Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Final Fantasy VII is the longest game in the franchise, with Final Fantasy VIII being a solid second, noticeably shorter than VII but still head and shoulder above Final Fantasy IX in length, who itself dwarfs all the remaining ones. Nothing else comes even close to those three, they're so much above the rest of the series in length, both before and after, it's not a contest. If a "too long, must stop" situation were to arise, one of those three would be it, with FFVII being the strongest candidate. I could see some of the later games ending the thread due to tedium (FFXII especially has a big problem with that, or FFX if one want to beat Penance), but if Final Fantasy VII's length doesn't do it, then no other game's length will either.
Unless you're counting remake, which you can't it's unfinished, I don't think VII is longer than XIII (famously long) or XIV (which like, four or five games wearing a single trenchcoat).
 
Unless you're counting remake, which you can't it's unfinished, I don't think VII is longer than XIII (famously long) or XIV (which like, four or five games wearing a single trenchcoat).
FFXIV is a MMO, and also is not an issue for the thread because Omicron has already played that one. FFXIII is not as long as FFVII, not even close - unless you're folding the two sequels into it. And of course I'm not folding the remake into VII; it's a sequel. Also, Final Fantasy VII Remake is not long at all; I think the sequels to the remake should be counted separately from it, since if they were all the same game, they should have published as one game. Just like the Remake can't be counted as part of FFVII, or FFX-2 is not part of FFX. Sequels are sequels.
 
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FFXIV is a MMO, and also is not an issue for the thread because Omicron has already played that one. FFXIII is not as long as FFVII, not even close - unless you're folding the two sequels into it. And of course I'm not folding the remake into VII; it's a sequel. Also, the remake is not long at all.
XIII is longer than VII by a good few hours, I'd still say, absent the sequels entire.
 
Shadow being hired by Leo is a fun thing to happen but it doesn't stretch disbelief. Celes being introduced as 'another imperial agent' like she didn't betray the Empire and join us in fighting it is, like, what's going on here? Is this just meant to suggest Leo is out of the loop as to what happened while he was gone? Did Celes not explain anything? What happened to her even after she and Kefka vanished? And what's with being introduced as an 'imperial agent', did she join the Empire again once she heard they were working towards peace and Kefka was in jail?

This is so needlessly confusing, because Celes doesn't explain herself either. Leo asks 'is something the matter?' and Locke says 'no, it's nothing,' Terra approaches Celes and Celes doesn't say anything, then Locke approaches her and she runs away without saying a word. Then everyone leaves to rest for the night before leaving on the ship in the morning.

Technically she's being introduced as another imperial general, not just an agent, which does seem to imply she's kept her rank?

Aqua Breath is, unsurprisingly, highly associated with fire monsters, which are the only opponents in the burning house - specifically Balloons, which seem to be a kind of flame elemental that naturally manifests in fire-intense places.

I think this may be the first time in the series, but 'traditionally' throughout FF Balloons are the lowest tier of the Bomb family.
 
XIII is longer than VII by a good few hours, I'd still say

I think it might help to know that I don't consider the entire length of a cutscene to be part of the game's length, since you're not playing during it, and in a context like this thread, a lot of cutscenes won't merit more than a single descriptive line or screenshot, if even that. And I'm generally not really considering side-quests/grinding either, since again, in a thread like this, ten hours of grinding, or six hours of crossing through world locations to complete a series of sequential fetch quests, can be summarized as simply as I just did.

Does that helps you see why I'm taking the position I am? I think continuing this discussion here any further would probably be a thread derail, but if you want to post your explanation of how you've come to that conclusion in PM, I'd certainly be curious to read it.
 
And now I'm remembering the good times of Crono Chross. There was a game with Loads and Loads of Characters. 45 total. And you had to play the game through at least three times to get them all.

Bleah, Chrono Cross really had the worst huge party roster I've personally seen.

The vast majority of them in my memory are just "HELLO! I am DUDE. I have TRAIT. You will now ignore me for the rest of the game."
 
Bleah, Chrono Cross really had the worst huge party roster I've personally seen.

