A mysterious object found underground? That glows with a blue flame? And it makes people sick? That's not magical St Elmo's Fire, that's fucking Cobalt-60.
Incidentally, if you do that he will almost certainly die very fast, which means losing out on every single mid-battle conversation during this battle.Well, there is one use for this.
When Gaffgarion turns against you, he keeps the exact same gear and class you left him with - So you can completely cripple him by leaving him gearless and with an skillless class.
An extremely lame move if you ask me, but possible nonetheless.
If you know it's coming (on replays or such) it is somewhat funny to make Gaffgarion into a priest/white mage with almost no equipment. Though, just imagine how that conversation would go in-game:When Gaffgarion turns against you, he keeps the exact same gear and class you left him with - So you can completely cripple him by leaving him gearless and with an skillless class.
An extremely lame move if you ask me, but possible nonetheless.
Advancing Thief to job level 4 unlocked the returning Dragoon job. I've always been a cursed Dragoon fan - aside from endgame FF3 specifically, it's just never really been that good a class in any of its incarnations. It's okay, but it's never really more than that. Will this time be different? We'll see!
Dragoon is something I've seen considered good even if I never really used one in my own playthrough back in the day, so they're probably a decent option to train someone in. As for Jump, yeah that's pretty much how it works, probably best to grab like... Horizontal/Vertical 3 or 4 early on, then just save the rest of your JP for the big skills.These are incremental ranks of the Dragoon's Jump Abilities. Unlike most others, it doesn't seem like they're mechanically treated as separate abilities to pick from in a menu; rather, each rank increases the Dragoon's jumping range to their value, if I understand correctly. This would suggest that if you plan on getting Horizontal Jump 8, then spending JP on Horizontal Jump 2, 3, 4 and 5 on the way is just needlessly delaying your access to the real prize by several hundred JP instead of going straight for it, but the cost of going 'straight for it' is spending several battles as a Dragoon who can't jump, which is… weird? Maybe I misunderstand.
Mystic, the status effect class! It's hard for me to say how useful status effects are in a game like this, honestly? When they aren't useful, they aren't useful because you can mulch the enemies before they need it... but also games like this tend to be very sparse with enemy immunities, unlike mainline Final Fantasy where bosses roll up and go "haha immune to everything except Moldy Cheese status", so you can totally shut down dangerous enemies with them if they hit.We've also unlocked Mystic, which follows after White Mage. Mystic is a new addition to the Final Fantasy jobs and appears to be the offensive counterpart to Time Mage; it's a status-based caster that can cast spells inflicting various ailments. These include traditional ones such as Blind and Silenced, but it also includes weirder ones that are original to FFT's own system, such as spells to lower enemy Faith, which is conceptually very funny. Like, their Disbelief spells inflicts Atheist, which is a status effect. Hilarious.
I'm just saying, if I was in his situation fuck the church and their heretic talk, we surrendering now and telling Gaffy and pals exactly who called for their heads before skedaddling.Okay, the thief going 'JESUS CHRIST, THAT'S JASON GAFFGARION" is a very good comedy beat. Dude is regretting his entire life choices right now, I'd bet.
8 Range, baby! Might honestly be some of the farthest possible range for smacking people around other than something like an Archer with the high ground.But it starts off well. Look at this. This is the range for Ramza's Shockwave, the move where he punches the ground so hard it erupts. Unlike most ranged abilities, Shockwave doesn't strike a point on a diamond grid; instead it strikes in a straight line in one of the four cardinal directions. But its range is ridiculous. It can essentially reach up to the end of the screen in any map I ever took it in, it's ludicrous. It doesn't hit as hard as Ramza's punches, but the range is too good to pass up.
And here we are again. We swapped Hester for Osric for some magical punch, and we kept Hadrian a Dragoon because, like, whatever. Sure he's fighting unarmed, but what I've come to embrace in the few hours between these two runs is this:
My team doesn't matter.
Dark Knight and Holy Knight do be nuts, especially this early on in the game.I have Gaffgarion and Agrias with me, and they clear any other member of my party. Gaffgarion's Shadowblade hits for 42 damage and heals him for 42 HP, so he effectively cannot lose unless the enemy massively outnumbers him. Agrias's Judgment Blade hits for only slightly less damage but, while it doesn't heal her, it also inflicts Stop. Together, they are unstoppable and I can afford to just let them carry me through the fight.
