Legacy of the Ancients

Why is that? The average is 50/50

Then I guess it says more about me than about the forum. Honestly, this is the first Quest I'm participating in that ( probably ) has a male protagonist. If you don't count Re:Incarnation and Boundaries. But Marcus and Kiri(ka) are males stuck in female bodies, so yeah, not exactly clear examples.
 
[X]You are:
-[X] Female
[X] You are from:
-[X] Carashid Federation. ( Oh, this will be good. ) Soooooo. One morning, after a particularly wild party, you found yourself in another part of the city, naked, lying on a bed with the twin children of the most esteemed Desriq Asummar Ih-Laren, smeared in apple jam from your head to... well. You have no recollection of how this happened, you had left before any of the other, uh, participants woke up, and you ran, ran north ever since, careful to avoid large cities on your way to the border. This is not an overreaction on your part. Your country is liberal in these regards, but it's also liberal in regards to what Desriqs could consider a proper response in this situation. The last five dates of the Twin Calamities ended up making an acquaintance with the business end of Asummar's rapier, and you really, really would rather not.
 
I've been meaning to close the vote and I guess I will because it's pretty clear which option won.
( If you count the gender and homeland parts separately, that is, otherwise it's a close runner )

Vote's closing in half an hour. If someone wants to vote, well, you have some time while I'm shopping for groceries.
 
Aaaaaand votes closed, update SoonTM​
Adhoc vote count started by Raiseth on Jan 30, 2019 at 10:49 AM, finished with 28 posts and 16 votes.

  • [X]You are:
    -[X] Male
    [X] You are from:
    -[X] Carashid Federation. ( Oh, this will be good. ) Soooooo. One morning, after a particularly wild party, you found yourself in another part of the city, naked, lying on a bed with the twin children of the most esteemed Desriq Asummar Ih-Laren, smeared in apple jam from your head to... well. You have no recollection of how this happened, you had left before any of the other, uh, participants woke up, and you ran, ran north ever since, careful to avoid large cities on your way to the border. This is not an overreaction on your part. Your country is liberal in these regards, but it's also liberal in regards to what Desriqs could consider a proper response in this situation. The last five dates of the Twin Calamities ended up making an acquaintance with the business end of Asummar's rapier, and you really, really would rather not.
    [X]You are:
    -[X] Female
    [X] You are from:
    -[X] Carashid Federation. ( Oh, this will be good. ) Soooooo. One morning, after a particularly wild party, you found yourself in another part of the city, naked, lying on a bed with the twin children of the most esteemed Desriq Asummar Ih-Laren, smeared in apple jam from your head to... well. You have no recollection of how this happened, you had left before any of the other, uh, participants woke up, and you ran, ran north ever since, careful to avoid large cities on your way to the border. This is not an overreaction on your part. Your country is liberal in these regards, but it's also liberal in regards to what Desriqs could consider a proper response in this situation. The last five dates of the Twin Calamities ended up making an acquaintance with the business end of Asummar's rapier, and you really, really would rather not.
    [X]You are:
    -[X] Male
    -[X] The Broken Kingdom, formerly Northern March or Jisrem. You were a soldier in the King's Army, and now, you suppose, you are a deserter. Not that there was too much left to desert from. Long story short, the fucker of a chancellor your king for some reason had instead of a proper advisor decided to take over the country by killing the king and blaming it on the alleged rebels, or so the story is told. There was that undoubtedly brilliant plan involving tunneling a new pass through the Great Teeth and poking at the nest of Basilisks to draw them to attack in the dead of winter, normally the only time of respite for your country. So now by the start of autumn the king, the chancellor, most of the capital and a good chunk of the kingdom are Basilisk food. Oh well.
    [X]You are:
    -[X] Male
    [X] You are from:
    -[X] Kipassa Principates. The third child of a minor cadet branch of Lorenzi Noble House. Unfortunately, the late and unlamented head of your family tried her hand in an exciting game of political coups. The Grand Princess was not amused. In fact, she was so unamused she decided to make an example out of your whole family. So yeah, you have a bounty on your head. Not a big one, mind you, you didn't stand to inherit much of anything before, and you most certainly don't now. Your current political importance is measured in how much a person sitting next to you would be interested in making some quick coin by killing you and dragging your head and regalia to the nearest Kipassa embassy.
    [X]You are:
    -[X] Male
    [X] You are from:
    -[X] The Broken Kingdom, formerly Northern March or Jisrem. You were a soldier in the King's Army, and now, you suppose, you are a deserter. Not that there was too much left to desert from. Long story short, the fucker of a chancellor your king for some reason had instead of a proper advisor decided to take over the country by killing the king and blaming it on the alleged rebels, or so the story is told. There was that undoubtedly brilliant plan involving tunneling a new pass through the Great Teeth and poking at the nest of Basilisks to draw them to attack in the dead of winter, normally the only time of respite for your country. So now by the start of autumn the king, the chancellor, most of the capital and a good chunk of the kingdom are Basilisk food. Oh well.
 
