Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Well, there is one use for this.

When Gaffgarion turns against you, he keeps the exact same gear and class you left him with - So you can completely cripple him by leaving him gearless and with an skillless class.

An extremely lame move if you ask me, but possible nonetheless.
Incidentally, if you do that he will almost certainly die very fast, which means losing out on every single mid-battle conversation during this battle.
 
When Gaffgarion turns against you, he keeps the exact same gear and class you left him with - So you can completely cripple him by leaving him gearless and with an skillless class.

An extremely lame move if you ask me, but possible nonetheless.
If you know it's coming (on replays or such) it is somewhat funny to make Gaffgarion into a priest/white mage with almost no equipment. Though, just imagine how that conversation would go in-game:
"Hey, Boss, we've come to the decision that you should be on healing duty for the time being."
"Ramza, what the fuck are you talking about?"
"Yeah, me and all the others agreed, you need to be on white mage duties."
"... And how are you going to make me?"
*Some time later*
Gaffgarion wearing robes: "How the bloody hell did this happen?"
 
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Advancing Thief to job level 4 unlocked the returning Dragoon job. I've always been a cursed Dragoon fan - aside from endgame FF3 specifically, it's just never really been that good a class in any of its incarnations. It's okay, but it's never really more than that. Will this time be different? We'll see!
These are incremental ranks of the Dragoon's Jump Abilities. Unlike most others, it doesn't seem like they're mechanically treated as separate abilities to pick from in a menu; rather, each rank increases the Dragoon's jumping range to their value, if I understand correctly. This would suggest that if you plan on getting Horizontal Jump 8, then spending JP on Horizontal Jump 2, 3, 4 and 5 on the way is just needlessly delaying your access to the real prize by several hundred JP instead of going straight for it, but the cost of going 'straight for it' is spending several battles as a Dragoon who can't jump, which is… weird? Maybe I misunderstand.
Dragoon is something I've seen considered good even if I never really used one in my own playthrough back in the day, so they're probably a decent option to train someone in. As for Jump, yeah that's pretty much how it works, probably best to grab like... Horizontal/Vertical 3 or 4 early on, then just save the rest of your JP for the big skills.
We've also unlocked Mystic, which follows after White Mage. Mystic is a new addition to the Final Fantasy jobs and appears to be the offensive counterpart to Time Mage; it's a status-based caster that can cast spells inflicting various ailments. These include traditional ones such as Blind and Silenced, but it also includes weirder ones that are original to FFT's own system, such as spells to lower enemy Faith, which is conceptually very funny. Like, their Disbelief spells inflicts Atheist, which is a status effect. Hilarious.
Mystic, the status effect class! It's hard for me to say how useful status effects are in a game like this, honestly? When they aren't useful, they aren't useful because you can mulch the enemies before they need it... but also games like this tend to be very sparse with enemy immunities, unlike mainline Final Fantasy where bosses roll up and go "haha immune to everything except Moldy Cheese status", so you can totally shut down dangerous enemies with them if they hit.
Okay, the thief going 'JESUS CHRIST, THAT'S JASON GAFFGARION" is a very good comedy beat. Dude is regretting his entire life choices right now, I'd bet.
I'm just saying, if I was in his situation fuck the church and their heretic talk, we surrendering now and telling Gaffy and pals exactly who called for their heads before skedaddling.
But it starts off well. Look at this. This is the range for Ramza's Shockwave, the move where he punches the ground so hard it erupts. Unlike most ranged abilities, Shockwave doesn't strike a point on a diamond grid; instead it strikes in a straight line in one of the four cardinal directions. But its range is ridiculous. It can essentially reach up to the end of the screen in any map I ever took it in, it's ludicrous. It doesn't hit as hard as Ramza's punches, but the range is too good to pass up.
8 Range, baby! Might honestly be some of the farthest possible range for smacking people around other than something like an Archer with the high ground.
And here we are again. We swapped Hester for Osric for some magical punch, and we kept Hadrian a Dragoon because, like, whatever. Sure he's fighting unarmed, but what I've come to embrace in the few hours between these two runs is this:

My team doesn't matter.
I have Gaffgarion and Agrias with me, and they clear any other member of my party. Gaffgarion's Shadowblade hits for 42 damage and heals him for 42 HP, so he effectively cannot lose unless the enemy massively outnumbers him. Agrias's Judgment Blade hits for only slightly less damage but, while it doesn't heal her, it also inflicts Stop. Together, they are unstoppable and I can afford to just let them carry me through the fight.
Dark Knight and Holy Knight do be nuts, especially this early on in the game.
The fight remains kind of messy, kind of sloppy. Agrias's AI is weird and sometimes wastes turns on Fire instead of making the objectively correct move of using Judgment Blade every time.
...Does. Does Agrias have Black Magic equipped for some reason? Why??? Just... give her Item, or Fundaments, or something useful.
This was a real NPC carry moment, I won't lie. Things would have been significantly harder without the two special Knights - though eventually I'd have just reverted my class changes and done it that way, the only real problem was my insistence on using Mystic and Dragoon despite those jobs not having unlocked any Abilities yet.

