So what kind of quest are you most interested in seeing me do?

  • A Mighty Disciple - History's Mightiest Disciple

    Votes: 25 21.4%
  • Child of Konoha - Naruto

    Votes: 33 28.2%
  • Nobunaga's Ambition: Tenka Fubu - Nobunaga's Ambition

    Votes: 12 10.3%
  • As High As Honor - ASOIAF

    Votes: 15 12.8%
  • A (Hedge) Knight's Tale - ASOIAF

    Votes: 11 9.4%
  • Rurouni Kenshin Quest

    Votes: 12 10.3%
  • Heaven & Earth - Tenra Bansho Zero/CKII

    Votes: 5 4.3%
  • Chronicles of Shen Zhou - Legends of the Wulin

    Votes: 11 9.4%
  • Fullbringer Quest - Bleach

    Votes: 15 12.8%
  • Digidestined Quest - Digimon

    Votes: 10 8.5%
  • Final Fantasy X Quest

    Votes: 5 4.3%
  • Final Fantasy XII Quest

    Votes: 5 4.3%
  • Final Fantasy XIII Quest

    Votes: 4 3.4%
  • Avatar: The Last Airbender Quest

    Votes: 27 23.1%
  • Nobunaga's Ambition: Tenra Bansho - Nobunaga's Ambition/Tenra Bansho Zero Fusion

    Votes: 5 4.3%
  • Strongest Under the Heavens - Exalted: Burn Legend

    Votes: 11 9.4%
  • Mass Effect Quest

    Votes: 14 12.0%
  • Dragon Age Quest

    Votes: 12 10.3%
  • Fallout Quest

    Votes: 13 11.1%
  • Tales of Symphonia Quest

    Votes: 4 3.4%
  • Tales of Legendia Quest

    Votes: 1 0.9%
  • Enemy of Harmony - My Little Pony: Friendship is Magic

    Votes: 10 8.5%
  • Just go back to the quests you've already made, jackass!

    Votes: 16 13.7%
  • The Age of Heroes - DCU Quest

    Votes: 24 20.5%
  • True Psychic Tales - Psychonauts Quest

    Votes: 6 5.1%
  • It's Time to Duel! - Yu-Gi-Oh! Quest

    Votes: 17 14.5%
  • Romance of the Three Kingdoms Quest

    Votes: 18 15.4%
  • Devil Never Cries - Devil May Cry

    Votes: 11 9.4%
  • Dragon Ball 1000

    Votes: 4 3.4%

  • Total voters
    117
Considering he wanted to cut open Cao Cao's head for brain surgery, I kinda do get why Cao Cao freaked the hell out, though. Honestly, I do wonder if he could have even pulled off the procedure i the first place. Especially brain surgery at the 3rd Century. It is quite possible that the Anesthetic provided would not work enough.

Well, his migraines ended up killing him anyway, so...

I meant in the sense that what effect it has on the reader's personality and thinkng. Especially if this is something that can shake one's thoughts or the reader is still relatively young.

It's actual Chinese name is "Taipingjing," which is the name of several different Daoist books. One of them is probably the one Zhang Jue is described as learning from, as it makes claims that the world is in a state of chaos because of a loss of cosmic balance because of the pollution of human sin, etc. Of course, it doesn't have any magic spells in it.

I suppose reading what is essentially the works of an extremist sect of Daoism would have some interesting effects on a developing mind.

I am really jealous about that, actually. His commentary is in Chinese, of course, so I have to look around for Chinese sources instead of going for translated English online. (I tried for the English versions, but zilch)

The Art of War: Complete Texts and Commentaries translate by Thomas Cleary. It not only contains Sunzi's Art of War and several commentaries (including that of Cao Cao), but also Zhuge Liang's The Way of the General: Essays on Leadership and Crisis Management (not the original title, obviously), which essentially details Zhuge Liang's thoughts on good generalship, Liu Ji's (a strategist who helped found the Ming Dynasty) Lessons of War: Studies in Strategy, Sun Bin's Lost Art of War (because it was lost until 1972), and the Silver Sparrow Art of War, containing the lost fragments of the original Art of War that were rediscovered along with Sun Bin's text at Silver Sparrow Mountain.

Cao Cao seems to be related to the sweet loot a hell of a lot.

Makes sense, since he ran the largest and wealthiest of the Three Kingdoms by a large margin.
 
Here's the full ranks of payment for civil service in the Han Dynasty, just to give some idea of how each rank of civil service got paid. The amount given is monthly salary, and grain is measured in hu (1 hu = 20 liters/5 gallons):

10,000 Bushels - 350 hu of unhusked grain, 105 hu of husked grain, and 17,500 cash each month

Fully 2,000 - 180 unhusked, 54 husked grain, 9,000 cash

2,000 - 120 unhusked, 36 husked, 6,000 cash

Equivalent to 2,000 - 100 unhusked, 30 husked, 5,000 cash

1,000 - 90 unhusked, 27 husked, 4,500 cash

Equivalent to 1,000 - 80 unhusked, 24 husked, 4,000 cash

600 - 70 unhusked, 21 husked, 3,500 cash

Equivalent to 600 - 60 unhusked, 18 husked, 3,000 cash

400 - 50 unhusked, 15 husked, 2,500 cash

Equivalent to 400 - 45 unhusked, 13.5 husked, 2,250 cash

300 - 40 unhusked, 12 husked, 2,000 cash

Equivalent to 300 - 37 unhusked, 11.1 husked, 1,850 cash

200 - 30 unhusked, 9 husked, 1,500 cash

Equivalent to 200 - 27 unhusked, 8.1 husked, 1,350 cash

100 - 16 husked, 4.8 husked, 800 cash

Equivalent to 100 - 11 unhusked, 3.3 husked, 550 cash

Accessory Clerks - 8 unhusked, 2.4 husked, 400 cash


Some reminders on where ranks stand:

The Three Excellencies (General-In-Chief, Excellency Over the Masses an Excellency of Works) are the only positions of the "10,000 Bushels" rank. The next step down, the Nine Ministers, are of the "Fully 2,000 Bushels" rank. The Inspector/Governor of a province is paid at the "2,000 Bushels" rank. The Administrator of a commandery is paid at the same rank, probably a relic of the fact that the Inspector served a purely advisory role and was changed to Governor pretty quickly so Liu Yan could hightail it out of the court before things went south. The Magistrate of a county is paid depending on the size of the county he administrates: a Chief (Magistrate of a county with significantly less than 10,000 households) is paid at the "300 Bushels" rank or the "500 Bushels" rank, while a Prefect (Magistrate of a county with at least about 10,000 households) is paid either "600 Bushels" or "1,000 Bushels."
 
Out of interest, is this period your hobby or your job?

Oh, I'm not nearly knowledgeable enough about the period to make it a job; if I were going to actually make a career out of it I'd need to learn how to read Chinese, just for a start. I'm mostly cribbing off of Rafe de Crespigny, who is one of the only serious researchers on the Han Dynasty and Three Kingdoms as a whole who's stuff is in English.
 
Decided on which portraits to use for the different options for the player character. Also changed two of the names and aged them all up 5 years. Still working on what the "default" stats for most of them will be. I do know that that depending on the character's age they'll start out with lower stats that will grow as they age, to represent them growing into their full potential. FFXI had a good system, where characters had different growth patterns, where some were early bloomers, some were late, and some were relatively steady throughout their life.

Right now I think the best thing might be to make that separate from the other options and let people choose a "build" for the character to use as a base. Of course, that means I still need to work on the different builds. The numbers are just meant to show the general "outline" of the character's strengths. Right now I've got:

[] Commander - LDR 90, WAR 70, INT 75, POL 50, CHA 65
[] Warrior - LDR 70, WAR 90, INT 70, POL 50, CHA 70
[] Strategist - LDR 70, WAR 50, INT 90, POL 80, CHA 60
[] Minister - LDR 50, WAR 50, INT 80, POL 90, CHA 80
[] Ruler - LDR 70, WAR 70, INT 70, POL 70, CHA 90

The Song Jiang option, though, will either have a boost to stats or just be given their own higher stat range, as a compensation for the fewer resources they start with.


He Xin - Born 162


Yuan Fang - Born 164


Tao Zhang - Born 166


Liu Tian - Born 168


Song Jiang - Born 170
 
Hmm.. at such a start, only Song Jiang would be too young (14) to be involved in the YT Rebellion. And considering natural life expectencies all of them will be able to live until the time when the dust has settled into a stalemate.
[] Commander - LDR 90, WAR 70, INT 75, POL 50, CHA 65
[] Warrior - LDR 70, WAR 90, INT 70, POL 50, CHA 70
[] Strategist - LDR 70, WAR 50, INT 90, POL 80, CHA 60
[] Minister - LDR 50, WAR 50, INT 80, POL 90, CHA 80
[] Ruler - LDR 70, WAR 70, INT 70, POL 70, CHA 90
Commander - 350 Stat Points
Warrior - 350 Stat Points
Strategist - 350 Stat Points
Minister - 350 Stat Points
Ruler - 370 Stat Points

Ruler seems a bit unbalanced though.
 
Hmm.. at such a start, only Song Jiang would be too young (14) to be involved in the YT Rebellion. And considering natural life expectencies all of them will be able to live until the time when the dust has settled into a stalemate.

Even at 14 they could be involved in some way, just not in the actual fighting. Delivering messages, playing music (yes, music is a vital part of warfare in pre-modern times due to its use in signalling troop movements), etc.

Commander - 350 Stat Points
Warrior - 350 Stat Points
Strategist - 350 Stat Points
Minister - 350 Stat Points
Ruler - 370 Stat Points

Ruler seems a bit unbalanced though.

It's to simulate a ruler like Liu Bei - good enough at everything to get by, but their real value is that they can recruit people who are great at one thing. All of Liu Bei's stats are mid-high 70s and he has the highest CHA in the game.

Cao Cao is the one who's really bullsh*t. Straight mid/high 90s in everything except WAR, and he's got a weapon that gives him +5 to that anyway.
 
Which brings up something I wanted to ask. Just how easy/hard is it to raise stats? Is the difficulty increasing with each extra stat point with favoured stats being much easier to increase, or it is only given when appropriate?

And at what Age does the MC reach their natural stats?
 

Cao Cao - LDR 98 (+2), WAR 76 (+5), INT 94, POL 96, CHA 98


Liu Bei - LDR 78, WAR 78 (+3), INT 75, POL 78, CHA 100


Sun Jian - LDR 100 (+10), WAR 95 (+5), INT 78, POL 72, CHA 93
 
Even at 14 they could be involved in some way, just not in the actual fighting. Delivering messages, playing music (yes, music is a vital part of warfare in pre-modern times due to its use in signalling troop movements), etc.



It's to simulate a ruler like Liu Bei - good enough at everything to get by, but their real value is that they can recruit people who are great at one thing. All of Liu Bei's stats are mid-high 70s and he has the highest CHA in the game.

Cao Cao is the one who's really bullsh*t. Straight mid/high 90s in everything except WAR, and he's got a weapon that gives him +5 to that anyway.

What do you do if we pick Minister or something non-combat related?
 
Which brings up something I wanted to ask. Just how easy/hard is it to raise stats? Is the difficulty increasing with each extra stat point with favoured stats being much easier to increase, or it is only given when appropriate?

And at what Age does the MC reach their natural stats?

I'm thinking it's going to be easier when you're younger, and most increases will only be for 1 point for a stat (or perhaps 2 or even 3 stats) each year in the younger years, then it'll drop off once they reach... something like 25-30. Most main characters will fully grow into their natural stats at around the same time.

What do you do if we pick Minister or something non-combat related?

Then the character's stuff will mostly focus on court intrigue, nation-building, possibly developing new stuff (whether that be philosophical/religious ideas, agricultural techniques, or even actual scientific innovation) stuff like that. You might, for example, learn medicine from Hua Tuo and keep his discoveries alive, or simply help put into place new policies.
 
So here's an idea for an original (or as much as my creatively bankrupt ass can muster, anyway) quest.

Basically, something like Great Teacher Onizuka (which is one of my favorite manga) in the style of Negima (which I would like a lot more if Akamatsu hadn't had to take a blowtorch to the story and setting at the end because his corporate overlords were total douchebags, and also if it weren't for the constant stream of underage T&A). Or the other way around.

Basically, the protagonist is a new teacher at very unusual school with a very quirky student body, and their homeroom class is full of students that, at first glance at least, seem to be character archetypes from different manga and anime. The hot-blooded shounen protagonist who solves all his problems with his fists and passionate speeches, the kid detective who seems to be a magnet for dead people, the presumed delinquent who just wants to make friends, the plain (but pretty) everygirl who's a dude magnet for some reason, etc.

It's like GTO in the sense that the main thrust will be understanding your students and helping them with their unique (and often very weird) dilemmas while also dealing with your own stuff and that some of their problems will be rather difficult and hard to deal with (a teacher has limits on how much they can help their students). It's Negima in the sense that there's going to be a lot of wacky supernatural/paranormal stuff, though I'm debating whether or not to make it obvious, obvious but somehow overlooked by everyone, or make it ambiguous as to whether it's really supernatural or not.

Basically, I want to make a bunch of character archetypes and then explore them, have them interact with each other, etc. Like, maybe the kid detective has a hard time empathizing with people because that's the natural result of having to solve a brutal murder mystery every other week when you're still a teenager and not equipped to deal with that in a healthy way? I'd give more examples, but I don't like spoiling stuff like that.
 
Because Onizuka had none of that.

Yeah, but there wasn't 14-year old poon on just about every page in GTO. Just half of them.

Anyway, I'd love to see where you intend to go with that, but it sounds like a lot of stuff needs to be planned before its really feasible.

Very true. I'd have to think of what the teacher should be like, for one. A plain everyman would just kind of be boring, but if the teacher is as quirky as the students, it kind of reduces the impact. So they need a character and background that isn't bland but also isn't totally out there.
 
So if anyone's familiar with Green Ronin's Song of Ice & Fire roleplaying game, it's system tries to combine both dynasty-building with traditional roleplay so that players and GMs can decide for themselves which to emphasize. One of its supplements (and a few of its quests) feature several ready-made houses and places to put a house made by a player or GM. I figure that'd be a very good base for a dynasty quest, or for a dynasty/role-playing hybrid of some sort.

But while the prompts there assume that it takes place basically just before the books, I figure that's a bad idea, since that means you either completely remove the White Walkers and everything associated them or you give the players 2 years tops to get ready to be f*cked up the ass by ice-zombies, and in the meantime they also have to deal with the Westerosi equivalent of the War of the Roses.

Personally, I figure just after Robert's Rebellion would be a good time - that is, my adjusted version of it, where the Rebellion lasts from 279-80 rather than 282-83. That gives at least 18 years before sh*t starts going way, way south and everything you've done to build up your house will be put to the test. But that also required me to do some reworking to many of the houses presented in that supplement I mentioned. I've also created three OC houses of my own using the lands provided in that same supplement, which... might be familiar to you if you've played a certain video game in a certain franchise.

I'll start putting up bios of the houses and their important characters, but in the meantime, does anyone have an opinion on the idea itself?
 
Sounds interesting, but then again I'm a sucker for any type of dynasty or ck2 quest, as well as anything to do with Westeros, so I might be just a tad biased. :p
 
So if anyone's familiar with Green Ronin's Song of Ice & Fire roleplaying game, it's system tries to combine both dynasty-building with traditional roleplay so that players and GMs can decide for themselves which to emphasize. One of its supplements (and a few of its quests) feature several ready-made houses and places to put a house made by a player or GM. I figure that'd be a very good base for a dynasty quest, or for a dynasty/role-playing hybrid of some sort.

But while the prompts there assume that it takes place basically just before the books, I figure that's a bad idea, since that means you either completely remove the White Walkers and everything associated them or you give the players 2 years tops to get ready to be f*cked up the ass by ice-zombies, and in the meantime they also have to deal with the Westerosi equivalent of the War of the Roses.

Personally, I figure just after Robert's Rebellion would be a good time - that is, my adjusted version of it, where the Rebellion lasts from 279-80 rather than 282-83. That gives at least 18 years before sh*t starts going way, way south and everything you've done to build up your house will be put to the test. But that also required me to do some reworking to many of the houses presented in that supplement I mentioned. I've also created three OC houses of my own using the lands provided in that same supplement, which... might be familiar to you if you've played a certain video game in a certain franchise.

I'll start putting up bios of the houses and their important characters, but in the meantime, does anyone have an opinion on the idea itself?

Would prefer a Roleplay instead of a Quest, also putting in a request for the Riverlands. Because Westerosi Poland.
 
Here's the first six:

Summary: Located near the Green Fork at the northern end of the Trident, House Barnell rules from the supposedly cursed fortress of Castle Greenward. A newborn house founded during Robert's Rebellion, House Barnell struggles to find its fortune with little more than a strong arm to its name.

Allegiance: Ser Hoster Tully, Lord of Riverrun & Lord Paramount of the Trident

House Banner: A portcullis over a red and blue chape field.

House Words: "Never Falter."

History: House Barnell is a young house, scarcely two years old. Born out of Robert's Rebellion, it has claimed the last lands of a dying house to rise to nobility. Now its future lies in uncertain territory as two brothers contest to inherit their father's title, although neither has a fully legitimate claim.

Until the Battle of the Trident, Ser Tomas Barnell had been a lowly hedge knight of little remark aside from his skill with mace and shield. Tomas's father, Ser Garret Barnell, had likewise been a hedge knight, and he was ever reminding Tomas of their poverty and lowly station. From a young age, Tomas was determined to earn his family the full honor and wealth of a noble title. When his father was slain chasing bandits in service to the Tallharts of Torrhen's Square, Tomas took up his father's arms and armor to find his long-desired noble title.

Tomas's chance came during the Battle of the Trident, during which Tomas Barnell fought with the Stark forces aiding the Baratheon cause. During the battle, Tomas saved the life of Lord Eddard Stark by taking a spear meant for the Lord of Winterfell. He was rewarded for his protection with a choice assignment in the wake of the battle to spend his time while his wounds healed. Among the dead was Lord Ollier Woodworth, a Targaryen loyalist with a relatively poor holding that nonetheless represented the closest fortified position to the battlefield. Along with a number of Stark bannermen, Tomas Barnell was dispatched to take the castle so it could be used to house those wounded from the battle while they recovered. As Lord Woodworth had taken all but a token force with him to the Trident, the castle was easily taken.

Soon after, Eddard Stark marched south to King's Landing and then to Storm's End, leaving most of the wounded at Castle Greenward to catch up in the weeks to come. Tomas Barnell was left in charge with a handful of healthy soldiers to hold Castle Greenward and care for the remaining wounded. Tomas Barnell sat out the rest of the war in Castle Greenward, and the smallfolk of the region had no complaints about his rule they didn't already have with Lord Woodworth's. With the last Woodworth lord dead without an heir and Tomas Barnell doing a sufficient job controlling the lands, Tomas was elevated to a lordly seat following the conclusion of the war. Finally, he had obtained his goal and became Lord Barnell, lord of Castle Greenward.

Unfortunately, this windfall did not come without tragedy. Sonya, Tomas's smallfolk lover, died of fever soon after he was awarded his title. Sonya had already borne Lord Barnell a son, Garret Snow, fourteen years before, but as his name makes apparent, Garret had been born out of wedlock – Tomas, often traveling in service to various lords, had known even known of the child until the boy turned three. Some of the smallfolk suspect there was foul play in Sonya's death. Lord Barnell faced pressure to marry according to his new station; that pressure quickly led to his marriage to Alianna Frey, one of the many grandchildren of Lord Walder Frey and herself a widower with a son. The Late Lord Frey considered her to have little political use due to persistent rumors that the woman carried a curse, so marrying her to a newly-minted lord seemed little sacrifice, and would place the new Lord Barnell in debt to House Frey. While the Lord and Lady Barnell are cordial in their relationship, no one would mistake it for anything more than friendship. Lady Barnell's son Daveth has not seen the same love and attention from his stepfather that his stepbrother Garret has. Between having a bastard as the favored heir and rumors of curses, House Barnell has created no end of gossip among the locals. Combined with Lord Barnell's low birth, these blemishes have made them little loved by other nobles in the Trident. That said, while Lord Barnell is an outcast in matters of intrigue, his personal skill in battle and as a leader of men does him much credit.

Most recently, strife has entered the halls of Castle Greenward as the question of which son will inherit has become an increasingly immediate concern. Tomas favors Garret, while Alianna favors Daveth. The whole issue would be settled by a child of Lord and Lady Barnell, but so far their limited attempts at producing an heir have been fruitless. Lord Barnell has no male siblings to serve as his heir, so his only choices currently are a reckless bastard and a weakling scholar. While House Barnell is not bound in familial love, it is bound in loyalty and friendship, but is that stronger than a father's pride?

Holdings: Castle Greenward is situated within a few leagues of the for where the Battle of the Trident was fought, now known as the Ruby Ford. The castle is an ancient structure, predating the Targaryens and thought to have been built to protect the nearby farms. The castle is of Andal construction and local lore claims it to be at least five hundred years old, though there are no records of who controlled it before the Targaryen Conquest. In those days, Lord Edmyn Tully awarded control of Castle Greenward to House Ferros, a small banner house in their service.

House Ferros became the first to suffer from what smallfolk in the area call "the Greenward Curse." During the revolt of the Faith Militant, a group of zealots managed to sneak into Castle Greenward and killed every member of House Ferros, ending the line forever. House Tully quickly reclaimed the castle and awarded it to another banner house, House Wellyn, but within a few generations, House Wellyn was stricken by a plague that wiped out the entire family. Again, House Tully awarded Castle Greenward to another loyal house, only to see it wiped out during the First Blackfyre Rebellion. This trend has continued on up to the current day with House Woodworth taking possession of Castle Greenward in the wake of the War of the Ninepenny Kings. Now, House Woodworth too has fallen, and the whispers among the smallfolk say it was Castle Greenward that brought them low. Some have already begun to wager about how long House Barnell will last before the Greenward Curse ends it as well.

The castle itself is not large, but it is solidly built. The outer wall is large and thick, broken only by a single gate that opens on a road that links up to the Kingsroad a short distance away. The large walls create ample space within the castle to allow soldiers to drill regularly. Several stables and bunk houses have been built against the outer wall to provide extra housing for the troops under House Barnell's banner. The keep itself is a small structure built around a single tower that sits in the northwest corner of the yard, allowing anyone in its highest levels to see for miles in all directions. The keep is very simple, consisting of a single large feasthall and audience chamber, a kitchen, and rooms in the tower for the Lord and Lady Barnell and their children. The castle has neither maester nor septon, though Lord Barnell hopes to attract the services of a maester when his fortunes improve. The castle is fed by a series of wells, and Lord Barnell makes sure to have several months' worth of provisions in reserve in the case of a siege, as unlikely as that may be.

Many of the smallfolk in the region still consider Castle Greenward to be cursed and refuse to spend the night there, something that doesn't make Lord Barnell's work any easier. The castle is said to be haunted by the many who have fallen victim to its curse, something even Lord Barnell is reluctant to deny. Everyone who spends more than a fortnight there comes away with some manner of strange story to tell, most of which involve ghostly apparitions in the corridors, the sounds of weeping coming from empty corners, or eerie lights walking the tower and the battlements. While none of the soldiers admit to being afraid of these disturbances, few keep watch alone if they can help it.

Castle Greenward's large outer wall allows a great deal of room for expansion, something that Lord Barnell realized from the moment he first reached it. He dreams of making it the equal of Winterfell someday.

House Influence: Lord Barnell has never been one for courts, intrigue, or gossip, favoring martial matters. His house's lack of influence reflects this; Lord Barnell has spent little time seeing to the political needs of his house. Lady Barnell and her son work to counteract his inaction, but they have many ignored invitations, rude rebuffs, and unintentional insults to overcome.

The issue of an heir to House Barnell has yet to be settled, and likely won't until the house's fortunes improve. If Lord Barnell were to die right now, there is much debate as to whether the house would survive the transition without a named heir. The whole matter would be settled if Lord and Lady Barnell produced their own heir, but so far their limited attempts have borne no fruit.

House Lands: The territories surrounding Castle Greenward are common of the fertile land of the Trident, mostly dominated by farms with one major wooded region known as Greenward Forest. For the Trident region, it is an average-sized parcel of land with a large population of smallfolk, most of whom are farmers. The land is crossed by a number of well-kept roads, the maintenance of which Lord Barnell thinks to be a matter of defense more than of trade or communication. There are no fords across the Green Fork save the Twins a distance away, making travel across difficult. Building a bridge across the Green Fork within his territory is one of Lord Barnell's major goals for the near future.

