Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

…Yeha so kid me just doesn't spot the 'how does Kefka get the experts to go magicite' problem.
Not so much the kicking their butts bit? But yeah, that sells.
And the bit where Kefka wrecks Ghestal works because it's not his power it's the triad…
Umm…
So there are cutscenes that you can get to see if you have shadow in your party and you rest in various beds throughout the world. Feel like I should mention that, just dunno if it should be said 'aloud so to speak.'
 
Goddamn what a wild update. I did not know there was an actual apocalypse with a 1-year timeskip in the plot of Final Fantasy VI.

I'm kind of torn, and it incites a fascinating mix of feelings. The in-universe rationale of a whole bunch of things in this section seems flat broken and hard to swallow, but the character beats and setpieces do some really compelling stuff.
 
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I didn't play FFVI as a kid, but it tracks that most people that did didn't have a problem with the scene.

"Villain pulls out a bullshit new power not even hinted at beforehand" is precisely the sort of thing most of us never notice as young tykes, leaving the emotions of the scene to be what sticks in your mind.
 
Then we move to the Sealed Gate, where Kefka and the Emperor are gloating about their success.

I must say, I was really glad seeing that scene as up until this moment I was convinced that the Emperor actually was legit in his desire to put an end to war, and the twist was that Kefka has escaped prison, gathered a bunch of dissatisfied soldiers and went on his own.

But no, of course the emperor was going to betray us all along and was fully behind Kefka's actions.

So that's nice.

…where one of the random encounters is an initially invisible and sleeping monster called 'Intangir' who, upon being attacked, wakes up and wipes the party with Meteor, then goes back to sleep. After a couple of attempts trying to work out a strategy to beat it, I give up - it doesn't seem to have any reward for the effort, it's mostly just a joke death trap.

The usual tactic is to cast Stop on it, then use powerful physical attacks like Drill and Stray Cat, while keeping party HP topped. It works fine, assuming you aren't KO'd in one hit.

The reward is that Intangir is a good defensive Rage so long as you remember to Silence Gau beforehand (Intangir knows Transfusion, which heals a party member and kills the caster). Since you don't use Gau much, it's not very relevant to you.

You do also get 10 AP, more than any other monster gives at this point, but it's not actually great: in the time it takes to kill Intangir even with perfect strategy, you can easily complete ten fights against opponents giving 1 AP and then some.

I mean the weirdest part of all this is that the Empire honored its promises. It did, in fact, pull out of Figaro, Doma, and the Observation Outpost! I guess it's a temporary move, with the Empire pulling out its forces to better lure us into a sense of false safety before conquering the world again once it has its hands on the Triad, but it's still odd that the Emperor rates you on your performance at dinner and grants actual boons depending on how well you do while he's planning to shank us the whole time.

Look, the emperor respects anyone who can tell salad fork apart from dessert one.

And now… It's time to head for the floating continent.

So, since you're redoing this section anyway, here's something interesting: every enemy here carries valuable relics you can steal, including Hermes Sandals (auto-casts Haste) and Gengi Glove (you know what it does), so Locke is plenty useful. Ultima Weapon also carries a Ribbon in rare steal slot.

Most enemies also can't breach invisible status, so an easy strategy to cheese this section is to equip someone with Phantom, summon it for party-wide invisibility, then kill everyone at your leisure after stealing their stuff. Gaia's Garb is also useful since then Lifeshaver move (the drain effect those weird floating skeletons do) would actually heal you and kill the enemies.

The way this is modeled is a little weird - basically the game just seems to be using normal random encounter mechanics, but on the airship. So the imperial armors don't come at us, we just walk around until we trigger a fight, then another.

You actually don't need to walk around, the fight is simply initiated every couple of seconds.

And standing in our way to the peak is a monster.

So, fun fact: Ultima Weapon dies if its MP reach zero. This is one of the few fights where Rasp is actually useful for this reason, especially since the monster's battle phases are tied to HP and don't care about MP, so they never activate this way.

As you've discovered, it's not that hard to deal with it normally, though. Terra is not at the peak of her power, but even now she's the boss killer.

The camera pans out again, to a world cast in dusk-like colors, the earth barren and the seas red.

"Get in the robot, Celes."
 