The vast majority of them in my memory are just "HELLO! I am DUDE. I have TRAIT. You will now ignore me for the rest of the game."

True.

The worst part was that there weren't any multi thread setups like in FF6 that would have justified having so many.

Realistically the total roster in CC should probably have capped at maybe 9 permanent options and a half dozen or so temp members.
 
I'm now imagining "secret village devoted to keeping lore and magic" finally deciding to reveal themselves to the world, only to find out the rest of the world has known about magic for generations.

Like if Wakanda went "we have a vibranium mine" only to find out there had been multiple meteor showers so the whole planet was scattered with space metals.
 
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I'm now imagining "secret village devoted to keeping lore and magic" finally deciding to reveal themselves to the world, only to find out the rest of the world has known about magic for generations.

Like of Wakanda went "we have a vibranium mine" only to find out there had been multiple meteor showers so the whole planet was scattered with space metals.

I mean, that's... kinda what's happened here? They know about magic, and they can do some very rudimentary magic, but they're explicitly outstripped by the Empire in ability, and probably in knowledge, too.
 
Terra asks: if a human and an esper could love one another, could a human and her love one another? Leo says of course, and Terra says she doesn't even know what it feels like to love someone. Leo tells her she's young, one day she'll know, and leaves; left alone, Terra muses that she wants to know now.

Honestly, I've never thought about it before, but Terra just exudes confused ace/aro vibes. Which, probably isn't what they are going for given the comments about her past, but kinda works for me?
 
Even though the visual state of the towns has changed very little, a lot of care has gone into showing local reactions to the news of peace; many of the soldiers seem bemused, but a little relieved; the guy holding a tavern that had turned into an imperial clubhouse is lamenting his lost business then quickly changing his tune when he realizes he's being listened to, afraid anyone might be 'questioning his loyalties'; the Albrook harbor is set to open soon and commerce to resume; the young conscripts are set to be coming back home soon, and so on.

It's all a little too beautiful to be true, of course.
Really Omi, still not trusting the Empire for some reason? They didn't even pull anything thus update, and Leo even said "I was kind of a bad guy actually", obviously they're totally redeemed at this point and absolutely nothing bad will happen!
Anyway, curious if it'll turn out Darill vanished because she did fly beyond the sky and going to space will feature in the plot of this game.
Shit he figured it out, we're doing FFIV Moon Plot 2: Esper Realm is Actually a Portal to the Moon Boogaloo.
This is so needlessly confusing, because Celes doesn't explain herself either. Leo asks 'is something the matter?' and Locke says 'no, it's nothing,' Terra approaches Celes and Celes doesn't say anything, then Locke approaches her and she runs away without saying a word. Then everyone leaves to rest for the night before leaving on the ship in the morning.

I'm going to be honest, my initial reaction to that scene was 'is Celes being mind-controlled like Terra was at the start of the story and that's why she's not saying anything and not reacting to finding her friends again?' But no, as her final reaction shows that's not it.

Shadow reassuringly tells us that he's working for the empire, but don't worry, they didn't hire me to kill you.' Yeah Shadow, I believe that's what you would say if you did plan to murder me tonight while we're asleep!
Yeah this whole chunk of Locke and Celes bits in the story is just peak "characters please, for the love of god, just talk to each other instead of past each other" and as always, it's one of the most infuriating types of writing in character relationships.

On the other hand, we also get a lot of little bits of Shadow characterization in this arc, and man I was laughing the entire time because he's just so edgy I love it. It's like they brought one of the writer's 12 year old kids to work that day and told them to write for a cool ninja character and he just starts spouting things like "don't worry I wasn't hired to kill you" and "I've killed my emotions".
Oh, okay, is that what's up with Terra's angst about her feelings earlier? The way this is said, it suggests Terra used to have a normal emotional spectrum - so I'm guessing it's a side-effect of the slave crown? 'Mind control device suppresses your emotions and they take time returning' feels like it makes a lot of intuitive sense, even if that's a bit of a letdown as an answer to what's up with Terra. Also, I appreciate that we're actually digging into Terra's ambivalence towards helping the Empire after all it did to her.
I've mentioned it before in thread, but I think it's just a combination of multiple factors fucking with Terra's head before the beginning of the game. She's got her Esper heritage bubbling up beneath the surface, she's got the fact that she was probably raised to be a weapon more than a person, she's got the slave crown thrown in on top of that (which random aside, do we ever see anything like that again other than right there at the beginning of the game? Is this just some new experimental tech they decided to toss on Terra?)

