Let's Play: Cataphrak's Dragoon Saga
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LORDS OF INFINITY
By Paul "Cataphrak" Wang (2023)

Take your place at the head of a noble house in a kingdom on the verge of ruin. Seek your fortune as a politician, industrialist, rabble-rouser, or conspirator to bring wealth and power to your family—or to save the realm from itself. The choice is yours in the long-awaited sequel to 2016's Guns of Infinity.

Lords of Infinity is an immense 1.6-million-word interactive novel by Paul Wang, author of Sabres of Infinity, Guns of Infinity, Mecha Ace, and The Hero of Kendrickstone. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Will you use corruption and intrigue to secure your position amongst the aristocracy, or use the power in your hands to protect those weaker than you? Will you stand for the old ways? Or blaze a trail to an uncertain future. Will you take advantage of an age of disorder to enrich yourself? Or risk everything to create a better world? Will history remember you as a paragon? A hero? An opportunist? Or a traitor?

Will you find yourself crushed by the intrigues of the bold, the idealistic, and the desperate? Or will you take your place among them as one of the Lords of Infinity?
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The Sound of A Slipping Sword, Part 1: Facing Eternity
The Sound of A Slipping Sword, Part 1: Facing Eternity

The world always falls away in moments like this. You are no peerless warrior, to get lost in the joy of battle. But you are well trained, and your ability to keep on thinking even as the world falls apart is what has led you this far.

Of course, perhaps led is the word.

You think of Cazarosta, dearer thoughts than you should have considering how different you two are. You think of the Ravelin idea, and as the chaos continues, as you fight and kill as if you are some philosophical automaton winding down to self-destruction, and wish you had time to suggest it for wider application. Time to add it to the annals of military history.

In a moment like this, the idea that you could make some small contribution to the science of war, to this bloody, brutal, and necessary business, is an odd sort of balm.

If Cazarosta is a well-worn, perfectly balanced saber, sometimes your mind is a rapier. He is a master of the craft of warfare, as you are growing more skilled at the science of combat.

And soon you two will be dead, you know it.

Long ago, you stood in an officer's club, all this bloodshed so distant, and had a choice of games. Each choice you have made has carved away at your futures, and you cannot believe that they are not choices because as cruel as the world can be…

It is an odd, cold, bleak, beautiful thing. It is something you could spend a lifetime writing philosophy about, and still not grasp how it feels.

"We are sabres in the hands of infinity Castleton, to move and act as we are bid. The fact that we sometimes have second thoughts in obeying gives us the delusion that we have some ability to determine our fates, that we are born with the freedom to choose our actions: to be kind or cruel, good or evil. That is mankind's most glorious and beautiful dream, but it is a delusion nonetheless."

You do not believe it. You do not not believe it. You had, at the time, a thousand philosophical objections and none of them seemed adequate to truly bring to your friend. If you had won the argument, what would it have proven? That you can ape the arguments of hoary men in dusty libraries better than he?

Now, you are fighting out your final moments. You will die, he will die. Then you will see which of you is correct, perhaps. One can only hope.

Yet somehow you survive a little longer. Your men do too. You chose well, in your Seargant.

"Why? Do you think you might die in the battle?"

You don't want to die. These years of war have been cruel, have been strange. But you want to live, and you want Cazarosta to live.

A part of you is almost glad to think that when you die, it will hurt, and it will happen before Cazarosta does. That you will not have to outlive him even by a minute. You should not be such close comrades: you have a reputation among some as a kind heart indeed, even too kind. He is a man that at times considers the laws and rules of war a checklist. It is selfish to thank such a cruel war for helping you to meet such a cold person, as if tens of thousands of deaths are some payment in full for such a bond, but that is what you feel.

It is only when he walks away that you realize he is saying goodbye.

He hadn't known then, that you would not be rid of him that easily, that you would choose to stand with him as long as you could. You would not yield your own command to him, but you stood by him in the ways that truly matter.

"We shall try. I gladly give my life for crown and kingdom. My men would likely say the same."

Now we shall see.

"You handled that situation well."

"I did what I thought necessary."


The Saints had to have been with you to have lasted this long. But now you come to the end of it, at the end of a long day of hard riding. But if you do not lower your sabers and prepare now for a charge, what was the sprint for?

"We've fought ourselves dry. They can't bloody well hang us for runnin' now."

Lanzerel turns to you, his expression pitched as if to say, 'What now, sir?'

You could order them to stand with you. You cannot flee, that would be cowardice and stupidity alike. You outlined as well as any the penalty for fleeing in a moment like this.

But, a choice. A beautiful dream? In this moment it does not feel like a dream at all. No, it feels like the most real thing you've ever done. A test, a throw of the dice, against all you believe in and all your closest friend--for all that such a word has passed neither lip--believes.

