If anyone asks, you were really in character as the hapless heroes getting fooled by the treacherous villain.
Wait… is that is the GBA port? I don't remember it.The forest is also home to wood sprites, who are shy but may be talked to by peeping into holes in the side of trees
Yeah, that's definitely new. It always used to just open up, with no glowy friend. Makes more sense than asking a knothole to open up, but it's a little jarring when I'm so accustomed to it not being there.The wood sprites, as it turns out, aren't as talkative as might have been suggested, but they are helpful, opening up new pathways for us:
Fun fact: if you get to this chest before the fire, it's an Aegis Shield. So the theming is not a coincidence. No idea what the Flametongue would have been though, I'm pretty sure you can't get there before the fire.
Gee. I wonder what those crystalline objects could possibly be, Bartz.
I have never heard of anyone actually getting surprised by that twist. I'm so glad it actually landed for someone!Wait.
Those weren't ice clusters or whatever. Those were crystals. That's why they had separate elemental affinities.
Oh my god how did I not see that coming. That's why their name is blanked out and they have a seemingly random collection of magical spells! I am an idiot. And now we've been tricked into destroying the seals that protected said crystals - "broken by the four warriors meant to protect them… how ironic!" Exdeath gloats. The lightshow vanishes, revealing crystals at the top of the four pillars, which Exdeath promptly starts telekinetically pulling to him.
Yyyyyyyup. The whole time.We went
Through TWENTY-FIVE YEARS
Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023
When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?
Yeahhhh. I really dislike this part, because it's just so stupid. It gets us from the torching of the forest (amazing scene) to Galuf's glorious sacrifice (awesome scene), so I can't get too worked up about it, but… no. I refuse to believe they couldn't tell these were the crystals. I refuse.It's not all positives - we are once again in a constant descending pattern like we've been for most of the game, where Exdeath goes "mwahahaha" and scores another victory as he heroes fail to meaningfully prevent his plans from coming to fruition, this time even worse because they get tricked into actively helping these plans come through, falling into avoidable traps for somewhat contrived reasons.
But Krile makes me feel better! Krile is just the best.
These spells are level 5; all the classes we have so far can cast magic up to lv 6. Either we're going to unlock new jobs that go beyond, or we're closing in on the final tier of spells - I previously leaned towards the former, but there isn't that much room for more levels when you already have the -aga line of spells, so… Flare next? I'm hopeful.
…
We went
Through TWENTY-FIVE YEARS
Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023
When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?
I'm so mad.
Anyway, yeah. It's not just death by heroic sacrifice, either. The games have always operated on an abstracted battle system where HP loss in combat most likely represents close calls, minor injuries, getting winded, getting knocked out, that healing magic can immediately negate, whereas dramatic injuries are enough to put Edward or Yang in bed for a chunk of the story. This isn't new, but it's definitely nice to see it directly addressed in the story.
Well, back to the sorrow.
…Galuf transfers his power to Krile, basically porting over all his mechanics, sidestepping the problem of power-level-upon-joining that plagued both FFII and FFIV by putting Krile on exactly equal footing to her grandfather, with the same levels, job levels and ABP.
God it's nice for the game to be convenient like that and not make us jump through hoops or waste the time spent building up Galuf. As well as making for a powerful statement regarding the passing of the torch to the new generation.
(Incidentally, this has very strong 'player wanted to change characters for flavor reasons so the GM let them do a new sheets with the same XP total' energy.)
It's because for a lot of westerner fans, FF7 was the first one that they played. Back then older video games were harder to get, the used game industry just didn't really exist back then, so most of those fans didn't play FF1 through 6 until much later when they could get stuff like updated re-releases.…
We went
Through TWENTY-FIVE YEARS
Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023
When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?
I'm so mad.
Not just updated re-releases. FF5 only had its initial English release in 1999, two years after FF7.It's because for a lot of westerner fans, FF7 was the first one that they played. Back then older video games were harder to get, the used game industry just didn't really exist back then, so most of those fans didn't play FF1 through 6 until much later when they could get stuff like updated re-releases.
