Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Maybe the game is doing this on purpose, though! Perhaps building up to 'Shinra realize how ineffectual they've become and enter an uneasy alliance with the protagonists'? A man can dream.
Why? Why have them ally with our heroes is better than being stomped by the consequences of their own actions?
In practice, only two characters will actually accept the Black Materia
Behold, the lazy dev!
I mean - if you let only one character take the materia, you run into a problem - the player can't bring his favorite. Two allows the player to do it - but three means writing more dialogue than the minimum two, and that sounds like work.
Why would Clone!Cloud, born entirely out of Jenova, Mako and Tifa's memories, remember visiting his mother?
Maybe the memory was made from whole cloth? Not like there's anyone to claim otherwise.
 
Honestly Shinra feel kind of outdated as antagonists at this point. Heidegger was never threatening, Rufus hasn't achieved anything in the time he's been here, we beat the Turks easily both times we encountered them, Palmer isekai'd, we're a dozen hours past the last giant robot they sent at us… Their last Hurrah was Cait Sith betraying us and that relied on everyone being stupid, and it ended with Tseng in a coma and their plans in ashes again. It's hard to take them seriously as a threat, rather than 'Team Rocket is showing up to the site of their next predictable dunking on while acting like they're hot shit."
I think it fits their characterization; they're petty, narrow-minded, self important and self absorbed. They aren't as all-important as they think they are, they've never really understood or accepted the stakes involved in what they are doing, and they are disconnected from reality in a fundamental way.

As far as Hojo goes, something else I'll add. Omicron pointed out earlier that he's a parasite, building his reputation on work he stole from Professor Gast. I'll also point out that his other successes (loosely speaking) have been with Jenova and Mako energy, which not coincidentally also do most of the work themselves. It doesn't require actual scientific skill, you can just throw them at creatures and they'll transform and or empower the subjects on their own, so his "throw stuff at the wall and hope something sticks" behavior actually accomplishes things. Not what he's actually intending, but something. Cloud kind of inadvertently rubs that in his face telling him that a "failure" was his only actual success.

It's all part of his pattern of being a self-deluding fraud, stealing the work of others and pretending that it makes him a genius.

In regards to the debate over Sephiroth and Jenova, my interpretation was that Jenova is broken. This isn't the original, fully-functional threat from space that ruined the Ancients, it's a damaged remnant dug up by Shinra; note how it took the external interference by them and Sephiroth for it to actually do much of anything. It wasn't dead, but it appeared to lack much if anything in the way of volition, consciousness or planning; far from the master of manipulation described in the legends. And so when it latched onto Sephiroth rather than him being simply turned into a puppet or consumed he gave it shape; it retained its base nature and drives, but all filtered through a Sephiroth-shaped lens and guided by what was left of his mind. While at the same time infecting and twisting Sephiroth towards its own instinctive goals since that's what it does, but not with the kind of completeness its original form would have.

A badly damaged alien monster and badly damaged human mind Frankensteining themselves together into a semi-functioning whole that isn't really serving the original goals of either.
 
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We can sort of draw a trajectory in Sephiroth's present-day, on-screen appearances that starts at 'Sephiroth is confused, slurring his words, and doesn't recognize Cloud' in the Cargo Ship, to 'Sephiroth has a better sense of himself and is making cryptic, but coherent pronouncements' at the Shinra Mansion, to 'Sephiroth is delivering expository speeches about his plans and gloating about his control over Cloud' at the Temple and City of the Ancients, all the way to here, where Sephiroth is just…

Well, he's Satan. He is fully in control of himself and all the knowledge that he possesses, he knows Cloud better than Cloud knows himself, and he is taking him through a tour of his memories to point out the inconsistencies one by one and force him to confront how little he knows of himself, before hitting him with that most terrible of blows, the truth(?), breaking him in the process, and he's having fun doing it, reveling in the theatrics and laughing the entire time.
I just wanted to point out that this is specifically true; it took time and character development, of a sort, for Sephiroth to get here. Yet this is the version of Sephiroth that shows up in all other entries of the compilation and, importantly, in the Remake - so you can see why I held that the Remake is actually a sequel, because Sephiroth's characterization strongly suggests he went back in time somehow. That's just my opinion, of course, but I'd like to hear what you think about it.

