At least that oneAll this talk just reminds me of Dragon Quest XI where the "End Game" is something like a third of the overall game length. And involves time travel after already saving the world, so you can go back and beat your own high score. Also undoes a lot of poignant character bits.
Not quite? The only two times the party fights Kefka until now, he flees either because he's got more "important" things to do (poison Doma) and mocks Sabin for wanting a fight, or because you've beaten him and his soldiers badly enough that he isn't in any condition to yoink the esper, and genuinely flees because, at worse, he miscalculated the opposition and needs to gather more meat shielCOUGH to regroup. We don't know the details of what happened in the factory, and with Leo, he was just playing around with his food.
Both Kefka and Ultros are clowns in their own ways, but only one is a comic relief.
Hmm while Kefka is comedic I don't think the Game ever portrays him as non-threatening the first thing we see him do is command the armors that made the first area a cakewalk and the second is him going behind Leo's back to poison all of Doma and showing the impact instead of just listing the damage in a text crawl. By setting him up with Victories we get a preview of what happens when we can't stop him especially since even in the Kefka's down scenes he's still a homicidal jester who thinks less of everyone around him an has no empathy. So we beat and stave him off during act 2 because the game spent time outlining the narrative effects of a Kefka win. Hes the games Darth Vader so while not the main threat he has a decent amount of Antagonist agency built up so far.It's such a big swing between 'lol kefka lmao' and 'oh we've actually given you agency here' that I think my neck broke from the whiplash.
As someone who's only seeing this part of the game now, I honestly don't know if I would have even bothered still playing after the Kefka apocalypse bit? The insane plot-mandated Kefka victory just absolutely does not land, cannot land (for me at least; you can't make a character who's spent the whole game being beaten like a drum suddenly threatening, it just doesn't work, and the writers understand this, they have Ultros, what the fuck were they thinking), and after what looks like multiple hours of just having to smile while force-fed the shit-sandwich that was the plot from esper genocide through to Kefka apocalypse, it would have turned me off the game, possibly permanently.
Maybe it landed better if you were a kid and so didn't really get how stories worked, but I'm pretty sure I would have been fucking seething when I was like 12 if I'd played this.
The Cid thing... I can feel sympathy for Celes here, but that it's Cid dying kinda... saps the pathos of the scene from that angle. I can absolutely buy the suicide bit, though, because, well, yeah. Would you keep going after that?
I dunno about that. He acts like a petty, capricious asshole (accurate) and then promptly escalates to war crimes as soon as he doesn't get what he wants. Yes he has funny lines and wacky responses, but considering his actions that just shows that he's unhinged and dangerous.I would argue that Kefka is treated like a joke, even by the game, the first time you meet him at Figaro. It's Doma where he goes from comic relief to complete monster. From that point Kefka can be entertaining but he's never a joke.
He's certainly a bit more of a joke at first, but he also still responds to not immediately handing Terra over with "so anyways I just set your entire castle on fire". Guy's a psychopath dressed in clown shoes from the very start, just because Edgar happens to have the counter of desert submersible castle tech doesn't make it less murderous.I would argue that Kefka is treated like a joke, even by the game, the first time you meet him at Figaro. It's Doma where he goes from comic relief to complete monster. From that point Kefka can be entertaining but he's never a joke.
To me, the choice of whether or not you can save Cid (and Shadow) brings to mind the universal question of anyone who is a soldier/adventurer/leader/whatever where they lose friends and/or fellow soldiers/etc. along the the way. That eternal question of: "What if I did something different, would my buddy Johnny be alive?"
Celes may or may not be asking herself that question (if we take the Bad Ending) but with the (likely subsequent) knowledge those characters could have been saved, it leaves the player with that question. Putting themselves in the shoes of Celes - and larger party as a whole in the case of Shadow - they can feel the nagging of that never-ending "what if?" when it comes to the deaths of your companions. Compared to, say, Tellah and Galuf, who never had a chance at survival because the story mandated they die. Instead, Cid and Shadow have a chance and it's up to you, the player, to make those decisions and perhaps change their fates.
