Squall: Kills the money guy, but still gets his paycheck right on time. NORG set up the system well.
The salary system really invites a lot of baffling questions about how it actually works. Especially because one of the defining features of this setting is
lack of long-range communications. How many random townsfolks are secretly SeeDs in disguise monitoring Squall to make sure he keeps up the SeeD code???
One thing that surprised me is how
frequent that salary is. I keep getting the payout popup during other scenes. I probably made 30k gil just in this Balamb Garden sequence despite only getting in one fight, which I did partly to keep my rank from dropping.
Not that it matters. As I've noted before, even at a fairly low rank, you just accumulate far, far more money than you have stuff to spend it on.
It's another of those things where FF8 tries to do multiple bold new things at once and they intersect in weird ways. In a vacuum, the salary system is a really novel and cool experiment, but it's
also set in the game where the introduce crafting your weapons instead of upgrades at shops that scale in cost and where the Item command is one you can ditch for more power, so there's virtually nothing to spend money
on. I basically just buy stocks of potions to heal between fights and that's all; for status effects I have Treatment.
Okay but seriously, who gave the orders??? Whether it was NORG or Cid, this part doesn't make sense! It's not that Squall was fooled, it was that Edea wasn't fooled.
The whole business of the orders is completely incoherent, the same person gives three different versions of events without anyone acknowledging the inconsistency.
My understanding is that NORG ordered Martine to assassinate Edea using his own mercenaries so as to provide cover for Balamb Garden and NORG, Martine agreed that Edea needed taking out but wanted to deflect blame, and lied to Squall and the others that they had been the ones ordered to perform the assassination so that blame (and missiles) would fall on Balamb instead.
The line "That idiot Cid dispatched SeeDs to kill the Sorceress" complicates this by not making any sense in context, but I think that one is genuinely just a translation mistake. I checked the FR version quickly, and in that translation, that line is instead "SeeDs are answering to Kramer, that traitor!" ie he's complaining that SeeDs are showing loyalty to Cid rather than him.
If you kill that line, then suddenly he's just saying this in a somewhat unclear way, rather than outright contradicting himself.
Also random fun fact I found out looking for this: In French, Edea is not referred to as a "sorceress," but, of all things, as a
priestess. Which is weird considering she has yet to show any kind of religious inclination!
Look, I totally get the appreciation for the lo-fi aesthetic, but there have been kind of a lot of these "I can't tell what the character models are meant to be doing" moments. I'm just saying, maybe there was a reason the Steam version used character models that weren't aliased to hell to fit 320x240p and meant to be displayed on a CRT monitor.
The crunchy PSX models have their own issue, but a lot of the time when looking at Remastered footage it's like, the action is much clearer but it comes at the cost of the characters visibly existing on a separate layer from the world they're inhabiting, which is more of a long-term damage to my immersion in the game.
Gotta love how NORG just drops the reveal that Edea was married to the school principal, then just refuses to explain and jumps into a boss fight against you instead. And you can't get answers afterwards as you probably killed them.
I will make a confession: I presented it that way to engineer a cutaway gag. In truth, there are a few lines between that reveal and the fight, though they're not all that important. They go:
NORG: "IS-IT-CID-AND-EDEA'S? THAT-PATHETIC-MARRIED-COUPLE?"
Squall: "What...?"
Squall, mentally: "(The Headmaster and Edea are married!?)"
Squall, mentally: "(...I don't get it.)"
NORG: "Bushurururu... NOW-I-UNDERSTAND. CID-AND-EDEA-ARE-TRYING-TO-TAKE-GARDEN-AWAY-FROM-ME. YOU'RE-ONE-OF-CID'S-FOLLOWERS-AREN'T-YOU!? PREPARE-TO-DIE!"
Rinoa: "Squall!"
[Combat begins.]
My God, NORG is basically Mammon from K6BD. An exile from weird-looking but kind monster society based on his all-consuming greed. He then proceeded to make himself a king of the world through his accumulated wealth only to be attacked by a powerful witch because he happened to be hosting her enemies at the time.
He offloaded senility onto Cid, though.
...that is not a comparison I would have thought of, and I am scared by how much sense it makes.
