Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I got to thinking that maybe the name 'Necrophobe' could refer to how he could be trying to stave off death by remaining undead lich-style. That'd also tie in with his invincibility barriers
 
Wait a minute, what's this?
If I'm reading the screenshot right, it's the LEGENDARY FUMA SHURIKEN

Oh and I guess Gilgamesh is here too.
"Zounds! This is no beast, just Bartz!" Gilgamesh says. 'Zounds.' He actually says 'Zounds.' I love him. "I don't like it here, you know…" he continues, "Creepy monsters lurk around every corner, and I can't find the way out. Cripes…*sniffle* I'm gonna have a nervous breakdown!"

It is objectively funny that this giant eight-armed man wielding multiple deadly weapons who is currently stuck into this universe's closest approximation of Hell and has been surviving there for like a third of the game is nearly crying like he's a lost little kid who can't find his mom at the store.

What's even funnier, though, is that he then asks the group "How did you get here - or rather, how do you get out of here?" and Bartz LITERALLY JUST POINTS HIM TO THE EXIT
Gilgamesh is just the greatest of bros and I love him for it. I mean sure when you think about it, guy prooooobably killed a bunch of Galuf and Xexat's soldiers back in the second world... but hey they aren't around anymore to complain about that :V
Which is where my enjoyment of the game's mechanical side, already starting to weaken, take a nosedive. Here is a typical Rift encounter:
So a bit late now, but while doing a bit of ABP grinding in the rift myself, I discovered something quite fun:

Just about every single encounter isn't immune to Break, so I can cheese every single one of these encounters by just going spellblade Break -> Rapid Fire.

Only enemies I do anything else with are necromancers (undead just cast raise lmao) and Crystal Dragons (which are fairly rare).
Okay so, as one might expect from a fight that starts with my characters equipped with the wrong abilities (Bartz has Scram, Lenna has Mug from the Gilgamesh fight), the wrong gear, and not fully healed, this battle against the game's second superboss, Shinryu, goes as well as one might expect.
You did have the right ability though, it's right there: Scram.

Okay so obviously this isn't telegraphed in any way shape or form because it's a boss battle, why would you be able to run from a boss fight, but... yes, for whatever reason you can run from Shinryu, so you totally could have done that here instead of a fully party drowning. Not that it makes it any less stupid to have a superboss hanging out in a random unmarked treasure chest 20 minutes from the last save point.
Shinryu isn't a strategic problem, he's a logistical problem. He is gear-gated. You need to have the right items to disable his attacks, and if you do, he is trivial to defeat. If you don't, he's essentially invincible. The only way you could survive his opening move of "two Tidal Waves back to back before your ATB gauge is full" is if you have immunity to Water damage or are lv 90+.

I mean, I'm sure big brain player for whom this game is old hat do have better strategies to defeat Shinryu without abusing immunity gear, but it's what I did. There is apparently a Dragon Lance which can be stolen from either the Jura Aevis from the previous area or from the Crystal Dragon in this one and which deals massive damage to Shinryu, but it has a 3% drop chance, so while I did give it a decent shot I moved on after wasting twenty minutes on grinding those guys for it, and in the end I didn't actually need it.

Ultimately a letdown compared to Omega. And that is the second superboss of the game defeated - fortunately, unlike Omega, Shinryu doesn't reward us with just a status symbol (although he does also provide that), but also with Ragnarok, back again to feature once more as the "strongest blade in the game (that isn't a full-power Brave Blade or Chicken Knife)," which will serve as a consolation prize for Lenna.
And yes, agreed. Gearcheck bosses are never fun, especially in a game as freeform as FFV with its class system.
…I'm not sure the devs knew what 'Necrophobe' was when they made that enemy. Like, 'phobe' means 'fear of'; "necrophobia" is the fear of death. Necrophobes are people who are afraid of either dying or dead bodies, depending on whom you ask; it's not a name that really strikes terror into the heart.
Idunno, could probably whip together some lore ideas from "Afraid of Death", "Weak to Every Element", and "Has Super Barriers that block all attacks" for some guy who delved deep into dark magics because... well, he was just that afraid of the idea of dying.
Kind of a dick move but he won't hold it against me.
(Unfortunately for Gilgamesh, he was unable to survive his Self-Destruct attack without his legendary Genji Armor. Whoops.)
GILGAMESH NO

GILGAMESH NECROPHOBE IS ACTUALLY INCREDIBLY WEAK ONCE HIS BARRIERS ARE GONE I CAN LITERALLY TAKE HIM DOWN MYSELF THIS IS COMPLETELY UNECESSARY GILGAMESH PLEASE
o7

Shit I gotta go kill Exdeath and get started on FF6 if I'm gonna keep up.
 
