Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Final Fantasy III, Part 10, Part A
Last time on Final Fantasy, we defeated Garuda and freed the kingdom of Saronia from his evil clutches, sady losing King Saronia's life in the process.

Sadly, we will fail to seize this opportunity to end the monarchy for good and establish a free democracy of the people, by the people, and for the people, and instead perpetuate the old regime under which some are exalted above others by virtue of their bloodline. I suppose I can't fault the Warriors of Light for their lack of revolutionary fervor, though - they are but children, not yet hardened to the necessity of sometimes putting your own friends to the guillotine for the sake of a better tomorrow. And so Prince Alus inherits the throne.


Counter-revolutionary dogs.


FREEDOM OF MOVEMENT SHOULD BE A UNIVERSAL RIGHT HELD BY DEFAULT BY ALL HUMAN BEINGS, NOT A PRIVILEGE FOR YOU TO GRANT AT YOUR WHIM, TYRANT, BORDERS ARE A LIE MADE UP TO DIVIDE THE UNIVERSAL HUMAN COMMUNITY SO THAT IT CAN BETTER BE RULED BY YOUR KIND

Further hints on where to go next are provided by the court bards:



Note how the lights dim every time they sing, that's neat.

But first, we've got some sightseeing to do - now that peace has returned to Saronia, a lot of places that were closed are open.


New spells, finally bringing in some defensive buffs and the ability to raise KO'd PCs.


This secret treasure place is full of Rusty Mail, which seems like a joke. I'm not sure they have any purpose.


Ah-ah. We're seeing another instance of the game iterating on something introduced by FF2 but this time bigger and bolder: there's a great library containing plot-relevant lore. But this time the library isn't "literally one bookshelf in one empty house in Mysidia," it's, like, a massive building. Although the inside only occupies a single room still.








This is so fascinating.

It's the same thing Lufenia had going on in FF1, but reversed. Instead of showing scifi concepts but talking about them in fantasy terms, the game is showing fantasy concepts, but talking about them in a scifi lexicon. The Tower of Owen is a 'reactor,' the Floating Continent an 'experiment,' Desch's stasis 'cryogenic sleep,' and the Wheel of Time is an engine powered by antimatter. The world we go through is styled in a medieval fashion, with swords and spears, kings and castle, and ancient magic - but the Ancient themselves, when we finally find their records, talk about things in a very blunt, scientific way, stripped of any mysticism.

I'm not clear on what the purpose of keeping the Floating Continent in the air was, but it was certainly important to the Ancients.

The library contains some additional information - about a place where I should go if I want to learn how to wield the 'dark blade,' about airships (written in a way that doesn't quite fit with the actual game), and about how I need the 'four fangs' (of which I have two) if I want to pass through the statues guarding that valley in the north. With that information in mind, I head back out into the Saronian continent!

There's just one problem.

The soldiers blew up my airship. I don't have one anymore.


Luckily they have a chocobo pool.

After some running around on chocobo back exploring the continent and looking for my next destination and mostly coming up empty (the continent isn't connected to much of the map by a land passage so I can't go back to Amur or other places), I find this intriguing cave:



'Cool,' I think, 'spooky old ruin, let's explore,' and then I run into the local wildlife.


These hideous things nearly hand me my ass for lunch. They hit hard, they have a lot of HP, but that's not the real problem. The real problem is this:



They have a move called 'Divide' that makes more of themselves. Oh, and bonus points?


Tsugumi isn't actually high level enough to use those fancy new spells I just bought her.

This single random encounter is quickly turning into a fiasco, and I decide to Flee. I just push a little further into the cave to have an idea what I'm here for before leaving, and it turns out…



…I needn't have bothered, I can't come through anyway.

I do like this bit, though. The fact that there is an archeological expedition to explore these ruins show a world that's actively engaged with its own universe, people who are interested in the mysteries of their own setting, who have agency in uncovering it. We're a long way from "I will rebuild the bridge that is the only way out of our kingdom if you do a favor for me." And it's neat that, when presented with a situation in which a bunch of learned people are investigating things… the game uses the Scholar job sprite. Because these people are, in fact, scholars. The job doesn't exist purely as a mechanical conceit, it has reality within its own narrative. FF3's world has an internal logic that helps make it feel living and breathing.

But.

That means I still have no idea where to go next.

After some more puttering about on my chocobo failing to make any progress, I decide that there's no way the game would take away my airship without providing me another one a second time, and I head back to Saronia where I discover that I, in fact, completely missed two huge towers in the castle that contain the people I need to talk to in order to advance the plot.

