Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Man, these should have a Remake in addition to the Remaster. It feels like we're getting blurry glimpses of these stories, obscured by the hardware limitations of the time.
 
Funniest part about the dividing monsters is that you could've simply had Mimi spam Jump, because that can do enough damage to oneshot the dividing monsters relatively easily at this stage of the game. I also did that before I realised that magic also doesn't provoke Divide. Unfortunately Multiply still exists and a single Dragoon jumping isn't fast enough to thin the herd in the next dungeon.

Anyway, the Shinobi is a powerful opponent capable of inflicting status effects such as Blind and Poison, but even his large HP count eventually crumbles under the combined assaults of Dragoon Mimi and Dark Knight Quaver.

God, the first time I stumbled through the waterfall and talked to the mysterious old man he rearranged my bones into alphabetical order, how did you take him down so dang easy.
 
Possibly interesting factoid: The Peryton of both legend and of D&D is a part stag, part bird monster. Why they used the name for what looks like a red wyvern, I don't know (the Wiki page doesn't say).
Because this is a video game. They only have so many enemy sprites/models, and fill out the rest with recolors/skins, applying names to the closest thing they got in the enemy sprite/model catalogue. It's not the first time we see a monster that's clearly a recolor of a different monster with a name that should look much different, and it won't be the last.
 
I thought I read somewhere that the JP name was somewhere among the lines of 'Magic Knight', but I can't find any source that confirms it (and the one place that used the term 'Makenshi' translated it as 'Demon Knight'), even though it would make sense (emphasis on the *magic* part of magic blade would mean splitters can't split, after all). Also being a magic blade would make them... an eastern-flavoured Knight, something that would probably explain why there's a Ninja nearby.
 
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Yeah. Prior to the cave-in, the Ancient Ruins weren't just being explored by Scholars - they were being monetized. In what must be some kind of presage of the modern-day fantasy anime trope of 'dungeons' being effectively endless mines of dangerous but valuable resources such as, like… Dungeon Meshi? Something called Danmachi or whatever? Idk I don't read anime, anyway, the Ancient Ruins are being tapped by resourceful merchants as a source of valuable artifacts to be sold. And I assume some purchasable items in other town shops were extracted from the Ruins by merchants who are happy to be out of them, but also some guys set up shops inside the Ancient Ruins, where the only plausible clients they might have would be adventurers aiming to head deeper into the dungeon, which implies a whole economy of dungeoneering I find fascinating to speculate on.

 
I thought I read somewhere that the JP name was somewhere among the lines of 'Magic Knight', but I can't find any source that confirms it (and the one place that used the term 'Makenshi' translated it as 'Demon Knight'), even though it would make sense (emphasis on the *magic* part of magic blade would mean splitters can't split, after all). Also being a magic blade would make them... an eastern-flavoured Knight, something that would probably explain why there's a Ninja nearby.
The wiki page for translations of three compared to their translation pages for otger games agrees. It was Makensi, Magic Swordsman, in 3, then changed to Ankoku Kishi, Dark Knight, for 4 and onward (including XIV). Looks like they localized the name to match the later versions for 3's belated translations.
 
I thought I read somewhere that the JP name was somewhere among the lines of 'Magic Knight', but I can't find any source that confirms it (and the one place that used the term 'Makenshi' translated it as 'Demon Knight'), even though it would make sense (emphasis on the *magic* part of magic blade would mean splitters can't split, after all). Also being a magic blade would make them... an eastern-flavoured Knight, something that would probably explain why there's a Ninja nearby.

Looking it up, the 'makenshi' in question is 魔剣士. 魔 can apparently mean both 'demon' and 'magic', so it's probably a pun of some sort on the variable meaning of the 'ma' part. (This is incredibly common in Japanese. They love their puns on homophones.) For context, that's the same character - and the same 'ma' - used in 第六天魔王, dairokutenmaou, Demon King of the Sixth Heaven, a title commonly attributed to Oda Nobunaga.

