Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Thank you so much for introducing me to FFV.

Honestly, this might be the Final Fantasy game for me. I'm not super far in it, but I'm loving it. I think, if you're a fan of the Pokemon main-series games, V seems like it's the one most similar to those in tone and gameplay. They're both lighthearted games with "save the world" plots, in which you play as one of a small handful of kids who have access to many different sets of powers, with a generous helping of comedy and whimsy.

In some ways, you can kind of think of Pokemon as being a distant evolution of the Jobs concept, weirdly enough.

I feel like, to make a weird comparison, FFVI is kind of like Grand Theft Auto 4, in that it was this huge technical marvel that blew everyone away, but now is super janky and everyone's kind of done it better. Meanwhile, FFV seems like Pokemon Blue, in that it's a janky mess about fighting a super evil bad guy with the power of your buds, but it has a cozy and timeless feel and the gameplay that really does work is put front and center.

Nobody would say that Pokemon Blue is a bigger game than GTA4, and I don't even think Pokemon Blue changed the face of the game dev industry in the way that GTA4 did, but you can still boot up Pokemon Blue and sink right back into the story of Red, the kid who saved the world.

Also, as a side note, there's a point early in FFV where they realize that Faris is (among other things) a girl, and so Faris basically responds with "So what if I'm a girl?" Galuf makes this frankly incredibly creepy comment about how Faris has "nice assets" and shouldn't be covering them up, and then Bartz comes in and says that Faris should get to dress however she likes. In the context of the Genderqueer Faris theory, it actually felt pretty affirming and nice.

I'm not really sure if you see those kinds of "buds stories" in FFVI. Another comparison might be the original Percy Jackson books vs. A Song of Ice and Fire. FFVI is a big, sprawling, sometimes dark fantasy narrative that takes itself very seriously, and while it obviously took a lot of effort to craft that world, it's a bit imposing and imperfect.

Meanwhile, FFV is a story about Annabeth, Percy, and Grover getting ready to fight Cronus. The pro of the ASOIAF/FFVI approach is that the world feels very powerful and impressive, but the pro of the PJO/FFV approach is that you get to focus on a small selection of heroes.

I kind of feel like the YA aspect of FFV makes more sense to me and my tastes (despite the fact that I write basically the exact opposite) than the epic fantasy aspect of FFVI makes.

I can absolutely see why someone would think FFVI blows FFV out of the water, but sometimes you don't need realistic car physics and HD polygons.

Sometimes you just wanna make friends with your little pixel dudes.
 
Oh, and of course there's a relevant clip of Woolie's playthrough for this update that I just remembered about:

The last thing Magic Master does upon losing its last HP is cast Ultima, hitting the party for more damage than I will ever be able to survive in the course of this whole game. He dies, but we die too, and in Final Fantasy a draw is still a Game Over.

So.

That's a pickle.

View: https://youtu.be/0PxHKqk3XzY?list=PLiSdC6Lp8c7M_tD_NK7L6nHYUc7ZEjanD&t=1465

Turns out Quick has a very interesting interaction with the Ultima-on-death thing.
 
The Quetzali thing is interesting, because in previous versions it didn't have that stat boost - Odin was the only Esper to give a speed boost outside of GBA-only summons, meaning a bunch of people refused to upgrade him out of a desire to have at least one speed boost option.

On Gogo, funny story. See, if you've played 5, it's clear who Gogo is - a story-free cameo by one of the previous game's bonus bosses. If you really want to stretch to give a Watsonian explanation for why he's there, you could say something about how he was last seen in V banishing himself to the interdimensional rift, and he popped out here.

The thing is? Until the GBA release in 2007, basically nobody in the west had played 5, even among those who had played VI (or, as they knew it, III). This meant that the early internet was absolutely full of wild, rampant speculation over who was behind Gogo's mask by people who had no context for him just being a previous game cameo. Some suggested he was Geshtal, hiding his face out of shame at his part in destroying the world. Some suggested he was Banon, doing the same. Some suggested he was a seemingly dead character hiding their identity for Reasons, like Daryl, Relm's mother, or General Leo. One person, I swear I am not making this up, jokingly made up "proof" that he was a reference to 1950s American democratic presidential also-ran Adlai Stevenson and, for lack of any better idea, a bunch of people took it seriously.
 