Castle Greenward sits on the border between the farmland and Greenward Forest, neatly bisecting the house's land in an east/west divide. The forest has been subject to nearly as much smallfolk superstition and rumor as the castle that guards it. It is said that the forest is home to the ghosts of the First Men who settled there; these ghosts are said to sometimes aid those who get lost there. Some smallfolk claim these ghosts are protecting an ancient Godswood deep in the forest, but such stories are usually only half-believed. Some stories have become intertwined with the legend of the Greenward Curse, leading to a tale that the ghosts in the forest are somehow trying to lift the curse of Castle Greenward. These extrapolated stories are popular among children and drunks, but few smallfolk ascribe motivations to events so far beyond their ken. Lord Barnell has been encouraging some of his smallfolk to begin logging the forest so that he can use the wood in pet construction projects, increase the available arable land, and develop another source of income.

The Green Fork runs through House Barnell's land, watering the surrounding farms but allowing little in the way of transportation. The length of the Green Fork is too shallow and rocky to allow deep-water boat travel, but some locals use shallow draft boats to traverse the river. These rafts are not large enough to help in transporting goods of any appreciable size, but are useful in moving people. High water levels in the spring from snowmelt and rain allow more adventurous merchants to try to float their goods down the Green Fork on barges, but few opt for the risk when so many well-maintained roads are available year-round. Many local children grow up swimming in the river during summer, but every few years one of them gets too adventurous and is either drowned by the current or smashed against the rocks. Some locals say the spirits of those children still haunt the river, drawing in more children to join them in their watery torment.

The village of Wellyn, founded by the long-dead House Wellyn, is the only settlement of note controlled by House Barnell. It has barely three hundred inhabitants, though this number expands to well over a thousand during festivals planting and harvest times. Wellyn is a good distance from Castle Greenward, and attempts by past rulers to settle the town's population around the castle have been universally unsuccessful due to fear of the Greenward Curse. Lord Barnell has given up on the idea and simply travels to Wellyn when he must, using such trips as an opportunity to give his cavalrymen a good workout.

Wellyn is the major trading center within House Barnell's lands, and it sees a steady stream of traders and merchants for most of the year despite its small size. These merchants trade tools, clothes and other goods for food, which they usually take north. Most smallfolk in the region do all their trading at Wellyn, and its services include a smith, barrel caster, wainwright, midwife, and woodwright. The town has no official leader other than Lord Barnell himself, but the town wainwright, "Tubby" Jacob, has become a voice for the community in recent years due to his outgoing nature and willingness to stick his nose in everyone's business. Lord Barnell often consults Tubby Jacob in matters concerning Wellyn, which is swelling the man's head.

Law: Despite Lord Barnell's harsh punishment of any criminals brought to him, crime occurs no less frequently in Barnell lands than anywhere else in the Riverlands. The problem is one of perception, not force, as Lord Barnell clearly has the soldiers to enforce his will on the region, but invests little effort in preventative measures; he has no constabulary or agents in Wellyn to keep an eye on things. What crime is found is punished with severe force; Lord Barnell is known to favor execution for livestock theft and removing a hand for even minor theft.

There is little organized crime in the area, and Lord Barnell responds with overwhelming force to any bandits that try to move into his territory, but itinerant thieves are a common problem due to the proximity to the Kingsroad; many of these thieves try to steal livestock, as the smallfolk have very few coins and the merchants usually hire their own protection. There have been a string of theft of metal ingots from the smithy of Wellyn of late, but the culprits remain at large. Thus far, no thieves have been stupid enough to try to steal directly from House Barnell.

Population: Most subjects of House Barnell live in the farms that are scattered across their land or live on the edges of the Greenward Forest. Local smallfolk live in multi-generational families, with the responsibilities to the land being handed down from father to son. There is no more room for new farms in House Barnell's lands, and at Daveth's suggestion Lord Barnell has been encouraging the second sons of his subjects to move to Greenward Forest to help with the new logging operations.

Power: Lord Barnell prides himself on the military forces of House Barnell, seeing them as the true measure of a house's power. With over five hundred soldiers at his command, he has one of the larger military forces in the region, but the process of building this force has kept his house's wealth from increasing.

Immediately after his house's founding, Lord Barnell created a personal guard, which he calls the Company of the Morningstar. They have accompanied him in every battle he has fought since (most of which are just minor campaigns against bandits). The Company of the Morningstar is well-respected in the region and endeavors to do its lord proud, on the battlefield or off of it. The commander of the Company of the Morningstar is Ser Kieran Orell, who served with Lord Barnell's father years ago.

Company Greenward is the garrison force permanently assigned to Castle Greenward, and more specifically, to protect Lady Barnell. These soldiers are not as skilled or as respected as the Company of the Morningstar, but they are still well-trained and well-treated. Company Greenward and the Company of the Morningstar see each other as rivals, mainly due to the fact that Company Greenward has not had a chance to prove itself. They are itching to find a way to show their mettle on the battlefield.

The most recent addition to the forces of House Barnell is the Riverroad Riders, a cavalry unit that Lord Barnell formed to allow him to exert military force acros his territory with greater speed. Recruited from the Company of the Morningstar and various soldiers who have served with Lord Barnell in the past, the Riverroad Riders have yet to be involved in anything more dangerous than harrying fleeing bandits. Considering the expense that went into equipping the Riders, they are desperate to prove their worth to Lord Barnell. Garret Snow has taken to riding with the Riders, effectively taking command of the unit.

When Lord Barnell was first assigned to hold Castle Greenward he was assigned a single siege engineer, Master Jarion, to ensure the castle's security. Jarion has remained in service to Lord Barnell, bringing with him a skilled corp of engineers who see to the defenses of the castle and the maintenance of its siege engines. Of all the units under House Barnell, they are the least interested in combat, being more tradesmen than soldiers.

House Wealth: A good half of the territory controlled by House Barnell is farmland that makes use of the fertile soil and plentiful water of the Trident. These farms primarily grow grains and vegetables and produce far more than House Barnell consumes, thus creating the main financial asset of the house. The secondary source of income is lumber from Greenward Forest, but these operations are so glowing so far due to the legends about the forest. Unfortunately for the house's coffers, Lord Barnell has a habit of giving away excess food stocks to what few allies he has or stockpiling it in Castle Greenward, instead of arranging for its sale. This is one of the many reasons for the continuing poverty of House Barnell, though Castle Greenward is well-prepared for a protracted siege in the event that one occurs. House Barnell also funnels much of the money it does make into improving its defenses, as Lord Barnell continually works to expand his military forces.

Lord Barnell has used some of his house's meager wealth to attract the services of a master smith named Michel. Lord Barnell has had Michel working constantly to equip the soldiers of House Barnell with the best weapons and armor available. This endless work has driven Michel to grumbling to other servants in the castle about being overworked. When drunk he sometimes boasts of looking for employment elsewhere, where he might be treated with more respect. Thus far, these complains have not reached Lord Barnell.


Household Members

Ser Tomas Barnell, Lord of Greenward: Tomas Barnell's life did not begin well, his first breath coinciding with his mother's last. His father Garret, a poor hedge knight, did not blame his son for her death. Instead, Garret blamed his own inability to afford proper care and food for his wife in her time of need. His father's guilt instilled in Tomas a drive to gain wealth and power; not for his own use, but to protect those close to him. Tomas's intense ambition often leads others to think of him as greedy or power-hungry, but in fact he is driven by a need to ensure that those he cares about never suffer from his lack of being able to provide for or protect them.

Tomas spent most of his childhood traveling with his father, learning to fight as soon as he could hold a weapon. During these years, his father served with most of the major houses of the North, allowing Tomas to becoming familiar with these noble families. He is still fondly remembered among the Karstarks and the Mormonts in particular as a tough young child, always looking to learn more about fighting. Tales of his childhood among the houses of the North often embarrass him to this day.

After years of faithful service, Ser Garret Barnell died fighting bandits for the Tallharts, and Tomas immediately took up his arms and armor. Ser Tomas Barnell served with several families before earning the respect of the Karstarks while defending their lands from wildlings. An approving word from Lord Karstark got him added to the forces Lord Eddard Stark brought down from the North during Robert's Rebellion. His service to House Stark led to Tomas saving Lord Stark's life by jumping into the path of a spear meant for the Warden of the North (an act that was actually quite unintentional on Ser Tomas's part). This deed was rewarded when Lor Stark assigned Tomas to take and control Castle Greenward, which in turn led to his gaining a landed noble title, his life's goal finally realized. In the two years since then, Tomas has swiftly learned that noble life is not what he expected. He is constantly short of funds, never feels like he has enough troops, and suffers as the pariah of the local noble social circuit. He still works to provide his family with security as best he can, but now it seems he can never make them safe enough.

For many years, Tomas loved a common woman from Karhold by the name of Sonya, who gave him a son, Garret Snow. Tomas supported Sonya and Garret but never married her, dreaming that he might someday have the lands and means to truly provide for them. Sonya died of fever shortly after Tomas became Lord of Greenward, casting him into despair for months. His son by Sonya, Garret, is the most important thing in the world to Tomas as the only surviving reminder of the lost love of his life. Garret disappoints his father with his womanizing and troublemaking, but so far Tomas's love has allowed him to overlook these incidents.

Tomas's marriage to Alianna Frey is one of political necessity alone. Tomas and Alianna may never be in love, but they have a functional partnership; each sees their continued cooperation as the best way to keep their sons alive and happy, their subjects safe, and themselves in relative comfort. While the two often disagree, for the most part each leaves the other to attend to their own responsibilities: Tomas handles martial matters, while Alianna handles societal niceties. Tomas has little patience for Daveth, thinking him a weakling boy who needs a few good beatings to toughen him up. His efforts to "fix" this have not been successful.

Tomas's lifetime of martial experience colors his perspective on all facets of life. He values a strong arm and a good suit of armor far more than book learning, ledgers, and other less exciting pursuits. He has no interest in court and only attends those social functions he is required to, thus knowing little of his noble neighbors and having little to no contact with them. Tomas believes the key to running a noble house is a strong military, a well-defended castle, and loyal subjects, often forgetting that someone must find a way to pay his soldiers, fund his castle maintenance, and feed his subjects.

So far, Alianna and the castle steward, Farris Leed, have been able to keep things under control, but the fortunes of House Barnell, though not declining, are not improving, either. Tomas secretly yearns for some new conflict to arise that will allow him to demonstrate that his preparations have not been wasted.

Settleing the matter of his heir is Tomas's primary concern; he wants to name Garret as his heir, but Garret was born out of wedlock. Tomas doesn't believe Daveth has what it takes to lead militarily, even though Daveth has organizational and social skills far in advance of his stepfather. Lord and Lady Barnell are trying to conceive an heir, but thus far the only result of these efforts is discomfort for both parties. Tomas has no brothers, so the future of House Barnell beyond the current generation is much in question. Tomas lacks the station or influence necessary to prevail upon the king to legitimize Garret, but he hopes a few successes in the field might change that.

Tomas also wants to build a bridge over the Green Fork to better allow his troops to cross his territory, but this will bring him into direct conflict with House Frey, which controls the only for over the river. Lord Barnell is unconcerned with their anger, seeing his enterprise as being one of security rather than trade, but this will likely come back to haunt him. He also wants to attract a maester and perhaps a septon to Castle Greenward, though he must increase his family's funds for this to happen. While the benefits of a maester and septon to a house are obvious, he also secretly hopes they can find him a way to break the Greenward Curse. Already Tomas believes he has seen several ghosts in the castle, and he is concerned they signal the imminent demise of his house. He is willing to do just about anything to avoid this fate.

Alianna Barnell (nee Frey), Lady of Greenward: One of the many, many grandchildren of Lord Walder Frey, Alianna's family saw her as bad luck from the day she was born. Her parents both died in a springtime flood shortly after her birth, and similar events have followed her for her entire life. Her wetnurse died of fever when Alianna was two years old, and the maester who taught her as a child died of heart failure when she was twelve. Alianna's childhood was a lonely one, despite her many cousins, nieces and nephews. She was ostracized for her bad luck and her orphan status, and the Freys were only too ready to be rid of her when they married her off at age fifteen to Ser Silas Haigh, a household knight to Lord Tully. By that point, her reputation had spread, and no other man of high station would have her.

Despite the inauspicious beginning of their relationship, Alianna and Ser Silas did come to love each other, and within two years she bore him a son, Daveth. Daveth was a sickly child, so his parents focused on teaching him more scholarly arts, with Ser Silas sparing no expense for the boy's tutelage, donating most of his winnings from local tourneys to such concerns. Alianna thought that after Daveth survived several childhood diseases her curse was over, but it was not to be. Ser Silas Haigh was killed at the Battle of the Bells, leaving her a widow with a son to care for and little in the way of an estate to do it with.

With her husband's death, Alianna again became a pariah, as House Frey was not interested in bringing someone so obviously cursed back into their household. Lord Walder Frey looked for another option and found it almost immediately in the form of Tomas Barnell, a newly-minted lord who deeply needed someone with courtly experience by his side. Lord Frey was familiar with the tales of Castle Greenward, and found a sort of humor in sending his cursed granddaughter to be the lady of a cursed castle. Arrangements were made immediately, and the two wed in a small ceremony at Castle Greenward. Lord Walder assumes that since Lord Barnell has no family outside his bastard son, his house will soon be wiped out by one curse or the other, giving House Frey a claim to Greenward.

A lifetime as an outsider has led Alianna to believe that eventually, everyone will turn on her, and that she can only count on herself. The first exceptions to this were Daveth and Silas, but then Silas – the first man not to treat her like an unlucky penny – was taken from her. Through all of this she has become a controlled, willful, but quiet woman. She has learned to endure jibes and taunts, to pay not mind when she is ignored or forced out. Instead, she feels herself to be above such petty concerns, projecting an aura of authority and stubbornness, shunning lesser matters. That said, she wouldn't be above going out of her way to cause trouble for House Frey if the opportunity arose.

Alianna believes that the best chance for the continued survival of House Barnell is the selection of her son Daveth as its heir. So far, she has been unable to convince Lord Barnell of this, but she continues to try. She keeps an eye out for some great task she could assign to her son to earn him some credit in his stepfather's eyes, especially if the task is more cerebral in nature. Alianna accepted long ago that her son was not a warrior born.

Garret Snow: Born of the only woman Tomas Barnell ever loved, Garret Snow is very much the favored son of House Barnell. Garret spent his first few years with his mother Sonya, who was a cook in the household of House Karstark. Tomas Barnell did not wish to marry Sonya until he could provide the life he thought she and his son deserved, and Garret's conception was an unexpected turn. Indeed, Tomas did not know of his son until Garret was three years old, since his duties kept him away for so long. These long periods of separation from his father would become the norm for Garret Snow.

Garret spent these years with the children of Karhold, becoming an unofficial leader among them, though what he usually led them into was trouble. From a young age, Garret developed a taste for life's finer things, such as sweetmeats and pastries. These were beyond his parents' means to provide, so he sought out these luxuries on his own – even if it meant stealing. Garret never aimed higher than a tray of gamebirds, but it was enough to get a few beatings and a reputation in Karhold. When his father summoned Garret to join him at Castle Greenward the people of Karhold were glad to be rid of a boy they saw as a troublemaker.

Within weeks of arriving at Greenward, Sonya died of fever. Garret placed no blame for her death, but after hearing the stories of the smallfolk tell of the castle, he has begun to wonder. Sonya raised Garret for the first fourteen years of his life, during which he rarely saw his father, so while Garret respects and obeys his father, he truly loved his mother. He can sometimes be found stalking the halls of Castle Greenward at night, hoping to catch a glimpse of his mother's ghost. Secretly, he hopes to find some way to bring her back and undo the curse, though he knows it's a ridiculous idea doomed to failure.

Garret has, first from the master at arms of Karhold and now from his father, learned about fighting, riding and other matters of knighthood for the past six years. Garret is a surprisingly clever fighter, but he will never be the great warrior his father is. He's picked up swordplay with ease, but he lacks his father's raw power and fortitude. His father is pleased with his swordsmanship, but not so pleased by some of the less honorable habits Garret picked up in Karhold. In Castle Greenward, Garret has access to many of the luxuries he once stole for in Karhold, but now that he is a young man of sixteen he's seen something else he wants: women. Within a few months of arriving in Castle Greenward, Garret had developed a reputation as a cad, which his father has done his best to put a stop to, efforts which largely consisted of extra weapon drills and chores. The chores didn't stop Garret's carousing, but they did slow him down. Lord Barnell thanks the gods every day that his son has not yet sired a bastard with these liaisons.

By now, Garret has become just one minor oddity in a house of oddities; a bastard born of a smallfolk woman who is an accepted part of the household. Garret's wild and lecherous ways do not help his reputation, and the local lords joke that they will lock up their daughters if House Banell brings its bastard son on a visit. Garret spends most of his free time training with his father's soldiers, particularly the Riverroad Riders. He can often be found riding with the riders or drinking with them in the tavern in Wellyn, and they have begun to look to Garret for leadership despite his age. The appointed leader of the Riders, Captain Fenrick Atell, does not appreciate this usurpation, and is looking for any especially poor behavior to report to Garret's father.

Garret Snow is a young man of cunning and passion. He goes after what he wants with all his heart, much like his father, but Garret wants very different things. Where Lord Barnell seeks security for his family, Garret seeks adventure and enjoyment. Being a clever and self-effacing sort, Garret recognizes that he is shallow when compared to his father and stepbrother, and he struggles with the fact that he will never be his father and so must be his own man. At his heart, Garret Snow is the romantic his father never was, always questing for a better life just because it's better and exciting, not for any real cause. Garret realizes he would quickly lead House Barnell into ruin if he were made its head, so he pushes his father to recognize Daveth as the heir instead of himself – or for his father and stepmother to have a child of their own. He realizes this means cutting off the best chance at living the life he wants – a life full of women and comfort – but he doesn't feel it's worth hurting his family in the process.

Despite their differences in personality and goals, Garret and Daveth are the best of friends. Garret tries to get Daveth out into the world to experience life away from ledgers and books, while Daveth tries to get Garret to think a little more before he acts. Garret doesn't dislike or resent his stepmother, but he doesn't have much in common with her. Most of their interaction comes from her scolding him for some recent improper behavior.

Daveth Barnell (formerly Haigh): From an early age, it was evident that Daveth would never be a warrior like his father, Ser Silas Haigh. He was slim of body and weak of arm, and looked like he could be felled by an errant breeze. His parents accepted this and encouraged other pursuits for him, buying him what very few books they could afford and convincing House Tully's maester to teach him. As a child, Daveth wanted nothing more than to grow up to become a maester himself and spend his days in study. The death of Ser Silas opened Daveth's eyes to how the world really worked. The maester at the Twins wanted nothing to do with him, his books were sold, and his own family saw him as a weight to be offloaded as soon as possible.

When he was thirteen, Daveth's mother married Lord and they moved to Castle Greenward, where Daveth counted himself lucky to get the room at the top of the tower, which had been inhabited by the maester the Woodworths had in their service. The man had died of an accident during Robert's Rebellion, and most of his tools and books remained in the tower where he left them. Daveth immediately went to work figuring out how to use the tools and reading all the books he could. While Daveth has never received a maester's training, he knows much and looks to learn more.

Where Daveth's father encouraged his studies, his new stepfather has little interest in continuing such activities. Lord Barnell thought Daveth a weakling from the start, and this opinion hasn't changed. Lord Barnell has spent many hours trying to teach Daveth swordplay, riding and archery, but Daveth has proved inept and disinterested in all of these. Garret has likewise helped to try to teach Daveth some manner of military skill in the hope of increasing his stature in Lord Barnell's eyes, but has met similar problems.

While Daveth has little skill in matters martial, he has a keen head for numbers, management, and social interaction. For the past two years Daveth has assisted the castle steward, Farris Leed, in overseeing the castle's management, and his efforts have helped the old steward immensely. Lord Barnell does not notice this assistance. Daveth is confident that if he was given actual control of the house, he would be able to increase its funds and influence greatly.

Daveth takes after his mother, favoring logic and cunning over passion and emotion. Daveth sees the austere facade his mother puts up and tries to emulate it, but while he is much like her in soe ways, the past two years of living with Garret have begun to change him. The two are friends, and Garret's impulsiveness and careless ambition have helped Daveth emerge from his shell. The two complement each other well; Garret provides muscle and skullduggery where Daveth has his brains and scholarly training. On more than one occasion, Garret has drafted Daveth into a scheme to bed this girl or that – schemes which rarely work out the way either lad had hoped.

It is evident to Garret and Lady Barnell that Daveth is the best choice to take over as the head of House Barnell, but neither Lord Barnell nor Daveth sees that. Lord Barnell thinks Daveth a weakling, while Daveth, ironically, agrees that he doesn't have what it takes to be a proper lord. Daveth believes that being a noble lord is all horses and swords, since that was what his father and stepfather focused on. Daveth feels he must prove his worth both to his stepfather and himself if he is to become Lord Barnell, an end result that both Garret and Lady Barnell support. And while he denies that he wants to lead House Barnell, Daveth knows he could lead it to greatness with just some more organization and social graces, especially if he has Garret at his side to help him.

Daveth's overall goal is to undo what he sees as the harm Lord Barnell has inflicted on House Barnell. He hopes to improve the family's wealth by focusing on the house's farming and lumber operations rather than adding more soldiers. He wants to raise the family's influence by spending time at the courts of neighboring houses, in contrast to his stepfather, who favors his own hearth. Daveth also wants to put to rest the stories of the Curse of Castle Greenward and its ghosts once and for all, thinking such stories have no place in a world of reason and logic. Daveth has yet to experience any of the supernatural activity at House Greenward and dismisses stories of it as the results of drinking. What his actual purpose in denying the superstitions, however, is to protect his mother, since he believes she equates the castle's curse with her own.

Farris Leed, Steward: When Eddard Stark urged Farris Leed to come to Castle Greenward two years ago to help the newly ennobled Lord Barnell set up his household, Farris was an energetic man with a full head of hair. In just two years, his hairline has begun receding and his once trim figure has grown stick-thin. Farris also lost much of his good humor in the past two years, as he had to cut corners and take out loans to support the military forces Lord Barnell required. He has grown accustomed to meeting unreasonable demands, but Daveth Barnell gives him some hope that eventually someone with an actual grasp of how a noble house runs will be in charge. Hopefully, Farris can keep the books sufficiently balanced until then.

Ser Kieran Orell, Captain of the Guard: Lord Barnell has known Kieran Orell longer than anyone else alive in Westeros. Kieran served for several years alongside Lord Barnell's father among the houses of the North and Riverlands and has known Lord Barnell since he was six. When Tomas was ennobled, he brought Kieran to Castle Greenward to serve as the captain of his guard, and Kieran built the soldiery of Greenward from the ground up. Kieran now functions as the commander of Lord Barnell's personal guard, the Company of the Morningstar. Kieran is loyal to the point of death to Lord Barnell, but often embarrasses his lord with stories of Lord Barnell as a child. Despite his loyalty, Kieran has been showing his age lately, sleeping past muster and proving unable to keep up with his men during weapon drills. Lord Barnell refuses to see the effect of the years on his old friend and Kieran will admit no weakness, so it will require some serious mishap for Kieran to be removed from his position. Ser Kieran's squire, Garret Snow, has been slowly assuming some of Kieran's responsibilities, but has done so discreetly, out of respect for him and in the hopes he can keep the man from embarrassing himself.

Master Michel, Castle Smith: House Barnell has never had much money in its coffers, but a year ago the house gained an unexpected windfall when Lord Barnell performed particularly well in the melee at a large tournament held by the Tullys. He used the winnings to acquire the services of a master smith by the name of Michel with the goal of better arming his troops. Before coming to Castle Greenward, Michel had worked in King's Landing and thought he was leaving the city to serve a wealthy and powerful lord. He has been disappointed ever since, especially considering the workload that Lord Barnell expects from him. Michel mutters now about leaving Castle Greenward to find service elsewhere, but is too scared of Lord Barnell to do so currently.
Summary: Although it was loyalty to House Baratheon that initially raised the Barthelds to the nobility, the denizens of Hart House later became known for hosting indulgent—some might even say depraved—festivities each year, at which an ever-changing roster of guests would drink deep of their host's hospitality. Fittingly, the most recent lord of Hart House abdicated his role to his grandson so that he could pursue the hand of Lady Yve of House Tullison. The new master of the house, Davain Bartheld, is much more conservative than his forbears, which is not sitting particularly well with most other members of his family.

Allegiance: Renly Baratheon, Lord of Storm's End

House Banner: A brown boar running on a black field.

House Words: "Joy in Service."

History: House Bartheld is a minor lineage, born thirty years after Aegon's Landing when a serving boy saved Lord Davos Baratheon from assassination. One of Baratheon's banner knights is said to have knighted the lad on the spot. Ser Hamish Bartheld went on to prove that even a serving boy could rise to great heights. Although he was never brilliant—or even very good—as a soldier or a statesman, he developed a reputation for honor and loyalty that served him and his descendants well. To this day, House Bartheld is a family where loyalty and good faith is regarded more highly than skill or cleverness.

Ser Hamish also developed a huge appetite for everything life as a noble offered. By the time he died, he was obese, red-faced from drink, and suffering from several venereal diseases. The first Bartheld took his degeneration with good humor and, it is said, died with no regrets. The Barthelds emulate their eponymous ancestor, though most are more careful with their health.

