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Congradulations on winning a Users Choise reward and happy New Year
This thread also made SV's 10x10 retrospective too (Number None did as well)
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Congradulations on winning a Users Choise reward and happy New Year
Thank you to everyone who voted for this foolish and hubristic undertaking to win this award, and thank you to everyone who's reading it now, going into its third year.
As funny as the thought is, this is as good a post as any to mention the topic - I think I am currently leaning in the direction of a straight emulation of the PSX game.IX does have a decade-old mobile port if you're in the mood to add a hilarious gimmick to the next months of this thread
As funny as the thought is, this is as good a post as any to mention the topic - I think I am currently leaning in the direction of a straight emulation of the PSX game.
The texture and models are gonna be a bit low res but it didn't bother me overmuch in VIII and I don't super trust/have some ethical issues with the AI upscaling of background textures by a mod like Moguri; the main thing I'm worried about is random encounters and steal rates getting tedious, but hopefully an emulator's native ability to accelerate the game and save scum steal attempts (should it prove necessary, which judging from some comments it will) should be enough to make it tolerable.
I have been playing FFIX for over two decades now. It's one of my favorite games.The save states also help with the card game, because that shit is way too random.
Yyeah went in starting a new game on the switch port to play along and it took me a bit to realize just how obnoxiously random it is. checked to see if there was anything major locked behind it and then dropped messing with THAT like a hot rock.I have been playing FFIX for over two decades now. It's one of my favorite games.
I still have no fucking idea how Tetra Master works
At least its wholly disconnected from the main gameplay loop unlike Triple Triad
Step 2+3 should have halving the value from 1 as its expected result, so based on your description the goal should still be to get the biggest possible value in 1.From some guide:
There are three steps to a card battle:
So, basically, it takes four random numbers, does some math with it and that decides the outcome. I'm not even sure that statistically speaking bigger card values are that much better.
- Temporary attack and defense values are generated for the attacking and defending cards, respectively, within their respective ranges.
- A number is generated randomly between zero and the attack and defense values.
- The numbers generated in Step 2 are subtracted from the numbers generated in Step 1. The winner is the card with the biggest remaining number.
It's especially weird considering IX also features one of the best minigames in the series, Chocobo Hot & Cold.
Many things in FF9 are RNG dependent. It's like the biggest problem I have with the game.Which is also RNG dependent. I think the only one that isn't is the Frog Catching.
While that's a fair criticism, in some cases it actually works to its advantage; people mentioned Hot&Cold, and while I don't want to go into too much details - I already feel the discussion is starting to veer into spoiler territory, which I would rather avoid - that's one minigame that is actually helped by the randomization element. It'd be boring without it, whereas it's quite fun with it included.Many things in FF9 are RNG dependent. It's like the biggest problem I have with the game.
The texture and models are gonna be a bit low res but it didn't bother me overmuch in VIII and I don't super trust/have some ethical issues with the AI upscaling of background textures by a mod like Moguri;
Oh absolutely. There's plenty of situations where an amount of RNG is hopeful. It's just that it very much feels that at some point, they got a little bit addicted to it.While that's a fair criticism, in some cases it actually works to its advantage; people mentioned Hot&Cold, and while I don't want to go into too much details - I already feel the discussion is starting to veer into spoiler territory, which I would rather avoid - that's one minigame that is actually helped by the randomization element. It'd be boring without it, whereas it's quite fun with it included.
Like all things, RNG is the sort of gameplay element that can be effective when used appropriately - it's just that Tetra Master doesn't use it appropriately.
Good, good, this will help you get into the correct mindset to play FF9's main character.The urge to start FFIX is gnawing at the back of my mind like a hungry raccoon trapped in a trash can though
Every single item does, not just Key Items. In fact, it's the only way to know when specific pieces of equipment have unique properties; it's good practice to check every single item in FFIX at least once with select (or perhaps it's square? I don't remember, but one of those two buttons, or maybe even both) because the utility of some items is sometimes not apparent from the basic description.I think that Key Items tend to have little bit's of extra information to them if you check them in your inventory.
For the last age and a half, I've been using CRT Royale through ReShade. And while it may not be perfect it is definitely far better than not using it. Might require some fiddling but it's not a super complex shader to get to personal preference.re: emulating FF9 - I mean, I have a playthrough in progress right now and it's pretty okay. As one of the last PSX games, like many late-in-the-generation games it uses what it has very well, although a certain crunchyness to the textures is going to be present just due to the televisions it was designed to look good on.
Thank you for your discretion, and I agree that discussion is veering into spoiler territory.I don't want to go into too much details - I already feel the discussion is starting to veer into spoiler territory, which I would rather avoid
To be fair, Vamo alla Flamenco is doing a lot of heavy lifting
...Hm. Actually, now that I'm thinking about it... I'm not sure I've ever played FFIX not on a CRT screen? I don't remember when my family got our first non-CRT television relative to when the last time I used my old PS2 was (and I don't recall if we ever while I was growing up had a television that would be high-resolution by modern standards, and of course whatever the hardware was I'd have been sitting some distance away...), and I've never played a ported or emulated version. So it might not just be nostalgia goggles that have me thinking of the prerendered graphics as not crunchy.Cypocryphy said:If you're using Duckstation, the Display "crt/crt-consumer" Post-Processing effect is IMO the best at bringing out the "intended" visuals without going overboard with giant scanlines or smearing.
If you're talking about what I think you're talking about, IIRC that was in the PSX version, aye.The3rdCorinthian said:...Actually, don't know if this is part of the old release, but I think that Key Items tend to have little bit's of extra information to them if you check them in your inventory. Making a note of this in case it's consistent so Omi doesn't miss it.
Ah, I'd forgotten it was all items; thanks. And I also think it's Select.Egleris said:Every single item does, not just Key Items. In fact, it's the only way to know when specific pieces of equipment have unique properties; it's good practice to check every single item in FFIX at least once with select (or perhaps it's square? I don't remember, but one of those two buttons, or maybe even both) because the utility of some items is sometimes not apparent from the basic description.
Pretty sure by the time FF9 was made, it was in fact being made for non-crts and that america was just behind the times.
Even other ps1 games like SOTN weren't made with CRTs in mind and stuff like Dracula's eye glow were just pure coincidence. The whole 'PS1 games were intended to be viewed on CRTs' thing is entirely overblown.