He might do the same thing, in truth: let the cowards flee, let those who stand true stand. But he would not do it with the feeling you do. With the faint air of kindness cloaked by exhausted, desperate brutality.

"I will not fight--"

I will not die.

"with any man who would rather live than defend the honour of his Regiment and his King."

You look around, and a few of the men seem to notice what you're saying too quietly for them to hear.

"Any man who wishes to flee may do so."

Lanzerel nods and goes off to inform the men.

A few leave. Not many, but a few, and not even by some logical calculus, in one sense. One man you regarded as one of the heartiest, the bravest, decides to leave: perhaps he has decided that bravery is accepting the ruin of his life.

But it is only a few of them. (If it was all or none, you would have proven yourself wrong in a moment like this, and accepted it gladly and sadly both.)

They know you mean it. You can tell that: there are people who would give this choice and then shoot those who tried to flee, or make sure word got back about it, that some message got down to Cazarosta, who would no doubt happily bayonet deserters.

You wonder what Cazarosta sees.

And those that remain, their spines straighten, they draw strength and power from their choice, the choice to stand and fight knowing they will die soon. You made a choice to be here, you cannot blame Infinity, you cannot blame the Gods, you cannot even truly blame your nature, for if your nature was so easily understood then why would you--a font of mercy--so care for such a friend as Cazarosta.

They are stronger for their choice. You are stronger for yours.

"Take the carbines to the rear. We will not be needing them," you call out. Your voice is not jolly, but there is a softness to it. There is a phrase encoded in it. 'Thank you' you say, and the men do not reply but they stiffen up even further.

They will stand with you to the very end as you would with Cazarosta. It is the sound of a slipping sword, moving as perhaps even Infinity could never guess, that you think of when at last you hear the whistling moan of death.

You've made your choices; your choices have made you.

What else is there, then, but to play this out to its end?

You swallow hard. You know exactly what's coming next.​
 
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The Sound of A Slipping Sword, Part 2: Enduring Infinity
The Sound of A Slipping Sword, Part 2: Enduring Infinity

You did not expect it. You expected to face eternity, to see the Saints or… see what happens after all of this. Instead, you're faced with continued life, with some unknown infinity before you. For every second held an infinite number of moments, and so every breath was yet another endless moment, or so one philosopher had once claimed.

It had seemed absurd until you'd been in battle. Then all at once some years ago, it made sense, and you had gone back and seen: yes, he had been a soldier. He had been in a war, long ago.

Your war will continue, and you can hear people whisper now every time you enter a room. You've built up expectations. Even more stunningly, somehow you are alive.

You left everything in that battle just to hold long enough. You killed a Church Hussar in single combat, albeit by trickery. And you saw how little mercy Cazarosta had, even to himself. It should not be a surprise, but… your fury and outrage were not feigned.

"Well then, Lieutenant Castleton. We should best prepare for their next attack."

He would have tried to pile the bodies to hold out long enough to make killing you all a work of two minutes rather than one. Almost all of your anger is at the absurdity of pushing himself, of pushing you, but a little bit of it is--what?

You think you'd have rather gathered up what you could and stayed with him for whatever fleeting seconds remained.

Yet the next night you sleep and dream, and what you dream of is the furious words.

"Are you out of your mind?" you ask, vision blackening and swaying.

He would have simply looked at you.

Then, what? With what tiny fraction of strength left you would have said. "Is there anywhere to retreat within the fort?" Sway. Sway. "We can… grab the Hussar's weapons, something to hold us, and drag the wounded back. Rubble. There has to be rubble."

"A solid suggestion," Cazarosta might have said, grudgingly, or perhaps he would have scoffed and assumed that it was cowardice and then you would have, what?

You know you cannot abandon him, but you know--in reality, if not in this dream--that you would have passed out before you could do much more. But perhaps you could have passed on the orders.

You don't know. Even in your dream, even in your nightmare, it is a cold, miserable thing. And you don't have time to tell him… tell him…

About the. Oh! About the choice you gave him and…


***​

You woke, exhausted and in a sweat. You have your men to see, what remains of them. They are not enough to fill more than half of the roster. Four left. Twelve were standing at the end, and, you're told, ten more pulled through--but four of those ten will never fight again, and three of those ten will probably not be active until the fall.

They gave everything for you, you gave everything for King, Regiment, Country, and Cazarosta, and the last is quite the heresy, by the Saints.

But he was on that list: not first, but was this a properly ordered list? Was Country above Regiment? You are not thinking clearly. You have not thought clearly in two days.

You know what you need. You need rest, and planning, you need to think and you need to read something. You need poetry and conversation. You need a chance to figure out Elson, one you will never get.

But you also need Cazarosta. You need to see him, not just hear that his eye was recovered, that his face was marked but his soul no doubt the same as it has ever been. He has risen further than he thought he would.

