"Gerad." I get that "Edgar" doesn't give you a lot of options for an anagram, but come on.
Raged was right here.
"Gerad." I get that "Edgar" doesn't give you a lot of options for an anagram, but come on.
So it's really not supported by any of the game's text, but my working theory is that this is a case of art imitating life. That is, Kefka is not God, he's just dipshit with too much power. Everyone ascribes motives and knowledge to him because that's more comforting than awknowledging the realty that he's a capricious asshole that randomly deletes towns for shits and giggles.People talk about Kefka "watching their every moves," and it's not clear to what extent that's true - he can't really be omniscient, but it's quite possible he might have far-sight and be able to scry on anyone who makes enough trouble to draw his attention; or else, he's just using the rumor that he is to keep everyone in fear.
Yeah, seeing that the world at large is still alive is somewhat heartening, but only so much given that it's a wreck and people are terrified of Kefka.
Not all characters need to have arcs, sometimes you need a rock of stability to keep everyone in balance.Yeah, Sabin's arc as a character is just... kind of pre-solved in FFVI, he had his backstory about wanting to be a free man untethered by the bonds of royalty, so he fucked off and became a free man fighting the good fight. And that's what he continues to do, all game. Not complicated, but in a good enough way to have a fun character compared to a few other party members.
Now I'm picturing Humbaba to be this abusive hooligan who just gut-punches women unable to fight, which is why he ran off like a coward when Celes (or whoever's in your party) actually stand up to him.Tbh I'm surprised you even accomplished anything at all with Terra, both times I ran this fight Humbaba immediately screamed "SOLAR PLEXUS" and eliminated her entire health bar in one go.
That's my headcanon now.Luckily for Edgar, thieves only have one sprite and it has an eyepatch, so they all lack the depth perception to see through his clever disguise!
Which is nice and all, but now I can't help that maybe it would have given them time to fix the game's bugs.Fun fact. When you said the Floating Continent felt like an endgame dungeon? You were right. That was supposed to be the endgame.
They were only through half of their planned development schedule, and said "fuck it, let's go double or nothing". So one could say you're now basically playing a sequel now, free of charge.
Well, mythological Humbaba was a physical fighter rather than a spellcaster, so that makes sense.Humbaba... Maybe it's because of the old translation, but I don't recall the 'Solar Plexus' move. Either some Japanese dev thought it sounded like a cool name, or this monster not only launches spells all round, it also punches people in the gut for giggles. What an asshole.
Ah, the World of Ruin. Ravaged by cataclysms, overrun by rampaging monsters and magitek killers...It's the best Exalted setting that never was.
Honestly what really tops it off for me is the pose Omi didn't put in the update. When Terra first runs out of the house to fight Humbaba, she has this hands on hips, face set look of "bring it bitch I can take you".Now I'm picturing Humbaba to be this abusive hooligan who just gut-punches women unable to fight, which is why he ran off like a coward when Celes (or whoever's in your party) actually stand up to him.
Yeah, there's certainly a few characters who could have used this chance. Mog comes to mind what with having basically zero character, or Gau leaping about in this new World of Ruin which is... probably still pretty close to what he's used to anyways, considering he grew up on the Veldt.It's a bit boring that the game immediately reunites us with characters who already had lots of presence earlier in the game. I would have preferred if they used this party shuffle to give the odder characters some time to shine.
Just make them non-optional now and have some flexible lines for both a 'Who the hell are you' and a 'Oh, you are that Moogle' scenario. Wouldn't be that difficult if you stay pragmatic.Given Mog was an optional character, that would've been difficult to implement I think.
Little fun fact about FFVI: using glitches you can skip recruiting Celes in the World of Balance. But wait, what happens in the World of Ruin, since you start with only Celes?
Well, do you remember the "defend Terra" multi-party sequence at the beginning of the game? Other than Locke and Mog you get 10 moogles as guest. Well, those moogles are actually placeholders for other party members, and the game still keeps them in memory until you actually recruit the corresponding member. So you get a moogle in place of Celes and the game goes on its merry way.
The only problem is you get a guy with low stats, fixed equipment, no skills and you can't even give them an Esper to learn magic, but the fact that the game still works is noteworthy.
hey quit bitin' my styleFun fact, by the way: the moment you get to name a character is also triggering an important flag in the game that causes it to load in their data to the proper slot. Many characters in the game share slots, so if you can somehow sequence break the game to the point where it thinks a certain character should be in your party but you haven't named them yet, then it instead loads the last character to occupy that slot, which is usually one of that gang of Moogles you control at one point.
