Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

At least's Omi's not playing Crash Bandicoot: Wrath of Cortex, the first game I think of when I think minigame-itis, and it doesn't even have the excuse of testing out 3D
Ah yes, the first Crash game on the PS2 and the only one with 5+ minutes long loading screens. Also the first PS2 game I got, FFS I spent more time looking at the loading screen than playing.
 
Why can't the old man do the CPR, if he knows how to and Cloud don't?
We know it's Because Protagonist. But narratively…

Well, old guy, probably has bad lungs. Running through all possible options:

Red is out from the start. It is possible to perform CPR on a dog. The reverse is not true.

Barret is massive, and has a gun for a hand. So you have issues of exerting exactly enough force without crushing a small child's ribcage, and it is possible to overinflate someone's lungs during CPR, which is not good.

Yuffie…Nothing that says she wouldn't know how, just nothing that says she would. She's really new, so I don't have a solid feel for her beyond the first impressions and forest bandits don't typically have CPR in their repertoire.

Tifa probably knows first aid, but more combat oriented; bruises, broken bones, concussions.

Aerith would be most likely, but I also feel she's be more magic oriented, so she'd have a Materia that can do the same thing as CPR. Drowning is just a status condition, right?

Cloud, as a Soldier, is meant to be a one man army, including medic, so he probably learned in basic training. But he's also got Swiss cheese memory right now and needed a refresher.

That said, this is all me spinning a line. We all know it's because "teehee lip contact".

More seriously, almost anyone can learn CPR (Except Red. Sorry Red) and I encourage everyone to do so.
 
Standard first aid practice now is to avoid the breathing portion and focus entirely on chest compression, I believe, but as of FF7's release I don't think it had changed yet.

But that said, CPR is extremely physically demanding to do right either way. Old dude could very very easily not be up to it.
 
Standard first aid practice now is to avoid the breathing portion and focus entirely on chest compression, I believe, but as of FF7's release I don't think it had changed yet.
Seems to change every time I go on first aid training for work. Last time it was do breathing if you can, but focus on the chest compressions if you can't or don't feel comfortable.
 
I'm honestly convinced that the FF developers just sort of stumble backwards into the good bits of their games, most of the time.
The good bits of gameplay, maybe, but the visuals, characters and story all seem pretty damn decent from this side of the screen.
Seems to change every time I go on first aid training for work. Last time it was do breathing if you can, but focus on the chest compressions if you can't or don't feel comfortable.
And I was told to rub aloe vera on their ankles the last time I was in.
 
The good bits of gameplay, maybe, but the visuals, characters and story all seem pretty damn decent from this side of the screen.

And I was told to rub aloe vera on their ankles the last time I was in.

Oh, yeah, they're clearly getting better at shot composition and storytelling, it's the mechanics they're, uh, not so great at all the time.
 
The mechanics in FFVII are fine - when they're the mechanics of the game. The problem is that, half the time, the mechanics are those of completely different games that have not being given any development time at all. The minigames, inserted in an attempt to make the game "more interactive", are what's wearisome.

Imagine if the Fort Condor fight was a gauntlet, with something like a hundred enemies faced in sequence without time for menu checks, with each enemy group requiring different tactics; that would have made it a great sequence, and very unique compared to the surrounding game while still using the actual game mechanics of FFVII. Or it could have been a section where you had to have Cloud sprint across the mountain with a time limit, but otherwise run the battle using the actual game mechanics of FFVII. Instead they decided to make it a minigame.

The parade thing could have been a simple sequence with no interactivity, and it would have been over in two minutes with no real fuss. Or it could have had a simple interactive prompt at the beginning making you choose how to walk (be a showoff, march slowly, skip and hop, whatever else you think might be interesting), with a different line from the commentator at the end depending on what you could have choosen; and it would also have been over in two minutes, and being a memorable little sequence. Instead they decided to make it a minigame.

They could have had the player try to save the girl by having her appear in the boss battle as a non-attacking enemy (like the Chocobo) that you needed to protect from death on pain of game over; instead, they decided to make it a silly CPR minigame. Or they could have had the scene proceed differently, with you asking help from the girl and she said "mister Dolphin can help, but the sea-snake doesn't let it come close!", and then the dolphin could have been the friendly ally in the battle that you need to keep alive; instead they decided to make it a minigame. Or they could just have had your jump onto the dolphin automatically send you up, with no risk of falling; quick and easily done. Instead they decided to make it a minigame.

So... yeah. It's not that they're bad at the game mechanics, it's that they're refusing to just use the game mechanics that were developed properly and trying to force in ones that aren't. And of course, that doesn't work in the great majority of cases.
 
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Imagine if the Fort Condor fight was a gauntlet, with something like a hundred enemies faced in sequence without time for menu checks, with each enemy group requiring different tactics; that would have made it a great sequence, and very unique compared to the surrounding game while still using the actual game mechanics of FFVII.

Not a hundred. Even if the enemies are trivial and go down in one hit, that would still be an exhausting sequence lasting for an uninterrupted hour or more, it's too much. A dozen escalating fights is more like it.

