And we've already had it spoiled that Palom and Porom show up in the sequel, so Tellah is the only sacrifice not confirmed to be a fakeout.
I honestly don't know if I hope he somehow comes back so every 'sacrifice' in the game is fake, or that he doesn't because he legitimately earned the feelings.
You know, looking at these screenshots, I realize that this is the first Final Fantasy game in which you can't actually walk through lava.
No, seriously, look at these dungeons and battle screens. Look at that weird mesh above the lava and poison.
Final Fantasy IV is the first game to accurately represent that walking across magma would be impossible, so you can't do it, but you can walk above it using the weird lattice platform but doing so will still lead to you taking severe damage because convection means superheated air will burn you the entire time even though you're never directly touching the lava, in a striking departure from how lava is usually handled in media in general and fantasy in particular.
This is an honestly surprising commitment to accuracy to have happen here and now, for this.
What you're telling me is that the level 1 enemies in FFI would be endgame boss monsters in IV due to the damage difference of 1hp from lava or 100s and what it says about our protagonists' relative toughnesses. That or rock melts at like 60C in FFI land.
This is just me, but I tend to give them to the one with the lower HP (Rydia?). Cecil has the Cover mechanic, yeah, and I get your logic. But I feel it won't do much against magic and party wide attacks.
Odin exists in this world; the book informs us that "his only defeat occurred when his blade was struck by a bolt of lightning," likely indicating his weakness.
I'm gonna be real with you, summons have a special place in my heart as a gameplay/story concept. It's like… The idea that there are powerful, near-divine entity in this world, and if you show up, and beat them up in a fight, they will say "You, you're cool, I'm your pal now," and later when you show up to a showdown with the bad guy you can go "Check out my new friend," and then blast them with Mega Flare. I love it. It's one of my favorite things in RPG.
Yeah. Summons which each game have progressively become more and more tied to lore and plot, that a main FF that wouldn't extensively deal with them would just feel... wrong.
Yeah, they... There are reasons why this happens in this game, but it wasn't even necessary because reasons. They didn't seem to have understood yet the idea behind dramatically sacrificing characters with what would be sure deaths. They improve for later games, thankfully.
Yeah. Summons which each game have progressively become more and more tied to lore and plot, that a main FF that wouldn't extensively deal with them would just feel... wrong.
With the exception of XIII, where they've got a plot explanation, but it's basically more a justification than anything related to the overall flow of story, and XII, where they only have more relevance than that if you've played Tactics and do a lot of reading between the lines.
And VII, where they don't get any form of connection to the plot whatsoever until the 'Remake' sequels
She does, but the heal is very weak (like ~150 for each member) and I hate using powers that might randomly work or not (which actually causes me to underuse status effect abilities, I can't help it, whiffing costly effects just feels too bad), so I haven't been using it.
Learning that it also regenerates some MP changes the calculus, though. Those are difficult to recover outside of inns. I might make more use of it in the future.
Oh, okay. If it's only a HP heal, that makes Pray way less useful than in the 3D remake. There, it replenishes like 10-20 MP per Prayer (I think it's actually based on one of Rosa's stats, but I don't know which; I've seen it give 8 MP or 22 MP), which doesn't seem like much, but it adds up.
But for HP only, there's not much point in spending a turn (or many turns) to Pray. Maybe for the aforementioned mindless grinding sessions, but for boss fights and difficult fights you might as well use Rosa's White Magic.
This is probably the first game where Malboros start to earn their reputation. They finally cross the line from interesting concept to absolutely infuriating.
Final Fantasy is a bit of an interesting case in terms of its monsters as mascots and recurring characters, at least compared to the other most famous RPG series. It's not Dragon Quest, with its Slimes, it's certainly not Pokemon with its...everything. But it does have some monsters that it often uses for random encounters, others that are often used for bosses or encounters, and summons, which have already been discussed.
Malboros are in my opinion the first (in terms of game order), although definitely not the most famous, recurring normal monster in the series that is recognizable to players. It's between them and Bomb. They show up all the way back in FFII, and even before their signature bad breath attack comes into play they've already got the idea: they'll inflict status conditions and be incredibly annoying. In IV they gain Bad Breath, which does one thing: Inflict you with as many status conditions as possible, then watch the fireworks.
Malboros are interesting to me for a number of reasons; if they ever show up as a boss it's incredibly infrequent, and yet they're more infamous than most bosses in some of the games they appear in, particularly VIII and X. They very rarely are physically strong or really at all a danger once you get your hands on them, but they make it as hard as possible to do so by just forcing everything on you at once.
Also their name reminds me of the cigarette company so for a while I just thought the Bad Breath attack was just breathing smoke in the PC's face.
If the genesis of their name did not involve "take the name of the cigarette company, then take out the first r so their name contains the latin word for bad and is legally distinct from a trademark", I'll eat my hat.
According to the wiki, the name may come from the Japanese onomatopoeia for an upset stomach, and also bad in latin.
I would be completely unsurprised if this was a legal dodge. They even changed the name of it to Molboro in Italian so that it'd be less like the company.
Asura is the first support summon we've found in this game and, frustratingly, is a return to 'random summon effects'; upon being summoned, she can either cast Protect, Curaga or Life on the whole party. This makes it very hard to gauge if summoning her will actually be useful - but at least it means Rydia has some support ability now.
