Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

This is the best moment in the game IMO, and one of the best moments in the series.

I do think there's one other death scene that gives it a run for its money, but I love this moment's feelings, the gameplay and story integration, and especially that the game doesn't take away an entire party member from you FF7 what the hell was that.

Also, incredibly funny talk about how much they show Exdeath's power and his ability and willingness to commit mass destruction one game out from the single best example of that in the series.
 
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Goddamn, Krile and Galuf, especially Galuf this update, are such colossal badasses. It's almost hard to believe he's gone after that, but WHAT A WAY TO GO.
 
Galuf has also been with us for 20 gameplay hours at this point, which isn't something that can be said of any of the previous games' heroic sacrifices, except technically Minwu.
 
I missed commenting on Ghido, but it looks like everyone was able to appreciate his awesomeness.

Here we are in the Forest of Moore!
The forest is also home to wood sprites, who are shy but may be talked to by peeping into holes in the side of trees
Wait… is that is the GBA port? I don't remember it.
The wood sprites, as it turns out, aren't as talkative as might have been suggested, but they are helpful, opening up new pathways for us:


Yeah, that's definitely new. It always used to just open up, with no glowy friend. Makes more sense than asking a knothole to open up, but it's a little jarring when I'm so accustomed to it not being there.
Fun fact: if you get to this chest before the fire, it's an Aegis Shield. So the theming is not a coincidence. No idea what the Flametongue would have been though, I'm pretty sure you can't get there before the fire.
Gee. I wonder what those crystalline objects could possibly be, Bartz.
Wait.

Those weren't ice clusters or whatever. Those were crystals. That's why they had separate elemental affinities.

Oh my god how did I not see that coming. That's why their name is blanked out and they have a seemingly random collection of magical spells! I am an idiot. And now we've been tricked into destroying the seals that protected said crystals - "broken by the four warriors meant to protect them… how ironic!" Exdeath gloats. The lightshow vanishes, revealing crystals at the top of the four pillars, which Exdeath promptly starts telekinetically pulling to him.
I have never heard of anyone actually getting surprised by that twist. I'm so glad it actually landed for someone!
We went

Through TWENTY-FIVE YEARS

Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023

When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?
Yyyyyyyup. The whole time.
It's not all positives - we are once again in a constant descending pattern like we've been for most of the game, where Exdeath goes "mwahahaha" and scores another victory as he heroes fail to meaningfully prevent his plans from coming to fruition, this time even worse because they get tricked into actively helping these plans come through, falling into avoidable traps for somewhat contrived reasons.
Yeahhhh. I really dislike this part, because it's just so stupid. It gets us from the torching of the forest (amazing scene) to Galuf's glorious sacrifice (awesome scene), so I can't get too worked up about it, but… no. I refuse to believe they couldn't tell these were the crystals. I refuse.

This is an Idiot Ball the size of the goddamned moon and my immersion is gone forever. After all the brilliant moments we've had (and will continue to have) the story is ultimately just yet another stupid JRPG with rusty screeching rails painted by a hack GM.

It makes me very, very sad.
Let's take a look at Krile's job sprites!


But Krile makes me feel better! Krile is just the best.
 
These spells are level 5; all the classes we have so far can cast magic up to lv 6. Either we're going to unlock new jobs that go beyond, or we're closing in on the final tier of spells - I previously leaned towards the former, but there isn't that much room for more levels when you already have the -aga line of spells, so… Flare next? I'm hopeful.

I believe that's not technically true- Summoner stops at 5, as I recall.



We went

Through TWENTY-FIVE YEARS

Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023

When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?

I'm so mad.

Anyway, yeah. It's not just death by heroic sacrifice, either. The games have always operated on an abstracted battle system where HP loss in combat most likely represents close calls, minor injuries, getting winded, getting knocked out, that healing magic can immediately negate, whereas dramatic injuries are enough to put Edward or Yang in bed for a chunk of the story. This isn't new, but it's definitely nice to see it directly addressed in the story.

Well, back to the sorrow.

This is the best sequence in the series in my opinion and the fact that they explicitly invoke the gameplay healing mechanics as a desperate effort to save him and the entire fighting at literal 0 HP are a really big part of why.

…Galuf transfers his power to Krile, basically porting over all his mechanics, sidestepping the problem of power-level-upon-joining that plagued both FFII and FFIV by putting Krile on exactly equal footing to her grandfather, with the same levels, job levels and ABP.

God it's nice for the game to be convenient like that and not make us jump through hoops or waste the time spent building up Galuf. As well as making for a powerful statement regarding the passing of the torch to the new generation.

(Incidentally, this has very strong 'player wanted to change characters for flavor reasons so the GM let them do a new sheets with the same XP total' energy.)

This however is also cool.