Also! This latest update saw the return of a character that hasn't been in the game, in person at least, for thirteen whole updates - Hojo. The questions "why don't we just kill him?" is less pressing this time, in that there's clearly psychological issues going on that prevent it, but still, another missed chance to remove him from existence. That said, I wanted to bring attention to your last interaction with him:

Cloud: "Is that Hojo?"
Girl #1: "(What's his problem?) Yes, that's right. It's the Professor! Professor… Someone's here to see you, sir."
Hojo: "I'm busy right now. …But, too bad. Heh heh heh… All right. You sure are loud. Long time no see, Cloud."
Cloud: "Hojo…"
Hojo: "Sometimes you just gotta do something like this.
Cloud: "What are you doing?
Hojo: "It should be obvious. I'm getting a tan."
Cloud: "Answer me!"
Hojo: "Hmm! I believe we're both after the same goal."
Cloud: "You mean Sephiroth?"
Hojo: "Did you see him? I see… Ha ha!"
Cloud: "What is it?"
Hojo: "Nothing. I just remembered a certain hypothesis… Haven't you ever had the feeling something is calling you? Or that you had to visit some place?"
Cloud: "I'll go anywhere Sephiroth is at! To beat him and put an end to all this!"
Hojo: "I see… This could be interesting. Were you in SOLDIER? Heh heh heh! Would you like to be my guinea pig?"
[Cloud flinches back and takes a fighting stance.]
Hojo: "Oh, now what? Are you going to draw your sword?"
Tifa: "Stop, Cloud! I know how you feel, but you mustn't!"
Hojo: "Ha! Ha! Ha!..." [Turning to Aerith] "Say, aren't you the 'Ancient'?"
Aerith: "I'm Aerith. The least you could do is remember my name."
Aerith: "I want you to tell me something. Professor Hojo… I know I'm an Ancient. My mother told me."
Hojo: "Your mother? Oh, you mean Ifalna. How is she?"
Aerith: "You didn't know!? She died."
Hojo: "...I see."
Aerith: "Professor Hojo? Is Jenova an Ancient? Is Sephiroth an Ancient? Do we all have the same blood?"
[Hojo turns around.]
Hojo: "...mumble… mumble… head west…"
Aerith: "He's mumbling slowly… That must mean he's hiding something!"
Girl on the beach: "I'll interpret Professor Hojo's whispers. Head west, past Mt Corel and keep going…"

So, in this instance, when Hojo was, according to rumors which now we know were false (and likely spread by him on purpose as a way for him to encounter the group without being murdered by them on sight), no longer working for Shinra, he took care to inform Cloud that he had to head west, past mount Corel - meaning, to Nibelheim. And, of course, his dialogue here also contains a lot of other comments that can now be seen in a very different light. So... what do you think of this all? I feel like this is something worth commenting on, after the information we got in the latest update.
 
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So, playing through for myself, I just got to Junon (and, because I've been dreading the damn send off minigames, I've sunk, uh, non-trivial amounts of time into grinding LBs so's I walked in with 100k gil, L30+ party members, and fully unlocked LBs for everybody, and then oneshot Bottomswell with Meteorain). And so I got to this scene and I figured I would point something out:

[snip Ft. Condor and the Junon parade]


Rufus: "How's the job? What happened to the airship?"
Heidegger: "The long range airship is still being prepared. It should be ready in about three more days. Gya haa haa!"
Rufus: "And the Air Force's Gelnika?"
Heidegger: "Gya haa haa!"
[Rufus steps in closer.]
Rufus: "Stop that stupid horse laugh. Things are different from when Father was in charge."
[Heidegger's laughter slowly slows down and stops. He looks deflated."
Heidegger: "Gya…"
Rufus: "Is the ship ready?"
Heidegger: "Yes Sir, we'll get it ready quickly."
[Rufus climbs into the cabin on the left of the screen, and is gone. Heidegger angrily starts punching against a soldier's chest to vent his frustration, then follows after Julius.]