Embarrassing.





Now there's some lore. We finally know who 'Xande' is. Noah - if you'll recall, the ancient mage who sealed Bahamut and Leviathan on the Floating Continent, had three disciples. For reasons unknown, one of them, Xande, turned to evil, and now we need to brave the winds of Dalg (a southern island which I previously attempt to explore only for strong air currents to turn my ship around) to find one of the others and recruit their help against the rogue Ancient wizard.

Straightforward enough. It means this Nautilus ship is going to be necessary for the next step of our journey, and we unlock it in the next room over:




Nice.

Although it's weird that the 'Nautilus' is an airship. Especially considering it's, huh, kind of submarine-shaped. Or… no, I think it's shaped more like a dirigible with a rotor on top to move it faster. Am I flying a blimp? I dig the Jules Verne reference, though.

It's actually interesting from a design perspective, though. As we've previously established, airships are current technology in this setting, people know how to build them and there are several in circulation… But this airship is different, it's been retrieved from a ruin, and accordingly it follows a different design from the others. Cid's airships were clearly based on the 'sailship with rotors instead of sails' model it shared with FF1 and FF2, but this airship is noticeably different. I actually wonder if the rotor isn't a Saronian addition as part of refurbishing the old thing - with the original model being purely a lighter-than-air design.

Anyway, with the airship in hand, we can explore the southern continent of Dalg. Where I am taken by surprise by something I did not expect…



Airborne random encounters. Which seem to only happen in Dalg, not the rest of the world. I like the way this battle screen is split in two, with the flying monsters appearing from the sky, and the party facing their assault on the ship's deck. Of course, this means that all these monsters are flying, which means they take extra damage from Mimi's Jump skill, which means this is mostly a game in trying to see how high I can get the damage number to go. At one point I think I manage to land a 6,000 damage attack, truly insane stuff.

And at the heart of Dalg…



Oh, spooky magical mansion in the heart of an unpopulated continent, home of an ancient mage, very good, very…




What?


Oh my god.


Is-

Is this truly how moogles, one of the FF franchise's most iconic staples, are introduced for the first time

I walk into some old wizard's house and I am instantly beset by a bunch of moogle mall cops trying to citizen's arrest me??? There is no explanation for what they are I just walk in and a bunch of FURRY MUPPETS, of goddamned TEDDY BEARS WITH BAT WINGS jump me for forgetting to knock on the door

Thankfully Doga quickly realizes his mistake:



It's interesting that the power of the crystals is visible to people with the right senses. Aria, Doga, I think a couple others - people who are spiritually sensitive take one look at the WoLs and can instantly tell that they've been imbued with the power of the Light. They can sense our power level. Now recognizing us for who we are and not mere trespassers, Doga is willing to share his knowledge with us.

Which includes Xande's reason for doing what he does.

Which just may be the most hilarious villainous motivation I have seen in a Final Fantasy game to date. I absolutely love, it's completely cracked.




That's it. That's the motivation.

Noah saw that he was going to kick the bucket, gifted Doga with PHENOMENAL COSMIC POWER, Unei with stewardship over an entire plane of existence, and then he looked at Xande and went

"And for you, my beloved disciple, the greatest gift of all"

"You will McFucking Die"

He just

He just gave his disciple an expiration date without his consent

As a gift

I'm sorry, I just, I can't get over this, every time I think about it it gets funnier

I realize that most likely Noah was trying to make an important philosophical point about the transient nature of existence or whatever, or to allow Xande to share a human perspective and appreciate the world better for knowing that life is fleeting or whatever, the way humans in fantasy are often shown as like, having a deeper understanding of the importance of individual moments because they know their time is short compared to gods or elves or whatever, but

but maybe he should have spent five minutes discussing it with Xande first before assigning him 'Then Perish'

You know what, this is by far the most relatable villain backstory in the series, if I were a godlike immortal wizard and my master told me 'I invented death just for you' I would hold something of a grudge

"My son my gift to you is the power to finally escape Samsara" "But dad, I enjoy the fleeting creature comforts of a material existence!"

fucking

perfect backstory 10/10

I'm going to cut this off here because of the image count and also me dying
 
Final Fantasy III, Part 10, Part B
Okay, okay, let's stay focused here.