But you know, you kind of have to do it this way to earn JP to actually use the jobs, y'know?
Such is the downside of the job and JP system. Though, the Expeditions system seems like a great mechanic for pumping a bit of early JP into new classes.
It looks like we are on a timer, and must intercept Delita before he has a chance to reach that impregnable fortress where our small, fast-moving party has no chance of getting at him.

So of course it's time to take a cheeky month off to run around doing random stuff.
Ah yes, classic JRPG syndrome. Nobody tell Omi about the time-gated events in the game and how it causes a story split. This is a lie~
However, even if that were not the case - most jobs have access to a support ability called "Equip [Weapon]." By spending a hefty chunk of JP, it's possible to unlock the Ability to use cross-job weapon. So for instance, if I absolutely wanted to use Dragoon in Chapter 1 and it turned out polearms were truly plot-locked, I could just teach my Dragoon the Knight's Equip Swords ability and then use swords. That's fun! It's an interesting wrinkle in the system. I haven't really used it because it costs a chunk of JP but, for instance, an obvious application is that Monk Ramza could learn the Knight's Equip Heavy Armor ability and then go around with the best of both worlds, Monk raw stats and the massive HP bonus from Knight armor. That seems strong!
Harkening back to the early FFV metagame of "what if I spent 10 AP in Monk so all my mages were buffed up and punched all their enemies to death?"
Then, the Tavernmaster tells us how long he thinks the task will take; in this case, 15 to 16 days. We choose how many days we want to give our guys to do the thing (always the maximum allowed, for better chances of success), we pay a small fee, and then our guys just… Leave. We'll need to come back to this Tavern when the duration has elapsed to find their report.

When they get back, we'll get an after action report and rewards, which include JP! This could be a very handy way of leveling up our Jobs.

It's a little tricky, however, because in order to pass time, we have to travel between nodes. And while I'm pretty sure I've identified at least one pair of nodes that's encounter free (moving between Orbonne Monastery and Dorter back and forth never seems to trigger a battle), for most of the map we risk running into monsters. So that means we can't afford to lose 3/5 of our main team.

Which is, I think, another reason why the game gave us Ladd, Lavian and Alicia after the timeskip; so we can engage with Errands immediately, either by sending them to do the task or by sending some of my main party and using the new guys as replacement while they're gone.
You know, never considered it but yeah slapping in exactly three new party members in the chapter that unlocks three man expeditions does make sense.
I did try the Jump Command. It's accessible before unlocking any of the range increases, it just only has a range of 1 tile. And the thing is, it does inflict considerable damage. Or at least the forecast window says it does, higher damage than an already solid physical attack.

The problem is that Jump has a delay. Same as in any other game. But it is not keyed to the enemy unit it targets. If you enter the Jump Command, you must aim at a tile, and then if your enemy moves, then the Jump whiffs. As it has every time I tried to use Jump, because Jump's delay is ungodly. Oh, and unlike spellcasting, I can't seem to access the timing menu while selecting a Jump, so I have no idea if Jump will fire before the enemy acts.

So that sucks. But hey! Spears!
Spears! Spears are pretty good, two range is always nice in a tactical game!

As for Jump, it has the traditional damage buff of "Spears do more Jump damage", just to get that out of the way. As for actually landing a Jump, unlike the Archer's Aim skill (where Aim has a set charge time), Jump is apparently based on the Dragoon's Speed stat. So, buffing up your speed is a good way to make the Jump land sooner, thus lower risk of the enemy moving away. Could also always body-block someone into a corner so they can't escape, or do something that gives them the Stop/Immobilize status. I've seen Jump mentioned often as a boring, but practical and high damage option for physical classes, so presumably it's more usable than Aim.
So this was pain, but hey, now my main gang is back. The Mount Ouroboros was also a smashing success ("Our fortune could not have been greater"), and our bonus reward is "Mythril ore profits." We do this a couple more times until we've completed all Errands available at this time, running into one more battle on the way…

We do this a couple more times until we've completed all Errands available at this time
Starting to wonder how long Delita and Ovelia were waiting at that waterfall later

Considering each Errand is like 15-odd days, that means this was what, a several month detour?
And it looks like Gillian has unlocked a new job.