Well, Too Bad
Ugh. Yes.

That incident.

Now you remember why you were trying so hard not to think about it.
Honestly, the whole situation is a godsawful mess that you are equally terrified and mortified to have partaken in.
You also suspect that your drinks were spiked.

Well, there's nothing you can do about this except for being optimistic and hoping it will all blow over. In twenty years or so, when Asummar is too senile to remember your face or why she's angry with you. It's not like she has an extensive spy network that will helpfully remind her the instant you show up in a Carashid town.

You might or might not be getting too paranoid. On the other hand, you might be not paranoid enough.

Desriq or "Scion" in Kipassan is supposed to be some sort of a religious advisor to the given city's ruling council, as you'd gathered from your lessons in the Kiqala University, a practice established some three hundred years ago by an overly religious king. Rashid the Third, if you remember correctly. The reality is more complicated.

You are being unfair to the late Rashid, you suppose. He didn't establish this policy only because he was a fanatic zealot who half-bankrupted the whole Federation by the end of his reign by trying to build not one, not two, but four Grand Temples at the same time, which has incidentally resulted in a succession war when his son declared he'd like to continue from where his Dad left off and effectively destroyed monarchy in Carashid ever sin-

No, you know what, Rashid was pretty freaking stupid, but, you may be forced to admit, not all his decisions were.

The main problem with the Scions, as you understand it, is that they wield power. Not political power and, quite often enough, not magical power, which you suppose you have to thank Yirrik for since, whatever ungodly terror Asummar is, at least she's not a mage. Not a good mage, at least.

No, the Scions wield the power apparently bestowed by the Gods themselves. If someone is really notorious for being the best at something, one morning they may find that they are. Asummar, as a result of her ( and nobody sane would actually say it aloud where she can hear you ) misspent youth, found herself in the position of the best duelist on the continent. No, really, she killed the previous title holder in a duel, so now she's the Champion, Scion of Contest. Or "most esteemed Desriq" in your country, because her prowess means she's spiritually close to Yirrik's Aspect of Struggle or something.

What it means for you is that Rashid the Third formally legalized the popular practice of the Scion veneration, no one has revoked his decree even after the monarchy's dissolution, and now, three hundred years later Desriq Asummar Ih-Laren wields more political power than any six members of the Saal's city council. Of course, if she wasn't relatively restricted by the council's oversight it would be probably ten times worse for everyone involved, and of course, she has already been called out ( repeatedly ) on her actions, but the simple fact remains: out of your last five companions in misfortune two are dead, one is a vegetable, one isn't sleeping with anyone, ever, and the poor sod who thought it would be enough to just flee to another city ended up dead in a ditch two weeks later. He was also an infamous gambler, but you'd rather not take any chances, thank you very much.

You continue mournfully gazing at the forest.

... Well, that's enough with internal whining.

For now, you are traveling to Deloni, the City of Coin.

Formerly a dependency of the Kipassa Principates, it and three other cities in the region fought free blah blah a lot of words meaning Ghoor-Ca made a powerplay in the region and covertly instigated a rebellion only to find out that four can play this game, when the other three major powers supported the Free Cities' independence from the Caesians' invasion twenty years later. From then on, the Free Cities and their informal capital have served interminably both as the trading hub and the stop gap between Ghoor-Ca Empire and the rest of the continent.