All of Hamish's children—trueborn and bastard—did well for themselves in their own ways. Some became maesters at the Citadel or took the black, and several were knighted as well. Despite gaining some respect as a family, without land, the Barthelds were dependent on the Baratheons for wealth and station. In return, the Barthelds have served the Baratheons as squires, chamberlains, companions, bodyguards, and bed-warmers and so prospered. The most cynical Barthelds claimed—but never within earshot of their patrons—that House Baratheon never granted them holdings of their own to keep them dependent, so that the Baratheons could continue to enjoy the fruits of Bartheld labor and loyalty.

Although they maintained a close relationship with House Baratheon, the Barthelds also acted as procurers and bodyguards for other houses, for a price. Rumors persist—vociferously denied by the Barthelds themselves—that the family whored its sons and daughters in the hard days after the Dance of Dragons. These stories continue to stain the House's reputation.

Borros Bartheld, the first true lord of the house, began his career as a knight in service to King Robert's great-grandfather Lyonel Baratheon, the Laughing Storm. Borros and his sons, including one who served Lord Lyonel as a squire, fought in the Third Blackfyre Rebellion (219 AC) and distinguished themselves in battle. Although Borros survived the war, two of his four sons did not. As a form of compensation for the family's years of service and Borros's sacrifice, Lord Lyonel finally granted House Bartheld land of its own. House Bartheld was given the territory of House Asrig, which had lost all its sons in the war fighting on behalf of the Blackfyres.

House Asrig had been the worst kind of nobles. They had satisfied their desire for luxuries and companionship at the expense of the smallfolk and indulged in cruel, extravagant punishments. Lord Leofric Asrig was particularly fond of punishing entire families or villages for the misdeeds of a few. On one memorable occasion that a peasant insulted his wife with a bold stare, Lord Leofric gave the man's friends and neighbors a choice: either they delivered his eyes to the castle, or he would send his knights to claim ten. Upon hearing of the death of her husband and sons, Lady Inez Asrig had ordered every village and fortification burned to the ground and set fire to the castle from the inside. Borros Bartheld arrived to discover that his new demesne had been devastated. All the major structures and most of the villages had been destroyed and the peasants were traumatized and distrustful, eager to believe that their new lord was just as bad as the old one.

When Hart House was complete, Borros celebrated with a huge feast. The party won Borros many allies and goodwill from his creditors. Inspired, Borros turned his native hospitality into a tool. Since then, Hart House has hosted a variety of colorful characters, from young men avoiding duels they can't win, to young women avoiding suitors they can't shake, to old lords reliving glory days they can't repeat. The previous lord, Brom Bartheld, boasts— without revealing any incriminating details—that Hart House has hosted at least one septon and his lover, and helped more than one pair of star-crossed lovers avoid their families long enough to be married in secret.

Young Davain Bartheld, Brom's oldest grandson, is the current lord of the House. Brom retired unexpectedly and left Hart House—his aging squire, Dart Rivers, in tow—to seek the hand of Lady Yve Tullison. Davain is something of a black sheep, an ascetic in a family of sybarites. Davain has already alienated some of his wilder family members by toning down the yearly party. Davain's uncle Tobias was particularly insulted by his decision to hire businesslike middle-aged servers rather than attractive young wenches, and his uncle Kent was annoyed to discover that Davain has banned hunting parties from departing Hart House with more than a single wineskin. Davain's cousin Fendrel, on the other hand, is concerned that overabundant sobriety will hurt the house's standing. The Barthelds thrived under Brom's hospitality and permissiveness, and he is afraid that sobriety and propriety will ruin them.

Fendrel Bartheld, currently a guest of Hart House, is probably his cousin Davain's worst enemy. Though Davain has the right of inheritance, Fendrel resents him and feels that Davain is not a proper Bartheld. He schemes to disgrace Davain and replace him.

However, Davain is not completely alone. His uncle Tobias knows that summer never lasts forever. With harsh winters sure to come someday in the future, he believes that House Bartheld will benefit from more sober leadership. Not all of his sons agree, but at least one of them, Ser Alec, is Davain's ally, though his duties to the crown keep him away from Hart House.

Defense: The seat of House Bartheld is a huge manor rather than a true castle. Borros Bartheld commissioned an image of the Baratheon arms to be fixed over the front door. The house is full of stag imagery, from the frolicking stags on the tapestries to the stag's head newel tops to the huge stone stags that flank the entrance.

A trained eye notices that although it was not built to repel a siege, Hart House is not defenseless. The walls are made of good stone, well laid and well mortared, and doors are made of stout wood banded with iron. Much of the house's decorations are placed so that right-handed attackers charging up the stairs will entangle their swords in tapestries and statues, leaving them open to attack from right-handed defenders charging down at them. Secret passages in the wine cellar lead to safety and collapse with a good kick to the right timber. Most importantly, Hart House is situated on a bluff overlooking a forested valley. In order to reach the manor, attackers would have to make their way up the slope, in full view of the house. Although not a castle by any means, Hart House was built by a man who had survived a bloody war, and it takes care of its inhabitants.

Influence: House Bartheld is a minor house with a colorful history. Characters like Ser Hobb Bartheld, who died two hundred years ago protecting Esme Baratheon's virtue during a bandit attack while on the way to the Eyrie, and Ser Kyle Bartheld, Lord Ormund Baratheon's confidante (and rumored lover), are still admired by the lordly houses of the Stormlands. House Bartheld's reputation for hospitality wins it many friends and a great deal of influence. On the other hand, the Baratheons kept the Bartheld family dependent upon them for more than two hundred and fifty years, and everyone knows it. Nobody in Westeros even pretends that House Bartheld has the power to determine its own fate.

Lands: House Bartheld's holdings consist of two domains: the lightly forested hills rising on the highlands and the valley grassland below. House Bartheld's smallfolk live in two hamlets. Hartville supports Hart House and houses the peasants who work in the vineyards further up in the highlands behind the manor, while South Yard farms the fertile soil of the valley. A ruined castle, the haunted remains of the House Asrig seat, squats in the forests near Hart House.

In the ten years that he was the head of House Bartheld, Lord Borros built Hart House, repaired an Asrig watchtower into Laughing Storm Tower, and planted a vineyard in the highlands behind Hart House. He and his son and successor, Lord Brom, could probably have achieved even more had they not been preoccupied with filling Hart House with fine wine and pretty girls.

Law: The Barthelds keep their peasants happy, and happy peasants do not become bandits. However, Brom never devoted much of his energy to patrolling his lands, and banditry became endemic along the borders of his land. Davain is not so tolerant, however, and he intends to wipe them out. The most pernicious group of bandits around Bartheld lands is the Black Serpents.

Population: Most of House Bartheld's smallfolk are hardworking, practical people who care very little for the affairs of nobles, so long as they can live unmolested in their farmsteads and hamlets.

Power: House Bartheld only has a small force of untested soldiers at its disposal, mostly made up of peasant volunteers hoping to improve their lot in life through service to the nobility. House Bartheld has no banner houses, navy, or significant cavalry. House Bartheld must answer House Baratheon's call in battle, but when they do it will be with only one or two troops of light infantry.

Wealth: House Bartheld is unusually wealthy for a minor house. Years of Baratheon patronage and their successful vineyards have contributed to the house's growing fortunes. The members of House Bartheld can count on a stipend if they need it. More importantly, if war comes to Bartheld lands, the family can afford to hire plenty of sellswords to bolster their ranks.


Household Members

Ser Davain Bartheld, Lord of Hart House: Lord Davain Bartheld is the son of Jerome Bartheld, Brom's eldest son, who fell during Robert's Rebellion, and Thea Bartheld (nee Dondarrion). Upon Brom's retirement, Davain became the master of Hart House. He is a tall, well-favored man of nineteen who was knighted just last year. Davain has a steady sort of face: handsome, but not wildly so, with straight teeth and strong, symmetrical features. Davain's resemblance to his grandfather is striking, though he looks very little like either of his parents. Davain has a large frame and powerful shoulders and arms. In accordance with his family's history of Baratheon dalliance, Davain has thick black hair, bright blue eyes and a tall, strong build.

Davain was fostered with his mother's cousin, Ser Terrowin Swann. Under Terrowin's tutelage, Davain grew up to be a hardworking and disciplined young lord, full of a sense of responsibility to his family and his smallfolk.

The members of House Bartheld were shocked when Brom walked away from his royal grant and left Hart House and leadership of the Barthelds to Davain. Brom is unreasonably fond of his serious grandson, and Davain is equally fond of his eccentric, decadent grandfather.

Lord Davain is married to Lady Ayleth Swann. The couple met on their wedding day, but they have found happiness together: Ayleth is a passionate, mischievous woman who brings joy to her dutiful husband's days.

Davain spurns most of the pastimes seen frequently at Hart House: hunting is a dangerous frivolity when food can be more easily acquired by a trained huntsman. Arms training is serious business, not a matter for jests and wagers. Art and poetry are best appreciated in solitude and contemplation. Whoring or getting drunk and seducing each others' wives is a complete waste of time that leads to duels, heartbreak, and bastards. Davain's hobby is blacksmithing. When the mood strikes him, Davain designs and smiths objects of beauty and usefulness, like swords and knives. He sometimes makes tavern puzzles for good friends and small children, and once made a statue of a rose out of fine steel beaten into petals and meticulously pieced together as a gift for his wife.

Davain has only been the lord of Hart House for a year and a half. In that time, he has taken steps to fortify Hart House, expand the garrison at Laughing Storm Tower, and hunt down the bandits lurking at the borders of his territory. He has not— as many of his kin feared he would—withdrawn the offer of hospitality that draws nobles to Hart House and is the source of much of House Bartheld's influence. However, he is a sobering influence on Hart House. He has told some of the wilder regulars, starting with the infamous Ser Hoster Smallwood, that they would not be welcome to Hart House if they did not curb their excesses.

Ayleth Bartheld (nee Swann), Lady of Hart House: Davain Bartheld's wife is tall and slender, with long hair that is so light blond it seems white in the right light. Her skin is pale and delicate and flushes bright red with the slightest exertion or embarrassment and her eyes are a bright, teasing green. Ayleth dresses to take advantage of her coloring and slender figure, either in pale gowns that make her seem ethereal or darker, dramatic colors that offset her complexion. Like many noblewomen of the decadent south, Ayleth makes looking her best an art form.

Ayleth Bartheld is more than ornamental, however. Ayleth is intelligent, and is skilled at reading people so that she can tell them what they want to hear. She is deft at implying things without promising anything, and she is as hard to fool as she is adept at fooling others. Most importantly, Ayleth loves the court life. She thrives on the whirl of Westeros's social scene, the schemes and backroom deals, the dancing and flirting. When she walks into a room, she commands attention.

Ayleth was born to House Swann, a major household loyal to the Baratheons, and was raised to be a courtier in Storm's End. Her father, Ser Dominic Swann, was controlling and overbearing. He was determined to craft his daughter into a weapon to be used for the good of her house. In order to have time to herself and her thoughts, Ayleth learned to creep silently through the depths of the family castle and pick the locks of abandoned rooms with her hairpins.

At first, Ayleth was not happy to be married to Davain Bartheld. She had hoped to win the eye of a more important noble from one of Westeros' great houses. However, the earnest young lord won her over with kindness and respect, and she fell in love with him against her will even before Brom took his leave of Hart House. Ayleth takes a slightly maternal attitude towards her husband. He certainly has his skills, but when it comes to the schemes of the lords and ladies of Westeros, he is barely more than a child. He has invited his cousin Fendrel into his home, made Fendrel his heir, and does nothing to protect himself from Fendrel's schemes. Ayleth wants to protect Davain from the true duplicity of the nobility, in part to let him focus on his strengths, and in part to preserve what she sees as his charming innocence.

Ayleth has discovered that Hart House, with its constant stream of noble visitors, is an ideal place for her. She can play host, curry favor with her guests, and use that favor to improve her standing and the standing of her husband. Unfortunately, she is addicted to the game of the noble social scene. She loves to dance and flirt, and in the eyes of some, she leads men on. Davain understands that she is only playing, but others—like Ser Corbin Celtigar—might not understand. If she is not careful, she might lead herself and her husband into a deadly trap.

Ser Corbin Celtigar: Those who have heard Ser Corbin Celtigar's reputation as a womanizer are surprised by his appearance. Corbin's face is not particularly good-looking, with the exception of his bright purple eyes – the only suggestion of the Valyrian blood in his veins. His features are squashed and slightly asymmetrical and he has an ugly scar on his forehead. He is short but powerfully built, with dirty blond hair. But Corbin's charm becomes clear as soon as he speaks; he is disarmingly witty, with a quick smile and an easy laugh. He has a gently self-deprecating sense of humor and no false dignity. Most importantly, Corbin genuinely likes people—even the smallfolk, and especially women.

Unfortunately, Corbin has a tragically short temper and disregard for propriety. He seems obsessed with bedding every woman he can find. Corbin's appetites are the reason he is at Hart House. Corbin was found abed with Bonnie Spicer, the wife of Ser Tywin Spicer, an infamous duelist with close connections to House Lannister. Fearing for his life, Corbin fled to Hart House. While tempers cool in King's Landing, Corbin cools his heels at Hart House, bothering the maids and washerwomen.

While grateful for the sanctuary, Corbin dislikes his host. Although Davain keeps his opinions to himself, Corbin sees Davain's disapproval of Corbin in every word and gesture. Although he has not chastised Corbin directly, Davain keeps the attractive young serving girls away. Furthermore, Corbin has always had an irrational dislike of very tall men, being of below-average height himself. Worst of all, Corbin has conceived an abiding lust for Davain's wife, Ayleth. He mistakes her flirting for real attraction.

Corbin Celtigar is a typical guest of Hart House. Although not a Bartheld, he is stuck at Hart House until his friends tell him it is safe for him to return to King's Landing. His boredom means that he is eager to stir up trouble for the sheer fun of it. He is eager to show up Davain and maneuver Ayleth into his bed—both at the same time, if possible—which could embroil him in any number of plots. He's loyal to his liege, but such loyalty is hardly his chief concern.

Maester Forthwind: Hart House's maester is not an imposing figure. Forthwind is a swarthy middle-aged man of average height with curly black hair, and mild, dark grey eyes. Forthwind has poor muscle definition and a little more fat on his frame than perhaps he should, giving him a soft appearance. His face is round and young-looking, despite his 43 years, with full lips and a lumpy nose. His fingers are particularly pudgy. Forthwind prefers simple tunics and trousers to his black robes. He is understandably proud of his Maester's chain, however, and is never without it. Like many Maesters, Forthwind keeps a pet raven, Malevolent, an ill-tempered creature who despises everyone but her master. Forthwind walks slowly with a raven-headed cane. He was born with a club foot, his right foot twisted inwards so that he has to walk on the outer edge.

Forthwind is quite open about his origins and considers his ascent to the maesters to be one of his proudest achievements. Though the doors of the Citadel are open to all willing to learn and able to pay, many maesters are the younger children of the nobility, raised with expensive private tutors and libraries and with parents well-equipped to pay all the fees necessary, not the crippled sons of peasants. Forthwind was born in a small town not far from Winterfell, where even in the long summer, deformed children rarely survive. He did survive, though, and even prospered. He left the North as a teenager when he decided that he was sick of struggling to fit himself and his abilities into a world better suited to men with whole bodies and less intelligence. He traveled to Oldtown on foot and by hitching rides with passing farmers and traders. It took him more than a year. The Maesters were impressed with his dedication—and more impressed with his intelligence and self-education—and admitted him to the Citadel at once.

Forthwind is happy with his assignment to the Barthelds. He enjoys life at Hart House, with its numerous guests, their varied appetites, and their ill-considered schemes and passions. Forthwind considers himself an observer, here to serve Hart House, monitor the seasons and the heavens and report his findings to the Citadel, and enjoy the fine offerings of Hart House's kitchens. Taking his vows of chastity seriously, Forthwind's main vice is food, which he enjoys with gusto. Although he is not a cook himself, Forthwind has made a study of wine and is a brilliant sommelier. He has a red copper link in his Maester's chain to prove it.

Forthwind is an easy-going and friendly man, genuinely fond of most of Hart House's inhabitants. He likes that Lord Davain respects his learning, enjoys flirting harmlessly with Lady Ayleth and suggesting recipes to the cook, Bevan Sand. Forthwind was close to Lord Brom and may miss him more than anyone in Hart House, except possibly Davain himself.

Anton, Master Smith: Anton performs two primary functions at Hart House. First, he is a master artisan, keeping the manor's blades sharp and providing a source of income and prestige. Second, he is Lord Davain's mentor and confidante.

Anton was born into the service of House Swann at Stonehelm. His father was a hostler and his mother was one of the maester's assistants. As a child, Anton was full of nervous energy and frustrated creativity. His parents thought that he was doomed to either be killed in an accident or fight or get into serious trouble before he was fully grown. Fortunately, Stonehelm's smith saw that Anton had potential and took him under his wing. He gave Anton a trade, but more importantly, Robin taught Anton discipline. When Robin died, Anton took over as Stonehelm's smith and held the position for several decades.

When Davain arrived at Stonehelm, Anton saw a kindred spirit. Davain was also full of energy and without discipline. Anton felt he had no choice but to save Davain the way he had been saved. He first attracted Davain's interest by implying that learning how to make swords would make Davain a better fighter. Davain declared that he was "done with" Anton five times during the course of his childhood at Stonehelm, but Anton always managed to draw him back. Davain himself was looking for a strong father figure, though he didn't know it. Davain rightfully credits Anton with making him the man he is today, and when he came to Hart House, he invited Anton to come with him.

Anton is a big man with tan skin and wiry black hair. He is rarely seen outside the forge and usually wears a smith's sturdy clothes and leather apron. His mannerisms are quick and forceful. Most of the teeth on the right side of Anton's mouth are gone as a result of a fight when he was fourteen and his voice is muffled. Davain has a lot of practice understanding him, but most others find it difficult. Anton listens carefully, but rarely speaks.

Bevan Sand, House Cook: Hart House's chief cook is a tall, narrow Dornishman with dark skin, dark eyes, and dark, curly hair. His features are too sharp and his eyes too beady and close together for him to be handsome, but he is a little exotic looking. Bevan's face has an odd resemblance to Hart House's Maester Forthwind's, a similarity made comical by Bevan's lanky build as compared to Forthwind's pudge. Like any good chef, Bevan samples his food constantly as he cooks. He says he'd be as pudgy as Forthwind if only he could slow himself down; he dashes throughout the kitchen, constantly ensuring that everything is just so.

Bevan is very good at what he does and resents any interruption or meddling in his kitchen. He considers himself lord and master of the kitchen, worthy of the same respect as King Robert on his throne.

Ser Brom Bartheld: Although a member of House Bartheld, Lord Brom, the former head of the house and master of Hart House, currently resides at Mountain's Reach as a semi-permanent guest while he woos the beautiful Lady Yve Tullison. Said to be slightly mad, Brom has abdicated his responsibilities in favor of his grandson Lord Davain, although he is still the most senior member of House Bartheld. Furthermore, Brom is fiercely proud of Hart House and dotes on Davain. Brom cherishes all his grandchildren—each one reminds him that it is a miracle that any of his sons survived the Trident—but Davain is his special favorite.

Cecily: Davain Bartheld would be surprised to discover that the leader of the Black Serpent Band ,the largest group of bandits in his domain, is a woman. Cecily was fifteen years old when her home was destroyed by a group of sellswords turned bandit. Her family was killed and her village razed to the ground. With nowhere to go, Cecily fell in with a traveling band of similarly displaced peasants. The peasants eventually turned to banditry to survive, and Cecily joined them. She surprised everyone with a tremendous capacity for violence and talent for leadership and eventually became the leader of the band.

Cecily is a pragmatic woman. She has become accustomed to life as a powerful woman in a sexist society. She has raided villages and disrupted trade up and down Westeros for almost a decade, staying long enough to enrich herself, but not so long as to get caught. The territory around Hart House has been ideal for the past five years. The lords have seen to their pleasures in the manor, leaving the countryside to Cecily and her band, so long as the Black Serpents weren't too bold.

Cecily isn't sure what to do about Davain Bartheld. He's a different sort of nobleman than what she's used to. The smallfolk say that he sees to their needs instead of his own and spends time and resources improving his domain. It's past time to move on, but this new lord makes Cecily wonder. Maybe, after all these years, it's time to become legitimate.

Cecily is a tough-looking woman in her mid-twenties, as scarred and muscular as any knight. She keeps her brown hair cut short and wears masculine clothing, but makes no effort to hide her gender. Cecily is swarthy and dark-eyed. Some of her men are unsatisfied with a female leader and would kill her and take over the band if they could. As a result, Cecily always goes armed and armored.

Ser Edmund Bartheld: In any other family, Edmund would be considered a failure. Edmund – Davain's older cousin – is a passable swordsman, but shows no interest in mastering that or any other skill appropriate to a nobleman. Neither does he show interest in swearing himself to the service of some potent lord. Instead, Edmund spends his days at Hart House in the company of Maester Forthwind and his manservant Reginald, reading and writing poetry, compiling histories of Westeros, and studying the properties of herbs and minerals like a peasant farmwife. Edmund doesn't even pursue a beneficial marriage to the daughter of an important, influential, or wealthy lord. If he had been born a Lannister, Edmund would have been pressured to join the Faith or the Citadel or take the black a long time ago.

However, no one can deny that Edmund has the trait the Barthelds hold most dear: absolute loyalty. Several important lords consider Edmund a friend and confidante, and he has kept their secrets in the face of bribery, threats, and blackmail. Although an average swordsman at best, Edmund has faced more than one duel to protect the honor of his friends. He took a wound defending Lord Gyles Rosby's skill as a general and was nearly killed over an insult to Ser Addam Marbrand's wife.

Hart House has become Edmund's home, though he makes frequent trips to visit his friends in King's Landing, Lannisport, and other cities and castles of Westeros.

Edmund is a slender young man with delicate features and a middling complexion. He wears his auburn hair cut short. He and Davain have the same intensely blue eyes, inherited from Brom. Edmund dresses well, in Bartheld colors, and rarely bothers to carry a sword. In addition to his storied honor and loyalty, he also has the typical Bartheld gregariousness, although he is not especially given over to drinking, feasting or whoring.

Ser Fendrel Bartheld: Fendrel fears the consequences of his cousin Davain's ascendancy. He is an inveterate schemer and dedicated pleasure-seeker, but still devoted to the fortunes of House Bartheld. Unlike Davain, he believes that House Bartheld should continue to curry favor by catering to the needs of powerful nobles from Westeros's great houses, especially the Baratheons. Fendrel is involved in many schemes that exploit the desires of surrounding nobles, but he is very focused in his goal: he wants to replace Davain as the master of Hart House and the head of House Bartheld.

Fendrel is a reasonable man, by his own reckoning. He does not wish to diminish House Bartheld's standing. He believes that everything he does is for the good of the house. In addition, Fendrel is reluctant to actually kill his cousin Davain. Although a schemer, Fendrel is a Bartheld. Fendrel knows his task would be easier if he could simply hire someone to kill Davain for him, but he is confident that he can achieve his goals without resorting to kinslaying.

Fendrel Bartheld is a tall, slender man of twenty-three with dark hair, fair skin, and grayish-blue eyes. Fendrel's vice of choice is the attentions of skilled prostitutes—an affectation he shares with his grandfather Brom—and he indulges it whenever he can. Fendrel is a philosophical and deeply reflective man with a quick wit honed on the classics.

Rose Clay: Rose Clay, wife of Ser Rowan Clay, leader of House Bartheld's military, serves as the head housemaid for Hart House. Rose is of average height for a woman and pleasantly round, with a fair complexion and pale hair. Although she is quite pretty, her most striking feature is her intense, intelligent green eyes. She is twenty-eight years old, but has the presence and confidence of someone much older. Rose projects competence, practicality, and grace. She has a very dry sense of humor; most people don't notice when she is making fun of them. Rose is especially skilled at gently mocking the nobility, who she is fond of in a patronizing way. She thinks people born to wealth and power just aren't practical like ordinary folks. Luckily for her, most lords don't read too deeply into the words of mere servants.

Rose is the mistress of Hart House's cleaning staff and has a great deal of influence with the steward and his staff as well. She has used her position to place herself at the center of Hart House's gossip. Anything seen or overheard by anyone in the manor's staff eventually finds its way to Rose. Rose has used this situation to make herself an asset to the masters of Hart House. Rose doesn't pass along everything she hears, only the tidbits that the lord might find useful. In the old days, she reported directly to Lord Brom, but Lord Davain isn't as canny or willing to compromise as his predecessor. Instead, she reports to his wife, Lady Ayleth.

Rose has significantly more intelligence, energy, and ambition than her position requires, and so amuses herself by sitting in the center of the webs of Hart House gossip. Just as her husband serves the family with her sword, Rose does her best to keep the Barthelds safe with her ears.