What the fuck is an Orator.
It's the Talk Good Class!

Not too bad of a niche class, honestly? It's basically Mystic-lite where there's less focus on direct status attacks, and more on messing with bravery/faith stats or even recruiting enemies (including monsters!) Feel free to abuse this to recruit enemies mid-battle and make them kill all their friends.

...I wonder if enemy Orators can do that to your party, or even exist in game. Maybe in mods, I can 100% see modders giving the enemy lineups an Orator or two to steal your party members.
I'm not going to even touch Orator for the time being, but I just want to highlight something.

I've talked before about how tedious the Tutorials are, and how they're framed as in-character lessons by this one old guy (not Arazlam the narrator, another one) called Master Darlavon. Despite not yet appearing in the story, Master Darlavon actually has an entry in the Dramatis Personae; Darlavon teaches at the Akademy, so he likely taught Ramza, and he is well-liked by students but considered long-winded, and as his entry reveals, served only one tour of duty in the Fifty Years War, giving him very little experience.

The Orator has an ability called "Mimic Darlavon."

It inflicts the Sleep status.

Hilarious.
Lol, lmao even

One of those things the spoiler thread was really hoping you noticed, and it looks like you did
Gillian's Invigoration doesn't deal a ton of damage, but it at least gives her some and adds sustainability by making her able to heal herself as she does damage; the only issue is that it has a low rate of success.
According to the wiki, Invigoration is a percentage damage based attack, as in it always does 25% enemy's max HP drain, so I guess that would explain the inaccuracy. Wouldn't want something that can instantly murk a quarter of a boss healthbar to be too directly good.
The old man doesn't appear to have any other special skills, but he doesn't need to have any other skills; he is entirely self-sufficient (since he heals himself, I don't need to worry about his health), deals huge damage at range, and his target prioritization is fairly decent. At this point, I worry he may become a crutch. Hopefully he won't leave us anytime soon.
You find it later in the update, but yes you can (usually) always update guest party member abilities and equipment and classes like you can your own, same way you could swap around Argath and Delita's setups in Chapter 1.
Boco doesn't work like a normal unit; it has no job and cannot learn new abilities. It has to rely entirely on base stats, its native Counter, and its two moves, Choco Beak and Choco Heal - which is still decent, at first glance; it's a unit capable of fast movement, healing, and offense. It's just… Well, this is useful now, but it really feels like giving Boco a full slot on my team is just going to delay the progress of human characters who would eventually far surpass it thanks to Job combinations. We'll see. Chocobos have one other unique feature we'll get to in a moment. For now, I just want to check something…
I abort this fight when it becomes clear that I won't lose without the permadeath of at least two units.

So, uh, yeah. Boco is staying benched for now.
Yeah, in my experience Chocobos (and monster units as a whole) were often not that worth it, too limited in skillset compared to an actual human party member who can jump across a dozen classes to create some super monstrosity. Might be some species are good though.
Everyone's caught up? Clear sight of the politics at play?

Okay, then the following should come as no surprise.


Top 10 anime betrayals, all year, every year.
The Northern Sky Knight orders Gaffgarion to kill everyone, and Gaffgarion shrugs, and turns around to draw on us all.
GOLLY

WHO COULD HAVE SEEN THIS COMING WHY WOULD THE SEASONED MILITARY VETERAN WITH A HISTORY OF WAR CRIMES BETRAY YOU FOR MONEY?

The real surprise is that Ladd sticks around after Gaffgarion leaves, since he's presumably another merc who works under Gaffy (rather than the rest of your squad either being Ramza's old akademy buddies and two knights working with Agrias). Guess Ramza's rizz is just that strong... or he made a lot at Mount Gulag and wants to stick around for more expeditions.
Which is to say, everything Delita says up to this point - "If her death is certain, then let it at least not be in vain" - is words that he is putting in Dycedarg/Larg's mouth. That is, he's saying, since Larg/Dycedarg have to have the princess killed anyway, they figured they might as well pin it on Goltanna, so her death is not 'wasted.' Kill the Princess, blame Goltanna, have him disgraced/executed, the Queen and Larg have free reins to power.

