Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

In my experience, your 'favourite Final Fantasy' tends to be the first one you played as a kid, when you were too young to critically analyse it or pick out all the problems and were just amazed at this strange new genre you'd just discovered and the fact games had, like, a cool story and characters and holy shit did you see the size of that guy's sword?

(FF7 was mine, in case you can't tell.)
My first and favorite is FF9. The colorful and bouncy characters, the whimsy of it and how colorful and fun the world is, it really just spoke to me and swept me up into the game.

i mean i was 26 at the time, but still
 
As an angsty teen taciturn and brooding Squall was well calibrated to appeal to me.
Teenage Me somehow managed to completely miss the POINT of Squall.

That guy is a cool badass fighter who is also an awkward dork and these two states manage to uneasily coexist in one neurotic teenger with all the grace and subtlety of someone grabbing a Bomb monster and shaking it like a martini. Dude had no idea how to react to Rinoa. Magical mercenary school did not prepare him.

But then on replay, the 'annoying' parts of the game (like Rinoa) just engendered so much fond amusement in me. At Squall's expense, yes, but it made me like him more, not less.
 
In my experience, your 'favourite Final Fantasy' tends to be the first one you played as a kid, when you were too young to critically analyse it or pick out all the problems and were just amazed at this strange new genre you'd just discovered and the fact games had, like, a cool story and characters and holy shit did you see the size of that guy's sword?

(FF7 was mine, in case you can't tell.)
But mine is FFT and I played VI/III US first :V

I do have a soft spot for X-2 because I played it as a kid, though.

E:
[...]"I heard that the Orphan of Ur has an 8-pack. I heard that he is shredded."
The Orphan of Ur is a Boss Baby :V

But seriously, they're post-Goku Shonen protagonists; adult body, childlike spirit. We're deep in DB(Z) being a part of the Japanese kid's media zeitgeist by now.
 
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My first FF games were... 12, then 13. I don't have particularly fond memories of either of them. Then next was 15. Otherwise before I started on the Pixel Remasters the only other FF game I'd played was LOTR: The Third Age which I'm told just outright stole FF10's battle system, so I've wanted to play FF10 and see if I actually like it ever since.
 
My first FF games were... 12, then 13. I don't have particularly fond memories of either of them. Then next was 15. Otherwise before I started on the Pixel Remasters the only other FF game I'd played was LOTR: The Third Age which I'm told just outright stole FF10's battle system, so I've wanted to play FF10 and see if I actually like it ever since.
oh so you decided to play Being An FF Fan on Hardcore Mode
 
12 wasn't actually bad - the story and worldbuilding in particular are standouts, and while the mechanics suffer from being when Squenix's post-merger "always reinvent the wheel, never build on or refine what works" philosophy of Final Fantasy was really getting underway, they're not bad, just different. There's a reason XIV draws pretty heavily from it and not just for the cameo raid series.

13 is a different story (Ive heard better things about the sequels to it, but after trying 13 and the first half of 13-2 I couldnt bring myself to care), and 15 is about half a good game and half an okay game awkwardly mashed together due to its troubled development.
 
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My first Final Fantasy was VI, and I'm pretty sure I can trace my weaknesses for ensemble casts and soundtracks straight back to it. :V

Though speaking of 3D remakes of classic Final Fantasy Games, Square where the hell are my FF5 and FF6 3D Remakes

FF5 and FF6 are intimidating as all hell for 3D Remakes for surprisingly similar reasons. Namely character sprites. FF5 as ALOT of sprites for so few characters, and because of the expanded job system every job has to have animations for every jobs abilities. FF6 on the other hand just plain has a lot of characters and some even have multiple sprites.

So the options are to spend a long time doing sprite work or to cut down on the number of character models. And nothing would piss off the fanbase more than cutting content.

I'm not entirely sure I want a 3-D remake of VI? I was a definite no on it for a long time because I sort of assumed any project like that would be a lazy port, but I'm more open to the idea now seeing what the VII remake was. Something like that I'd be down for. It's tricky though, because so much of the characterization for the SNES final fantasies are pieced together with each player's own headcanons that it'd be hard to really capture that for modern audiences. You'd have to have the sort of mad obsession with dialogue and fleshing out characters that the Trails series has.

"So you're telling me this brooding loner with a badass scar and a sweet coat has a sword that is also a gun and he can steal fire magic from his enemy's soul and them bind that fire magic to his fists so he has fire fists and all of that is taking place at a school that teaches you how to be an awesome wizard-soldier?!?"