More importantly FF5 was not originally released to the west. Remember, it was FF1, then FF4 branded as 2, and then FF6 branded as 3, and then 7, and then the rest of the other first six got rereleases and so forth over the following decades to actually hit the west.It's because for a lot of westerner fans, FF7 was the first one that they played. Back then older video games were harder to get, the used game industry just didn't really exist back then, so most of those fans didn't play FF1 through 6 until much later when they could get stuff like updated re-releases.
Can confirm I also spent a good ten to fifteen minutes struggling with this, rubbing my ship and submarine up against every corner of the continent going "how the hell do I get in here."This takes me a little while to work out - diving and surfacing again to compare the two maps relative to each other, until I finally notice a little underwater tunnel to the west of the continent which lets us pass under the mountains and surface in a body of water within Moore.
Yup, it came up way earlier in the LP I think, but most forms of magic actually max out at Level 6 in FFV, with the exception of Summoning for whatever reason. Personal guess is they just didn't have enough ideas for more summons at some point, because tbh the power curve of summons also spikes heavily in the near future.We have the highest tier of elemental magic as well as as Hastega, a spell which casts Haste on our entire party. Fucking finally. Time Mage is about to pop off, I can tell. Graviga is also a very funny spell against anything which is actually weak to it - some enemies (like bosses) are immune, but against anything it affects, it straight up inflicts ⅞ of their HP as damage. The White Magic shop also says Curaga and Reflect! (And also Berserk in case anyone cares about using that.) It looks like we're getting at some serious late-game magic here. These spells are level 5; all the classes we have so far can cast magic up to lv 6. Either we're going to unlock new jobs that go beyond, or we're closing in on the final tier of spells - I previously leaned towards the former, but there isn't that much room for more levels when you already have the -aga line of spells, so… Flare next? I'm hopeful.
Also something that was going through my head replaying FFV after reading the LPs if the other games. Exdeath is a villian who... shock of shockers, actually does things. The moment he's released, he's starting shit left and right for the rest of the game. He's warring with everyone else in the Second World, he's throwing up his barrier in an attempt to crush Galuf's entire army, he's sinking islands, burning forests... he's a pretty hype villain for it all, that's for sure.Of all the villains we've had so far, Exdeath is by the one with the most immediate and visually perceptible scale of power. The Four Fiends make the apocalypse happen by squatting in their lairs for hundreds of years; the flood, Xande's greatest work, is already under way by the time we leave the flying island; Golbez and the Emperor both command vast armies and do most of their destruction through bombing runs or summoned monsters, or in Golbez's case mind control.
Exdeath is the first time we have an active antagonist who interrupts the plot by going "hey, don't mind me, just gonna sink this island with you on it" or "wouldn't it be funny if I set fire to this entire forest?" Dude can just snap his fingers and make natural disasters happen that rewrite geography on a massive scale. It's a really good way of viscerally conveying that this dude is hot shit, capable of widespread destruction at vast range.
You know, speaking of Final Fantasy the Animated Series...I'm sorry, it's a good scene, it's just. At this point I'm ready to rename this game Final Fantasy the Animated Series. I could have been watching this on France 3 on the week-ends as a kid. And it's so earnest about it to. This game is totally un-self-conscious in a way that's honestly kind of refreshing?
Anyway, Krile tells the wind drake they have to go help and she flies halfway across the world in the next five seconds.
…Galuf has 0 HP, but he is still fighting. We're breaking the very rules of the game here in a way that's never quite happened before. It doesn't matter what spells Exdeath unleashes on him (basically the entire -ga series), Galuf's HP can't go lower than zero, and the old man unleashes summon after summon, burning his HP pool for tens of thousands of cumulative damage, until the warlock is pressed hard enough to pull his own finisher move.
And here we are: the moment I was hyped for this entire playthrough, and IMO the best character death in the entire series. Obviously and easily outstrips everything before it too, because Galuf was there for you this entire game, he's been in the party since what, minute 5 of gameplay? It's just... really well done, compared to all the "whoops I sacrifice myself but not really" going around in FFIV, or FFII's rotating cast of characters, or FFIII's side character deaths.Holy shit. Galuf attacked Exdeath alone, while actively on fire and transcended death to dunk on him even harder.
