Really what got me through the pyramid was Faris having Rapid Fire + Spellblade. Every encounter was just "Faris buffs, Faris instakills most of the enemies because she's doing buttloads of damage and also -Ga level spellblades instakill if they hit weaknesses." Throw in a little Bartz for summons and Time Mage nonsense, and it wasn't that bad.
The random encounters, anyways. The Pyramid itself is a fairly obnoxious dungeon.
One thing I've found about Spellblade is that, playing mostly blind as I am, it's effective but it's slow - aside from some monters that have obvious weaknesses, I need to use Libra first to find out their weakness before I can use Spellblade to buff, which means it's like two full turns before it's online.
On the other hand, I am finding that Dualcast makes Libra
tremendously more convenient, because I'm no longer spending a full turn scanning an enemy, I can actually cast a damage spell as part of the same action! (this sometimes backfire when I accidentally hit an Absorb but mostly Bio and Firaga are almost always good bets).
Symbol encounters are just the best. They are objectively superior; If you think you like random encounters better, I'm sorry, but you're incorrect.
I agree. Although I'm surprised how tolerable I'm finding them across these LPs so far; my childhood memories of games with random encounters (not just Final Fantasy) is one of just. Endlessly tripping on goblins and it making everything take hours and hours. So far it's only really been an issue in endgame dungeons, though.
Yeah it's basically a choice between power and convenience here. The chicken knife is stronger, but the brave blade doesn't require you to jump through a bunch of annoying hoops to use it. If you want to spend a couple hours running from every fight you get in order to power up the knife that's good, but there isn't anything wrong with skipping that shit and just using the brave blade.
Okay, considering the patched mechanics for the Brave Blade, I am
definitely fine with a merely obscenely powerful weapon for free as opposed to a slightly more obscenely powerful weapon that I have to run through hoops for. I mean, I'm already going for Rapidfire Dualwield Spellblade, do I really need to break the game
more?
In that game's case is more like "It's 30 years and we still have to fix shit".
Given that FF6 is always talked about in such praise as the most popular and well-remembered FF of the 2D generation, there is something comforting to learning that it was also a janky pile of bugs.