Last hope of a dead world (God Quest)

Major action:Try to copy what Rwoo did ! If you can do it then use it on concept of Material(Metal/Stone etc.From dirt to steel to titanium but not air or water like things)

Also fo few days I will be only using phone so I am inactive most of the day
 
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Major action:Try to copy what Rwoo did ! If you can do it then use it on concept of Material(Metal/Stone etc.From dirt to steel to titanium but not air or water like things)

Also fo few days I will be only using phone so I am inactive most of the day
Stop, stop, stop! Don't do that! That is too much.
 
Major action: leave the tower and put a small sized group of Disruptors inside the tower to learn about the long since dead inhabitants and report back to you on what that find. Also tell them do NOT messed with the machine.In the while, confront and stop what Kari is doing with all your might and power for she has greatly enraged you. If she succeeds, you irreversibly and very heavily taint and infused everything she has created and done with error.

Minor action: assigned the elite of your new race to protect over your domain.
Minor action: Have Vajra learn and see what she can from what she can from your, Ragadas and Rwoo's concepts.

Minor actions: Add a small colony of filaments to your sea. And a medium sized forest of those gate dwellers on your land.

Minor action: Have Vajra and your race fight and train against a those gate dwellers.but do not kill the dwellers though.

Minor action: have Vajra seek out and talk to Khepri

Minor action: put a couple of those star seekers and whatever they are called now to colonize the sky of your domain.

Minor action: tell a large army of all the clans explore,colonize, fight their way through the unknown parts of the world. No matter how hard the terrain or force. They will overcome.

Minor action: Communicate with Vajra to see how she is doing and feeling. Because you miss and care about her. And tell her if she's ready for this.

Minor action: Modify Vajra and your race to have "natural" counters and advantages against Hedon's Ananke, Mors's tenebis,and Kari's Hogosha.

Minor action: Again modified your race to absorb some lesser foreign concepts if they ever colonized near a another godly influence.

Minor action: You,Vajra, and best of your aberrants fight and destroy most of the Hogosha near your domain, after that ,take any of the stragglers and inprison them.

@Verminlord1 I changed parts of my vote again.
 
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Major Action: Create the Ananke, beings frozen in time to prevent their death.
Traits:
Time Locked: The Ananke are stuck in time, constantly frozen so as to prevent their continuation to an inevitable death. Their time locked bodies are nearly indestructible, due to them not reaction to anything that is flowing naturally through time.
Don't Blink: The Ananke, like their father Hedon,can only move when they are not being watched. Luckily they are incredibly fast, able to cross vast distances in very short periods of time.
Time Thief: In order to keep their bodies locked, they must go forth and steal away the time of other beings and objects. When they do this the stolen being fades away onto dust, almost as if it aged several thousand years in seconds.

Minor Action: Watch The Ananke for any odd reactions
Minor Action: Be sure to keep the Ananke far away from the tower, Killing any that wander too close.
Minor Action: Further Hedon's garden of time frozen beings.
Minor Action: NO SPINNING!
Minor Action: Still Rwoo, lets see how he likes it
 
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Major Action: Create the Ananke, beings frozen in time to prevent their death.
Traits:
Time Locked: The Ananke are stuck in time, constantly frozen so as to prevent their continuation to an inevitable death. Their time locked bodies are nearly indestructible, due to them not reaction to anything that is flowing naturally through time.
Don't Blink: The Ananke, like their father Hedon,can only move when they are not being watched. Luckily they are incredibly fast, able to cross vast distances in very short periods of time.
Time Thief: In order to keep their bodies locked, they must go forth and steal away the time of other beings and objects. When they do this the stolen being fades away onto dust, almost as if it aged several thousand years in seconds.

Minor Action: Watch The Ananke for any odd reactions
Minor Action: Be sure to keep the Ananke far away from the tower, Killing any that wander too close.
Minor Action: Further Hedon's garden of time frozen beings.
Minor Action: NO SPINNING!
Minor Action: Still Rwoo, lets see how he likes it

Oh me damn it I THOUGHT WE AGREED NO WEEPING ANGLES
 
Major Action: Create the Ananke, beings frozen in time to prevent their death.
Traits:
Time Locked: The Ananke are stuck in time, constantly frozen so as to prevent their continuation to an inevitable death. Their time locked bodies are nearly indestructible, due to them not reaction to anything that is flowing naturally through time.
Don't Blink: The Ananke, like their father Hedon,can only move when they are not being watched. Luckily they are incredibly fast, able to cross vast distances in very short periods of time.
Time Thief: In order to keep their bodies locked, they must go forth and steal away the time of other beings and objects. When they do this the stolen being fades away onto dust, almost as if it aged several thousand years in seconds.