It isn't some random soldier Heidegger starts slugging. It is, specifically, Cloud, who, once Heidegger is done, basically just does his CloudShrug(TM) like 'oh well, that happened'.
 
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@Omicron, now knowing these details, do you have any new thoughts regarding various bits in this trailer, and Sephiroth's comments about Tifa?
EDIT: Dammit, not this trailer. Where's the one where Sephiroth calls Cloud a puppy and makes comments about Tifa?!
EDIT 2: Well, I can't find what I was looking for, so I'll just have to amend the question to if you have any new thoughts on the Rebirth stuff we've seen, and how it applies to what's been revealed just now.
As funny as the edit sequence is, I know which trailer you mean; the one that ends on a voice-over of Sephiroth saying "You know that I killed her. So who is she?" in a way that clearly refers to Tifa rather than Aerith.

And I gotta say it activated my neurons! Don't know what to make of it yet because I don't know if this stuff it's planning to pick up from the original or if this is going to be part of the Remake rewriting the original plot.

Way back in the Nibelheim Flashback, I mentioned that it was strange how Tifa had survived direct blow from Sephiroth with no one nearby to give her any immediate medical assistance, and did not bear any scar from it. I did, at the time, briefly entertain the idea that the Tifa we know of today might be, I don't know, a clone or something, but I dismissed it both because Cloud's own messed-up backstory was much more prominent and because there didn't seem to be any further hints of it along the way. So now I'm wondering if I shouldn't have kept an eye on that!

Weren't there two giant test tubes under the Shinra Mansion? With messages scratched into them?
Well, I didn't think they were giant.

But looking back at those screens, yes, you're right; the thing is the interaction location isn't on the larger test tube, it's next to it, and I also only found a single message, so rather than "two creatures trapped each in a giant test tube" I parsed that scene as "a single tiny monster in a small container is planning its escape."

Parsing the scene a second time and looking up the message that I missed, it seems very likely that we just found the place where Cloud and SOLDIER Boy were kept and experimented on, but I just completely missed the information the first time around.

And you're going to get to see it again. And again and again and again.
The Summon animation time are growing... Slightly tiresome. And I know it's only going to get worse, as summon animation length grows linearly with summon strength.

We're already at the point where I summon Neo Bahamut and then go refill my cup of tea and check my Discord pings and come back when it's done.

I think an underrated aspect of this game's design is that it was designed for 14-year olds who are immune to boredom and lived in the pre-cellphone era so they had nothing better to do than sit through summon animations five times per play session. What we have lost.

This isn't just a "decoy body." This is the same JENOVA that was in the tank at Shinra HQ. It broke itself out, turned into Sephiroth, let Cloud and co out of their cells, stabbed President Shinra with a piece of itself (that's how Sephiroth still has the Masamune despite leaving it behind in Midgar) and since then has been flinging bits of itself at you on a semi-regular basis whenever you catch up to it.
Hmmm. I'm not sure I buy that just from the evidence we have access to so far. The trail of blood from Jenova's containment breach goes straight from its breach point to the elevator, but the rest of the prison floor in the Shinra Building has a bunch of dead bodies but no trail blood; it seems a more natural read to me that Sephiroth took over Clone Number 2 in Sector 5, broke into the building, let Cloud and co out of their cells, then broke Jenova out; granted that's partly because in the Remake we see Sephiroth actively carrying Jenova's body in his arms as he escapes, which could be a retcon, but... I don't think this read is entirely consistent with Sephiroth's tendency to teleport in and out of places that coincidentally happen to have Clones in them.

I dunno, maybe it's canon, but at present that feels weird to me.

Why? Why have them ally with our heroes is better than being stomped by the consequences of their own actions?

No, not in that sense. I more meant 'wouldn't it be nice if the greedy capitalists who enabled a mad scientist to kickstart the end of the world actually realized they are fucking idiots and gave us, the protagonists trying to stop it all, complete no-strings attached assistance.'