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Ooooh.
So.
I've been mum on this for spoiler reasons but uhh.
There's another BIG SPELL in FF6
Thing is…
I had Terra cast it once.
She was healed up to full and everything else there died.
It WAS called Merton but…SNES. So I don't know if that's Meteor or not. It…Might be.
 
Animation length being super important seems like it would be less of a problem if the game surfaced any of the information you'd need to make meaningful decisions around it.
 
This means a few things. For one, animations are no longer cosmetic. In fact, because I use a lot of magic, animations are now the defining factor of battle pacing. For the most part, when I input a character's Command, by the time they finish performing that action, everyone's ATB gauges are full. Also, the same is happening to the enemy. So speed of input in menus is more important than it's ever been, and at the same time, everything feels clumsy and chaotic. FFV at least gave me a sense of the battle pacing itself according to individual character speed and with a clearly legible character flow where I could chart out my next actions. This is just noise. It's ironically returned to something closer to a true turn-by-turn (since all actions are queued up because all ATB gauges are full by the time an action finishes performing), but worse in every way.

I brought this up earlier (like, back in the World of Balance earlier), but it's worth asking again since you never mentioned it specifically. In the menu there's an option to set the ATB to "wait mode" where your time in character menus are paused.

…another goddamned playable character.

WHAT.

Gogo's Theme was always a favorite of mine. And this was before I got into jazz band in high school. Really changes the mood of those green assholes knocking you off the bridge. >.<

This is not something we'd encounter in the course of 'natural' play without a hint, because once we've been to Kohlingen with the castle we unlock the Airship, which is a superior travel method in every way. However, if we do return to Figaro and ask it to travel back to South Figaro…

Depends on what you mean by 'natural', here. I was hardly a wonder at these games when I was a kid and I managed to find it just fine through good old fashioned 'ooh, I wonder what happens if...'

It's been said before that the eight legendary dragons were brought back after Kefka's apocalypse, but in the specific case of this one, considering the Ancient Castle's location, I think it's much more likely that this thing was always there - either left behind by the castle's enemies as a last spiteful gesture, a watchdog there to kill anyone who sought the graves of their enemies; or else a last-ditch weapon, unleashed too late, which could not save the castle but only slay or chase away its would-be masters and watch over an empty grave.

Either way, the Blue Dragon has the classic water attacks, Tsunami and Aqua Breath, plus a clever move in which it inflicts a number of debuffs like Slow on itself then uses Rippler, a move which exchanges the buffs/debuffs of him and a party member. That's neat!

So, neat mechanical... wrinkle that I think someone blurted out WAY earlier in the LP but is relevant now: Interceptor's whole deal where he blocks attacks at Shadow? This is apparently implemented as a status effect in the game's code, and this means that Rippler can give Interceptor to other characters, and also means that if you'd taken shadow to this fight, and had Rippler used on him, and then killed the dragon, Interceptor is gone for good.

Alright.

One last dungeon.

There's another, but I'll sum up at the bottom.

…we accept Ultima, and let it kill us, and then simply allow Reraise to bring us back.

Brilliant.

That's probably the most common method to get around the death-ultima, but there are a surprising number of others! Alectai gave you one, and another is with that Quetzalli magicite you just grabbed. You get the Magi-master on critical life, then summon Quetzalli to do a squad-size dragoon jump and as long as at least one party member is airborne for the death trigger, you're fine.

I think we've done pretty much everything that I didn't consider too tedious to bother. We've gotten the last party members, explored the Zone Eater's Belly, Ancient Castle and the Cultists' Tower, killed the Deathgaze, grabbed any Magicite I could find… We didn't go for unique special rewards from the Coliseum or cleansing the Cursed Shield, but I'm mostly okay with that, I think. I guess maybe I'll find a podcast episode and just spam bedrest until I have Shadow's dreams, I guess.

Barring a couple of spots that I might have missed and which I'm sure the thread will be quick to point out (this is your cue to say that you can now point me to stuff I've missed), I think we're ready to tackle Kefka's Tower and the endgame.