A better translation than Dark Knight would probably be Hexblade, in this context. Apparently the same phrase is translated as 'Warmage' in later games.

So basically Dark Knights in FFIII are not the Dark Knights of other FF games, which is why they have White Mage spells.
 
The dark night in this game has a pretty bizarre dead/k.o. sprite, which I guess somewhat serves to explain why they need special armor?

But, yeah, the ancient ruins are incredibly annoying. Even with a strong magic setup it just drains resources.
 
The character who puts herself to sleep in order to use magic on things dream versions would have been a really cool job concept. You get powerful abilities at the cost of the character falling asleep for a few rounds, etc.
 
God, the first time I stumbled through the waterfall and talked to the mysterious old man he rearranged my bones into alphabetical order, how did you take him down so dang easy.
I just played it again a couple times and what consistently happens is that on the first turn I have Mimi do a basic attack (~1k damage), Rushanaq summon Titan (700 to 1,000 damage, roughly), have Tsugumi cast Haste on Mimi, have Quaver attack for about 1k damage, during which the Shinobi hits for about 80% of one of my characters' health; then on the second turn I have Mimi either attack or use Jump (1,5k damage or nothing, depending), another Titan summon, Tsugumi casting Curaga on whoever got hurt, and Quaver attacking again for another thousand damage, while the Shinobi attacks again, either killing whoever they attacked last if Tsugumi hadn't cast her heal yet or taking another character down to low HP. The Shinobi either dies to Quaver's attack (he's the slowest character in the party right now), or to Mimi's Hasted Jump at the start of the third round. I end the combat with either two characters at low health or one dead PC, usually either Tsugumi or Rushanaq.

So basically just DPS racing him to death with my high Dragoon level.

I did play Recetear actually, never finished it but I remember having a fun time.

Looking it up, the 'makenshi' in question is 魔剣士. 魔 can apparently mean both 'demon' and 'magic', so it's probably a pun of some sort on the variable meaning of the 'ma' part. (This is incredibly common in Japanese. They love their puns on homophones.) For context, that's the same character - and the same 'ma' - used in 第六天魔王, dairokutenmaou, Demon King of the Sixth Heaven, a title commonly attributed to Oda Nobunaga.

A better translation than Dark Knight would probably be Hexblade, in this context. Apparently the same phrase is translated as 'Warmage' in later games.

So basically Dark Knights in FFIII are not the Dark Knights of other FF games, which is why they have White Mage spells.
Interesting!

The dark night in this game has a pretty bizarre dead/k.o. sprite, which I guess somewhat serves to explain why they need special armor?

But, yeah, the ancient ruins are incredibly annoying. Even with a strong magic setup it just drains resources.
You're quite correct. In the Pixel Remaster, the Dark Knight's KO sprite is simply them lying on the ground unconscious like most jobs, but in the NES original, their KO sprite instead has their armor lying scatted and empty.



This is a pretty weird fact, but a friend had this quote by FF3 sprite artist Koichi Ishii:

Article:
"There's others, for example in FFIII I believe there's the dark knight job, and when they're KO'd in battle only their armor is left, as if the body inside has disappeared. The reason for that, in my imagining, is that they have a dark pact where their body is engraved with dark magic runes, and when they're KO'd the dark magic runes take their soul and body so only the empty armor remains. I had that kind of unique image for each job as I was creating it."


So the Dark Knight/Magic Knight/Demon Knight/Warmage was always intended to be using some kind of dark power - in this case, a pact with a dread power that will claim their soul should they die. Which is why they can only use special swords and wear special armor - although that lore exists only in the original designer's mind rather than in the game, where the Dark Knight is only presented as great masters of the blade who have conquered their own fear. From this, we can surmise that, for instance, that dark power might absorb the life force or essence of the things they kill, which in the case of dividing monsters might keep that life force from splitting into another, different monsters, hence their effectiveness at dealing with them?

