Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Did you forget to go talk to the ghost of the king under Baron now that you cleared that land of summons? I recall that was a loose end.
 
Cid says that he will attach a drill to the Falcon's bow, which is the kind of crazy shit I love Cid for. Everyone tells him he should still be in bed and he shrugs it off, saying he's fine and it'll be "easier'n falling off a bike," which I will admit is a pretty funny saying I had never heard of before (but also do bikes even exist in this setting? Now my suspension of disbelief is ruined).
I didn't realize that not only was Cid a reoccuring character, but that part of that is that he would keep suggesting that the solution to an issue would be to fly his airships into it.
 
That's quite a boost to Cecil's attack, obtaining Excalibur. Wonder if you'll find the moon enemies easy to defeat as well, with your kinda-endgame gear from the Land of Summons?
 
As has been mentioned, in the DS version, you can look at what your party is thinking (well, the member in front, you have to switch them around to read everybody's minds).

In the Sealed Cave, you actually watch Kain fall back under mind control in real time as you go through the dungeon- he starts out feeling uneasy ("Something about this feels wrong. It's too quiet." and "I don't like this. No sign of them at all..." while everybody else is just thinking about how they need to get the Crystal and the like), then after you get the crystal he starts to notice a familiar sensation, ("This feeling... I've...I've felt it before."), and then after you beat the Demon Wall and before you reach the exit he starts to fall under Golbez' spell, trying to resist it and failing ("No... Not...not again!").
 
In the original English localization, the lunar airship's name was translated as the BIG WHALE. Yes yes, Lunar Whale is correct, but BIG WHALE will live forever in my memory.

And yep. That's Kain "Mind Control Victim Extraordinaire" Highwind for you. I love the guy but he has a Will score of 8. At least he's no longer the only dragoon to get bodyjacked into opposing the player twice. Lookin at you Estinien.
 
No matter how far Yang runs or how deep he buries himself, the frying pan will always be there. Waiting. Watching.
He doesn't mind, possibly due to Stockholm Syndrome. To quote a conversation he has with other games' older male heroes when the topic of absent loved ones comes up in the Dissidia: Opera Omnia (one of the like five mobile gacha games FF has running concurrently)

Yang: (with a heart bubble over his head*) She is kind, brave, a wonderful cook—she even hits me with the frying pan when I need the motivation.
Steiner from FFIX: She sounds quite pleasant.

*a heart bubble, because the game may use models with enough detail for faces, but its a gacha game so it focuses more on new models to fuel the gacha than it does having multiple expressions for existing models
 
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Hmmm...

They really seem to care about him. Where did that come from, anyway?
Juxtaposing these two things makes me wonder if Yang has some unstated history with the Sylphs.

Did Yang carefully arrange his "heroic sacrifice" so that he would be launched directly into his ex-girlfriends' house where he could hang out getting fawned over by winged tarts instead of going home to his long-suffering wife? Can you blame her for wondering?
 
Ah, you've finally gotten to the moon! Walking around the moon has its own theme and while it's far from my favorite FF tune it is nevertheless extremely memorable and appropriate for the setting. Its got some poor synth trumpet doing extreme range target practice as background for a lovely string melody with sparse timpani for rhythm. Just really excellent orchestration and scoring; it goes to show why Uematsu has earned so much respect as a composer.
 
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Yeah baby. Space whales whaling your space to da moooon.

This is not my favorite plot development in the story so far.
It also happens to represent what most people remember about Kain. :V

I realize that you fulfill similar mechanical niches and so in a sense you are literally Yang's replacement but Edge, please, I need a fifth seat so bad.
The little insecure creep, jeez. :_P

They really seem to care about him. Where did that come from, anyway?
I'm going through a LP of Shadowbringers and this reminds me a bit of Feo Ul...
 
So, The trap door's move, Ninth Dimension, can be reflected back at them to instantly kill them. Also, get them to a low enough HP, and they will turn into Chimera Brains. Except for the last one. It turns into a Yellow Dragon.

For some reason, the Demon Wall gives the most EXP in the entire game in the 3D version of the game.

Also in the 3D version of the game, the Fat Chocobo that is in the Lunar Whale? It's a robot Fat Chocobo.