At least that's my read, and the only way I can quite make sense of Delita's words and actions in this scene.
Seems like an accurate read to me, or at least that's how I parsed it after a moment or two of confusion.


The fuck do you mean, Northwain's Strike. Why does he have Northwain's Strike. Why is it dealing 70 damage on hit.

What. Is. Delita's. Character class.

HOLY KNIGHT!? Not even 'Divine Knight,' not even 'White Knight,' Holy Knight!?
Damn, Delita moving up in the world.
How does this motherfucker get to be Holy Knight and I am standing there like an fucking idiot as a Monk with zero Ramza-exclusive jobs-

Oh, I'm sorry, forgive me, I misspoke, Ramza does have his own unique job, he has a slightly modified Squire job.
Okay Omi but to be fair Ramza's unique version of the Squire is actually pretty cracked? Starting in Chapter 2 he has way more equipment selections, he has better stat growths than the default Squire, and his unique skills added in like Tailwind and Chant give him some added versitility (Tailwind, in particular, is the kind of ability you give him the entire Mettle skillset at all times for just because it means all of Ramza's off turns can be spent buffing someone's speed stat).
I hadn't considered that from Delita's perspective, "Ramza abandoned his name and started working as a mercenary under a man with connections to the Northern Sky" would just parse as… "Ramza's brothers asked him to temporarily take a low profile and go 'undercover' with a group of 'mercenaries' so he could do their dirty deeds while granting them plausible deniability,' but no, it makes perfect sense. Of course he would assume that; it fits what he learned about nobles during the first act, and it's an entirely plausible read of Ramza's actions from the outside. What are pseudo-legitimate sons for, if not to advance the main branch's interests at a remote?
Fair take from Delita, I suppose, and also one that feeds right back into that missed line from the Chapter 1 finale about how "Ramza's Next". It does look like he gets over it by the end of the fight, though - presumably because Ramza actually was clearly willing to protect the princess.
Ramza advances on Gaffgarion, throws a punch, and Gaffgarion just… Blocks it. Because of course he also has godlike defenses.
...Oh right lmao it took me until this part to remember the secret trick for this fight - I'm pretty sure Gaffgarion, since he starts the battle as a "party member", will fight with exactly what he had equipped before the battle.

Meaning, you know, if you realize this betrayal is coming on this specific map, you just take all his equipment and reclass him to Black Mage or something so he goes down like a loser.
Ramza: "You knew of this from the start! How could you dirty your hands with such tainted coin?"
Gaffgarion: "Dirty? A man cannot sell his blade and think to keep it clean! I do what I am paid to do, and question not the details! That is the way of a sellsword."
Ramza: "Why did you not tell me!?"
Gaffgarion: "What would you have done if I had? Stopped me? The job would have been done, by our hands or no! It makes no difference in the end! Lives end every day with you none the wiser. You cannot save them all! Or are you so foolish as to believe you can?"
Ramza: "But… but this isn't right!"
Gaffgarion: "What of it? You are still a child - a child who will not see the world for what it is. A man does not turn his eyes from the truth. A man accepts it, and walks the path he must. Do not chide me, when you cannot even choose a path for yourself!"

A lot of Gaffgarion's excuses there are just trite deflections - 'I just do what I'm paid to do,' 'if not me then someone else,' 'people die every day, you rube, you imbecile, you absolute buffoon,' none of them really have any moral validity. The stuff directed at Ramza though, that actually hits him - our boy just spent a year in a murder fugue as a mercenary, and now just as he's starting to find some semblance of his old life (Delita is back) and moral grounds (protect princess), he's betrayed by a trusted figure of authority yet a-fucking-gain, and that guy is now hitting him while he's vulnerable by pointing out to his fragile nascent hero complex. Of course Ramza can't save everyone, a sellsword in the middle of a war of succession is hardly poised to be a hero, but he's too shook to have any answer when Gaffgarion points that out and then adds - correctly - that Ramza does not even know his own path. Does not even know himself. So how can he make a moral stand?
Gaffy really stabbing Ramza exactly where it hurts the most with his words, huh? Does he know a decent amount about Ramza's past for those laser-guided words, or is he just getting lucky, I wonder?
*heavy sigh*

*steeples hands*

She didn't get a single JP so far. Because JP is only awarded on successful actions.