Anyways, then she's got her entire outburst where her Esper form comes to the forefront, so it's only now with the Empire devastated and things finally starting to calm down a bit that she's having a bit of breathing room to find herself, so to speak, and I think Terra just doesn't really know how to Human.
What if Shadow is actually secretly Terra's mom whose fate is unaccounted for and this is her way of alluding to the fact that she got over her grief losing her husband and daughter by killing her own emotions which is why she's not revealing herself to Terra-
Omi on point with these predictions, next he'll figure out how the Emperor is actually Locke's estranged father-

Wait, shit, wasn't supposed to mention that.
Okay so now it's Locke who is giving her the cold shoulder and she's just collapsing from being left on read? These two are just exhausting to be around, tbh.
JUST

FUCKING

TALK

PLEAAAAAAAASE
You see. Because he acts as a defensive buff that randomly parries attacks. He 'intercepts' them.

This would have been very funny to find out if people hadn't insisted that he totally did give his dog's name way earlier and insisted on explaining the dog, his name, and his combat mechanics long before any of them actually appeared on screen :V
Yeaaaaah, sorry about that. I honestly thought Interceptor's counter mechanics were a lot more frequent then they are at that point in the game, not to mention that Shadow had a bit more screentime before now.
Shadow, incredibly, decides to just do the 'guy who's so hard asleep he is totally not hearing any of what people are saying' routine, even when Locke calls out to him directly, until Interceptor gets up to go and help the girl he likes and Shadow reluctantly gets up to follow him. What a shit. Incredible performance.
"Hrgh, not in my paycheck, I'm too cool to worry about burning little girls"
Is that… Aqua Breath?
It do be Aqua Breath!

Though that raises the question of whether every other villager apparently also has the Lore skill like Strago does, since they all seem to be casting the same magic he is in this scene.
Wasn't that a line from FFV? I feel like it was a line from FFV.
I am like 95% sure Galuf called himself Fit as a Fiddle at some point or another, yeah. At the least, it's a very Galuf line even if Strago is older.
Beneath the two of them, all encounters are over basically before they even start, leaving us ample time to explore the burning house and get an Ice Rod out of a chest. Eventually Terra runs out of MP, though, which is where the Zona Seeker Magicite comes in handy - she learned Osmose from it, meaning she can drain MP directly from the Balloons, ensuring total self-sufficiency throughout the house. There was a pretty hefty stretch of time in the game when Terra was kind of lackluster, having somewhat low HP, little offensive power, and only tier-1 spell, but ever since she's been eating her breakfast of learning tier 2 spells and gaining Magic points with every level, she's cemented herself as maybe the strongest member of the team.
Yeah, so, Terra. Terra absolutely does start at a disadvantage to most party members. She's got a good equipment set, and of course natural magic, but everyone else starts pulling out things early-game that don't cost MP and are way better than attacking like Edgar's Tools, Sabin's Blitzes, Cyan's Bushidos... and then Magicite happens while Terra is bedridden, and everyone can just learn magic the same as she can, making her feel even more redundant for a bit. At most, she tends to spend the early game dealing with high defense targets and keeping the party healed.

And then you get Terra back, and realize she has one of the highest natural Magic stats in the game, and Trance, and our girl just takes off. Between that and the aforementioned equipment sets, Terra is easily in the running for the best party member in the entire game for sheer power and role flexibility. Heck, if you checked out the armor shop at Thamasa there's even some good old FF staples in stupidly good gear that's female exclusive which further buffs Terra (and Celes).
I need to emphasize that Shadow just did the 'anime flash step past your opponent, then after a second they all fall into pieces' against a bunch of fire. What a dude.
Shadow then says he'll get everyone out of there using a smoke bomb, which. HOW. HOW, SHADOW. HOW IS THIS GOING TO HELP. DO YOU THINK THE BURNING HOUSE IS GOING TO LOOK AWAY OR SOMETHING?!