I have told people forever that Final Fantasy VIII has some of the absolute best ideas in the whole series, shackled in places with the worst execution.
 
That seems to have been a problem for Square around that time - Xenogears in '98, Chrono Cross and FF8 in '99. All had really great ideas, all failed hard in the execution, although for different reasons
 
Teenage Me somehow managed to completely miss the POINT of Squall.

That guy is a cool badass fighter who is also an awkward dork and these two states manage to uneasily coexist in one neurotic teenger with all the grace and subtlety of someone grabbing a Bomb monster and shaking it like a martini. Dude had no idea how to react to Rinoa. Magical mercenary school did not prepare him.

But then on replay, the 'annoying' parts of the game (like Rinoa) just engendered so much fond amusement in me. At Squall's expense, yes, but it made me like him more, not less.

FFVIII was my first, but the one I really had this reaction for was X. First time through I hated Tidus being a winy ass.

Second time through I played after my parents divorce and really realizing what a scumbag he was and... well it spoke to me a lot more.
 
12 wasn't actually bad - the story and worldbuilding in particular are standouts, and while the mechanics suffer from being when Squenix's post-merger "always reinvent the wheel, never build on or refine what works" philosophy of Final Fantasy was really getting underway, they're not bad, just different. There's a reason XIV draws pretty heavily from it and not just for the cameo raid series.
12 was great in terms of story and worldbuilding. Shakespearean Magical Renaissance Star Wars is a great setting. It just fumbles in its main character is the second least interesing member of the group and it's combat system is in an awkward spot (I actually didn't find it too bad, but I acknowledge the issues people have (apart from Omega Mk XII, Hell Wyrm, and Yiazmat, god damn those bosses are awful)).
 
12 was great in terms of story and worldbuilding. Shakespearean Magical Renaissance Star Wars is a great setting. It just fumbles in its main character is the second least interesing member of the group and it's combat system is in an awkward spot (I actually didn't find it too bad, but I acknowledge the issues people have (apart from Omega Mk XII, Hell Wyrm, and Yiazmat, god damn those bosses are awful)).
Honestly I have no problem with him after 13 showed what happens when you DON'T have an Ishmael/Watson there to get basic setting and plot details all the plot characters already know explained to. The in game encyclopedia is there to enhance the experience, not to be half the actual plot in and of itself.

Yiazmat, on the other hand, is just there for masochists, plain and simple.
 
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Second time through I played after my parents divorce and really realizing what a scumbag he was and... well it spoke to me a lot more.
Yeah, even the worst of the Final Fantasy are still good, usually in several respects. They're just flawed, but there's still something good to find, if one cares to look, in most of them. Also, as I said in the past, I really like a game who tries and fails, over one that just goes through the motions and tries to ape something else instead of actually having some true ambition behind it.

Also sign me up as a person who would be extremely skeptical about the prospect of transitioning FFVI to 3d. That game is so fundamentally a 2d experience, I would consider it a part of its structure and an inherent element of what makes it so good, something where replacing it wouldn't just require impossible amounts of work, but actively require actively re-visualizing entire stretches of the game to find a way to make them work at all, let alone to the level of quality FFVI has. I'd cite examples, but this conversation has had spoilers enough already and I'd rather not spoil FFVI of all things. Still, I'm sure anybody who played that game can (in their head, to themselves) point to at least two or three of their top five sequences in the game that would just not work in 3d. Adding to that that I consider the FFVII remake merely "fine", like it's not bad or disappointing but it just gets a very mild reaction from me overall, and my confidence that the current Square Enix could properly transition FFVI to 3d in a satisfying manner is pretty much nonexistent.
 
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Honestly I have no problem with him after 13 showed what happens when you DON'T have an Ishmael/Watson there to get basic setting and plot details all the plot characters already know explained to. The in game encyclopedia is there to enhance the experience, not to be half the actual plot in and of itself.
Indeed. I loved all the lore bits you could unlock by grinding the bestiary. It was great for expanding the world.

XIII on the other hand drowned you under required reading because it explained nothing.
 
Is it weird to have a soft spot for 13, as a game with a deep combat system that's exceptionally hard to break over one's knees like basically every other game in the series?

Hell, it gave Debuffs a huge use again, both because encounters were actually threatening, because they work on bosses, and because you can easily get multiple off during the turn.

The story on the other hand...while there are some moments that I think work even in the mess that is the story of FFXIII, the rest of it feels like Xande, with the caveat that the game DOES explain everything...in the 100+ page document that is the in game bestiary+terminology+story guide.