I do not expect him to survive this scene, but damn as far as character moments go this is up there with Tellah casting Meteor, with bonus points for the entire scene actually being playable. As we leave the battle screen, we find everyone knocked the fuck out:
And yes, having played FFV way back in the day as well... Aerith has also annoyed me for a good long time. FFV makes it very clear that Raise/Phoenix Down is an abstraction for gameplay purposes.Through TWENTY-FIVE YEARS
Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023
When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?
I'm so mad.
And as Terrabrand already went into detail on, this also changes up those small stat changes you have per character... and why they don't really matter. Like just to note: The widest gap between Galuf and Krile (and the widest gap between any two character's base stats)... is only 4 points. It's fairly negligible when most specialized classes give you things in the range of +30 and endgame Freelancers can draw from mastered classes to have those buffs in every stat. Plus, most of the damage and defense and the like formulas use Level as an important part of them, so Level tends to matter more than raw stats in many situations.…Galuf transfers his power to Krile, basically porting over all his mechanics, sidestepping the problem of power-level-upon-joining that plagued both FFII and FFIV by putting Krile on exactly equal footing to her grandfather, with the same levels, job levels and ABP.
God it's nice for the game to be convenient like that and not make us jump through hoops or waste the time spent building up Galuf. As well as making for a powerful statement regarding the passing of the torch to the new generation.
There's always the option in the short term of just making Bartz a freelancer for MORE POWA rather than training him in the tough dungeon. With multiple mastered classes Freelancer will be very strong since it inherits best stats+ all fully passive effects, I think Berserker's auto berserk is the only thing you get from just being in a certain class that Freelancer won't swipe for its own use.Also, looks like I was closer to job mastery than I thought. I just mastered Ninja on Bartz and Time Mage on Krile. That's now Mystic Knight/Ninja + Knight at LV 3 for Bartz, and Summoner/Time Mage + White Mage at LV 3 for Krile. I'm... Not sure what to swap them into next? The Ranger doom combo is tempting but wow I just tried Bartz as a ranger and the sheer fall-off in offensive power in the middle of a tough dungeon hurts real, real bad.
A shield that protects against fire, a sword that makes things burn, and ash. Fantastic stuff.
And finally, we arrive at the heart of the forest.
Fun fact: if you get to this chest before the fire, it's an Aegis Shield. So the theming is not a coincidence. No idea what the Flametongue would have been though, I'm pretty sure you can't get there before the fire.
Official art:I'll have more to say later, but just for now I want to state plainly and clearly that Krile in a tiger onesie is objectively the best thing ever.
Also, looks like I was closer to job mastery than I thought. I just mastered Ninja on Bartz and Time Mage on Krile. That's now Mystic Knight/Ninja + Knight at LV 3 for Bartz, and Summoner/Time Mage + White Mage at LV 3 for Krile. I'm... Not sure what to swap them into next? The Ranger doom combo is tempting but wow I just tried Bartz as a ranger and the sheer fall-off in offensive power in the middle of a tough dungeon hurts real, real bad.
Monk damage depends on Omicron's actual level; since Monk's base unarmed damage goes up by a couple points per level (in addition to the normal multiplicative modifier for level), so whether or not it's better than current gear available does depend on where exactly Omicron is on level.You'll have to master Ranger eventually if you want the combo. For now, yeah, going Freelancer may be for the best. Or go with Monk/Thief for the pure stat boosts (though Monks should lag behind the damage curve at this point, I think, and Thief's agility is only marginally better than Ninja's).
And that's only if you were a Yankee; PAL territories didn't get any of the (S)NES-era games until after FF9 came out.More importantly FF5 was not originally released to the west. Remember, it was FF1, then FF4 branded as 2, and then FF6 branded as 3, and then 7, and then the rest of the other first six got rereleases and so forth over the following decades to actually hit the west.