Fun fact: Krile is not a one to one Galuf replacement. She inherits all his job masteries, but she doesn't have his base stats.

Galuf is high Stamina (the highest) and high Strength (second or third place, competing with Bartz at top- I think he ties Faris?), but low Agility (the lowest) and Magic.

Krile, appropriate to being a magical little girl badass and not a hardened old warrior defined by dogged durability above all else, is the lowest Stamina and I believe also Strength, and the highest Agility and like second on Magic (Lenna is top if I remember right).

This is one reason I basically said to ignore the base stats. They don't have as large an effect as class stats, and FF5 pulls an interesting trick here. If you build Galuf to be classes his stats are 'suited' to, and make him a warrior, then Krile will have an ability set at odds with her natural inclinations. Conversely, if you know Krile is going to show up and try to build around her stats, that means spending like twenty hours having Galuf try to mage it up while his stats want him to be a warrior.

In practice it's just better for Krile to carry on her grandpa's legacy rather than trying to completely retrain her, since the character level difference in stats is much smaller than the class level difference.

Incidentally, her stat totals are better than Galuf's by a small margin- she's around middle of the pack, while Galuf is at the very bottom (and Faris at the absolute top).
 


We went

Through TWENTY-FIVE YEARS

Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023

When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?

I'm so mad.
It's because for a lot of westerner fans, FF7 was the first one that they played. Back then older video games were harder to get, the used game industry just didn't really exist back then, so most of those fans didn't play FF1 through 6 until much later when they could get stuff like updated re-releases.
 
It's because for a lot of westerner fans, FF7 was the first one that they played. Back then older video games were harder to get, the used game industry just didn't really exist back then, so most of those fans didn't play FF1 through 6 until much later when they could get stuff like updated re-releases.
Not just updated re-releases. FF5 only had its initial English release in 1999, two years after FF7.
 
It's because for a lot of westerner fans, FF7 was the first one that they played. Back then older video games were harder to get, the used game industry just didn't really exist back then, so most of those fans didn't play FF1 through 6 until much later when they could get stuff like updated re-releases.
More importantly FF5 was not originally released to the west. Remember, it was FF1, then FF4 branded as 2, and then FF6 branded as 3, and then 7, and then the rest of the other first six got rereleases and so forth over the following decades to actually hit the west.
 
This is why FFV is one of my favorite Final Fantasy games. It might have been limited by the technology, but it still told a hell of a story.
 
Oh boy, and here's one of the updates I've been waiting for for a good long while, let's goooooo
This takes me a little while to work out - diving and surfacing again to compare the two maps relative to each other, until I finally notice a little underwater tunnel to the west of the continent which lets us pass under the mountains and surface in a body of water within Moore.
Can confirm I also spent a good ten to fifteen minutes struggling with this, rubbing my ship and submarine up against every corner of the continent going "how the hell do I get in here."

And then Krile just cheats and flies straight in later, and after the events of this update there's a thin strip that opens up so you can fly in whenever you want :V
We have the highest tier of elemental magic as well as as Hastega, a spell which casts Haste on our entire party. Fucking finally. Time Mage is about to pop off, I can tell. Graviga is also a very funny spell against anything which is actually weak to it - some enemies (like bosses) are immune, but against anything it affects, it straight up inflicts ⅞ of their HP as damage. The White Magic shop also says Curaga and Reflect! (And also Berserk in case anyone cares about using that.) It looks like we're getting at some serious late-game magic here. These spells are level 5; all the classes we have so far can cast magic up to lv 6. Either we're going to unlock new jobs that go beyond, or we're closing in on the final tier of spells - I previously leaned towards the former, but there isn't that much room for more levels when you already have the -aga line of spells, so… Flare next? I'm hopeful.
Yup, it came up way earlier in the LP I think, but most forms of magic actually max out at Level 6 in FFV, with the exception of Summoning for whatever reason. Personal guess is they just didn't have enough ideas for more summons at some point, because tbh the power curve of summons also spikes heavily in the near future.
Of all the villains we've had so far, Exdeath is by the one with the most immediate and visually perceptible scale of power. The Four Fiends make the apocalypse happen by squatting in their lairs for hundreds of years; the flood, Xande's greatest work, is already under way by the time we leave the flying island; Golbez and the Emperor both command vast armies and do most of their destruction through bombing runs or summoned monsters, or in Golbez's case mind control.

