Possibly interesting factoid: The Peryton of both legend and of D&D is a part stag, part bird monster. Why they used the name for what looks like a red wyvern, I don't know (the Wiki page doesn't say).
Mainly in the form of two powerful dragon and two encounters with dividing monsters, which are a pain to actually fight.
Anyway, the Shinobi is a powerful opponent capable of inflicting status effects such as Blind and Poison, but even his large HP count eventually crumbles under the combined assaults of Dragoon Mimi and Dark Knight Quaver.
Because this is a video game. They only have so many enemy sprites/models, and fill out the rest with recolors/skins, applying names to the closest thing they got in the enemy sprite/model catalogue. It's not the first time we see a monster that's clearly a recolor of a different monster with a name that should look much different, and it won't be the last.
The DRK Identity Crisis: One of this series' most bizarre traditions.I don't think I'm the only one struggling with the Dark Knight's identity, though: I think the game itself also is. Looking it up, this job has had a weird development history.
Yeah. Prior to the cave-in, the Ancient Ruins weren't just being explored by Scholars - they were being monetized. In what must be some kind of presage of the modern-day fantasy anime trope of 'dungeons' being effectively endless mines of dangerous but valuable resources such as, like… Dungeon Meshi? Something called Danmachi or whatever? Idk I don't read anime, anyway, the Ancient Ruins are being tapped by resourceful merchants as a source of valuable artifacts to be sold. And I assume some purchasable items in other town shops were extracted from the Ruins by merchants who are happy to be out of them, but also some guys set up shops inside the Ancient Ruins, where the only plausible clients they might have would be adventurers aiming to head deeper into the dungeon, which implies a whole economy of dungeoneering I find fascinating to speculate on.
FFIII continues to show off. The game's palpable enthusiasm at being the biggest and best Final Fantasy to date is just so endearing.
The wiki page for translations of three compared to their translation pages for otger games agrees. It was Makensi, Magic Swordsman, in 3, then changed to Ankoku Kishi, Dark Knight, for 4 and onward (including XIV). Looks like they localized the name to match the later versions for 3's belated translations.I thought I read somewhere that the JP name was somewhere among the lines of 'Magic Knight', but I can't find any source that confirms it (and the one place that used the term 'Makenshi' translated it as 'Demon Knight'), even though it would make sense (emphasis on the *magic* part of magic blade would mean splitters can't split, after all). Also being a magic blade would make them... an eastern-flavoured Knight, something that would probably explain why there's a Ninja nearby.
I thought I read somewhere that the JP name was somewhere among the lines of 'Magic Knight', but I can't find any source that confirms it (and the one place that used the term 'Makenshi' translated it as 'Demon Knight'), even though it would make sense (emphasis on the *magic* part of magic blade would mean splitters can't split, after all). Also being a magic blade would make them... an eastern-flavoured Knight, something that would probably explain why there's a Ninja nearby.
So, something a little like Naruto's Hidden Villages, I suppose, where most everyone is part of a singular martial order but also of a social unit with lines of descent and influential families?
I just played it again a couple times and what consistently happens is that on the first turn I have Mimi do a basic attack (~1k damage), Rushanaq summon Titan (700 to 1,000 damage, roughly), have Tsugumi cast Haste on Mimi, have Quaver attack for about 1k damage, during which the Shinobi hits for about 80% of one of my characters' health; then on the second turn I have Mimi either attack or use Jump (1,5k damage or nothing, depending), another Titan summon, Tsugumi casting Curaga on whoever got hurt, and Quaver attacking again for another thousand damage, while the Shinobi attacks again, either killing whoever they attacked last if Tsugumi hadn't cast her heal yet or taking another character down to low HP. The Shinobi either dies to Quaver's attack (he's the slowest character in the party right now), or to Mimi's Hasted Jump at the start of the third round. I end the combat with either two characters at low health or one dead PC, usually either Tsugumi or Rushanaq.God, the first time I stumbled through the waterfall and talked to the mysterious old man he rearranged my bones into alphabetical order, how did you take him down so dang easy.
I did play Recetear actually, never finished it but I remember having a fun time.
Interesting!Looking it up, the 'makenshi' in question is 魔剣士. 魔 can apparently mean both 'demon' and 'magic', so it's probably a pun of some sort on the variable meaning of the 'ma' part. (This is incredibly common in Japanese. They love their puns on homophones.) For context, that's the same character - and the same 'ma' - used in 第六天魔王, dairokutenmaou, Demon King of the Sixth Heaven, a title commonly attributed to Oda Nobunaga.
A better translation than Dark Knight would probably be Hexblade, in this context. Apparently the same phrase is translated as 'Warmage' in later games.
So basically Dark Knights in FFIII are not the Dark Knights of other FF games, which is why they have White Mage spells.
You're quite correct. In the Pixel Remaster, the Dark Knight's KO sprite is simply them lying on the ground unconscious like most jobs, but in the NES original, their KO sprite instead has their armor lying scatted and empty.The dark night in this game has a pretty bizarre dead/k.o. sprite, which I guess somewhat serves to explain why they need special armor?
But, yeah, the ancient ruins are incredibly annoying. Even with a strong magic setup it just drains resources.