So! You mentioned getting told about that Ebot's Rock place where that old monster Strago hunted way back when was? Take Strago to Thamasa and poke around to get that ball rolling. There's also a scene with Gau and that old man waiting for the repairman. It's one of the rare scenes with dialog variations depending on who you have, but there is a specific configuration that gets you the full thing. Take Gau/Sabin/Edgar/Locke. Now, as for random stuff that's interesting to see. There's a forest on the northern continent that looks a bit like a head with a mouth in it if you squint? Check out a few encounters there. It's probably the fastest XP farm. Also, the small desert outside... Maranda, was it? Has an interesting unique encounter that makes it the fastest AP farm in the game.

It WAS called Merton but…SNES. So I don't know if that's Meteor or not. It…Might be.

It's Meltdown in this version. Omicron doesn't have the esper for it yet, but it's one of the spells Gestahl tried on Kefka back at the Floating Continent.
 
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Thank you so much for introducing me to FFV.

Honestly, this might be the Final Fantasy game for me. I'm not super far in it, but I'm loving it. I think, if you're a fan of the Pokemon main-series games, V seems like it's the one most similar to those in tone and gameplay. They're both lighthearted games with "save the world" plots, in which you play as one of a small handful of kids who have access to many different sets of powers, with a generous helping of comedy and whimsy.

In some ways, you can kind of think of Pokemon as being a distant evolution of the Jobs concept, weirdly enough.

I feel like, to make a weird comparison, FFVI is kind of like Grand Theft Auto 4, in that it was this huge technical marvel that blew everyone away, but now is super janky and everyone's kind of done it better. Meanwhile, FFV seems like Pokemon Blue, in that it's a janky mess about fighting a super evil bad guy with the power of your buds, but it has a cozy and timeless feel and the gameplay that really does work is put front and center.

Nobody would say that Pokemon Blue is a bigger game than GTA4, and I don't even think Pokemon Blue changed the face of the game dev industry in the way that GTA4 did, but you can still boot up Pokemon Blue and sink right back into the story of Red, the kid who saved the world.

Also, as a side note, there's a point early in FFV where they realize that Faris is (among other things) a girl, and so Faris basically responds with "So what if I'm a girl?" Galuf makes this frankly incredibly creepy comment about how Faris has "nice assets" and shouldn't be covering them up, and then Bartz comes in and says that Faris should get to dress however she likes. In the context of the Genderqueer Faris theory, it actually felt pretty affirming and nice.

I'm not really sure if you see those kinds of "buds stories" in FFVI. Another comparison might be the original Percy Jackson books vs. A Song of Ice and Fire. FFVI is a big, sprawling, sometimes dark fantasy narrative that takes itself very seriously, and while it obviously took a lot of effort to craft that world, it's a bit imposing and imperfect.

Meanwhile, FFV is a story about Annabeth, Percy, and Grover getting ready to fight Cronus. The pro of the ASOIAF/FFVI approach is that the world feels very powerful and impressive, but the pro of the PJO/FFV approach is that you get to focus on a small selection of heroes.

I kind of feel like the YA aspect of FFV makes more sense to me and my tastes (despite the fact that I write basically the exact opposite) than the epic fantasy aspect of FFVI makes.

I can absolutely see why someone would think FFVI blows FFV out of the water, but sometimes you don't need realistic car physics and HD polygons.

Sometimes you just wanna make friends with your little pixel dudes.
I can definitely see the comparison you're making, yeah. I'll have some thoughts about the comparison of V and VI when all this is done.

Noticing that you're getting a lot of mileage out of Terra Omi.
She's an amnesiac human-monster hybrid with a super form and immense magical power, it's a wonder I use any other character at all.

The Quetzali thing is interesting, because in previous versions it didn't have that stat boost - Odin was the only Esper to give a speed boost outside of GBA-only summons, meaning a bunch of people refused to upgrade him out of a desire to have at least one speed boost option.

On Gogo, funny story. See, if you've played 5, it's clear who Gogo is - a story-free cameo by one of the previous game's bonus bosses. If you really want to stretch to give a Watsonian explanation for why he's there, you could say something about how he was last seen in V banishing himself to the interdimensional rift, and he popped out here.