...Does. Does Agrias have Black Magic equipped for some reason? Why??? Just... give her Item, or Fundaments, or something useful.The fight remains kind of messy, kind of sloppy. Agrias's AI is weird and sometimes wastes turns on Fire instead of making the objectively correct move of using Judgment Blade every time.
Such is the downside of the job and JP system. Though, the Expeditions system seems like a great mechanic for pumping a bit of early JP into new classes.This was a real NPC carry moment, I won't lie. Things would have been significantly harder without the two special Knights - though eventually I'd have just reverted my class changes and done it that way, the only real problem was my insistence on using Mystic and Dragoon despite those jobs not having unlocked any Abilities yet.
But you know, you kind of have to do it this way to earn JP to actually use the jobs, y'know?
Ah yes, classic JRPG syndrome. Nobody tell Omi about the time-gated events in the game and how it causes a story split. This is a lie~It looks like we are on a timer, and must intercept Delita before he has a chance to reach that impregnable fortress where our small, fast-moving party has no chance of getting at him.
So of course it's time to take a cheeky month off to run around doing random stuff.
Harkening back to the early FFV metagame of "what if I spent 10 AP in Monk so all my mages were buffed up and punched all their enemies to death?"However, even if that were not the case - most jobs have access to a support ability called "Equip [Weapon]." By spending a hefty chunk of JP, it's possible to unlock the Ability to use cross-job weapon. So for instance, if I absolutely wanted to use Dragoon in Chapter 1 and it turned out polearms were truly plot-locked, I could just teach my Dragoon the Knight's Equip Swords ability and then use swords. That's fun! It's an interesting wrinkle in the system. I haven't really used it because it costs a chunk of JP but, for instance, an obvious application is that Monk Ramza could learn the Knight's Equip Heavy Armor ability and then go around with the best of both worlds, Monk raw stats and the massive HP bonus from Knight armor. That seems strong!
You know, never considered it but yeah slapping in exactly three new party members in the chapter that unlocks three man expeditions does make sense.Then, the Tavernmaster tells us how long he thinks the task will take; in this case, 15 to 16 days. We choose how many days we want to give our guys to do the thing (always the maximum allowed, for better chances of success), we pay a small fee, and then our guys just… Leave. We'll need to come back to this Tavern when the duration has elapsed to find their report.
When they get back, we'll get an after action report and rewards, which include JP! This could be a very handy way of leveling up our Jobs.
It's a little tricky, however, because in order to pass time, we have to travel between nodes. And while I'm pretty sure I've identified at least one pair of nodes that's encounter free (moving between Orbonne Monastery and Dorter back and forth never seems to trigger a battle), for most of the map we risk running into monsters. So that means we can't afford to lose 3/5 of our main team.
Which is, I think, another reason why the game gave us Ladd, Lavian and Alicia after the timeskip; so we can engage with Errands immediately, either by sending them to do the task or by sending some of my main party and using the new guys as replacement while they're gone.
Spears! Spears are pretty good, two range is always nice in a tactical game!I did try the Jump Command. It's accessible before unlocking any of the range increases, it just only has a range of 1 tile. And the thing is, it does inflict considerable damage. Or at least the forecast window says it does, higher damage than an already solid physical attack.
The problem is that Jump has a delay. Same as in any other game. But it is not keyed to the enemy unit it targets. If you enter the Jump Command, you must aim at a tile, and then if your enemy moves, then the Jump whiffs. As it has every time I tried to use Jump, because Jump's delay is ungodly. Oh, and unlike spellcasting, I can't seem to access the timing menu while selecting a Jump, so I have no idea if Jump will fire before the enemy acts.
So that sucks. But hey! Spears!
So this was pain, but hey, now my main gang is back. The Mount Ouroboros was also a smashing success ("Our fortune could not have been greater"), and our bonus reward is "Mythril ore profits." We do this a couple more times until we've completed all Errands available at this time, running into one more battle on the way…
Starting to wonder how long Delita and Ovelia were waiting at that waterfall laterWe do this a couple more times until we've completed all Errands available at this time
It's the Talk Good Class!And it looks like Gillian has unlocked a new job.
What the fuck is an Orator.
Lol, lmao evenI'm not going to even touch Orator for the time being, but I just want to highlight something.
