Zap Rowsdower
Ex-cultist vagrant
- Location
- Bright lights, big city
- Pronouns
- He/Him
Speaking of Golbez, you gotta give him kudos for fighting the class stereotypes and speccing into heavy armor while being a mage.
Speaking of Golbez, you gotta give him kudos for fighting the class stereotypes and speccing into heavy armor while being a mage.
PFFT. Wtf, i don't remember the eruption in older versions being such a FUCK YOU to life on earth as we know it.
How are you so bad at party lineup. It's literally painful for me to see you stick a physical dps in the backline like this. Have mercy, please
To be fair, at that point in the game you have 4 physical DPS characters, and I'm pretty sure this bit basically goes straight from "Cid leaves the party" to "fighting time bitch!" And iirc FF4 has this thing where you just like... always have 3 slots and 2 slots you swap between front and back.Finally caught up!
How are you so bad at party lineup. It's literally painful for me to see you stick a physical dps in the backline like this. Have mercy, please
I love this plan because it has "Fuck you" written all over it. While Golbez is making his play for the final crystal, at the far end of the map, we're taking all our forces and attacking the place he's been storing every other crystal at while he's gone, so that when he comes back holding the final crystal, thinking his victory safe in his hands, he finds out he's been completely defeated while he wasn't even looking. We're angling for that scene in the Namek Arc of DBZ where Vegeta thinks he's got all (or most?) of the Dragon Balls and is bringing the last ones back home only to find out that while he had his back turned, the weakling earthlings just swooped in and stole his entire stash.
I rarely bothered with jump during random battles so I always stuck Kain in the front at this point. I always found Cid to be the least useful of the four physical attackers and IIR was the least tanky of them so I just stuck him in the back as a side healer.To be fair, at that point in the game you have 4 physical DPS characters, and I'm pretty sure this bit basically goes straight from "Cid leaves the party" to "fighting time bitch!" And iirc FF4 has this thing where you just like... always have 3 slots and 2 slots you swap between front and back.
If you know in advance Cid is about to bail, then yeah you'll just make sure he has the back row slot but otherwise you can end up with silly things like this (though honestly Kain might be the best backrow option of the four? I want to say Jump ignores your row, and... what *else* are you ever doing with Kain.)
Alternatively, he's still back in 1e where fighter/mages can just wear whatever armour they want and is laughing at Cecil's attempts to deal with the 2e magic item restrictions for paladins.He's read ahead. He's playing D&D 5e while Cecil is still stuck trying to hit THAC0. My man took one level of artificer for the armor and shield proficiency and has been pumping wizard ever since
The Gaia Hammer (you get it before Rosa, I think) casts Quake when you use it as an item, so there's absolutely no reason to have Cid in the front row. He doesn't need to be a front liner to pound sand.I rarely bothered with jump during random battles so I always stuck Kain in the front at this point. I always found Cid to be the least useful of the four physical attackers and IIR was the least tanking of them so I just stuck him in the back as a side healer.
creepyOK, ignoramus here has to ask. What's with the doll hate? Is it a really hard fight in 14? The song is fantastic.
I… a little? The little ones are cute, but the big one makes weird faces when you beat it, I guess.
We're cute! We're scary! We love to kill! Let's take their heads! Yeah! A present for Golbez!
Random note but this got me thinking about spell animation. The Thunder line of spells traditionally has had an animation of lightning bolts falling from the sky. But that's just a default animation, it doesn't necessarily represent all the ways the spells manifest in the game. FF4 has mechanical spells being used in narrative moments as one of its big ludonarrative integration breakthroughs; when Golbez is seen in cutscene zapping people with lightning bolts from his hands, I'm pretty sure he's just meant to be using Thundara - espcially as he loves spamming that very same spell when you actually fight him. It's the most natural read of the scene, it fits with his Palpatine vibe, it fits his mechanical behavior in combat.Speaking of Golbez, you gotta give him kudos for fighting the class stereotypes and speccing into heavy armor while being a mage.
See, I think that's a change for the worse. Golbez turning into the Thing is just instantly iconic.Time to talk about 2 more 3-D changes.
The hand thing never happens in the 3-D version. Golbez collapses from the fights near the Crystal, so he just gets up, swipes it and disappears.
As for the fight, Golbez adds one more trick in the 3D version of the fight: Barrier Change. Yep, he shifts his weakness around like a certain skeleton from FF3.
The alternative is having a hole in my party and that's just not aesthetic, sorry.Finally caught up!
How are you so bad at party lineup. It's literally painful for me to see you stick a physical dps in the backline like this. Have mercy, please
Cid with the Gaia Hammer actually gets some hefty damage bonuses against some enemies that made him my most powerful attacker in a n umber of random encounters during the Tower of Zot, oddly enough.I rarely bothered with jump during random battles so I always stuck Kain in the front at this point. I always found Cid to be the least useful of the four physical attackers and IIR was the least tanky of them so I just stuck him in the back as a side healer.
Ish? I have no sense of rhythm whatsoever, it's very hard for me to keep track of the relative speed of actions compared to each other. Jump at least gets bonus damage and gives Kain temporary immunity for its lowered speed, so it's fine, except that sometimes it appears to randomly not land? I'm not sure if I'm seeing right. Yang's Kick is slow but not that slow. The actions for which I really feel the weight of the added cast time are mostly spells - it's a good thing that magic damage has been massively ramped up compared to previous game because sometimes it's just painful waiting for Tellah or Rydia to actually do their actions.Which I wonder. I don't remember the SNES version, but at least in the GBA one the special character commands (Jump, Kick, Twincast....) take far too long to cast compared to just attacking or using magic, that you can have the other characters do three, four and even five actions before ie Yang does his kick, so they're strategically null. Aren't you getting a similar feeling in PR, Omicron?
The FF4 dolls are fine, but the FFXIV have a notorious reputation as almost bizarrely creepy compared to the usual fare of the game, as well as coming at the tail end of a dungeon that, as @Tylonius says, has the vibe of a murder-themed version of a Disney castle, and their second phase transformation is grotesque in a slightly unsettling way. Plus, it's an MMO boss, so the entire time you're contemplating its creepiness it's trying to kill you.OK, ignoramus here has to ask. What's with the doll hate? Is it a really hard fight in 14? The song is fantastic.
You know, with that Shadow Dragon trick he pulled, he's technically a summoner himself 🤔The Golbez fight being so easy when one single properly trained Summoner showed up to break him in two shows exactly why he wanted the village of mist to be destroyed by a surprise bomb delivery
You know, with that Shadow Dragon trick he pulled, he's technically a summoner himself 🤔
You know, with that Shadow Dragon trick he pulled, he's technically a summoner himself 🤔
Missed fuckin' opportunity Omicron.
He's something of a summoner himself.
Truly your cruelty knows no boundsThe alternative is having a hole in my party and that's just not aesthetic, sorry.