it's just... so much less intense... there's so much less impact... where is the sauce...
Gah, thank you. This function has been incredibly useful but I wasn't looking forward to going through the video tutorials again until they told me what I was supposed to do to access it.
HEY. THIS TIME DYCEDARG
TOLD US TO GO. WE CAN'T BE BLAMED. SHOULD HAVE REASSIGNED MORE GUARDS FROM THE FRONT. NOT MY FAULT.
This is kind of a complicated question because FF7 and FF8 battles are way shorter and way much less intense as a rule. When you run into the average random encounter you just breeze through with attacks and if someone is KO it never matters unless you run into the rare and unexpected party wipe; they're games of
attrition where the main threat is to your resources encounter-to-encounter (and that's been steadily diminishing over time with the introduction of mid-dungeon save points), you don't sit down to micromanage your blorbos for the next ten to twenty minutes.
Looking a little ahead at the gameplay I've been going through since, it looks like we're entering a phase where Ramza gets a lot more emotional in the EN script than he was previously - so I think this might be a case of his facade 'cracking,' as it were. Tough to tell without seeing the full scope of the story.
Zalbaag is a pure and righteous knight who has never done anything wrong, and I can't believe this thread keeps trying to slander him like this. Shameful.
vividly picturing the bioware version of final fantasy tactics where it has a 'noble' gauge and a 'rebel' gauge that fill up over time and at the end you get one of three endings, 'ramza crushes the rebels without so much as a troubled conscience and everyone lives happily ever as the peasantry starves,' 'ramza joins the rebellion and exterminates all nobles in a blood bath plunging the entire country into chaos and further famine,' and the secret 'balanced' third option where ramza looks wistfully in the distance and says "things... are complicated..." before riding off into the sunset as a lone wandering hero never to be seen again, leaving the plot completely unresolved
I mean I'm not surprised, I am genuinely kind of curious what kind of player could possibly look at the game so far and go 'yeah I'm with Argath, the nobles simply are a higher class of human being and those peasants deserve what's coming to them.' They probably wouldn't be a very pleasant person!
Realistically if someone in my friend group said "Blame yourself or God" to someone else in a very dramatic moment we would absolutely never let it go. We would be saying "Blame yourself or God" as an in-joke for the next several years. We would respond to a guy walking in and saying 'you guys ate all the pizza already!?' with 'You should have been here sooner, blame yourself or God.' So in my mind this is entirely realistic.
That's really interesting! I will fully confess to having picked the "I am whelmed" joke from
Young Justice and never actually looked into the deeper lsemantics of it, shamefully given the brand I've established in these first few updates. Thanks for informing me!
Sure thing; as of last update we've fought a total of
7 random encounters.
Speaking of which I've just run into Wiegraf in much the same war a car might run into a brick wall, and I'm currently wondering whether I'm just approaching things the wrong way and just need a change in tactics or whether going back to grind a bit may turn out to be necessary.