I mean, I'm sure big brain player for whom this game is old hat do have better strategies to defeat Shinryu without abusing immunity gear, but it's what I did.
There are, if I remember right, more or less 3 main strats for Shinryu.
The first is turtling up with immunities like you did, the second is jumping with dragon lances like you mentioned. Both of those require good amounts of specific gear. The third doesn't, which is... berserk Shinryu ASAP, so you only have to deal with physical attacks. Shinryu will kill a character any time it lands a hit, but you can mitigate that with blind status, image effects, golem, etc.

I guess there are also weird edge cases and exploits like the "zombies + hiding bard" or QuickLeak, but those are the normal approaches.

(edit: I really wish games like this gave you a better way of figuring out what status effects are valid to use, particularly on bosses which are immune to most status effects)
 
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Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; IIRC YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.

We have a little more information on Shinryu than we do Omega, oddly, even though he appears less, mostly because of his role in Dissidia. Which basically just repeats that he's nemeses with Omega and that rather than direct self-improvement through combat he goes through complicated plots to manipulate locals on worlds he visits to gather power and knowledge from them without their awareness.


On Gilgamesh, here's a good place to mention that, as XIV highlights, most appearances by Gil in the series are the same guy wandering the Interndimensional Rift. And its definitely the guy from V - in both Dissidia and World of FF he's ecstatic to meet a Bartz and demands a rematch.


Except, we know he dies to Necrophobe. Which leaves a mystery. Did he survive his sacrifice and get lost, his cameos his wandering adventures on his way home, or are all his cameos set between his banishment by Exdeath and his sacrifice as he tries to get back to help his friends? Its not clear, and probably never will be, especially considering we dont even know what order his cameos are (or if some of them are even him - Final Fantasy Type-0's Gil is hotly debated, being either an origin story or a local variant).
 
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At this point it is growing apparent that I can't defeat Shinryu with strategy as things stand. I can reload repeatedly and hope at one point I get lucky in the specific pattern of attack he decides to use, but that's about it. I have no other shot at victory.

Does that make Shinryu the true hardest boss of the game, harder than Omega?

Well, not really. But the reason why not is kind of annoying.




This is me teleporting out of the Interdimensional Rift, taking the airship and flying all the way to the Phantom Town to buy some specific equipment.

Yes, this does mean I have to go through the entire Rift again on the way back.

Well, I hate to be the one to say I told you so, but,

I TOLD YOU SO!!

...To tell you the truth, there is another way to defeat him; Shinryu is weak to Berserk. This effectively seals away all his magic. He will hit you for about 7k, but it will only target one guy and can be dealt with with Golem

I grinded out every Job before fighting him. I was fine after getting the coral rings. I used Hastaga, hit hard and healed constantly. Turns out Mastering the Monk is a big help. It's a massive HP buff.

The room with Necrophobe in it has a rare encounter of three Movers. Killing them will net you 199AP and 150000 gill. And it's here I'll tell you something. In the GBA version of the game, Loading up a quick save meant that your second encounter would always be the rare one. This made this room easily the best way to master jobs... in the American version. In the European version of the GBA game which I got off Ebay, this Glitch was removed along with some others.

One more thing. The GBA had a bonus dungeon for after this; the Sealed Temple. You actually find the regular behemoth there, Learn there are Petrification spells too powerful for even Gold Needles (you need a special lotion) and terrifyingly enough, there are 6 Omegas in there, along with Omega Mk II, Neo Shinryu and the big boss in the dungeon Euno, who you should know plenty of about by now. The chemist was essential. The Potion that makes you immune to encircle works on a ton of other things, and there is a potion that doubles your HP. This and White Wind are the only real way to survive.
 
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Random side note: this game doesn't have standard Behemoth, only the "King" version, which is an odd twist. And they have a very funny answer to any attempt at using magic against them:

Because they are most often encountered in pairs, any use of a spell or a summon results in two Meteors, which is a quick way to wipesville. Of course, once you know that this is because of the magic weakness, it's easy to get around by just having Faris and Krile sit out the fight, which isn't a great feeling? Apparently Berserk nullifies their counters but how would I know that without a wiki. Anyway, that's how I TPK the moment I set foot in the Rift. Reload, fight them 'correctly,' and here's what happens:
So that's where that came from. (Yes, I've used the same strat before. Oftentimes it's easier to run than stand and fight.)
At a certain point, you don't need EXP anymore. Only one thing left to face. Least you have a save point!
 
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I see Necrophobe and I just think "Discount Voldemort"

Not even a full set of Horcruxes, only four? Are you even trying to avoid death?
 
Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.