Which is a shame because this is pretty much the moment that FF6 in general and Kefka in particular is most famous for - the main villain/supporting villain reversal. Unfortunately it felt like the plot handed Kefka so many bullshit I-win coupons in the runup to the twist that I emotionally tuned out and stopped caring.
I kind of see it as a theme for the game as a whole: evil prospers if you do nothing to stop it. We faced Kefka multiple times throughout the game, but he always got away (admittedly, the gameplay-story segregation makes some of his escapes seem forced), but it gives the general feeling that people are underestimating the spite and madness bubbling inside Kefka. If Sabin and Shadow had managed to stop him at Doma, then Cyan would still have his family. If the Returners hadn't let Kefka retreat at Narshe after they beat him, he wouldn't have caused trouble later. And even later, he's left to rot in jail, forgotten and dismissed as a threat. But all that time, he has been working to become stronger, until he's finally in a position to turn the tables. The theme also reflects on the Empire as a whole, with Gestahl enabling Kefka's violence; by the time he decides to rein the jester in, it's too late, and the destructive heart of the Empire has at last consumed its veneer of nobility.

Not that the game necessarily framed the plot quite right in that aspect. I'm just saying that it is a theme you can take out of this.

Then again:

I didn't play FFVI as a kid, but it tracks that most people that did didn't have a problem with the scene.

"Villain pulls out a bullshit new power not even hinted at beforehand" is precisely the sort of thing most of us never notice as young tykes, leaving the emotions of the scene to be what sticks in your mind.
Yeah, I swallowed the whole plot without question when I played the game so many years ago.

In another "Woolsey translation is great" moment, this is how it was rendered in that version.

View: https://youtu.be/sxgcAZgCfOI?t=5379

Yeah, I really prefer Woolsey's take on this. The current translation just makes Kefka seem offended and sniveling, whereas him just saying hate over and over sells his final fall into full-fledged madness. He's not just upset at Celes, but rather he has entirely snapped and just hates the whole world for getting in his way.

And, while we're falling… Well, remember that ridiculous (but kinda cool) 'fighting in the middle of falling down a waterfall bit from way earlier in the game?

Yeah.


God I love that design. Look at these goofy cartoon faces! These angry missile pods and that grinning shark-like face, it's a great monster.
I know, right? Appearance-wise, it's one of my favorite boss battles from the game.

I mean the weirdest part of all this is that the Empire honored its promises. It did, in fact, pull out of Figaro, Doma, and the Observation Outpost! I guess it's a temporary move, with the Empire pulling out its forces to better lure us into a sense of false safety before conquering the world again once it has its hands on the Triad, but it's still odd that the Emperor rates you on your performance at dinner and grants actual boons depending on how well you do while he's planning to shank us the whole time.
Well, the Empire didn't entirely leave South Figaro. If you return to that secret passage where Celes was locked up, the random encounters for that section (featuring Imperial soldiers and guard dogs) remain active - at least, they were when I played the PS1 version. Maybe it's just a leftover that the devs forgot to remove after you finished the rescue Celes arc, but I like to think that it also fits within the story's narrative; the Empire pretended to give up South Figaro, but they still have troops hidden there on standby, ready to retake the town once they get the signal.
Unfortunately, Ultros has a trick up its sleeve - specifically, before it dies, it snorts, and the power of his snorting is strong enough to blasts us clear off the airship's deck.
I think you should specify that it's Chupon who does the sneezing.
 
I kind of see it as a theme for the game as a whole: evil prospers if you do nothing to stop it. We faced Kefka multiple times throughout the game, but he always got away (admittedly, the gameplay-story segregation makes some of his escapes seem forced), but it gives the general feeling that people are underestimating the spite and madness bubbling inside Kefka. If Sabin and Shadow had managed to stop him at Doma, then Cyan would still have his family. If the Returners hadn't let Kefka retreat at Narshe after they beat him, he wouldn't have caused trouble later. And even later, he's left to rot in jail, forgotten and dismissed as a threat. But all that time, he has been working to become stronger, until he's finally in a position to turn the tables. The theme also reflects on the Empire as a whole, with Gestahl enabling Kefka's violence; by the time he decides to rein the jester in, it's too late, and the destructive heart of the Empire has at last consumed its veneer of nobility.

The phrase is "evil prospers when good men do nothing." And it's already been pointed out that that's a completely broken aesop for this game because repeatedly the heroes beat the snot out of Kefka and then he just bullshits out because if we killed him then the game would end too early. There's zero question that Sabin and Cyan would kill him at Doma if they could - they can't because the game can't let it happen. (Same deal with the Narshe resistance at the siege.) The closest time the heroes "allow" Kefka to get away is when he's thrown in prison by the Empire instead of suing for him to be executed, but the game covers that with the Empire playing possom after the esper rampage.

"You're not doing enough to stop the bad guy" doesn't work when the game forces you not to stop the bad guy.
 