This is just deeply frustrating and making me reconsider Mystic as a whole just because this fucking sucks ass, man. If you don't get JP you don't unlock new Abilities and if you don't get new Abilities you're just stuck with Abilities that whiff and don't get JP so this is just. A hell cycle.
There's always the "bop your allies over the head for free JP", or even using things outside of the class skillset since you still get JP that way, but yeah Mystic seems... potentially disappointing. Also potentially quite good if those abilities land, because status effects tend to be especially crippling in a tactical game like this, but they do have to land first.
I'm just going to scream at a wall for a few minutes now.



I'm back.

It doesn't matter. It doesn't. Matter. It doesn't matter that I have a Mystic who whiffs all her status spells, a Summoner who can only cast once, and a Dragoon who can't jump (I tried jumping in this fight again, it whiffed, again). I have Ramza, Agrias, and Holy Knight Delita on my side and it's the only thing that matters.
Ah yes, the power of Named Characters outclassing your unoptimized Blorbos, truly a shame.
And I don't trust Delita either. 'Holy Knight' he may be, but his motives are wrapped in secrecy. His approach to Ovelia was shady as hell, he used outright violence and - 'Tis your birth and faith that wrong you, not I'? Birth is now obvious - Ovelia is getting fucked over because her position in the royal line of succession makes her a threat - but faith? We still know so little about the Church of Glabados, and Delita is specifically a Holy Knight, and we know the church hailed him as a hero and a saint for centuries after these events while concealing Ramza's contribution to history; there's something sinister there.

But for now, we can't afford to pause and think about it.
Delita really ain't doing much to make himself sound trustworthy, that's for sure. Hell, if it weren't for Ramza being here, he would have probably gone for an attempt at killing the entire party on top of all the knights (likely failed mind you with that many opponents, including Gaffy, but still).
No new job unlocks (we still have Orator that I haven't touched), but Osric currently has a hefty 437 JP to spend and (after having modified his equipment for bonus MP and saved the game so it wouldn't screw me over when I restart) I'm wondering which Summon I should buy him next. Acquiring Ifrit or Shiva, summons of similar power to Ramuh, seem redundant given how limited JP is and how Ramuh already does the damage AoE job well enough; there are other support summons like Sylph and Faerie, or I could save up JP… We'll see.
Funny enough, while not getting into spoilers? At this point you've unlocked a good chunk of the jobs available, including almost every single mage-line class. Future unlocks might be slightly more complicated, so up to you if you want it to come naturally, or want someone to give some hints/straight up spoil "you unlock the Time-o-Mancer by getting Geomancer, Time Mage, and Chemist all to Level 5".
Oh, and Boco just produced a kid by spontaneous generation.


Chocobo egg.
We'll find out more about this when it hatches, I'm sure.
Just Monster Things ™️

Really, one of the biggest downsides of having a monster in your party, especially in the PSX version where you only have 16 character slots: Monsters will just asexually reproduce at random, dumping eggs and eventually more monsters in your party that you have to eventually get rid of somehow if you intend to recruit more characters/unique monster species (considering there's waaaaay more monsters than I remember). It's like Dwarf Fortress Cats all over again.
 
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As someone who only knows Tactics from vague osmosis… god, I did not know Delita is this badass. He fucking soloed half the map. I'm really looking forward to seeing what nonsense he's up to the next time we meet him.
 
Final Fantasy Tactics early game does a good job of putting you off balance, both story wise and mechanically. Your hero's introduction explicitly says that what he does will be forgotten to history, his entrance to the stage is as a lackey of the Black Knight, the prologue introduces a typical Knights vs Bandit plot (THE tactics game starter plot all the way back to Fire Emblem and Shining Force) only for it to show that you were working for the villains the whole time. Your closest ally swears vengeance on you, and then when he reappears he's wearing gold armor and using unique Knight skills while seemingly doing the type of hero stuff you would expect the protagonist to do. Your mentor betrays you right as he seems to be falling into the "gruff but fair" archetype.

Final Fantasy Tactics zigs when genre convention tells you it should zag. Square was just at the start of it's subversive era, questioning the genre cliches it had spent the SNES era crafting. FF7 & FF8 used their choice of protagonist and setting to help shock player expectations, now Final Fantasy Tactics is playing the setting straighter then even II or IV and questioning your place in it.

Welcome to the Final Fantasy game where you are playing Leon or Kain.

The comparisons to ASoIaF aren't just because both borrow heavily from the War of the Roses or because the WotL version used Martin's prose as inspiration, we are now probing what makes a JRPG protagonist in the same way that those first few books probed the Western Fantasy protagonist.
 
