At last, the 2nd Installment of the Music of Final Fantasy, Opera Edition.
I'll add this to the end of the first post so that everything's in one place (in case anyone that reads this thread later is wondering why it looks like I'm repeating myself.
Second Intermezzo
And that's it for the vocal performances so Sabin can stop wondering
why everyone's singing, with
fanfares in the trumpets and horn heralding a scene transition to the player resuming control so our heroes can stop Ultros from dropping a cartoonish 4ton anvil Celes. Here we have a very slightly modified rendition of the initial Duel section, the difference being the dynamic level which was probably done in post at the mixing stage - when the brass entrance happens the mix is a bit louder, with the tuba being slightly more prominent to my ears. A minor tweak, but it does a remarkable job of keeping things fresh and adding excitement. This higher volume level continues with the strings, and I can definitely pick out the string bass digging into their notes, and the bassoon as well for the woodwind sections, so that suggests that they tweaked the EQ or voice channels a bit. Nice touch.
At this point the original take gets interrupted by the cadence to transition to the vocal segment, so here's what I think happened at the recording session: They record
this whole section first since it's a significantly longer take, and then just used Pro Tools to snip things down to what they needed for the start of the Duel scene, fading in the start of a second, different take which has the cadence and the vocal segments.
So for this second intermezzo (that's not what it's called in the piano books or track listings, same as the first intermezzo I listed above, but that's the function the music is serving at this point) Uematsu uses a simple technique to develop this duel theme - all he does is take that initial two bar passage
here, repeat it to build tension, and then modulates it by having the bass drop down a fifth from B to E. Simple, effective. All the while the entire orchestra is doing forte pianos with a crescendo every two bars to create a dynamic tension-release pattern that is constantly building the intensity of the music.
We are then treated to woodwinds taking over with a
moving eightnote line that serves as a transition to a really tense and beautiful moment in the strings, with
a rising half note quarter quarter passage. Wait, three notes rising before the sequence repeats…it's the three note motif again! Again, inverted and with a shift in the rhythm but it's there,
I swear.
The next segment is a really wonderful
viola countermelody. Violas rarely get a chance to shine, and this is an effective use of their alto string sound. Also featured: woodwinds, again with the ascending three note sequence. Goddamn I'm finding that thing everywhere now that I'm primed to look for it. A 4th horn
belting it out (might be a touch of bass trombone there as well) is our turnaround for the repeat of the intermezzo.
So, as I did research listening to this track, it turns out that while the end of the turnaround might be the end of the cue as we experience it in the game, that's
not the end of the track. That's right, there's more and let me just start off by saying I am a HUGE fan of what's going on here. This turnaround theme modulates and gets developed, building tension as we race to the end. A flurry of reintroduced motifs from the rest of the cue, particularly the eighth note run sequence, is what drives us to the final, conclusive, cadence. LOL, nice stinger with the low strings. What a way to go out.
Seriously, give it a listen - it's wild. I understand why we don't get to experience that ingame, it would probably be too difficult/timeconsuming to introduce a context-sensitive element into the game particularly where the player still has control and could thus theoretically stall out the end of the cue. Still though, I was not expecting that, wouldn't even know it existed if I wasn't doing a deep dive into the score like this. What a delightful little surprise.
The Grand Finale?
The
final music number for our opera, and we're going out with a bang. Or rather, a blast, as this is a very brass heavy track. Yes, that's right, the last piece is a brass feature as is only right and proper.
Low strings and timpani lead the charge into the melody with upper strings on offbeats, the upper strings (probably viola) sound to me like they're just a hair on the back end of the beat here which is a bit awkward but in a way…it kind of works? It makes it feel like the whole ensemble is tripping over itself as our heroes rush onstage to do battle which is a neat music/story parallel. Also, shout out for the cymbal crashes on beats 2 & 4. They do a lot to keep the whole piece grounded.
Voicing for the first statement of the melody is in the 1st trumpet and trombone, with horns answering in response. My favorite part in all this is that when the melody
repeats, the rest of the section joins in by filling out the harmony. It's a real delight to listen to. In addition we also have the bass trombone/4th horn just absolutely cranking on pedals in the background. It's a bit difficult to pick it out (I think the mixer went a little bit too far in keeping them from dominating, as I can just barely hear them), but
they're there. It's much more noticeable when the trombone jumps up an octave at
the very end of this part. This pedal~octave up bit also serves as a musical cue that were moving on to the next section.
I love the playfulness of the
tradeoffs between the trombones & trumpets, horns, and strings here. The strings then take over the turnaround, which is a nice foreshadowing of the fact that they take over the melody as well for our 2nd time through. Now that the strings are in charge, the bass trombone belting out those pedals is
significantly more audible. While on the one hand I kind of miss the brass having the melody, having the strings take over here is actually pretty smart writing. Two reasons: 1) changing the texture keeps things interesting, 2) playing brass can be very taxing, giving the players a chance to rest their chops is really important.
The
B section serves primarily as a very extended turnaround. The horn section finally gets their moment in the spotlight instead of as an interjection to the melody, this is a great example of using the sound of a french horn section for textual contrast. My interest here is drawn particularly to this extended call and response between the horns and the rest of the orchestra sections with these elegant and soaring ascending thirds. The slower rhythm of these traded thirds also serves as a way to relax and contrast with the very spirited A section. This music cue loops without end, sadly there's no definite ending - Ultros does tend to overstay his welcome, after all.