Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

But if, hypothetically, the game were to then follow that up by putting you in a 1v1 with Wiegraf demanding that you adapt and tweak your build until you can take him down legit all on your own, then that would kinda throw a wrench in the thesis, wouldn't it.

Wiegraf, before fighting Ramza for the third time: 'I know he's good, but is he lucky?'
 
That's a different original game than the one I remember - in my recollection of the original game, the scene where Delita tells Ovelia how he'd make her Queen in truth and free of the manipulators (who aren't him) is not a FMV, but instead takes place on the map that has been repurposed as the ninja ambush map, and the ninja ambush does not happens. At all. That's not a thing in the original FFT.
There was an assassin scene tho. Not ninjas I think. Because I distinctly remember saying 'Delita definitely orchestrated this attack.' because it's way too convenient to have random assassins attacked Ovelia and have him save the day and be her personal hero. Even a kid can see through that.

Not ninjas though, I definitely don't remember ninjas. Probably Squire or Thief.
 
There was an assassin scene tho. Not ninjas I think. Because I distinctly remember saying 'Delita definitely orchestrated this attack.' because it's way too convenient to have random assassins attacked Ovelia and have him save the day and be her personal hero. Even a kid can see through that. Not ninjas though, I definitely don't remember ninjas. Probably Squire or Thief.
No, in the PS1 game, it goes from Ramza and Rafa's conversation to the next battle with only the usual town/shop menus. The only scene in Chapter 3 with Delita and Ovelia is the earlier one in which he promises to create a new queendom for her. And no assassins were appeared.
 
I find it interesting how in the original playstation there wasn't really 'Story Only' battles. Sure, there were battles that could be hard-carried by your guest party members, but you could rush forward and die, or pull your own weight. While they clearly had more difficult and less difficult battles at times, no battle was set up to be an auto-win. And while there are 'you beat the level but strategically lost because of reasons' battles, there's likewise no forced losses where you're supposed to get to 0 HP.

While the PSP remake has added in two at this point. I think it's an interesting perspective on how the games were designed, because the battles in FFT are heavily hugely integrated into the plot, the plot won't make much sense if you cut them out. It's not like FF8 where the battle system people and the story people never talked to each other.

But it's pretty clear that FFT puts the battles first, and the plot is taken seriously, but put secondary to interesting tactical battles.
 
I really liked the first gauntlet of the Riovanes battle, the different terrains with the moat and the gatefront made the battle more interesting.

Second and third gauntlet sucked.

Edit: now that we have had multiple castle raids, I find that battles in settlements (castles, towns, ruins) are far more interesting terrain-wise. Sloped angles, surprise moats, big ass gate switches as second objective. The human enemies helped too I guess.

It sucked when you are fighting on thcliffside and the monster enemy is a bird and a one-eyed bat-like creature who can bypass those height differences by flying.
 
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So, apart from anything else, this playthrough made me decide to try out FFT for myself.

I get control for the first time and, me being me, immediately start pushing every button I can except the one that would make Ramza do anything. So I found out how to pull up the turn order, check enemy statuses, select tiles, find the unit list, that sort of thing.

Also, before I had access to any of this, Gaffgarion took a turn and damn near obliterated an enemy mook, an Archer, with Fell Blade.




That Archer's name is Biggs.

I have no idea if it is a randomly assigned name or not but it feels intentional :V
 
Yeah, take heart, Omi, as said, this is the bullshit encounter sequence of the game. Since we are clearly not spoiling anything for you at this point:

On the bright side, to go with your thesis the only thing you need to defeat the first half of the second encounter is Auto-Potion on Ramza, an inventory full of X-potions, and Ramza using his Squire's Tailwind ability until he's getting 3 turns to the enemy's one. It's even more doable here than the Gaff cage match since you should have a more developed build.

Other things can pinch hit for Auto Potion, of course - Lifefont/Move HP, a high move so you can play keep-away as best you can, but the basic, 'could have had this in chapter 1' solution is: a Squire with Auto-potion who runs around screaming a lot.