The thing is? Until the GBA release in 2007, basically nobody in the west had played 5, even among those who had played VI (or, as they knew it, III). This meant that the early internet was absolutely full of wild, rampant speculation over who was behind Gogo's mask by people who had no context for him just being a previous game cameo. Some suggested he was Geshtal, hiding his face out of shame at his part in destroying the world. Some suggested he was Banon, doing the same. Some suggested he was a seemingly dead character hiding their identity for Reasons, like Daryl, Relm's mother, or General Leo. One person, I swear I am not making this up, jokingly made up "proof" that he was a reference to 1950s American democratic presidential also-ran Adlai Stevenson and, for lack of any better idea, a bunch of people took it seriously.
When I walked into the Ancient Castle it vaguely resembled the grassy castle area in the Interdimensional Rift and between this, Enuo and Gogo I have now decided the setting of FFVI is the far future of the FFV setting.

I brought this up earlier (like, back in the World of Balance earlier), but it's worth asking again since you never mentioned it specifically. In the menu there's an option to set the ATB to "wait mode" where your time in character menus are paused.
I've had Wait mode turned on since FFIV, yes.
 
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I Hate The ATB System More Than I Ever Did: Final Fantasy VI Edition
Honestly, the main thing I've done to counteract how stupid this ATB system in FFVI has been to just open up another character's magic or item menus and wait until my party is done with their animations, then give them a command. But obviously that's kind of stupid and jank compared to FFV where it just worked instead.
I don't know how much use I'm actually going to get out of this. Flare is powerful, but it's a single-target spell and I now have Ultima. Bahamut hits as hard as ever, but also summons are only once per fight.
Hey now, Ultima may also ignore defense, be AoE instead of single target, ignore reflect, and deal twice as much damage, but Flare costs half the MP! Surely that's worth something!

(It is not in fact worth something with how FFVI works)
…another goddamned playable character.

WHAT.

Okay, 'character' is a bit of a stretch. This guy right here is Gogo, whom you might remember as the name of the 'Famed Mimic' of FFV - and, indeed, Gogo here is a playable Mimic. This means he can equip other characters' abilities and Mimic their action but with very bad base stats that can't be improved and yada yada I don't care. Gogo has the following character dialogues:

"I am Gog, master of mimicry. It has been a long, long time since anyone visited me here… I have been idle for too many years… Perhaps I ought to mimic you. Tell me, what are you doing here? I see… So you seek to save the world. Then I guess that means that I shall save the world. Lead on! I will copy your every move."

And that's it. I'm pretty sure Gogo has no further dialogue. He's not a 'character' so much as he's a gameplay conceit for people who want to try it out for variety's sake, there's nothing else going on there. Still kind of a wild swerve to meet an extra optional character at the 11th hour like this - and we still haven't found Shadow again.
Much like Umaro, Gogo is basically a space filler bonus character. Unlike Umaro, Gogo can actually get a decent amount of use in a party outside of specific situations, and is also pretty easy to recruit early if you know where to go, so personally I quite like Gogo.
A dying old man gives us the Cursed Shield, a legendar(ily bad) item. Equipping it inflicts a -7 penalty to all stats, multiple elemental weaknesses, and pretty much every status effect known to man, including Berserk, so the character it's equipped on is pretty much a write-off. Equipping a Ribbon at the same time as the shield makes the character immune to most of the status effects, so they are 'merely' suffering multiple stat penalties and weaknesses.

The key here is that if we win an astounding 256 battles with the Cursed Shield, it turns into the Paladin's Shield, the best shield in the game - but it can only be equipped by the character who wore it for these 256 battles.

I am simply choosing not to bother. Life is too short.
Honestly, you can just slap on a ribbon and a podcast and walk back and forth on Cid's Island for a bit? It's not too difficult, and the Paladin Shield not only has amazing stats and resistances, but it's also the only other source of Ultima in the game (which incidentally is why some people say take the Ragnarok Sword instead of Esper).

