Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I had no idea how badly I needed fanart of post-Nibelheim Sephiroth having Normal Human Interactions in casual settings, STAT.
Typical. "I never imagined, he was such a nice neighbour, always saying hi at the stairs."

That letter is not only a total aneurysm threat, it's very easy to imagine it happening in Real Space regularly. Which makes it even more infuriating, of course. Secondary quest to eat the rich topple Dio when.
 
So, at this point, I don't think it's any surprise to anyone that Dyne was Marlene's biological father. Barret rescued her, and raised her as his own - knowing her father might be alive, somewhere out there, but not knowing where. And I do say 'biological' because as it will become clear soon, Marlene was just a newborn when Barret rescued her, and she pretty much only knew him growing up - as far as she knows, he's her dad.

It's impressive how long they foreshadowed this conflict, as one of your earliest posts shows.

He picks her up and raises her in a hug. I wonder if I should read anything into the fact that she looks a lot, huh, paler than him - could be it's an adoption situation, could be not.

Edit: as for Dio's letter I could see it being that he was being leaned on by Shinra to get rid of the party, and he is basically saying, well he beat the chocobo race so I have to let them go.
 
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I missed this when I was playing through this section last year, but this is the same room that they met Scarlet in. I guess Barret decided to visit his old house.

So yeah, this is 100% old Corel.
...

How did I spend hours comparing screenshots side by side and trying to see if the flashback house was the same as the house near the crosses and comparing maps and miss this

God I'm so mad
 
I'm pretty sure I just made sure all my Enemy Skill materia were constantly equipped on whoever I had in my party and got useful skills without doing any research at all (including Matra Magic and Beta). I'd just experiment with whatever looked cool or was effective when they used it on me.
What you miss out on there is the very good buffing and healing Enemy Skills, which you have to work out a way to actually get hit by. White Wind (full-party heal for caster's-current-health + esuna) and Big Guard (full-party Barrier + MBarrier + Haste) are both available now (with quite a big detour), and much later there's a Life-2-but-half-the-cost skill...
 
What you miss out on there is the very good buffing and healing Enemy Skills, which you have to work out a way to actually get hit by. White Wind (full-party heal for caster's-current-health + esuna) and Big Guard (full-party Barrier + MBarrier + Haste) are both available now (with quite a big detour), and much later there's a Life-2-but-half-the-cost skill...
Thats pretty consistent, yeah. Most important Blue Magic is almost always White Wind and Big/Mighty Guard, plus Thousand Needles earlier in the game.
 
Yeah, the defensive Blue Magic are generally better than most White Magic options, where offensive Blue Magic tends to rely on having multi-target attacks in rare elemental type to compensate for not being as powerful. Although, in the games that include it among the Blue Magic, Bad Breath also tends to be extremely useful, in that it's the quickest way to check for any possible status weakness an enemy might happen to have.

FFVII does happen to have the most... unique... Blue Magic ever devised, but that's only in the final dungeon, so it's not worth talking about right now.
 
And speaking of mini-games, we got a fun glimpse of Gold Saucer and its own mini-games. How do the FFVII Rebirth versions of these differ from the original's?

Hamaguchi: I think there are a lot of fans who point to the number and variety of mini games as one of the draws of the original Final Fantasy VII, but for Final Fantasy VII Rebirth we have gone all-out and created a huge number of mini games on a scale that surpasses even the original!
Nothing has been learned. This is the darkest timeline.
 
Okay, so, this gets back to my point about Beach Hojo:

If you've deliberately brought in the Ghosts What Force Things To Go How They Did Before so you can kill them, why are you proceeding to retain shit like "Okay, sure we're supposed to be on an important mission, but let's waste our time and money at this casino because Sephiroth was supposedly here for all of, what, two minutes?"
 
why are you proceeding to retain shit like "Okay, sure we're supposed to be on an important mission, but let's waste our time and money at this casino because Sephiroth was supposedly here for all of, what, two minutes?"
Because it's still the only lead they have? Like, the vast empty spaces in the world means that tracking a person isn't easy, so when the group's only lead is that mystery man went towards the casino place, then it really is the only place you can go. There aren't any people around who can tell you if he just bypassed the place until you actually get to the money hole.
 
Okay, so, this gets back to my point about Beach Hojo:

If you've deliberately brought in the Ghosts What Force Things To Go How They Did Before so you can kill them, why are you proceeding to retain shit like "Okay, sure we're supposed to be on an important mission, but let's waste our time and money at this casino because Sephiroth was supposedly here for all of, what, two minutes?"
Same reason I blew off important terrorist work to play darts. It doesn't have to be the plot ghosts forcing a poor sense of priorities on the party, they (and the player) can have that all on their own.
 