The monsters aren't as much of a threat as I'd worried, and the prophesized Petrify abilities that I have no counter for never materialize - some of the monsters can be wiped by a Thundara omnicast, others I have to kill one by one but they do low damage, all in all Celes's Magic makes this all relatively trivial.
Nikeah is doing… Okay. According to the townsfolk, they try to keep a low profile to avoid Kefka's ire, and their open market is still thriving, with some new higher-tier items like Enhancer, a sword that boosts Magic (this instantly goes to Celes).
Ah, the World of Ruin. Ravaged by cataclysms, overrun by rampaging monsters and magitek killers...It's the best Exalted setting that never was.
It's funny how the connotation of names changes other time. The concept of a "crusader" was always dubious and implicitly politically charged, but there was a time when my association with the term wasn't chuds with frog avatars screaming "DEUS VULT." And going in the other direction there was a point when the 'Butlerian Jihad' was a major sci-fi concept that nobody looked at twice.I mean, if they wanted to avoid the politically-awkward connotations of "Jihad", they could at least have not gone for the similarly-dubious "Crusader".
Fun fact. When you said the Floating Continent felt like an endgame dungeon? You were right. That was supposed to be the endgame.
They were only through half of their planned development schedule, and said "fuck it, let's go double or nothing". So one could say you're now basically playing a sequel now, free of charge.
Hmm. From what I recall, the timed events were indeed much harder in the older versions of the game. You could not sprint without sprint shoes, there may have been a means to pause the game mid battle but other than that, no. Also the timer would still run even in the menu screen, possibly during the victory segments in battles too. So it was very punishing. I recall having to run the child rescue bit multiple times to make sure I got everything.
Just wait until I have the exact line-up of which specific characters are the only ones that are mandatory to finish the game, making everyone else optional. It's very funny.It's a bit boring that the game immediately reunites us with characters who already had lots of presence earlier in the game. I would have preferred if they used this party shuffle to give the odder characters some time to shine.
Not saying that you're wrong (you're not), but if you haven't gotten there, how can you know that the mandatory lineup is funny?Just wait until I have the exact line-up of which specific characters are the only ones that are mandatory to finish the game, making everyone else optional. It's very funny.
Find out in the next update, coming probably tonight!Not saying that you're wrong (you're not), but if you haven't gotten there, how can you know that the mandatory lineup is funny?
what the fuck, thudeI just wanna kill all the kids to make her come with me. Because if there is no more kids in the town, she will not stay right ? To be unable to fight because she had some "kids", absolutely didn't make any sense for me.
Reminder that that post is reminiscing on dumb small child logic, so of course it's ridiculous and kind of psychopathic. I can only assume "young me" means really young when they say "yeah couldn't even figure out Runic and Blitz despite each having a whole boss battle themed around them."
Yeah having played most of these games to some degree in either older or original versions, the QoL brought on by reloadable quicksaves alone is great, and that's not even getting into things like the design changes or rebalancing. I mean, let's not forget the FFIII endgame slog where the last save point is pre-Xande's dungeon, or FFV Shiryu in a box probably wiping people back multiple areas especially if they missed the castle save point.Generally speaking I get the impression the Pixel Remaster versions of the games are way easier than the SNES originals, though I don't know how they compare to other, later ports like the Playstation version, and that most of it has less to do with characters being less or more effective and more to do with quality of life improvements. Quicksaves, a sprint button, maps, better displays that aren't limited in their number of characters and so can convey more legible information... All of that contribute to making these games very different from the months-long affairs I remember from my childhood, where even daily play could only slowly grind through, with a given session of gameplay very frequently featuring nothing but grinding and combat, no story for hours at a time.
I'm going back to this, because while I'm sure it's been fixed for the Pixel Remaster it was an "easy" way to deal with this encounter and get a cool 10AP, which is great for magic grinding.For instance, there's this weird triangle-shaped island in a corner of the map…
…where one of the random encounters is an initially invisible and sleeping monster called 'Intangir' who, upon being attacked, wakes up and wipes the party with Meteor, then goes back to sleep. After a couple of attempts trying to work out a strategy to beat it, I give up - it doesn't seem to have any reward for the effort, it's mostly just a joke death trap.