God the hits just don't stop coming. Doga just casually magicked up a fake crystal for some reason that turned things into gold, and then Goldor got his hands on it and went crazy and started King Midasing everything in range I guess? The entire Goldor Manor was just a pointless distraction chasing after a red herring, I love it.

Also weirdly enough it seems like Noah and his disciples were mortal in some capacity? Like, Noah clearly died, and saw his death coming far enough ahead to make arrangements for his disciples' inheritance? And now Doga himself is saying is time is growing near:


In any case, Doga joins our party to help us put a stop to Xande's actions. We need to head for the 'Cave of the Circle' deeper inside the island in order to find a place of power Doga can use to help us.

Also, I don't know if Doga created the moogles with his magic, or merely found them in this remote land, but it seems like they're the sole company he keeps, and they basically operate a miniature city in his manor:



It's interesting that this is yet another example of a once good person now corrupted into terrible villainy, like Garland or, presumably, Hein the advisor.

Hmmm.

Okay, so, when Doga first appears and during the entire conversation that follows, he has his back turned to the camera. It takes until he joins the party for him to turn around and me being able to see his face, which…

I mean…

He's Sarda from 8-bit Theatre.


Or more accurately, Sarda is him. 8BT is using the sprite FF3 is using for Doga for its version of Sarda.

This is triggering a profound suspicion reflex in me. I mean, there's a reason Sarda uses that sprite. Look at him, with his shadowed face. His spooky cultist robes. His incredible moustache. Does this dude look trustworthy to you? I say nay. I say he's up to something. I mean, look at his concept art:


I'm not trusting this guy farther than I can throw him, which, considering I haven't unlocked Ninja yet, isn't very far at all.

Well, let's move on for now (but like, suspiciously).




It's sweet that the moogles actually worry about their master. And we have another mention of a 'world of darkness'...

And then comes a twist I didn't expect: the Cave of the Circle is connected to this room, the one in this screenshot above. The reason you can't see it is because the entrance is a hole in the wall.

That's right, baby.

It's time for another Mini Dungeon.


Really digging the background on this one. The chiaroscuro lighting, the mushrooms and grass that emphasize we've shrunk in size by towering over us…

And we have a bunch of unique small-sized enemies to fight, as well.

This goes better than prior mini dungeons; Mimi is my only physical attacker, everyone else uses magic. After a couple of fights, I swap her to Geomancer, for which I have some equipment lying around in my inventory, and she spends this dungeon using the Terrain function to cast a magic attack. Most of the legwork is done by Rushanaq's summons, Tsugumi's Aero getting a workout, and Quaver's powerful basic attack, though.




Doga doesn't intend to die here, though; he gives us instructions and uses the circle to depart on a quest of his own. We must use Noah's Lute to wake up Unei from the world of dreams, while Doga himself goes looking for something called 'Eureka's Key.' Once we have found Unei, we must commandeer the Invincible, a 'colossal battleship', and then we'll meet up with Doga again with the next steps of our journey. On this, Doga teleports away, and warps us out of the cave in the very next move.

So, okay. The Nautilus wasn't a submarine… Until literally just now when Doga turned it into one with magic. Cheeky. It's time for some underwater exploration!



Also I exhausted Tsugumi's lv 4 spells in the Cave of the Circle, meaning I can't cast Mini to undo it until I rest at an inn, which means I nearly get wiped by ordinary random encounters that aren't tuned for Mini stats and so one-shot most of my party with every attack, but we'll pretend we didn't see any of that.

So, with our new submersible, going underwater is as easy as pressing the landing button while hovering above the water. Which you can do anywhere. Which means…



THEY MADE ANOTHER, THIRD ENTIRE WORLD MAP??? WHAT THE FUCK

Okay, this isn't quite as big as it looks. There are almost no landmarks underwater; it's basically just that screen above with the 'shadow' of the foundations of the surface continent and water, for miles around. The shapes you can see on the map are fields of seaweed or coral, but they don't appear to do anything other than look pretty.


I'm not sure how the logistics of this fight are supposed to work.

There are essentially two notable places to explore underwater: one is a tunnel which leads us to a lake that opens up on an isolated village otherwise locked by mountains:




Okay, so it looks like I was wrong. Doga isn't actually a hermit who only keeps moogles for company; there's a whole village of mages following him and his teaching, and he was actively pursuing magical research to unearth lost Ancient spells.