I've talked before about how tedious the Tutorials are, and how they're framed as in-character lessons by this one old guy (not Arazlam the narrator, another one) called Master Darlavon. Despite not yet appearing in the story, Master Darlavon actually has an entry in the Dramatis Personae; Darlavon teaches at the Akademy, so he likely taught Ramza, and he is well-liked by students but considered long-winded, and as his entry reveals, served only one tour of duty in the Fifty Years War, giving him very little experience.
The Orator has an ability called "Mimic Darlavon."
It inflicts the Sleep status.
Hilarious.
According to the wiki, Invigoration is a percentage damage based attack, as in it always does 25% enemy's max HP drain, so I guess that would explain the inaccuracy. Wouldn't want something that can instantly murk a quarter of a boss healthbar to be too directly good.Gillian's Invigoration doesn't deal a ton of damage, but it at least gives her some and adds sustainability by making her able to heal herself as she does damage; the only issue is that it has a low rate of success.
You find it later in the update, but yes you can (usually) always update guest party member abilities and equipment and classes like you can your own, same way you could swap around Argath and Delita's setups in Chapter 1.The old man doesn't appear to have any other special skills, but he doesn't need to have any other skills; he is entirely self-sufficient (since he heals himself, I don't need to worry about his health), deals huge damage at range, and his target prioritization is fairly decent. At this point, I worry he may become a crutch. Hopefully he won't leave us anytime soon.
Boco doesn't work like a normal unit; it has no job and cannot learn new abilities. It has to rely entirely on base stats, its native Counter, and its two moves, Choco Beak and Choco Heal - which is still decent, at first glance; it's a unit capable of fast movement, healing, and offense. It's just… Well, this is useful now, but it really feels like giving Boco a full slot on my team is just going to delay the progress of human characters who would eventually far surpass it thanks to Job combinations. We'll see. Chocobos have one other unique feature we'll get to in a moment. For now, I just want to check something…
Yeah, in my experience Chocobos (and monster units as a whole) were often not that worth it, too limited in skillset compared to an actual human party member who can jump across a dozen classes to create some super monstrosity. Might be some species are good though.I abort this fight when it becomes clear that I won't lose without the permadeath of at least two units.
So, uh, yeah. Boco is staying benched for now.
GOLLYEveryone's caught up? Clear sight of the politics at play?
Okay, then the following should come as no surprise.
The Northern Sky Knight orders Gaffgarion to kill everyone, and Gaffgarion shrugs, and turns around to draw on us all.
Top 10 anime betrayals, all year, every year.
Seems like an accurate read to me, or at least that's how I parsed it after a moment or two of confusion.Which is to say, everything Delita says up to this point - "If her death is certain, then let it at least not be in vain" - is words that he is putting in Dycedarg/Larg's mouth. That is, he's saying, since Larg/Dycedarg have to have the princess killed anyway, they figured they might as well pin it on Goltanna, so her death is not 'wasted.' Kill the Princess, blame Goltanna, have him disgraced/executed, the Queen and Larg have free reins to power.
At least that's my read, and the only way I can quite make sense of Delita's words and actions in this scene.
Damn, Delita moving up in the world.…
The fuck do you mean, Northwain's Strike. Why does he have Northwain's Strike. Why is it dealing 70 damage on hit.
What. Is. Delita's. Character class.
HOLY KNIGHT!? Not even 'Divine Knight,' not even 'White Knight,' Holy Knight!?
Okay Omi but to be fair Ramza's unique version of the Squire is actually pretty cracked? Starting in Chapter 2 he has way more equipment selections, he has better stat growths than the default Squire, and his unique skills added in like Tailwind and Chant give him some added versitility (Tailwind, in particular, is the kind of ability you give him the entire Mettle skillset at all times for just because it means all of Ramza's off turns can be spent buffing someone's speed stat).How does this motherfucker get to be Holy Knight and I am standing there like an fucking idiot as a Monk with zero Ramza-exclusive jobs-
Oh, I'm sorry, forgive me, I misspoke, Ramza does have his own unique job, he has a slightly modified Squire job.
Fair take from Delita, I suppose, and also one that feeds right back into that missed line from the Chapter 1 finale about how "Ramza's Next". It does look like he gets over it by the end of the fight, though - presumably because Ramza actually was clearly willing to protect the princess.I hadn't considered that from Delita's perspective, "Ramza abandoned his name and started working as a mercenary under a man with connections to the Northern Sky" would just parse as… "Ramza's brothers asked him to temporarily take a low profile and go 'undercover' with a group of 'mercenaries' so he could do their dirty deeds while granting them plausible deniability,' but no, it makes perfect sense. Of course he would assume that; it fits what he learned about nobles during the first act, and it's an entirely plausible read of Ramza's actions from the outside. What are pseudo-legitimate sons for, if not to advance the main branch's interests at a remote?