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The phrase is "evil prospers when good men do nothing." And it's already been pointed out that that's a completely broken aesop for this game because repeatedly the heroes beat the snot out of Kefka and then he just bullshits out because if we killed him then the game would end too early. There's zero question that Sabin and Cyan would kill him at Doma if they could - they can't because the game can't let it happen. (Same deal with the Narshe resistance at the siege.) The closest time the heroes "allow" Kefka to get away is when he's thrown in prison by the Empire instead of suing for him to be executed, but the game covers that with the Empire playing possom after the esper rampage.

"You're not doing enough to stop the bad guy" doesn't work when the game forces you not to stop the bad guy.
They went with the Lord of War route for that Aesop:
 
Celes asks if she can get him anything to it, and he says that the only thing you can find on the island is fish - so she agrees to get him some fish, and puts him to bed.
Minor spoiler, but if I wait until after your next update, you'll probably have to replay a bunch of the game, assuming that you decide to.
The slow fish are sickly, and feeding them to Cid won't let him recover from his illness. That said, there's also a timer, and Cid's health goes down for every second he doesn't get a fish.

I'd honestly suggest going for the good ending first, and then checking out the bad ending.
 
he does have the best character theme in the cast
I mean, if you like spaghetti westerns I guess. I like to think of it as a little bit as Uematsu getting cheeky revenge on Hollywood for its wholesale theft of Seven Samurai as the Magnificent Seven.

(I actually really like Shadow's theme, it's catchy)

Setzer may be of questionable morals, but his theme is where it's at IMO. Great use of brass and strings.
 
Minor spoiler, but if I wait until after your next update, you'll probably have to replay a bunch of the game, assuming that you decide to.
The slow fish are sickly, and feeding them to Cid won't let him recover from his illness. That said, there's also a timer, and Cid's health goes down for every second he doesn't get a fish.

I'd honestly suggest going for the good ending first, and then checking out the bad ending.
Eh, there's a pretty clear through-line running through Omi's commentary that he'd rather execute the Empire people if he could, and here the game gives you a chance. By slow and excruciating starvation (feeding Cid nothing), or by poison (feeding him bad fish), no less.
 
Minor spoiler, but if I wait until after your next update, you'll probably have to replay a bunch of the game, assuming that you decide to.
The slow fish are sickly, and feeding them to Cid won't let him recover from his illness. That said, there's also a timer, and Cid's health goes down for every second he doesn't get a fish.

I'd honestly suggest going for the good ending first, and then checking out the bad ending.

Let the nature run its course.
 
That's really the question surrounding this entire part of the plot, isn't it?

How far are you willing to accept the "I Win" button that has been attached to Kefka over the final 2 updates? How much does it matter that the entire plot beat that the entire story up until now has been building up to is contingent on a couple really dumb contrivances (though I'd argue that Kefka being able to kill the Emperor wasn't really a contrivance considering their relative combat status, almost every other beat felt like one at the very least)?

Because if you're a kid who didn't notice them, or are not a kid but are willing to overlook them for a second, then these scenes are still impactful even besides that. This is the Dragon Ascending moment, and Kefka pulls that off spectacularly. This is the moment where the World is ripped asunder, and he certainly does that.

If the plot bending around Kefka a bit (and I feel a bit is the right way to put it, it's noticeable but much, much worse plot contrivances have happened in fiction at the behest of both heroes and villains before) matters too much to keep you invested in the story, then that feels really unfortunate to me, because in the process you miss one hell of a show. This is, even with the setup being more than a little bumpy, IMO one of the greatest scenes in Final Fantasy.

And I'm still not sure it's the best scene in this game.

Edit: Side note, this is what really sells the empire as a whole and Leo in particular to me; no, Gestahl is not the good Emperor who only needs to see reason, only needs to know what is going on. He knows how much of a monster he's being and how bad of a monster he's created in Kefka, and he doesn't care until Kefka's no longer HIS monster.
 
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Well, we've gotten here. Even though the method may have been bullshit (what with Kefka's free, unearned wins), the end result is both terrifying and jaw-dropping. The apocalypse happens, the good guys failed, and the world is perma-wrecked.

Yes, it's happened before in the FF series, but never quite with the same impact. FFI just had you show up at tragedies after the fact, and wooden NPCs didn't exactly fill you with sympathy for their plights. FFII had the Emperor destroying cities right and left with his superweapons, but you only arrive after the fact and only register them as ruined cities. FFIII had a ruined world, but had you recover the lost parts so it kind of undid the apocalypse, as it were, giving (almost) everyone a happy ending. FFIV had its ruined cities, but none were shown in their prior glory; you only still see them as ruins and chaos and death. FFV allowed you to visit the cities first before vanishing them, but it's implied in the ending that killing Exdeath and then NeoExdeath that everything was undone, that everything is being rebuilt and the towns and cities are back again. There's been death and destruction, sure, but for the most part the world is in sound shape and can recover.