Fun fact! Most people in house fires do not die of burning, but of smoke inhalation.

I'm thinking too hard about this. Point is, Shadow throws a smoke bomb, and next thing you know, everyone is home safe.
Couple others mentioned it, but Smoke Bomb is an item in-game that gives you a 100% success rate at running from battles, so yeah that's what's happening here, good old dissonance from a clearly video-gamey item being used in the actual plot. Probably should have at least made it a Teleport Stone, honestly.

Also Shadow Cool Edgy, etc. etc. Really do love the guy.
…Somehow the Relm in my head was much more sassy than how Omi views her. I dunno why that is.
She'll have more time for sass and shenanigans shortly, I'm sure.
It's definitely been on my mind that like, these games are only gonna get longer. A console or two down the line I wonder if we're going to hit a game long enough that the whole project stalls out.
We've already had one stall out back in FFV, and I honestly wouldn't be super surprised if FFVI has a similar stalling at a later point in the story:
Decision Paralysis is absolutely a possibility at the point where the game opens up to the point of "you can challenge the final dungeon now if you want" but also has way more "optional" side content to hit up than FFV did.
Still, I think that's kind of just in the nature of a long, full series playthrough like this. At some point, you tend to just need a break even if you're loving the series. I've had similar setbacks on a personal level before doing things like binging the entire Zelda series in order and running out of steam around Majora's Mask because I've been playing nothing but Zelda for weeks.
Honestly, I've never thought about it before, but Terra just exudes confused ace/aro vibes. Which, probably isn't what they are going for given the comments about her past, but kinda works for me?
Much like Trans Icon Faris, I suspect that ace/aro Terra isn't really something the devs had in mind when writing her (especially since the game came out in what, the 1990s?) But also much like Trans Icon Faris, I think it's a perfectly reasonable character interpretation with what we got. Doesn't have to be she's confused about love because her emotions as a whole are screwed with - entirely possible for it to be that she doesn't get it because she literally doesn't feel romantic love or however that works, and is just worried that something is wrong with her.

Almost forgot: New Character, new Analysis!

Honestly illhousen pretty much covered Strago above, but I'm going to talk about it anyways because I like doing it. So Strago: pretty much what you'd expect from a 70 year old magic user, in terms of equipment and stats. He likes using rods and staves, he likes really light armor, and his magic stat is the most notable thing about him because the rest of them are mediocre at best. The main big thing he has going for him is Lore, which is actually just Blue Magic this time instead of something like Gau's Geomancer Berserker Blue Mage amalgamation.

In some ways, Strago's Lore is better than the Blue Magic of FFV - you don't have to cross your fingers and hope the enemy happens to target him with the spells you want to learn, he just has to observe them and then use his magical Taskmaster masteries to instantly learn how to cast it. On the other hand, Blue Magic/Lore as a whole got a bit of a nerf stick compared to FFV - costs are up, variety is down, and things like the "Level 4 Flare" spells aren't quite as useful as they used to be because it's a lot harder to manipulate enemy levels in FFVI than it was in FFV. Still, it's hardly a bad skillset, and it gives a magic user in this game something to do other than drown themselves in Magicite while rolling around on the Veldt until they've mastered every spell in the game so they can just be "Terra/Celes but worse".
 
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Record Keeper might be the longest tbh?
...Does Record Keeper even count? I mean I wouldn't doubt it's the longest for sheer content since it effectively covers every single game and then some, but it's also a defunct mobile game where the plot mostly amounted to "Taro we have to play all the Final Fantasy games Kupo! Remember to spend all your real life money getting Ramza's Shout and Y'shtola's Stoneskin so bosses don't wipe you instantly, Kupo!"

I mean I don't have much room to talk Record Keeper is the game that originally sucked me into the world of spending more cash than a person ever should on a mobile device, but still.
 
Bleah, Chrono Cross really had the worst huge party roster I've personally seen.

