Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Oh, yeah, absolutely - generally Slow will land on most anything, and as mentioned, even Cuchulain had status that could hit him - Don't Move is usually a good bet in that regard, things that resist it are almost all due to equipment, next to nothing is "immune" in the way that all bosses are immune to the "Invite" status, for sure. We just had a full level dedicated to showcasing that, even.

And of course, while most boss will be immune to killer status... the game will tell you so when you're aiming, so you don't need to waste your turn casting spells that won't work; and counterpoint, if something could work, the game tells you that as well. Overall, FFT is more forgiving on status effects, making them worthwhile and worth using, than any other Final Fantasy game we've seen to date.
 
Definitely a bit of a lower-key set of missions, but something we probably need after the previous couple plot beats.

Hmmm.

I really can't place Zalbaag here. He very much avoids saying anything about whether or not he knew about or believes Ramza's accusations; his response focuses entirely on centering Ramza's fault in lacking trust in his brothers and making accusations. If Zalbaag knew about Dycedarg's plans and agreed with them, he would still not even be lying, because he literally didn't address the accusation save for shaming Ramza for voicing them. This could easily be Zalbaag being genre savvy enough to avoid confessing in 'privacy' while someone could be listening. But by the same token it's entirely possible the idea of Dycedarg acting this way towards a princess (as opposed to a disposable commoner like Tietra) is unconscionable to him and he won't even consider the thought.

This exchange is interesting too because of how Ramza approaches it - he had to make a decision here about how much he thinks Zalbaag knows already, and build his argument from there. If he assumes innocence and tries to lead up to his claims, but Zalbaag does know, he cedes plenty of time for him to formulate a believable response to deflect blame while only letting him know how much Ramza knows.

While if he assumes he knows and pushes more aggressively, Zalbaag has less time to make a counterargument - maybe disowning him is a knee-jerk reaction to him not having a subtler way to throw Ramza off the scent? - but if he's completely in the dark it could come across as wild accusations out of nowhere, all while Ramza has a cloud of suspicion already over him from the incident surrounding Delecroix.

I don't think Ramza had any really good options here besides shooting for the best; he maybe could've tried some information gathering beforehand, but that takes time, and I don't know if that's really within his skillsets enough to do successfully. And even after all that, we're still left speculating with little more to go off of - though at least seeing how willing Zalbaag is to disown him is telling enough about how much love there really is between the two of them.

I do have to respect that Ramza had his troops just. Waiting in the wings behind a wall in case his conversation with Alma went awry somehow. After the trap at Lionel Castle Gate, our boy knows to do his setup. "Oh no, here I am ambushed all on my own without backup! Hadrian, obliterate their spines.

I am loving Ramza's preparedness here - at this point he's probably keeping his best soldiers close at basically all times. Even during his conversation with Zalbaag they were probably in place to burst through the doors/windows if negotiations went south - but also I find this another point in favor of using your blorbos over named characters when possible.

As cool and badass as Agrias is, there's something special about your dudes growing into their reputations as Hadrian: Divine Punishment from Above, or "I'm a healer, but" pulls out gun.

Lmao, Alma. What a brat. Ramza in shambles, absolute sister triumph.

See this is why we really need Alma along, she's the party's best negotiator! If we ever go back to mercenary work for a bit of extra money, send her to speak to our clients and she'll get our rates tripled.

Every point Alma makes is correct, and it's extremely obvious that going with Ramza is the safest place for her, even if it's not, objectively speaking, safe at all. It's just that all the other options are worse: Her half-brothers can't be trusted, the Church is corrupt and out for Ramza, she would almost definitely be used as a hostage against him. Meanwhile, traveling with Ramza's small group of mobile, stealthy, elite fighters is, if not comfortable, probably still the safest place someone can be in the middle of this devastating war. …granted, she is transparently making these arguments because she wants to stick with her almost-disappeared brother and go on a cool adventure, but she's still correct.

And it's fun because it puts Ramza in an awkward position. Even when he realizes that Alma's safest with him, he still wants to argue against her reasoning for being there, so maybe she'll take her safety more seriously, but Alma can largely shut down that line of reasoning by just pointing out how few other options there are.

I hope she stays a guest for a long while now, because they have a fun dynamic going on and we really need a face for Ramza to talk to in the party so we can have some internal discussions again.
 
This is the second time that Ramza is just like walking down the street with his homies and comes across Some Guy that is about to get kidnapped by gangsters, now, after the Mustadio business. I don't remember that being an ongoing Thing in FFT but like! I guess we should keep an eye peeled to see if #3 makes it officially a pattern.