Also when there's that much vast empty space, there's only so many roads you can travel on and so many places you can resupply if you want to get to particular destinations
 
So, maybe you get to this later in the post, but reading about those soldiers missing Barret and Dyne and what happens when Scarlet shows up, I wonder if they were missing on purpose? Like, these four really did not join up to massacre civilians, and while they weren't willing to just desert, they did manage to get themselves posted way out here, where they probably wouldn't encounter anyone. Instead they encounter three people, one of them goes ahead and shoots the elder, could be a variety of reasons for that, and then they're just "trying to shoot the other two, but, oh darn, they got away". But then Scarlet shows up with no compunctions about the lives of anyone else here, as demonstrated by her first knocking one of her own soldiers off the bridge, and while the remaining soldiers could have just decided to take this opportunity to emphatically desert and remove an unrepentant village-murder-ordering (and, actually, given she's out here for it instead of sitting back in her office, possibly she was actively taking part in it, for fun) menace to the world... they knuckle under, instead, and don't interfere, and possibly the only reason Scarlet doesn't just shoot Barret and Dyne dead immediately is that she enjoys watching them suffer. Shoot innocent civilians in the head, she can do that whenever. Watch two friends have a tearful moment as the smoke of their burning village drifts through the air, and specifically shoot at their clasped hands so one has to watch the other fall off the cliff -- and then leave the survivor to bleed out in the mountains with a mangled arm, thinking about everything he's lost (I mean, I'm not sure how Barret survived there if she didn't let him go, assuming he was already good as dead...)? Far more rare an opportunity!

illhousen said:
See, that just makes me imagine a bunch of classic jockeys in fancy jackets and pants, and then one guy in full Mad Max getup on a chocobo covered in random spikes.
[looks at the art of Cloud on a chocobo linked above]
Well, they've not exactly spikes, but...
 
Well, I *was* going to give my own response vis a vis the cyclical nature of guilt and revenge, but all that headspace is now occupied with HD Gold Saucer and Cloud on a Segway.
 
FFVII is not a JRPG. It's a collection of mini games with a bit of melodramatic story shoehorned in between.
 
Okay, so the Nibelheim "incident" occurred five years ago, and the Coral "incident" was 4 years ago, right? Now I can't help but wonder if by successfully covering up Nibelheim, it gave Shinra the idea that they can just massacre people and get away with it. Sure there was the war earlier, but that was war and not just killing a bunch of defenseless civilians in the name of profit.

Also, considering how frequently Shinra does this (Nibelheim, Coral, Sector 7) I wonder if there's some Annual Shinra Slaughter event on the books...
 
I wasn't really sure to bring this up, but it's such a unique take, I think it's worth it.
This comes from an ongoing fan story. DO NOT read this story if you are going through this as blind as Omi. There are spoilers in the first chapter. There are spoilers in the summary. With that said, here is the link.

The party is heading west, and walk into North Corel. Things play out more or less the same, except they find out Barrett was literally scapegoated; the survivors took the names of everyone thought dead, pulled a name from a hat, and blamed them for Corel's demise. Barrett was the unlucky winner.

Next, they head to the Gold Saucer in hopes of finding a way across the river blocking travel further west. They split up in search of transport, encounter Cait Sith, and then stumble on the massacre, getting tossed down a hole. Notably, the party has already regrouped at this point, so everyone is tossed. Also worth pointing out, Barrett's best weapon at this point is the Atomic Scissors, so he doesn't even have a "gun arm". With player choice, you can't say that is a guarantee in-game, but it is interesting that they had two melee options in a row for Barrett; first the Cannon Ball that would line up with the ship voyage (explaining why he didn't shoot Heidigger) and the Atomic Scissors, implicitly absolving him of the Gold Saucer Massacre.

In Corel Prison, more backstory unfolds as it did in the game…until Dyne shoots Barret, and nothing happens. That jumpstarts the amulet, the monologue, the cliff side jump. They find out, Corel Prison is actually a mental institute that Dio uses as an occasional drunk tank in exchange for funding. The Chocobo race to leave is literally a "are you sober enough yet?" test. The "second-in-command" is the head doctor, and many of the thugs are just orderlies looking tough.

Dyne is a patient, and playing as the "boss" of the Prison helped calm him down. His gun arm is filled with red paint mixed with tranquilizers since his fantasy would break if he "shot" someone that didn't know to play along. As for jumping off a cliff? Well, Dyne likes to make a dramatic declaration and jump off a cliff about once a week. Luckily, the only cliff in the area overlooks the local reservoir, so he just gets wet and the thugs/orderlies have to fish him out.

Now, is this nearly as dramatic as the original series of events? No. Does it explain who killed those Shinra guys in the first place? Also no, which is strange in hindsight because the author has done a pretty good job of paving over plotholes and providing some sort of explanations for things up to this point. It is, however, a unique take on this little arc, and one I thought I'd share with the class.

Okay, so, this gets back to my point about Beach Hojo:

If you've deliberately brought in the Ghosts What Force Things To Go How They Did Before so you can kill them, why are you proceeding to retain shit like "Okay, sure we're supposed to be on an important mission, but let's waste our time and money at this casino because Sephiroth was supposedly here for all of, what, two minutes?"
Well, at this point we have "Go West" as our best lead, and Sephiroth sightings breadcrumbs. If you try to just skip the Saucer and continue West, I believe you just hit an impassable river. So investigating Gold Saucer is the only option to proceed, no ghostly interference needed.

As an aside, I kinda want Sephiroth Impersonators ala Los Vegas Elvis in FF7 Rebirth's Gold Saucer.
 
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