Hopefully, you'll manage to get to Kipassa after that. Deloni is nice, you guess, but you don't quite feel you'd be safe enough in what is undoubtedly the largest den of spies this side of the Caellir Ocean. Ghoor-Ca and Jisrem are not an option. The news from what impressionable scholars have started calling "the Broken Kingdom" is frankly terrifying, and between Ghoor-Ca and Asummar... you'd probably choose to stab yourself with a rusty sword in your stomach.

You are keeping your options open.

You sigh heavily. When you finally get to the damnable city that someone decided should be located two days into the Festing Forest, you'll be finally able to earn money with some honest work, something you're good at, which is...

Er.

Well, huh. So what are you good at, actually?

[] You're not a half-bad duelist yourself. Not nearly good enough to face against the Scion of Contest, but well, nobody is. Nobody yet. You're planning to travel to Kipassa, where it's a common practice to hire sellswords in order to represent the offended parties in a formal duel. That's infinitely safer than staying in Carashid because duels are almost always to the first blood, healing magic is a thing, and you haven't accidentally slept with your opponents' children. ( Duelling is an art of single combat often suspect to a specific set of rules or code of honor. That said, it doesn't mean you can't fight dirty. You most certainly can and will, if you have to. The duelist's main attributes are Body and Mind. The secondary attribute is Spirit. )
[] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
[] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )
[] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )

A/N: so yes, they are classes, but they are also an outlook on the universe around you. This by no means prevents you from combining different classes, ( and there are more than four, these are just the ones you have available from start ) and no class is ever pure vanilla fighting or magical one, but your starting class does matter. Maybe even more than your country of origin. I will write from the perspective your class gives you on the world surrounding you, and the first instinct of a wanderer or a duelist in a dangerous situation would almost always be bashing your opponent's skull in or stabbing them really hard, and not, for example, convincing the universe they have an ice popsicle through their chest and it really fucking hurts. Or making the said popsicle. And stabbing them with it really hard. So yeah, choose who you want to play as.

Oh, and it doesn't work as "quadratic wizard, linear warrior", it works more like "the smart, the quick and the lucky survive, and the others don't". Yep, time for me to wrap this up.

 
[X] You're not a half-bad duelist yourself. Not nearly good enough to face against the Scion of Contest, but well, nobody is. Nobody yet. You're planning to travel to Kipassa, where it's a common practice to hire sellswords in order to represent the offended parties in a formal duel. That's infinitely safer than staying in Carashid because duels are almost always to the first blood, healing magic is a thing, and you haven't accidentally slept with your opponents' children. ( Duelling is an art of single combat often suspect to a specific set of rules or code of honor. That said, it doesn't mean you can't fight dirty. You most certainly can and will, if you have to. The duelist's main attributes are Body and Mind. The secondary attribute is Spirit. )
 
[X] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )
 
This is the last character creation option, btw. All other things we'll figure out during the quest proper.
 
Last edited:
...the question still remains. What exactly is the history between the Federation and the Empire?
Is this the case when the question contain the answer in itself? :V

There is more than one answer to this question. If you have to name two main reasons, though, then I can tell you this:
out of three other major countries on the continent, the Carashid Federation has the longest border with Ghoor-Ca Colonies, and Caesians are very determined expansionists. Ghoor-Ca is also something like an absolutist empire and Carashid doesn't believe in monarchy.

That, and it may have something to do with your modifiers being reversed if the Ghoor-Ca option won. Who knows? :whistle:

( literally no one voted to be a Caesian. They are nice guys, if you get to know them! :V )
 
[X] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )
 
[X] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )

Angry Philosopher!
 
[x] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )

We have a really good philosophy explaining why we got in bed with those twins (whether we remember it or not) and why it was a really justified idea.

Also, god-powered HULK SMASH sounds fun.
 
We have a really good philosophy explaining why we got in bed with those twins (whether we remember it or not) and why it was a really justified idea.

Also, god-powered HULK SMASH sounds fun.

Anger is a constructive emotion in Ancient Greek philosophy traditions, the rage against the injustice of the universe and the will to change it.

Also, have you noticed you don't know what gender these twins were? Well, neither do I, and neither does your character, lol.
Yes, it will somewhat depend on your character's sexuality, you know, to justify the situation at least a little, but assuming the MC is straight, they were both male alright I'm just messing with you at this point.

All I've got to say is that the situation is a little more... complicated than it appears at first glance.
 