Exdeath is the first time we have an active antagonist who interrupts the plot by going "hey, don't mind me, just gonna sink this island with you on it" or "wouldn't it be funny if I set fire to this entire forest?" Dude can just snap his fingers and make natural disasters happen that rewrite geography on a massive scale. It's a really good way of viscerally conveying that this dude is hot shit, capable of widespread destruction at vast range.
Also something that was going through my head replaying FFV after reading the LPs if the other games. Exdeath is a villian who... shock of shockers, actually does things. The moment he's released, he's starting shit left and right for the rest of the game. He's warring with everyone else in the Second World, he's throwing up his barrier in an attempt to crush Galuf's entire army, he's sinking islands, burning forests... he's a pretty hype villain for it all, that's for sure.
I'm sorry, it's a good scene, it's just. At this point I'm ready to rename this game Final Fantasy the Animated Series. I could have been watching this on France 3 on the week-ends as a kid. And it's so earnest about it to. This game is totally un-self-conscious in a way that's honestly kind of refreshing?

Anyway, Krile tells the wind drake they have to go help and she flies halfway across the world in the next five seconds.
You know, speaking of Final Fantasy the Animated Series...

View: https://www.youtube.com/watch?v=MU_LfS4ODFs
I mean, it's not a series. But for whatever reason, there is totally a feature length Final Fantasy animated movie that is apparently based in the world of FFV, just hundreds of years later. ...Honestly I thought it was an adaption of FFV until I looked it up for this post. Probably spoilers or something in there so I wouldn't actually advise watching it right now, but fun to throw out that "this exists."

And yes, Krile just spontaneously flying around half the world is goddamn hilarious.
…Galuf has 0 HP, but he is still fighting. We're breaking the very rules of the game here in a way that's never quite happened before. It doesn't matter what spells Exdeath unleashes on him (basically the entire -ga series), Galuf's HP can't go lower than zero, and the old man unleashes summon after summon, burning his HP pool for tens of thousands of cumulative damage, until the warlock is pressed hard enough to pull his own finisher move.
Holy shit. Galuf attacked Exdeath alone, while actively on fire and transcended death to dunk on him even harder.

I do not expect him to survive this scene, but damn as far as character moments go this is up there with Tellah casting Meteor, with bonus points for the entire scene actually being playable. As we leave the battle screen, we find everyone knocked the fuck out:
And here we are: the moment I was hyped for this entire playthrough, and IMO the best character death in the entire series. Obviously and easily outstrips everything before it too, because Galuf was there for you this entire game, he's been in the party since what, minute 5 of gameplay? It's just... really well done, compared to all the "whoops I sacrifice myself but not really" going around in FFIV, or FFII's rotating cast of characters, or FFIII's side character deaths.

And what a way to go. Regardless of what setup you have on Galuf, he's absolutely hitting 0 HP in the first couple rounds, because ExDeath hits like a truck and is very clearly designed to have a full party to split the damage, but he just keeps going. If HP tracked into the negatives, he'd probably break the HP cap in the wrong direction this fight.
Through TWENTY-FIVE YEARS

Of "why don't they use Phoenix Downs on Aerith???" arguments, memes and discourse - I can literally pull up a full page of Google results for people asking that question on fucking Quora in The Year Of Our Lord 2023

When this whole time Final Fantasy V had a scene in which the characters explicitly pull every healing spell and item, including Raise and Phoenix Down, to try and bring back a dying character, only for his injuries to prove too severe for these to save him?

I'm so mad.
And yes, having played FFV way back in the day as well... Aerith has also annoyed me for a good long time. FFV makes it very clear that Raise/Phoenix Down is an abstraction for gameplay purposes.
…Galuf transfers his power to Krile, basically porting over all his mechanics, sidestepping the problem of power-level-upon-joining that plagued both FFII and FFIV by putting Krile on exactly equal footing to her grandfather, with the same levels, job levels and ABP.

God it's nice for the game to be convenient like that and not make us jump through hoops or waste the time spent building up Galuf. As well as making for a powerful statement regarding the passing of the torch to the new generation.
And as Terrabrand already went into detail on, this also changes up those small stat changes you have per character... and why they don't really matter. Like just to note: The widest gap between Galuf and Krile (and the widest gap between any two character's base stats)... is only 4 points. It's fairly negligible when most specialized classes give you things in the range of +30 and endgame Freelancers can draw from mastered classes to have those buffs in every stat. Plus, most of the damage and defense and the like formulas use Level as an important part of them, so Level tends to matter more than raw stats in many situations.
 
Also, looks like I was closer to job mastery than I thought. I just mastered Ninja on Bartz and Time Mage on Krile. That's now Mystic Knight/Ninja + Knight at LV 3 for Bartz, and Summoner/Time Mage + White Mage at LV 3 for Krile. I'm... Not sure what to swap them into next? The Ranger doom combo is tempting but wow I just tried Bartz as a ranger and the sheer fall-off in offensive power in the middle of a tough dungeon hurts real, real bad.
 
Yeah, you're still a ways out from the point where the game stops being stingy about AP, so grinding is still a headache.
 