So, you know, in a way, the thematics still hold. It's just you also have the option to turn Ramza into a Dragoon and orbital strike the problem or work up some other totally busted build. The Superspeed Squire approach does benefit in that that speed doesn't go away for the second half of that fight, though, which is, let us say, highly useful.
 
Ah, this Round with Wiegraf I remember, because my Ramza had a SPD of 9 going into the fight, and thus he got to walk forward right into wiegraf's attack range.
I was a young kid and a lot of these tactical considerations Omi dealt with…Right over my head, in a big way.
I think I had chosen to make Ramza my thief character so that probably didn't help if I remember properly but…
 
I feel compelled to believe Delita wants the best for Ovelia if for no other reason than him swearing on his sister's soul. She was after all the final straw that broke the camels back and I don't see him swear on her name lightly, even to fool someone to further his own goals. I think he's genuine in this cutscene.

Only time will tell though, I might eat my words down the line.
 
I'll confess, my favorite meme to come out of this thread right now is the idea that actually, Orran was actually just a normal guy that is being consistently hyped up by his distant descendant, in what is actually supposed to be a historical paper. Peak ancient historian behavior.
 
This is, I think, a discussion that'll end up taking a large part of my final round-up post on the game, depending on how things develop on the way there.

There is, I believe, a genuine, not "ironically salty about not getting the cool NPC jobs" argument to be made that part of the point of Ramza's story is that he doesn't have the personal prowess of Gaffgarion, Delita, or Wiegraf, but that he has something none of them have, which is trust. In this conception, Ramza lacks access to a Dark Knight class because he is, fundamentally, a Squire. His heroic prowess lies in his ability to assist and coordinate others, in the bonds he makes with others, and in the powerhouses he can recruit to his side who have special talents eclipsing even his own, whereas everyone else is only allies of convenience, always scheming against one another, ready to betray one another at the drop of a hat. Ramza's strength isn't that he is stronger than Delita and has his own special custom job, but that any time Ramza shows up somewhere, he does so with a group of his fire-forged allies, and their strength can overcome any obstacle.

The problem is that this doesn't quite hold up once the game starts doing stuff like putting you in a 1v1 cage match with Gaffgarion and demand that you tweak your build until Ramza is, in fact, capable of personally killing him in single combat and prove himself the better fighter. Now, I suppose the point of the Gaffgarion fight could be argued to be, instead, "you have to accept that Ramza cannot handle such a foe on his own [unless you do nondiegetic amounts of grinding], and think in terms of how to deploy your party to help you even though it seems impossible; once you've figured out how to open the castle gate, or use Dragon Jump to attack past the battlements, or use magic from beyond the wall to support Ramza, you will finally truly understand what it is we are doing with this character." And I suppose that's a fair read; that could very well be the intent.

But if, hypothetically, the game were to then follow that up by putting you in a 1v1 with Wiegraf demanding that you adapt and tweak your build until you can take him down legit all on your own, then that would kinda throw a wrench in the thesis, wouldn't it.

Mortal enemies or abstract thematic considerations, everything falls to the Sword in the end.
 
Ovelia: "And just what is it you plan to do to them?"
Delita: "I will burn down this kingdom, and from its ashes build for you a new one - a kingdom worthy of you. I will show you a world where your light will outshine the sun! A world that will know no darkness." [He kneels in front of her.] "And you will have no more need of tears."
Ovelia: "Such a world… is it possible?"
Delita: "I will not fail you in this. On Tietra's soul, I swear it to you."
[Ovelia embraces him; she cries.]

Damn, okay Delita. I guess that answers the question of how loyal Delita is to the Templar Knights - he's using them as they are using him, and he is fully intending to somehow betray them and burn down the kingdom to make one worthy of Ovelia. We are on that Chivalric Romance grind here, my man really spent the past twenty hours being consistently mean to that one girl before revealing he actually intended to do a little bit of a coup just for her.

At last we learn Delita's villainous motives: simpery.

Now I hear you asking: "Omi, wasn't that weirdly high-production for a rando we've never met before, who appears to have no connection to the plot, and who immediately joined the party roster thereby probably never acting in the narrative ever again?" And yes, you're right, it is.