Which also probably means my timeline is completely wrong? I sorta made a leap where I connected the backstory around the Ancients, the Wrath of Light and the Floating Continent to Noah and his immortal disciples who are explicitly something other-than-human and assumed they were Ancients and their whole drama had happened a long time ago but Xande's big play had been long in the making, but I think I was wrong. Between the phrasing of another mage in another village about how Noah "is no longer with us" and Doga restoring lost Ancient texts, I think their history is comparatively very recent? That Noah died not long ago and Xande immediately went apeshit. Which interacts a bit oddly with the immortality conceit, and raises the question of what the hell these guys actually are, but maybe we'll find out later.

The inhabitants of Doga's village sell a wide variety of magic, but the only new ones are a level too high for me to cast yet, so I don't get anything from there. Which some might consider a sign that maybe I'm going through content a little too fast and should maybe slow down and take some time to grind a bit, get my characters leveled up, unlock those high-tier magics. I'm doing fine right now, so I'll keep doing fine going forward, right? Let's go back underwater to track down our real objective…




The Temple of Time!

Man, those 'King' enemies sure are a bit of an upgrade compared to what I faced just before, haha. They can cast lv 5 spells! That's neat! I can't do that!


Look at these jokesters, taking out Quaver like that.


Okay, maybe the Dragon's a little much, yeah? That's a pretty big leap in enemy stats we're doing here. How about we slow down a little, take it down a notch…




Hrm.

WELL, WE'RE GONNA BE TAKING A BREAK AND BE BACK AFTER THE COMMERCIALS, HOLY SHIT

Wiped to a random encounter

That's enough Final Fantasy for today o_o
 
I see you've come to The Funny Dungeon.

Yeah this is the point where I too went "haha! ha! no!" and then turned my ass around and did everything else in the game I could find for a while.
 
FREEDOM OF MOVEMENT SHOULD BE A UNIVERSAL RIGHT HELD BY DEFAULT BY ALL HUMAN BEINGS, NOT A PRIVILEGE FOR YOU TO GRANT AT YOUR WHIM, TYRANT, BORDERS ARE A LIE MADE UP TO DIVIDE THE UNIVERSAL HUMAN COMMUNITY SO THAT IT CAN BETTER BE RULED BY YOUR KIND

I don't think he gave the warriors freedom of movement, it seems to me he gave them the right to steal anything they wanted instead.

(Which they would have done anyway, but hey, nice to have permission!)
 
There was a point in my life where I considered myself a Final Fantasy fan, because I enjoyed playing every game in that series. Eventually, I looked back and thought this wasn't right, because while I had played some of every mainline Final Fantasy game ever released, I had never finished a single one. Not one!
Sounds like me.

I wonder how many FF fans are actually people who never finish FF games.

As a child, I was an avid consumer of a certain kind of magazines that was literally just a collection of printed and illustrated walkthroughs. I bought even those for games I didn't own, because reading the walkthrough was like playing the game vicariously.
LOL, that's also me.
 
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And we have a bunch of unique small-sized enemies to fight, as well.

This goes better than prior mini dungeons; Mimi is my only physical attacker, everyone else uses magic. After a couple of fights, I swap her to Geomancer, for which I have some equipment lying around in my inventory, and she spends this dungeon using the Terrain function to cast a magic attack. Most of the legwork is done by Rushanaq's summons, Tsugumi's Aero getting a workout, and Quaver's powerful basic attack, though.
I've mentioned before that when NPCs accompany the party, they actually do help out in battles (at random) in the DS version. Doga is one of the most exceptional, casting truly high level spells- I believe he has flare, for example- all while you're expected to be doing a mini-dungeon. Appropriate for a great mage and all, but still neat to note.
 
I suppose I can't fault the Warriors of Light for their lack of revolutionary fervor, though - they are but children, not yet hardened to the necessity of sometimes putting your own friends to the guillotine for the sake of a better tomorrow. And so Prince Alus inherits the throne.
Sadly, a fact of life that gets lost until one grows older, cynical and corroded. Now, where's Cid to have us some drastic revolutionary enthusiasm take tangible and actionable form...?

This secret treasure place is full of Rusty Mail, which seems like a joke. I'm not sure they have any purpose.
Perhaps to bring attention to the eventual systematic failing of hereditary government systems? >.>

It's the same thing Lufenia had going on in FF1, but reversed. Instead of showing scifi concepts but talking about them in fantasy terms, the game is showing fantasy concepts, but talking about them in a scifi lexicon. The Tower of Owen is a 'reactor,' the Floating Continent an 'experiment,' Desch's stasis 'cryogenic sleep,' and the Wheel of Time is an engine powered by antimatter. The world we go through is styled in a medieval fashion, with swords and spears, kings and castle, and ancient magic - but the Ancient themselves, when we finally find their records, talk about things in a very blunt, scientific way, stripped of any mysticism.
Decades later, arcanists in FF14: "Bitch, it's time for you to die, BY THE HAND OF HIGH GRADE MATHEMATICS."

