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I got to thinking that maybe the name 'Necrophobe' could refer to how he could be trying to stave off death by remaining undead lich-style. That'd also tie in with his invincibility barriers
If I'm reading the screenshot right, it's the LEGENDARY FUMA SHURIKEN
Gilgamesh is just the greatest of bros and I love him for it. I mean sure when you think about it, guy prooooobably killed a bunch of Galuf and Xexat's soldiers back in the second world... but hey they aren't around anymore to complain about that"Zounds! This is no beast, just Bartz!" Gilgamesh says. 'Zounds.' He actually says 'Zounds.' I love him. "I don't like it here, you know…" he continues, "Creepy monsters lurk around every corner, and I can't find the way out. Cripes…*sniffle* I'm gonna have a nervous breakdown!"
It is objectively funny that this giant eight-armed man wielding multiple deadly weapons who is currently stuck into this universe's closest approximation of Hell and has been surviving there for like a third of the game is nearly crying like he's a lost little kid who can't find his mom at the store.
What's even funnier, though, is that he then asks the group "How did you get here - or rather, how do you get out of here?" and Bartz LITERALLY JUST POINTS HIM TO THE EXIT
So a bit late now, but while doing a bit of ABP grinding in the rift myself, I discovered something quite fun:Which is where my enjoyment of the game's mechanical side, already starting to weaken, take a nosedive. Here is a typical Rift encounter:
You did have the right ability though, it's right there: Scram.Okay so, as one might expect from a fight that starts with my characters equipped with the wrong abilities (Bartz has Scram, Lenna has Mug from the Gilgamesh fight), the wrong gear, and not fully healed, this battle against the game's second superboss, Shinryu, goes as well as one might expect.
And yes, agreed. Gearcheck bosses are never fun, especially in a game as freeform as FFV with its class system.Shinryu isn't a strategic problem, he's a logistical problem. He is gear-gated. You need to have the right items to disable his attacks, and if you do, he is trivial to defeat. If you don't, he's essentially invincible. The only way you could survive his opening move of "two Tidal Waves back to back before your ATB gauge is full" is if you have immunity to Water damage or are lv 90+.
I mean, I'm sure big brain player for whom this game is old hat do have better strategies to defeat Shinryu without abusing immunity gear, but it's what I did. There is apparently a Dragon Lance which can be stolen from either the Jura Aevis from the previous area or from the Crystal Dragon in this one and which deals massive damage to Shinryu, but it has a 3% drop chance, so while I did give it a decent shot I moved on after wasting twenty minutes on grinding those guys for it, and in the end I didn't actually need it.
Ultimately a letdown compared to Omega. And that is the second superboss of the game defeated - fortunately, unlike Omega, Shinryu doesn't reward us with just a status symbol (although he does also provide that), but also with Ragnarok, back again to feature once more as the "strongest blade in the game (that isn't a full-power Brave Blade or Chicken Knife)," which will serve as a consolation prize for Lenna.
Idunno, could probably whip together some lore ideas from "Afraid of Death", "Weak to Every Element", and "Has Super Barriers that block all attacks" for some guy who delved deep into dark magics because... well, he was just that afraid of the idea of dying.…I'm not sure the devs knew what 'Necrophobe' was when they made that enemy. Like, 'phobe' means 'fear of'; "necrophobia" is the fear of death. Necrophobes are people who are afraid of either dying or dead bodies, depending on whom you ask; it's not a name that really strikes terror into the heart.
(Unfortunately for Gilgamesh, he was unable to survive his Self-Destruct attack without his legendary Genji Armor. Whoops.)
o7GILGAMESH NO
GILGAMESH NECROPHOBE IS ACTUALLY INCREDIBLY WEAK ONCE HIS BARRIERS ARE GONE I CAN LITERALLY TAKE HIM DOWN MYSELF THIS IS COMPLETELY UNECESSARY GILGAMESH PLEASE
There are, if I remember right, more or less 3 main strats for Shinryu.I mean, I'm sure big brain player for whom this game is old hat do have better strategies to defeat Shinryu without abusing immunity gear, but it's what I did.
At this point it is growing apparent that I can't defeat Shinryu with strategy as things stand. I can reload repeatedly and hope at one point I get lucky in the specific pattern of attack he decides to use, but that's about it. I have no other shot at victory.
Does that make Shinryu the true hardest boss of the game, harder than Omega?