It's not going to happen, and it would be inauthentic if it happened because that's not how the kind of person Rufus Shinra is operate in the real world, but it would be nice, from an in-character perspective of 'trying to save the world.'

But I didn't mean it in any kind of 'redeem Shinra of its crimes by helping us at the last minute and getting away without paying the price' sense, just practical 'trying to save the world' in-character concerns.
 
Hmmm. I'm not sure I buy that just from the evidence we have access to so far. The trail of blood from Jenova's containment breach goes straight from its breach point to the elevator, but the rest of the prison floor in the Shinra Building has a bunch of dead bodies but no trail blood; it seems a more natural read to me that Sephiroth took over Clone Number 2 in Sector 5, broke into the building, let Cloud and co out of their cells, then broke Jenova out; granted that's partly because in the Remake we see Sephiroth actively carrying Jenova's body in his arms as he escapes, which could be a retcon, but... I don't think this read is entirely consistent with Sephiroth's tendency to teleport in and out of places that coincidentally happen to have Clones in them.

I dunno, maybe it's canon, but at present that feels weird to me.
It was going to be more explicit in an earlier version of the script before they changed things
According to the Final Fantasy VII Ultimania Omega, in an early version of the Final Fantasy VII script the fact the party is chasing Jenova rather than Sephiroth was made more explicit. During the party's confrontation with Jenova in Sephiroth's form on the cargo ship, "Sephiroth" would open his cape to shoot out a piece of Jenova, its hand. The Sephiroth Clones were not individual people infected with Jenova's cells but pieces of Jenova floating in air hiding under cloaks in the shapes of people. Each piece was named to be either its hand, thumb, or heart; this is why Cloud refers to Jenova∙BIRTH as the "arm" of Jenova upon its defeat. There were also two more boss fights: one between Cosmo Canyon and Nibelheim, and one in the Temple of the Ancients.

It has been suggested from the material present in the Ultimania Omega that rather than there being several Black Capes, there was just one, Jenova, who was cutting off bits of its body as it journeyed towards Sephiroth until all that remains is a heart. In the original version the party would catch up with the Black Cape in the Whirlwind Maze, and the figure would remove the hood to show it has no face, and then take off the cloak to show it is nothing but Jenova's heart floating midair, the final piece, which would then transform into a monster.

(Also Jenova's containment was broken from the INSIDE IIRC, the party just assumed Jenova itself did it rather than Sephiroth bodyjacking it.)
 
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It seems like as good a time as any to bring it up, but why ribbon? It's been a fairly consistent element throughout the games to this point that there is this accessory called "Ribbon" that will provide an immense slate of immunities, and I don't know if I'm missing a joke or something, but it seems like such a triviality for something to be named after.
 
The Summon animation time are growing... Slightly tiresome. And I know it's only going to get worse, as summon animation length grows linearly with summon strength.
I don't think it's a spoiler to say that this issue doesn't actually resolve until FFX which gives you the option to see the full summoning or an abbreviated one after the initial summon. Mind you, this (FFVII) is also the first game where summoning animation time is an actual issue, so not something anyone gave thought to initially I suppose.
 
It seems like as good a time as any to bring it up, but why ribbon? It's been a fairly consistent element throughout the games to this point that there is this accessory called "Ribbon" that will provide an immense slate of immunities, and I don't know if I'm missing a joke or something, but it seems like such a triviality for something to be named after.
I think it's basically just tradition at this point. Though maybe there's a reason for it's usage in the first game.
I don't think it's a spoiler to say that this issue doesn't actually resolve until FFX which gives you the option to see the full summoning or an abbreviated one after the initial summon. Mind you, this (FFVII) is also the first game where summoning animation time is an actual issue, so not something anyone gave thought to initially I suppose.
This is also the time period of unskippable cutscenes in general. People hadn't realized that those would get tiring. Hell, it's still something can crop up from time to time.
 
I don't think it's a spoiler to say that this issue doesn't actually resolve until FFX which gives you the option to see the full summoning or an abbreviated one after the initial summon. Mind you, this (FFVII) is also the first game where summoning animation time is an actual issue, so not something anyone gave thought to initially I suppose.

