Legacy of the Ancients

...why are votes made by plan, again?

[x] You Follow
-[x] Haedwen, the God of Power and Fate
--[x] Fate. You believe the collective weight of people's actions around you creates a current of predetermined outcomes. By affecting the current you can change the outcome.

[x] You Choose
-[x] Power. You have to admit, the things happened the way they did because you lacked Power. You intend to rectify that.
 
[x] You Follow
-[x] Haedwen, the God of Power and Fate
--[x] Fate. You believe the collective weight of people's actions around you creates a current of predetermined outcomes. By affecting the current you can change the outcome.

[x] You Choose
-[x] Power. You have to admit, the things happened the way they did because you lacked Power. You intend to rectify that.
 
Plan Hold-A-Grudge!

[X] You Follow
-[X] Haedwen, the God of Power and Fate
--[X] Power.
[X] You Choose
-[X] Memory.

In which freedom, strife and power combine to form an inexorable monster-priest of vengeance who will not be denied.
 
[X] You Follow
--[X] Walla, the God of Justice and Mercy
---[X] Union. One person working alone can achieve greatness. Many people working together can accomplish the impossible.
[X] You Choose
-[X] Memory.
 
I wonder, did 'career' choices not have a mage option on purpose?

But they did?
The Alchemist is the Carashid answer to Kipassan pompous mages.
Edit: I've explained it already?
Oh, btw.
Jisremi mages are called "warlocks" ( it's a gender-neutral term for them )

Caesians call their mages "stormcallers".

Kipassan mages are mages. Yeah. They add descriptors to explain the particular mage's role and expertise, for example
"War Mage Foodlypants"
Or a Mage-Engineer.
Stuff like that.
If the alchemist won your dynamics as professional rivals would be more pronounced. As it is, you dislike her because she's played a mostly harmless trick on you. Also, mages and priests don't get along as a rule. They have differing worldviews.
 
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[X] You Follow
--[X] Walla, the God of Justice and Mercy
---[X] Union. One person working alone can achieve greatness. Many people working together can accomplish the impossible.
[X] You Choose
-[X] Memory.
 
[X] You Follow
--[X] Walla, the God of Justice and Mercy
---[X] Union. One person working alone can achieve greatness. Many people working together can accomplish the impossible.
[X] You Choose
-[X] Memory.
 
A Magician’s Compendium
@Raiseth can you explain what specialities the different mages have?

I can draw you a picture! :V
Not really no I'm shit at drawing
Okay, from start to finish:

Caesian mages are called Stormcallers
They are mainly elementalists and most closely interact with energies the magic community calls Four Prime Elements. These elements, people argue, are in fact the true manifestation of Gods and the Aspects through which mortals interact with them are just trappings of a mind that needs to somehow comprehend the unimaginably vast and ineffable beings.
These elements are:
Aer, the element of Change and Mutability
Calor, the element of Impulse and Momentum
Shade, the element of Opposition and Duality
Aether, the element of Time and Cosmos.
These are actually pretty shitty quasi-religious classifications but mages follow them anyway because they more or less reflect the reality.
Stormcallers are classified by which element they are most proficient with. And yes, parallels with fire, earth, air and water, so you could say Stormcallers are bending the elements around them, heh.

Jisremi mages are called warlocks and most of them are heavily encouraged to join the army. They are divided in which combat role they have: Warlock Knights, Siege Warlocks and Battle Warlocks. They don't care so much about the science of magic other than what exactly you need to do to make your enemies violently explode. That about sums them up as a group.

Kipassan mages are divided by their specialization. The thing is, Kipassan magical tradition believes in min-maxing really freaking hard, so there are two years in the start of the curriculum to learn the general theory and then you are required to choose what your speciality will be. It can be pretty much anything if you can do it with magic, as long as you can do it really well. There are traditional choices, like War Mage or Weather Mage, and then there are weird ones like Dream Mage or Mage Engineer or I dunno, Mage Farmer ( Agriculturist, I guess ). The Academy is supposed to support them anyway, and let me tell you it's not sunshine and daisies. More than that you'll just have to wait and maybe talk with Lady Mage more I mean at least finding out her name would be nice.