Ser Rowan Clay: Ser Rowan's grandfather, Roran, was a commoner, born and raised in House Asrig's territory. The Asrigs were not good lords, but their excesses were never punished. At fifteen, Roran had already seen men killed and maimed for imagined crimes and watched women raped as punishment for the misdeeds of their fathers and brothers. Roran had only avoided fighting in the Third Blackfyre Rebellion thanks to his youth. He was also the oldest able-bodied male left in his village; all the others had been conscripted by House Asrig and either killed or maimed in the fighting, or decided to make a new life in some other part of Westeros.

Lord Borros liked to tell the story of their first conversation. Roran had come to the tent city set up where Hart House would soon be built to ask the new lord for help, and Borros, impressed with his pluck, had offered him a job. Rowan considered the offer for a long time, and then asked: "Are you going to be a good lord, or a great fat pigfucker like Asrig?"

Borros laughed so hard he nearly fell out of his camp chair. He hired Roran on the spot. One of Brom's knights made Roran a knight a few months later after helping bring an infamous Asrig retainer to justice. Years later, Roran's son Roger also became a knight in the Bartheld's service, and then Roger's son Rowan did the same.

Following the tradition of his grandfather and father, Rowan Clay has grown into an impressive man. He is tall and broad-shouldered, with muscles developed by years of swordplay. Rowan wears his shoulder length dark hair tied back in a knot at the base of his neck; his wife Rose loves his hair, and it is his one vanity. Rowan's eyes are dark brown, but flash gold in the light, and his skin is burned into a perpetual tan by the sun. Rowan bears a two handed sword Lord Davain made especially for him. Rowan and his wife live in the second largest house in Hartville and have two small children.

Rowan cultivates a reputation as a simple armsman. He speaks with a lazy drawl and pretends to be more provincial than he is. While the accent is genuine, Rowan is a skilled tactician and a shrewd judge of character, and he has traveled over a great deal of Westeros in Brom Bartheld's service. Rowan finds it convenient to be underestimated by the nobility. He knows most lords and ladies—and even some of his fellow knights—will view him as a jumped-up peasant no matter what he does, and doesn't care. Rowan is still fond of Lord Brom, but he is glad that control of Hart House has passed to Lord Davain. With Lord Davain's support, Rowan hopes to make House Bartheld more militarily secure and eliminate the bandits lurking on the borders once and for all.

Ysme Bartheld: Hart House is also the home of Lady Ysme Bartheld, one of Westeros's most unconventional young noblewomen. Born to a branch that still served the Baratheons, Ysme was brought to Hart House at the age of two. One of her earliest memories is of Brom trying to explain why it was so good for the family to have lands of their own. The best he could come up with was "now that we have land, no one can tell us what to do." Today, Ysme continues to act as though the family land means that no one can tell her what to do. That isn't to say that Ysme is out of touch with reality. Rather, she knows that unlike her ancestors, who were dependent upon their patrons, there is a place she can always call home. Since she is no longer dependent upon anyone but her family—who she knows will never let her go hungry or homeless—she sees no reason to live by the laws that have constrained Westeros's women for hundreds of years.

As a result, Ysme has grown into an uncontrollable young woman. She runs wild through the halls of Hart House and through the hills and forests of the surrounding countryside. Brom was convinced that Ysme would never settle down, and he gave her the run of Hart House. Lord Davain continues this tradition.

Fifteen years old, Ysme is fair-skinned and dark haired, with intense hazel eyes. She is very pretty, in a young and wild sort of way; more than one noble given to poetry has compared her to the Children of the Forest. Ysme cleans up well, but is uncomfortable in formal clothes and makes no effort to hide it.

Despite her declaration that she will never marry, Ysme still occasionally entertains suitors at Hart House. She leads them on long enough to humiliate them, but some desperate noblemen hoping to enrich faltering houses take this as reason to hope. Davain has no idea what to do with his wild little cousin, so he ignores her. Ayleth has made an effort to reform her, but when she was rebuffed, she slid into the same way of thinking. Only Davain's cousin Edmund has anything to do with Ysme on a regular basis. The two are very close, and seem to understand each other well.
Summary: High above the green and growing Riverlands in the rocky crags and stony canyons of the hills on the border of the Westerlands and the Riverlands, Deepen Hall perches like a vulture over a herd of fatted calves. House Dulver, which claims the ancient mountain fastness as its seat, does little to assuage that impression. Shrewd, grasping and mean, the Dulvers hover on the edge of richer lands with hungry eyes on their neighbors, ready to make a meal of anyone who falters. Though nominally sworn to House Lefford, Lord Dulver's first loyalty is ever to his own ambitions.

Allegiance: Leo Lefford, Lord of the Golden Tooth.

House Banner: A black pickax on a copper field.

House Words: "Earth Yields."

History: Mudge the Bronzeman, say the Dulvers, was the first of the First Men to dig into the earth of Westeros, and it is to him that they trace their line and the founding of their name. It was from Mudge's forge that the First Men armed themselves with spears and swords to drive out the Children of the Forest. It was the axes that Mudge made that cut down the weirwoods.

But even in those days the Dulvers were known for practicality rather than zealous loyalty. When the peace was made between the First Men and the Children, they planted a godswood within the walls of Deepen Hall and spoke their vows before the Old Gods. When the Andals came, the Dulvers built a seven-sided sept and Lord Dulver took an Andal wife. And when the Conqueror came, they learned to love dragons. Whatever else may be said of them, the Lords Dulver knew where power lay, and strove in every generation to see that their allegiances lay with it.

For all their cunning, though, the Dulvers have rarely been especially rich or powerful in their own right. Their holdings are small, remote and poor—stony hills and spare pastures. Their people are few. The Dulver knack for knowing which way the wind blows has served mainly to ensure survival rather than promote enrichment. Leastwise until Lord Harald Dulver took the lord's chair.

Lord Harald's father, Lord Hemmel Dulver, called Hemmel Pinchpenny, was a notorious skinflint. It's said around the tavern tables that the late Lord Dulver was so miserly that it took his lady wife locking herself in her chambers for a month for him to agree to serve more than turnip gruel and cider at their only daughter's wedding. For all his reticence to spend coin on luxury though, Lord Hemmel had a miraculous nose for a bargain. He employed a veritable legion of factors combing the countryside for goods that might be acquired on the cheap. He bought up the goods of impoverished houses, the discarded weapons of defeated armies, brass hinges and bronze urns, books and candlesticks and iron tools. And when he had filled the cellars beneath his hold, he had his miners dig more.

When Lord Hemmel perished of a chill in his forty-third year (taken from his cellars while counting great casks of iron nails) he left his heir his name, his lands, and a hundred cellars stuffed to bursting with the castoffs of seven kingdoms. Some might count this a burden, but Lord Harald had two things his father had always lacked—ambition and the willingness to sell.

There was little enough wheat among the chaff Lord Hemmel had gathered, but Lord Harald found it all. Through patience, will and a vicious knack for haggling, the new Dulver found buyers for the strangest things and in the strangest places. Every penny that came to him he sent back out to bring in more. And while he had his father's nose, young Harald had a much more discerning eye.

By the time of Robert's Rebellion, Lord Harald was doing a brisk business taking the lead and tin and copper that the mines upon his land would yield and turning them into gold and steel and more. He had also got himself a Lannister wife by way of Lannisport, a distant cousin to Lord Tywin and the Lannisters of the Rock. And when Lord Tywin kept his men at home, so too did Harald Dulver.

Each time a messenger arrived below his gates, Lord Dulver threw them open and welcomed them most warmly, be they Robert's men or Aerys'. But when they asked for men he had but to show them around the castle and let them see his ill-manned walls. "I have but blind old codgers and callow boys, my lords," he said. "But I cannot let you go empty-handed." And so he sent them each away with casks packed with salt pork or wayns laden with new boots, but never men.

When finally Lord Tywin marched from Casterly Rock to support Robert Baratheon, Lord Dulver met him on the road with three hundred footmen behind him. As the Dulver men joined the Lannister host and marched on King's Landing, Lord Tywin asked from whence these men had come. "My cellars," replied Lord Harald. "I had misplaced them behind some turnips. I hope His Grace will understand." And so Lord Dulver's turnips marched with the lions of the Rock up the road to sack the city before bending the knee to a king.

In all the years of Harald's rule, House Dulver's fortunes have advanced steadily, if slowly. The mines that dot their holdings are not so rich as their cousins', yielding lead and tin and copper instead of silver or gold. But even kings need chamber pots and spoons. When his neighbors need anything, Lord Dulver can provide. Arrows, swords or the men called Dulver's Turnips. Grain or salt or seeds. Two of everything in his cellars, it's said. And acre by acre, Lord Harald's domain grows, because while the Lannister may always repay his debts, the Dulver always takes his price.

Defense: Deepen Hall is small as castles go. Supposedly, it was built some ten thousand years ago by the First Men, but so much of it has been rebuilt over the years it's hard to tell. The castle sits on the shoulder of the Deepmont, a low, round-topped mountain. Its walls, towers and keep are all built of stone quarried from the mountain itself. In those dark and distant years, the builders of the First Men carved away the lower slopes of the Deepmont and left sheer cliffs broken only by a narrow causeway curling up and around to end before the great bronze gate.

Towers flank the gate facing south with another, taller tower looming at the far end to look out over the hills. Between these three towers rises the main keep like a fist thrust up from the body of the mountain, the curve of its peak making a natural motte. Within the walls a half-dozen wells keep the castle in water and stables and outbuildings line the inside of the walls.

Below the keep are the fabled cellars that gave Deepen Hall its name. Stories say the mountain itself is hollow as an old gourd, and while this isn't true, the cellars do go deep. There is, in fact, as much of Deepen Hall below the earth as above it. Dulver's Turnips hid in them. And it's said that more than one rival or unwelcome relative has disappeared into them over the years. Any time they've shown any signs of running out of room, the truth of Lord Hemmel Dulver's words are proven—you can always dig another hole.

In recent years Lord Dulver has acquired a parcel of land north and east of Stony Heath, and with it a small tower house of stone and timbers. His younger son Horas holds it in his name with his young wife and a small complement of men from the castle's garrison.

Lands: The Stony Heath is comprised mainly of low, rocky mountains and rolling, sandy hills. The farming is poor and is mainly restricted to onions, leeks, carrots and turnips. This is something of a sore spot among the Heath's inhabitants given the unmitigated bounty of the Riverlands, well within sight from the mountains and hills.

The acquisition of a small tract of a northern neighbor's lands has given the Dulvers hope to add some greater variety to their pallet of crops. Lord Dulver has dispatched his younger son to oversee the development and cultivation of these lands, but so far the young Dulver has borne no useful fruit. In fact, some have taken to calling young Horas Dulver "Blackthumb" after the failure of three crops in one year. Perhaps the family's words, they say, do not extend to crops and harvests.

Small herds of sheep and goats also roam the hills, gleaning sustenance from the sedges and gorse that speckle the land in tufts.

The one extravagance you'll find on the Heath is the narrow path called the Digger's Road. Laid in the days before the Andals came, the road wends its way through valleys and over hills to Deepen Hall, every mile paved with stone. Once it was a river of bronze flowing out from the hall as swords and spears and suits of mail. The coming of iron and steel put an end to that, but the road itself endures.

Law: Aside from the narrow trade road running from Deepen Hall to the River Road, Stony Heath is a largely trackless and desolate land, dotted with isolated crofts, cottages and mining camps. There is little worth stealing by the measure of most bandits and by dint of that fact alone, banditry is but a minor problem.

The garrison mounts regular patrols of the road and the route to Ser Walton's tower, but circuits of the hills and mountains are rare and irregular. From time to time some band of desperate men will take refuge in one or another of the valleys creasing the Heath. At those times Lord Harald sends his garrison out in force to root them out with steel and fire.

Population: The only thing thinner on the Heath than the trees are the people. Shepherds' cottages dot the valleys and poor farmers' crofts huddle on the hills. Mining camps squat over holes in the ground grubbing out the lead and copper and tin that the earth of Stony Heath will yield.

The largest concentration of smallfolk lives in Copperton, the little hamlet that huddles at the foot of the Deepmont serving the needs of his Lordship and the castle. They butcher his sheep and cut peat from the bogs on the sides of the hills. They serve the needs of the teamsters driving wayns, though poorly. And most of all, they dig.

Power: No lordly family holds its seat for ten thousand years by letting their swords go to rust. Lord Dulver, though a mediocre warrior at best himself, knows the value of keeping strong men and steel about him. His garrison is strong, well-trained and regularly drilled by Lord Harald's bastard uncle and master-at- arms, Ser Gambol Hill. A force of well-armed crossbowmen stand his walls as well, ready to rain death down on the rare force that might assault Deepen Hall.

Along with his combat troops, Lord Dulver maintains an expert force of sappers and engineers. On those occasions that Lord Dulver must bring his banner to bear in the service of his liege lord, it's most often the case that his engineers are the men most wanted. If indeed the need is great, the hills and valleys about the Heath can also be gleaned to assemble an able, if unseasoned, corps of laborers.

Wealth: Rich is a word that is often attributed to the lords of the Westerlands, but where most of his fellows count their riches by the dragon, Lord Dulver's wealth lies mainly in the goods he stores in his cellars and the talent he houses within his walls. It was not always so. Not so long ago, House Dulver was just as poor as the lands it held. Old and hung heavy with history, but poor. Ever since the Andals brought steel to Westeros and condemned the bronzemen of Stony Heath to be makers of sconces and chamber pots, House Dulver struggled to make its way.

Lord Hemmel's obsession might have beggared the ancient house, but his son's timely ascension turned obsession into innovation and reversed a house in decline. Through wise stewardship, wily trading and a healthy dose of luck, Lord Harald has improved his family's fortunes immensely and seems likely to continue doing so.

Among his assets Lord Harald counts the service of a masterful stonemason in Master Karyl. Building or breaking, Karyl knows as much about stone as any man in the West.

Though Lord Harald is not much given to luxury, the advancement of his House's fortunes has afforded him one. It was seven years ago that he sent to the Citadel at Old Town and six since Maester Falstan came to serve.


Household Members


Harald Dulver, Lord of Deepen Hall: Called the Vulture of Dulver by his neighbors—either for his looks or his manner—Harald, son of Hemmel, was never a handsome or happy man, and age has done nothing to improve either his looks or his disposition. Short, bald, and gaunt with a thick wattle under his chin that waggles when he works his jaws, Harald Dulver has on occasion been likened more to a turkey by those who have only ever seen him. Sharing the man's company dispels such notions in short order. His lordship's jests tend toward gallows humor; when he laughs, his beak of a nose bobs up and down and the flesh of his throat wags back and forth. There is a hunger that gleams in his dark eyes. Hunger of a patient sort. The sort that knows that eventually, in time, you will grace his table.

He is not a man of martial bent, but noble blood demands a son learn the ways of axe and sword. Lord Dulver was a decent, if never brilliant, fighter in his youth. Now in middle age, he keeps his wits as sharp as swords and uses them far more often. "Battles are for young men," he is fond of saying, "I've won my wars with sheep and wayns." And indeed, his lordship is known by all who've dealt with him to be a demon at the negotiation table. Lord Harald has always had a head for business and a knack for finding use in what others have dismissed as useless. Dulver takes what is offered. It's a popular saw among the local smallfolk that 'under Deepen Hall you'll find two of everything.' And indeed, no one who comes to his hall in need is turned away. But Lord Dulver asks his price, and nothing is given away for free.

With his lady wife and their sons he is a dutiful husband and father, but never warm. Indeed, anyone would be hard pressed to name a soul that enjoys the affection of Harald Dulver. But if he is not loving or loved, he is respected. Lord Harald takes care of his own, be they kin, knights, sworn swords or smallfolk. In return, he demands firm, unswerving loyalty. None go hungry under Lord Harald's rule, and all must give their due.

Lord Harald does not put much stock in friendship and indeed, has no friends of a personal nature. The closest thing he does have to a friend is Short Tom Tinker. Ever since Harald found the old man shuffling over the hills in the first wicked blows of an early blizzard and brought him home to Deepen Hall, no doubt saving his life, Tom has been Harald's faithful agent and confidante. More even than Lady Dulver, Tom is privy to the inner workings of Lord Dulver's plans and machinations and Lord Dulver trusts the old tinker further than he trusts any other man in his life.

Lord Harald's chief concern is the advancement of his house. He is driven to acquire power and advantage the way his father was driven to acquire things. Warfare has never been this Dulver's strongest suit. Harald prefers to gather power through garnering wealth, favor, and land—and he is not above the use of force if the odds are in his favor.

The Westerlands are renowned for their gold and silver mines, but the Dulver lands have only ever yielded up the basest of metals and Harald Dulver is keenly aware of this. He prides himself on knowing the location, quality and annual yield of every mine between the Neck and the Dornish Marches. He spends a great deal of time pondering ways he might wrest even a moderately fruitful vein of iron from whichever lord holds it.

Harald Dulver regards his people much as he does any other resource at his disposal, though a resource deserving of far greater consideration than the wagons of ore yielded up by his mines. His lordship regards his family as most precious of all, and it is just this regard for his sons and daughter that is at the root of the trouble that is building. Lord Harald suspects the septon of the Sept on the Heath of co-opting his son and heir, Walton, and filling his head with useless drivel about the gods and knighthood.

Thus far this idea remains but a shadow in Harald's mind. Walton is a dutiful son, and while Lord Harald was displeased with Walton taking vows as a knight, the boy at least makes a good show of listening to his father's lessons on the principles of good stewardship. Should the young heir exhibit some sign of open rebellion, though, Septon Arlyn may well find himself shouldering the blame for a rift between the lord and his firstborn, whether he deserves it or not, and the price he will pay will be very steep indeed.

Ser Walton Dulver: Walton Dulver is the firstborn son to Lord Harald and Lady Falyse. While Walton bears his father's name one need only look upon him to know he is Falyse's son through and through. Where Lord Harald's frame is spare, Walton is stout and strong. Where Lord Harald is short, Walton stands better than six feet tall. Good Walt, as he's called by his father's sworn men and smallfolk, has yellow hair and a ready smile. There are those that point to the young heir's size and mien and whisper that Lady Falyse, in her Lannister pride, has given Lord Harald a cuckold's horns. The trouble is, no one can figure out what poor, mad sot would lie with her long enough to sow a son in her womb.

The tasks of stewardship have never come easy to Walton, either. Despite his father's relentless drilling, Walton is only a middling manager of wealth at best. Dutiful and devoted as a son and heir should be, Walton has done his best to learn the lessons his father has worked so hard to teach, but Walton was made for the yard rather than the hall.

If Walton was indifferent in his lessons on lordship he was anything but when it came to learning the ways of arms and warfare. Under the tutelage of his great-uncle, the bastard Ser Gambol Hill, Walton excelled with sword and shield and soon proved himself a match for any man in the castle.

On his twelfth nameday, Walton was made squire to Lord Harald's younger brother, Ser Horton Dulver. For four years he served until in his sixteenth year a party of ironmen came raiding along the shore and attacking the lands of Lord Damon Marbrand of Ashemark. Ser Horton and a troop of men, visiting a local lord to attend a tourney, went down to meet the raiders and drive them off, but Ser Horton took an arrow and the arrow took his life. As his uncle lay dying, young Walton stood over him and rallied the Dulver men. They were too few to drive the ironmen off, but they held long enough for Lord Marbrand to come to their aid. Together, Marbrand's men and Dulver's threw the ironmen back into the sea and there on the battlefield, Lord Damon, himself an anointed knight, gave Walton his knighthood.

Lord Harald is not a demonstrative man. Walton's lord father rarely praises good work, but makes a point of chastising the bad. A son wants warmth and the good regard of his father and when that is not forthcoming, he will seek it elsewhere. Walton found his acceptance at the feet of his great-uncle Gambol and the septon of the Sept on the Heath. Septon Arlyn was all that Walton's lord father was not. Beloved by the commons, jovial, encouraging, devoted to the gods and prodigiously fat. As Walton was growing up, the Septon was the most learned man in the district and so saw to the young heir's education. It was Arlyn that instilled in him respect for the gods, and Arlyn who gave him his easy way with the smallfolk. After his knighting, it was Arlyn that anointed Walton with the seven oils and made him a knight for good and true.

Ser Walton still craves his father's approval, but he works, too, to be his own man and find his own path. He tries to learn the lessons his father works to impart because he knows that in time he will come into his inheritance and he wants desperately to do honor to his father's name. Walton is a good man, devoted to his family, dedicated to his vows, and sincerely reverent of the gods. He is no zealot, though, and is fond of the pleasures of the flesh. A drink shared with his men, a rich meal in a warm hall, and the occasional willing wench (though he often wakes up the next morning with a mind to repent) serve to soften the edges that come with the Dulver aim and endear young Walton to those who will one day serve him as they do his father.

Short Tom Tinker: Short Tom Tinker was born as just Tom, as low a birth as ever there was and so long ago, he likes to say, even his mother's like to have forgotten it ever happened. Even he seems to have forgotten where he came from, or has chosen not to remember. Each time he tells the story the town that surrounds the streets he was born on changes. One time it's an alley behind a brothel in Golden Tooth lands, the next a butcher's porch in Ashemark. Ask a third time and he'll tell you he was born upon a radish wayn on the road to Lannisport. Whatever the truth of his birth, Tom Hill was apprenticed to old Hollis Tinpenny some fifty years gone and has wandered the Westerlands ever since.

Hollis Tinpenny has been dead thirty years, but left Tom his mule, his packs, and the names of every village, farm and croft between Oldstones and Crakehall. The packs have been mended a hundred times and the names Hollis gave him have died and come again, but the ancient mule still brays when it rains and carries Tom's goods and tools on the tracks and trails of the west.

Tom is a bent old man these days, never tall but shorter now after years of hauling his things from village to village. Most of his hair is gone, and what's left rings his head, bristly and gray. He has bird's eyes, black and sharp, and a large, bulbous nose somewhat gone to red from the ale that warms him against cold nights upon the road. He's more bone than meat and wears a quilted coat against the chill as well as to 'to keep the warmth the ale makes!' as he says.

Tom knows everyone and everyone knows Tom. Fishwives and merchants alike come out when they hear his packs come jangling up the road. Tom mends their pots and kettles, sells them candles, salt and spice, and tells a merry tale or two and gets a meal, sometimes even a bed for a night. And all the while, he watches, he listens, he sees.

It was a bitter winter, and lean, the year Tom met Harald Dulver. Harald was but the heir of his house back then. That year had been a thin one for Tom, else he would not have been upon the road so late, looking for silver and a place to spend the winter. Harald had been out upon the Heath as well when both men were surprised by a sudden, early blizzard that came blowing off Ironman's Bay. Harald was ahorse, well-fed and warmly dressed, but Tom's poor year had left him hungry, threadbare and leading his mule on foot, unwilling to leave his goods by the road and save his shoes the wear.

When the wind came up and the snow came down, Short Tom nearly froze to death. Harald came upon him on the road. Harald tied the half-dead tinker on his horse and led both mule and horse up the road to Deepen Hall through drifts and wind and blinding snow.

Short Tom Tinker spent that winter with the Dulvers and many an evening over wine or ale trading stories with young Harald. When the Spring came, old Lord Dulver had gone into the cellars and would not come out again. Harald was the lord now and Short Tom was in his service.

More winters have come and gone since then, summers, springs and falls as well and through them all Short Tom Tinker has been Harald Dulver's eyes and ears out in the world, a valuable service for a lord who looks greedily at land he dreams of owning. Tom wanders for a time, a month, a year, a season, then comes back to tell Lord Harald what he saw.

Short Tom grows old. He is not so spry as once he was. He bought a horse a few years back, a shaggy little garron from the north to spare his feet.

Septon Arlyn: At the foot of the Deepmont, nestled into the last curve of the causeway that climbs the mountain to the gates of Deepen Hall, sits the Sept on the Heath. Perched high above, the Vulture of Dulver rules the land. But below, the Merry Grouse (for so the smallfolk call Septon Arlyn) rules the people with a ready grin and an easy laugh.

Septon Arlyn began life as Arlyn Qorgyle, third son of a landed knight who was cousin to the lord of Sandstone. His father's holdings were poor and with peace firmly established at the time, there were two stout young men ahead of him in line for the meager inheritance his father would leave. Not given to fratricidal scheming, Arlyn was packed off to a sept.

On his nineteenth nameday, Arlyn said his vows and gave up the name of Qorgyle. For another year he served in the sept before shedding his fine robes for the brown habit of a begging brother and began the wandering journey that would end, at last, in the Sept on the Heath.

For three years, Arlyn walked the tangled web of roads that winds through the Riverlands, into the Westerlands and back again. He learned a great many things in those years: to be poor, to be hungry, to dress and treat the wounds and ailments life layers on the smallfolk who dig the earth and feed the kingdom. As he learned those lessons, the smallfolk to whom he ministered came to know him.