Article: "There's others, for example in FFIII I believe there's the dark knight job, and when they're KO'd in battle only their armor is left, as if the body inside has disappeared. The reason for that, in my imagining, is that they have a dark pact where their body is engraved with dark magic runes, and when they're KO'd the dark magic runes take their soul and body so only the empty armor remains. I had that kind of unique image for each job as I was creating it."
Yes but also no. Teenage me wouldn't be caught dead listening to Naruto, that mainstream trash for jocks and popular kids. Everyone was reading Naruto and everyone knew it was trash. As a refined connaisseur of manga, I read One Piece, the superior Big Three shounen, alongside with more refined vintages such as Yu-Gi-Oh, Rurouni Kenshin, Shaman King, alongside more obscure delicacies such as Black Cat and Pokémon Special. And also DBZ, because, like, c'mon. You do have to give it up for the king.Oh, so this would have been from when you watched the manga, then?
I don't think I'm the only one struggling with the Dark Knight's identity, though: I think the game itself also is. Looking it up, this job has had a weird development history. The NES Dark Knight was mechanically similar to the FF1 Knight, being an armored, sword-wielding fighter capable of casting some low-level White Magic as well - which is a little baffling; if anything I'd expect them to wield destructive Black Magic. The DS Dark Knight instead has the 'Souleater' ability, which sacrifices 20% of its own HP to attack all enemies - a warrior empowered by burning away their own life force to inflict devastating damage, sure, that tracks, and it seems to have been a recurring element of 'dark knights' in other Final Fantasy games. In the Pixel Remaster, the Dark Knight instead has the 'Bladeblitz' ability, which is like a melee Archer, attacking all enemies for reduced damage at no cost, which I guess represents them just… Being good at swords?
Funny that you'd leave Bleach out of that list! If you haven't had a taste of it, the ghost story plotline is one you could really sink your teeth into.Yes but also no. Teenage me wouldn't be caught dead listening to Naruto, that mainstream trash for jocks and popular kids. Everyone was reading Naruto and everyone knew it was trash. As a refined connaisseur of manga, I read One Piece, the superior Big Three shounen, alongside with more refined vintages such as Yu-Gi-Oh, Rurouni Kenshin, Shaman King, alongside more obscure delicacies such as Black Cat and Pokémon Special. And also DBZ, because, like, c'mon. You do have to give it up for the king.
I'm not sure what about the concept of a 'dark knight' wielding 'dark blades' (which from name and appearance appear to be katanas) and conquering their own fear translates to 'particularly good at killing dividing monsters.'
Dungeon Meshi? Something called Danmachi or whatever? Idk I don't read anime, anyway
Now you betray yourself. Imagine watching Bleach. Life is too short for watching weekly shounen anime adaptations produced on zero budget and death march production speeds that must have one episode every week from now until the angels sound the trumpets of the final judgement or else it instantly dies. Anime is for high-production prestige projects by Ufotable and Trigger; for everything else, there's paper and ink.Funny that you'd leave Bleach out of that list! If you haven't had a taste of it, the ghost story plotline is one you could really sink your teeth into.
While the animes that try to have what Bleach had are without number, none feel like you could use them to scratch the same itch.
Are you saying that the Dark Knights should be more accurately called Dark Kings? 🤔As masters of the art of Cutting, dark knights require only one strike to sever their enemies from their lives, no matter what abilities and tricks they may posses.
Right, yes, I remember that one, it's the one with the girl with the funny faces who went to Crimes Against Humanity College and also has never done anything wrong, ever, in her entire life.Philistine! Barbarian! Dungeon Meshi is life!
No, but seriously, it's a pretty funny weird off-beat manga that gets really poignant on occasion. Everyone should try it.
This is the appropriate reaction.I admit I'm still a little confused about the timeline in FFIII.
As in, I've forgotten whether the whole "Xande I give you the gift of WELCOME TO DIE" thing happened "a long time ago" on the scale of centuries, or "a while ago" on the scale of years (or decades at most).
Probably wasn't born yet; I'd be surprised if Noah was, either. That is, assuming the lot of them were born at all; that's another thing the game is ambiguous about.
I'm going to take another crack at Odin after I post my next update in a little while, enough stuff went on in my last play session that I expect it to be something of a cakewalk.Probably wasn't born yet; I'd be surprised if Noah was, either. That is, assuming the lot of them were born at all; that's another thing the game is ambiguous about.
By the way, since I'm posting anyway, I wanted to mention that, now that you have the Blood Lance and put a few extra levels into Mimi, it might be worth it to try for Odin again. Dragoon + Blood Lance is far more overpowered than it would first appear, or at least, it was in the original NES version.
Although you can tell that their facial features are a little sharper, a little more human-like. The lalafell have some cultural connection with magic (the Thaumaturges' Guild is run by and composed mostly of lalafells), but for the most part the feature that's emphasized the most in the story is that they are by and large ruthless capitalists. And, likely as a direct callback, the most prominent lalafell characters in the game is named Tataru.
From this, we can surmise that, for instance, that dark power might absorb the life force or essence of the things they kill, which in the case of dividing monsters might keep that life force from splitting into another, different monsters, hence their effectiveness at dealing with them?
Anime is for high-production prestige projects by Ufotable and Trigger; for everything else, there's paper and ink.