Here, you get the World of Balance, then the World of Ruin - and you sure as shit ain't going back to WoB! There's no reset button on the destruction here, and the survivors are now going to have to struggle to keep going - all while Kefka rules from above with his weapons of destruction like a mad god. It's like Mad Max, only with someone controlling the last active nuclear weapons arsenal - and that someone is the Joker, and he's getting bored.

I think Kefka's plot wins are a little too reminiscent of DC's Joker; the Clown Prince of Crime is popular, so he gets away with literal murder and chaos every time he shows up. Kefka was designed with the same mindset, but didn't stick the landing, so it comes off as cheap plot armor victories rather than a good storyline.

Still, overall this is the "Holy Shit" moment of FFIII/FFVI, and while it might not be the best scene, it's certainly a game-changer. The world has irrevocably changed, and all you can do is keep moving forwards.
 
So the floating island… Home of some of the hardest monster encounters in the game… If you don't know how to fight them. The monsters actually have some big vulnerabilities making this a solid place to grind. About 85% of the encounters here can be cheesed.

Behemoths are vulnerable to Break. Insta kill.
Dragons can be put to sleep, then you can cast thundara until he goes down
The Baphomet things are not really a threat. They go down with thundara.
Misfits are also vulnerable to break, and you're going to want to do that since them surviving any hit will make their life shaver do major damage to any one party member.
The face things, again break. While not a major threat, they have the lore spell 'one thousand needles'.

The only encounter I'd stay away from is ninja's. Technically they're vulnerable to the death spell and thundara, but they'll wreck your party very very quickly if you don't kill them fast.

If you summon Phantom and make your team invisible, the floating continent becomes like 80% less dangerous.
Also Catoblepas just wrecks entire monster encounters by itself. MVP of the floating continent.
 
In regards to Kefka as a character, I have rather mixed feelings.

On the one hand, he's the logical endpoint of the imperial philosophy: he's the power that worships only itself, he's cruelty for the sake of cruelty, he's unrestrained sadism, and also he's someone who regards other people fighting back as a personal affront that sends him into a tantrum. He's the rotten heart of the empire, and from that perspective, him ascending the emperor as the true ultimate villain and literally just throwing old baggage into the void is extremely fitting.

It's also not a surprise that he sticks with people. From his very first scene, he's very memorable, immensely quotable and iconic.

On the other hand, I kinda like that the Dog-Emperor is this paternalistic asshole who can deliver a speech about how sad it makes him to put Kefka down and to some extent mean it, who can sit with you at a table and plot his betrayal and yet still make genuine concessions because you've impressed him with your diplomacy. He's the kind of evil that doesn't truly know itself, that hides behind the veneer of respectability and decorum. He's not, in truth, any better than Kefka (well, OK, he wouldn't intentionally destroy the world, but he would fuck around with the power of gods to put his boot on everyone's throat).

I kinda wish he was the one to destroy the world (not intentionally, but as a consequence of meddling with powers beyond his comprehension) and claimed the power of the Triad. Because I can see him being genuinely remorseful over it (it was to be his world, after all), but in a way that prompts him to set himself up as a savior. He would still seek power, he would still subjugate the ruined people to his will, and he would think himself right to do so, which I think could make for a more interesting villain than a simple madman, even if Kefka's laugh is iconic in a way the emperor fails to be.
 
Oh boy, here we go, it's the big one, the update of updates when it comes to FFVI's story.
…did the entire esper population die? Like, we know the young generation came out to help those trapped in Vector, and then some other espers flew out while Kefka was turning the first ones to Magicite, but was that all of them? That's certainly one way to explain the Imperials just waltzing in and grabbing the Warring Triad without resistance, but if so, wow, that's even cheaper than I thought.
Yeah as discussed before, it's just kind of... total Esper genocide happened over the course of a single cutscene, for some reason. Not really a plot choice I agree with, but here we are, trying to recover from the fumble that is the low point of the game's plot.
I'm not sure what happened here, like, physically. The esper world was another dimension, right? But it's the physical island which lifted itself into the sky. And now the Triad's statues are at its peak, out in the open, and the whole place has a… disgustingly organic look to it, which I love. Well, best not think about it too hard.
I'd forgotten how weirdly organic the Floating Continent was playing through, and it really is a unique vibe. I wonder if that means this area always looked like that, deep within the Sealed Gate? Some section of the Esper lands that they refused to visit because it was where their creators, the Warring Triad, was forever sealed away?
…where one of the random encounters is an initially invisible and sleeping monster called 'Intangir' who, upon being attacked, wakes up and wipes the party with Meteor, then goes back to sleep. After a couple of attempts trying to work out a strategy to beat it, I give up - it doesn't seem to have any reward for the effort, it's mostly just a joke death trap.
Hopefully you at least encountered one and ran from it, so they'll show up on the Veldt later. There are a few strategies to kill one even now, since they're one of the enemies that die when MP = 0 you can just Rasp them to death, but it's still not particularly worth worrying about until a later part of the game.
At least South Figaro is fine, which…