Six years ago Septon Arlyn came up the Dulver road bearing messages for Lord Harald and Septon Quayle of the Sept on the Heath. When he arrived, Septon Arlyn found his holy brother in poor health, and old. On the night before Arlyn was to depart the Sept and take up the road again, Septon Quayle collapsed of a stroke. The old man would never rise from his bed again.

What began as a brief visit became a vigil. Without a maester at Deepen Hall, the burden of caring for the old man fell to Septon Arlyn. He did so dutifully, and alone. Septon Quayle had few friends among his holy brothers, having been a dour and humorless man in life, and the Sept on the Heath, while rich in history, had never been a posting much sought among the order. Through the long year of Quayle's decline, Septon Arlyn was the only member of the faith to attend the old man. Upon the occasion of his death, Septon Arlyn (who had, in that year, grown fond of the folk that lived about the Sept and, truth be told, rather fat) spoke the words over Septon Quayle, gave his body over to the Silent Sisters, and took up his post.

It wasn't long before Septon Arlyn and the young heir of Dulver, Walton, struck up a warm friendship. Lord Harald, though he had the respect and devotion of his smallfolk, did little to make them love him. What their lordship could not win and would not pursue, the people of the Stony Heath showered on Septon Arlyn.

With his ready grin and generous nature, it was hard to find anyone who had met him that did not love him. He spent as much time in the hamlet and wandering the hills tending to the faithful as he did preaching in the sept. He saw to the ailments of the common folk, delivered their children, blessed them and bestowed upon them their names. He saw them married, and buried. He tended them in life and in death. He was generous with the sept's coffers, living frugally and giving out as alms all coins that came in at the offering but the barest minimum necessary to maintain the sept in good order.

Just as the smallfolk did, so too did Walton Dulver come to love Septon Arlyn. With no maester, the young heir's education also fell to the septon. And as Walton fell short of his father's idea of lordship, he found in Arlyn an alternative. A different way to rule.

Ser Walton's affection for the septon has made Arlyn an unwilling and unknowing rival to Lord Harald. Arlyn did not set out to win anyone's affection; it is simply his nature to do so. He would be dismayed to learn that in teaching Ser Walton of the Faith he has in some way supplanted the young heir's father and shocked to find that he has, in the process, gained Lord Harald's resentment. Thus far there has been no confrontation, but should Ser Walton make clear to Lord Harald his preference for the septon's style of leadership over his father's, a confrontation cannot help but be close behind.

Septon Arlyn is a portly man, his chief vice being a great fondness for food. Given his position as the much-beloved septon of the only sept in the district, he has no shortage of invitations to table in the homes of parishioners who are eager to lay as welcoming a meal before him as possible. He is dark-haired, dark-skinned, and his eyes glimmer gaily as he makes kind japes of himself and all those around him.

Septon Arlyn has few ambitions of his own, generally being content to serve good people in the name of the Seven. He is, however, a charismatic man and quite astute once he turns his mind to a subject. Should he find himself in the right company, he would not be the first man elevated despite his own lack of aspiration.

Falyse Dulver (nee Lannister), Lady of Deepen Hall: Lady Falyse was born a Lannister in a manor house upon a hill in the city of Lannisport. Her marriage to Harald Dulver has never been much more than dutiful. As duties go, though, it could have been far more onerous than it was. Harald Dulver was not a handsome man, and his house was neither powerful nor wealthy in comparison to the rest of the Westerlands, but it was ancient and thick with history and Harald was clever, shrewd, ambitious, and at least not cruel or deliberately hurtful. And Falyse was no Lannister of the Rock, but rather the third daughter of a distant cousin. The heir of Dulver seemed a good match for young Falyse.

Twenty years on and Falyse (now Lady Dulver) still feels so of her marriage. Her husband is astute in the management of his holdings and each day of his rule has seen the fortunes of their family advance. Lady Dulver lives secure in the knowledge that her sons will inherit a greater domain than her husband did and her daughter's prospects are good for a very profitable marriage. If there is little love in the marriage, it is a small price to pay.

Lady Falyse does not often take part in her husband's councils. The vagaries of mine yields and the price of wool at market do not interest her, but she runs her household as her husband rules his domain, with skill, wisdom and a willingness to squeeze the use out of every scrap.

Lady Falyse is not so cool as her husband, though. She knows the names of all those that serve under her roof. She knows their families and the circumstances of their lives. She congratulates them on the birth of a child or grandchild and consoles them upon the death of their loved ones.

Where Lord Harald and Lady Falyse differ most is on the subject of faith. Falyse grew up dutifully attending services in the sept at Lannisport. From the time she left her mother's breast, she was in the care of a septa who saw to her education in all matters of faith and womanhood. The lessons stuck and Falyse came to her marriage with an enduring reverence for the Seven and those that were sworn to their service.

For the majority of their marriage Lady Falyse's faith has been a non-issue. She and the children would descend the causeway for regular services in the Sept on the Heath. Lord Harald abstained, as was his wont. There was no need for discussion on the matter. But when their firstborn was anointed, the subject was broached, and like opening a cask of rotten smelt in the middle of a banquet, what had been a peaceful, profitable marriage suddenly suffered from the stink in the air.

The tension lurks beneath the surface of things and rarely surfaces as more than short comments from either Lord or Lady Dulver, but each of those words is a dry twig on a growing heap of tinder. Should there be a spark—a gesture made by Walton perceived as rebellious by his lord father, a confrontation between Lord Harald and Septon Arlyn—then that tinder could become a blaze.

Horas Dulver: Young Horas, just seventeen his last nameday, is much like his father in both manner and appearance. Sadly, he has inherited precious little of his father's acumen. He is a poor manager, sums vex him something terrible, and he has never been any great shakes in a fight. What he does have, though, is a certain sort of low cunning well-suited to scheming, cheating, and tyranny.

When Lord Dulver acquired a swathe of good, green farmland and turned it over to his younger son, Horas did his level best to withhold his baser impulses. But as crop after crop has failed, the youngster's restraint has failed with them. Thus far he has limited his cruelties and depredations to poor travelers and others that will, should their fortitude prove insufficient, not be missed. But it won't be long before one of the smallfolk under his dubious protection will utter the name Blackthumb in his hearing. When the dam on Horas Dulver's wrath finally breaks there will be many a wailing mother in the newest of the Dulver lands.

Helen Dulver: Little Helen is just six years old, far too young to be hatching schemes of her own. She has her mother's fair hair, her father's quick mind, and a daring curiosity all her own. Helen is her mother's treasure. Lady Falyse rarely goes anywhere without her daughter. She dresses the girl in clothes to match her own and bears the burden of little Helen's education on her own shoulders.

Helen's father treasures her as well, though for entirely different reasons. Even though her flowering is still years away, Lord Harald has already turned Maester Falstan to making lists of potential husbands. When Helen is at last of marriageable age, no one will say she made a poor match.

Ser Gambol Hill: Gambol Hill is the natural son of Lord Harald's grandfather, Lord Willas Dulver—called the Girlfather for the eight daughters he got on his lady wife before finally sowing a male heir in her womb. Once she'd borne her husband the son he sought, Lady Dulver counted her duty done, it's said, and turned her husband out of her bedchamber. When Lord Willas got a boy on a shepherd girl out on the heath a dozen years later, she had little to say on the matter.

Gambol was a stout boy and grew into a stout man. He was clever, too. There were a great many whispers around the Stony Heath that it was his natural son that Lord Willas preferred over the odd young man that was his trueborn heir. Legitimization from the crown has ever been an expensive request, however, and the insult to his wife's family would have been intolerable.

So Gambol Hill stayed a bastard and in time came into the service of his half-brother. Gambol had proven himself an able student at arms, and after that a more than able teacher. He's been master-at-arms in Deepen Hall for twenty years and few know the lay of the land as he does. Long ago, when his father was lord, Gambol decided to stay out of family politics, but neutrality isn't blindness. Gambol saw his half-brother's madness, he saw his nephew's promise and he sees the storm brewing in the Dulver family now.

Maybe it's age that's softening his resolve, or maybe it's the memory of the house he came into, divided on itself, but Ser Gambol Hill is more and more considering confronting the Dulver men. Young Walton loves him and looks up to him as he might a father. Lord Harald respects his uncle and just might listen if the old man had something to say. But then again, Gambol's name is Hill, not Dulver, and a bastard learns caution early and for a reason. Perhaps he could avert a family disaster, but he's just as likely to get himself turned out for his trouble.

For now, he waits and watches and hopes.

Master Karyl: Karyl is a broad man of middling height with blunt fingers and shoulders like a bull. He descends from a line of stonemasons near as long as the Dulvers they've served. It's Karyl's family who've cut near every stone out of the Deepmont, Karyl's family alone that know how deep the cellars of Deepen Hall go. The Dulvers have always kept them well, and they have returned the favor with good and faithful service. There are few in the Westerlands who know as much as they do about the cutting and shaping of stone, and stone is one of the few things the Stony Heath has in abundance. People come from across the seven kingdoms to the Stony Heath for Dulver stone and Karyl's men to work it.

Stingy as Lord Dulver is known to be with every other commodity at his disposal, he is uncommonly generous in hiring out his master stonemason. The reason for that is simple: Karyl is a spy.

Karyl's knowledge of stone and masonry gives him a unique insight into the strength of a castle's fortifications. He has just as keen an eye for defensive weak points. Granted, the information he gleans from his surveys of Lord Dulver's neighbors is unlikely to yield immediate gains, but Harald Dulver plans for the long term. With Karyl's help, his lordship has assembled siege plans for half the castles in the western Riverlands.

Karyl grows old and has no sons to take up his tools. His wife died years ago without bearing any children and Karyl has never remarried. Loneliness wears upon him as the years pass. If the right woman were to come along, there is little Master Karyl would not do for love.

Persal "Coppernose": As the old saw goes, Persal Coppernose has forgotten more about mining than any man in the Westerlands has ever known. Local smallfolk say he can smell copper a mile underground and shits lead. But he's "cursed by the gods for the sin of greed," as he says. Each time he's sought after nobler ores, disaster has followed soon after. The last time he lost a son to poisonous fumes that came up out of a silver mine he'd sunk. Before that he lost a leg in a rockslide hunting for gold in the hills of Ashemark, and the time before that he lost his favorite mule in a flood while sifting for gemstones on a little stream that feeds the Mander. After his son, old Persal decided he'd rather live poor than die rich.

Persal has spent the last 25 years digging copper and lead out of the hills of the Stony Heath and, when need arose, heading up Lord Dulver's sappers. No one is more cunning at digging tunnels than Persal Coppernose.

Thus far, Coppernose hasn't tested his curse digging for iron. On the Heath he's had no opportunity to do so, but Lord Harald's been asking questions about the best lands for iron and the means for harvesting it. Persal has enjoyed a rare comfort in his lordship's service. If Lord Dulver comes into the rights to iron-rich lands, Persal will have a decision to make.

Maester Falstan: Maester Falstan is a newcomer to Deepen Hall, but it didn't take him long to discern the reason he was brought within its walls. Before Falstan came, Septon Arlyn was the most learned man in the district as well as the most popular. Lord Dulver, unable to match the septon's easy manner with the smallfolk, hired Falstan to subvert his place as healer and scholar.

Falstan, however, has a grander vision than simply tending to wounds and reading yet another dusty tome. He has already taken Lord Dulver's measure, and decided that if the house's standing is to improve, then he will need to take steps to ensure it. To that end, he has begun isolating Dulver's other advisers so that he can become the sole voice Lord Harald turns to for advice. And that advice will point to a clear destination: battle.
Summary: Fire hardens iron, and the hammer's blow shapes it to usefulness. This has long been the creed of House Kytley, and seeing the fires that have ravaged their land and blow after blow to their reputation, they continue to keep faith that the Smith has great plans for them. Like the molten metal fresh from the anvil, they are well heated, and well shaped; they wait only for the quenching moment to be created anew.

Allegiance: Walder Frey, Lord of the Crossing

House Banner: Chevronelly of five red and black, over a white anvil.

House Words: "Fire Hardens. The Hammer Shapes."

History: Aegon the Conqueror's wrath with King Harren the Black was great, and the burning of Harrenhal created a gap in the rule of the Riverlands. In his need to see the smallfolk cared for, Aegon raised up several new houses from those who served him faithfully. Theobald Kytley, known as Theobald the Smith, forged the weapons that graced a full company of Aegon's soldiers, and the quality of craftsmanship was so high that Aegon took notice.

When the war was over, Aegon raised the Kytley line to nobility in order to watch over the king's lands in the marshy north of the Riverlands. The new king reasoned that with weapons of such quality, no brigand band would cross their territory without having to bleed for it. He also reasoned that no truly noble house would look kindly on being given such poor lands. House Kytley has taken great pride in their mastery of swamp and bog since then, and executed their royal duties with expertise and pride.

From its founding, House Kytley has tied its fortunes to the flow of bog iron and the careful tending of its smallfolk. The Kytleys grew into a house of influence and power that remembered always to bend a knee to the Iron Throne, the Lords of Riverrun, and the Smith above all the Seven. Hammerstone, the great seat of House Kytley, was completed early in the house's rise to glory. Begun by Theobald the Smith, it was his son Lord Osmer Kytley who would improve upon Theobald's plan and see Hammerstone to fruition.

Smithton, the central jewel of Kytley's demesne, grew to prominence alongside House Kytley's fortunes. The furnaces belched forth smoke at all hours, rendering bog iron into ingots ready for casting. The metal, harvested nugget by nugget from the swamps, contained too many impurities, which made it too unpredictable for easy blacksmithing. When the bog iron was used for casting, however, this same flaw created tools and implements that were harder than normal iron, and resistant to rust. Merchants plied the waterways, and made the journey from the Kingsroad to trade in Smithton's market square. Generations of smallfolk rose and fell, always thankful to have the gentle hand of House Kytley to protect them from fire, famine and war. Grateful, at least, until the rule of Jamys Kytley, known afterwards as Jamys the Sybarite.

After many long years failing to produce an heir, Edric Kytley, the twentieth Lord of Hammerstone, grieved over the wasting death of his wife. Scandal flared when, less than a fortnight after her death, Lord Edric took one of her ladies-in-waiting as his second wife. Such scandal disappeared quickly when his new wife, Johanna, provided him a son and heir within the year. Johanna would give birth to five other children in the next seven years, though Edric held his firstborn son dear to him and spared no expense in seeing to the child's happiness. Fear for an unstable future led Lord Edric to personally lead his garrison against a particularly troublesome group of bandits. Lord Edric fell to the bandits, an arrow transfixing his throat. Fortunately, Edric's death would prevent him from seeing what became of his overly beloved child and the ruin brought to House Kytley's name.

Jamys Kytley, later called the Sybarite, would remember nothing of his father's grace and kindness, only that no pleasure, experience, or whim should be denied him. A degenerate, he allowed Smithton's furnaces to grow cold and the land to go untended while squandering House Kytley's fortunes on progressively more lavish parties. The excesses at his soirees fueled rumors of Jamys's depravity—nothing and no one was off-limits.

Jamys found something close to a confidant in the hedonistic Brom Bartheld, and the early part of Lord Jamys's rule saw a bond form between Hammerstone and Hart House. Like all other things entrusted to the Sybarite, this bond was undervalued and destroyed. When one of House Bartheld's smallfolk confronted Lord Jamys and demanded dowry for his now-deflowered daughter, the Lord of Hammerstone agreed – after a fashion. He demanded a trial by combat, then made certain that the first blood drawn was the farmer's last. He informed the man's family that they could keep the sword as dowry—and that he had more in reserve should they wish another payment. While Jamys paid Brom for the loss of revenue, relations between Hart House and Hammerstone soured and have never recovered.

Six years of Jamys's excesses weighed like decades upon smallfolk and noble alike. Lavish expense left little money to repair defenses or pay soldiers, and the Kytley lands proved too tempting to resist when the stag fought the dragon. It's unknown to this day whether they were Baratheon or Targaryen men, but a force of soldiers put Smithton to the torch, and destroyed farmhouse and smithy alike with little concern for an organized resistance from Hammerstone. Indeed, they went so far as to assault the seat of Kytley with torch and ram, and reduced the once-great structure to the near-ruined state it remains in today.

When the call went out for swords to aid either King Aerys or Robert Baratheon, Lord Jamys rallied his smallfolk to the side of the king. While some might call this his sole act of nobility, it seems more likely that Jamys desired the new experiences a war might bring rather than an opportunity to serve his king. Jamys proved himself incapable of following even the most basic tactics, and notoriously held a wild revel the night before the Battle of the Trident. Whatever his motives for entering the conflict, Lord Jamys was slain by a soldier's axe and thrown into the river, ending his ruinous rule of Hammerstone.

Despite a number of young bastards presented at Hammerstone, many of whom bore Jamys's features, the Sybarite left no trueborn sons. The death of Jamys passed the rule of House Kytley to his younger brother Ambrose, the sixth of Edric's children. Lord Ambrose excelled in books and learning, and had studied in the Citadel in preparation for donning the robe and collar. He was recalled from his studies to serve as Jamys's castellan before he could forge his chains, fortunately for House Kytley's future. Upon accepting the rule of Kytley's lands, Lord Ambrose pledged his loyalty as a bannerman to House Frey, with whom he was related by marriage.

The last two years have seen a rapid increase in House Kytley's fortune; Smithton was rebuilt, smallfolk tend the land again, and Lord Ambrose has begun to repair the damage done by Jamys's nightmarish reign.

Defense: Hammerstone, the seat of House Kytley, has fallen into disrepair since it days of glory. Once a castle in its own right, much of the current structure is in ruins and only the central keep is at all defensible.

Influence: The current heir of Hammerstone, Robert Kytley, has been removed from the House and lives as a ward of House Mallister. Should House Kytley gather enough influence, Robert's return would be the first place to expect them to invest their gain. In the meantime, Lord Ambrose has two other children—Robert's twin sister Merild, and his youngest son Walton. While not currently the house's central figures, they are old enough that their actions and their lives are politically significant.

Lands: House Kytley still controls a great deal of land. However, much of what it holds consists of bogs and wetlands; regions unsuitable for the farming and industry that support other houses. Instead, bog iron and linen form the core of House Kytley's revenue. Swine, with few space requirements and a love of mud, are more commonly seen than cattle or horses.

If the narrow waterway that passes through Kytley's lands ever had a name other than Smith's Fork, it has long since vanished from the memory of the smallfolk. While never growing to a really significant size, the Fork provides critical supplies of clean water to Smithton and the surrounding lands.

House Kytley's primary domain contains the small town of Smithton, only beginning to recover from the damage it suffered during Robert's Rebellion. The smelting furnaces once again render bog iron down into usable ore, while the flax-heckling houses of the linen-makers guild have awakened a new crop to pull from the boggy soil and further House Kytley's influence.

Much of Smithton's industry is still dedicated to providing for House Kytley and Hammerstone, which overlooks the city from its small man-made hill. As Smithton's population and influence grow, more and more of its industry is available to turn towards richer markets, and it won't be long before Kytley linens have a definitive presence in nearby market towns.

Several miles from Hammerstone, deep in the boglands, sits a painful reminder of the price of failure—the ruined hall known as Hardhand's Folly. Erected by Harwyn Hardhand at a time when the Ironborn controlled much of the Riverlands, it was already uninhabited when Aegon the Dragon broke Harren the Black. What happened to its occupants is unknown. and the smallfolk consider the entire site cursed. The appearance of witch-lights in the surrounding swamp, and the treacherous nature of the ground, have done little to change the ruin's reputation.

Law: While House Kytley's rule over Smithton is strong, the swamps and the sheer amount of land under their control make it difficult for Lord Ambrose's law to extend everywhere. Bands of bandits and marauders sometimes take up arms in the inaccessible regions of House Kytley's demesne, and can sometimes establish a substantial grip on the area so long as they don't over-reach themselves and force the Lord of Hammerstone to act. The most successful of these, Jerrold Blackbow, held the region in fear for over a decade and was reputedly the slayer of Lord Edric. Poets and storytellers draw regularly from the well of Jerrold's reputation, though the romanticized tales overlook the cutthroat's brutality in favor of making him a kind of folk hero.

Smithton is no respite from the crime that plagues the outlying lands. The city is badly overcrowded, its population swelled by the raids two years before. As a result, the law is handled quickly and with relative independence by the city's garrison. Their red and black cloaks are a constant presence, and many young children aspire to join their disciplined number.

Population: Smithton contains the bulk of the population of House Kytley's lands, and many areas of the town are overcrowded. Refugees from the recent war fled to the city and even two years later they have remained rather than try to rebuild their old burned farmsteads. Outside the town's protection the population becomes much scarcer. Small collections of houses clump together in the few arable regions, and often have broad expanses of marsh between themselves and the next community. Word travels slowly in the wetlands as a result, brought only by traveling septons or the occasional mistrusted traveler.

Power: Hammerstone itself is guarded by a unit of trained infantry led by Ser Morys, and supported by longbowmen recruited from smallfolk hunters who show aptitude with the weapon. In addition to these, two special units extend Lord Ambrose's power to the furthest reaches of his lands.

The most visible sign of House Kytley's power in the region, Smithton's well-trained garrison, is responsible not only for the city's defense in an attack but also for handling civic issues from crime to flooding and house fires. Lord Ambrose has outfitted the Watch personally, and has chosen to make a point of having their commander elected from the ranks. The current commander, Captain Harrold, has held his position for 5 years, and makes monthly reports to the Lord of Hammerstone regarding the goings-on within Smithton.

Culled through rigorous training from the scouts and trackers who know the swamps best, Lord Kytley's Bogwalkers were created to use the land against any who would invade. By tradition, the Bogwalkers are led by one of their own, rather than an anointed knight, and Boyden, the current commander, rose up from the ranks to his current position.

Clad in browns, grays, and greens to match their surroundings, the Bogwalkers take great pride in their skills and often arrange competitions amongst themselves, or against Ser Morys' patrols. Stories abound of their ability to blend into their surroundings, and they do little to discourage the spread of their own legend.

Wealth: Much of House Kytley's wealth is tied to the production of bog-iron and linen, and the supply of these items is considered crucial to the House's future. So far, the twin thrusts of Kytley industry have brought substantial money into Hammerstone's coffers. Lord Ambrose has used this to good effect: hiring a maester from the Citadel, and restoring the smith-in-residence at Hammerstone (a position which Lord Jamys had disbanded). In addition to providing superior weapons for House Kytley's forces, having the smith has also restored an important tie to the family's past.


Household Members

Ambrose Kytley, Lord of Hammerstone: Ambrose Kytley held two beliefs sacred as a child; the figures in his books were more interesting than his family, and that he need never worry about the future of his house. As it would turn out, both were incorrect.

Seven years junior to his brother Jamys, Lord Edric saw little need to groom young Ambrose for leadership. Childhood illness kept the boy from being active in the martial games and competitions that occupied other boys his age, and Ambrose quickly adapted to a world of books and study, rather than one of sword and steel. In what he considers his father's only act of affection for him, Ambrose was sent to the Citadel in Oldtown. As a novice in the Citadel, his love of books and history served him well, and he earned the copper link at an alarmingly young age – the first in what many of his teachers expected to be a fine chain.

Then his father died fighting bandits.

Rumors of Jamys's degeneracy filtered even as far as Oldtown. The new Lord of Hammerstone pulled his brother from the Citadel and installed him as the house's castellan – the better to turn his own attentions toward his unending search for pleasure. Ambrose, previously unconcerned by the actions of his family, could only stand and watch as his brother covered the Kytley name in layers of filth. When Robert's Rebellion began, Ambrose supported his brother's decision to take part. The rumors that circulated after Jamys's death – of a case of wine delivered to the Trident from Kytley cellars, of Jamys's clumsiness and disorientation when he had previously been an exceptional swordsman—were ignored in the light of a new and well-educated hand on the tiller of House Kytley's future.

The new Lord Kytley embarked on a mission to restore the family's name to the greatness it once held. He recognized the House's degraded political position and acted quickly to shore up what remained of his family through politics – a means with which he became quite savvy. Marriages of expedience were arranged for his three eldest sisters, all to minor houses Ambrose felt to be on the rise within the Riverlands. His fourth sister, Hawys, he kept unmarried as insurance, needed protection from the predation of the houses around Kytley lands. Ambrose abandoned Kytley's traditional fealty to the Mallisters and bent his knee to Lord Frey, as he had taken a daughter of House Frey to wife a few years back. Flying the towers of Frey from the rampart seemed a small price to ensure that the White Anvil of Kytley would also fly.

Lord Ambrose's driving goal is the return of his family to its past glories; a process he knows will be as slow as the fall was precipitous. While an inspiring leader and eloquent, he looks back with fondness upon his time in the Citadel. Indeed, the day does not dawn when he does not wonder if the Maester's chain would have weighed less than the signet ring he now wears.

His heir's current status as the ward of House Mallister, the result of a clumsy accusation by his wife Braya, vexes him. To that end, he has brought in Maester Thomnas to groom his second son, Walton, for the possibility of rule – determined not to repeat the slight his father gave him. While Ambrose dotes on his daughter Merild, he tries to remain distant – knowing that one day she will be married off for the best interests of House Kytley.