Okay so apparently there is a whole class centered around 'talk good,' and it can do stuff like convert enemies into allies? It can also modify values like Faith and Bravery, convince opponents to stop, convince opponents to give you money…
[>] Chronicle
"A TRUMPETER, being taken prisoner in a battle, begged hard for quarter, declaring his innocence, and protesting, that he neither had, nor could kill any man, bearing no arms but only his trumpet, which he was obliged to sound at the word of command. For that reason, replied his enemies, we are determined not to spare you; for though you yourself never fight, yet, with that wicked instrument of yours, you blow up animosity between other people, and so become the occasion of much bloodshed."

[>] Rumors
"You spoony bard."

(paragraph text is Aesop's Fable of the Trumpeter)
 
Relatively low faith scores unfortunately really hurt mystics as faith has an impact on the accuracy of your spells.

So yeah you're going to want to boost faith permanently a good deal higher if you can through the Orator class.
 
Okay Omi but to be fair Ramza's unique version of the Squire is actually pretty cracked? Starting in Chapter 2 he has way more equipment selections, he has better stat growths than the default Squire, and his unique skills added in like Tailwind and Chant give him some added versitility (Chant, in particular, is the kind of ability you give him the entire Mettle skillset at all times for just because it means all of Ramza's off turns can be spent buffing someone's speed stat).
Chant damages yourself to heal an ally for twice that amount. You're thinking of Tailwind - called Yell in the original PSX release - which increases speed by +1 and, more importantly, stacks infinitely. Ramza's Squire has also gained a new ability now that you're in Chapter 2 in the form of Steel, which permanently increases a target's Brave by 5 1 by increasing it by 5 for the battle.

Ramza may not be able to summon giant swords from the ground like Agrias or Delita...but he can start a fight yelling like a DBZ character for several turns.
 
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Well, there is one use for this.

When Gaffgarion turns against you, he keeps the exact same gear and class you left him with - So you can completely cripple him by leaving him gearless and with an skillless class.

An extremely lame move if you ask me, but possible nonetheless.
I got murked by Gaffgarion at Zierchele multiple times (he also killed Ovelia very quickly). So in pettiness and ease of gameplay, I stole his items. His items are also pretty up there in strength during this part of the plot, so more for me.


Delita being in Church's employ now is likely because it's either he became a sellsword like Ramza or siding with the only other neutral Power in Ivalice, which is the Church.

This is a retelling of the story of Delita the Hero, so Arazlam probably embellished the part that Delita is now a Holy Knight on par with the likes of Wiegraf and Agrias in a year.

I call Bullshit on that.
 
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About Brave/Faith changes. For every 4 points of brave or faith gained or lost, 1 point is permanent.

Brave and Faith Hard Cap at 100 so it isnt possible to permanently boost brave and faith to more than 97 each for Ramza (as boosting it at 97 only allows a gain of 3 and thus doesn't qualify for a permanent boost)

Other units have an annoying mechanic that pretty much gives them a soft cap of 84 Faith and you're not going to want to boost it more then that.

That said you can implement the Faith status effect which allows that character to cast magic assuming a temporary faith score of 100 (and makes no permanent adjustments on your scores) so it's a very significant boost.
 
Ramza with Squire Skills is the best Support unit in the game. He may not be able to Raise people back to life, but that Speed boost via Tailwind is a lifesaver for very slow units.
 
These are incremental ranks of the Dragoon's Jump Abilities. Unlike most others, it doesn't seem like they're mechanically treated as separate abilities to pick from in a menu; rather, each rank increases the Dragoon's jumping range to their value, if I understand correctly. This would suggest that if you plan on getting Horizontal Jump 8, then spending JP on Horizontal Jump 2, 3, 4 and 5 on the way is just needlessly delaying your access to the real prize by several hundred JP instead of going straight for it, but the cost of going 'straight for it' is spending several battles as a Dragoon who can't jump, which is… weird? Maybe I misunderstand.

Yep, that's how it works. You can just wait to get the 8 high/8 far skills, and then ignore all the others. Saves you a lot of JP, and then you can go do other things. You may choose to be less efficient in the long term to get a mid-range jump. Notably, if you jump on someone next to you and they have counter, they will have a chance to counter attack you. So it may be worth getting Horizontal Jump 2 and then saving for the max jump skills.

The other Dragoon skills are worth checking out of course.


Hadrian, my shiny new Dragoon…

Doesn't have a weapon.

When you swap to a new class, the character's equipment is automatically 'optimized' according to their new job. As a result, I've never really bothered checking post-job swap equipment until the next town.