Carashid alchemists are a little weirder in that they are more interested in science of the magical practice than anything. They do pretty much whatever as long as it's not illegal and even then, but their main objective as a group is finding out exactly why it's possible to change the universe around you with direct application of will. Aer is most helpful with that because it's the element of Change, so alchemists study Aer too, but they usually pick up a second element along the way to compare and contrast.

Mages generally consider priests to be misguided mages, while priests think mages are trying to reinvent the wheel for no other reason they don't want to use the already existing one.
 
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Jisremi mages are called warlocks and most of them are heavily encouraged to join the army. They are divided in which combat role they have: Warlock Knights, Siege Warlocks and Battle Warlocks. They don't care so much about the science of magic other than what exactly you need to do to make your enemies violently explode. That about sums them up as a group.

We should have been this, this sounds awesome. What do different roles do?
 
...different explosions, I presume. People-sized, tower-sized and army-sized respectively.
 
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We should have been this, this sounds awesome. What do different roles do?

Warlock Knights are Knights, only Warlocks.
:V

Alright tho, that's pretty much it. To kill a Basilisk you need a fuckton of something: explosives, soldiers, magic, etc.
One of the solution is to forge a steel twelve-feet ( roughy three and a half meters ) long lance with various runes encrypted into it that mostly mean "Just fucking die already", give it to a magician who knows how to activate them, mount them on a horse, teach them some combat and protective magic and hope to Gods the fortune you spent on their equipment and education isn't wasted on the first Basilisk. Those who manage to slay five in the course of their career are considered fucking badass. Many of the nobles and royals in the country used to become Warlock Knights. It wasn't an order per se, more like a faction in the politics. When Jisrem went to war with other countries, sending Warlock Knights was considered the nuclear option. They shredded infantry like so much molten butter, up to and including pikemen, but well. Kill a hundred of them and you took a year's worth of earnings out of the Jisremi budget.

Siege Mages are mages working in concert ( or if really powerful, alone ) to besiege, or to break the sieges. Large AOE magic, protective wards, helping to set up the barricades, protective encampments, that sort of thing.

Buuuuut you can't have nice things :V
These are prestige class options. You would have been a Battle Warlock first. They are mostly a fancy name for a soldier with a sword who happens to also cast magic... not exactly?
Well, this, and as I said, Jisremi mages are infamous for being demolition experts. These guys are why. They know jack about sophisticated spells, but what they do the best is exploding stuff. Making fireballs, making inflammable objects flammable, using Shade and Calor or Aer and Aether together to violently dissociate unprotected opponents into a bunch of molecules etc.

There was also a branch of Necromancers, but they were all killed. Not for usual reasons, they formed a secret cabal, secretly assasinated the then ruling Queen and used her as a sock puppet figurehead.
Her children didn't like it much and everyone worked together to put their mother's body to rest and murder all the filthy Necromancers. The end.

...different explosions, I presume. People-sized, tower-sized and army-sized respectively.

Shit, I should've gone with this...
 
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Ambition Power and Ambition Memory are very close.


The fourth Aspect is your ambition. For now, they are all related to your exile but you can change them down the line as often as you want to. First opportunities probably when you finally get to Deloni.
Power is better now, as we are exploring new (to us) areas and growing in strength.
When we return home, then Memory would be more useful.
Adhoc vote count started by Chrestomanci on Feb 4, 2019 at 6:55 AM, finished with 24 posts and 8 votes.
 
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[X] You Follow
--[X] Walla, the God of Justice and Mercy
---[X] Union. One person working alone can achieve greatness. Many people working together can accomplish the impossible.
[X] You Choose
-[X] Memory
 
Oh, yeah, right. Not dead!
I've managed to beat my problems back with a big stick, so expect the update on these weekends.
 
[x] You Follow
-[x] Haedwen, the God of Power and Fate
--[x] Fate. You believe the collective weight of people's actions around you creates a current of predetermined outcomes. By affecting the current you can change the outcome.
[x] You Choose
-[x] Power. You have to admit, the things happened the way they did because you lacked Power. You intend to rectify that.
 
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