Lord Ambrose strikes many as a maester on first appearance – he wears his family colors only at grand occasions, and prefers the somber gray tones of the Citadel in his daily wear. His thin frame and dour nature bring him off as older than his years. He is ever with a book close at hand either for reading or recording his thoughts, and though few see it, his much-prized copper link rests beneath his shirt suspended from his neck by leather that one day hoped to be chain.

Over the coming year, Ambrose plans to risk much to return his son Robert from House Mallister. He knows he must proceed cautiously, or young Robert will pay with his life. This pressure weighs upon him, but the Lord of Hammerstone recognizes that whatever the outcome it secures the future of his House. In the short term, he protects House Kytley with every means at his disposal – he will preserve Kytley for his sons, whichever one ends up sitting in the seat of power.

Braya Kytley (nee Frey), Lady of Hammerstone: If the Freys are stoatish, than Lady Braya is an ermine; pale, lithe, and so different as to seem at first glance unrelated. Her heart is an open book, and her eagerness to be an individual apart from the crowd of House Frey has given her cause to embrace her life in House Kytley. She revels in the ability to partake fully in the pomp and celebration of a noble house, and is the first to step out for a dance, whether a stately pavanne or low-born reel.

Woe, however, to those who assume that her free spirit assumes a lack of wit. Her rule over the smallfolk of the House is absolute, and she is her husband's match at numbers and figures; no groat stays unaccounted long in the house's registry. Her skill at thrift is the source of jest and amusement among the smallfolk—it is said she could fund a wedding feast with two silver stags and a basket of hay. Such jokes are carefully kept out of her hearing, for her rage is as legendary as her tightfistedness.

She understands that Ambrose married her out of need for her father's protection, and at first feared that her husband to be would carry the same madness that afflicted Lord Jamys. In the eight years since their marriage, she has instead found him to be patient and affectionate towards her, if a little bookish.

Lady Braya resents her family's hold over her husband, and would love nothing so much as to see House Kytley eclipse House Frey in the Riverlands. She also knows that such an event would be unlikely given her husband's honor-bound life, and so has shared everything she could with Maester Thomnas instead and hopes that he can find something useful in her childhood memories of Frey's inner workings.

The loss of her first-born, Robert, to House Mallister's "protection" bothers her less than Lady Braya expected. More importantly, her "clumsy threat" towards Seagard has given her husband the motivation and drive that even Jamys' disgraceful behavior could not. Of her other children, she spends the most time with young Walton, more at peace with his unpredictability than she is with wide-eyed and quiet Merild. She is content to let her husband plan for the future of House Kytley, and works instead to undermine her former family. Well aware of her nephew Ryman's taste for drink and women, Lady Braya has groomed a lady-in-waiting to serve as a lure for him. Her hopes hang on the Late Lord Frey outliving her brother Stevron, and plans to have her claws in Ryman well set should he be made heir.

Maester Thomnas: Broad in girth and smile, quick with a warm embrace and eager to partake in food and drink with fellows of any station Maester Thomnas is, at first glance, a direct opposite to the common portrayal of a Maester as lean and ever-hungry. Only those whom he trusts enough to allow behind his façade are allowed to see how close to the stereotype he can follow.

While he believes in the Maester's position as a servant of all of Westeros, Thomnas also believes that a light kept in the corner shines less brightly than one on a pedestal. To that end, he has served as a sounding board for Lord Ambrose's plans and has worked alongside him to shape House Kytley's future.

In the Citadel, Thomnas admired Ambrose's natural aptitudes as an acolyte. Now that he has seen the boy grow into a leader of men, that admiration has turned to respect. He accepted his appointment to House Kytley with pleasure, and found all three of Ambrose's children to have, if not quite the aptitude, certainly the eagerness for learning that he so admired in their father.

Though he shares Lord Kytley's desire to drive the house forward, they often disagree on the method. Unlike Ambrose, Thomnas understands and accepts the role deception and bluff plays in the game of thrones. And when those tools fail, his knowledge of healing teaches also how to harm. While he knows he could never bring Ambrose fully to his way of thinking, Thomnas also takes pleasure in being the one Ambrose comes to when the straight and dutiful path won't get what he wants.

Thomnas holds knowledge important above all things—he understands the power that knowledge wields. Despite his willingness to engage in deception and trickery, he holds his vows to the citadel and his oath to Lord Ambrose as truly given and would not conceive of breaking them. Besides, he takes a great deal of pleasure in being the poisoned dagger in Ambrose's armory.

Maester Thomnas knows Ambrose plans to put leverage against House Mallister to win back his son, though he isn't certain of Lord Kytley's method. On his own, he has been shipping tools and supplies to bandits, part of an effort to build goodwill should House Kytley need allies. Over the next year, Maester Thomnas plans to reduce supply shipments and claim Mallister interference, hoping to stir the bandits into more aggressive action and further split the attentions of Mallister and his allies.

Ser Morys of Oldmill, Master of Arms: With his gray hair cropped close to his skull, and his skin criss-crossed by scars, Ser Morys looks every bit the grizzled hedge knight despite almost a decade in the service of House Kytley. Lord Ambrose personally selected Ser Morys from the tournament field, and the knight has returned the favor by dedicating himself to the Lord of Hammerstone with the fervor of the redeemed. His service has allowed him to rise up through the House, and he now sits as the Master of Arms for House Kytley—though he refuses to improve his armor or repaint his shield, lest he forget his humble beginnings.

He seldom talks of his days as a masterless knight, only that he traveled the Riverlands and points north, and fought whatever threats endangered farm and hamlet for the few groats that the smallfolk could pull together. His concern for the people of the land has never abated, and he feels a close kinship with them brought on by his time among them. He has even less to say of his days prior to becoming a hedge knight.

Ser Morys broods quite often, and the ghosts of his past trouble his sleep. His waking days are spent keeping his personal demons at bay through rigid discipline and personal devotion.

The only place his discipline wavers is in regards to his Lord's elder sister, Hawys. Though he knows he should not, he cannot help but think of her. Her encouragements—a clandestine meeting here, a servant-passed token there—keep his hope alive, and fuel his desire to prove himself worthy of what he knows he cannot attain: the quietly held hope for land, a keep, and a wife that would cement his fortunes to the family he has come to serve.

Hawys Kytley: Lord Edric's youngest daughter, Hawys always expected to be used as a political pawn; an arranged marriage to seal one of her father's contracts. When Edric died, Jamys ignored her in favor of his own desires and she first had a taste of what it might mean to be free. And then Jamys, too, died and all her plans were undone. Her younger brother, now the head of the family, married off all his sisters save her, and she despises the reminder of what she could have had.

Thin to the point of cadaverousness, it often seems that the only thing that keeps Hawys alive is her resentment of her brother. She knows enough of politics to stay just this side of decorum, and has embraced the power her uniqueness grants her. She knows that her younger brother cannot risk shaming her or turning her out until young Merild is old enough to make a viable marriage contract, but has resolved to punish him for not marrying her off when he first came to power.

Hawys prowls the halls around her suite of rooms, a gaunt figure in flowing grays, and is quick to abuse anyone who comes near her—smallfolk or noble alike. The only person spared her wrath is the knight, Ser Morys. At first, she accepted his advances to mortify her brother, but since then she has felt the ice in her heart warm towards the old horseman. Of late, she has badgered her brother to build a keep to protect a part of his demesne, and secretly hopes that he will acquiesce and grant both the tower and her hand to his Master of Arms.

Addam Rivers, Master of Kennels: Shaggy and almost feral in appearance, lean of limb and always hungry—there is little to differentiate young Addam Rivers from the hounds that are his charges. It is only on closer look that one notices the pride in his bearing and the gleam in his eye when his hounds fell elk, deer, or boar.

Bastard-born, Addam is content to tend to the kennels, and makes few requests of House Kytley that are not directly aimed at improving the lot of his dogs. He remembers Ser Morys from his days as a hedge knight, and held out hope at one point that the older knight was his actual father. His mother corrected that foolish notion, however, and told Addam his father had died years before. Since then, he has forced himself to be content knowing nothing more of his origins.

Addam has developed an interest in the kitchen-master's daughter of late, an interest which she seems to return. While it does not distract him from his duties, it is not uncommon to find one or the other slipping across the courtyard of Hammerstone to visit. While he suspects her father would not approve, he is certain that Collys will agree to marry him as soon as he has gathered enough money to support her. Until then, he bides his time, and trains the hounds.

Robert Kytley: At eight years old, the heir to Hammerstone should have been transitioning from childhood to the learning of adolescence. Unfortunately, his lesson came quicker than anyone could have expected. A prisoner to ensure his father's proper behavior, the young heir finds himself alone among his enemies instead of within the house in which he was raised.

Robert is, paradoxically, known by his absence far more than he ever was as a member of the house. Currently in the custody of House Mallister, he nonetheless has had a place set for him at every meal and his birth celebrated as though he were standing in the door.

Merild Kytley: Twin sister to Robert, she and her brother have felt from birth to be two parts of a single whole. Every experience—a meal, a flower, a piece of stone—had not happened until one had shared it with the other. The two children often acted as a single entity, and were seldom seen out of sight of each other. That ended the day Robert was taken to Seagard, and since then Merild has felt incomplete. Experiences that she has not shared with Robert feel only partly real, and she needs his confirmation to know that they happened as she remembers. Bright and a quick study, Merild used to look forward to her lessons with Maester Thomnas. Now it is another bit of tedium, like the needlework she is expected to do.

She has learned enough of her family's history to worry if her unceasing need for her twin's presence is a sign of hereditary madness, some remnant of Jamys's evil echoing down her lineage. She tried to broach the subject with Maester Thomnas, but he dismissed her fears as childish imaginings. For the time being, Merild hopes he is right. And she hopes Robert can be returned to the family before the old maester can be proven wrong.

Walton Kytley: Bright and fair, Walton is the spitting image of his mother and approaches the world with the same sense of charm and childlike wonder. Most regulars who dwell within Hammerstone have learned to look twice when they hear the five year-old's musical laughter because he is likely to be underfoot or running past.

For now, he is allowed to be a boy and he has a boy's passions—running, climbing, and playing among the animals without concern for his station. While Lord Ambrose and Maester Thomnas feel that the time has come to begin Walton's studies, Lady Braya has so far stonewalled the effort. Instead, young Walton spends each day in pursuit of whatever has seized him at the moment while the rest of Hammerstone gives him berth.

Wenefryd Atus, Lady in Waiting: Wenefryd has adapted well to life within Hammerstone, and few realize that only a few years ago the dark-eyed girl was being brought within the walls for the first time. The last of her family fell in Robert's Rebellion, and Lady Braya had the child brought to the castle rather than leave her on her own. Now 16 years of age, Wenefryd has given Lady Braya no reason to regret that decision in the 2 years since being brought to Hammerstone. She foretells her mistress's moods as others might predict the weather from a wisp of cloud, and she sees to the Lady Braya's needs with quiet devotion.

Wenefryd is fiercely protective of her savior, and very careful about who she lets through to Lady Braya. She has even confronted the Lord of Hammerstone on occasion rather than let one of his foul moods infect her lady. Her proximity to power has given her a taste of a life she hadn't thought possible, and she plans to do everything she can to stay in her mistress's favor.

Hewrey, Master of the Kitchens: That a man who spends his days surrounded by food could somehow remain as gaunt as Hammerstone's Master of Kitchens is a mystery easily solved, all it takes is a moment's observation. Called the Rook by the drudges when they believe he is out of earshot, the nickname fits him perfectly.

Tall, dressed in dark clothing to hide stains, and aquiline in features, Hewrey flits from place to place in the kitchen, and from the kitchens to the slaughterhouse, the smokehouse, or the cellars as he sees the need. Even when he is in a place for a length of time, he is never still—his hands tremble constantly under the energy that fuels him. The new Lord of Hammerstone vexes the Rook. His talents, once the talk of locales from Harrenhal to Hart House, are wasted on a lord who prefers roast beef over braised goose livers. He continues the effort to change Lord Ambrose's palate, and revels in the feasts and parties where he has free reign to showcase his skill.

Of all his responsibilities, Hewrey holds the cellars most important. He considers himself an expert at pairing drink to dish so that the two complement each other. He misses the rule of Lord Jamys, under whom the kitchens and cellars received such allowances as to become a fiefdom unto themselves. Lord Ambrose has cut back on the expense, and the Rook, once liberal with exotic spices, has learned to hoard and scrimp rather than do without.

Collys: As the Rook's only child, young Collys has lived her entire life within Hammerstone's walls. Her mother died giving birth to what would have been her brother, and her father's responsibilities made him inattentive at best. She has learned, therefore, to entertain herself through exploration and discovery. She knows the stones of her home as though they were the bones of her body, and knows of alcoves and redoubts that are unknown even to Ser Morys.

A woman grown now, the walls that raised her have become a cage she longs to escape. She works in her father's kitchen to the best of her ability, but her every moment free is spent with Addam Rivers. What started with her fascination in his stories (gleaned from knights and lords he accompanies on hunts) of the lands beyond the walls has grown into a powerful romance that she is certain he returns. As of yet, he has not asked her father for permission to wed, and his tardiness in this has become a point of consternation for Collys. She has seen some of the other kitchen drudges eyeing her, and she has decided that if he will not act out of love then perhaps she can spur him into action with jealousy.

Guildmaster Raulin: Raulin, while not a resident of Hammerstone, visits so often that many have assumed that he maintains quarters in the hall. In truth, he finds the castle's stone walls drafty and colder than his own warm manor house in Smithton, but he comes to the castle regardless. Comfort and convenience are far less important to him than being near the seat of power.

The head of the now-influential linen guild in Smithton, Raulin works hard to maintain Lord Ambrose's ear to insure the best possible treatment for both the smallfolk growing the flax, and those who work within his heckling and spinning houses. He is not ashamed of the wealth his position has brought him, and sees it as his due for seeing to the welfare of his guild in much the same way as a lord profits from the work of his subjects. For obvious reasons, this is not a comparison he makes in front of the lord of Hammerstone.

Indeed, his behavior towards Lord Ambrose borders on the sycophantic. Guildmaster Raulin knows that House Kytley wants to expand its influence into other markets, and he plans for Kytley linens to be at the forefront of that expansion. Currently, he is willing to play the willing servant of Hammerstone, but if he feels that Lord Ambrose might turn against him, Raulin has no qualms about moving to more aggressive means of getting his way.

Julyan the Smith: With her broad shoulders, muscular arms and soot-covered face, Julyan is often mistaken for a man at first or even third glance. When her father had no sons to carry on his craft, he decided to teach Julyan instead, and she has spent much of her life between the blistering heat of the forge and the cold iron of the anvil. As can be expected, not all were so eager to see a woman wield the hammer and tongs, and what was dismissed as a novelty became a threat as her skill surpassed many older, more established craftsmen. Behind her leather apron, beats a fierce pride in her art, and more than once she has defended her smithy and her work with well-placed fists.

She is currently the smith-in-residence for Hammerstone, a position she views as tantamount to being a Septa for a family that venerates the Smith above all the other Seven. Julyan concentrates on her work above all else, and is dedicated to producing pieces of superior quality and beautiful artistry.
Summary: Amid the foothills of the Mountains of the Moon, House Marsten guards the western border of the Vale of Arryn. A proud house, still with the blood of the Andals within its veins, though recent years have seen it falter under cruel circumstance. Alliances and intrigue are all that remains of Marsten's once-vaunted strength. Can such weapons still prevail, however, against the threats of time and steel?

Allegiance: Ser Jon Arryn, Lord of the Eyrie, Defender of the Vale, Warden of the East & Hand of the King

House Banner: Black and green per chevron and a white lightning bolt.

House Words: "Let the Heavens Reign."

History: The blood of the Andals runs deep in the Vale of Arryn. The Seven live here as nowhere else in Westeros, kept ever in the minds and hearts of the Vale's inhabitants. The Andals, the wild race that wrested the lands from the First Men, have their roots here in the Vale and in House Marsten.

As befits a family with such a long history, the events that brought House Marsten to its historical stature are well known throughout the Vale. The House was founded by Petyr Marsten, a bannerman to Erreg the Kinslayer, during one of the defining battles of the Andal invasion. Near the current site of the Bloody Gates, Erreg and his men met the forces of the First Men, but they had underestimated the strength that desperation would give to those who fought to save their lands. Erreg was cut off from his larger party and surrounded, and it seemed that he might meet his end. Petyr saw through the chaos of the battlefield, however, and fought his way to the side of his lord, turning the tide of the battle and saving Erreg's life. In return for his great service, Erreg gave Marsten his choice of lands in what would be known as the Vale of Arryn, stating that he "should always have such a one to guard his back." Erreg's statement has become the watchword for this family, and through the centuries they have remained one of the most trusted bannerhouses for House Arryn.

As with every significant family lineage, there are both bright and dark spots. One of the infamous legends of House Marsten is that of Carnwyn the Mad, the wife of Lord Willem Marsten. Carnwyn was a niece of King Steffon Arryn. She gave Lord Willem seven strong sons and ruled by her lord's side with legendary grace and beauty. It was said theirs was a true love match, the like of which almost never comes to pass. Tragedy befell the house, however, when he went riding with his men along the border of his lands, investigating an incursion by the Mountain Clans (who lived and raided even then). His horse trod upon a snake lying in the road and reared up, throwing Lord Willem to the ground and dashing his head against the rocks.

When Lord Willem's body was brought back to the keep, it's said that the Mother turned her face away and the Stranger entered the hall. Carnwyn saw the body of her husband and ran weeping to him, screaming inconsolably. She could not be parted from his body and stayed with him until night fell, speaking to no one, until the entire household had fallen asleep. She rose, washed her face and hands, took a dagger, and slew first her sons and then herself, falling on the blade when she had finished. The only one to escape was Diermad, the youngest, who had hidden in the stables to cry in solitude upon hearing of his father's death and was thus spared.

It was through Diermad that House Marsten survived, carrying forward. He married an Arryn lady named Jeyne, and the two rebuilt the House from its great tragedy. Despite his sorrowful young life, he was known as Diermad the Joyful, as he and Lady Jeyne had ten children live to adulthood and most of them wed and had children as well. He had a long life during peaceful times, and did a great deal to restore stability to House Marsten.

Throughout the time of the Andals, House Marsten remained strong, adding figures of local legend to its halls. Kieran the Just famously made peace with the local barbarian clans for seven generations, while Steffon the Pious saw visions of the Seven and renounced his inheritance to join the Faith. It was in his honor that a sept was built in Hartsbridge, and he served as septon there for decades.

Eventually, however, Andal rule came to an end. Had House Marsten been pledged to another family, it might have meant their end. Following Aegon's Landing, House Marsten stood with its king until the Arryns were forced to bend the knee. Even then they bowed only when their lord bade them do so. During the Dance of the Dragons, the house distinguished itself by working with Aegon II to wipe out a house in the Vale that supported Rhaenyra, a move which gained House Marsten their current seat of Hartshorn, once that minor house's castle, along with that family's former lands.

Most recently, House Marsten rode with Lord Jon Arryn against Prince Rhaegar and King Aerys during Robert's Rebellion, fighting alongside the Arryn banner to overthrow Targaryen rule once and for all. Unfortunately, the most recent lord of House Marsten, Lord Corben, lost his two oldest sons and heirs in battle. This seemed the beginning of a decline for the house, as ill-fortune has dogged its heels ever since, culminating in Lord Corben's sudden death three months later from a plague that also claimed his remaining son, young Willem, who was only five years old. He left behind his widow, Lady Isobel, and his young daughter Corrine. Lord Corben's brother, Michael, vanished after Robert's Rebellion, leaving his only daughter, Gwyneth, in the care of his brother. He is presumed dead, but there are rumors that he supported the Targaryens and left Westeros rather than live under Baratheon rule.

Since Lord Corben's death, Lady Isobel Marsten has ruled the house with a steady but light hand. Although many suitors have approached her since her husband's death, she has refused them all. As Lady Corrine is coming of age, however, interest in House Marsten has turned toward her, and the western foothills are under continual siege by lords and knights young and old who see the Marsten lands, name, and bride as a potential windfall waiting for the right man to take hold of it. Lady Isobel has no intention of letting her husband's name be wiped out, however. Her ability to retain control of this valuable burden, however, has yet to be seen.

Holdings: House Marsten is fortunate in its lands, as the steep hills and rocky terrain that cover the bulk of the House's holdings make them easily defensible. A medium-sized, navigable river has its headwaters in Marsten lands, making for easy transportation to the east. The town of Hartsbridge is home to the only bridge crossing the river and serves as the gateway to Marsten lands. The house seat, Hartshorn, is an old but well-built castle.

Influence: Of Lady Isobel and Lord Corben's children, only the youngest daughter, Corinne, has survived. She is now fifteen and of an age for marriage, or at least betrothal. Her mother, Lady Isobel, has ruled the house since her husband's death.

Lands: Surrounded by rocky, steep foothills and stark mountains beyond, a fertile river valley runs through the heart of it. The pride of the area's inhabitants is an ancient stone bridge that spans the river, which is rumored to have been built during the time of the First Men. A small town, Hartsbridge, has grown up around the bridge, since it provides one of the few easy river crossings as well as a rare place for goods and services to be traded among the more remote hamlets and inhabitants.

In addition to the town and the bridge, the lands have an additional point of pride: the Maiden's Veil. This waterfall in the western mountains is nothing compared to Alyssa's Tears, but it is considered blessed by the Maiden and has a reputation as a holy site. It is said that girls who bathe in the waters below are blessed by the Maiden and will have good fortune in the next year. Virgins throughout the Mountains of the Moon make their way here yearly to ask the Maiden's blessing and show their piety.

The castle and the town have no shortage of fresh water or food. Their larders are well stocked with produce, game and fish, leading those from other parts of Westeros to comment on the unexpected civility of a visit to Hartsbridge. Although it is only a small town, trade and the natural abundance of the area mean that it is surprisingly affluent. If it were not for the strong presence of the Marsten family, the Mountain Clans (or other houses) would have snapped up Hartsbridge and the surrounding lands long since.

Law: For the smallfolk who live and work within Marsten lands, life is calm and peaceful. The attacks by the Clans that happen throughout the Vale happen only rarely here. The market brings its share of trouble, of course, but nothing too serious. Folks expect that—money and strangers together are a recipe for trouble. The House garrison keeps a patrol in the town to keep the peace, while more serious charges are brought to Lady Isobel for her to mete out justice.

Population: While there are smallfolk who live among the hills, tending flocks of sheep and goats, the majority of the population resides in and around Hartsbridge. The river valley is home to most of the fertile ground within Marsten lands, and so most of the farmers and smallholds stay within a mile on either side of the river. Rock walls form a patchwork grid between the farms, giving the appearance from the mountains above as emerald tiles lining the sparkling water. The smaller hills are home to vineyards, while the land in the river valley proper is given over to fruit orchards and vegetable farming. Two of the more common products that hail from here are a fine hard cider and wine of above-average quality.

Rather than costly wood and iron, most of the buildings in and around Hartsbridge are built of stone. The town is home to a marketplace in the town commons, a small sept and an attached school, a blacksmith, a cooperage, a mill, and a half-dozen small merchants and traders, in addition to two proper inns and a tavern.

Power: House Marsten has, throughout the years, acquired banner houses of its own. Two more recent houses, House Kriegar and House Lyras, cemented alliances with House Marsten during the past hundred years by marrying into the household.

To defend the valley, House Marsten maintains a castle garrison that defends the town as well. This garrison is run by Ser Markus Elridge. Ser Markus has lived in the Vale for most of his life. He is also the driving force behind the formation of a new unit of cavalry, rebuilding and replacing the unit led by Lord Corben during Robert's Rebellion. The unit is expensive and took time and resources to form, but it's finally in place. The biggest obstacle facing them now is simply their youth and inexperience—something only time can correct.

Wealth: The Seven have shown favor to House Marsten over the years in both their fortunate location and their fertile lands. The family paid back this debt of fortune by building a marketplace in which both locals and traveling merchants could sell their wares, and a sept, to bring worship of the Seven to the people under their care. The marketplace is run by Luke "Sell-Well", the mayor of Hartsbridge. Septon Aeryn oversees the sept and the faithful in his charge as well.


Hartshorn Castle

The castle known as Hartshorn initially belonged to House Taryk, a house from Dragonstone that was believed to be of distant relation to the Targaryens, who granted them the lands after House Arryn's surender.

During the Dance of Dragons, Lord Aeden Taryk supported Rhaenya Targaryen. When House Arryn chose to fight on Aegon II's side, the Warden of the East then called his banners against Lord Taryk and Lord Edric Marsten answered, putting Aeden and all his family to the sword. In thanks for his service, House Marsten was granted the former Taryk lands and castle, which they have held ever since. It's said, though, that the ghosts of Lord Taryk and his family still walk in the halls at night. Perhaps that has contributed to the exceptional piety of the Marsten family throughout the generations.

