Last hope of a dead world (God Quest)

[X] Major action Create New race Embers
[X] Vigil looked on creation and his fellows races and decided he wanted something diferant. not as enduring as the Aerons, not as fierce and strong as the Aberrants but instead a race that would shape the world
-[X] the first generation of Embers will bear the Title of Archron and each will be personal crafted with extra detale given to their Souls so they may give future generations their souls.
Appearance (Female)

Height:5-6 feet in height
Lifespan:100-120 years (Archons Live about 4 times that)

Culture : at the moment of they first achieve sentience each of the Archrons was given a Focus in their lives. these include Building, Creating, Warfare,Art, logistics, Magic and more. second generation and later Embers tend to feel a affinity to a certain Focus though in the end it's their choice. they tend to be a peaceful race more inclined to build, farm and SCIENCE!!! than cause harm to others. though they do tend to be ... Destructive when researching ( Explosions are a perfectly viable forum of the scientific method).

Among the Population of Embers are those capable of using their Souls to "Create" effects similar to magic the most common of these creation abilities is the ability to create fire hence the name (this is not do to an affinity to fire, rather the fact that fire is very simple to make) . those whose focus is the mastering and use of this ability are called Shapers.

Comparative to the Other races of the world Embers tend to reproduce quicker. though there is a time frame of a year where the parents must "rest" their souls before they can conceive a new child. Shapers who conceive a child lose much of their strength but recover far faster.

all Embers have a natural affinity with Ex Machina so they interact with it and learn from it faster. Most Embers carry around Lesser artifacts known as Mini machina's on their wrists that allow them to remotely access some of Ex Machina's functions as well as mimic some of the lesser effects.

Religion: Vigil created them so they venerate him the most but they spare time and effort to worship the other gods of creation as his peers and sharpers of the world that they live in. though they do have a natural aversion to Kari as her domain is the opposite of Vigil's dream for them. they Deem the City where they where created as holy ground and seek to expand and maintain it
[X] minor action watch over the Archons and future Embers to ensure everything is running smoothly
[X] Help design and create Mini Machina's with the Aracrons that focus in that field
[X] Help Ex Machina handle the increasing load by expanding it (underground)
@Verminlord1
 
I'm going to have to drop, I'm restarting a Warhammer Fantasy NG and thats taking up my time alongside my other games sorry
 
[X] Major action Create New race Embers
[X] Vigil looked on creation and his fellows races and decided he wanted something diferant. not as enduring as the Aerons, not as fierce and strong as the Aberrants but instead a race that would shape the world
-[X] the first generation of Embers will bear the Title of Archron and each will be personal crafted with extra detale given to their Souls so they may give future generations their souls.
Appearance (Female)

Height:5-6 feet in height
Lifespan:100-120 years (Archons Live about 4 times that)

Culture : at the moment of they first achieve sentience each of the Archrons was given a Focus in their lives. these include Building, Creating, Warfare,Art, logistics, Magic and more. second generation and later Embers tend to feel a affinity to a certain Focus though in the end it's their choice. they tend to be a peaceful race more inclined to build, farm and SCIENCE!!! than cause harm to others. though they do tend to be ... Destructive when researching ( Explosions are a perfectly viable forum of the scientific method).

Among the Population of Embers are those capable of using their Souls to "Create" effects similar to magic the most common of these creation abilities is the ability to create fire hence the name (this is not do to an affinity to fire, rather the fact that fire is very simple to make) . those whose focus is the mastering and use of this ability are called Shapers.

Comparative to the Other races of the world Embers tend to reproduce quicker. though there is a time frame of a year where the parents must "rest" their souls before they can conceive a new child. Shapers who conceive a child lose much of their strength but recover far faster.

all Embers have a natural affinity with Ex Machina so they interact with it and learn from it faster. Most Embers carry around Lesser artifacts known as Mini machina's on their wrists that allow them to remotely access some of Ex Machina's functions as well as mimic some of the lesser effects.

