Life of Highs, Lowes, and Super Villainy (No SV, You are a Supervillain)

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Supervillainy is a Job like any other. You make friends, you make enemies, and you have to clock in every day and do your part in keeping the world running.

You may not like it...but its still has time to be a fantastic adventure.
The PC

Name: Darwin H. Havelock
Age:56 (Born 1951)
Health: 5.0
Fertility:95%
Cape Name: The Professor (Rank 107 on the Villain Global Ranking)
Occupation: Supervillain Mastermind (2006-Present), Formerly Assistant Professor of Architecture University of Bonn (1970 -1985), Supervillain Trainee under The Krauserman Circle (1985-1986), Supervillain Planning Consultant and Operative for Hire. (1986-1996), Henchman for Super Criminal Blanc Le Roche (1996-2005)

Power: Observational Shatterpoint (The Ability to identify, decode and exploit any object, animal species, and individual for 72 hours, and in that 72-hour period, the observed object will give details on personal health, integrity and ability of the Object/Person/Animal.)

Diplomacy: 37+3=40 (Fashioning yourself a Professional gentleman of class and ability, your reputation is built on a healthy sum of self respect)

Martial: 18+3=21 (Your ability to plan small unit raids are...professional, but lack real creativity.)

Stewardship: 28+3+3=34 (You've managed large amounts of Wealth in your time, mostly Mr. Le Roche's money, but you've lived your whole life counting.)

Intrigue: 35+3=38*78* (You have done more heists, Thievery Jobs, and Internal Goon Affairs then you care to admit.) *With your Powers you know the Exact type of Person they are to an extent.)

Learning: 34+3=37 (While your true love is Villian Base Design, you have nearly have a passing knowledge of doomsday rays and Goon Management)

Personal Combat: 3+3=6 (You can use a Gun, and punch an average man, but you're not exactly...fighter material.)

Traits:

Supervillain (The Professor!): You are the Professor, the world's most capable Supervillain Consultant, or at least one of them, you don't keep tabs as much anymore. (+3 all stats. Special actions are available when meeting heroes and villains.)

Set in Ways of Motion: The Professor has never been one to deviate from a set of beliefs, its what got him successful and prosperous in the first place. Field Work's...chaotic nature is...not something he's had to manage in a long time. (+10 to all adventure rolls within Social Adventures (Casino Heists/Blackmail missions and such. Or a -10 in an Active Adventure (Battle, Rival Battle, Robbery and such)

Villian Lair Architect: You are a professional builder of Supervillain lair's, from Island bases on volcanic islands to highrise apartments and hidden bunkers, you never stopped being your specialization. (Difficulty of building a Lair and Upgrades lowered, Special Equipment and Upgrades Unlocked. +3 Stewardship, +10 to all Lair Rolls (Be it upgrades or just maintenance) when assigned.)
 
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Henchmen, Goons and Hero's
Henchmen and Councilman


Name: Zheng Wei Sun
Age:29 (Born 1978)
Health: 5.0
Fertility:100%
Cape Name: Zheng Ironfist.
Occupation: ROK Reservist (1996-1998), Street Sweeper (1986-1991), Nine Star Gang Member (2001-2004)

Power:NONE! He is a Martial Artist of the NINE STAR Criminal Combat School!

Diplomacy: 6+5=11 (You have the polite Decorum of a Gentleman, but only enough to not embarrass yourself)

Martial: 25 (You were one of the Masterminds of the Assult on Samsung to keep several members of your gang from selling out…and as a military-trained man you did well)

Stewardship: 5 (Your mathematical education began and ended with "Do I have it?")

Intrigue: 17 (From the Mean Streets of Souel to a New Life, nothing has changed.)

Learning: 19 (In spite of your upbringing, you understand human biology and the classics of Korean literature.)

Personal Combat: 24+5=29 (Your Body is an excellent physical shape and your training only enhances it)

Traits:

Fist of the Nine Star: You are the Fist of the Nine Star Gang, the absolute peak of the Combat Potential of the Nine Star Combat School. (+5 Personal Combat and Diplomacy, +25 to all Personal Combat Rolls when using the Nine Star Techniques.)

Only Human: Despite everything...you are just a mortal man. (-25 to personal combat rolls fighting a Hero Unit who has 50+ on Personal Combat Stats. However, gain a +25 to Intrigue rolls when attempting ot use the environment or a plan to win)

Criminal Reorganizer: You are skilled in the art of Criminal Activity, and by consequence organizing them to far more…productive works than just solely making money. (+1 Stewardship and Martial, +10 to all rolls when dealing with Organizing.)

Name: Milissa Anders
Age:32
Health: 5.0
Fertility:100%
Occupation: Diplomatic Advisor

Power:NONE!

Diplomacy:17+3=20 (Anders is a full-blooded professional, of the best quality, at least she knows what she's doing)

Martial:14 (Gulf War Vet, had some good memories in '91)

Stewardship: 4 (The reason you were fired was simple, you just can't manage company money)

Intrigue: 18 (You are not a fool, and are somewhat versed in industrial espionage.

Learning:17 (GI bil backed Communications degree)

Personal Combat: 13 (Was a Riflewoman back in the day, still am.)

