman, who is among those taken from the Fishing People named Ash-thohe Kush-uy, has learnt of the tongue of the Kin to Air, and will sing to you, of the past of the Fishing People, and the hill that their camp stands on, and the struggles of their ancestors and the blessings of the river being.

My rationale has probably been touched on by Bungie, but it mostly revolves around a certain level of solemnity when it comes to warriors.

Glorify them, speak of their deeds and how they'll be remembered, but know that wolves are dangerous things to court and are things best treated with respectful distance rather than humiliation.
 
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[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
*thinks*...
That ritual question isn't a bad one but...To me, there's more to magic then just 'how do humans use it.'. Once magic gets involved, there are questions like 'how does this interact with physics as we know it? Does it alter physics?'...
Ah.
Nomads like the Mongols as I understand it, wandered because the herds wandered who in turn wandered because they ran out of food in a specific location. What if magic enabled said herds to stay in place via faster plant replenisment rates?
If the Dead can rise up again, especially if they're malevolent towards the living, it makes it a priority to not fight where you live, whether that means having fights away from your cities or immeadiately moving on after a battle.

Basically, I want magic to unbind the quest from being history simulation no. 100, I don't want to basically retread our past because if I'm going to do that, I might as well learn of the ACTUAL history so I can at least make use of it in my life, especially if that's going to be a consistant 'entry level' into debates+vastly delay my ability to be an informed voter.
Okay, so it feels like I should reply to this, because the question of magic has been asked a few times to me by now, so it's pretty relevant.

I don't like magic - wait no don't go.

I don't like throwing fireballs, I don't like teleportation, I don't like huge glowing magical circles.

I do like disembodied cave voices that speak from within a ghastly haze, I do like shamans walking outside their bodies by imbibing strange substances and stepping away from the husk of flesh, I do like champion-warriors who are grabbed by a terrible rage that they inherited from their divine parents, which lets them destroy their enemies, until their fore-pronounced doom catches up to them.

"But wait", you might say, "all of those can have rational explanations; the first can just be gases, the second can just be drugs and the third can just be a really angry dude." And to that, I agree - I don't like big flashy magic, and I don't like a view of magic as a kind of physics, not because I don't like physics, not because I think it's a waste of time, but because I am primarily here, first and foremost because of a love for culture. Magic, to me, is something that is cultural; an expression of a way that a given culture feels the world should act, and should be like. The Hellenes offered sacrifices by making great feasts and eating prepared meat, they would celebrate together; bang their spears upon shields, laughter, cheer and jeer. The Olympians and ancestors and heroes would receive the smoke, and thus the sacrifice would be complete. The Hellenes would let blood and wine fall upon altars and slake the dark soil red to give their honours to heroes and cthonic gods that rule unseen realms beneath the earth, they would go into caves where the breath of Kerberos would slay all who ventured there, and they would sing of the Kouroi who had bashed shield against spear and danced the ritual Pyrrhian dance, armed and armoured outside the caves on Crete, where they said that the clashing spears of the warriors had drowned out the cries of the infant Zeus until he grew up to revolt.

Again, all these things can have entirely rational explanations too! But to me, there really is no explaining the world of Look Upon My Works rationally - it is better conceived as a series of cultural bubbles occasionally overlapping and meeting with each other. To the Kin to Air, the sun really is the wife of the Beauteous Ancestor who is seduced every morning to rise and dance for her husband by zenith, lays with him by evening and births their son, the moon, who tries to usurp them both by night, until they must kill him and the cycle repeats the next day. That makes perfect sense to them, and probably would, if you explained it to the black-headed people from the Land of the Gods too, except, to them, the sun is the chariot of the god Zemez, that he drives to drive off the demons of the night. He is, himself, the son of the moon and married to his sister, the Queen of Heaven, whom he shares with the heavenly archer Merthoch, for they are fast brothers in honour and combat, and Merthoch stands behind him on his chariot, bow and arrows in hand, to impale the demons that bring the night, when they ride across the heavenly plains.

But, there is more to it than that! If you read magic in the quest, you will likely, at some point note, "Hey! That's magic! People don't throw fireballs!"

I don't think that's desirable at all, in fact I would prefer to not at all create situations where you, the playerbase are thrown off by some weird happening, except by an interaction with another culture, because it turns the mind to what I want to specifically not focus on: How to optimize your society with magic, and how magic works. That makes sense, this is a forum full of nerds after all, I can't just make a quest full of unknown secrets like this and not expect you to try and figure out how it works, yeah? That'd be dumb. But I can divert the attention to other places, I can turn it to other things, and I can simply work against it - I don't want to, but I can - in order to ensure that this quest fundamentally stays focused on culture, myth and legend.

That said, I'll be straight with you here. While there will probably never be fireball-throwing mages, this is not a history quest. There will be larger-than-life figures who do things beyond the realm of men, but the focus lies not on how they do this, or what for, but who they are and what their place in society is, because the place of a hero is to exemplify, and not to transcend his culture. I am a history-knowledgeable person, but if I wanted to teach you about history in a fun and memorable way, I'd just link you all to a playlist of all Crash Course to History and sticky it at the top of the page, so you'd be unable to miss it. So my goal is to provide a world that is:
  • Fun.
  • Engaging.
  • Believable.
  • Authentic.
  • Interesting.
Notice that last word? Authentic, and not accurate. I don't give two fucking shits about accuracy, for all I know, you could roll up to the Magna Germania and establish yourself as power players, so when the Romans come a'rolling, they run into a northern empire that is quite unhappy with this southern pretender to imperial glory. That's fine by me, that's fun to write, and you get to look at your achievements and go, "We did that. That's us."

But it has to be believable, it has to feel real, it has to engage with everyone, it has to be interesting and make you ask for more and it has to be, first and foremost fun. Some form of magic will probably show up, but I can guarantee that it probably won't be like you expect it, or look like typical fantasy magic. I can also guarantee that, in opposition, anything that can be explained with a rational explanation as we think it is, probably isn't. Because I think explaining away a celestial omen like a comet away as just a physical process is boring, when it could be so much more.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
Well, when the basis of your argument amounts to 'for the lulz'...

[X] Embrace
- The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.

:V

Experiments are fine, when you do not have to live with your mistakes. Considering that we are still in the birth of our civ, I rather not.
 
Because I think explaining away a celestial omen like a comet away as just a physical process is boring, when it could be so much more.
Its much more fun to think of a comet as debris from the fortress of the gods falling upon the far lands of men and smiting some sinner.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
[X] Embrace - The reward for taking a human life shall be the embrace of all who surround one. Taking the life of another marks one as an experienced, powerful and worldly person, who is to be joined to the community and sought as a partner of marriage.

[X] Glory - The reward for taking a human life shall be the glory of a great deed done. Taking a life is a valorous achievement, for in the contest between two men of skill is the greatest challenge of all, and deserves recognition for the achievement.

[X] Sing of Spears - You sing and speak of a great battle, of the warfare that the Blooded of the Kin to Air made upon the Fishing People; of your great deeds, of the bright-cutting blade of Lugalkam from the land where the gods live.
 
Okay, so I'm going to give you the next update within the next week, I'm just posting here to warn you, that it's going to get weird. How weird, you ask? "An entire update written in dactylic hexameter"-weird, is my answer.

So I hope you're ready for some Iliadic poetry.

Because you're getting some Iliadic poetry.
 
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