The vast majority of them in my memory are just "HELLO! I am DUDE. I have TRAIT. You will now ignore me for the rest of the game."

IIRC they literally put a script into the coding to change specific party dialogue in plot scenes to accommodate the unique dialogue style-accents of characters. So that Greco the Not-Luchadora Priest will use Spanish where the cutesy mimic creature Pip will use cutsey talk or Korcha or Macha will use their 'CHA" emphasis dialogue, Kid her not-Aussie accent, Fargo will use pirate talk YAAARRRR, the one mermaid character will use ZE GERMAN UMLAUTS JA, etc. There's even a bit in the "designers' room" NG+ ending where you can have one of the devs give lines in all those character-specific accents.
 
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Ah yes, you've finally met Strago and Relm, two of the FF6 characters of all time.
 
It's definitely been on my mind that like, these games are only gonna get longer. A console or two down the line I wonder if we're going to hit a game long enough that the whole project stalls out.
It's not just a question of game length, it's a question of time management on my end. I could 'zoom out' and talk less about the details, which would compensate for increasing game length, but that has to be a deliberate effort on my part; when I am just free-wheeling it like I do now and saying everything I feel deserve mention, a denser game like FFVI gets even more words spent on the same length of gameplay. It's a complicated balancing exercise.

I'm very much excited to reach FFVII and experience the radical shift of 3D for myself, but I'd be lying if I didn't say I'm also worried it'll be a bit of a brick wall. We'll have to see.

Of course, people can always increase the odds of this going further by joining my Patreon subscribers :V
 
Ah yes, you've finally met Strago and Relm, two of the FF6 characters of all time.
Strago's theme is my favorite bit of final fantasy music in... pretty much the entire franchise, I think. I can't remember if I ever figured out why, but it is. Some of the blue mage spells are heckin' neat, too, and there's a certain something to having a goofy lookin' old dude slinging magical omnicide on everything like he does. Galuf was there in the past, but galuf wasn't a greybeard, heh.

Relm, though. Most of what made Relm really memorable has been patched in this version of FF6, though I'm sure folks will babble about that when her mechanics actually become relevant (i.e. not yet!) :V

... also people seem to frikkin' love to remix her theme, for what that's worth. Saccharine thing, iirc, I never really liked it or any remix I've heard of it. It's okay, but it ain't no Strago's Theme or basically most of the rest of the game's soundtrack. One of my least favorite tracks in FF6.
 
I think it might help to know that I don't consider the entire length of a cutscene to be part of the game's length, since you're not playing during it, and in a context like this thread, a lot of cutscenes won't merit more than a single descriptive line or screenshot, if even that. And I'm generally not really considering side-quests/grinding either, since again, in a thread like this, ten hours of grinding, or six hours of crossing through world locations to complete a series of sequential fetch quests, can be summarized as simply as I just did.

Does that helps you see why I'm taking the position I am? I think continuing this discussion here any further would probably be a thread derail, but if you want to post your explanation of how you've come to that conclusion in PM, I'd certainly be curious to read it.

I think this is a definition that literally nobody else is using. And for good reason: cutscenes often contain important, even plot-critical events in Final Fantasy games, and excluding them from consideration means that you're going to be talking past everyone else when discussing game length.

I can see arguments for excluding optional grinding, optional side-quests, or queue times, because they're not core to the game unless you're chasing 100% completion. But excluding cutscenes, or all grinding, means that your metric of game length is going to be totally disconnected from the actual experience that people get when playing the game.
 
yeah, while it may take less time to write about it, Omi still needs to play/watch it
 
I think this is a definition that literally nobody else is using. And for good reason: cutscenes often contain important, even plot-critical events in Final Fantasy games, and excluding them from consideration means that you're going to be talking past everyone else when discussing game length.

I can see arguments for excluding optional grinding, optional side-quests, or queue times, because they're not core to the game unless you're chasing 100% completion. But excluding cutscenes, or all grinding, means that your metric of game length is going to be totally disconnected from the actual experience that people get when playing the game.
Min Time Speedruns are an important part of the experience though...(ok, no, I started giggling halfway through typing that lol).

Speedrun records are not the game duration.
 
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