Oh yeah, some shields teach you magic for some reason, if that hasn't come up yet. They don't say it, but Flame/Ice/Thunder shields teach you -ra tier spells over time.
It's such a strange idea, that this guy would somehow literally be the last imperial soldier alive. This was a world-spanning army.
Could be he's just the last guy willing to wear an imperial uniform, considering most imperial soldiers... probably aren't well received after the whole "backstabbed everyone and ended the world" thing,

Though on that note, it's interesting to think about that the would-be big bad and his armies were straight up destroyed halfway through the game, the Imperial Army scattered to the four corners of the world, Vector destroyed, and Gestahl murdered by his own right hand man.
Here's the thing, though. We don't control the fighting character. They are auto-battling - but not by Attacking every turn, or doing the last entered input repeatedly. They are picking from their abilities and spells at random.

This means that even the strongest of my characters is completely incompetent in the arena. Whether it's Terra or Celes, they are picking at random from a list of two dozen spells, arbitrarily casting Tier 1 spells that do no damage, buffs that are irrelevant to their opponent, healing spells while at full HP, and so on. Terra there above can't beat a single fucking Cactuar; she just gets murdered before casting any remotely useful spell. It's a baffling system and I hate it.

The good news is: that means we finally have a use case for Uramo, because Uramo is permanently in a Berserk state, so he can only ever attack, and does so with considerable attack power.
Yup, best cases for the arena tend to be Umaro and Gogo, since they have very specific movesets (or can be tailored to specific movesets) unless you happen to have a character who just hasn't learned much magic, like potentially Shadow or Setzer. Still a fairly silly system though.
There are fourteen characters there, each with a unique mechanical gimmick, each with, ostensibly, a special role in the story. The reality of it, of course, is that we can grade these characters on a spectrum that starts with Terra/Celes and ends at Umaro/Gogo. And, frankly, either of these extremes are fine. It's fine that Gogo and Umaro are just mechanical gimmicks with a funky sidequest to unlock them that can fill a niche in your party if you're missing one. The real trouble lies in the middle part of the spectrum - in characters like Cyan, who enter the story with a bang and then proceed to just lie flat on the ground for twenty hours before suddenly remembering they're supposed to have a story, or with fucking Shadow, who I guess is Relm's dad??? Not that it's ever come up since that one flashback???

I'm gonna have to go sleep in every inn on the planet to check all the flashbacks so I can piece together an actual character from the fragments of Shadow that are given to us.

It's that middle portion that's the problem - those characters who ostensibly should have a prominent story role, should have real character arcs, should have drama to mine and interactions with other party members and who kinda just… Don't, or not enough, or too rarely, or only when you first recruit them and never again. In that category I would put Cyan, Shadow, Strago, Setzer, and Mog (on account of being the first playable moogle and the game completely dropping the ball on using that chance to explore anything about moogles and what they are and what happens to them in the apocalypse). Relm and Sabin both get a pass on account of being fun to be around, but they're still not really there.
It's come up multiple times until now, but this really is the biggest issue with FFVI's cast. Cyan is of course the easiest example,
And that's it! That's the dreams done.

Okay, look, there are more. But I've tried "sleeping once in every inn on the map," I've tried "sleeping to rest in between grinding sessions for my less-advanced character," and I've tried "spamming resting at a cheap inn," and I've been an hour at this, and there hasn't been a single other dream. Either I somehow missed all the right inns or they have such a low probability of triggering I'll be at this another two hours.

So, fuck that. If Shadow's backstory wants to remain mysterious that badly, it can stay that way. I don't respect this character enough to treat his backstory as a reward worth working for rather than a chore the game is locking behind arbitrary bullshit.
According to some research, Shadow's dreams are supposed to just be a flat 50% chance of happening when you sleep at normal inns (meaning other than say, Thamasa with its 1 gil cost). Could be borked in the Remaster or something, though?
Interacting with it causes the statue to blacken and crumble apart, leaving behind, what else, the Odin Magicite. It teaches the Meteor spell, which I would be more hype about if I didn't already have access to Ultima, which seems to make it redundant. Perhaps more importantly, though, its stat-up is a unique +2 Speed per level, which seems like it might be pretty good? Except for the issues I've raised before with Speed, hmm.
Fun fact, in the original FFVI this was the only source of speed on level ups. The GBA versions added Giga Cactar as another summon with +2 Speed, and the Remaster patched in the +1 speed you found earlier after a few months.
There's more loot - the Gold Hairpin, which halves MP costs (it's funny how an item that would be an instant must-give to my spellcasters has me kinda reluctant just because of how many Relics there are and how we can only equip two
Gold Hairpins are also just not that useful in FFVI compared to previous games because Osmose is incredibly easy to learn, and MP totals are generally fairly high. I mean your party is what, mid 30s, early 40s by now and the average character has 400+ MP? That's enough for multiple encounter-ending Ultimas.
As we approach the statue, a tear shines - after a thousand years apart, Odin and the Queen are finally reunited, and their love causes Odin's Magicite to "surge with renewed power," and to transform - Odin becomes Raiden.
Oh look you already lost your +2 speed, that was fast :V