So I didn't notice that Dragoons can only equip polearm, which have not been available for purchase up to this point in the game, and so he's just.

Unarmed.

Dealing incredibly weak damage.

If you're wondering right now 'wait, doesn't locking item availability behind story development mean that some jobs can't be used early on even if you unlock them?'

It is plot based. So yes, if you start using Dragoons in chapter 1, they're weaponless wonders.

I've done most of a Dragoon single-class challenge. That means for dorter and everything after until chapter 2, all your characters can only punch, or jump. It's a interesting challenge once you fully understand the systems the enemies (and you) operate under, but it can be a real struggle since punching everything to death when you're not a monk can be very slow going.


The problem is that Jump has a delay. Same as in any other game. But it is not keyed to the enemy unit it targets. If you enter the Jump Command, you must aim at a tile, and then if your enemy moves, then the Jump whiffs. As it has every time I tried to use Jump, because Jump's delay is ungodly. Oh, and unlike spellcasting, I can't seem to access the timing menu while selecting a Jump, so I have no idea if Jump will fire before the enemy acts.

So that sucks. But hey! Spears!

Honestly, it feels like an oversight you can't use the prediction function for Jump, because jump is a command and not a menu-opener.

As others have said, the jumper will be in the air for as long as it takes them to hit 50 CT (so very close to half the time it takes them to go from one turn to the next. It also doesn't get boosted with Haste, before you try that).

Now since your play-by-plays usually have the format of 'all the enemies go. And then my guests. And then me' I suspect you're a bit underleveled, and thus your speed is slightly under the story enemies. So you're going to keep that in mind, that you'll want to jump on people at 40-ish CT and below.

I could also post a grid chart where you check your speed, the enemies speed, and see exactly what CT level will let you jump them. I used it for about 10-ish hours on my aforementioned SCC before I internalized it like multiplication tables.


…upon checking out its status windows, it turns out is not just any birdy, but Boco.

Boco was present at the Windflat Mill battle with Wiegraf. This is Wiegraf's own Chocobo, having survived our battle and been stranded alone ever since. Not that Ramza is able to recognize or name him. Wild.

Wild that after a year Ramza just happens to run into that same Chocobo. While chasing someone who was last seen fleeing on chocobo. Who when you catch up to them, no longer has a chocobo.

Fuck it, I am looking up how to unlock the exclusive new job added by War of the Lions that people have mentioned earlier tonight.

I am incandescent with envy. No wonder this fucking guy went down into history as a hero, motherfucking Holy Knight, here I am standing around thinking 'maybe I should look up how to make Ramza a Ninja like I did Marche in FFTA,' fuck me.

You see now why the WotL remake added in that option. 'How to get Ramza as X-Knight' class was a constant internet rumor in FFT online, spread with the same 'nah, I totally did it' stories as saving Aeris was to FF7. People wanted it so bad.

We have another saving grace, which is that Ovelia is mechanically a White Mage, and she will be using these abilities to protect and heal herself.

Or try to, anyway.

Ovelia prepares Protect and goes into her casting stance. Then the rudest Knight in the world immediately moves in and uses Rend MP on her.

This happened to me in my current playthrough. Notable, she's not casting protect, she's casting a princess spell that gives her protect, shell, regen, haste, and maybe some other stuff. It makes her extremely tough to kill.

The RNG fucked you (and me) on this. From her starting position, she can jump into the waterfall, and none of the knights or Gaff can easily reach/attack her for several turns. She does this on her first turn most of the time.

The level designs and unit placement are usually quite thoughtful like this, but the fact that even story missions have some amount of randomization means that every fourth time the NPC's or guests will just do some completely other thing then what they normally do.

As weird as the model's compositions get, I love the composition of this scene - Delita standing alone on one side, the waterfall dwarfing everyone, Ramza standing, unsure, Agrias holding the princess protectively. We could maybe have found a setup that doesn't look so much like 'both women cower behind Ramza's back' but at least it's not really what's happening - this is Agrias in her role as the Princess's defender and Ramza as a figure stranded between the two, unsure where he stands.

In fact, they did find a way to do that in the original PSX version of the scene! It has Agrias and the Princess on solid ground, standing, and Agrias does edge in front of the princess during the talks protectively. It's all on the same map as the battle, so it's perhaps less dynamic and fairy-tale composition, but honestly I'm always fond of good in-engine cutscenes, it makes it feel all the same story.

Additionally, Princess Ovelia has now joined our party roster as our second guest unit, replacing Gaffgarion. Her job is Princess, and mechanically she appears to be basically a White Mage.

