Legacy of Dragons

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Legacy of Dragons

Draconian, the very word a curse upon the lips of the men and elves of Kyrm...
Prologue I
Legacy of Dragons

Draconian, the very word a curse upon the lips of the men and elves of Kyrm. The ones that should not ever have been you are. Born of a goddess' spite and an ancient crimson wyrm's guile, of darkest sorceries and hateful prayers, a race forged for a single purpose. For conquest were you meant, to drown a world in the blood of the Dark Queen's foes to her undying glory, to obey without question, neither weakness nor pity staying your claws.

Even the plots of gods can go awry. Harkiel the Bender withered, some say by Paladine's will for twisting his children, Wyrllish died alone in the dark under his temple, where he dwelt with only the Queen's whispers for company, Dracart fell by the claw of one of his own creations. Yet the Queen of Darkness had a place in her black heart for her adopted children… or maybe just another plot for those tools that passed the test of time.

In the depths of Thorbardin the brave draconians found a fraction of a fraction of the looted wealth of black Neraka, swiped by the rapacious Daegar. Wealth beyond the dreams of avarice there was. However it was one solitary treasure that drove them on even into battle with the fiends begot of Father of All and of Nothing… eggs of brass, silver, bronze and copper and a single egg of gold. These were vessels of creatures such as they had never imagined could walk the lands of Kyrm… female draconians. There, among the roots of the mountains, the eggs hatched to the undreamt hope of their kindred.

It is at this point that the tale takes an even stranger turn, by the thrashing might of Chaos, or Takhisiss' dark will one night a shadow deep as the void between the stars passes over the camp of the First Dragonarmy Engineering Regiment leaving you stranded in a world like, yet unlike your own, a world where fate itself has failed, for even a god's prophecy has come to naught. What will you become among the terrors and wonders of the Age of Lost Omens?

Where do you find yourself?

[] A savage land of jagged peeks and deep clefts, where the last vestiges of civilization struggle to survive against the onrushing hordes (Belkzen land of orcish savagery, near the human holdout of Trunau)

[] A lush, almost impossibly green jungle teeming with strange and predatory creatures. Beyond the seas beckon, for those who would dare the endless storm (Isles of the Shackles home of rogues and pirates, Motaku Isle)

[] A land of open skies and deep secrets of the fallen past near, in the distance the sharp eyes of the sivaks can glimpse a cyclopean wall (Varisa, between Janderhoff and Kaer Maga)

[] A ruined city bisected by a rushing river, among the sounds of the water you could almost swear you hear whispered lamentations. (The River Kingdoms, Heibarr)

[] Write in


OOC: So I've recently found the second book in Kaang's Regiment series, which I have been looking for years. It was pretty good, but it did not deal with what I had hoped it would, the founding of the draconian nation. Since the Dragonlance setting is quite dead I decided to tell the tale myself… with a twist. I don't much like the Age of Mortals (the goods look really flighty vanishing again in less than a generation) so I decided the situation at the end of doom brigade was ripe for a crossover. Since I have a ton of pathfinder sourcebooks, I put the things together writting the whole thing as a CK II quest. The powerful but at the same time very fragile (because of their limited numbers) draconians will hopefully provide an interesting challenge.

Now on with the quest. About the write in option, I would prefer places relatively far from civilization so I can introduce the draconians to Goldarion slowly instead of throwing them straight at Absalom for instance
 
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First Dragonarmy Engineering Regiment
First Dragonarmy Engineering Regiment
The Troops:

77 Silvak Draconians



Description: The eyes in the sky, the dagger in the back of the unwitting foe, these are the sly sivaks. Fonder then most of magical trinkets and baubles the sivaks will often bedeck themselves in such. The temptation to gamble on games of chance or wit, means that it is a rare sivak who keeps any particular trinket long

59 Bozak Draconians


Description: The keepers of draconian magic, wisdom and lore, the steady hand to guide their more chaotic brethren. Many Bozaks, even among those whose hearts are not turned to darkness share a deep spiritual bond with Takhissis, and associate their magic with the power of the Dark Queen

114 Kapak Draconians


Description: Kapaks are a study in contrasts, poisoners and sneaks who disdain "honorable combat" who nonetheless draw strength from the community of their fellows. Few Kapaks aspire to leadership beyond the squads of their clutch-mates, and it is almost unheard of for them to strike out on their own

Total Numbers: 250

The Hatchlings:


The hope of the draconian people, these hatchlings, sustained by magics within their eggs since the early years of your race have only just hatched by the grace of Takhisis.