I mean the weirdest part of all this is that the Empire honored its promises. It did, in fact, pull out of Figaro, Doma, and the Observation Outpost! I guess it's a temporary move, with the Empire pulling out its forces to better lure us into a sense of false safety before conquering the world again once it has its hands on the Triad, but it's still odd that the Emperor rates you on your performance at dinner and grants actual boons depending on how well you do while he's planning to shank us the whole time.
I'm sure the Empire would have swept back in eventually, but I suspect Gestahl at least wants the illusion that he's working towards peace, before he acquires ultimate power and sweeps back over the land.
This is, I think, the first point where the 'split party' approach really starts breaking down for the game. Previously there was always some justification, the people we left behind were always doing something important like keeping watch on Terra or making sure the Empire wasn't up to tricks (much as they butterfly failed at that and it was all pointless). Here though, there's no reason. We even have to fight at lower than full strength with a party of 3 while everyone else… pilots the ship, I guess? You don't need half a dozen people for that. It's a very gamey constraints and so far the game was mostly good at avoiding that.
Well, the reason for a party of 3 instead of 4 quickly becomes apparent when you find Shadow on the Floating Continent... but it's still pretty silly, not gonna lie. Unfortunately it's a kind of problem you'll just have to memory-hole as the series goes on from here, because FF6 might be the first game in the series with selectable parties... but it sure isn't the last.
ULTROS, WHAT ARE YOU EVEN DOING HERE
Look, he's no Gilgamesh, but I'll give him this, Ultros is dedicated to being a pain in your ass. Minor credit for that.

Too bad he's piss-easy at this point in the game, Terra is morphing into that magical monstrosity she is even without Trance by now. Pretty sure I gave mine two Earrings around here and when she hits weaknesses with -ra or Bio spells, she does... oh, 6000-8000 damage, no biggie.
Anyway, this doesn't really matter, because at this point Trance Terra is a weapon of mass destruction hitting for several thousands of damage when she can hit an elemental weakness:

See look at her, Terra's just too cool for this shit.

(I love the blind glasses on the FF6 sprites.)
And once the Air Force is down, we land on the Floating Continent.
Oh hey, it took me until now to realize you didn't bring Locke for stealing utility.

Now granted, the actual enemies on the Floating Continent mostly have relics you can get elsewhere (other than Dragon which has Genji Gloves, but as long as you encountered one it'll show up in the Veldt like most other enemies do), but there's actually two particular good steals in this entire sequence. One of the Air Force parts has a new Tool for Edgar if you didn't get it as a rare steal from the Crane waaaay back when, and later Ultima Weapon has one of the game's few Ribbons in its rare slot.

Yes, this does in fact mean you can have effectively missed two Ribbons at this point if you don't get that and with the "chests upgrade later" mechanic some areas had way back at the beginning of the game. Cool design FF6, very nice.
…Shadow?

Shadow, what the fuck are you doing here? What circumstances could have possibly unfolded that saw you knocked unconscious on the Floating Continent? I guess Imperial troops backstabbed him while he was searching for the espers on his own and he stayed there in the mountains, and when those mountains took off he was taken with them? That or he did reach the Sealed Gate and Kefka and Gestahl disposed of him once they found him there - none of it is super clear. At least everyone is happily surprised he's alive, and he's first question (d'aw) is to ask if Interceptor's alright. He asks that we leave him alone there and the group is like 'lmao get over yourself' and grab him as our fourth party member to explore… whatever the fuck this is.
And here it is, the reason you had to have three party members. Honestly I kind of thought we were over things being this clunky like back in FF4 with its rotating party deaths, but guess not. At least Shadow is the coolest so I can't complain too much :V
Behemoth is the worst of them, because it's a wall of HP with no elemental weakness that responds to any offensive move with a Beatdown counter, but these chucklefucks above aren't easy either - the Brainpans can Confuse party members, the Apocrypha is a blue mage with a bunch of level spells including lv 4 Flare and lv 5 Death… All in all the Floating Continent is a punishing slog to get through as would befit, again, a final dungeon.
So someone else mentioned it before me, but you can actually just cheese a majority of the Floating Continent with two tricks: most of the enemies aren't immune to instant Death like the Death spell or some of Gau's Rages, and the Phantom Esper casts Vanish on the entire party, where most enemies don't have magical attacks. Helps a lot for traversing the area.
…okay, I genuinely wasn't expecting that. I was fully expecting the Ultima Weapon to be this game's superboss, or at the very least a late part of the plot, not just… Blocking our path to the actual end of this dungeon. The timeline is also a bit wonky here - the Ultima Weapon was created during the War of the Magi, but here it is found defending the path to the Warring Triad, so is the implication that the War of the Magi was the Warring Triad's war? That doesn't fit, because the War of the Magi was about humans abusing espers, not gods. Also how come Gestahl and Kefka got past it? Well, no matter.