The soldiers blew up my airship. I don't have one anymore.
"Oh, I'm sorry our military blew up your property. Help yourself to a bunch of rusted scrap in the basement in compensation."

Even the Nautilus is something the workers give you without telling from above, for shame. :p

Luckily they have a chocobo pool.
A pool for the chocobos, but what about the kids!? They're feeling the heat this summer too!

I walk into some old wizard's house and I am instantly beset by a bunch of moogle mall cops trying to citizen's arrest me??? There is no explanation for what they are I just walk in and a bunch of FURRY MUPPETS, of goddamned TEDDY BEARS WITH BAT WINGS jump me for forgetting to knock on the door
Moogles have been some real hardcore motherf[Yoshi glomp]ers since the beginning. What, you thought the Mogglesguard were the first? :_D

I'm sorry, I just, I can't get over this, every time I think about it it gets funnier
Well, if Noah's representation in FF14 is to be judged, he in turn *really* didn't think at all about it. :_D
 
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So, basically, Xande fell to the dark side because his mentor was a pretentious loon? I'm surprised that he has such a bizarrely relatable motivation I'm so used to the other villain overshadowing him and seeing him as just the evil sorcerer guy who summons Cthuhlu.
 
I see you've come to The Funny Dungeon.

Yeah this is the point where I too went "haha! ha! no!" and then turned my ass around and did everything else in the game I could find for a while.
Honestly that sounds tempting, but I'm not sure if there's anything for me to find in the game at this stage that I can tackle. I think I've explored all the available locations?
 
Also weirdly enough it seems like Noah and his disciples were mortal in some capacity? Like, Noah clearly died, and saw his death coming far enough ahead to make arrangements for his disciples' inheritance? And now Doga himself is saying is time is growing near:

"And to you, Xande, my beloved disciple, I present the greatest gift: the gift of human mortality."

"But master, we are already mortal."

"Now you'll be extra mortal."
 
I haven't played this game, so I'm not sure what's available or not, but is there maybe there's something underwater up on the floating continent? (I don't think you can fly over mountains with your current airship, since you didn't mention it)
 
I haven't played this game, so I'm not sure what's available or not, but is there maybe there's something underwater up on the floating continent? (I don't think you can fly over mountains with your current airship, since you didn't mention it)
I had the same thought, but going back to the Floating Continent, the airship can't go underwater in its sea regions. It's a shame, thinking about this and going to check it had me feeling very smart for a couple minutes.
 
The 5 and 6 GBA remakes also got new translations, incidentally; the former because the Playstation translation was a bit spotty (not bad, just lacking punch outside a few quirks and translating names more phonetically than stylistically), while the latter was to be a bit more faithful (most famously changing a US-original line referring to a technology that doesn't exist there to instead refer to a monster that does).

I think the PR versions do keep the GBA scripts there, though, save for the remake exclusive content lines that were removed along with said content to be more faithful to the originals.
There was a lot wrong with the SNES 6 translation, from backstories and motivations to great revelations that were exactly wrong to crucial worldbuilding about how [a certain main character] can exist. Like, of the five party characters that are commonly talked about in 6's ensemble cast, I can remember the SNES translation getting major things wrong about three of them that colour how you see the character from then on!
 
Honestly that sounds tempting, but I'm not sure if there's anything for me to find in the game at this stage that I can tackle. I think I've explored all the available locations?
You got the Sight spell, don't you? There's at least two other locations underwater you can visit, one you've already received a hint on and the other I accidentally stumbled across a hint for by falling ass-backwards through two secret walls.
 
There was a lot wrong with the SNES 6 translation, from backstories and motivations to great revelations that were exactly wrong to crucial worldbuilding about how [a certain main character] can exist. Like, of the five party characters that are commonly talked about in 6's ensemble cast, I can remember the SNES translation getting major things wrong about three of them that colour how you see the character from then on!

Wrong or different? Remember that Ted Woolsey was explicitly rewriting the script to not only capture the tone and feel while bridging cultural divides, he was also having to fit the character limits, which were a factor in that release.
 
