Lone AI Ship Quest

Hmm, the new Troy class seems somewhat inferior to the Athens class. The rof of the point defense lasers is a bit higher but it deals less damage and it lacks the Laser Bore weapon.

The new Athens class ships are adding 270 cpu to our research potential if we don't jump, so 500 (-40 from the laser drone mod) total I think. Maybe we can try to focus the Quantum Entanglement Module with Kinda Random Decrypting. It seems like the major bottleneck to increasing our fleet once we get materials. Not sure how that works for how much more we can research if we do that.

Seems like we are running out of resources here, we should probably use up the macro and then move to Group 2.

Maybe we could build a Caterpillar as far as we can here and then try to finish it at Group 2. If that is possible we should have enough macro in total then. And that ship should let us carry a lot more resources around so we become less dependent on being in the right sort of belt. It also has a lot of spare CPU.
 
Last edited:
I tool a peek at the Caterpillar, I made mistakes cause I was writing it in a hurry. I copied another ship then started changing things, unfortunatly not everything was changed.

So it now has less computing power, but gains to non combat module slots.

Also on using it for computing, it is subject to light lag on the Generic Laser/Radio Transmitter/Receiver, and the Subspace, while with much range (no meatbag noticeable delay until 8k lightyears and even then the delay only grows slowly) it is staticy due to a signal being forced through a dimension that is utterly alien to those from this dimension. So if your willing to risk the static of subspace when decoding go right ahead, I have some dice laying around here somewhere.

Also partially building something then moving it would involved dice, after all a non finished and tested starship may have a terrible fault or important missing piece.

edit: Also as for the Troy, its designed more as a close escort to other ships, there to chew on fighters/torpedoes so bigger ships can focus on bigger ships. That along with is spare computer space, when it is not doing ftl dropout strikes, can be seconded to Athens that are doing ftl dropout strikes. It did turn out a bit lesser then I intended when I started it but :rolleyes:
 
Last edited:
I tool a peek at the Caterpillar, I made mistakes cause I was writing it in a hurry. I copied another ship then started changing things, unfortunatly not everything was changed.

So it now has less computing power, but gains to non combat module slots.

Also on using it for computing, it is subject to light lag on the Generic Laser/Radio Transmitter/Receiver, and the Subspace, while with much range (no meatbag noticeable delay until 8k lightyears and even then the delay only grows slowly) it is staticy due to a signal being forced through a dimension that is utterly alien to those from this dimension. So if your willing to risk the static of subspace when decoding go right ahead, I have some dice laying around here somewhere.

Also partially building something then moving it would involved dice, after all a non finished and tested starship may have a terrible fault or important missing piece.

edit: Also as for the Troy, its designed more as a close escort to other ships, there to chew on fighters/torpedoes so bigger ships can focus on bigger ships. That along with is spare computer space, when it is not doing ftl dropout strikes, can be seconded to Athens that are doing ftl dropout strikes. It did turn out a bit lesser then I intended when I started it but :rolleyes:

I guess that makes sense for the caterpillar, no point to building ships with far more CPU than they'll need usually (our situation is unusual I'm sure).

I presume the laser comms do allow proper data traffic? So we can add it to research if its in proximity to one of our other ships?

Hmm, would need to consider if the risk would be worth it. Moving an unfinished ship is somewhat suboptimal but if we just build more assault ships we'd not really ramp our abilities much.

One of the peculiar things is that the Troy's point defense lasers are actually weaker than the Athens's point defense lasers it just gets a bit of a rate of fire increase. Its not actually cheaper or better at anything else. We're currently probably better of just building more Athens's rather than adding Troy's. Unless we have a really good reason to expect swarms.
 
Question: how many resources are we currently going through per day? And when you say the output of the reactors is scalable, is it directly so, or are there diminishing returns/a cap? Finally, what (if anything) are we currently using oxygen for?
 

As long as your close enough for human unnoticeable light lag the laser comm can be used to boost computing, its once light lag is human unnoticeable that it will cause errors.

The reason the Athens has the more power and less rate is so that it is more likely to penetrate laser eating armor(like the Athens itself is equipped with). The Troy is intended for swatting things too small for any decent laser eating armor(if it has any at all its only going to be a -1 to power). Even small craft that can survive a hit is going to be heavily damage. And not many small ships can survive it. (the ones that can are less fighter more...eeh gunboat??? can't think of a good analagy)


Question: how many resources are we currently going through per day? And when you say the output of the reactors is scalable, is it directly so, or are there diminishing returns/a cap? Finally, what (if anything) are we currently using oxygen for?