Sick design, also.

Ultima introduces itself boasting of its power, and then it's on. It's a brutal opponent, capable of casting both Flare and Meteor to deal tremendous damage to either individual party members or the whole group, and these aren't even its most powerful moves. The Ultima Weapon works in phases, gated by its HP, with a different routine at each HP threshold, buffing itself midway through and using Tornado and Graviga to set the whole party to low HP and wipe them out with a Blaze.

Unfortunately, phase-based bosses are vulnerable to simply being overwhelmed with SHEER MAGICAL POWER and broken before they have time to actually deploy their advanced mechanics.
Honestly, part of me looks at the two Ultima Weapons, Sword and Monster, and thinks back to that out of game lore tidbit of Ultima back in FF2: How it was the ultimate magic back in the day, but compared to modern tech and magic it doesn't quite hold up and that's why it's not nearly as useful as it should be. I don't think the same is meant to play out here, but it's a fun headcannon.

As for alternate strategies for Ultima Weapon, someone else mentioned the Rasp strat which does let you stay locked to Ultima Weapon's first phase, but there's also Reflect Rings. I honestly suggest making sure you have four Reflect Rings (or use Carbuncle I guess) at some point, because being able to walk into magical specialist bosses and laugh them off is pretty fun.
Shadow what the fuck -

And then he runs away! He went through the whole Floating Continent and then he ditches us right before the confrontation with Kefka and the Emperor. What the fuck???

This… Isn't going to end up mattering, but after checking something, I think the reason this happens is that, up ahead, the game needs Celes for a cutscene, but it didn't force us to have Celes as a party member. So if we don't have Celes in the group, she needs to join (with everyone being duly confused where just popped out of), and that means we need to be three, which means Shadow has to leave.

Which is… weird.
I think what makes this particularly weird for me is like... Celes doesn't actually join the party again until after the entire cutscene, where Shadow is left behind anyways. Would it really have been that hard to have both around at once?

I guess it leaves the opening for Shadow's Big Damn Hero moment, but still.
Then, Celes declares that he has plans for Celes - specifically, he would like to "give her and Kefka the task of creating progeny to populate my new Magitek empire."
It's good to see Celes is dedicating herself to the Empire in such a way - truly, the most loyal of generals, ordering herself in such a manner:V
Which tells us something interesting about Kefka: that he actually expected this to work. He wasn't hiding under an illusion and didn't have a defensive spell prepared, he's genuinely so disconnected from how people work that he thought telling Celes to kill all her friends and they'd welcome her back at their side to conquer the world would work. This actually did take him off-guard.

It's… good, in the context of Kefka's last showing, for the game to show up that he also has blind spots in that his 'literally insane' shtick leaves him unable to understand how people work. And my dude is genuinely mad as hell
And so, we finally get to the moment, the point where Kefka just completely snaps for good. I don't think you confirmed you knew about "Kefka big bad" in your early-game discussion of what you already know, but to be fair last I checked Kefka is also a boss in FFXIV so... I kind of assumed you had an inkling of where things were going all along.
I like the paternalistic, falsely comforting vibe Gestahl is giving off here - it fits his character. From his point of view, the loyal general whose mind broke years ago under the strain of Magitek infusion has finally lost what little sanity he had left after years of faithful service - no matter his madness, Kefka was always loyal to him, understanding his true nature and lack of scruples better than Leo or Celes ever did. And now he's gone and fully lost it, and he must be put down like a rabid dog. I suspect it's the closest the Emperor could feel to being sad for someone else's demise.

Unfortunately, the Emperor is reading from the wrong script. Which becomes apparent as soon as Kefka's shocked expression shifts to laughter, even as the Emperor prepares to smite him, saying, "I suppose it's fitting that you would go out laughing," then casting Firaga.