Wrong or different? Remember that Ted Woolsey was explicitly rewriting the script to not only capture the tone and feel while bridging cultural divides, he was also having to fit the character limits, which were a factor in that release.
Eh... while a lot can be put down to 'different', imo some stuff is flat-out wrong, as it drastically changes character motivations or backstories when the original I'm pretty sure would have worked just fine. You always have to adjust for cultural values and norms in translating a story, ofc, and part of FFVIII's... oddness may be down to that, but FFVI did not require some of the stuff done, and it arguably hurt the overall story in the changes. Like... the clown saying he created one of the main characters, which isn't anywhere in the original, is a very wtf change that was unnecessary.
 
This is so fascinating.

It's the same thing Lufenia had going on in FF1, but reversed. Instead of showing scifi concepts but talking about them in fantasy terms, the game is showing fantasy concepts, but talking about them in a scifi lexicon. The Tower of Owen is a 'reactor,' the Floating Continent an 'experiment,' Desch's stasis 'cryogenic sleep,' and the Wheel of Time is an engine powered by antimatter. The world we go through is styled in a medieval fashion, with swords and spears, kings and castle, and ancient magic - but the Ancient themselves, when we finally find their records, talk about things in a very blunt, scientific way, stripped of any mysticism.
Oh, I love such combinations of sci-fi and fantasy. They are catnip to me.
Luckily they have a chocobo pool.
Eeee! Cute!
And it's neat that, when presented with a situation in which a bunch of learned people are investigating things… the game uses the Scholar job sprite. Because these people are, in fact, scholars. The job doesn't exist purely as a mechanical conceit, it has reality within its own narrative. FF3's world has an internal logic that helps make it feel living and breathing.
It's this kind of small touch that shows the thoughtfulness and care that the developers put into the game. A game's technological sophistication means very little without care.
You know what, this is by far the most relatable villain backstory in the series, if I were a godlike immortal wizard and my master told me 'I invented death just for you' I would hold something of a grudge

God the hits just don't stop coming. Doga just casually magicked up a fake crystal for some reason that turned things into gold, and then Goldor got his hands on it and went crazy and started King Midasing everything in range I guess?
Oh my, oh my. I am glad that I went into this completely ignorant as to the plot of FF3, so that I could roll on the floor laughing with you.
 
Wrong or different? Remember that Ted Woolsey was explicitly rewriting the script to not only capture the tone and feel while bridging cultural divides, he was also having to fit the character limits, which were a factor in that release.
Character limits were a factor in games of that era in general (and lazier/cheaper translations to this day), as a product of having been designed for a syllabic writing system and being translated to an alphabetic writing system without increasing the character limit (generally because that would have meant UI changes and that was very difficult at the time with localization budgets and data limits) - releases in countries speaking languages written with Roman characters effectively had 50% as room for transcribing sounds as the original release. So, any changes can't be attributed to such - every game had that in those days.
 
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On the other hand, there's a reason Kefka is extremely popular and beloved mainly in America and wasn't as such in Japan until later, if at all, and that can very directly be traced to Woolsey's translation/character change work. I'll get into more details when we get to FFVI, but suffice to say that Japanese Kefka is a much different, and a much more boring, character. Woolsey had his faults, but I find it hard to claim Kefka was one of them.
 
God the hits just don't stop coming. Doga just casually magicked up a fake crystal for some reason that turned things into gold, and then Goldor got his hands on it and went crazy and started King Midasing everything in range I guess? The entire Goldor Manor was just a pointless distraction chasing after a red herring, I love it.

Wizards: no sense of right and wrong.

Wrong or different? Remember that Ted Woolsey was explicitly rewriting the script to not only capture the tone and feel while bridging cultural divides, he was also having to fit the character limits, which were a factor in that release.

Different in some parts, and outright wrong in others.

Woolsey not only had to rewrite the script to "capture the tone and feel" across cultures and deal with character limits, he also was given the script without any context for each line. So he had to play through the game himself to figure it out.

It's the sort of "the translator got it wrong" problem where you can't really blame the translator either, given the limitations he was working under. As in, he, himself, a one-person translation crew.

In more recent times, Square Enix has been trying to standardize the translations across the Final Fantasy series for remasters, remakes, and new games. Koji Fox (then localization lead for FFXIV, now localization lead for SE's Creative Business Unit 3) mentioned it when he was commenting on the different names for the various references in FFXIV.
 
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