Hartshorn Castle is the most defensible structure within House Marsten's lands. In the event of attack or natural disaster, all the smallfolk women and children are expected to take shelter within its walls. It has an outer wall as tall as most buildings, while the inner walls and towers are two stories tall, with an inner courtyard and the lord's house, stables, and warehouses within that. It is considerably smaller than any of the great castles, but still a fine structure regardless. Unusually among families of this stature, the Marstens keep no maesters among their household. When the last one was unable to prevent the deaths of Lord Corben and young Willem, Lady Isobel dismissed him from service and has refused to hire another.

The Hall: The grandest room in the keep, the hall is where Lady Isobel holds court for the smallfolk of her realm and administers disputes. It is austere, with a high ceiling and gothic arches. Tall thin glazed windows line the west wall, sending down slanting beams of light across the entire hall throughout the afternoons. The walls are white, covered with plaster and ornamented with painted scenes of the Maiden's Veil, the Seven, and portraits of Marsten lords and ladies throughout the generations.

The Inner Yard: Inside the tall inner walls of the castle lies the Inner Yard. The most protected clear ground in the whole of House Marsten's lands, all the castle buildings are within this space, along with a considerable clear area in the center, along with a kitchen garden, a small flower garden, and open space in the center for animals to graze, people to walk, and anything else that needs room and open air. Buildings accessible from the Inner Yard include the main keep with the lord's hall and chambers, the family sept, the stables, the granary and storehouses, the kitchens, and a small smithy. Access to the cellars and the catacombs is also available from here.

The Family Sept: Once the seat of worship for this part of the Mountains of the Moon, this small sept was replaced as a general place of worship when the Marstens had the new sept built in Hartsbridge a few generations ago. This small building now acts as schoolroom for the children and the home of private devotions and ceremonies for members of the family and the household. Septa Heloise is charged with the care of the sept; her chamber, a small pair of rooms, is above the main chamber, accessible by stairs in the back of the building.

The Catacombs: The architects of Hartshorn knew that some things should not be left in the open, and so they not only built up into the sky, but also tunneled into the earth. From within the inner yard there's a door that leads to stairs that descend into the earth. From there one finds what was once a dungeon built of stone, with rooms that have bolts still placed in the walls to hold shackles, and where floors slope slightly to drain whatever liquids might collect in an underground room with no windows. These rooms are largely in disuse, though those closest to the stairs have been co-opted for use as root and wine cellars.


Important Figures

Lady Isobel Marsten (nee Darry): The ruler of Hartshorn by default, Lady Isobel has become known as a formidable woman throughout the Vale. Born into House Darry, a bannerhouse of the Tullys with a proud past of loyalty to the Targaryens, Isobel was considered a good match and had a great many suitors. She was allowed an unusual amount of influence over her betrothal, however, something for which her father, Ser Willem, took a great deal of criticism. When her betrothal to Lord Corben Marsten was announced, however, it was agreed that an excellent match had been made. That it seemed to be a love match as well just fed the flames of gossip and drove rebellion by daughters against their fathers' wishes to a degree not seen in years.

That was thirty years ago, however. Now Isobel is a handsome woman, but no longer the beauty she once was. She has given birth to four children and buried three of them, leaving only her young daughter Corinne to take House Marsten forward into the future. Isobel's dark blond hair is slowly turning silver. She has blue eyes and fair skin, a good figure and the sense to dress it well. She is in her forties, yet looks years younger than her age.

Isobel is clever, loyal, and intelligent. She is faithful to her dead husband, rejecting all the suitors that have come in the years since his death. She is just to the people in her charge, charitable to those in need, and devoutly devoted to the Seven. She is also determined to see the Marsten name carried on somehow and to see Corrine, the last heir, safely provided for. There are secrets around both her daughter and the house steward, however, that could see all her work undone. Sixteen years ago, Lord Steffon Baratheon spent the night with the Marstens on his way to visit his son Robert, then fostering with Jon Arryn. While deeper in his wineskin than he perhaps should have been, he could not help but notice Lady Marsten, and by the morning hours, long after his host was unconscious, Lord Steffon had found his way to her chambers and took what he believed was a willing partner.

Lord Baratheon left the next day, and Lady Isobel spoke of what had happened to no one. When she found herself pregnant again, none thought twice about it and she attempted to put it from her mind completely. One look at Corinne's dark locks, however, next to Corben's Marsten copper and her own gold makes it clear to anyone with an interest that something untoward took place. Lady Isobel denies any suspicion utterly, of course. She has never set foot in King's Landing since Lord Baratheon's son took the throne, nor has Corinne. To the world, her daughter is the rightful child of Lord Corben, and she will defend her daughter's birthright to the death—whosoever's death that might be.

Lady Corrine Marsten: Lady Corrine Marsten is one of the most unusual of creatures in Westeros north of Dorne: a female heir. She was not supposed to be the heir to House Marsten: far from it. Her two eldest brothers had died before she was born, however, and her youngest brother, the last male heir, died three years ago of the same fever that killed her father, Lord Corben.

Lady Corrine is fifteen years old and has recently come of proper marriageable age. Her body is still developing, but she shows every sign of becoming equally the beauty that her mother was. With her black curls, pale blue eyes, and fair skin, she has the potential to break many hearts along the way. She has little in common with her mother in personality, however. Where Lady Isobel was always strong-willed and a deep thinker, Lady Corinne is still a child in many ways, sweet and straightforward in her words and deeds. She has mastered the rudiments of manners and courtly ways, but she sees little of the currents that go on behind polite words and pretty manners. Lady Isobel has tried to educate her daughter, but also does her best to shelter her from a potentially dangerous world.

Corrine wishes she were not the heir, but is determined to fulfill her duties as best she can. She is fond of Gareth and has a secret crush on him, though anyone familiar with the ways of young girls can see it. She is aware that they would never be allowed to wed, but Gareth's kindness to her and good looks keep her secretly sighing over him. He has done nothing to encourage her, but it's been noted often how she would clearly prefer to spend time in his company over that of the guests and suitors who have begun appearing at Hartshorn. While most are willing to consider childish affection as sufficient reason, Lady Isobel has taken notice of it as well and is resolved to put a stop to it before things get out of hand.

Gareth Stone: Gareth was a foundling, left on the doorstep of the house sept and discovered by Lady Isobel on the way to her morning devotions. The same age as her second son, he shared a wet nurse with Erryk (her youngest son) before being placed in the care of the servants. Corben and Isobel decided that when he grew of age, he would be placed in the service of the Seven and become a septon. He showed a decided talent for management and husbandry, however, and thus Lord Corben apprenticed him to the house steward instead against his wife's wishes. With the disasters that have befallen House Marsten and Hartshorn, it has been extremely fortunate that someone of Gareth's talent has been available to assist in managing the estates. That does nothing to ease Lady Isobel's doubts about denying the Seven their due.

In truth, Isobel's concerns are less devout than secular. Lord Corben was never known to be unfaithful, but as Gareth grew, so did a marked resemblance between the child and Corben's lost brother, Michael. Whether the boy was Michael's or Corben's get was irrelevant; what was important was that the child be sent away. Now Isobel's sons are dead; Gareth might be a possible heir, if there were any proof of his parentage. Luckily, no such proof exists... and Isobel will make sure it never does. The bigger threat is the growing affection between Gareth and Corrine. As Lord Corben's last child and heir, Corrine holds the future of House Marsten in her hands. If Gareth were merely a commoner, any liaison between them would be bad enough. If he were Corben's (or even Michael's) son, however, such a link would be unthinkable. Of course, that ignores Corrine's parentage as well. Isobel knows that Corrine might not be Corben's daughter. If she isn't, then blood would be no barrier to the young lovers. Isobel will never admit to it, however; no question of legitimacy will ever stain her last child's name.

Gareth is aware of Corrine's regard for him, but dismisses it as the affection she might feel toward a father or brother, seeing as how he is seven years her senior. An age difference of that span can be but a minor issue when it comes to relationships, however. If it continues, it may very well pass the point of denial even for him.

Gareth is tall and thin, with intelligent brown eyes and striking copper-red hair. He suspects he is related to the Marstens somehow, but without knowing who his mother was (much less his father) there is no way to prove it. Occasionally this troubles him, but then he sees Lady Isobel and Corrine and what the nobles' lives are like, and he thinks better of it. He may not be the heir to House Marsten, but he is its keeper nearly as much as Lady Isobel. For now, he is satisfied.

Ser Markus Elridge: Born the third son of a knight's family, it was made clear to Ser Markus that he would have to earn his way in the world rather than it being handed to him. He was neither a scholar nor a septon by nature, preferring horse and sword to book and candle. Basic equipment and a decent horse were all his family was able to bequeath upon him when he came of age, but that was enough for him. He took his gifts, earned his spurs, and left his home determined to make a name for himself.

His chance came during Robert's Rebellion. While traveling through Mountain and Vale, looking for a lord in need of another sword, he found Lord Corben gathering his men to follow Baratheon into battle. Unwilling to turn any extra swords away, especially ones that came with their own equipment and were already trained, Corben accepted Ser Markus into his service. Eldridge proved himself a leader in battle, able to inspire his men and give sound orders. He quickly rose in responsibility and honor. He was at the Marstens' side on the Trident, fighting to protect Lord Corben when his sons, Steffon and Paul, were killed. He bore their bodies home on his horse, walking the entire way behind Lord Corben in honor of his liege. Lord Corben rewarded his loyalty by placing him in command of the house garrison.

Ser Markus is a warrior, born and bred. He moves stiffly now and then as a result of age and the wounds he has suffered, but with a sword in his hand he might be a man of twenty again. He has dark brown hair, touched with grey at the temples, and serious, dark eyes under heavy brows. He serves Lady Isobel faithfully and would protect Corrine with his life, feeling nearly as much a father to her as if she were his own. Truth be told, he has realized that he is falling in love with Lady Isobel, but thus far his wishes remain unspoken. He would rather remain close at her side as a friend and loyal retainer than be sent away as a rejected lover, as she has rejected so many suitors before him.

Michael Marsten: Michael Marsten was the younger of two brothers born to Lord Payton Marsten. His older brother, Corben, inherited the house, lands, and status, while Michael inherited no small amount of wealth...and a grudge that he was not the heir to go with it.

The trait of loyalty runs deep within Marsten blood, and Michael was both friends with and loyal to Prince Rhaegar Targaryen. When the War of the Usurper began, Michael tried to convince Lord Corben to stay true to the king rather than to align himself with Lord Jon Arryn. He failed at this, and, rather than join his brother, Michael picked up his own sword and left the house to fight for his prince. When Rhaegar fell at the Trident, it was placed upon Lord Corben to find and surrender his brother for the new king's justice. But Michael never returned to Hortshorn. A step ahead of his pursuers, he was last seen boarding a boat for the east. There have been no sightings of him since that time and he is presumed dead.

Lady Gwyneth Marsten: Beautiful and fair, with blonde hair and green eyes, Lady Gwyneth is the only child of Michael Marsten. Her mother, Lydia (a lesser cousin to the Tyrells of Highgarden), died in childbirth, and Michael never remarried. At the age of thirteen, her father vanished and she was left in the care of her aunt and uncle. Lady Gwyneth has recently been sent away to House Tullison in the hopes of attracting the eye and heart of Lord Dunstan. Lady Isobel would be happy to see her so suitably wed (and removed as competition for Corrine), but thus far there is no news. Lady Gwyneth is clever and stubborn, having watched the intrigues of her aunt from a young age. Unless some objection is found, Lady Gwyneth is likely to win the day and become a Tullison after all.

Luke Sell-Well, Mayor of Hartshorn: Luke is the mayor of Hartsbridge, which means primarily that he handles the daily business of the town, adjudicates disputes among business owners, and collects the rents due to the Marsten family (minus a small percentage of his own). Luke is the ideal face of benign corruption. He is charming in an avuncular way, he does care about Hartsbridge and is willing to do his job, but if a bribe or two should come his way and if the repairs for this or that in town are delayed, who will be the worse for it? Since Lord Corben's death, Mayor Luke has lost most of his fear of discovery, the only thing that kept him relatively honest. He has begun to cement his power base, quietly blaming the lack of oversight in the town on Lady Isobel and bemoaning the lack of a proper lord to keep things in order.

Sell-Well is of average height with heavily thinning hair, watery grey eyes, and a paunch for a belly. He talks often about his exploits in this or that campaign in his youth, though none believe a word of it.

Septon Aeryn: The sept in Hartsbridge may not be the largest or most beautiful in Westeros, but Septon Aeryn is quite content to be its septon. With a holy site nearby and a town and noble family counted among the local faithful, he feels he has the religious lives of those in his charge well in hand.

Septon Aeryn is of modest ambition. Born to Riverlands smallfolk, he was given to the local sept as a child, there taught to read and write along with the mysteries of the Seven. He is in his late-thirties, tall and thin with brown hair and a penetrating gaze. If he were not godsworn, there

are many families who would happily see him wed their daughters, but that is not to be. The only thing that bothers Septon Aeryn is that the Marsten family rarely comes to worship at the town sept, keeping their prayers and ceremonies in the old house sept, away from the townsfolk. When Lord Corben was alive they came more often, but Lady Isobel rarely does, nor is Septon Aeryn easily able to gain an audience with her.

Septa Heloise: Septa Heloise is the family septa, retained to see to the education and care of Lady Corrine. She also leads family worship services in Hartshorn's personal chapel, acts as an advisor to Lady Isobel, and ministers to the spiritual needs of the rest of the household staff as well. This might seem like a lot, but Septa Heloise was blessed with an insatiable curiosity and a wellspring of energy that makes the industrious ant look lazy. She has wispy brown hair and a quick, determined way of moving, and does her best to ensure that her charge is kept on task at all times.

Maester Leopold: The Marstens do not keep the services of a Maester, but that was not always so. Maester Leopold was a part of the Marsten household up until three years ago and still has contacts in Hartsbridge whom he sees on occasion. He and Gareth maintain a correspondence. Gareth has tried to convince Lady Isobel to bring Maester Leopold back, but she flatly refuses to consider it.

Maester Leopold currently has lodging in Gulltown and works as a tutor for the sons of minor nobles there. It is unusual that he has not yet been assigned to the service of some other noble family, but he has gained permission to stay where he is. Why he wishes to stay, however, is another question entirely.

Lord Aaron Lyras: The lord of House Lyras, Lord Aaron is one of the Lady Isobel's staunchest supporters. His family has been a bannerhouse for House Marsten for generations. Lord Aaron himself has a modest keep on the outskirts of Marsten lands, with his portly but pleasant wife Selma and their seven children. They have little in the way of fortune, but are one of the cornerstones of Mountain and Vale.

Lord Kellan Kriegar: Lord Kellan is the lord of House Kriegar, A tall brooding man, he is of a dour, unhappy disposition. His lands in the foothills just to the north of Marsten's holdings are constantly under attack by the mountain clans. Once he could rely upon House Marsten to provide swords to fight back the incursions, but Lady Isobel has ordered the troops to remain close to home since Lord Corben's death. Lord Kellan's son died last year trying to defend the keep against the clans and that tragedy has turned him against Lady Isobel. For a house to change allegiances is rare, but not unheard of. If someone else offered the swords to protect his smallfolk and home, House Marsten could well stand to lose a great deal of power.

Gorton the Smith: Gorton is the town smith and farrier, keeping horses shod and plows sharp and blades repaired. He is not a weaponsmith or armorer, but Ser Markus would rather have someone keep the horses and tack in good repair regardless. Gorton is well liked in town and is often chosen to represent the merchants from the market to Mayor Luke in disputes, a fact for which Luke bears him little love.

Lyndan Flowers: Of all the merchants and smallfolk who come to the market, the undisputed king of them all is Lyndan Flowers. Bringing exotic and storied items from across Westeros and all throughout the east, Flowers is a mountebank of the first order, entertaining his audience even as he sells his trinkets and treasures. He always has bits of information he's willing to part with for the right price. He's been trying to get an audience with either Lady Isobel or her steward, Gareth, in order to deliver one such morsel, but thus far he's been unsuccessful.

Old Rhaemon: The town's most honored (and ancient) inhabitant, Rhaemon gets respect throughout Hartsbridge. He's rumored to be almost 90 years old; his hair is thin and white and his clouded violet eyes see very little anymore. Supposedly he was descended from the dragonseeds of House Taryk, but he has no relatives now and relies on a pension he receives from the Marsten family and the kindness of his neighbors. He keeps a dovecote at his home with only a couple of ravens in it, and he's rumored to know how to use them as a maester does, though no one in town ever saw a chain around his neck.
Summary: Set on the edge of the Riverlands, among the rocky outcroppings on the westernmost face of the Mountains of the Moon, House Tullison rose from the humble beginnings of its founder to a place of prominence among the lesser Houses of the Seven Kingdoms. As a loyal ally of House Tully, House Tullison looks to the heart of the Riverlands for guidance and fuels the defenses of its namesake House with iron from its mines.

Allegiance: Ser Hoster Tully, Lord of Riverrun & Lord Paramount of the Trident

House Banner: Red mountains on a blue field.

House Words: "Stone Endures."

House History: According to family lore, Joston Rivers, the founder of House Tullison, was born around 115 AC, the natural son of the Lord of Riverrun. The Lord claimed Joston as his child, but sent him to be fostered at the Eyrie to protect the bastard against the machinations of his disapproving wife. Joston showed potential in the martial arts from an early age, and was made a squire to one of House Arryn's sworn knights. At the age of 14, Joston accompanied his master to the armies of Aegon II, and continued to provide faithful service through the war that would become known as the Dance of the Dragons. By war's end, Joston had come to his majority and was knighted by his grateful master.

With the war over, Ser Joston was left a soldier without any battles to fight, and so became a hedge knight. He traveled the lands of Westeros for somewhere between five and ten years before coming across the mining camps on the western edge of the Mountains of the Moon, and it was in this unlikely place that he found his destiny. Joston arrived in the camps minutes before clansmen swept out of the mountains, howling their barbarian war cries, intent on slaughtering the miners, stealing the camp's women and anything else they could carry away. Joston organized a hasty defense of the camp, and, though several miners were killed and Joston was seriously injured, managed to drive off the raiders.

As the smallfolk tended to his injuries, they told Joston of their near-daily battles for survival in defense of their claims. Taking it upon himself as a true knight to provide for their protection, Joston taught the miners how to defend themselves. According to his instruction, the smallfolk surrounded their camps with ditches filled with sharpened wooden stakes, and constructed mantlets covered with wet leather to provide cover from arrows both hot and cold. He trained men and women alike to fight using their picks, axes and shovels, and children to standby with pails of water and dirt to fight fires. After several months, the smallfolk began holding their own against the clansmen and, while the attacks never ceased entirely, the clans began to seek out other, easier, targets just as often as they raided the camps.

The appreciative miners and their families began to refer to him as "Lord Joston," no matter how often he told them he was no lord. Joston arranged for the iron ore produced by the miners to be transported to Riverrun, and there the smallfolk beseeched the Lord Paramount of the Trident to make Joston their lord in name as well as in deed. Impressed by the noble behavior of his natural son, the Lord of Riverrun sent a raven to Aegon III, citing the accomplishments of his bastard, and asking for Joston to be ennobled. In 145, the King granted the Lord's request, and gifted Joston with the lands around the mining camps for the new House. Now a lord in truth, Joston set aside the bastard name Rivers and took up the surname Tullison, in honor of his father.

Shortly after his marriage to Lady Casserdre of House Piper, Lord Joston began to build his seat on a small spur of the Mountains of the Moon, using the stone quarried as a byproduct of mining iron for the construction. Completed in 150, Joston named his small castle Mountain's Reach. The castle was designed to incorporate the rocky terrain as part of its defenses, giving Joston's Rock (as it shortly became known) the appearance of having grown out of the mountain. Lady Casserdre presented Joston with nine healthy children, five of whom survived childhood and ensured the continuance of the line. Joston died age 48, from a festering arrow wound suffered while fighting the clans.

During Robert's Rebellion, Lord Sterl of House Tullison answered the call of Lord Hoster Tully and went to war against the mad King Aerys II. At the Battle of the Trident, Lord Sterl met his end, leaving his wife, Lady Moraine, in charge of his son Dunstan and daughter Yves. House Tullison continues to follow the example of Lord Joston to this day. Its soldiers protect the smallfolk villagers and miners from the ravages of the clans, and the Tullisons have maintained close ties to Riverrun as bannermen and through the trade of iron ore. Tullison iron has gained a reputation for its high quality, filling the coffers of the House to overflowing. With a steady supply of stone from the iron mines, construction on Joston's Rock has never really ended, making it one of the most secure castles in the Riverlands.

Defenses: The castle named Mountain's Reach by Lord Joston—and called "Joston's Rock" by nearly everyone else—remains the primary defensive structure to be found in the Tullison holding. It is in, and directly around, Joston's Rock that the majority of the population lives.

Influence: Upon the death of Lord Sterl at the Trident, young Dunstan became the lord of the House, leaving Lady Yve as de facto regent until he marries and produces a son of his own.

Lands: House Tullison's rocky holdings center on a small spur of the Mountains of the Moon. Few crops can survive to flourish here, though some animals (like goats) find enough sustenance to make herding them worthwhile. The verdant fields of the Riverlands supply the majority of the food eaten on Tullison land. If some calamity were to drastically reduce the amount of food imported from the Riverlands, or Joston's Rock should come under siege, the seat maintains a two-year supply of food stores, mainly in the form of dried goods. The ironically-named Torrent is a moderately-sized, peaceful stream that runs through Mountain's Reach, supplying the castle and its inhabitants with fresh water. Other, smaller streams, some mere trickles, can be found here and there, but the Torrent and a few guarded wells are the main sources of fresh water for the area.

Excepting the odd grove, the Tullison holdings offer few sources of lumber. Situated between the Riverlands and the snowline, the lands around Joston's Rock are slightly cooler than the lands dominated by the Trident and its forks. Other than Joston's Rock itself, the only settlement of any size is Lordsview, a hamlet sheltering in the shade of the walls of Joston's Rock.

Not long after Lord Joston completed the initial work on Mountain's Reach, he began construction of a road to link his castle to the Kingsroad. Completed by his son, the Torrent Road is the only major road to be found in Tullison lands, and is a vital connection to the Riverlands. It is down this ditched dirt road that iron ore flows from the mountain to the Green Fork and down to Riverrun or other buyers. In return, food, lumber and other goods necessary for the survival of the House trundle back up the road on carts and wagons, headed for Joston's Rock or Lordsview. Rarely washed out thanks to the stone-lined ditches that parallel it, the Torrent Road is wide enough to accommodate two moderately sized carts traveling side-by-side. Larger transports dominate the road, requiring smaller ones to undertake the laborious procedure of pulling off into the ditches to make way.

Law: The same clans that harassed Joston Rivers still plague House Tullison to this day. Even though Joston's descendants have continued his tradition of teaching the smallfolk how to defend themselves, the mountain clans represent a constant threat, especially to the smaller mining camps out of sight of Joston's Rock. The two most numerous and active clans in the area are the Black Goats and the Rock Chewers. Since Lord Joston's time, House Tullison has trained rangers in mountain fighting. Ser Mather Warrens is the current head of these rangers, called the Mountaineers.

The Black Goats takes their name from the black-dyed goat's hide cloaks that they wear, and are led by a man named Horag. Preferring to attack by night when the black of their cloaks conceals them from view, the Black Goat clansmen are the boldest of the local clans, and have been known to go raiding down the Torrent Road, hoping to catch merchants on their way to Joston's Rock. The Rock Chewers mix rock dust into their meals, in the belief they are taking the strength of the mountains into their bodies (which accounts for why so many of them lose their teeth earlier than most). Less daring than the Black Goat clan, the Rock Chewers seek out solitary travelers and small camps on which to prey. The depredations of the Rock Chewers are led by a clansman named Kashal. Both clans have developed an interesting initiation rite since Joston's day (and they dispute exactly who came up with the idea first). Before either a boy or a girl is allowed to take part on a raid, they must prove their courage by sneaking up to Joston's Rock and leaving their mark as a bloody handprint on the walls.

Population: The majority of the population to be found on the Tullison holding is concentrated in or around Joston's Rock. In place of small farms and houses that dot the rest of the Riverlands, here a traveler is more likely to encounter mining camps or small clusters of huts that serve as home to goatherds. While each camp or minuscule community might have a shared lot dedicated to scrabbling out a few meager crops, these gardens only produce enough food to help feed the families that tend them. No matter how small, each community is apt to be fortified by iron stakes (wood is more expensive here) and other such defensive measures intended to dissuade would-be raiders.

Huddled against the south wall of Joston's Rock is the hamlet of Lordsview. Local legend says that the village stands on the site of the camp from which Joston oversaw the construction of Mountain's Reach. No more than a score of buildings in size, Lordsview is home to smallfolk without a place in Joston's Rock. It boasts an inn, a whorehouse, and a small trading post.