Which doesn't work.
GESTAHL YOU FOOL

YOU FORGOT TO TAKE THE PLOT ARMOR BACK FROM KEFKA AFTER THE ESPERS SCENE, HE'S STILL IMMUNE TO MAGIIIIIIIIIIIC

Granted at least they actually justify it this time with Kefka's mention of standing in the center of the Triad, even if him knowing that's a thing feels kind of like an ass pull.
I keep wavering on this scene. It has some of my favorite bits and it has some bits where I'm left 'is it unfair that I think this is a bullshit move on the game's part?'
Personally, unlike the bit back in Thamasa the "holy shit" of the entire sequence overwhelms the small "okay but why" bits. I won't deny it's got a bit of that "Joker wins because we said so" energy, but the actual execution of where it goes tends to be more than enough to keep me invested this time around.
It's not clear where all these foes are coming from, although the most likely explanation is that they are in some way related to Kefka, his personal guard sent after us somehow. Nelapa's gimmick is that it casts Doom on each party member, meaning they have a countdown over their heads, after which they instantly die - the goal is simply to pour as much damage as possible into this guy to kill him before the timer runs out and with time on the clock before the island collapses.

Then all that's left to do is jump off the island and onto the airship below, hoping for the best.
RIP Shadow, he was the best edgelord we could have had.

Or I mean, not-Rip because the thread immediately told you how to save him (and good on them for it), but man it's a hell of a thing to be able to just straight up lose a playable character like that.
Then, things start spreading beyond the Floating Continent.
Speaking of Joker, earlier:

And Here, We, Go.
Then it's just silence, and the sound of the waves washing upon the shore.

The camera pans out again, to a world cast in dusk-like colors, the earth barren and the seas red.
Welcome, Omi. Welcome, to the World of Ruin.

Guess you won't be going back to previous worlds like in the last three games of Final Fantasy, huh?
If this were just a narrative piece, a story I was writing, I would stop there, to emphasize the cliffhanger and let the reader sit with what just happened and wonder about what could possibly come after that. But interestingly that's something the game can't do. Due to the way cutscenes work in a pre-autosave game era, the story cannot stop during a cliffhanger - it always has to stop afterwards, because you can't save during a cutscene. And it's a video game, it can't cut to credit and ask you to come back next week like an HBO drama.
Well, I suppose there was the option to have an "End of Act" save, the way FFVII through FFVIII had "End of Disk" saves - at the end of the "world changed forever" bit bring up the save menu, so players could take a break there if they wanted.

But at the same time... who would, on a first playthrough? You'd absolutely want to know what happens next.
Celes has been asleep for a year.
Have to admit my first thought during this scene was "boy Celes sure is pretty healthy for someone who's been stuck in a coma on a desert island for year". But that's just video game logic at work, I suppose.
It's only now, once we're out of the hut and step onto the world map, that the silence and sound of waves sees the slow introduction of music - dark, repetitive organ sounds and church bells, barely underscored by the slightest touch of a softer tune here and there.

This is the World of Ruin.
Once again, I say: Welcome to the World of Ruin. And boy, that overworld track is just haunting, especially compared to what we had in the World of Balance.
I don't know. Those of you who played the game young/blind, and those of you who are experiencing it for the first time in this LP, chime in with your opinion.
Sadly, I don't think I ever played this completely blind, since my first experience with FF6 was actually on emulators after hearing all the "OH MAN KEFKA BEST VILLAIN HE WIN AND DESTROYS THE WORLD" hype. Which granted it still lived up to that hype when I played, but it was less blind playthrough, more one specific spoiler that sounds cool and invests you playthrough.
That is an impressively bullshit missable to put in the game, and that means I have to replay the entire Ultima Weapon to World of Ruin bit.
Un-RIP Shadow, he's still the best edgelord that we still have.
Also one of those things that, like... you'd need a spoiler to know about it, because natural play isn't going to encounter it at any point. There's no indication it exists and you'd have to be actively bad at the game to see it otherwise, heh, and not just actively bad, but actively bad in such a precise way you don't actively fail and still land in a very specific time frame.

It's genuinely one of the most bullshit missables of all time, and its very presence inspired and kept people trying at all the fake "missable" stuff that was floating around FF6, because if that horseshit actually happened, maybe you actually did need to walk around Narshe widdershins five times to get Leo to resurrect or somethin'.
The game does actually have a hint towards Shadow's survival. If when you first reach the jump off point, you don't jump for whatever reason, the two prompts for jumping will change, with the "not yet" one becoming "gotta wait for Shadow...", hinting at the whole thing. And I'm sure someone would wait around just for the sake of the fact that they like Shadow and run into that.

It's still kind of bullshit, but it's hardly insanely missable bullshit. It's no goddamn Zodiac Spear.
On the other hand, I kinda like that the Dog-Emperor is this paternalistic asshole who can deliver a speech about how sad it makes him to put Kefka down and to some extent mean it, who can sit with you at a table and plot his betrayal and yet still make genuine concessions because you've impressed him with your diplomacy. He's the kind of evil that doesn't truly know itself, that hides behind the veneer of respectability and decorum. He's not, in truth, any better than Kefka (well, OK, he wouldn't intentionally destroy the world, but he would fuck around with the power of gods to put his boot on everyone's throat).