"However, if the Saints wish me to give my life for their plan, this would seem a perfect time: No captain would sell their commission to a Deathborn so I may advance no further in rank."

This time you do not find him in prayer. He is in his room, and you remember the last time you shared a room. He was sixteen, and you were eighteen, and it is baffling to know that you are both young men and already risen so far and so fast. He does not feel younger than you or anyone else, truly he does not.

You do not flinch away from the scars. He earned them. It was--though here lies the crux of your disagreements--his choices that brought him further than he could ever hope.

"Sir Cazarosta," you say, happy to be able to say that, "Captain. I am glad to see your eye was saved."

Cazarosta nodded. "Sir Castellon. Captain." A moment's consideration. The same regard, you feel, reflected back more quietly. "Our purpose is not yet brought to its end, the Saints yet have need--"

"Need for the sabres," you say, interrupting him.

He looks. Surprised.

And surprised at his surprise. It is faint and fleeting. "You remember."

"Cazarosta, I value heavily everything you say." He went almost blank at that. Almost. "Of course, I remember. I was thinking of it when I made my stand."

He inclined his head, and a part of him seems aware that you have the floor. That he has said his piece before, and that this perhaps is a return volley. In war he would never give the enemy the honor of being able to return fire, but this is not war and you are not his enemy.

"I gave them a choice, those who stood after we had run out of almost all our ammunition. A few left, to face whatever desertion would bring them rather than certain death. The others stood, and by their choice they were strengthened in their purpose. They were forged anew. And I believe it was a choice. You can say that they cannot help how they were made, that they are…"

You open your hands. You invite his scorn.

Instead, you get a soft, intense answer.

"A cannonball in flight. They cannot choose not to impact the ground, now that they are in the air."

"Yet you called it an illusion, and what I saw was no illusion: they fought better, and survived better because they had had the ability to leave revealed to them. They would not have done as well, I might not have survived if I simply ordered them with a hard word to stay and die or I'd kill them myself."

You could never do that. Even the ones who deserted, you almost wish you could save. But you cannot. Even allowing them to escape like this was something not to be focused on when it is time for reports to be written.

"No," you say. "I think that our choices matter, else how would the Saints judge us worthy or unworthy? I chose to be where I am… and I chose to stand by you." A pause. "Just as I chose to talk to you that night when you told me what you thought."

When you enchanted me in some strange grim fashion. Your vision, you do not say, was nothing I'd ever fully agree with but the quiet intensity that you delivered it needed an answer. "I know this is not… a philosophical response. But a few left, and most stayed, and it felt as if that was an answer to what you said, Cazarosta. An answer I would not have hit upon if it were not for you."

You cannot express the strange gratitude you feel towards him.

He considers it and nods. It is not a nod of agreement on your point, nor is it even--you think--an attempt to consider what you were saying and test it out. No, it is something all the sweeter, all the better.

It is all you ever truly wanted out of this conversation.

it is a nod of understanding. He understood why you thought as you did. That you had not come to it from books or prejudice or sheer blind optimism of the most absurd sort, but through practical means, through testing it.

You are a man of letters, an intelligent warrior, as best as you can be. You want to be understood and think that of all the things you can try to grant Cazarosta, all the things you would die to try to grant him, Understanding is one of the ones you are most capable of.

And you feel this, at least, returned.

"I have heard about your actions. They were well done, and played an important role in our victory."

I would have died without them.

It is not a thank you. But do you think to expect one? Do you understand him well enough to know…

Know that he has lived his entire life under a shadow, under the kind of pall that even without context cannot be underestimated? Know that he is not used to this, that he is as clumsy as you were with a sabre before he helped you towards basic competence.

Your heart aches for all of your men that died. It has nearly broken, but even if it had those words would have brought it back.

Brought it back to something.

You talk a little bit longer, small talk on the war, a subject which should exhaust you but all at once does not. You would talk for hours with him if need be. You should, and you should not care about your reputation at all.

But instead, after a few minutes he helps you extricate yourself, more solicitous--bafflingly--for your reputation and good standing than he is for his own.

There is a faint ghost of a smile on his lips as you part, and a spring in your step.

There is still a war to be won, and you gaze out over the gorgeous spring day.

Infinity stretches before you, and you, Sir Alaric d'al Castleton, Captain in the King's Service, Knight of the Red, have work to do.

You have plans and schemes to enact, units to reassemble, and work to do--and you have a brother Knight who will face the same burdens. You know he will excel at them, as well or perhaps better than you.

When has he ever shied from enduring infinity?

You think that there are some books you have yet to read, and that you should write more thoroughly about what happened at the battle, to find the lessons for the future. To improve yourself in this deadly science. You may have a lot yet to learn, newly a Captain, but you've always been a quick study.

You'll survive.
 
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