Suffice to say, there was plenty of advice for FFVI playthroughs that included not upgrading Odin right away, on account of being the only source of Speed. Meteor, on the other hand, has another option somewhere.
Spoilers: the rest of the game is looking solidly like me casting Ultima every turn of every battle, forever.
Suffice to say, the fact that everyone can learn every magic just kind of... breaks the game when you get your hands on Ultima. Doubly so since you get Osmose so early in this game, compared to say FFV where it's a Tier 6 Black Magic you don't get until partway through World 3. MP costs really don't matter much when at any time you want you can fully restore your magic by sucking the energy out of a random encounter.
Turns out Quick has a very interesting interaction with the Ultima-on-death thing.
Oh hey, it's that thing I had happen in FFV with Odin's battle time running out just as he killed the entire party, fun stuff.

So, for lategame cleanup, I'm sure others can think of things I can't, but the main one off the top of my head is that Strago has a sidequest if you take him back to Thamasa, and Gau has some small story beats if you go visit crazy cabin man.

Also, character analysis, since we got our last recruit, Gogo!

Gogo is, effectively, the Mimic class from FFV ported over as a playable character. Not the greatest equipment selection, and rather middling stats which much like Umaro can't be increased because they can't use Magicite. The tradeoff is of course that Gogo is extremely flexible as a character. With three slots to shove in any command you want, Gogo can ape tricks from other party members. I actually grabbed them super early on my own run and threw on Blitz to have another Phantom Rush user in the Phoenix Cave, and their Magic command gives them access to any and all magic learned by the current party they're in.

In particular, Gogo is up there with Umaro for "characters useful in the Arena", because the biggest drawback of the arena for a majority of characters is that if they've learned any magic, they have a massive pile of turn wasters to draw from. But Gogo can just... not equip the Magic command, to work around that.
 
The funny thing about Gogo in that I've actually read a fanfic from their POV, of all characters. Forget the title, but from memory it didn't try to demystify him much, more focused on what the rest of the characters did after the events of the game, just with them narrating

I kind of feel like the YA aspect of FFV makes more sense to me and my tastes (despite the fact that I write basically the exact opposite) than the epic fantasy aspect of FFVI makes.

I can see where you're coming from, since a lot of the works I write can be quite a bit darker (if not to American Intoxicants' extent maybe) than the works I consume. I think it's like how people can listen to loud music fine on their own, yet get really irritated when their neighbours start blaring it out, it's about it happening on your own terms and knowing you're the one in control
 
Another neat-but-questionably-useful thing about Gogo is that their default Mimic command copies that last move one of your other party members used. If that was summoning an Esper, Gogo summons that esper as well despite not being able to equip magicite. Thing is, with ATB you can actually just wait for Gogo to act again, and then they can mimic the same summoned esper. This is the one way you can use the same summon multiple times in one battle unless you're throwing darts with the magicite shards.
 
I can see where you're coming from, since a lot of the works I write can be quite a bit darker (if not to American Intoxicants' extent maybe) than the works I consume. I think it's like how people can listen to loud music fine on their own, yet get really irritated when their neighbours start blaring it out, it's about it happening on your own terms and knowing you're the one in control
Yeah, definitely. I think a lot of it is about it happening on your terms, that makes a ton of sense to me.

Also, as a side note, I'd like to think people can see influences from the wacky comedy of Deng and Xi and from the at times miserable character drama of American Intoxicants in my current project: Good Drones Obey.

I really need to reread American Intoxicants, honestly.