Religion: Vigil created them so they venerate him the most but they spare time and effort to worship the other gods of creation as his peers and sharpers of the world that they live in. though they do have a natural aversion to Kari as her domain is the opposite of Vigil's dream for them. they Deem the City where they where created as holy ground and seek to expand and maintain it
[X] minor action watch over the Archons and future Embers to ensure everything is running smoothly
[X] Help design and create Mini Machina's with the Aracrons that focus in that field
[X] Help Ex Machina handle the increasing load by expanding it (underground)
@Verminlord1
from Embers grow Sparks, don't they?
Minor action.Include offer of aid to VIGIL
 
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[X] Major action Create New race Embers
[X] Vigil looked on creation and his fellows races and decided he wanted something diferant. not as enduring as the Aerons, not as fierce and strong as the Aberrants but instead a race that would shape the world
-[X] the first generation of Embers will bear the Title of Archron and each will be personal crafted with extra detale given to their Souls so they may give future generations their souls.
Appearance (Female)

Height:5-6 feet in height
Lifespan:100-120 years (Archons Live about 4 times that)

Culture : at the moment of they first achieve sentience each of the Archrons was given a Focus in their lives. these include Building, Creating, Warfare,Art, logistics, Magic and more. second generation and later Embers tend to feel a affinity to a certain Focus though in the end it's their choice. they tend to be a peaceful race more inclined to build, farm and SCIENCE!!! than cause harm to others. though they do tend to be ... Destructive when researching ( Explosions are a perfectly viable forum of the scientific method).

Among the Population of Embers are those capable of using their Souls to "Create" effects similar to magic the most common of these creation abilities is the ability to create fire hence the name (this is not do to an affinity to fire, rather the fact that fire is very simple to make) . those whose focus is the mastering and use of this ability are called Shapers.

Comparative to the Other races of the world Embers tend to reproduce quicker. though there is a time frame of a year where the parents must "rest" their souls before they can conceive a new child. Shapers who conceive a child lose much of their strength but recover far faster.

all Embers have a natural affinity with Ex Machina so they interact with it and learn from it faster. Most Embers carry around Lesser artifacts known as Mini machina's on their wrists that allow them to remotely access some of Ex Machina's functions as well as mimic some of the lesser effects.

Religion: Vigil created them so they venerate him the most but they spare time and effort to worship the other gods of creation as his peers and sharpers of the world that they live in. though they do have a natural aversion to Kari as her domain is the opposite of Vigil's dream for them. they Deem the City where they where created as holy ground and seek to expand and maintain it
[X] minor action watch over the Archons and future Embers to ensure everything is running smoothly
[X] Help design and create Mini Machina's with the Aracrons that focus in that field
[X] Help Ex Machina handle the increasing load by expanding it (underground)
@Verminlord1
Blah, blah, standard warning, don't ruin the world, blah, blah.
 
Indeed you are trying to stasis everything.if you are the last hope of a dead world, Dark ness, then..Avalon really looks peachy this aeon.
I am the last hope, the hope that protects it from the uncaring destruction of Titans. I am the being that stops its exploitation by the pests that have infected it. I am the preserver of its natural majesty. I am the protected of the earth, and its water and land.

Clarification: I don't want to status everything, just the earth and oceans. I don't care if you make some aerial race or something, not even if your races live upon its surface. What I care about is damage. I don't want mining operations, or such things that hurt the land. If you don't dig deep or melt the ice, then I don't care.

Edit: But yes, if you all left for Avalon, I would have no issues.

No problems

Page updates, NPC Titan of Fire is now a thing...Sorry @Dark Ness
Please tell me it doesn't start its actions until next turn, please.
 
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I am the last hope, the hope that protects it from the uncaring destruction of Titans. I am the being that stops its exploitation by the pests that have infected it. I am the preserver of its natural majesty. I am the protected of the earth, and its water and land.

Clarification: I don't want to status everything, just the earth and oceans. I don't care if you make some aerial race or something, not even if your races live upon its surface. What I care about is damage. I don't want mining operations, or such things that hurt the land. If you don't dig deep or melt the ice, then I don't care.

Edit: But yes, if you all left for Avalon, I would have no issues.