...Oh right lmao it took me until this part to remember the secret trick for this fight - I'm pretty sure Gaffgarion, since he starts the battle as a "party member", will fight with exactly what he had equipped before the battle.Ramza advances on Gaffgarion, throws a punch, and Gaffgarion just… Blocks it. Because of course he also has godlike defenses.
Gaffy really stabbing Ramza exactly where it hurts the most with his words, huh? Does he know a decent amount about Ramza's past for those laser-guided words, or is he just getting lucky, I wonder?Ramza: "You knew of this from the start! How could you dirty your hands with such tainted coin?"
Gaffgarion: "Dirty? A man cannot sell his blade and think to keep it clean! I do what I am paid to do, and question not the details! That is the way of a sellsword."
Ramza: "Why did you not tell me!?"
Gaffgarion: "What would you have done if I had? Stopped me? The job would have been done, by our hands or no! It makes no difference in the end! Lives end every day with you none the wiser. You cannot save them all! Or are you so foolish as to believe you can?"
Ramza: "But… but this isn't right!"
Gaffgarion: "What of it? You are still a child - a child who will not see the world for what it is. A man does not turn his eyes from the truth. A man accepts it, and walks the path he must. Do not chide me, when you cannot even choose a path for yourself!"
A lot of Gaffgarion's excuses there are just trite deflections - 'I just do what I'm paid to do,' 'if not me then someone else,' 'people die every day, you rube, you imbecile, you absolute buffoon,' none of them really have any moral validity. The stuff directed at Ramza though, that actually hits him - our boy just spent a year in a murder fugue as a mercenary, and now just as he's starting to find some semblance of his old life (Delita is back) and moral grounds (protect princess), he's betrayed by a trusted figure of authority yet a-fucking-gain, and that guy is now hitting him while he's vulnerable by pointing out to his fragile nascent hero complex. Of course Ramza can't save everyone, a sellsword in the middle of a war of succession is hardly poised to be a hero, but he's too shook to have any answer when Gaffgarion points that out and then adds - correctly - that Ramza does not even know his own path. Does not even know himself. So how can he make a moral stand?
There's always the "bop your allies over the head for free JP", or even using things outside of the class skillset since you still get JP that way, but yeah Mystic seems... potentially disappointing. Also potentially quite good if those abilities land, because status effects tend to be especially crippling in a tactical game like this, but they do have to land first.*heavy sigh*
*steeples hands*
She didn't get a single JP so far. Because JP is only awarded on successful actions.
This is just deeply frustrating and making me reconsider Mystic as a whole just because this fucking sucks ass, man. If you don't get JP you don't unlock new Abilities and if you don't get new Abilities you're just stuck with Abilities that whiff and don't get JP so this is just. A hell cycle.
Ah yes, the power of Named Characters outclassing your unoptimized Blorbos, truly a shame.I'm just going to scream at a wall for a few minutes now.
…
I'm back.
It doesn't matter. It doesn't. Matter. It doesn't matter that I have a Mystic who whiffs all her status spells, a Summoner who can only cast once, and a Dragoon who can't jump (I tried jumping in this fight again, it whiffed, again). I have Ramza, Agrias, and Holy Knight Delita on my side and it's the only thing that matters.
Delita really ain't doing much to make himself sound trustworthy, that's for sure. Hell, if it weren't for Ramza being here, he would have probably gone for an attempt at killing the entire party on top of all the knights (likely failed mind you with that many opponents, including Gaffy, but still).And I don't trust Delita either. 'Holy Knight' he may be, but his motives are wrapped in secrecy. His approach to Ovelia was shady as hell, he used outright violence and - 'Tis your birth and faith that wrong you, not I'? Birth is now obvious - Ovelia is getting fucked over because her position in the royal line of succession makes her a threat - but faith? We still know so little about the Church of Glabados, and Delita is specifically a Holy Knight, and we know the church hailed him as a hero and a saint for centuries after these events while concealing Ramza's contribution to history; there's something sinister there.
But for now, we can't afford to pause and think about it.