I think there are two reasons for the issue:

1) The "holy shit, we can cram so much stuff into this bad boy" factor, which could override common sense and most likely also contributed to the abundance of minigames;

2) Probably a mistake of cost/effect calculations. Summons are huge baroque attacks that deal a lot of damage, (presumably, didn't play the game) cost a lot of MP and can be used a limited number of times per combat, which makes me think they were primary intended for use in boss battles. If you only spam them at bosses and deal with random encounters by using lesser Materia, animation time is not a huge issue since bosses are relatively rare, and adding a couple of minutes to an already prolonged battle doesn't feel that significant. That Omi can just spam Neo-Bahamut at the problems feels like something is broken in MP cost/availability of ether/rest or something.

Anyway, I think summons would be much improved if, in order to successfully perform one, you'd need to play a minigame in synch with the animation. A rhythm game perhaps, we didn't have one of those yet.
 
The Summon animation time are growing... Slightly tiresome. And I know it's only going to get worse, as summon animation length grows linearly with summon strength.

We're already at the point where I summon Neo Bahamut and then go refill my cup of tea and check my Discord pings and come back when it's done.

I think an underrated aspect of this game's design is that it was designed for 14-year olds who are immune to boredom and lived in the pre-cellphone era so they had nothing better to do than sit through summon animations five times per play session. What we have lost.

Summon times are an issue FF7 is notorious for. There's a few ways to reduce your reliance on 'em:

  • Standard Magic materia keeps pace okay as you tier it up, particularly when paired with All for the group nuke, and have shorter animations than summons of equivalent power. You can slot the Summons with Elemental materia to a. get the stat changes from Summon materia, which will help out your standard magic damage, b. get the elemental effect on your physical attacks or no-sell incoming on armour, and c. still have the summon available as a nuke if needed.
  • Most Enemy Skills are pretty snappy and some are quite powerful, though they do get outscaled by bosses. For clearing trash mobs, though, Beta/Trine/Aqualung are good options for a big chunk of the game.
  • There exist materia that boost the damage output of various attacks. You've already found Deathblow, MP Turbo, and Added Cut, but there's also:
    a. A materia that gives you up to 4 physical attacks at once;
    b. One that will, when paired, cast a spell (or most Summons, but you'd have to sit through the animation each time) four times at once;
    c. One that is the equivalent of All, but for physical attacks;
  • Ultima has a ten-second animation time.

No, not in that sense. I more meant 'wouldn't it be nice if the greedy capitalists who enabled a mad scientist to kickstart the end of the world actually realized they are fucking idiots and gave us, the protagonists trying to stop it all, complete no-strings attached assistance.'

It's not going to happen, and it would be inauthentic if it happened because that's not how the kind of person Rufus Shinra is operate in the real world, but it would be nice, from an in-character perspective of 'trying to save the world.'

But I didn't mean it in any kind of 'redeem Shinra of its crimes by helping us at the last minute and getting away without paying the price' sense, just practical 'trying to save the world' in-character concerns.


Given Shinra's established actions to this point, I'm pretty sure any aspect of them attempting to halt the various other calamities threatening the world is "the Planet is where I keep all my stuff". Like, Shinra is devastating the planet, but it's a longer-term threat than a bigass rock from space or whatnot. Rufus, for example, doesn't give any shits what happens to the planet after he dies, nor does he give two pins about anyone other'n himself, but he's not about to stand by and let Sephiroth destroy all his wealth and power either.
 
2) Probably a mistake of cost/effect calculations. Summons are huge baroque attacks that deal a lot of damage, (presumably, didn't play the game) cost a lot of MP and can be used a limited number of times per combat, which makes me think they were primary intended for use in boss battles. If you only spam them at bosses and deal with random encounters by using lesser Materia, animation time is not a huge issue since bosses are relatively rare, and adding a couple of minutes to an already prolonged battle doesn't feel that significant. That Omi can just spam Neo-Bahamut at the problems feels like something is broken in MP cost/availability of ether/rest or something.
Oddly enough, one of the major advantages of Summons is in fact their ability to hit groups of enemies: They do it automatically, while regular magic takes a damage penalty when linked to the All materia for AoE.
 