As time marches forward, as Squall is adapted into Kingdom Hearts and Dissidia and other Square-Enix properties, the writers depict Squall as a stone-cold, snarky, cocksure badass, completely forgetting that he's actually a psychological basketcase full of unresolved childhood trauma.
That's really fascinating. Like, I was already aware of Cloud's deal to an extent because he's the protagonist of one of the most popular games of all time, and I saw him in Advent Children years before I played FF7, but I have absolutely zero awareness of Squall's character in outside appearances beyond what's been said in the thread. I'll have to look up his Dissidia appearances once I'm done with the game.
That's his Gooncave and he's very upset that you interrupted him. Why do you think the two gems turn blue when you prevent him from blasting your party with forceful pulses of magic?
when will the government stop your sinful hand
Omi chasing Cid down desperately asking him with tears in his eyes whether or not they swing.
I just think Edea is probably lonely after their divorce and I am, out of nothing but a sense of duty and human kindness, volunteering to be her rebound.
By the way, considering what we've been told, about how the original goal of SeeD was to fight the sorceress, and how Norg (and thus, probably Cid as well, especially if he was keeping tabs on what his wife was doing) knew that Edea had joined forces with Galbadia for some time (likely before the SeeD exam), do you think that might shed some light on the reason Squall's team was assigned the Timber mission, in direct opposition to Galbadia, for so little payment? I know it's the sort of thing that one tends to forget this far into the game, but I think you have more material to speculate a reason for that now.
You're right, I had completely forgotten about that early plot beat. It definitely suggests that Cid wanted to place SeeDs on the ground where they could make contact with Galbadia and see the influence of the sorceress for themselves.
He might have been better off
telling them that, but it's clear that Cid operates on a philosophy of 'SeeDs have to experience the world and awaken to their true purpose over time rather than being told what to do' so it makes sense he wanted Squall and the others to encounter Edea and get an impression of her on their own.
Which, considering that it cost the Garden Seifer, one of their best fighters, was probably a bad call... But then again Seifer's dream was to be the Sorceress's Knight so he was most likely going to defect anyway at some point.
...I was joking about Exalted before, but SeeD is basically the Wyld Hunt, isn't it? I knew the game took inspiration from FF7, but now I'm wondering how much if any it took from FF8 as well, or the general zeitgeist. The timelines aren't impossible. It would have been fresh and new and have come out just two years before the first edition released.
Exalted
does have a bunch of magical schools that are known to produce superpowered warriors with elemental-based powers...
No gunblades, though.
But yeah. "SeeDs as a Wyld Hunt with Sorceresses as Solar Exalts" makes a disturbing amount of sense.
It wasn't a red herring; the Moospiracy, Cid's Secret Goals; the twist was more that there were Two Guys who each represented the two different kinds of evil here: Norg, driven by Greed, and Cid, driven by Pride, so to speak.
What happened is that the guy who wanted to brainwash children into being super-soldiers to help his wife become the Sorceress Supreme or whatever, that guy defeated the guy who wanted to brainwash children into being super-soldiers to just do warmongering for profit. It wasn't a red herring that one was a cover for the other, it was that there was tension between a faction that was mostly interested in maintaining the status quo, and one who wants to, like, burn down the world or something.
If anything I'd say that the story is more that the capitalists who just go along with it to make a buck (Norg) end up getting rolled and dragged deeper by the scarier guys who will do atrocities out a convinction they're Morally Correct (Cid).
Eeeh, I don't really think so. The game doesn't really seem to think of Cid as
not a heroic figure, just as someone who was naive and let himself be tricked and his work subverted.
Like, right now, we have no evidence that Cid himself is particularly interested in "brainwashing children," he seems to
just want to be raising elite super soldiers with a fundamentally positive motivation, he actually values their personal growth, and he set them up to fight the sorceress seemingly mostly because the sorceress is the world's Big Bad.
Like we may
learn further details about Cid that make him a sinister figure again in the future, especially surrounding his decision to make use of the memory-altering GFs as a power source, but right now no, he is unambiguously an idealistic good guy figure.
While we're on the subject of Squall's magically-induced early onset Alzheimers...