We have more information on Shinryu than we do Omega, oddly, even though he appears less, mostly because of his role in Dissidia. Which basically just repeats that he's nemeses with Omega and that rather than direct self-improvement through combat he goes through complicated plots to manipulate locals on worlds he visits to gather power and knowledge from them without their awareness.


On Gilgamesh, here's a good place to mention that, as XIV highlights, most appearances by Gil in the series are the same guy wandering the Interndimensional Rift. And its definitely the guy from V - in both Dissidia and World of FF he's ecstatic to meet a Bartz and demands a rematch.


Except, we know he dies to Necrophobe. Which leaves a mystery. Did he survive his sacrifice and get lost, his cameos his wandering adventures on his way home, or are all his cameos set between his banishment by Exdesth and his sacrifice as he tries to get back to help his friends? Its not clear, and probably never will be, especially considering we dont even know what order his cameos are (or if some of them are even him - Final Fantasy Type-0's Gil is hotly debated, being either an origin story or a local variant).
Third option: The party blew through Necrophobe's last 9999 HP in one go like most players did and completely skipped the cutscene!
 
Honestly, I'm used to these big series LP efforts dying way before we get to my favorite part, but I'm absolutely stoked for you to experience FFVI!

The key factor here is that I'm being compensated for this, you can help ensure this LP keep going by donating to my Ko-Fi-
Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.
...

I... I think I need to go sit down for a while.

What the fuck, Yoshi-P.
 
Except, we know he dies to Necrophobe. Which leaves a mystery. Did he survive his sacrifice and get lost, his cameos his wandering adventures on his way home, or are all his cameos set between his banishment by Exdeath and his sacrifice as he tries to get back to help his friends? Its not clear, and probably never will be, especially considering we dont even know what order his cameos are (or if some of them are even him - Final Fantasy Type-0's Gil is hotly debated, being either an origin story or a local variant).
I mean, if the guy's running around other FFs, what's to say he didn't pick up something with re-raise (or an equivalent) on it at some point? Option three: He actually did die, but it didn't stick.

... alternatively to re-raise, things go in and out of the afterlife in some other FFs, too, so. Kicked the bucket here, walked off the metaphorical station somewhere else? i probably should use different wording there consider the next game, but... i can't help myself...
 
(edit: I really wish games like this gave you a better way of figuring out what status effects are valid to use, particularly on bosses which are immune to most status effects)
Can't speak for other games in the series, but in FFVIII at least Scan has this whole thing where it brings up the enemy (or ally) you use it on on a blue computer-looking background where you can fully rotate the model, read flavor text and tips about it, and I'm pretty sure it even fully lists out resistances, weaknesses, and status immunities.

Pretty dope honestly.
 
Also, here is one more fun fact about the Shinryu fight; You can just run away from it if you don't want to do it. In fact, doing so and refighting him is probably the best way to steal a full set of Dragon Whiskers; the strongest whip in the game.
 
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to Faris, he says "try falling in love or something, you might learn a thing or to about yourself," which feels sexist but I can accept that Gilgamesh would have some jock-ish backward views he's never questioned before and I forgive him;
Alternatively, maybe his gaydar is so finely-tuned that he can tell the genderqueer pirate captain doesn't understand themself as well as they think. To be fair, it probably doesn't help to figure things out when your first girl-crush turns out to be your long-lost sister.
 
Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.

But that's wrong though? Every appearance is clearly foreshadowed well in advance. The actual homage is that
He's stuffed in a box in both major appearances
Also re: Gilgamesh, I'm pretty sure he
did not die here, because there's a later appearance where he's missing two arms, which he notably is not here.
 
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Wow, that Necromancer design you skipped over when you started running from encounters is awesome, very metal. Makes Necrophobe a bit of a let down, frankly. He looks like the most boring sentai villain design possible.

Honestly, I wonder if the game designers did know what they were doing when they named him that, considering he goes around surrounded by four different barriers that each serve to absorb all damage directed at him. This is clearly a guy who doesn't want to die.

He truly died as he lived: doing something incredibly flashy and dramatic that was both completely pointless and incredibly dumb. I can't even be mad.
I literally laughed out loud here.
 

It's nice to see the origin of how FFXIV Shinryu tends to wipe the party at the very first Tidal Wave mechanic.


I admit I don't know if it's just how the game does spell effects, or if this screenshot was made mid-effect, but it looks like the party is very specifically choosing to Holy Necrophobe's head.

Not Necrophobe. Just his head.

Presumably Necrophobe's head has offended them in particular.
 
Clearly Omicron is running zombie protocalls for this fight. Also Gil is mostly fine, he's just going to wake up really hungover in an entirely different final fantasy.
 
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