1 Aurak Draconian
2 Silvak draconians
6 Bozack Draconians
4 Kapak Draconians
7 Baaz Draconians

Total Numbers 20

Supplies:
  • Bridge-building/construction materials
  • 2 weeks worth of food
  • 1 month's worth of pilfered dwarf spirits
  • The Treasures of Neraka

OOC: In case you are wondering, the reason you do not have any Baaz draconians is because they tend to be weak, not very bright and quite bloodthirsty, an unfortunate combination. As for Auraks they are both rare and tend to be sociopathic loners with vast magical power
 
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Character Sheets
Character Sheets

Commander Kang

Martial: 16 +9 +2 +1 = 28 (A master of strategy and tactics. Harsh has been the earning of those skills paid with the lives of comrades)
Combat: 16 +6 +3 +1 = 26 (An exemplar of your fearsome race with axe and sorcery both)
Stewardship: 15 +1 +2 +2 +2 +1 = 23 (The decades since the Fall of Neraka have taught you how to stretch even the most meager of resources to sustain your company)
Intrigue: 7 +1 +1 +1 = 10 (When you were young heard a priest of the Dark Queen say your kind were meant to be spymasters as much as commanders, it was the first time you began to suspect your human commanders may be less than all-wise)
Piety: 20 +2 +1 = 23 (Though you would sooner spit on the likes of Wyrllish Parkane and his mewling lot than heed them, your faith in Takhisis has never wavered. Did she not grant you the knowlege of the eggs you rescued from Thorbardin, the hope of your race)
Learning: 15 -1 +4 +1 = 19 (Your lore may not be broad in kind as a sage's or one of your Dragon kindred's but you are master of those fields you call your own)

Educational Trait: Brilliant Strategist: you have an almost preternatural understanding of all things martial (+9 Martial, +6 Combat -1 Learning, +1 Stewardship, +1 Intrigue)

Trait: Bozak Draconian: The blood of bronze dragons flows through you, your fate altered by the dread powers of the servants of Takhisis you now look to the Dark Queen for guidance (+3 Combat, +2 piety +1 intrigue; uses piety to cast spells)

Trait: Master Engineer: The humans laughed at the thought that a draconian could be anything more than a beast to unleash upon the enemy. Fools all of them for are you not kin to dragons whose minds are the sharpest of all mortal creatures. Time and again you have shown that your wits are as keen as your claws (+4 Learning, +2 Stewardship)

Trait: Cautious:
Witht he fall of Neraka many draconians turned to Brigandage and lawlessness, to be hunted at leisure by the forces of the Whitestone Council. Takhissis, though the herself, though the Vision Hozzad has named you wise for knowing how to bide your time and husband your strength and carefully measured raids (+2 Martial, +2 Stewardship, +1 intrigue)

Trait: Veteran: You were bred for battle and many battles have you fought, much have you endured to come to this day (+1 to all stats)

Trait: Just: During your service with the Red Dragonarmy nothing had some to offend you more that the chaotic, greedy, bastards suposedly served her Dark Majesty, but in truth served nothing more than their whims. You swore to yourself that you would never be that sort ofpiss poor leader and strive to adhere to a honorable code of conduct in peace or war. (+2 Stweardship)
 
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[X] A ruined city bisected by a rushing river, among the sounds of the water you could almost swear you hear whispered lamentations. (The River Kingdoms,Heibarr)

Well, I have been meanin to get into Dragonlance stuff I suppose.
 
[X] A land of open skies and deep secrets of the fallen past near, in the distance the sharp eyes of the sivaks can glimpse a cyclopean wall (Varisa, between Janderhoff and Kaer Maga)

Chelaxian colonists? Check
Independent communities to play against each other? Check
Wilderness in case we don't want to get bothered? Check
 
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[X] A land of open skies and deep secrets of the fallen past near, in the distance the sharp eyes of the sivaks can glimpse a cyclopean wall (Varisa, between Janderhoff and Kaer Maga)

Chelaxian colonists? Check
Independent communities to play against each other? Check
Wilderness in case we don't want to get bothered? Check

I would have thought the lure of that option would be Kaer Maga itself, honestly. That place will accept (and trade with) anyone.
 
I'm a bit lost regarding politics in Pathfinder. But I always identify Cheliax as the Diabolist nation. So that's always a plus if we want to go that way.
But that's a good boon too.
 