Please tell me it doesn't start its actions until next turn, please.

His actions next turn wont affect much, no need to worry.
 
[X] Major Action: Create Endeavour Spirits
Endeavour Spirits are beings without much of a true form. Hazy and indistinct, they are loyal to Belfan and drawn to beings that are striving as hard as they can towards a goal. When they find these beings, they will attempt to merge with them for a time, offering a boost to their area of focus until they are successful.
[X] Minor Action: Observe both worlds and the other Divine Beings. Try to avoid the other Divine Beings until he has a better idea of what they are like.
[X] Minor Action: See if he can determine what some of the other differences between a God and a Titan are. (Not sure if this will count as a minor action)

Forgot I hadn't done any actions yet, sorry about that.
 
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Major action: You now know that you will need to do the same thing what Rwoo and Ragadas did to them selfs. In order to protect your domain,race,and your daughter.

Minor action: Have the Disruptors build a great fortess city in the center of the mighty forest that will rival Vigils's city. With Vajra's help of course.

Minor action: have Vajra and the aberrants tamed the new creatures in their land.

Minor action: tell a few shrouds to ask the aeons and embers for assistance with the Disruptors's research.

Minor action: capture,imprison,and experiment a few of the hogohsa

Minor action: Watch Mors and Hedon and their creations for they might cause more trouble.

Minor action: put a colony of your aberrants on the new world.

Minor action:modified the aberrant that are going to the new world to survive whatever tethys makes.

Minor action: put a colony of those seraphim and leviathens in your sky. Try to keep at least two of each creatures relatively pure. For you have a use for them.

MInor action: Tell Vajra and your aberrants to keep destroying the hogosha. And salvaging the remains

Minor action:.You and Vajra discuss tactics with tethys,khepri, and the others....including Kari.

Minor action: Further modify the aberrants that going to the new world to subtly but irreversibly spread seeds of error. And make them immune to any form of mental conditioning and brainwashing.

Vajra's Major action : Go to the great forge and claim a couple of hundred forges, and make weapons for your mother's race and infuse the weapons with your power.And use the remains of fallen hogosha as the base materials.

Vajra's minor action 1: monitor Hedon when he enter the tower, and if he does anything to the aberrant that are in there. Politely put him out.

Vajra's minor action 2: At the forge, developed blueprints for a great weapon that will rival Ares and will be both a natural disaster beyond natural disasters and a monstrosity.

@Verminlord1 Here's my newly edited and fixed vote.
 
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Joining as a Titan if possible.

Name: Dialectica

Major Concept: Dialectics

Mind-set: Dialectica's immediate goals are to find truths, have them clash and then meld them. From this, it could be argued that the ultimate goal of Dialectica is the melding of all conflicting truths into one. As for the personality of Dialectica, it could be said that Dialectica has a morbid fascination for change. If Dialectica could tie itself to Tethys, it would. Alas, there does not seem to be a way for this to happen yet.

Description: A drunk Chinese space admiral who looks lazy, is an alcoholic and has dark blue hair.
 
Joining as a Titan if possible.

Name: Dialectica

Major Concept: Dialectics

Mind-set: Dialectica's immediate goals are to find truths, have them clash and then meld them. From this, it could be argued that the ultimate goal of Dialectica is the melding of all conflicting truths into one. As for the personality of Dialectica, it could be said that Dialectica has a morbid fascination for change. If Dialectica could tie itself to Tethys, it would. Alas, there does not seem to be a way for this to happen yet.

Description: A drunk Chinese space admiral who looks lazy, is an alcoholic and has dark blue hair.
Dialectics is a PRIMORDIAL concept?
 
I'm willing to help you.
My goal is to develop a self sustaining and expanding life form collective, based on a gatherer of light/producer of biomass/OXygen converter.It procreates by floating spore spheres now that reproduce by drifting for a while and then explode, but it also can be spread by cuttings and plantings....it does not corrode metal or attack other life, but it grows on land and ice alike...can you help me spread these?
Benefits are that the spores and their parant mossfern create light and air, are edible and probably have other potential uses.
 
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