"You know, in hindsight all those historical records from nobles about how this one random blonde guy came screaming out of the woods to save them from random bandits, should maybe been connected to one person"
 
"You know, in hindsight all those historical records from nobles about how this one random blonde guy came screaming out of the woods to save them from random bandits, should maybe been connected to one person"
Ramza as being remembered outside the Durai papers and Church propaganda as a mythologized folk hero ala Robin Hood or William Tell? I could see it.
 
Historian: "Obviously, it's implausible for one man and his band of merry men and women to have been both a defining players of the Two Lions' War, personally responsible for ending the epidemic of monster and bandit attacks in Ivalice, winners of every Magickal Melee in Gariland, winners of every Frontier Marathon, discoverers of the ancient land of Eureka and the Mirage Tower, as well as having salvaged every ship sunken in the Ivalice Bay in the last fifty years and personally kickstarted the Ivalice mining economy, all in addition to being early pioneers of nuclear power. Many of these tales are likely fanciful, while others are an aggregate of deeds by multiple unrelated heroes across a wide period of time. Anything else would be ridiculous..."
Arazlam Durai, holding a stack of papers two feet thick: "'i'm about to end this man's entire career"
 
"You know, in hindsight all those historical records from nobles about how this one random blonde guy came screaming out of the woods to save them from random bandits, should maybe been connected to one person"

Ramza-as-Cryptid is still one of my favorite readings of the character, and it's almost always built around the battle mechanics of the job system translated into reality.

Tailwind is 'Yell' in the original translation, meaning that for a lot of players their standard strategy is to have Ramza run around the battle yelling until he turns around and tears through everyone is such a strong image even as the story refuses to acknowledge any of your class mixing shenanigans.
 
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One thing I've noticed that's been inconvenient: Story-relevant units cannot be sent on Errands. Only generics can.
I did make a joke about this in the spoilers, how you can send your generics off to do stuff like Frontier Marathons, Magickal melees, searching for treasures, etc. Meanwhile, you've got Mustadio and Agrias who only get to experience dealing with Oogie Boogie's cousin and dodging the church inquisition. "Why can't I go on a treasure hunt?" Mustadio begs as he has to deal with yet another ambush.

"You know, in hindsight all those historical records from nobles about how this one random blonde guy came screaming out of the woods to save them from random bandits, should maybe been connected to one person"
Ramza as being remembered outside the Durai papers and Church propaganda as a mythologized folk hero ala Robin Hood or William Tell? I could see it.
Blonde guy from nowhere
Screams a lot
Unusually skilled
Ramza = Link (Legend of Zelda)?
 
It's entirely possible that the line from ages ago when Ovelia said that Alma "had lived her entire life within monastery walls," something which seemed inconsistent with her established story, might not have been hyperbole but rather a lie meant to ingratiate herself to someone she was supposed to be spying on. That's… a stretch, though.
To quote Alma's entry under the Chronicles tab at the beginning of the game (which only appears after accessing Tietra's entry): "Since birth, Alma has spent almost her entire life within a monastery, and has only recently returned to live in the Beoulve manse."

Unfortunately that line disappears when her entry gets updated upon reaching Chapter 2.
 
Ramza-as-Cryptid is still one of my favorite readings of the character, and it's almost always built around the battle mechanics of the job system translated into reality.

Tailwind as 'Yell' in the original translation, meaning that for a lot of players their standard strategy is to have Ramza run around the battle yelling until he turns around and tears through everyone is such a strong image even as the story refuses to acknowledge any of your class mixing shenanigans.

Or as it is also known, DBZ strat.
 
Having played through the next major story segment, and reflecting on it and the previous one covered in the last update, I am finding myself with an unexpected feeling.

Which is that... The baseline gameplay experience of Final Fantasy Tactics is turning out to be strong enough that I find myself having to actively stop myself from playing more of the game to instead spend a couple days writing about what I just played through, and feeling all the while like "but I'd rather play more of the game though"?

I'm not planning on stopping the playthrough or anything like that, but I'm in a kind of catch-22 where part of me wants to start speeding through the battles to cover the plot and get more play and more writing done, and part of me wants to try and convey how the complexity and depth of the battles is in itself a huge part of the fun and wants to ramble on for two thousand words about specific job setups and tactics.

A novel feeling!
 