Well, not really. But the reason why not is kind of annoying.
This is me teleporting out of the Interdimensional Rift, taking the airship and flying all the way to the Phantom Town to buy some specific equipment.
Yes, this does mean I have to go through the entire Rift again on the way back.
So that's where that came from. (Yes, I've used the same strat before. Oftentimes it's easier to run than stand and fight.)Random side note: this game doesn't have standard Behemoth, only the "King" version, which is an odd twist. And they have a very funny answer to any attempt at using magic against them:
Because they are most often encountered in pairs, any use of a spell or a summon results in two Meteors, which is a quick way to wipesville. Of course, once you know that this is because of the magic weakness, it's easy to get around by just having Faris and Krile sit out the fight, which isn't a great feeling? Apparently Berserk nullifies their counters but how would I know that without a wiki. Anyway, that's how I TPK the moment I set foot in the Rift. Reload, fight them 'correctly,' and here's what happens:
Third option: The party blew through Necrophobe's last 9999 HP in one go like most players did and completely skipped the cutscene!Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.
We have more information on Shinryu than we do Omega, oddly, even though he appears less, mostly because of his role in Dissidia. Which basically just repeats that he's nemeses with Omega and that rather than direct self-improvement through combat he goes through complicated plots to manipulate locals on worlds he visits to gather power and knowledge from them without their awareness.
On Gilgamesh, here's a good place to mention that, as XIV highlights, most appearances by Gil in the series are the same guy wandering the Interndimensional Rift. And its definitely the guy from V - in both Dissidia and World of FF he's ecstatic to meet a Bartz and demands a rematch.
Except, we know he dies to Necrophobe. Which leaves a mystery. Did he survive his sacrifice and get lost, his cameos his wandering adventures on his way home, or are all his cameos set between his banishment by Exdesth and his sacrifice as he tries to get back to help his friends? Its not clear, and probably never will be, especially considering we dont even know what order his cameos are (or if some of them are even him - Final Fantasy Type-0's Gil is hotly debated, being either an origin story or a local variant).
Honestly, I'm used to these big series LP efforts dying way before we get to my favorite part, but I'm absolutely stoked for you to experience FFVI!
...Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.
...you know what I almost have to respect that. It's terrible, but it's also hilarious.YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.
I mean, if the guy's running around other FFs, what's to say he didn't pick up something with re-raise (or an equivalent) on it at some point? Option three: He actually did die, but it didn't stick.Except, we know he dies to Necrophobe. Which leaves a mystery. Did he survive his sacrifice and get lost, his cameos his wandering adventures on his way home, or are all his cameos set between his banishment by Exdeath and his sacrifice as he tries to get back to help his friends? Its not clear, and probably never will be, especially considering we dont even know what order his cameos are (or if some of them are even him - Final Fantasy Type-0's Gil is hotly debated, being either an origin story or a local variant).
Can't speak for other games in the series, but in FFVIII at least Scan has this whole thing where it brings up the enemy (or ally) you use it on on a blue computer-looking background where you can fully rotate the model, read flavor text and tips about it, and I'm pretty sure it even fully lists out resistances, weaknesses, and status immunities.(edit: I really wish games like this gave you a better way of figuring out what status effects are valid to use, particularly on bosses which are immune to most status effects)
Alternatively, maybe his gaydar is so finely-tuned that he can tell the genderqueer pirate captain doesn't understand themself as well as they think. To be fair, it probably doesn't help to figure things out when your first girl-crush turns out to be your long-lost sister.to Faris, he says "try falling in love or something, you might learn a thing or to about yourself," which feels sexist but I can accept that Gilgamesh would have some jock-ish backward views he's never questioned before and I forgive him;
Not Crystal Dragon Jesus, 0/10.
Shinryu appearing out of nowhere via Superboss In A Box here actually determined his role in XIV's plot; YoshiP said he made sure Shinryu's every XIV appearance was an unforeshadowed out-of-nowhere surprise to homage his place in V.
I literally laughed out loud here.He truly died as he lived: doing something incredibly flashy and dramatic that was both completely pointless and incredibly dumb. I can't even be mad.
Oof, that really sounds boring. It's also a curious step back since IV already managed to design endgame encounters that are still fun and now it's back to the mess of the early parts.Which is where my enjoyment of the game's mechanical side, already starting to weaken, take a nosedive. Here is a typical Rift encounter: