Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

The timing of this entire sequence means that the whole time that Cloud was struggling against Sephiroth, Sephiroth was watching. He could've done the deed himself any time. Given how he preceded Avalanche, any time in at least the past few days. The only reason to have Cloud kill Aerith... was to psychologically break him.
I've been thinking some more about Sephiroth's legendary hater energy and

when the party saves the world by uncorking Sephiroth from the lifestream

that's only possible because Aerith lived long enough to cast Holy. Because Sephiroth dithered around trying to mentally break Cloud instead of efficiently killing the actual main threat.

The world might be savable simply because of Sephiroth's unbelievable pettiness.
 
Could be worse. You could be contracted to write the novelization for a game, not being given any kind of workable information because the game is *still* in development, send a shitty clueless first draft anyway for evaluation, and find out they published it straight out without even consulting you or compare it to the final game plot. And now your name is spoken by the fandom in the same breath as Hitler, Pol-Pot, and Attila the Hun.

1) This is not a problem III, IV or VI had; this is entirely new and original to VII and was not an issue in previous games in the series.
And considering their resources back then (and that they were among the pioneers in this particular kind of narrative), they also probably couldn't afford to beat around the bush, at least not too much.
 
Take it to the spoiler thread, please.
It's Omicron's assumption for how the plot will go, not a spoiler:
Sephiroth is somehow blocking Holy from wherever he went after the Northern Crater collapse.

Which nicely ties things up so that there is an actual explanation for why "killing Sephiroth" will resolve "Meteor is coming" - kill Sephiroth, release Holy, which destroys Meteor.
 
More specifically, ambiguous storytelling that they can't go less ambiguous about without game rating problems.

The sequels and spinoffs, as obsessed with reducing ambiguity as they were, were easily able to reduce the romantic ambiguity (him living with Tifa in Advent Children), but they couldn't exactly work in an answer to "did Cloud and Tifa have sex at that particular moment"
 
I believe that it's part of japanese culture to talk around issues rather than confront them directly? Which is part of the reason why shonen protagonists are always so straightforwards, becuase there that's bucking the norms and thus "cool" in teenagers' eyes? Or is that a misunderstanding of cultural norms from second-hand information?
I mean being able to talk straightforwardly does make characters stand out as different due to Japanese linguistic style but the also think idiot humor is hilarious so it might just be a cultural thing.
living with Tifa in Advent Children), but they couldn't exactly work in an answer to "did Cloud and Tifa have sex at that particular moment"
I don't know they had a ship full of their friend's watching that night seems like a pretty easy way to come to a consensus.
 
Is the new part of the Remake going to include Vincent? I'm looking forward to them creating a character for him.
He is in FFVIIR2, but he's like Red XIII from the Remake in that he's basically going to be a guest party member; this time because the way his mechanics work requires the devs to functionally double the amount of playable characters to make him fully playable.
 
As a note, I like FFX-2 despite my sarcasm. Or rather, I like parts of it, where it actually remembered to continue Yuna's story.
 
If Omicron chooses to not do FFX-2 (which is totally fair), I will still encourage him to watch the intro cinematic to let him have a feeling about the game.

But we are not here yet.
 
Alright, I've reached the Point of No Return inside the Northern Cave, then walked back out to see how the levels and items gained therein would fare me against the superbosses.

My initial plan was to do in VII as I did in V - take a small break on my way to the final fight of the game to challenge the superbosses, beat them, give it its own update like I did for Omega and Shinryu, and move on quickly. It's becoming increasingly clear that this won't work. Whether it's grinding the required stats/materia, or refining a tactic with the tools I currently do have and then grinding an hour long battle with it, all the paths forward will take several hours of play, and I have a bunch of things going on in December that limit the amount of time I can put into this (and into writing about it).

So idk. Abandoning the superbosses because I don't have time to deal with them feels lame, but on the other hand waiting to actually finish the game until, like, January while I'm standing on the door of the final boss would be ridiculous.
 
Maybe you could use returning to FF7 superbosses as an interlude in the future? Would be especially fitting if a future game's mechanics piss you off enough that you need a break.
 
Maybe you could use returning to FF7 superbosses as an interlude in the future? Would be especially fitting if a future game's mechanics piss you off enough that you need a break.
This was my first thought - if you can't clear them now and it's partially because you don't have the time to focus on breaking down a superboss strategy, could instead just work on finishing the game and come back for a side update or something later.

Or of course, not fight them at all, it's not like they're mandatory considering it's secret side bosses, and some of the secret bosses only get stupider from here as the series goes on anyways...
 
At a certain point, the superbosses seem to have switched to something that needed a lot more dedicated grinding to do, and if you don't enjoy that part of the game then they're just not really for you. No shame in that, or deciding that you want to move on.
 
Alright, I've reached the Point of No Return inside the Northern Cave, then walked back out to see how the levels and items gained therein would fare me against the superbosses.

My initial plan was to do in VII as I did in V - take a small break on my way to the final fight of the game to challenge the superbosses, beat them, give it its own update like I did for Omega and Shinryu, and move on quickly. It's becoming increasingly clear that this won't work. Whether it's grinding the required stats/materia, or refining a tactic with the tools I currently do have and then grinding an hour long battle with it, all the paths forward will take several hours of play, and I have a bunch of things going on in December that limit the amount of time I can put into this (and into writing about it).

So idk. Abandoning the superbosses because I don't have time to deal with them feels lame, but on the other hand waiting to actually finish the game until, like, January while I'm standing on the door of the final boss would be ridiculous.

The non-glitch way to beat Emerald that requires the least grinding I can think of should be achievable with maybe an hour's worth of grinding for materia AP. Figuring 80 AP per enemy and 4 enemies per encounter, with a triple AP weapon, you'd pull down 960 AP per slot per encounter, and you'd need 100k AP on a couple of materia, which means just over 100 fights. Which is doable in under an hour.

Ruby is defeatable right now because it is possible to obtain essentially perfect defense against it -- most of Ruby's attacks are fractional damage and can therefore be ignored if you can work out how to tank the few that aren't. The fight can still last a very long time, though.



Or, as other people have mentioned, just not do them! They didn't even exist in the first version of the game!
 
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At a certain point, the superbosses seem to have switched to something that needed a lot more dedicated grinding to do, and if you don't enjoy that part of the game then they're just not really for you. No shame in that, or deciding that you want to move on.
A few of them in later games are de facto puzzle bosses, but yeah, after a certain point they become a lot more grindy and impossible to beat with endgame level parties (and often requiring non-puzzly cheesing stratgies even with the grinding, such that you need to know exactly the right things to spend hours on end grinding, with "just increase your level and get better weapons and higher tier spells" not being enough anymore). And often require insane time investment even with the necessary grinding (if you've played the one I'm thinking of, you know what I'm talking about and I eagerly await Omi's reaction to what the game is asking of him when he gets there).

Although they do eventually compensate by introducing optional more-difficult-than-usual bosses that can be beaten without insane grinding or cheese or investing insane time into a fight as a tier between story bosses and bragging-rights superbosses, although in interest of spoiler avoidance I won't specify when they start doing that.
 
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There is a way to beat each of the optional bosses with more time put into the battles than actual preparation. It's just that the way is incredibly cheesy, applies to all encounters from this point forward, and involves an Easter Egg mechanic you may not know about. And I'm not speaking Slots.
 
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