Oh, so this would have been from when you watched the manga, then?
Yes but also no. Teenage me wouldn't be caught dead listening to Naruto, that mainstream trash for jocks and popular kids. Everyone was reading Naruto and everyone knew it was trash. As a refined connaisseur of manga, I read One Piece, the superior Big Three shounen, alongside with more refined vintages such as Yu-Gi-Oh, Rurouni Kenshin, Shaman King, alongside more obscure delicacies such as Black Cat and Pokémon Special. And also DBZ, because, like, c'mon. You do have to give it up for the king.
 
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I don't think I'm the only one struggling with the Dark Knight's identity, though: I think the game itself also is. Looking it up, this job has had a weird development history. The NES Dark Knight was mechanically similar to the FF1 Knight, being an armored, sword-wielding fighter capable of casting some low-level White Magic as well - which is a little baffling; if anything I'd expect them to wield destructive Black Magic. The DS Dark Knight instead has the 'Souleater' ability, which sacrifices 20% of its own HP to attack all enemies - a warrior empowered by burning away their own life force to inflict devastating damage, sure, that tracks, and it seems to have been a recurring element of 'dark knights' in other Final Fantasy games. In the Pixel Remaster, the Dark Knight instead has the 'Bladeblitz' ability, which is like a melee Archer, attacking all enemies for reduced damage at no cost, which I guess represents them just… Being good at swords?

And thus you have reached my head canon for the 5.x series XIV DRK having the best AoE in the game, always just been a job that's very good at dealing with large groups of enemies.
 
Yes but also no. Teenage me wouldn't be caught dead listening to Naruto, that mainstream trash for jocks and popular kids. Everyone was reading Naruto and everyone knew it was trash. As a refined connaisseur of manga, I read One Piece, the superior Big Three shounen, alongside with more refined vintages such as Yu-Gi-Oh, Rurouni Kenshin, Shaman King, alongside more obscure delicacies such as Black Cat and Pokémon Special. And also DBZ, because, like, c'mon. You do have to give it up for the king.
Funny that you'd leave Bleach out of that list! If you haven't had a taste of it, the ghost story plotline is one you could really sink your teeth into.

While the animes that try to have what Bleach had are without number, none feel like you could use them to scratch the same itch.
 
I'm not sure what about the concept of a 'dark knight' wielding 'dark blades' (which from name and appearance appear to be katanas) and conquering their own fear translates to 'particularly good at killing dividing monsters.'

As masters of the art of Cutting, dark knights require only one strike to sever their enemies from their lives, no matter what abilities and tricks they may posses.

Dungeon Meshi? Something called Danmachi or whatever? Idk I don't read anime, anyway

Philistine! Barbarian! Dungeon Meshi is life!


No, but seriously, it's a pretty funny weird off-beat manga that gets really poignant on occasion. Everyone should try it.
 
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I admit I'm still a little confused about the timeline in FFIII.

As in, I've forgotten whether the whole "Xande I give you the gift of WELCOME TO DIE" thing happened "a long time ago" on the scale of centuries, or "a while ago" on the scale of years (or decades at most).
 
Funny that you'd leave Bleach out of that list! If you haven't had a taste of it, the ghost story plotline is one you could really sink your teeth into.

While the animes that try to have what Bleach had are without number, none feel like you could use them to scratch the same itch.
Now you betray yourself. Imagine watching Bleach. Life is too short for watching weekly shounen anime adaptations produced on zero budget and death march production speeds that must have one episode every week from now until the angels sound the trumpets of the final judgement or else it instantly dies. Anime is for high-production prestige projects by Ufotable and Trigger; for everything else, there's paper and ink.

As masters of the art of Cutting, dark knights require only one strike to sever their enemies from their lives, no matter what abilities and tricks they may posses.
Are you saying that the Dark Knights should be more accurately called Dark Kings? 🤔

Philistine! Barbarian! Dungeon Meshi is life!


No, but seriously, it's a pretty funny weird off-beat manga that gets really poignant on occasion. Everyone should try it.
Right, yes, I remember that one, it's the one with the girl with the funny faces who went to Crimes Against Humanity College and also has never done anything wrong, ever, in her entire life.