[x] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
 
[x] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
 
[X] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )

For science!
 
ETA for the next update is tomorrow-ish
Vote's closing also tomorrow, something like this time of the day.


Yes, pretty much.
Jisremi are more arsonists than mages
In that they combine energies and explore stuff to specifically make bigger explosions

Caesian mages are the weebs of the magical community
Weebs as opposed to Japanese otakus
Not because they have bodypillows of their God-waifu Haedwen
Although

Kippassan mages are those insufferable elitist pricks that unfortunately know as much as they claim
But they still often lose in a magical duel, because no one else plays by their rules

So yeah, Carashid alchemists are just mad scientist types who sometimes want to make a hole in reality just to see what happens

Mages are generally somewhat crazy
Or should I say, of alternate sanity
 
[X] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
Adhoc vote count started by Raiseth on Jan 31, 2019 at 8:48 AM, finished with 13 posts and 9 votes.

  • [X] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
    [X] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )
    [X] You're not a half-bad duelist yourself. Not nearly good enough to face against the Scion of Contest, but well, nobody is. Nobody yet. You're planning to travel to Kipassa, where it's a common practice to hire sellswords in order to represent the offended parties in a formal duel. That's infinitely safer than staying in Carashid because duels are almost always to the first blood, healing magic is a thing, and you haven't accidentally slept with your opponents' children. ( Duelling is an art of single combat often suspect to a specific set of rules or code of honor. That said, it doesn't mean you can't fight dirty. You most certainly can and will, if you have to. The duelist's main attributes are Body and Mind. The secondary attribute is Spirit. )
    [X] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )
    [x] You're not a half-bad duelist yourself.

Adhoc vote count started by BadAtScreenNames on Jan 31, 2019 at 9:12 AM, finished with 14 posts and 10 votes.

  • [X] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
    [X] You're not a half-bad duelist yourself. Not nearly good enough to face against the Scion of Contest, but well, nobody is. Nobody yet. You're planning to travel to Kipassa, where it's a common practice to hire sellswords in order to represent the offended parties in a formal duel. That's infinitely safer than staying in Carashid because duels are almost always to the first blood, healing magic is a thing, and you haven't accidentally slept with your opponents' children. ( Duelling is an art of single combat often suspect to a specific set of rules or code of honor. That said, it doesn't mean you can't fight dirty. You most certainly can and will, if you have to. The duelist's main attributes are Body and Mind. The secondary attribute is Spirit. )
    [X] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )
    [X] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )
    [x] You're not a half-bad duelist yourself.

Adhoc vote count started by BadAtScreenNames on Feb 1, 2019 at 5:24 AM, finished with 28 posts and 15 votes.

  • [X] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
    [X] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )
    [X] You're not a half-bad duelist yourself. Not nearly good enough to face against the Scion of Contest, but well, nobody is. Nobody yet. You're planning to travel to Kipassa, where it's a common practice to hire sellswords in order to represent the offended parties in a formal duel. That's infinitely safer than staying in Carashid because duels are almost always to the first blood, healing magic is a thing, and you haven't accidentally slept with your opponents' children. ( Duelling is an art of single combat often suspect to a specific set of rules or code of honor. That said, it doesn't mean you can't fight dirty. You most certainly can and will, if you have to. The duelist's main attributes are Body and Mind. The secondary attribute is Spirit. )
    [X] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )
    [x] You're not a half-bad duelist yourself.
 
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[X] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )
 
[x] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )

Really tempted by alchemist, but narrowly prefer priest.
Adhoc vote count started by Chrestomanci on Jan 31, 2019 at 9:52 AM, finished with 16 posts and 12 votes.