That being said, I'm very different from the falling in love with the first game stereotype as I started with 10, next played 13, then went back to play 7, then fell in love with 6.
 
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My first FF game was Final Fantasy VII, which I found enjoyable if very confusing.

My second was FFVIII, which I enjoyed more than a lot of people did, apparently.

FF IX was...OK for me. I didn't like the art style as much, the pervasive card minigame was much less fun than Triple Triad to me, and cities getting constantly blown up behind me blindsided me.

I liked FF X a lot, outside of Tidus who was just aggravating.
 
oh so you decided to play Being An FF Fan on Hardcore Mode
look. listen. only got a ps2 in like 2007. ff12 was what was on the shelf at eb games. and then when i made the worst mistake of my life and got a ps3, ff13 was what was on the shelf at eb games. it's not my fault i was exposed to The Horrors.

EDIT: And then I got into Kingdom Hearts, which as we all know is nothing like Final Fantasy and is full of Nomura Bullshit that he forced into Final Fantasy where it didn't belong-
 
And then I got into Kingdom Hearts, which as we all know is nothing like Final Fantasy and is full of Nomura Bullshit that he forced into Final Fantasy where it didn't belong-
That's an interesting view of it, in that it isn't wrong, at all really - only that in Kingdom Hearts, all of that stuff actually works. Why would anybody think that same approach would work with Final Fantasy is what leaves me puzzled - especially since, you know, the already have Kingdom Hearts. You'd expect a company which has several flagship series to want to diversify to cater to different tastes, rather than homogenizing, wouldn't you? Or is that just me?
 
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My first was Tactics Advance and boy I learned that everyone hates the main character.
Still the setting made me fall in love with the series or at least made me interested enough in the series to try out Dawn of Souls (didn't finish it) and kinda finally a gateway for me to accept XIV.
 
My first FF games were... 12, then 13. I don't have particularly fond memories of either of them. Then next was 15. Otherwise before I started on the Pixel Remasters the only other FF game I'd played was LOTR: The Third Age which I'm told just outright stole FF10's battle system, so I've wanted to play FF10 and see if I actually like it ever since.
My first FF game was X, which I only played at a friend's house in Chicago on summers and so have inordinately fond memories of.

I was very confused when I learned how much people hated the main character.
 
In my experience, your 'favourite Final Fantasy' tends to be the first one you played as a kid, when you were too young to critically analyse it or pick out all the problems and were just amazed at this strange new genre you'd just discovered and the fact games had, like, a cool story and characters and holy shit did you see the size of that guy's sword?

(FF7 was mine, in case you can't tell.)
Funny enough, while FF8, FF7, and FFT were my first games, the one that forever hooked me as "best most favoritest" was FF5. Just something charming about the cast of characters plus the sheer fun of the expanded job system speaks to me.

Marche knows what he did. The most profoundly unlikable MC I can remember outside of like, Lightning, and it wasn't even on purpose.

"All I ever desired was a world populated by only one race.

And for someone to break my brother's legs, him being able to walk is a sin."

-Marche, age 12, probably
 
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Is it weird to have a soft spot for 13, as a game with a deep combat system that's exceptionally hard to break over one's knees like basically every other game in the series?

Hell, it gave Debuffs a huge use again, both because encounters were actually threatening, because they work on bosses, and because you can easily get multiple off during the turn.

The story on the other hand...while there are some moments that I think work even in the mess that is the story of FFXIII, the rest of it feels like Xande, with the caveat that the game DOES explain everything...in the 100+ page document that is the in game bestiary+terminology+story guide.
I'm going to double up on the unpopular opinion expressed here, and say I liked FF13's combat and story.

Is it a good story? I dunno, man. But there's just something about a group of deeply flawed individuals getting tossed together by chance and hounded by the authorities, every gun and blade and god turned against them. You don't learn shit in FF13 because the plot is so far over the protagonists' heads it might literally be in orbit.
 
FF8 was my first, then 7 & 9 pretty much concurrently, then 6 on a SNES emulator, Woosleyisms and all. And while I have soft spots for each of the previous three in my personal order of running into them and do genuinely like large portions of all of them, 6 is my baby. Then 4 & 5, then 10, missed out on 10-2 entirely cos I never finished 10, just as I have never finished any final fantasy, then about two hours of 12 and then a looooong break. Missed out on 13 and 15 entirely. Now I'm going back and playing them all, including 12, 13, & 15, but in a very haphazard, adhd-af manner.
 
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