Actually you mostly wouldn't know this from my presence on this forum as opposed to Discord, but one of my major hobbies is home cooking, and as such I have a complicated relationship to this manga which presents me with so much delicious food that I could theoretically make if not for the slight problem that none of it actually exists in the real world.

I mean I could substitute so-called """real ingredients""" but it's just not the same without actual dragon meat, you know?

I admit I'm still a little confused about the timeline in FFIII.

As in, I've forgotten whether the whole "Xande I give you the gift of WELCOME TO DIE" thing happened "a long time ago" on the scale of centuries, or "a while ago" on the scale of years (or decades at most).
This is the appropriate reaction.

The game's heavy use of "once" and "long ago" makes it very ambiguous how long ago various events took place, and when they happened in relation to each other, because it appears allergic to naming specific number of years.

According to suplemental material dug up by @Tempera, Noah, Doga, Unei and Xande were active as a mentor-disciple unit doing their great deeds like sealing Bahamut a thousand years ago, which means they're 'ancient' in the sense of it being ancient history, but not Ancients in that their actions post-date the Wrath of Light, the creation of the Floating Continent, and the retreat of the last Ancient survivors to their small village by thousands of years. What Xande was doing during all that time remains ambiguous. As to their actual nature, it remains ambiguous.
 
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What Xande was doing during all that time remains ambiguous.
Probably wasn't born yet; I'd be surprised if Noah was, either. That is, assuming the lot of them were born at all; that's another thing the game is ambiguous about.

By the way, since I'm posting anyway, I wanted to mention that, now that you have the Blood Lance and put a few extra levels into Mimi, it might be worth it to try for Odin again. Dragoon + Blood Lance is far more overpowered than it would first appear, or at least, it was in the original NES version.
 
Probably wasn't born yet; I'd be surprised if Noah was, either. That is, assuming the lot of them were born at all; that's another thing the game is ambiguous about.

By the way, since I'm posting anyway, I wanted to mention that, now that you have the Blood Lance and put a few extra levels into Mimi, it might be worth it to try for Odin again. Dragoon + Blood Lance is far more overpowered than it would first appear, or at least, it was in the original NES version.
I'm going to take another crack at Odin after I post my next update in a little while, enough stuff went on in my last play session that I expect it to be something of a cakewalk.
 
Although you can tell that their facial features are a little sharper, a little more human-like. The lalafell have some cultural connection with magic (the Thaumaturges' Guild is run by and composed mostly of lalafells), but for the most part the feature that's emphasized the most in the story is that they are by and large ruthless capitalists. And, likely as a direct callback, the most prominent lalafell characters in the game is named Tataru.

Lalafell strike me as a bit less child-looking on average than Tarutaru, though I'm not sure I can point to exactly why. (Though I feel like graphical limitations might have hit them harder than the other player races in FFXI.) Sounds like the personality was changed quite a bit though, that kind of attitude showed up in FFXI but I don't think I remember it being a racial trend.

From this, we can surmise that, for instance, that dark power might absorb the life force or essence of the things they kill, which in the case of dividing monsters might keep that life force from splitting into another, different monsters, hence their effectiveness at dealing with them?

There's also the pretty common idea of cursed wounds resisting healing, although I'm not sure if I've seen that one in the FF series specifically. It seems like it might fit here, since here they don't seem to have picked up the drain-type abilities that the class later got.

Anime is for high-production prestige projects by Ufotable and Trigger; for everything else, there's paper and ink.

I believe I'm now required to challenge you to a duel on behalf of Kyoto Animation.

-Morgan.
(And Radix Ace Entertainment.)
 
One impression I remember getting from a lot of old FF games was that 'Sage' and 'Ancient' were more like different species than they were jobs. Similar to how when Tolkien says that Gandolf 'is a wizard', it's not, like, he is a human person who went to wizard college.
 
So, I must thank you for getting me to replay these games. Just finished FF2 about an hour ago and will start up FF3 in a bit, with the twist that because phoenix downs are obviously a gameplay concession I won't be using them.
 
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