Anyway, I think summons would be much improved if, in order to successfully perform one, you'd need to play a minigame in synch with the animation. A rhythm game perhaps, we didn't have one of those yet.
That would probably backfire in the sense it would make people not want to use summons at all. Quick Time Event mid-combat isn't a fun quirk, even if Legend of Dragoon pulled it off with their Addition system.
 
I don't think it's a spoiler to say that this issue doesn't actually resolve until FFX which gives you the option to see the full summoning or an abbreviated one after the initial summon. Mind you, this (FFVII) is also the first game where summoning animation time is an actual issue, so not something anyone gave thought to initially I suppose.
It was FF9 where shortened summon animations debuted, not FFX.

That would probably backfire in the sense it would make people not want to use summons at all. Quick Time Event mid-combat isn't a fun quirk, even if Legend of Dragoon pulled it off with their Addition system.
Project X Zone and Endless Frontier have pretty fun combat, and it's mostly just timing button presses to continue juggling an enemy without letting them hit the ground.


View: https://youtu.be/kfdvhgvcszg?si=mNqbo_2UbNC3-Xul
 
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you're all wrong, because actually ff7 was the one to first implement shortened summon animations, in allowing you to skip them entirely :V
Article:
The Vincent Mug glitch is a glitch in Final Fantasy VII that involves Vincent using the Mug command. Whenever Vincent uses Mug, the next attack animation is skipped, be it the enemy's attack or the player party's. The damage is still calculated as normal, even if no damage numbers appear. The weapons that it works with are Shortbarrel, Winchester, Long Barrel R, Sniper CR, and Death Penalty.
(don't click through to the source btw it has a boss enemy spoiler)
 
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So, in this instance, when Hojo was, according to rumors which now we know were false (and likely spread by him on purpose as a way for him to encounter the group without being murdered by them on sight), no longer working for Shinra, he took care to inform Cloud that he had to head west, past mount Corel - meaning, to Nibelheim. And, of course, his dialogue here also contains a lot of other comments that can now be seen in a very different light. So... what do you think of this all? I feel like this is something worth commenting on, after the information we got in the latest update.

I mean, I guess he was lying?

I don't know that there is much more to draw from this scene than "Hojo was lying so he could be in the group's path and ask a couple of probing questions to Cloud to confirm he's a Sephiroth Copy, then point him to Sephiroth to hasten the Reunion."

It seems like as good a time as any to bring it up, but why ribbon? It's been a fairly consistent element throughout the games to this point that there is this accessory called "Ribbon" that will provide an immense slate of immunities, and I don't know if I'm missing a joke or something, but it seems like such a triviality for something to be named after.
I have no idea.

The Final Fantasy wiki usually has some speculation on the origin of various weird name choices for items and monsters, but not this one. There's no explanation for the Ribbon that I can find everywhere online.

In the very first game, the Ribbon granted resistance to all elemental damage and immunity to Death, so I guess maybe the idea was that the Ribbon was a 'blessed' item that granted some kind of benediction or holy protection, and then over the course of the next games this transformed into this recurring idea of immunity to nearly all status effects?

I don't know.

That Omi can just spam Neo-Bahamut at the problems feels like something is broken in MP cost/availability of ether/rest or something.
It's a bit more complicated than that.

Magic costs have escalated pretty harshly in VII. Neo Bahamut costs 140 MP to cast; at this stage of the game, my characters have around 500 MP (using a lv 2 MP+ Materia). That means a character can, at the most, cast Neo Bahamut four times (most only three times) before they're fully out of MP. An Ether restores 100 MP, which means I need more than one Ether per NB cast. The only way I can 'spam' NB is by using Turbo Ether, but I have gotten about a dozen of those across the course of the entire game so far; they're too valuable to spend on random encounters. That means, for the most part, one character can cast Neo Bahamut and nothing else up to three times between saving spots. Meanwhile, in a boss fight, NB deals massive damage once, but I can't cast it again (yet), so it's a steep 140 MP cost to spend once and then I use the rest of that character's MP on something else.