I'm not planning on stopping the playthrough or anything like that, but I'm in a kind of catch-22 where part of me wants to start speeding through the battles to cover the plot and get more play and more writing done, and part of me wants to try and convey how the complexity and depth of the battles is in itself a huge part of the fun and wants to ramble on for two thousand words about specific job setups and tactics.
This is exactly why I've been such a hardass about gameplay spoilers. The process of learning to surmount the challenges presented to you by the game is such a joy and once you know what you're doing the game just feels absolutely incredible. "Just one more battle" is such a strong impulse with FFT.
 
Having played through the next major story segment, and reflecting on it and the previous one covered in the last update, I am finding myself with an unexpected feeling.

Which is that... The baseline gameplay experience of Final Fantasy Tactics is turning out to be strong enough that I find myself having to actively stop myself from playing more of the game to instead spend a couple days writing about what I just played through, and feeling all the while like "but I'd rather play more of the game though"?

I'm not planning on stopping the playthrough or anything like that, but I'm in a kind of catch-22 where part of me wants to start speeding through the battles to cover the plot and get more play and more writing done, and part of me wants to try and convey how the complexity and depth of the battles is in itself a huge part of the fun and wants to ramble on for two thousand words about specific job setups and tactics.

A novel feeling!
So does this make FFT the first no-real-caveats good game in the Final Fantasy franchise? Is the eternal question settled at last?
Personally? I'd say it's a combination of being the first FF game since about FFV to have some real build variety fun available with its iteration on the class system (compared to say, FFVI through FFVIII where you can easily end up with a squad of mostly-identical blorbos because of how the Magicite/Materia/Junction systems work), and also just having fairly novel gameplay after... what, five straight games of the ATB system, particularly when that last culminated in almost eight straight months of playing FFVIII which sure at its best can be pretty fun... but it's not a game that tends to be at its best 90% of the time. Throw in a story that's surprisingly grounded and been so far mostly lacking in "excuse me writers what were you smoking for this segment", and it's a lot easier to get hooked.

Anyways in conclusion, Omi Chrono Trigger is also super good, now that you've mentioned starting it I'm legally obligated to say you should also keep playing that to try and keep the desire to just barrel forward in FFT without writing at bay.
 
Which reminds me that we need to pester Omi to play Xenogears and, if we're good little boys and girls (and all the wonderful colors in between), maybe - just maybe - we'll get a let's play of it.

Either when they're finishing up IX so that we keep the PS1 stuff together, or as a pallete cleanser to some of the later mediocre FF games.
 
Xenogears is another great example of how anything ATB does can be done better by translating it to another system, normally the turn based system it balances gameplay around.
 
So does this make FFT the first no-real-caveats good game in the Final Fantasy franchise? Is the eternal question settled at last?

Let's say... fewer caveats. Like, there's mod patches and tweaks, as at least one user is very insistent about in this very thread - heck, my playthrough is using a "tweaks mod" that is fairly true to the core experience but does some little things like condense the dragoon skill list into "Jump, improve horizonal, improve vertical" and slightly changes how some NPCs you recruit work.

but I think, even if we were only talking the original PSX version, FFT is probably the first Final Fantasy game that holds up as well now as when it was new.
 
Which reminds me that we need to pester Omi to play Xenogears and, if we're good little boys and girls (and all the wonderful colors in between), maybe - just maybe - we'll get a let's play of it.

Either when they're finishing up IX so that we keep the PS1 stuff together, or as a pallete cleanser to some of the later mediocre FF games.

Xenogears is another great example of how anything ATB does can be done better by translating it to another system, normally the turn based system it balances gameplay around.
Do we really, though? Much as Xenogears is a great game, it drifts considerably from the Final Fantasy franchise. Not to mention I don't want this to be a franchise creep where other franchises get a foot in the door. *looks over at Xenosaga and Xenoblade in concern*
 
We could get incredibly deep into the weeds if we went with "all spinoff media". I'm even willing to say avoid Vagrant Story, because as incredible as that game is it doesn't add anything to the playthrough as a whole.
 
The king of 'FF, but the battle system is actually fantastic' would be the Octopath franchise.

Xenoblade 1 would be an interesting complementary game to the history of FF as well, though, since it showed up right when FF just kinda lost interest in delivering JRPGs and took over the role of being the franchise delivering the big ambitious entries in the genre.
(Persona would be a candidate for that as well, but there is so much dating-simulator DNA in that, that it's kinda more of a hybrid)
 
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