- Location
- New York
- Pronouns
- He/Him
Did you forget to go talk to the ghost of the king under Baron now that you cleared that land of summons? I recall that was a loose end.
I didn't realize that not only was Cid a reoccuring character, but that part of that is that he would keep suggesting that the solution to an issue would be to fly his airships into it.Cid says that he will attach a drill to the Falcon's bow, which is the kind of crazy shit I love Cid for. Everyone tells him he should still be in bed and he shrugs it off, saying he's fine and it'll be "easier'n falling off a bike," which I will admit is a pretty funny saying I had never heard of before (but also do bikes even exist in this setting? Now my suspension of disbelief is ruined).
He doesn't mind, possibly due to Stockholm Syndrome. To quote a conversation he has with other games' older male heroes when the topic of absent loved ones comes up in the Dissidia: Opera Omnia (one of the like five mobile gacha games FF has running concurrently)No matter how far Yang runs or how deep he buries himself, the frying pan will always be there. Waiting. Watching.
Did you forget to go talk to the ghost of the king under Baron now that you cleared that land of summons? I recall that was a loose end.
I totally forgot both of those things, but thankfully we can just teleport back to earth!did you tell yang's wife that he's awake, as suggeted by edward?
Juxtaposing these two things makes me wonder if Yang has some unstated history with the Sylphs.
They really seem to care about him. Where did that come from, anyway?
It also happens to represent what most people remember about Kain.
The little insecure creep, jeez. :_PI realize that you fulfill similar mechanical niches and so in a sense you are literally Yang's replacement but Edge, please, I need a fifth seat so bad.
I'm going through a LP of Shadowbringers and this reminds me a bit of Feo Ul...They really seem to care about him. Where did that come from, anyway?
Right, see, the thing that happened in my playthrough is I put on autobattle with everyone attacking, the Trap Door would use Search on its first turn for some reason (it doesn't appear to do anything), and then it would die before taking another action, so I never figured out what their full mechanics were supposed to be.So, The trap door's move, Ninth Dimension, can be reflected back at them to instantly kill them. Also, get them to a low enough HP, and they will turn into Chimera Brains. Except for the last one. It turns into a Yellow Dragon.
For some reason, the Demon Wall gives the most EXP in the entire game in the 3D version of the game.
Also in the 3D version of the game, the Fat Chocobo that is in the Lunar Whale? It's a robot Fat Chocobo.\
One more thing. I have NO idea why, If you head South from Sylph Cave, you will find you can land on the spot on the middle of the edge of the map. It's only three tiles long, but it has it's own encounters. It's the only place you can fight, the Alraune, the Gorgon and the Gloomwing enemies. And I don't know why, but the Gorgon seems to be a rare encounter despite not being a threat.
The Demon Wall has a mechanic where every turn it advances, its sprite literally moving closerto the party, even as it uses attacks on the party. I assume that if it gets close enough, it dies, but that's not really a threat. It has 28,000 hp (I can check that with a Bestiary item now!), and Rydia recently learned Firaga, which hits for like 5k damage a pop, and that's just one party member. The Demon Wall is promptly reduced to rubble
First, though, we have to report to the Dwarven King that we failed again, which, perhaps understanding that these repeated failures are necessitated by the script, he takes with sober resignation.
Yeah, and I'm mostly glad he's ALIVE after we SMACKED HIM OUT OF A COMA WITH A FRYING PAN.
Wives truly do know best.
…EXCALIBUR.
Holy shit I wasn't quite expecting that. And +58 attack points over whatI was using before? That is a massive jump in power. Goddamn. Real glad I did this whole thing right now.
Kain Highwind: Because having a negative Will save is totally never gonna come back to haunt you, right?
Incidentally, I distinctly remember there being a bug in the SNES version that made Sylph also drain MP, allowing you to just spam it whenever Rydia didn't need to be doing something else.And just like this, Rydia learns Sylph, a single-target summon that drains health and returns it directly to the whole party. Nice.
Right, see, the thing that happened in my playthrough is I put on autobattle with everyone attacking, the Trap Door would use Search on its first turn for some reason (it doesn't appear to do anything), and then it would die before taking another action, so I never figured out what their full mechanics were supposed to be.
One of them did turn into a Chimera Brain, though, although it also died after a single Blaze.
Not exactly an impressive showing here.
Ah yes, quite an insidious breed, aren't they?Door mimics.
Get it? It's a trap door because it's a door that is also a trap but not an actual trapdoor - ah, never mind.
My biggest gripe with FFIV is this, really. It's a bit railroady, and relies too much on diablous ex machina and deus ex machina. Not that the rest of the series hasn't been guilty of that, but FFIV feels like a dungeon master who gives the illusion of freedom but ends up forcing you in the direction it wants.
Ah yes, the UK Football Fan build.The 3D remake lets you replace the Attack command with any other (valid) command, including Kick. There are also passive Augment abilities which need to be equipped, but are "always on", and the ones we're concerned with are Draw Attacks, which does what it says and makes the owner the primary target of all enemy attacks, and Counter, which counters any attack. This counter uses the Attack command, or whatever is replacing the Attack command.
So the astute player would see these Augments, and put them all on Cecil, as the tankiest party member. And random battles would turn into instances of the enemy critters feeling compelled to attack Cecil, which he counters by yeeting himself feet-first at everyone on the other side of the fight, dealing high damage to the entire group (because Cecil's also a pretty strong physical attacker), all while not even using his turn.
The party would encounter like a swarm of a half-dozen monsters, to which Cecil would go "come at me if you think you're hard enough" and take the excuse of every individual accidental glance in the party's direction to kick all the enemies in the face each and every time.
Yep, BTW I remembered how you flee from fights, in the GBA version you press L+R at the same time, so there should be something similar in the control layout for your game.I totally forgot both of those things, but thankfully we can just teleport back to earth!