  • [X] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
    [X] You're not a half-bad duelist yourself. Not nearly good enough to face against the Scion of Contest, but well, nobody is. Nobody yet. You're planning to travel to Kipassa, where it's a common practice to hire sellswords in order to represent the offended parties in a formal duel. That's infinitely safer than staying in Carashid because duels are almost always to the first blood, healing magic is a thing, and you haven't accidentally slept with your opponents' children. ( Duelling is an art of single combat often suspect to a specific set of rules or code of honor. That said, it doesn't mean you can't fight dirty. You most certainly can and will, if you have to. The duelist's main attributes are Body and Mind. The secondary attribute is Spirit. )
    [X] You are a wanderer. Thankfully, it's not a fancy word for a homeless vagabond. Well, technically you are homeless and a vagabond, but that's not what being a wanderer means. However, you think you are more okay to leave your home behind than you would have been otherwise. What mages externalize, you internalize instead, achieving fits of superhuman strength and dexterity, endurance and perception. It requires inhuman concentration of will on what you want to achieve and an excellent understanding of human anatomy, but you manage most of the time. Of course, air friction is a bitch, so you have to pay attention to that, too. Not to say anything about the wet squelching sounds your muscles make when you accidentally move too fast for your body to withstand. Or that one time- ( What it says. The funny thing is, a human's body is apparently more real than, for example, a rock. Unless it's a really important rock. So you can use your body to break that rock. Unfortunately, maintaining that no, your body is absolutely fine and that kick shouldn't tear your own leg off is in some ways more difficult than maintaining that the rock is bad and needs to die. It's a metaphysical problem wanderers resolve by almost solipsistic application of will and rigorous training regimen. The main attributes are, therefore, Body and Spirit, and the secondary is Soul. )
    [X] You are an alchemist. Alchemy is less about finding out how to create gold from thin air and more about finding out how to explode air in the lungs of your enemies. Or make some really good alloys, you guess. It's really just a category of magic specializing on imposing temporary changes on the world through the application of will and manipulation of energies around you. You are especially good at manipulating Aer, the element of Change and Mutability, named so because it's most commonly found in air. You can pursue your studies almost anywhere, but having a rapier ran through you once or twice would somewhat complicate things, so you consider running a prudent step. ( Magic is somewhat like science. Basically, the structure of the universe is such that any prolonged application of will may change or disable some of the existing laws. You don't convince anyone you are right, you just tell everyone to shut up and do as you say. And then hope that the backlash won't murder you, so maybe you should've started with something easier. The alchemist's main attributes are Spirit and Mind. The secondary attribute is Soul. )
    [x] You're not a half-bad duelist yourself.
 
Really tempted by alchemist, but narrowly prefer priest.

Don't worry, priests are pretty crazy people, too. :V

Seriously tho, I'll probably try to get in a joke about the MC going around the living houses, knocking on the doors and asking "Would you like to talk about Selaken, our Lord and Savior?" If the priest option wins.

I'll allow one (1!) slap with a newspaper if/when that happens.

( the priest will be narratively interesting, actually. So, I hope, will any other option. )
 
I was hoping for male and female twins because a bisexual male protag might be fun to have.

Also an angry theology man is cool.

[x] You are a priest. Well, you haven't finished your education and haven't been formally inducted and probably never will be, but that's really unimportant. You were trained to feel your connection to the divine, which allows you to call on the Aspects of your chosen God(s). Or that's what you're telling to your gullible acquaintances. Basically, you can manipulate the energies in your body and the outer shell of your soul in order to accomplish what someone uneducated would call a miracle. Believing in something really helps to focus, though, and it's not like the Gods aren't real, it's more like they aren't really paying too much attention, what's with being personifications of the fundamental forces and principles of the universe. That you have to run away from your country because a brute with a sword is more religiously important than you is a little humiliating, but not unexpected. But well, you have plans... ( Being a priest means being an angrish philosopher in this setting, but not really. Committing - yes, committing - miracles requires convincing - or maybe believing hard enough - the universe you and the god you represent are right-er in the given situation than the other guy/law/rule-of-nature/whatever. The priest's main attributes are Spirit and Soul. The secondary attribute is Mind. You are also expected, but not required, to follow one of the Four Gods. More on that later. )
 
I'll be honest: I actually don't know. I've never sat down to think about it.
For all we know, the protagonist had some kinky food sex with a couple of muppets.

What I can tell you now for certain is that these two aren't identical twins, and I'm intending to write the MC as panromantic, regardless of their ( oh, right, his now ) sexual orientation.

Basically, if we somehow manage to end up in a deep, loving relationship during the quest, then I'll think about selling out and gratuitously adding sex scenes every two updates. :V

Also lol, everyone is voting for priest, because I added angrish in the class description. I mean, it's accurate, but still.
Does it mean I'm obligated to write updates in Hulk speak from now on if the priest option wins? :thonk:
 
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