Power: The Mountaineers are the eyes and ears of House Tullison in the mountains. Led by Ser Mather Warrens, the rangers monitor the activities of the clans, patrol the Torrent Road until it meets the green of the Riverlands, and generally attempt to maintain law and order outside Joston's Rock. Well paid, equipped, and trained, the Mountaineers are the pride of Tullison's military and every child that grows up under their watchful eye dreams about growing up and joining their ranks. Usually found busy at work on the continuing expansion of the castle, the construction and mining crews can provide a rough-and-ready support unit in times of war. On the rare occasions that smallfolk levies are called up by House Tullison, they are led into battle by the house's master at arms (currently Ser Cranston).

Wealth: The iron mines burrowed into the western face of the Mountains of the Moon are the lifeblood of House Tullison. The wealth produced by the mines has allowed the House to attract the services of Master Smith Alyard, whose forges produce the arms and armor of the House; the counsel of Maester Haelis; and the construction of a sept overseen by Septon Weyls. The political influence of House Tullison can mainly be felt by the loans granted to poorer (though no less noble) houses, and with whom the Tullison's decide to trade their iron ore. The merchants of the region have contributed to the groaning coffers of House Tullison in no small way.


Mountain's Reach

Built with rock quarried from the iron mines, Mountain's Reach is one with the terrain on which it rests. Even as it has grown from its original design over the century and a half since Lord Joston first set eyes on it, the castle has remained true to the first Lord's vision. Three walls surround the inner keep, north, west, and south, while the mountain itself serves as the fourth, impregnable wall to the east. From a distance, a traveler might assume Joston's Rock was part of the mountain. With stone being the most plentiful building material to be found in the area, every permanent construction inside Mountain's Reach is made of stone.

The Mines

Entrances to the iron mines can be spotted all over the Tullison lands, even inside the walls of Joston's Rock. The mineshafts inside the castle are among the oldest active mines in the area, many of them going back to the days before Joston Rivers. Other than to produce the high quality iron ore for which House Tullison is known, the mines also provide shelter for the smallfolk of the region in times of trouble. When the signal fires high atop the towers of Joston's Rock blaze, the smallfolk know an enemy is approaching the mountain and they hurry to seek refuge inside the castle. Dead end shafts where the iron has played out are used for storage, converted into rough-and-ready shelters, and serve as temporary housing for smallfolk whose homes have been ravaged by the clans.

The Forge

House Tullison is proud to be self-sufficient when it comes to the arms and armoring of its soldiers. With the exception of bows and crossbows, every piece of military equipment used by House forces is made inside the castle grounds. Master Smith Alyard, and his numerous journeymen and apprentices are capable of making full suits of plate mail as well as the chain and breastplates worn by the majority of the troops. Swords, daggers, maces and all other sorts of weapons are made and maintained in the forges. In times of war, the smallfolk levies are equipped with military versions of the picks and axes they use daily.

The Sept

Situated inside the walls of the castle, the sept at Mountain's Reach is the only formal place of worship to be found for leagues. As such, religious smallfolk in the area travel to the sept for ceremonies like weddings, funerals and religious observances. The building that forms the sept was built specifically for the purpose of worship and is seven-sided, with stained glass windows on each side that portray stylized images of the Seven. Inside, the sept is aglow with candlelight reflecting off highly polished stone floors and benches. Septon Weyls oversees the sept, offering guidance and worship to the faithful. Perhaps unsurprisingly, the Smith and the Warrior are the two aspects of the Seven that are venerated most frequently here.

The Grand Hall

The Grand Hall of Mountain's Reach is where Lord Dunstan holds court each day to hear the words of his people. It serves double duty as a dining hall when other nobles come to call. The walls of the Hall are lined with tapestries depicting the triumphs of House Tullison and images of mighty heroes – and Baelor the Blessed – honored throughout the Seven Kingdoms. The Lord's chair in the Grand Hall is made from carved stone and tradition holds that no cushions may be placed upon it. The Lord that would rule House Tullison must endure as stone endures. Glass windows set near the ceiling provide natural light during the day, while at night the Hall is lit by torches, charcoal burning braziers and the light of the great fireplaces that line it.


Important Figures

Lord Dunstan Tullison: With an easy smile, and a friendly demeanor, Lord Dunstan is difficult not to like. His perpetually wind-tossed brown hair and wide blue eyes give Dunstan the look of a child at play, even at his ten-and-seven years. Following the death of his father, Dunstan was raised by his mother and the old Maester Donnen to honor his duty to House Tullison, and to the smallfolk and lands given to their care. Dunstan is thoughtful, intelligent and highly capable in both the rocky terrain that every Tullison must learn to negotiate, and in the practice yard where his mace splinters shields before thudding home. Dunstan isn't without his flaws, however, and one flaw in particular is particularly worrisome for the other members of his House.

Simply put, Dunstan is open and honest, and far too trusting, to the point of being gullible. He takes what people tell him at face value, without looking for deeper motivations. He believes the nobles that come to Joston's Rock seeking to trade for Tullison ore when they tell him that the deal being offered is good for both Houses. He believes the smallfolk thief when the thief apologizes for his ill-deeds and swears to tread a different path. He believes in tales of dragons, and giants, and snarks and grumkins. This isn't to say Dunstan is a fool. He just tends not to question. Repeat offenders brought before him for the Lord's justice surprise him with their behavior, but that surprise doesn't keep him from handing down harsh sentences when he realizes he's been tricked. Like many other naive individuals, Dunstan grows wroth with those he realizes have betrayed his trust.

Fortunately for House Tullison, Dunstan's gaffes are kept to a minimum by tactful oversight of his rule. This service to the House was first provided by his mother and Maester Donnen, and now by his sister and the new Maester, Haelis. As an unmarried noble male past his majority, Dunstan should be married, or at least betrothed, by this point in his life. Some smallfolk whisper that Dunstan has no interest in a woman's affections, but there's no evidence that he prefers the touch of a man, either.

Thus far, his sister and Maester Haelis have managed to keep him free of the influences of a wife that would use House Tullison's wealth for her own ends over what they see as the good of the House. Still, neither sister nor Maester can keep prospective brides and their fathers from visiting Joston's Rock, and one of the pretty maids (like the tenacious Lady Gywneth) is bound to capture Dunstan's interest, eventually— whether Dunstan craves the attention of women or not, he knows that he must marry to keep House Tullison alive.

Dunstan's naïveté also expresses itself in another, far more dangerous, way. The young lord craves adventure. Having grown up on maester's histories, Dunstan desperately wishes to place his name in the annals of history. Each time the ravens bring word of a conflict, his sister and Maester Haelis do their utmost to convince Dunstan not to interfere. He pesters Ser Mather with requests to join the Mountaineers on patrol, and has drawn up plans on several occasions to raid the villages of the clans, only to be dissuaded at the last minute by the combined efforts of Ser Mather, Ser Ulbert and Maester Haelis. In each case, his concern for the lot of the smallfolk levies he'd be forced to call up to manage a successful attack has been the deciding factor. In an attempt to quench this mad impulse for glory, Lady Yve has lately asked Ser Cranston to train Dunstan on the proper use of a lance. She hopes that if Dunstan can learn to joust, he might be satisfied with the mock battles provided by the lists and the tourney melees. Dunstan is eagerly looking forward to the next Tourney of the Brothers.

Lady Yve Tullison: Lady Yve is proof that beauty can be found even among the rocky heights of the Tullison holdings. Described as the flower of her house by more than one traveling singer, Yve has the blossoming figure of a woman of ten-and-five years and long, flowing raven tresses. The same wide blue eyes that give her brother the look of innocence instead serve to increase the magnitude of her beauty. Courted by men of both high and low station since her flowering, Yve has grown accustomed to –even slightly cynical about– the attention she receives. The combination of Yve's comeliness, charm and the wealth of her House make her a prize, even as the daughter of a minor house. The fact that her brother remains unwed only adds to her appeal as it give suitors some hope that they might inherit rule if something unfortunate were to happen to Lord Dunstan. That is, as they say, the rub.

Unlike her brother, however, Yve is as cunning and self-possessed as she is attractive. Taught intrigue at her mother's elbow, Yve's age belies her capability. She is only too aware of the fact that most of her suitors envision themselves sitting on the stone throne of House Tullison. So she uses her beauty as a weapon and her charm as a shield, flirting and blushing her way through attempts to ensnare her in marriage. The dance of intentions she performs is sad in a way. Like every girl, Yve dreams of true love and marital bliss, yet she willingly puts her duty to her House and her love for her brother before her own desires. Yve hopes to find Dunstan a good wife that will care for him, and gently guide him through the quagmires of morality that he seems ill-equipped to recognize on his own. Only then will she give thought to her own happiness. Adding to her reluctance to marry is the quality of the suitors that have, so far, come before her. If Yve were to find a man she was capable of respecting, she might rethink her position.

Among the suitors that House Tullison is currently entertaining are Lord Brom Bartheld (a long-winded bore that is far too old for her), Lord Gawen Glover, and whichever Frey happens to be present (Lord Walder pursues possible marriages between members of his brood and both brother and sister). Yve typically refers (in private) to the men that come seeking her hand as "snakes," which, given her fear of actual snakes, speaks volumes about her current attitude towards marriage to any one of them. Since her mother, the Lady Moraine, became ill, Yve has grown to rely more and more on Maester Haelis for advice and direction, and, increasingly, as a trusted friend she can confide in.

Ser Mather Warrens: The Warrens family has served House Tullison with distinction for several generations. While not quite a hereditary title, the last three Captains of the Mountaineers

have all been Warrenses. Ser Mather replaced his father as Captain when the elder Warrens was killed by the same rockslide that gave Mather the long, jagged scar that mars his otherwise handsome features. Given a practice bow almost before he learned to walk, Ser Mather is feared by the clansmen as a deadly shot; they have taken to referring to him as Scarhawk. Rather than downplay his injury, Mather makes use of his scarred appearance to intimidate his opponents and has considered adopting the mark of a scar on his personal heraldry.

Mather is long and lean, with short-cropped black hair and penetrating grey eyes. Normally clean-shaven, when stubble begins to crop up on his face after a long patrol, the hair around the scar is a silvery white. Other knights have been known to mock Mather for his preference for engaging enemies at a distance with his longbow and for his hide armor, both which suit his duties better than the up-close brutality of bladework. Mather answers mockery with a grin and a challenge. He wagers his longbow and 5 gold dragons against the weapons of the proud knights that view him with disdain that they can't keep up with him for one day of patrol.

As a result of these wagers, Mather has a fine collection of swords, maces and other melee weapons that he keeps in his chambers, much to the chagrin of their prior owners. Mather is fleet of foot, long of breath and nimble. Without the bulk of plate to encumber him, he scrambles over difficult terrain with ease, and without the presence of a longsword or other large melee weapon to entangle his legs, he can race ahead of challengers. Would-be challengers should be warned, though, that Mather is fond of relating less-than-flattering stories of his victories. This habit has earned him enemies and has very nearly resulted in duels more than once.

His duties as Captain of the Mountaineers keep him out of Mountain's Reach for days at a time, but when he returns home he is greeted warmly by Lord Dunstan. The Captain is something of a heroic uncle figure to Dunstan, who badgers Mather to go hunting with him, or to allow him to join the patrols. The ranger agrees to the hunting trips, but politely refuses the assistance on patrols, reminding Dunstan that the Tullisons can replace a ranger easier than a lord.

Maester Haelis: Maester Donnen served House Tullison ably and well for over 50 years before succumbing to the sickness of old age. Upon his death, Lady Moraine sent to the Citadel for a replacement, and Maester Haelis was dispatched to them. In the three years he has served in Joston's Rock, Haelis has learned the basics of survival in the mountains, as is expected of every member of the House, noble or smallfolk, and assumed the responsibility for the education of Lord Dunstan and Lady Yve. When Lady Moraine became ill, he did all he could to ensure her comfort and sent ravens to the Citadel in search of a cure. Noting early on the tendencies of Lord Dunstan to look before he leaps, Haelis offers counsel to the young lord, aided and abetted by Lady Yve, with whom he has become friends.

Haelis is short, skinny and completely average in appearance. His brown hair and his brown eyes have never caught the attention of maidens, which is fine by him. He was the natural born son of some Riverlands lord that his mother never shared the name of and was sent off to the Citadel at an early age. The few people in Mountain's Reach that are aware Haelis was bastard born tend to overlook the defect in light of the useful service he provides. The links in his chain that represent knowledge of nature and architecture are what motivated the Citadel to send him to House Tullison. Haelis can readily identify nearly any plant, insect, or animal and is equally adept at predicting the mercurial weather patterns of the Mountains of the Moon. His knowledge of architecture has been put to practical use in the ongoing construction of the castle and in the mines where his suggestions on cross bracing and structural improvements have increased safety for the miners.

Currently, Maester Haelis' attention is focused on three separate goals. Despite his repeated failures to find a remedy for Lady Moraine's illness, he is constantly seeking out new kinds of treatments, sending his ravens hither and yon for information and consultation with other maesters. Haelis and Lady Yve are of one mind on the subject of Lord Dunstan getting married; namely that every maid brought before the lord must be vigorously scrutinized for signs of trustworthiness (Haelis has been responsible for sending more than one of the female Freys packing). As Lady Yve has grown to trust him more, Haelis has also been able to help her keep her potential suitors guessing. It is his counsel that has led to Yve never showing favor to one over the others, nor yet giving outright refusals that might offer offense. Some rumors suggest that it isn't duty alone that leads Haelis to assist Lady Yve in her machinations. These same rumors claim that Maester Haelis is secretly in love with the young Lady and can't bear the thought of seeing her with another man.

Lady Moraine Tullison: Born a daughter of House Belmore, Lady Moraine was wed to Lord Sterl Tullison at the age of ten-and-seven. The marriage grew into a devoted partnership over the years; Lord Sterl was kind to his wife and she bore him a male heir, Dunstan, and a daughter, Yve. When House Tully called the banners in support of Robert Baratheon, Lord Sterl responded, leaving Moraine to guide the fortunes of the House, counseled by Maester Donnen. Moraine proved a steady hand in Lord Sterl's absence and when Sterl was killed at the Battle of the Trident she continued to conduct House affairs in her son's name.

Two months past, Moraine contracted a sickness that Maester Haelis could put no name too. She burned so brightly with fever that her dark hair fell out in clumps, yet she still shivered with chills beneath the blankets and furs piled atop her. By the time her fever broke, Moraine's body had wasted away to near skeletal thinness, and her once vibrant blue eyes were dull with pain and confusion. Maester Haelis dosed her with every medicine he could think of, in hopes of sparking her mind back to wakefulness, but nary a one succeeded. The disease has appeared three more times since the onset of the sickness, each time weakening her further yet. While she clings to life, Maester Haelis refuses to abandon hope, and spends as much time as he can working on the elusive cure that will return her to health.

Alyard the Ox, Master Smith: Oft referred to as "the Ox" by the smallfolk, Master Alyard is a large, burly man as strong as his nickname suggests. Lord Dunstan jests that the true reason people call Alyard the Ox is for his stubbornness. Alyard fails to see the humor in this joke, but no one has ever accused the smith of being a humorous man. Once he sets his mind to something, Alyard pursues it with single-minded determination. He considers his lack of humor to be strength that allows him to perform his duties without distraction, and he expects the same level of concentration from those who work in his forges. It's hard to argue with the results. Because of Master Alyard, the arms and armor used by House Tullison is at least as good as any other house in the Riverlands.

Alyard keeps his graying black hair cropped close to his scalp and inspects the steel that leaves his forges with keen brown eyes. On the rare occasion that he can't be found in the forges, working, Alyard has been known to visit the whores in Lordsview. The Ox is always on the lookout for a way to acquire Valyrian steel. He believes that he can unlock the secrets underlying the forging of the metal, if only he can procure a sample. The fact that no other smith since the fall of Valyria has been able to reproduce whatever techniques were used to create weapons that even the noblest of men would be tempted to steal makes no difference. Alyard sees it as the final challenge of his skill.

Septon Weyls: A bald, paunchy, good-humored man, Septon Weyls is a valued member of the Mountain's Reach's community. He oversees the prayers and offerings of the faithful, and always makes time for those in need. Mildly disapproving of the whores that live and work in Lordsview, he makes no move to bar them from the sept, and hears their confessions in the hopes of turning them to the path of virtue. From time to time, he asks Lord Dunstan to provide him with an escort so that he may visit the smallfolk outside Joston's Rock, spreading the word and forgiveness of the Seven. Even though the Smith and the Warrior remain the most popular figures of worship in Mountain's Reach, Weyls does his best to remind his flock that those are only two aspects of the whole that the Seven represents.

With the aid of Maester Haelis, Septon Weyls keeps in touch with the septs of other Houses and shares his knowledge with Lord Dunstan and Lady Yve. It is in this manner that much of the news of current events in Westeros comes to Mountain's Reach. Without a doubt, the most unbiased information the Septon gains in this manner comes from his fellows at the Septry at Shattered Rock. Weyls visits Lady Moraine weekly to pray at her bedside for healing, and assists Yve, in his own quiet way, in discouraging suitors for her hand by asking the men that come to visit uncomfortable questions about their faith.

Ser Ulbert: The Captain of the guard at Mountain's Reach is a stern, serious fellow that is considered to be a petty dictator by the men that are forced to report to him. Ser Ulbert brooks no dissent, has no time for excuses, and no mercy for any man that reports late for duty. He conducts weekly inspections of the weapons and armor kept by his men, and isn't shy about using the whip to persuade repeat offenders to ferret out even the smallest hint of rust, or wear.

Ofttimes, this sort of behavior might result in a fatal "accident" to befall the Captain, but Ser Ulbert is no man to be trifled with. Not only is Ulbert larger and meaner than any other man in Joston's Rock, he's also been known to defeat Master Alyard in arm wrestling matches without breaking a sweat. Other than Lord Dunstan and the other knights in the castle, the only man Ulbert has friendly relations with is Maester Haelis. Ulbert and Haelis share a passion for the game of cyvasse, which was introduced in the castle by a Dornish mercenary in the employ of one of Lady Yve's suitors. Ser Ulbert has repeatedly attempted to be reassigned to the Mountaineers, but Ser Mather doesn't want him there. Ulbert was the first knight to accept Ser Mather's challenge, and Mather still keeps the sword Ulbert lost on the wager over the fireplace in his quarters.

Lord Brom Bartheld: Tall, thin and cadaverously pale, Lord Brom is something of a permanent guest at Mountain's Reach. Upon the death of his wife, Brom began to look around for a younger woman to warm his bed and has set his heart on Lady Yve. When his attempts at arranging the match from afar met with failure, Brom left his manor in the hands of his oldest grandson and came to make his case in person. Arriving with Brom was his aging squire, a Bartheld bastard by the name of Dart Rivers. Lord Brom and Dart haunt the halls of Joston's Rock, often waylaying unsuspecting guests or serving folk to regale them with tales of Brom's heroics during Robert's Rebellion. A survivor of the Trident, Brom enjoys showing people the ruby ring he had made from one of the jewels Robert Baratheon smashed free from Rhaegar Targaryen's armor. Lady Yve finds Lord Brom's attentions to be repellent and slightly creepy, but refuses to have the old man barred from the castle. Brom is useful as a foil for overly persistent suitors. Any attention she lavishes on Old Gaunt (as she calls him in private) is sure to be forgotten by Brom by the time her other suitor has given up, and departed. Brom consoles himself with what he deems as his future wife's "indiscretions" with the attention of the whores in Lordsview, who never cease to be impressed by his…vitality.

Lady Gwyneth Marsten: Blonde, petite and pretty, Lady Gywneth is visiting Mountain's Reach in hopes of wedding Lord Dunstan. Gwyneth is the niece of Lady Isobel Marsten by her late husband's brother, Mikael. While it is true that a marriage between House Tullison and House Marsten would be certain to help the ailing coffers on the latter House, that isn't the sole reason Gwyneth was sent off to woo Lord Dunstan. Lady Isobel sees the marriage as a good way of ridding herself of a possible rival of her sole remaining child for control of House Marsten. This is especially important in light of the fact that no one is quite sure whether Mikael lives or not. Always a bit of a wastrel, he was last seen on a ship headed for the east, and no one has heard of or from him since that day.

Perhaps desperate to escape her circumstances, Gwyneth hasn't been as easy to vanquish as previous maids that have come a-courting to Mountain's Reach. She endures the icy silences and pointed jibes of Lady Yve, and ignores the subtle hints from Maester Haelis that she's not welcome. Lord Dunstan is mildly interested by her company, but not so much so that Gwyneth could begin to hope she has managed to capture his heart. Still, the charade must be played out, and Gwyneth intends to either marry this young lord, or not return home. A few rumors have circulated among the servants at Joston's Rock about the relationship between Lady Gwyneth and her escort, Ser Willam. Thus far, Lady Yve hasn't been able to confirm the rumors, but would love to do so.

Ser Willam: Tall, brash and handsome, Ser Willam is the kind of dashing knight that makes maidens swoon. Resplendent in his full plate armor, astride his white destrier, Willam is a vision to behold, even if he's only a hedge knight. When Lady Isobel determined to ship Lady Gwyneth off to House Tullison to wed, she enlisted the services of Ser Willam as guardian, to protect her niece from the dangers of the roads. Willam claims to have been knighted by King Aerys himself, a claim that is exceedingly difficult to prove since the King is dead and most of House Targaryen with him. However, since no one can disprove the claim, Willain retains his knighthood, and the honor that accompanies it.

Willam has enjoyed his time at Mountain's Reach, showing off his jousting skills to an impressed Lord Dunstan and sparring with the Mountaineers. Rumors suggest he's enjoyed more than just House Tullison's hospitality. Smallfolk gossip pairs Ser Willam and Lady Gwyneth in a romantic relationship that features the good ser sneaking into her room every other night, and not reemerging until the first rays of dawn. If the rumors are true, the affair could lead to serious consequences for both Willam and Lady Gwyneth. At best, Willam would be forced to take the black, while Lady Gwyneth would be returned home to live out the rest of her life in shame.

Horag: Horag's legend among the Black Goats began when he left his bloody handprints on the walls of Mountain's Reach at the age of ten-and-two, stealing a woman from Lordsview on his return trip. By the time he came to his full growth, Horag had already strung the tongues of five men he'd killed on a necklace and claimed leadership of the clan. Horag claims that his strength comes from his full, bushy beard, which he has never cut or trimmed since it began to sprout from his face. His black, goat's fur cloak is trimmed in the silver coins he's stolen from his victims and the longsword he claimed from the body of a dead Mountaineer is the pride of the clan.

Lately, Horag has undertaken a strategy of raiding that is considered the height of tactical genius by the other clansmen. He sends the women and the weakest of the clan to attack a smallfolk camp, just close enough to Joston's Rock for word of the attack to carry to the castle. Then, while the Mountaineers are busy chasing the dregs of the clan, Horag attacks a merchant traveling up the River Road. The attacks are coordinated by the position of the sun in the sky, with the raids on the merchants usually coming just as dusk approaches. Ser Mather has begun to put two-and-two together, however, and is planning a surprise for Horag the next time the Mountaineers catch a whiff of an impending raid.

Kashal: The leader of the Rock Chewers clan has a single burning desire: to drink ale from Ser Mather's skull. Kashal was leading a raid on a smallfolk camp when Ser Mather and his father ambushed the clansmen from behind. Although he escaped, Kashal was shot in the buttocks by Ser Mather as he fled; a humiliating wound that forced Kashal to eat meals standing up and sleep on his stomach for a month. Unknown to Ser Mather, Kashal was behind the rockslide that killed his father. Kashal was furious when the slide failed to kill both father and son, leaving his oath of vengeance unfulfilled.

The Rock Chewers have watched with some jealousy the success of Horag's raids on the caravans moving on the River Road. Thus far, Kashal has kept his clan from joining the Black Goats on the raids, which has led to some mutterings among the clansmen, and forced Kashal to kill one man to prevent a revolt. As much as he'd like to claim the goods and weapons from the traveling merchants, Kashal has refrained, instead skulking along in the wake of the Black Goats, and watching. He realizes that Ser Mather is bound to figure out Horag's plan soon, and when Mather makes his move to ambush the Black Goats, Kashal intends to ambush the Mountaineers in return, and claim his revenge.
 
ASOIAF is always hit and miss for me, I don't really care about the setting however it does attract some good writers. This is probably a quest I'd lurk in but wouldn't vote.

Very true. I'd have to think of what the teacher should be like, for one. A plain everyman would just kind of be boring, but if the teacher is as quirky as the students, it kind of reduces the impact. So they need a character and background that isn't bland but also isn't totally out there
How about a plain everyman, whose been teaching there a couple of years and has started to go a bit up the walls because every class is similarly bonkers?
 
also putting in a request for the Riverlands. Because Westerosi Poland.

All but 2 or 3 of the 9 are in the Riverlands, actually. There's 1 in the Stormlands, 1 in the Vale and 1 in the Westerlands, and the latter two are on the border with the Riverlands. Green Ronin seems to really like the Riverlands.
 
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