So in theory the balance is sound. But, that's not the full picture. For one thing, I have three characters; so while Yuffie can only summon Neo Bahamut three times, Cloud can summon Leviathan four to five times, and Tifa can summon Regular Bahamut four times. Between the three of them, purely in terms of summoning from base MP without healing items, they can clear about twelve encounters. And except for some very annoying dungeons like the entire Snow Sequence, the game typically isn't that dense in encounters. So often, that's enough!

Still, if I wanted to be more efficient and make sure I don't find myself MP-starved mid-dungeon, the best approach isn't summons, it's Beta/Trine/Aqualung. They're usually enough to clear an encounter for a quarter of the cost of Neo Bahamut. There are a couple of issues with this, though: I only have one Enemy Skill Materia with these spells learned, for one. If combat starts and Yuffie is the first to go, sue, I can blast the whole encounter with Beta. But if Cloud is up first, then I have to waste his turn on something else, then wait for Yuffie to come up and cast Beta... Or I could just have Cloud summon Leviathan and the encounter is over without me having to bother with that. Additionally, some enemies absorb fire or lightning; sometimes I cast Beta and it doesn't kill everything because a couple of enemies heal from fire damage, and Trine has lower base damage and sometimes fails to properly kill everything. Which means I have to actually pay attention, stay and watch my screen, see if my spell killed every enemy, and then pick out the survivors with individual spells or attacks. Or, I can summon Neo Bahamut, go up to make some tea or scroll Twitter or something, and come back to a solved encounter.

That's the key factor that is being ignored in discussions about overlong summon animation: A summon animation takes more time to play than Beta or Firaga-All or five physical attacks... But all these require me to stay at my keyboard and watch the game and adapt to consequences. Summon animations take care of themselves while I do something else.

The most efficient approach to any random encounter in the game is to use physical attacks to kill everything, because enemies are too weak to threaten my characters and the damage they do inflict only builds up Limit which makes wiping the next encounter easier. My main approach to combat isn't based on effectiveness or efficiency, it's based on reducing tedium.
 
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The only way I can 'spam' NB is by using Turbo Ether, but I have gotten about a dozen of those across the course of the entire game so far; they're too valuable to spend on random encounters.

You can steal 'em from the lasery caterpillar guys on the railroad tracks to North Corel. You can encounter up to five of 'em on the screen before the bridge and with triple Steal equipped you can fish for 'em fairly quickly.

Still, if I wanted to be more efficient and make sure I don't find myself MP-starved mid-dungeon, the best approach isn't summons, it's Beta/Trine/Aqualung. They're usually enough to clear an encounter for a quarter of the cost of Neo Bahamut. There are a couple of issues with this, though: I only have one Enemy Skill Materia with these spells learned, for one. If combat starts and Yuffie is the first to go, sue, I can blast the whole encounter with Beta. But if Cloud is up first, then I have to waste his turn on something else, then wait for Yuffie to come up and cast Beta... Or I could just have Cloud summon Leviathan and the encounter is over without me having to bother with that.

You... didn't go back to the Zolom at the first opportunity to get Beta on your other E.Skills? You have at this point unfortunately lost any further opportunities for Trine -- the only options are Godo, the Materia Keeper, and an enemy in Gaea's Cliff that you have to manipulate. Aqualung's still available, but only in a fairly specific set of encounters that I think you'd need to be pointed to to find at this point in the game.

As far as wasting a turn... do you know you can have a character just pass; they'll retain their full ATB gauge but you'll move on to the next one in issuing commands? Very handy for ordering actions in a specific way when the the ATB gauges fill up at nearly the same time. Same key that opens the menu.
 
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You have at this point unfortunately lost any further opportunities for Trine
Trine is substantially weaker than Beta and Aqualung anyway, and it's not that easy to find enemies who resist both yet are weak to Trine. And trying to max up every Enemy Skill materia is... the very opposite of "not tedious", really. Quite incredibly frustrating, in fact.

Also, I suspect Omicron might not want to put Enemy Skill on every single character. You know, for the sake of diversifying builds, and all that.
 
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