Traits:

HR Specialist: You are straightforward and trained in Human Relations. (+1 Diplomacy, +5 to all Diplomacy rolls)

"Villain Relations 101": You are also trained in managing Villain and Public relations, as well as keeping goons in line. (+2 Diplomacy, +15 to all rolls related to villain PR and Goon management)

Only Human: Despite everything...you are just a mortal man. (-25 to personal combat rolls fighting a Hero Unit who has 50+ on Personal Combat Stats. However, gain a +25 to Intrigue rolls when attempting ot use the environment or a plan to win)

Name: Felix Marston
Age:30
Health: 5.0
Fertility:100%
Occupation: Financial Advisor

Power:NONE!

Diplomacy:1 (You despise people on a general level.)

Martial:12 (All theoretical, but you learned a great deal of military theory)

Stewardship: 20+2=22 (A Fiance Operator, nothing more is expected)

Intrigue: 8 (Not a fool, just an average person)

Learning: 4 (Even you are surprised you graduated college with that Math scholarship)

Personal Combat:6 (A Normal man, if a bit pudgy on the belt line)

Traits:

Fiance Operator: You are a professional financier. (+2 Stewardship, +5 to finance rolls)

Only Human: Despite everything...you are just a mortal man. (-25 to personal combat rolls fighting a Hero Unit who has 50+ on Personal Combat Stats. However, gain a +25 to Intrigue rolls when attempting ot use the environment or a plan to win)

Name: Agent Sunshine
Age:21
Health: 5.0
Fertility:125%

Power:NONE!

Diplomacy: D20 => 19+2+2+6=29 (With an Ex in nearly a lot of places on earth, you have a charming disposition, and a charisma molded by training and experience)

Martial: D20 => 10+2+2=14 (You are skilled in squad-based military theory)

Stewardship: D20 => 17+2+2=21 (You are well versed in Economics and on occasion economic fraud, its how you bought your house)

Intrigue: D20 => 20+2+2+6=30 (An Agent expected to Die, well your ticket hasn't been punched yet. After all, you have your secrets)

Learning: D20 => 10+2+2=14 (High School and some community college. You aren't going to be a mad scientist of the year)

Personal Combat: D20 => 16+2+2+6=26 (GUNS Knives and fists you have them all mastered to a strong degree)

Traits:

Expected to Die: You are an Agent of the Highest Echelon, the one they send to the most dangerous and vile missions for the sanctity of the world. That does not mean you do not come prepared, you don't be the best without being prepared. (+2 all stats, during a Survival or Escape roll she has a reroll against a failed roll)

Protege "Mr. Nobody": You have been hand selected and trained by Mr. Nobody one of the premier Spy in the world. You know some tricks that even the best in the modern world have forgotten. (+2 Diplomacy, Intrigue and Learning, Special Actions available when on adventures)

????:????

"Sunshine…Agent of Nobody": You are one of the handful of Agents that makes regular contact with the enigmatic Mr. Nobody, the level of skill and respect on display means you are in one of the top tiers of Spy craft…this is a blessing and a curse at times. (+6 to Intrigue, Personal combat and Diplomacy, +10 to all Intrigue Rolls on adventures, Specal actions and missions available to do)

An EX in Every Port: You are a freebird with many different lovers and friends, some ended well, others not... (Roll for encountering an EX during a quest, then Roll a d4, if its a 1 or a 3 they will help, if a 2 or 4...well bad things happen.)

Only Human: Despite everything...you are just a mortal man. (-25 to personal combat rolls fighting a Hero Unit who has 50+ on Personal Combat Stats. However, gain a +25 to Intrigue rolls when attempting ot use the environment or a plan to win)


Name: Fiona Eastmont
Age:39 (Born 1968)
Health: 5.0
Fertility:100%
Occupation: Scientist (Current Job), No Records Avalible.

Power:??? (Strange, you know the girl has power but won't show it off…best to ask)

Diplomacy:1+4=5 (Fiona is a naturally Shy person, but at least she's more put together than Felix.)

Martial:12+4=16 (Her military stratigam abilites are…impressive…most impressive)

Stewardship: 35+4=39 (She had 3 grants and still has money left over from them due to frugal living.)

Intrigue:22+4=26(SHe's hidden a great many things from you… "No Loose ends" was in the hiring letter, peculiar)

Learning:40+4+5+20=69 (She is double doctrine with Bio Engineering, space aeronautics and a minor specializtion in Hero Enhancement)

Personal Combat:15+4=19 (She's well put together for someone over 30…)

Traits:

"Boundless Scientist": You believe that Human limitations are for children, NO THE WORLD WILL BE PUSHED FORWARD Whether they want to or not. (+20 Learning, -20 Diplomacy Rolls, Special Research Projects available…Superpower "Enhancements" carry a reduced DC.)

"Strange Habits": Fiona is Odd, very odd and above all else dedicated to the pursuit of science and technology. (+5 Learning, Gives a +30 Bonus on Bio-Engineering, Space Technology and Hero Enhancement rolls)

"Unnaturally Skilled" Fiona is very skilled in many areas that one wouldn't expect her to be good at. (+4 all stats, +5 to rolls when personally assigned to an action.)
 
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Your Organization, Relationships and Hide Out
Your Organization, Relationships and Hide Out

The Professor's Cartel
Leader: The Professor (Darwin Havelock)
Villain Threat Level:106 (Considerable Rank)
Number of personnel: 220 Goons.
No Notable Cape or Powered Villain beyond the Professor,

The Villian Reputation of the Organization is Miniscule.

The Global Threat Level of the organization is Nonexistent.
 
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