Funny enough, while not getting into spoilers? At this point you've unlocked a good chunk of the jobs available, including almost every single mage-line class. Future unlocks might be slightly more complicated, so up to you if you want it to come naturally, or want someone to give some hints/straight up spoil "you unlock the Time-o-Mancer by getting Geomancer, Time Mage, and Chemist all to Level 5".No new job unlocks (we still have Orator that I haven't touched), but Osric currently has a hefty 437 JP to spend and (after having modified his equipment for bonus MP and saved the game so it wouldn't screw me over when I restart) I'm wondering which Summon I should buy him next. Acquiring Ifrit or Shiva, summons of similar power to Ramuh, seem redundant given how limited JP is and how Ramuh already does the damage AoE job well enough; there are other support summons like Sylph and Faerie, or I could save up JP… We'll see.
Just Monster Things ™️Oh, and Boco just produced a kid by spontaneous generation.
We'll find out more about this when it hatches, I'm sure.
Chocobo egg.
That's a huge escalation in the corruption and threat of the Church - although not a particularly surprising one in a JRPG.
...Given that they fall under 1), do Pokemon Centers in Pokemon count as a type of church, and Nurse Joys count as a type of priestess?There's two basic types of churches in JRPGS:
1) Universal Healthcare Center
And
2) Evil conspiracy.
Anything else is niche.
You say that like the two types are exclusive.There's two basic types of churches in JRPGS:
1) Universal Healthcare Center
And
2) Evil conspiracy.
Anything else is niche.
[>] ChronicleOkay so apparently there is a whole class centered around 'talk good,' and it can do stuff like convert enemies into allies? It can also modify values like Faith and Bravery, convince opponents to stop, convince opponents to give you money…
Chant damages yourself to heal an ally for twice that amount. You're thinking of Tailwind - called Yell in the original PSX release - which increases speed by +1 and, more importantly, stacks infinitely. Ramza's Squire has also gained a new ability now that you're in Chapter 2 in the form of Steel, which permanently increases a target's Brave byOkay Omi but to be fair Ramza's unique version of the Squire is actually pretty cracked? Starting in Chapter 2 he has way more equipment selections, he has better stat growths than the default Squire, and his unique skills added in like Tailwind and Chant give him some added versitility (Chant, in particular, is the kind of ability you give him the entire Mettle skillset at all times for just because it means all of Ramza's off turns can be spent buffing someone's speed stat).
It's a good starter.an obvious application is that Monk Ramza could learn the Knight's Equip Heavy Armor ability and then go around with the best of both worlds, Monk raw stats and the massive HP bonus from Knight armor. That seems strong!
I got murked by Gaffgarion at Zierchele multiple times (he also killed Ovelia very quickly). So in pettiness and ease of gameplay, I stole his items. His items are also pretty up there in strength during this part of the plot, so more for me.Well, there is one use for this.
When Gaffgarion turns against you, he keeps the exact same gear and class you left him with - So you can completely cripple him by leaving him gearless and with an skillless class.
An extremely lame move if you ask me, but possible nonetheless.
Oh, I'm sorry, forgive me, I misspoke, Ramza does have his own unique job, he has a slightly modified Squire job.
These are incremental ranks of the Dragoon's Jump Abilities. Unlike most others, it doesn't seem like they're mechanically treated as separate abilities to pick from in a menu; rather, each rank increases the Dragoon's jumping range to their value, if I understand correctly. This would suggest that if you plan on getting Horizontal Jump 8, then spending JP on Horizontal Jump 2, 3, 4 and 5 on the way is just needlessly delaying your access to the real prize by several hundred JP instead of going straight for it, but the cost of going 'straight for it' is spending several battles as a Dragoon who can't jump, which is… weird? Maybe I misunderstand.
Hadrian, my shiny new Dragoon…
Doesn't have a weapon.
When you swap to a new class, the character's equipment is automatically 'optimized' according to their new job. As a result, I've never really bothered checking post-job swap equipment until the next town.
So I didn't notice that Dragoons can only equip polearm, which have not been available for purchase up to this point in the game, and so he's just.
Unarmed.
Dealing incredibly weak damage.
If you're wondering right now 'wait, doesn't locking item availability behind story development mean that some jobs can't be used early on even if you unlock them?'
The problem is that Jump has a delay. Same as in any other game. But it is not keyed to the enemy unit it targets. If you enter the Jump Command, you must aim at a tile, and then if your enemy moves, then the Jump whiffs. As it has every time I tried to use Jump, because Jump's delay is ungodly. Oh, and unlike spellcasting, I can't seem to access the timing menu while selecting a Jump, so I have no idea if Jump will fire before the enemy acts.