Prologue II: The Thrice Plundered Treasures of Neraka
The Thrice Plundered Treasures of Neraka
What did you find in the depths of Thorbardin? The most precious eggs of your kindred nestled unknowing among a hoard of their own, the treasures of the Black Robes taken from the sack of lands far and wide, ripped from the hands of the living and plundered from the tombs of the dead. Glittering gold and gems shinning like stars, bright blades and tools of fel sorcery. What strange and potent magics did you bring with you on your journey beyond the borders of the world? What eldritch tomes and items touched by Powers Divine?

Total Treasure Value: 2500 Ppoints


Coin:

[] Write in value (1 point = 1000 gp)

Common magical equipment:

[] The Blades of Woe (+1 Flaming, Keen greataxes)

Cost: 18 Points

[] Harkiel's Spite (+2 Human-bane rapiers)

Cost 18 Points

[] Hammers of the False Metal (+1 Flaming Burst, Vicious, Warhammers)

Cost 32 points

[] Armor of the Queen's Own ( +1 Malevolent, Light Fortification Breastplates)

Cost 13 Points

[] Bozak Spell-chain (+1 Twilight, Spell-storing, Mithral Shirts)

Cost: 10 Points

[] Aurak's Panoply ( +1 Twilight, Spell Resistance (15), Mithral Shirts)

Cost: 50 Points

[] Belt of Stoneskin

Cost: 60 points

[] Mantle of Immortality

Cost 50 points

Maximum number: 5

[] Ring of Regeneration

Cost: 90 points

Maximum number: 3

[] Write in

Unique magical Items:

[] Bracelet of Magic Resistance (Absorbs 25 spell levels, unholy item)

Price: 73 Points

Maximum number: 2

[] Cloak of Night (+2 deflection Bonus to AC +10 competence bonus to Hide, Grants darkvission and the ability to Shadowwalk 1/day)

Price: 36 points

Maximum number 2

[] Write in

Number and level of spells:

[] First level spells (write in how many)

Cost: 0.05 points/spell

[] Second level spells (write in how many)

Cost: 0.3 points/spell

[] Third level spells (write in how many)

Cost: 0.75 points/spell

[] Fourth level spells (write in how many)

Cost: 1.4 points/spell

[] Fifth level spells (write in how many)

Cost: 2.225 points/spell

[] Sixth level spells (write in how many)

Cost: 3.3 points/spell

[] Seventh level spells (write in how many)

Cost: 4.55 points/spell

[] Eight level spells (write in how many)

Cost: 6 points/spell

[] Ninth level spells (write in how many)

Cost: 7.65 points/spell

Artifacts (Choose 1):

[] Nuitari's Shroud (+1 CL for Evil spells and Save DC, SR 10 vs divine magic 20 vs arcane magic, immunity to necromancy spells)

[] Chromatic Rod (+1 morningstar Shock/Corrosive/Flaming, spell-like abilities)

[] Tome of Nuitari (Spellbook penned by the god of dark magic ???)

OOC: Have fun picking out the loot.
 
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Well, what we must obviously get is... Um...

Screw it, I'm calling somebody who knows

*Burns a d20*

@TotallyNotEvil , I call thee!

Basically, choose the loot for a Draconic civilization from the latest QM post.
 
Total Treasure Value: 2500.000 gp
I am assuming it is 2.5 million since it won't make sense otherwise. in which case you are missing a dot between 2 and 5.

Anyways, generating all this common treasure sounds horrible. Also, it would be completely silly of anyone to actually keep such a thing in their treasury instead of distributing it to their troops.

So I am going to ask, what would be kept in the vault? well, useless stuff like gold and gems. In addition to useless stuff, master copies of magic books from which high ranking wizards are allowed to make a copy for themselves (no reason to take out the master copy, ever; unlike a magic sword which would be handed out to a soldier).

With that logic in mind here is my list.

... and I just realized I was working of the 3e SRD instead of the pathfinder SRD even though you are using pathfinder nations. Just to confirm, we are using pathfinder, yes? I am going to redo the list in pathfinder.
 