When you don't need them for anything other then standing around and guarding Builder 1 the Athens are just running on the thorium reactors which use nothing(this mechanic might change later for reasons) and last turn Builder 1 used 8 hydrogen of its max 12. This is per month, the per day is just a fraction of that. since not everything runs constantly I've just been doing the calc using the max need as the constant need power wise. (doing hour by hour estimations of the need of each system would be far too much work. This thing is already giving me more work then I had though it would before doing something like that)

No diminishing returns either 1 hydrogen gets 75 power.

Oxygen isn't technically just oxygen, its everything a meatbag needs to survive. Since you don't have any of those right now its just kinda taking up space that you can't use for anything else, because I said so. Actually the ships are full of things for people that could be used for other systems (other then the core, its only got enough room for itself and like 10 people at most), having a sufficient crew for a ship reduces computer usage by a flat 20% across the board (rounded up) for a ship. (which is useful when fighting another AI, more free resources means more cyber combat ability.)
 
Math check: I'm currently calculating 1655 free comp power, operating under the assumption that we don't have any of the weapon or shield systems turned on.
 
Ive been doing the math with them turned on since you are currently in an asteroid field. though i doubt the cost of the current unlockables will stop anyone even with more used by weapons....

I really did not balance costs very well. ooh well, I can blame it on being a simpler encoding in this section of the database and jack it up. or set a hard limit per turn...second would work better due to the ease of munchkinery
 
Right after thinking it over I'm going to set a hard limit on CPU dedicated to decoding the database because its simply too easy to build more ships with space computer resources and using them to crack the database. So I am going to limit it to 1000 CPU max on decoding.
 
Right after thinking it over I'm going to set a hard limit on CPU dedicated to decoding the database because its simply too easy to build more ships with space computer resources and using them to crack the database. So I am going to limit it to 1000 CPU max on decoding.

This might not be the best way to balance IMO. If you want my advice I'd put in a limit on the communication systems, so the comm system has a limit on how much CPU it can transfer. That we way we have a route to promote more research. While it stops research increase through simple ship spam.
 
Yea I was thinking that would be not the best way after i woke up. I was thinking of making it instead so that there is a 1000 CPU limit per AI core(which you can't build yet) doing decoding. Fluff reason is that since the database is part of the AI core itself then its hitting a bottleneck on transfer ability. So building a second core with an exact copy of your programming with a deactivated AI will give you a second copy of the database and therefor more bandwidth to get to decoding.
 
Hmm Have some worlduniverse building, this is in one of the minor files that were not already encoded. I'm just giving it to you know because I have only just written it :V



Orion Republic(the AI Core Ship's Creators essentially, it was more likely built by another AI core running a construction ship like the Jonas(or bigger) but they built them originally)
-Guaranteed Rights
  • All Member Groups are Equal in the eyes of the Republic
  • All sapients are eligible for citizenship
  • All Citizens may defend their persons as they see fit
    • Unless its antimatter. Antimatter weapons are forbidden from use within the biosphere of an inhabitable planet or on a Republic inhabited body(such as a moon or uninhapital planet with a sealed archology.
  • All Citizens may own personal property and do with it as they see fit as long as it doesnt interfere with other Citizens
  • All Citizens must assist with the defense of the Republic with invaders even if they only allow combat forces to use their personable property against invaders.
    • Unless it would make them unable to defend themselves
  • All Citizens may refuse service or entrance to their property to any others for any reason as long as they post a visible notice
  • No Citizen may be detained against their will without lawful reason
  • Any Citizen with an ability that may be a danger to themselves or those around them without training must be given free access to that training
    • Any Citizen who has an ability that Has Proven to be a danger to themselves or others Must accept training to control their ability
  • Any Citizen has free access to any Auto Teacher as long as the AT has free usage time, for learning about any Hard Knowledge Subject
    • Any Citizen has free access to any Auto Teacher as long as the AT has free usage time, for learning about any Soft Knowledge Subject as long as they have the ability to properly demonstrate sufficient knowledge of related Hard Knowledge Fields
  • Any Citizen or group of citizens may at any time strike out on their own to form their own colonies
  • Any self sustaining Colony may petition for membership to the Republic, and may join as long as they follow all of the binding Laws and Rights of the Orion Republic
  • The Orion Republic is required to defend any member Citizens or Colonies from Internal or External Threats
 
Last edited:
Well, I just realized that no one had actually put up a vote, so...