...Squall should have known this guy's name. He went to school with this guy for what must have been years, how could he not have known his name? Or at the very least recognize him? It's not just childhood memories about family members he may or may not have seen in years that are being eaten, it's recent stuff like people he's going to school with!
This is horrifying!
No, that one I think is entirely down to Squall just not bothering to register people's existence unless he has to for his job. He's just extremely bad at that kind of routine socializing.
Perhaps he's just remarkably faceblind? I can sympathize with that.
As someone who was highly confused by a plot point in
Dune: Part Two because I literally couldn't tell two blond actresses apart and thought they were the same character, I can absolutely relate.
On this note, I think I've come to really strongly dislike Final Fantasy's tendancy towards exactly this kind of thing - setting up a flawed and deeply interesting world rife with conflict, only to throw most of it out of the way between one and two thirds of the way into the game only to pivot to defeating the Great Evil of the month. It starts to feel like they don't know how to resolve the plots they set up, or just aren't interested in seeing them through. And it's deeply frustrating! It makes it harder to really get invested in the troubles of the world if we're going to wind up mostly ignoring them to kill some pseudo-god down the line.
I really think I would love these games a lot more of they were able to get your cosmic stakes alongside the more grounded troubles, and have working towards overcoming them being inherently and thematically helpful towards overcoming the greater threat.
It's getting to be a bit of a trend, isn't it?
It's interesting because it's very clearly correlated to the writers improving in skill and creativity and
wanting to tell more complex, layered stories about flawed worlds, and then doing that thing around midway through. It started with IV, where the set-up of Cecil's loyalty to King Baron and the king's turn to wickedness is eventually made a lot less interesting when it turns out the king was replaced by a fake and the main villain was mind control, then V dodges that problem by having its environmental metaphor smoothly transition from the crystal amplifier machines to the living manifestation of letting toxic waste pile up for decades and pretending it's not a problem but not having any of the complex and layered politics. Then VI has this extremely brutal genre shift at the midway mark where the fascist magitek empire gets blown up completely off-screen and the Emperor is replaced by an evil clown god, and VII, well, we've talked extensively about the shift represented by the Shinra/Sephiroth transition.
At this point it's pretty thoroughly settled as a thing this series
keeps doing. And, hm.
I think in an odd way this connects back to the 'Small World' question?
The setting of FFVIII has so far obscured the scale of its world by pretty sharply constraining our movements, but the more some names recur, the more it's increasingly looking like this whole geopolitics of mercenary warfare angle, this conflict between Balamb Garden's greed and Galbadia's ambition, these battles for the conquest of nations, are all happening to, like... A half-dozen countries total? Galbadia, Balamb, Trabia, Timber, Dollet, Winhill, Esthar.
This feels like the game that
least wants this overworld map of huge stretches of monster-populated desert out of all the games we've seen so far, because of how it restricts its possibility space by creative explicit vacuum instead of leaving implicit space to fill.
The 'flawed world in the grip of conflict based on interesting and believable geopolitics and competing interest' is struggling against the constraints of Final Fantasy's genre convention and gameplay design.
Makes me wonder if that's why the next game in the series has a much more fantastical world design, to move away from the problems introduced by the emphasis on a modern, 'real'-looking setting.
It would be fascinating to have a Final Fantasy game, or JRPG really, swap out the order of things. A Hero's Journey to defeat The Demon King being completed by Disc 2... now deal with the multiple kings and churches and Hidden Elf Villages you found getting into politics.
I see that in the time it took me to get to this post all the FFXIV players came out of the woodwork so I wouldn't have to.
It's interesting and complicated, though. FFXIV's storytelling structure is hugely determined by its nature as an MMO; a lot of stuff mentioned about 'now that the cosmic threat is dealt with, let us resolve the aftermath' is, like, left to optional sidequests that you might never play at all, because FFXIV is a game that is simply too large to be a completionist about for all but a select few.
That is literally Heavensward. You go from the big climactic fight with the big bads of the expansion atop the floating continent to spending a full IRL year's worth of content trying to rebuild Ishgard, reform a corrupt church, and broker a peace between former enemies to end a full-blown race war once and for all.
And this part of the story is widely regarded as far and away the best part of it.
And the same thing happens with Stormblood!
Unfortunately, the latter has the crippling demerit of being set in Stormblood.