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Alright, I redid it in pathfinder

Here is the list of all non 3rd party spells, which I am using as my source
Sorcerer/Wizard - Pathfinder_OGC

[x] Plan Grand Library
[x] Ninth level spells
-[x] All 56 wizard spells listed in the SRD (excluding 3rd party)
428,400 gp
[x] Eight level spells
-[x] All 63 wizard spells listed in the SRD (excluding 3rd party)
378,000 gp
[x] Seventh level spells
-[x] All 95 wizard spells listed in the SRD (excluding 3rd party)
432,250 gp
[x] Sixth level spells
-[x] All 115 wizard spells listed in the SRD (excluding 3rd party)
379,500 gp
[x] Fifth level spells
-[x] All 157 wizard spells listed in the SRD (excluding 3rd party)
349,325 gp
[x] Fourth level spells
-[x] All 184 wizard spells listed in the SRD (excluding 3rd party)
257,600 gp
[x] Third level spells
-[x] All 224 wizard spells listed in the SRD (excluding 3rd party)
168,000 gp
[x] Second level spells
-[x] All 238 wizard spells listed in the SRD (excluding 3rd party)
71,400 gp
[x] First level spells
-[x] All 168 wizard spells listed in the SRD (excluding 3rd party)
8,400 gp
Spells Total = 2,472,875 gp.
[x] 27,125 GP worth of diamonds.
[x] Tome of Nuitari (Spellbook penned by the god of dark magic ???)

Note that it is unclear if protection and magic circle from law/good/evil/chaos are 1 spell or 4. I counted them as 4 seperate spells.
I am assuming each spell is in its own separate small spellbook.

The remaining cash that hasn't been spent on spell books is kept in diamonds. Because they are a very valuable spell component for spells. (resurrections and wishes).
And the tome of nuitari is my choice, because going with the theme. Also I like it best from all the options.

As I said before, I am assuming all their mundane magical equipment was kept in circulation in their army. The library vault served as an archive for spells. Wizards who earned access to specific spells would ask for a spell of choice and have the librarians scribe a copy to be delivered to them.
 
I am assuming it is 2.5 million since it won't make sense otherwise. in which case you are missing a dot between 2 and 5.

Anyways, generating all this common treasure sounds horrible. Also, it would be completely silly of anyone to actually keep such a thing in their treasury instead of distributing it to their troops.

So I am going to ask, what would be kept in the vault? well, useless stuff like gold and gems. In addition to useless stuff, master copies of magic books from which high ranking wizards are allowed to make a copy for themselves (no reason to take out the master copy, ever; unlike a magic sword which would be handed out to a soldier).

With that logic in mind here is my list.

... and I just realized I was working of the 3e SRD instead of the pathfinder SRD even though you are using pathfinder nations. Just to confirm, we are using pathfinder, yes? I am going to redo the list in pathfinder. just in case, here is a spoiler with what i already got.

[x] Ninth level spells
-[x] All 24 listed in the SRD
183,600 gp
[x] Eight level spells
-[x] All 35 listed in the SRD
210,000 gp
[] Seventh level spells
[x] Tome of Nuitari (Spellbook penned by the god of dark magic ???)

In this one instance I'm working off 3.5 because Dragonlance is 3.5. Also I've added your troops and suplies
 
In this one instance I'm working off 3.5 because Dragonlance is 3.5. Also I've added your troops and suplies
ugh! and I had just finished doing the entire library up in pathfinder!!!
... I need a break. Maybe if the option wins I will readjust it to 3.5e
Should be much cheaper since there are far fewer spells. just dump all the remainder into gems and gold, because i stand by my prior statement that the equipment would be used by their soldiers not kept locked up
 
Anyone know a good resource for getting some general info on the quest? I have almost no knowledge on pathfinder :(
 
ugh! and I had just finished doing the entire library up in pathfinder!!!
... I need a break. Maybe if the option wins I will readjust it to 3.5e
Should be much cheaper since there are far fewer spells. just dump all the remainder into gems and gold, because i stand by my prior statement that the equipment would be used by their soldiers not kept locked up

The issue here is that it assumes the Dragonarmies were competent. If they had been they would have won rather then being defeated by the most rag-tag of defenders time and again. So yes the leaders of the Red Dragonarmy did hoard treasures, though you are of course free to select only spells.
 
The issue here is that it assumes the Dragonarmies were competent. If they had been they would have won rather then being defeated by the most rag-tag of defenders time and again. So yes the leaders of the Red Dragonarmy did hoard treasures, though you are of course free to select only spells.
Ok, this is sensible and in character. but would require one to carefully create an even more ridiculously detailed hoard.

Really, this entire thing should be abstracted. such as
"low magic items - a bunch of +1 items
"medium magic items - more +1 items, and some +2 and a rare +3"
etc. with points for each. having a detailed item by item choice is way too detailed
 
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