[X] Database actions? (=1000 CPU)
- Unknown Light Carrier? - 40 CPU 1 Month
- Unknown Light Offensive Combat? - 40 CPU 1 Month
- Unknown Module 1? - 80 CPU 1 Month
- Unknown Module 2? - 100 CPU 1 Month
- Unknown Module 3? - 100 CPU 1 Month
- Unknown Module 4? - 80 CPU 1 Month
- Unknown Module 5? - 120 CPU 1 Month
- Unknown Small Ship? - 140 CPU 1 Month
- Unknown Medium Ship 1? - 100 CPU 1 Month
- Unknown Medium Ship 2? - 120 CPU 1 Month
- Unknown Small Transport- 80 CPU 1 Month
[X] Other Actions?
- Move to Group 2

I had originally planned to build a Caterpillar, but then I recalled that we don't have enough resources. Then I wanted to build a sensor module, but we have no free slots.

I assume the survey drones can follow us if we move?
 
Well, I just realized that no one had actually put up a vote, so...

[X] Database actions? (=1000 CPU)
- Unknown Light Carrier? - 40 CPU 1 Month
- Unknown Light Offensive Combat? - 40 CPU 1 Month
- Unknown Module 1? - 80 CPU 1 Month
- Unknown Module 2? - 100 CPU 1 Month
- Unknown Module 3? - 100 CPU 1 Month
- Unknown Module 4? - 80 CPU 1 Month
- Unknown Module 5? - 120 CPU 1 Month
- Unknown Small Ship? - 140 CPU 1 Month
- Unknown Medium Ship 1? - 100 CPU 1 Month
- Unknown Medium Ship 2? - 120 CPU 1 Month
- Unknown Small Transport- 80 CPU 1 Month
[X] Other Actions?
- Move to Group 2

I had originally planned to build a Caterpillar, but then I recalled that we don't have enough resources. Then I wanted to build a sensor module, but we have no free slots.

I assume the survey drones can follow us if we move?

Pretty sure the GM said 1000 CPU maximum... We haven't hit that cap yet.

Also my idea for building the caterpillar was to build it with the local resources here as far as possible and then finish it with the group 2 resources.
 
No its 1000 CPU Max(until you can make more cores) for decoding the database. You can still use as much as you want for other things. Its just the database which is limited(because otherwise you will blow through the database Unless I crank costs up massively)

Edit: Also the survey drones are already underway to their targets, They just have standard real-space comm systems other then an emergency one shot subspace transmitter to perform data dumps when they are in danger of destruction. Though I did forget to put that on their listing in the database. But they generally take care of themselves once you give them a destination and a generic map.

Edit again: Also on the voting delay, No problem here I was being lazy about the backend stuff anyway.:oops:
 
Last edited:
No its 1000 CPU Max(until you can make more cores) for decoding the database. You can still use as much as you want for other things. Its just the database which is limited(because otherwise you will blow through the database Unless I crank costs up massively)

Edit: Also the survey drones are already underway to their targets, They just have standard real-space comm systems other then an emergency one shot subspace transmitter to perform data dumps when they are in danger of destruction. Though I did forget to put that on their listing in the database. But they generally take care of themselves once you give them a destination and a generic map.

Edit again: Also on the voting delay, No problem here I was being lazy about the backend stuff anyway.:oops:

I meant the current plan is impossible because it has a 1000 CPU research which we don't have. We have a maximum of 1000 CPU not actually a 1000 CPU. If my math is correct we have 500 CPU to spare for research.
 
I meant the current plan is impossible because it has a 1000 CPU research which we don't have. We have a maximum of 1000 CPU not actually a 1000 CPU. If my math is correct we have 500 CPU to spare for research.
With shields and defensive weapons on the Athens, we're at 1095. Turn on the shields and the defensive weapons on the Jonas... and yeah, 995.

https://docs.google.com/spreadsheets/d/1yIa-2r6zgGeij0-8nYmI2wCFfZzfNvL3FE4dNgfON3I/edit?usp=sharing
 
Eeh don't forget that since you are moving you are not using the constructor bots, which save 240 CPU for the turn.