One more thing. I have NO idea why, but if you head South from Sylph Cave, you will find you can land on the spot on the middle of the edge of the map. It's only three tiles long, but it has it's own encounters. It's the only place you can fight, the Alraune, the Gorgon and the Gloomwing enemies. And I don't know why, but the Gorgon seems to be a rare encounter despite not being a threat.
 
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So, The trap door's move, Ninth Dimension, can be reflected back at them to instantly kill them. Also, get them to a low enough HP, and they will turn into Chimera Brains. Except for the last one. It turns into a Yellow Dragon.

For some reason, the Demon Wall gives the most EXP in the entire game in the 3D version of the game.

Also in the 3D version of the game, the Fat Chocobo that is in the Lunar Whale? It's a robot Fat Chocobo.\

One more thing. I have NO idea why, If you head South from Sylph Cave, you will find you can land on the spot on the middle of the edge of the map. It's only three tiles long, but it has it's own encounters. It's the only place you can fight, the Alraune, the Gorgon and the Gloomwing enemies. And I don't know why, but the Gorgon seems to be a rare encounter despite not being a threat.
Right, see, the thing that happened in my playthrough is I put on autobattle with everyone attacking, the Trap Door would use Search on its first turn for some reason (it doesn't appear to do anything), and then it would die before taking another action, so I never figured out what their full mechanics were supposed to be.

One of them did turn into a Chimera Brain, though, although it also died after a single Blaze.

Not exactly an impressive showing here.
 
The Demon Wall has a mechanic where every turn it advances, its sprite literally moving closerto the party, even as it uses attacks on the party. I assume that if it gets close enough, it dies, but that's not really a threat. It has 28,000 hp (I can check that with a Bestiary item now!), and Rydia recently learned Firaga, which hits for like 5k damage a pop, and that's just one party member. The Demon Wall is promptly reduced to rubble

Yeah, the Demon Wall is a straight DPS check. If you couldn't put out enough damage, it would gradually get closer every turn, and then once it gets close enough, it would insta-kill one party member per turn, before basically enraging and wiping the party.

Old SNES-era FAQs all recommended unleashing as much damage as possible, treating it like the final boss in the context of "don't hold anything back, use all consumables". But as you saw, levelling up enough (whether through grinding or going through areas out of order) trivializes the fight.

First, though, we have to report to the Dwarven King that we failed again, which, perhaps understanding that these repeated failures are necessitated by the script, he takes with sober resignation.

Giott really is the most understanding king. We failed him twice, and he still trusts us for some unknown reason.

Yeah, and I'm mostly glad he's ALIVE after we SMACKED HIM OUT OF A COMA WITH A FRYING PAN.

Wives truly do know best.

It's an ancient and venerable technique passed down through the House of Manderville.

Anyway, a random tangent: in the 3D remake, as we've mentioned, there's the "Augment" system which is essentially getting items to teach characters various skills, ranging from extra abilities (the aforementioned Gil Farmer) to character abilities from former party members. Waking Yang up is where the game will give the player Kick, Brace, and Focus, of which Kick is the most important for the player who wants to grind random encounters.

The 3D remake lets you replace the Attack command with any other (valid) command, including Kick. There are also passive Augment abilities which need to be equipped, but are "always on", and the ones we're concerned with are Draw Attacks, which does what it says and makes the owner the primary target of all enemy attacks, and Counter, which counters any attack. This counter uses the Attack command, or whatever is replacing the Attack command.

So the astute player would see these Augments, and put them all on Cecil, as the tankiest party member. And random battles would turn into instances of the enemy critters feeling compelled to attack Cecil, which he counters by yeeting himself feet-first at everyone on the other side of the fight, dealing high damage to the entire group (because Cecil's also a pretty strong physical attacker), all while not even using his turn.

The party would encounter like a swarm of a half-dozen monsters, to which Cecil would go "come at me if you think you're hard enough" and take the excuse of every individual accidental glance in the party's direction to kick all the enemies in the face each and every time.

…EXCALIBUR.

Holy shit I wasn't quite expecting that. And +58 attack points over whatI was using before? That is a massive jump in power. Goddamn. Real glad I did this whole thing right now.

In the 3D version, I think there was actually a mandatory delay between giving Kokkol the adamantite and getting Excalibur. As in, you gave him the adamantite, he promptly starts to work on restoring the Mythgraven Sword, and tells you to go away and do hero stuff while he works. It takes a few more plot events before Excalibur is ready. I assume it's a way to prevent the player from jumping 58 attack points in one shot.
 