Oh, and quick question, are you currently working on anything original? I'd love to check it out.

Also, back on the topic of FF, I wonder what the darkest and lightest entries are in the series?
 
Not quite. As you might recall from some past dialogue, Strago has a score to settle with an old enemy of his.

The thing is? Until the GBA release in 2007, basically nobody in the west had played 5, even among those who had played VI (or, as they knew it, III). This meant that the early internet was absolutely full of wild, rampant speculation over who was behind Gogo's mask by people who had no context for him just being a previous game cameo. Some suggested he was Geshtal, hiding his face out of shame at his part in destroying the world. Some suggested he was Banon, doing the same. Some suggested he was a seemingly dead character hiding their identity for Reasons, like Daryl, Relm's mother, or General Leo.
Yeah, I remember reading some fics with various theories like that. Craziest one I saw in a fic is that Gogo is Kefka...the real Kefka, that is; basically, Kefka had a twin brother, and when the real Kefka objected to the Empire's actions, the twin (who betrayed Kefka) replaced Kefka.

One person, I swear I am not making this up, jokingly made up "proof" that he was a reference to 1950s American democratic presidential also-ran Adlai Stevenson and, for lack of any better idea, a bunch of people took it seriously.
Okay, now that takes the cake for zany theory!
 
Also, back on the topic of FF, I wonder what the darkest and lightest entries are in the series?
Well, so far? Probably FFVI for darkest with the straight up apocalypse (even if as mentioned in thread, it's a bit neutered when you actually get around to exploring the World of Ruin), or maybe FFII since it has the Emperor blast like four or five towns on the map entirely and generally has a bit of a melancholic tone.

I guess I'd say FFIII for the lightest, since it's up there with FFV for a fun saturday morning cartoon romp but doesn't have quite as many downers like Exdeath drawing multiple towns into the void, or how many established characters get killed on screen.

That's just my takes though, and there's probably darker Final Fantasy games later on that I won't go into detail on for now since we aren't that far yet.
 
Oh, and quick question, are you currently working on anything original? I'd love to check it out.

Also, back on the topic of FF, I wonder what the darkest and lightest entries are in the series?
For current original works I've got Revalkyrie, which I haven't updated in a little while but have been seriously meaning to get back to. I've also got a 'Magical Woman' Quest in mind with the working title of Fool Bloom.

Anyway, for lightest and darkest FF game, off the top of my head I'd say FF7 might be darkest for spoiler reasons or FF10 given how much it talks about death, or even FF13 given what being a Pulse l'Cie entails. For lightest, yeah, I'd default to FF5
 
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You are all wrong. IX is both the lightest and darkest Final Fantasy. I will not elaborate.
 
So. Omicron.

You don't need to do this, in fact you might not want to do this. However, you have not faced the strongest thing that the World of Ruin has to offer yet.

There is a particular forest near the Veldt commonly called the Dinosaur Forest by the community. It is the noob trap spot for level grinding. In the forest, the vast majority of the time, you'll run into the Tyrannosaur, a difficult but doable regular enemy that gives a ton of XP.

There is another encounter in that forest, rare but not stupidly so. Have fun.
 
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I see that @Omicron has reached basically the same conclusion as everyone else regarding the Speed stat. Sounds nifty, functionally useless thanks to the ATB gauge filling during spell/ability animations.

There is, however, one very niche application for Speed: getting the first hit during random battles. If your speed is high enough (and auto-haste for extra security) you can consistently go before the enemies do, and if you wipe them out through overwhelming firepower this obviously means you don't take any damage. This saves time because it saves you a trip to the menu to heal up between battles.
 
It's kinda funny hearing about how all the issues with Speed in FF6, since in many other RPGs it (and counterparts like Agility or Dexterity) is often one of the more important Stats
 
Honestly I took Gogo as exactly what he was, no more and no less.
Sometimes not having deep theories does make me feel a bit simple at times…
 
Clearly Gogo is Lauren Faust~

At least going by Pony Fantasy VI where her ponysona was Gogo's stand-in. They also cut needing to go into the Zone Eater, instead she can be found around Thamasa (which I forget if they called 'Thamaresa' or just named it after a town from MLP)
 
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