So that sucks. But hey! Spears!
…upon checking out its status windows, it turns out is not just any birdy, but Boco.
Boco was present at the Windflat Mill battle with Wiegraf. This is Wiegraf's own Chocobo, having survived our battle and been stranded alone ever since. Not that Ramza is able to recognize or name him. Wild.
Fuck it, I am looking up how to unlock the exclusive new job added by War of the Lions that people have mentioned earlier tonight.
I am incandescent with envy. No wonder this fucking guy went down into history as a hero, motherfucking Holy Knight, here I am standing around thinking 'maybe I should look up how to make Ramza a Ninja like I did Marche in FFTA,' fuck me.
We have another saving grace, which is that Ovelia is mechanically a White Mage, and she will be using these abilities to protect and heal herself.
Or try to, anyway.
Ovelia prepares Protect and goes into her casting stance. Then the rudest Knight in the world immediately moves in and uses Rend MP on her.
As weird as the model's compositions get, I love the composition of this scene - Delita standing alone on one side, the waterfall dwarfing everyone, Ramza standing, unsure, Agrias holding the princess protectively. We could maybe have found a setup that doesn't look so much like 'both women cower behind Ramza's back' but at least it's not really what's happening - this is Agrias in her role as the Princess's defender and Ramza as a figure stranded between the two, unsure where he stands.
Additionally, Princess Ovelia has now joined our party roster as our second guest unit, replacing Gaffgarion. Her job is Princess, and mechanically she appears to be basically a White Mage.
Look, nicking the gear of temporary party members is a time-honoured CRPG tradition!
This is the true events so I'm assuming the faked ones were something like this.This is a retelling of the story of Delita the Hero, so Arazlam probably embellished the part that Delita is now a Holy Knight on par with the likes of Wiegraf and Agrias in a year.
And it looks like Gillian has unlocked a new job.
What the fuck is an Orator.
Okay so apparently there is a whole class centered around 'talk good,' and it can do stuff like convert enemies into allies? It can also modify values like Faith and Bravery, convince opponents to stop, convince opponents to give you money…
…
I'm not going to even touch Orator for the time being, but I just want to highlight something.
I've talked before about how tedious the Tutorials are, and how they're framed as in-character lessons by this one old guy (not Arazlam the narrator, another one) called Master Darlavon. Despite not yet appearing in the story, Master Darlavon actually has an entry in the Dramatis Personae; Darlavon teaches at the Akademy, so he likely taught Ramza, and he is well-liked by students but considered long-winded, and as his entry reveals, served only one tour of duty in the Fifty Years War, giving him very little experience.
The Orator has an ability called "Mimic Darlavon."
It inflicts the Sleep status.
Hilarious.
Bruh you'll be fine. Good class/skill combos can hold their own just fine, you're just in the process of learning what's good and don't know what abilities to shoot for immediately.Fuck it, I am looking up how to unlock the exclusive new job added by War of the Lions that people have mentioned earlier tonight.
I am incandescent with envy. No wonder this fucking guy went down into history as a hero, motherfucking Holy Knight, here I am standing around thinking 'maybe I should look up how to make Ramza a Ninja like I did Marche in FFTA,' fuck me.
Think about what kind of lofty Knight titles Zalbaag and Dycedarg have, then consider what you know about their personal character.I guess he's the good guy then! 'Holy Knight!' I was wrong about him this entire time!
Goddammit Fluffles, I was counting on Omi doing a couple Errands, check his party/get into a battle, and realize he had a Tribble problem.Really, one of the biggest downsides of having a monster in your party, especially in the PSX version where you only have 16 character slots: Monsters will just asexually reproduce at random, dumping eggs and eventually more monsters in your party that you have to eventually get rid of somehow if you intend to recruit more characters/unique monster species (considering there's waaaaay more monsters than I remember). It's like Dwarf Fortress Cats all over again.
Not even the Delita/Ramza backstory? I figured that kind of stuff was fair game after the missable ''you're next'' line from Delita.Ah yes, classic JRPG syndrome. Nobody tell Omi about the time-gated events in the game and how it causes a story split.
In all fairness it's more like you betrayed Gaffgarion, here.WHO COULD HAVE SEEN THIS COMING WHY WOULD THE SEASONED MILITARY VETERAN WITH A HISTORY OF WAR CRIMES BETRAY YOU FOR MONEY?