There are other ways to improve it, of course. The easiest is to just go back to FFVI and copy the Narshe battle: have enemy soldiers slowly advance up the mountains while you attempt to intersect them with your team or, alternatively, dodge them and go straight for the boss.

Another interesting possibility is to have a few teams of hired soldiers under your control equipped with a variety of weapons and materia engaging in sequential battles. It could be a neat way to get the player to try out different tactics and party compositions without committing to anything on your actual team.
 
Indeed, that would work as well; the key here is that it's letting you play the game you set up to play (FFVII, a sort-of-turn-based RPG), instead of a real time strategy game that is primitive and barebones stuck in the middle of it. Fort Condor isn't even that bad, as far as minigames go (jump the dolphin is ten times more annoying), but it breaks the flow of the gameplay in a very unpleasant manner.
 
Can someone recommend a game with a similar tone, industrial-fantasy aesthetic, feel, themes, and turn-based gameplay as Final Fantasy VI, just on a more modern system with 3D graphics?

If there isn't one, I get it, I'm just curious because I had the thought that if I could play a game like FF6 that looked like FF10 or FF12, I'd probably enjoy it a lot. It doesn't have to be an FF game, but it can be.

EDIT: Cecil's fall and redemption and Tellah's descent into revenge from FF IV are also fun.
 
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Can someone recommend a game with a similar tone, industrial-fantasy aesthetic, feel, themes, and turn-based gameplay as Final Fantasy VI, just on a more modern system with 3D graphics?

If there isn't one, I get it, I'm just curious because I had the thought that if I could play a game like FF6 that looked like FF10 or FF12, I'd probably enjoy it a lot. It doesn't have to be an FF game, but it can be.

This is not a joke.

Penny Arcade's On The Rain-Slick Precipice of Darkness 3 and 4.

Edit: i completely misread, the games are 2d sprite graphics, please ignore.
 
On the Rain-Slick Precipice of Darkness is good, though. I never did finish the series, I should re-play those someday.
 
Can someone recommend a game with a similar tone, industrial-fantasy aesthetic, feel, themes, and turn-based gameplay as Final Fantasy VI, just on a more modern system with 3D graphics?

If there isn't one, I get it, I'm just curious because I had the thought that if I could play a game like FF6 that looked like FF10 or FF12, I'd probably enjoy it a lot. It doesn't have to be an FF game, but it can be.

EDIT: Cecil's fall and redemption and Tellah's descent into revenge from FF IV are also fun.
Can't think of a game with 3D graphics, but Radiant Historia is probably what you're after. You'll have to emulate it since it's only on the DS with an enhanced remaster on the 3DS. 10/10 game, unironically better than FF6.
 
WAIT A FUCKING MINUTE THE NAME SELECT MENU IS A MENU
*wheeze* Love this. No notes.

This is the part that broke me. This is where I gave up again.
Fuck. I get you. I would get very tempted to just shut the game off, and that's on top of already not clicking just enough with it to play more than an hour. This trash of a traduction is easily a game killer just because of things like this.

Considering that the party is against Shinra, fucking the parade up and getting everyone angered seems like the good goal to me and I expect that grenade to be a disc 1 nuke worth the 5k gils.

Thanks for dying for our sins.
 
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Considering that the party is against Shinra, fucking the parade up and getting everyone angered seems like the good goal to me and I expect that grenade to be a disc 1 nuke worth the 5k gils. (Unlike with say the theater duel in IX, as gaining the approval of the nobles and Brahne works for Tantalus, and that moonstone reward for 100% approval is OP.)
They're 80 gil and you can buy them from the very start of the game.
 
Spoilers, I think?

(I've not actually played that one so if it's not spoilers somehow then apologies, please disregard)
I decided to not post that but it slipped in during a blind copypaste, I already edited it out (and well, if it helps, it isn't even a small spoiler, it happens during the first half hour and doesn't matter that much for the plot).
 
I'm sorry to hear that your hating the mini-games this much Omicron, although I think many of us remember just how rough the Condor in particular was due to how much money and time it consumes if you insist on constantly heading back and doing every fight.

Here's hoping when FF7 Remake eventually gets to this portion, they handle it a lot better, but I guess we'll see.

As members of SV, I would encourage you to vote in the SV Community Council Elections which are currently ongoing! As readers of this Let's Play specifically, I would encourage you to vote for me for Councillor - I think I do a good job of it, and it's directly helping this Let's Play, so it's all benefits! Please consider voting for me in this election, and thanks for reading!
Happy to give you a vote, here's hoping it helps you win.
 
Feeling a lot better about the next update; any update being free of minigames improves quality considerably. And when FF7 is cooking, it's cooking.

Assuming I eventually get answers to all the mysteries it's throwing around, anyway - FFVI threw a lot of balls that it just let fall to the ground instead of catching them on the return, but given how many spin-offs this game has, I'm relatively confident in getting more-or-less satisfying answers to all my questions eventually.
 
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