Also vote locked cause I got bored and wrote the update already. I just have to get the new unlockables ready then I'll be posting.
 
Last edited:
Eeh don't forget that since you are moving you are not using the constructor bots, which save 240 CPU for the turn.

Also vote locked cause I got bored and wrote the update already. I just have to get the new unlockables ready then I'll be posting.
Right. I did forget about that.
 
Also I notice on your spread sheet you have thorium reactor output at 350, they should always be 400. if it isn't then I made a mistake and you should tell me about it.
 
AI Core Ship – 0005


With Your current locations scarcity of resources needed for more construction and a complete lack of Hydrogen for your reactors you decide to move on to the asteroid cluster farther from Minaris A.

You and your ships accelerate away from the system primary with your assault ships leading in a loose half sphere formation. Accelerating at less then your groups best speed so as to more easily decelerate once you near your destination.

*Mid turn*
Your survey drone has reached the unknown object at the center of gravity. It is a cylinder with a radius of 0.75 kilometers and a length of 8 kilometers. It is colored entirely black. The ends of the cylinder seem to absorb all forms of energy your probe can detect. Your probes subspace sensors can detect some sort of disturbance in the center of each end of the cylinder roughly 300 meters from the end. Around the outside of the object there are 4 large protrusions space equally along the center of the objects length.

The protrusions have what seems to be a large connecting port next to a solid expanse of flat surface. The inside of the connecting port has an obvious locking mechanism to hold whatever it connects to. The position of the port and the flat expanse is reverse of the nearest other protrusions.

Samples are unable to be taken from the surface of the object but the probe is able to determine that it is made of at least 95% Carbon.

Searching what little of your database you have decoded shows no match for the material.

You arrive after a couple weeks of travel and begin a detailed survey of the asteroid cluster to understand your available resources.

Macro 13900~
Micro 8500~
Carbon 30700~
Hydrogen 18700~
Oxygen 10100~

Far less raw Macro and Micro materials then would be preferred is available. Even building a Caterpillar light cargo ship as you had been considering would take heavily from your stored materials even if you wait till you harvest everything you can for it at your new location.

The low resource availability is beginning to lead you to believe this system has been heavily harvested before.

Work decoding the database is steady, most of your current target files decoding with no problems. However you find that one file is heavily corrupted. You can tell little on the actual construction of the Falcon Corvette beyond some basic statistics and the propulsion systems, both FTL and STL.

[[Decoded from database -
Prometheus Core Ship
London Personnel Transport
Kittyhawk Light Carrier
Eagle Light Frigate
Mercy hospital Frigate
Sensor Drone Bay Module Mk1
Subspace Jamming Module Mk1
Subspace Comm Module Mk1
Thorium Reactor Module Mk1
Macro Manufactory Module Mk1
]]
[[Corrupted Schematic Decoded - Falcon Corvette]]
[[Encrypted schematics added to database]]
[[Drone 1 at Center of Gravity - will continue scanning unless ordered otherwise]]
[[Drone Arriving at Group 3 - Next turn]]
[[Drone Arriving at Group 4 - In 1 turns]]
[[Hydrogen used 8(Builder 1)]]

[] Database actions?

[] Build orders?

[] Other Actions?


You can try to design a ship based on the corrupted schematic. But the AI has no experience with designing ships, just building them. Designing a ship based on the corrupted schematic will take 500CPU at least, though you can dedicate more to it if you want. This does not count against your decoding limit.

You can try designing a ship from the ground up to. But without experience or the basic knowledge of ship design this will be even harder then using a damaged schematic as a base.(very high chance of failure/crap schematics)
 
What's the range on our communications with the sensor drones?
 
The emergency transmitter range is effectively 'enough'. The regular transmitting systems can transmit around 10 light-years before signal strength starts getting too weak to pick up decently. Though light lag is a thing so its typically not done. If you want information more then a light month away then you would send a FTL ship or use something closer with a subspace or QE comm as a relay, normally subspace.
 
Hmm. That rather nixes my idea of sending a survey drone to another system. Ah, well.
 
Back
Top