Seriously? That's bullshit, man.
Kain Highwind: Because having a negative Will save is totally never gonna come back to haunt you, right?
And just like this, Rydia learns Sylph, a single-target summon that drains health and returns it directly to the whole party. Nice.
Incidentally, I distinctly remember there being a bug in the SNES version that made Sylph also drain MP, allowing you to just spam it whenever Rydia didn't need to be doing something else.
 
Right, see, the thing that happened in my playthrough is I put on autobattle with everyone attacking, the Trap Door would use Search on its first turn for some reason (it doesn't appear to do anything), and then it would die before taking another action, so I never figured out what their full mechanics were supposed to be.

One of them did turn into a Chimera Brain, though, although it also died after a single Blaze.

Not exactly an impressive showing here.

On an unrelated note.

You know the whole "Sleeping within the Dragon bit?"

take another look at where it emerges and the shape of the Mysidian Continent in the first place

It's one of those clever "Oh" moments that it literally emerges from the jaws of a vaguely dragon shaped continent.
 
Door mimics.

Get it? It's a trap door because it's a door that is also a trap but not an actual trapdoor - ah, never mind.
Ah yes, quite an insidious breed, aren't they?
This is not my favorite plot development in the story so far.
My biggest gripe with FFIV is this, really. It's a bit railroady, and relies too much on diablous ex machina and deus ex machina. Not that the rest of the series hasn't been guilty of that, but FFIV feels like a dungeon master who gives the illusion of freedom but ends up forcing you in the direction it wants.

The scripted battles felt like BS to me, since no matter how strong you are or how well you prepare, it's "lolnope plot goes dis way" and you get stomped. After reading through this LP, I realize it's quite different from what I remembered. Outright defeats are rare, and most scripted battles are just the party having trouble before a new member comes in and helps you. Those battles you do lose at least make some sense; Kain can just Jump poor Dark Knight Cecil till the cows come home, and Golbez managing to beat the party at first shows how massively powerful he is, except he then gets badly injured against Tellah (said injury rattles him enough that he doesn't just end Cecil when he has the chance) and the next fight he gets into is an outright beatdown after he tried to cheap shot a party exhausted from fighting haunted dolls.
 
The 3D remake lets you replace the Attack command with any other (valid) command, including Kick. There are also passive Augment abilities which need to be equipped, but are "always on", and the ones we're concerned with are Draw Attacks, which does what it says and makes the owner the primary target of all enemy attacks, and Counter, which counters any attack. This counter uses the Attack command, or whatever is replacing the Attack command.

So the astute player would see these Augments, and put them all on Cecil, as the tankiest party member. And random battles would turn into instances of the enemy critters feeling compelled to attack Cecil, which he counters by yeeting himself feet-first at everyone on the other side of the fight, dealing high damage to the entire group (because Cecil's also a pretty strong physical attacker), all while not even using his turn.

The party would encounter like a swarm of a half-dozen monsters, to which Cecil would go "come at me if you think you're hard enough" and take the excuse of every individual accidental glance in the party's direction to kick all the enemies in the face each and every time.
Ah yes, the UK Football Fan build.
 
As far as the discussion of FFVII graphics goes I consider them overstylized and simple by modern standards, but not bad. They take some getting used to but they can convey emotion and drama just fine, and perhaps most important unlike a lot of the early 3D graphics of the period they aren't ugly. They are crisp and clean, you can see what the characters are supposed to be doing, and they aren't a muddled mass of brown and black and grey that looks like something scraped off the bottom of your boot.

As for my general opinion of the FFs of that era, FFVII was my first and I have sentimental fondness for it. I didn't find FFVIII quite as good, but have never gotten the hate some people have for it. On the other hand FFIX never really clicked for me, it seemed more railroady and cartoonish than the earlier two and was the first I never finished. FFX however was a favorite of mine I finished more than once; I even liked Blitzball and played it a lot, despite a lot of people not liking it.
 
Wait, there's not even a real boss fight, just a boring wall, before Golbez just ignores everything you've done and says 'lol owned'?

This whole stretch (Tower of Babil to getting the moonship) has been exceptionally weak story-wise, I've gotta say. Very disappointing compared to the preceding stuff.
 
It suddenly occurs to me that what just happened to Kain is very similar to that part in FFVII where Cloud gets mind-whammied into giving Sephiroth the Black Materia.
 
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