At the very least the Emperor's been using it, since during his fight with Kefka he starts busting out super high tier magic like Meltdown and I don't see him risking his health on the procedures that Celes and Kefka went through (not to mention Meltdown is way beyond anything that Celes is capable of).This is spoken as someone who hasn't played the game and doesn't know future plot.
Something about the esper genocide that strikes me is that, for all that Kefka suddenly displays the ability to turn espers into magicite despite established lore, the Empire never uses that magicite because it stops existing pretty quickly. Breaking the lore doesn't add anything.
I think that a better version of the scene might be to repeat the Empire's action in Doma, since we know that the Empire has fast acting magic poison and decades of research into Esper biology. An esper specific mass poisoning where the peace talk were supposed to happen also has the benefit of explaining why Super Kefka didn't kill the party as well as the espers.
I mostly remember Emperor Joker for it's fantastic adaptation in Brave and the Bold.Not to "man who has only seen one movie before" this, but Kefka very obviously draws from the Joker and, hm, how to put it.
A lot of people celebrate arcs like The Killing Joke (though it's way more ambivalently remembered today) or Death in the Family ('s more modern retellings that don't inexplicably involve Ayatollah Khomeini) where the Joker laughs and cracks jokes while being a genuine menace whose actions have permanent, terrible consequences for the cast of heroes he's an antagonist to (crippled secondary character, main character death).
But a lot of people don't remember Emperor Joker, and among those who do, it's more remembered as... weird...? "That time the Joker got reality-warping powers and became an invincible Superman antagonist who could toy around with the entire Justice League for cheap gags" is more a comic book history novelty than something that's strongly remembered as part of his character. (FFVI predates Emperor Joker, obviously, I'm using these as examples.)
There's a spectrum between "character is evil comedic relief whose efforts at evil are undone," "character makes jokes that mostly underscore that he's a genuine psycho with a rising body count," and "character laughs while taking over reality and redefining the setting for his own amusement," and Kefka basically spends the whole game on a running sprint from one end of the spectrum to the other, and a lot of how you feel about him, I think, is going to depend on how much you buy that he can believably go the distance.
Well yeah, obviously Celes isn't capable of casting Meltdown.At the very least the Emperor's been using it, since during his fight with Kefka he starts busting out super high tier magic like Meltdown and I don't see him risking his health on the procedures that Celes and Kefka went through (not to mention Meltdown is way beyond anything that Celes is capable of).
Sorry for being late here, but as someone who didn't know anything past Kefka's super-awesome death-beam-that-only-works-on-espers scene because that made me quit the game in disgust… and then learning that it's followed by more of the same…Can a fantastic scene be rooted into a badly executed premise, or is one inherently tainted by the other?
…
I don't know. Those of you who played the game young/blind, and those of you who are experiencing it for the first time in this LP, chime in with your opinion.
Well yeah, obviously Celes isn't capable of casting Meltdown.
Because Terra is the one who learns it if you somehow get her to level 86. (not really considering that a spoiler because... you're not getting anyone to level 86 without insane levels of unnecessary grinding.)
It's not a secret bad ending. In a blind playthrough Cid is almost certainly going to die because the game does not tell you the rules of the minigame, including the fact that it's on a real world timer or that the fish that are easy to catch will poison him.The tale of Celes and Cid, though, is haunting. What a powerful story of loss, and tragedy, and despair, and finding the strength to go on after giving up, that they decided to completely ruin by making it a secret bad ending. TWICE, including Shadow.
At the very least the Emperor's been using it, since during his fight with Kefka he starts busting out super high tier magic like Meltdown and I don't see him risking his health on the procedures that Celes and Kefka went through (not to mention Meltdown is way beyond anything that Celes is capable of).
I mostly remember Emperor Joker for it's fantastic adaptation in Brave and the Bold.
There's a spectrum between "character is evil comedic relief whose efforts at evil are undone," ... and "character laughs while taking over reality and redefining the setting for his own amusement,"