I kinda wish he was the one to destroy the world (not intentionally, but as a consequence of meddling with powers beyond his comprehension) and claimed the power of the Triad. Because I can see him being genuinely remorseful over it (it was to be his world, after all), but in a way that prompts him to set himself up as a savior. He would still seek power, he would still subjugate the ruined people to his will, and he would think himself right to do so, which I think could make for a more interesting villain than a simple madman, even if Kefka's laugh is iconic in a way the emperor fails to be.
That could make for a pretty interesting alternative, can't deny it. I mean I still like what we got, insane nihilist Kefka ascending to effective godhood and destroying things just for his own amusement, but Great Emperor Gestahl trying to act as the hand of the messiah and bring the world back under his rule could also make for quite something.
 
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Have to admit my first thought during this scene was "boy Celes sure is pretty healthy for someone who's been stuck in a coma on a desert island for year". But that's just video game logic at work, I suppose.
Naturally; its a JRPG. You go to sleep, and you're fully healed when you wake up. She just took longer to get to the wake up part than usual.
 
I brought up Doctor Who before when talking about party sizes, but it might be more relevant to bring it up here.
Thirteen years after FFVI, there was a DW season finale that played out very similarly to the World of Balance/Ruin transition, in which an insane, clown-like politician keeps gaining power till he kills another politician who'd been in a bigger position of power. He then turns the whole world post-apocalyptic by unleashing a god-like force, then rules over the remains with an iron fist.

Now I have no idea whether FFVI was an influence on 'The Sound of Drums' or not, writer Russell T Davies doesn't strike me as a guy into jRPGs, but there are a ton of parallels I'm surprised I don't see brought up more often. Maybe that's because Mr. Saxon doesn't dress like a literal clown, I dunno.

There are key differences though, which I can't exactly bring up without spoiling (I'm starting to think we could use an 'Omicron plays FF Spoiler thread' like the one Leila Hann has). For now I'll say they mostly come from The Sound of Drums taking place on Earth whereas FFVI sure doesn't, and that Mr. Saxon was meant as a Tony Blair satire whereas Kefka wasn't for obvious reasons.

Oh, and Kefka has way better taste in music
 
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I was convinced FF3/VI was an epic movie Hollywood hadnt had since the Star Wars Triology, that I got to play.

That tension between playable game and a sweeping fantastic epic movie does mean there are a few gaping plotholes.

In the moment it was absolutely forgivable, just for the payoff you got. A madman did it, he pulled the trigger on destroying the world with weapons of mass destruction.

.... on reflection I suspect that part of this Armageddon alongside EVA was driven in part by the collapse of the Soviet Union and dread of MAD winding down
 
…Yeha so kid me just doesn't spot the 'how does Kefka get the experts to go magicite' problem.
Not so much the kicking their butts bit? But yeah, that sells.
And the bit where Kefka wrecks Ghestal works because it's not his power it's the triad…
Umm…
So there are cutscenes that you can get to see if you have shadow in your party and you rest in various beds throughout the world. Feel like I should mention that, just dunno if it should be said 'aloud so to speak.'
I don't see why Omicron shouldn't see this, it's extra scenes after all... Unless I'm missing something and it's newgame plus only?
 
So, two things.

I will have check but I think (well, have a vague memory of) in the SNES version Shadow's line was to wait for him. The pic here is trust him, not so specific. Don't recall for sure though.

Second you can only get Mog's Water Rondo Dance before the Floating Continent.

For me I still think Kefka's win makes sense. The Esper genocide I already touched on.

Here at the end of the Floating Continent we have a different problem: Kefka's still inside the Triad's influence and we're not high enough leveled to beat him to death before he can magic us into oblivion. The barrier is fairly evidently a one-way street.

None of our magic can hurt him. He's free to cast anything he wants.

And he got the statues out of alignment before we were in any sort of position to be able to stop him from doing so.

There's no getting back on the plane after jumping out on your skydive. And this apocalypse, to paraphrase Ozymandias, was accomplished 35 minutes ago.
 
About the Ultima Weapon originally being translated as 'Atma Weapon', at first I thought it was just a misspelling, or that they didn't want any confusion with the Ultima wRPGs. But no, credit to Woolsey, 'Atma' (also spelt Atman) is a real concept, being the Soul or True Self in Hinduism and other Dharmic religions.
Still maybe a stretch to describe the Weapon, but no more so than any other FF monster names
 
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