I don't know why, but that Party wide Curaga is bonkers powerful, more powerful than a Party cast Curaja. It's like a Single cast Curaga, only everyone gets it.
Edge also learns Smoke, an ability which allows the entire group to automatically escape a fight, which is incredibly welcome because I still haven't figured out the Escape command in this game's interface.
You just found Edge's best move. Running can take some time and there will be a couple of Boss in Mook's Clothing in the final dungeon that can't be run from, but can be Smoked from. This will save you some headaches.
Tellah did.
But yeah, as you no doubt figured out you're not supposed to go to the land of summons or slyph cave until a good bit later into the game. Basically right before you enter the very last dungeon.
Despite looking like a simple palette swap of the Cave of Summons (with toxic puddles instead of lava), the Sylph Cave is much harder, for one simple reason - it might as well have been called the Cave of Status Effects. Here's a typical Sylph Cave encounter:
The Bog Witch always comes with a pack of Tiny Toads ( either three or six), and her main command is "Ribbit," which causes all her frogs to immediately respond by casting Toad on a random party member. You can try to kill all the toads before she can command them, or you can try to kill the witch before she can get out more than one Ribbit, but either way at least one Toad spell is probably getting through, and in the worst case scenario you might have most of the party toadified and taking maximized damage before you can do anything about the situation.
She is, by comparison, a gentle soul. Much worse are these:
Malboros are back with their trademark Bad Breath, inflicting a random assortment of status effects like Pig, Toad, Blind, Confused, Sleep, and Mini, all at once. It's common for a Malboro pack to open by incapacitating two party members with stacked status effects, and then you have to choose between trying to kill the Malboros with your remaining party members before they can use more Bad Breaths or trying to cure the status effects to get your group back to full effectiveness, and there's no good choice. They're always a painful fight. They also come in mixed parties with other monsters such as Soul-type monsters that I assume still absorb magic and inflict status effects. Typical victory in Sylph Cave:
⅗ of the group are toads, ⅖ are Blind, and 1 of them is silenced. This is just your average encounter down there. It's hell.
Also I like that last screenshot where Kain is aggressively bellyflopping on top of that malboro. He really said *pomf* "oh nooo the tentacle monster has meeee~"
Edge also learns Smoke, an ability which allows the entire group to automatically escape a fight, which is incredibly welcome because I still haven't figured out the Escape command in this game's interface.
Oh. Oh no. You never had that moment of 'there has to still be a way to run from fights, I'm googling this shit' like I did. Nor talked to the NPC in the Baron basement that tells you. Yeah for some reason they decided that having a Flee command on the second command panel was too Normal, so now it's bound to holding down the left and right bumpers simultaneously (dunno what it is on keyboard) until your party gets away.
Allow me to assuage your fears - no, Tellah will not jump out of a cupboard and do jazz-hands while explaining that actually Golbez's space station crashed into a Forty Winks so his fall was cushioned by affordable mattresses. That one was actually real and mattered. Everything else was just this videogame taking the absolute piss because it couldn't be Normal about reshuffling your party for once in its goddamn life.
Allow me to assuage your fears - no, Tellah will not jump out of a cupboard and do jazz-hands while explaining that actually Golbez's space station crashed into a Forty Winks so his fall was cushioned by affordable mattresses. That one was actually real and mattered.
[90's Schoolyard Rumor] But if you grind in the cave before the Land of Summons you have a chance to fight a Pheonix that can drop Pheonix pinions. Which you can then take back to the Tower of Zot by talking to Kain on the world map. And then you can bring back Tellah. [/90's Schoolyard Rumor]
Heck, who needs to only do that when fighting enemies? I'd totally be the kind of person who drops names if the name I was dropping was 'Skullfucker the Worldsmasher'.
One born of a dragon
Bearing darkness and light,
Shall rise to the heavens
Over the still land.
The moon's light eternal
Brings a promise to Earth
With bounty and grace.
Not really a spoiler, since it's something from earlier. More of a reminder.
Edge also learns Smoke, an ability which allows the entire group to automatically escape a fight, which is incredibly welcome because I still haven't figured out the Escape command in this game's interface.
In FFV, at least, you do it by holding down 2 and 3 on keyboard (NOT Numpad). That causes your party to turn their backs on the enemies and flee... eventually. You still can easily eat several attacks before that happens.
Incidentally, clicking 2 or 3 is also how you switch character sprites in the overworld in case you want to walk around as Rosa or whoever.
Keyboard bindings are fucking bizarre in FF ports.
Allow me to assuage your fears - no, Tellah will not jump out of a cupboard and do jazz-hands while explaining that actually Golbez's space station crashed into a Forty Winks so his fall was cushioned by affordable mattresses. That one was actually real and mattered. Everything else was just this videogame taking the absolute piss because it couldn't be Normal about reshuffling your party for once in its goddamn life.
I have never dived into interviews or whatever to confirm it, but to me the resurrections reek of someone later during development worrying that stuff is too dark and adding it after the main story was already fixed in place. Tellah probably got saved from being saved by either being old (and slightly mentor-shaped) or being a dick who kinda had it coming.