Minor Action: Watch The Ananke for any odd reactions
Minor Action: Be sure to keep the Ananke far away from the tower, Killing any that wander too close.
Minor Action: Further Hedon's garden of time frozen beings.
Minor Action: NO SPINNING!
Minor Action: Still Rwoo, lets see how he likes it
Oh, I will looking forward to fighting these guys!
Of course you will, you are exactly like Ragadas when it comes to fighting.:V
 
Major Action: Tenebris need a leader and Mors shall give them one. The leader shall be the manifestation of Tenebris while following the will of Mors. His weapons and armor created using Death and Magic.

Minor Action: Continue to monitor everything. Observe the rift and Rwoo especially closely, there is no telling what are the consequences of such action.
Minor Action: Warn the other gods off doing the same thing as Rwoo but do not stop them from doing so if they still wish to proceed.
Minor Action: Grant Tenebris ability to use Magic and warn them to use it with caution.
Minor Action: Set up a magical barrier around the Necropolis to ward off intruders and to keep Tenebris safe.
 
OCC: Well, that was eventful. Sorry about the wait and any grammar and spelling errors present, Uni stuff has distracted me a bit and I wanted to get this out quickly.
Also, Rwoo, pick a new minor Concept.
Rwoo!(Whoo!)​Can I pick the concept of Divinity?

EDIT: What happened to the other race members to whom I gave the rift energy connection?
 
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Major Action: Tenebris need a leader and Mors shall give them one. The leader shall be the manifestation of Tenebris while following the will of Mors. His weapons and armor created using Death and Magic.
Hey Mors, What about your kid fight my daughter. Since she been bugging me to fight someone.
 
"Why is it all you people can think about is fighting?"

Major Action: Fly away from the world as fast and as far as you can, see what else is out there

Minor Action: Name my race Seraphim
Minor Action: Send a Seraphim to Khepri with an apologetic note
 
Minor Action: Send a Seraphim to Khepri with an apologetic note
What actually happened over there? Also, is it alright if I grant the Seraphim Divinity? Also, can you lend me a hand in my Major Action?

For now:

Major Action: Offer the Seraphim divinity* in exchange for learning from them about the Concept of Change. If the latter doesn't work, then duplicate Tethy's previous working and combine one of the willing, now-divine Seraphim with yourself to understand it, or even to just see what happens.

Minor Action:
  • Apparently Hedon and his creations cannot move as long as someone watches them. Conjure eyes in front of both of them to make sure they never spin or otherwise move again.
  • Find and speak with Khepri.
  • Observe the Rift and any who attempt to copy you to what changes.
*Basically hoping for pseudo-god NPCs with a Minor in Change. ​
 
"Sorry Rwoo the Seraphim are my minions, I'm keeping them."
You can keep them, I'm just offering to turn them into a god for you. In exchange for them attempting to teach me about change. Even after that, the fusion thing is me convincing just one of them to go forward with it.

Don't you want your minions to be minor gods? *puppy dog eyes*
 
This whole mining and colonizing the world thing, I don't like it.

Minor Action: Allow the growth of the rocks again, in several designated plots, at least one in every region, although some regions have more, to avoid disrupting the land.

Minor Action: Create gaint walls around all the land races territory.
Major Action: Create a race of beings made from the Divine Rock. Invincible, immortal, and able to shift the rocks that make up their form into whatever shape is nessacary, they shall be named the Hogosha. They view the planet itself, not the life upon it, as scared and dedicate themselves to preventing others from damaging it. A million mortals could kill each other and they would not care, as long as they didn't damage the ground upon which they are fighting. They are not completely unreasonable, however. They will not harm someone for picking up a rock, but creating a mile deep query or some such? They are born from the pits of divine stone or with in the tunnel system.
Minor Action: Connect the tunnel system to the surface with secret entrances known only to the Hogosha.
 
Yay! here's my application!

Name: Zadkiel

Major Concept: Fire

Mind-set: Zadkiel awoke in the frozen depths and saw only the opposite as the way forward. Zadkiel has the ability to draw and shape flames and heat the world by his presence alone. He wishes to warm the world up.

Description:
 
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