I know it's frustrating to tinker with guests (Oh, the things I could tell you about how to use equipment to corral guests into acting more sensibly!), you may want to take a quick look at Ovelia. If it's like the PSX version, you might be able to see what (doesn't) happen when you master a class!
 
This is a retelling of the story of Delita the Hero, so Arazlam probably embellished the part that Delita is now a Holy Knight on par with the likes of Wiegraf and Agrias in a year.
This is the true events so I'm assuming the faked ones were something like this.

Narrator: "Delita The Hero was 7 feet and killed men by the hundreds with fireballs from his eyes and bolts of lightning from his ar... Summons."
 
And it looks like Gillian has unlocked a new job.

What the fuck is an Orator.


Okay so apparently there is a whole class centered around 'talk good,' and it can do stuff like convert enemies into allies? It can also modify values like Faith and Bravery, convince opponents to stop, convince opponents to give you money…



I'm not going to even touch Orator for the time being, but I just want to highlight something.

I've talked before about how tedious the Tutorials are, and how they're framed as in-character lessons by this one old guy (not Arazlam the narrator, another one) called Master Darlavon. Despite not yet appearing in the story, Master Darlavon actually has an entry in the Dramatis Personae; Darlavon teaches at the Akademy, so he likely taught Ramza, and he is well-liked by students but considered long-winded, and as his entry reveals, served only one tour of duty in the Fifty Years War, giving him very little experience.

The Orator has an ability called "Mimic Darlavon."

It inflicts the Sleep status.

Hilarious.

I want this to be one of the jobs added in the next FF14 expac. You can abbreviate the job name to YAP and everything.
 
Fuck it, I am looking up how to unlock the exclusive new job added by War of the Lions that people have mentioned earlier tonight.

I am incandescent with envy. No wonder this fucking guy went down into history as a hero, motherfucking Holy Knight, here I am standing around thinking 'maybe I should look up how to make Ramza a Ninja like I did Marche in FFTA,' fuck me.
Bruh you'll be fine. Good class/skill combos can hold their own just fine, you're just in the process of learning what's good and don't know what abilities to shoot for immediately.

You already have Arcane Up, I suggest just trying it out and seeing if you think the JP loss might be worth it in some situations.

I guess he's the good guy then! 'Holy Knight!' I was wrong about him this entire time!
Think about what kind of lofty Knight titles Zalbaag and Dycedarg have, then consider what you know about their personal character.

Really, one of the biggest downsides of having a monster in your party, especially in the PSX version where you only have 16 character slots: Monsters will just asexually reproduce at random, dumping eggs and eventually more monsters in your party that you have to eventually get rid of somehow if you intend to recruit more characters/unique monster species (considering there's waaaaay more monsters than I remember). It's like Dwarf Fortress Cats all over again.
Goddammit Fluffles, I was counting on Omi doing a couple Errands, check his party/get into a battle, and realize he had a Tribble problem.
 
I mean, think about what we've seen so far in just chapter 1, who talks, and who stabs? Who fails to talk people onto their side?

Politicians are fucking dangerous, it makes sense they're a late-unlock job, while all the people fighting and dying are Archers, knights, and Black/White mages, which unlock right from chemist or squire.
 
Ah yes, classic JRPG syndrome. Nobody tell Omi about the time-gated events in the game and how it causes a story split.
Not even the Delita/Ramza backstory? I figured that kind of stuff was fair game after the missable ''you're next'' line from Delita.

WHO COULD HAVE SEEN THIS COMING WHY WOULD THE SEASONED MILITARY VETERAN WITH A HISTORY OF WAR CRIMES BETRAY YOU FOR MONEY?
In all fairness it's more like you betrayed Gaffgarion, here.
 
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Time for some more rakes!

Rake #24: Spears (and some other weapon types) aren't available at the start of the game.
Status: You could try fisting people, but that usually requires consent. Or a Monk.

Rake #25: Optimize Gear is decidedly suboptimal.
Status: It's bad now, it gets worse later.

Rake #26: Sexism is a thing even in fantasy video games
Status: Women smart, men unga bunga.

Rake #27: The Dragoon's Jump ability purchase list
Status: I have no idea what the devs were thinking with this one.

Rake #28: Using chocobos as mounts
Status: Would be awesome except for the fact they take up a party slot and riding them destroys your action economy.

Rake #29: Monsters are like Tribbles, apparently.
Status: Goddammit Fluffles.

And as always, there's more on the way.

 
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