Also, looks like I was closer to job mastery than I thought. I just mastered Ninja on Bartz and Time Mage on Krile. That's now Mystic Knight/Ninja + Knight at LV 3 for Bartz, and Summoner/Time Mage + White Mage at LV 3 for Krile. I'm... Not sure what to swap them into next? The Ranger doom combo is tempting but wow I just tried Bartz as a ranger and the sheer fall-off in offensive power in the middle of a tough dungeon hurts real, real bad.
There's always the option in the short term of just making Bartz a freelancer for MORE POWA rather than training him in the tough dungeon. With multiple mastered classes Freelancer will be very strong since it inherits best stats+ all fully passive effects, I think Berserker's auto berserk is the only thing you get from just being in a certain class that Freelancer won't swipe for its own use.
 
Frankly, the fact that you have multiple mastered jobs at all is kind of ridiculous at this point in the game. I'd say just go with Terrabrand's suggestion of blitzing through the upcoming dungeon with some Freelancer Fun as a taste of the power you'll have in the endgame, I'm pretty sure the difficulty drops back down a bit after this one anyways.
 
A shield that protects against fire, a sword that makes things burn, and ash. Fantastic stuff.

And finally, we arrive at the heart of the forest.

Fun fact: if you get to this chest before the fire, it's an Aegis Shield. So the theming is not a coincidence. No idea what the Flametongue would have been though, I'm pretty sure you can't get there before the fire.

As Warclam mentioned, the Flame Shield is actually accessible before jumping down with the Moogles, and is an Aegis Shield at that stage. The Flame Shield is statistically superior and has a Fire absorption effect over the Aegis Shield, which provides an immunity to Petrify and a unique 33% chance to block negative spells.

Both are useful in their own way, but the petrification immunity and spell block of the Aegis Shield generally wins out in my mind as the only other way to obtain them are rare steals from a late game encounter and a late game boss, while there are 2 other guaranteed Flame Shields. Bit of a dick move to put a brief time window for a near one-of-a-kind item but this is far from the most egregious example in the series.
 
I'll have more to say later, but just for now I want to state plainly and clearly that Krile in a tiger onesie is objectively the best thing ever.
 
Also, looks like I was closer to job mastery than I thought. I just mastered Ninja on Bartz and Time Mage on Krile. That's now Mystic Knight/Ninja + Knight at LV 3 for Bartz, and Summoner/Time Mage + White Mage at LV 3 for Krile. I'm... Not sure what to swap them into next? The Ranger doom combo is tempting but wow I just tried Bartz as a ranger and the sheer fall-off in offensive power in the middle of a tough dungeon hurts real, real bad.

You'll have to master Ranger eventually if you want the combo. For now, yeah, going Freelancer may be for the best. Or go with Monk/Thief for the pure stat boosts (though Monks should lag behind the damage curve at this point, I think, and Thief's agility is only marginally better than Ninja's).

For Krile, well, keep in mind that you can only give her two active skills as a Freelancer. If you keep her as Summoner/Time Mage, she doesn't need more magic skills, and Summoner already gives her the best magic stat, so I guess she's just done. You can also try to course-correct her into White Mage/Time Mage and give Summoning to Faris, since Dualcast Summoning is dope (and also increases your magic stat), and concentrating support/healing magic on one character is not a bad idea. Or just master White Mage for passives to pass onto Freelancer.

Or turn her into a Monk/Thief for stats as well.

Normally, there would be room to advance Blue Mage, Beastmaster and Chemist, but since you aren't actively using Blue Magic or Mix, it's not super relevant to you.
 
You'll have to master Ranger eventually if you want the combo. For now, yeah, going Freelancer may be for the best. Or go with Monk/Thief for the pure stat boosts (though Monks should lag behind the damage curve at this point, I think, and Thief's agility is only marginally better than Ninja's).
Monk damage depends on Omicron's actual level; since Monk's base unarmed damage goes up by a couple points per level (in addition to the normal multiplicative modifier for level), so whether or not it's better than current gear available does depend on where exactly Omicron is on level.

(other classes are a bit more straightforward to compare since you can make meaningful statements about who's available weapons for each phase of the game are stronger)
 
More importantly FF5 was not originally released to the west. Remember, it was FF1, then FF4 branded as 2, and then FF6 branded as 3, and then 7, and then the rest of the other first six got rereleases and so forth over the following decades to actually hit the west.
And that's only if you were a Yankee; PAL territories didn't get any of the (S)NES-era games until after FF9 came out.
 
This was the first final fantasy game I ever played, and you can bet that this sequence left an impression. The dialogue between Galuf and exdeath exists rent free in my brain, right next to "a true Paladin would sheathe their sword" from IV
 
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