It's not the only thing that's odd, either: The way he talks about traveling with friends before being separated and searching for them, the way the game immediately establishes his Character Quirk of writing everything in a journal, the fact that his sprite is kind of an aesthetic mismatch with FFT's normal sprite design (more colors, brighter colors, busier outfit)... This guy exudes "I am the protagonist of a different story taking a détour."

It didn't take much digging to find out that Luso is, in fact, a guest character from another game.


Jesus Christ, the FFT version of his outfit is if anything massively toned down.
That would be Luso Clemens, the protagonist of Final Fantasy Tactics A2: Grimoire of the Rift. So he's a character from the sequel to a spinoff of the original FFT, traveling back in time to (the PSP port) of a game during the original release of which he did not exist.

I want this guy killed with a rock. Clean shot, straight to the skull.

It was not for quiet complacence that he was given the name of "Thunder God."

Love this line. "Do you think I got the name 'Thunder God' for [blank]" is the perfect line and I hope Chadolfus uses it regularly.

Mustadio takes point, shooting one of the Ninjas immediately, but unfortunately this'll prove to have been not so great an idea.
So, you can see the problem here.

Allied characters can pass through each other's tiles, but they still need enough movement range to actually land somewhere on the other side. And with Mustadio at the bottom of the stairs and the other characters coming from further, uh… This creates this queue of people waiting for their turn going up the stairs. With the front character exposed to the full brunt of the entire enemy party's attacks.

Now I hear you say, "Omi you fool, why did you advance fragile Mustadio to the front line where no one can protect him when he's a long range shooter, and that decision made sense in my head! You see, Mustadio's gun needs line of sight, and if there are any characters in the way of his target, he will hit that character, so I didn't want him stuck behind several allies and a wall where he couldn't shoot anyone… Except he's also a Chemist so he still could have been chucking items, and that would have been the correct choice. Also, I feel like Mustadio has some kind of ineffable death wish that I am bound to honor.

Bro, why did...

There was a ninja just standing there on the wall, why not have Mustadio shoot him.

I don't know how the hell buying ranks in Jump for non-Dragoons works but it's a thing you've alluded to in previous updates so I say that's what you gotta invest in for Mustadio next, send him to the Basketball Mines until he has a 10ft standing leap and can simply bound into elevated shooting positions like the Hulk because if you don't this shit's just gonna keep on happening.

Then suddenly, FROG INTERRUPT.


[...]

The messenger frog explodes, seemingly for no other reason that dramatic effect.

"feels good man" *detonates*

Oh, and of course, perhaps most importantly of all, further development of the Ovelia/Delita storyline, and a brief look at what's currently going on with lv 30 Holy Knight Delita with his 242-damage Hallowed Bolt, like Agrias on steroids, that was definitely necessary and I'm glad I got to see his progress.

And one more thing? I'm not mad. Please don't put in the paper that I'm mad.

In a bold and unique meta-twist Final Fantasy Tactics has a cuck arc, except it's between Omicron and Delita.
 
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Ramza's strength isn't that he is stronger than Delita and has his own special custom job, but that any time Ramza shows up somewhere, he does so with a group of his fire-forged allies, and their strength can overcome any obstacle.
Ah, true, true.

And these fire-forged allies show up in cutscenes and story events a lot, I bet, to reinforce this impression. As opposed to Ramza insisting that he's definitely going to win with the Power Of Friendship, thanks to his very real friends, you wouldn't know them, they go to another school in Canada.
 
At last we learn Delita's villainous motives: simpery.

Truly, playing this game right after FFVIII was the right choice.

Too bad Delita got Ovelia, who's no dommy mommy, so he had to do all the work of world domination himself first.

Ah, true, true.

And these fire-forged allies show up in cutscenes and story events a lot, I bet, to reinforce this impression. As opposed to Ramza insisting that he's definitely going to win with the Power Of Friendship, thanks to his very real friends, you wouldn't know them, they go to another school in Canada.

They're just out of frame, Jumping.
 
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