Hm, do we want to train the Milita then? Or could we start building the road?

@Academia Nut, would the road be safe enough to build right now, or do we think it's too risky to try?
 
I ended up not sleeping at all.

Well, good thing I haven't started writing then. This is going to be interesting to write once I top off with strong coffee. Also, @Academia Nut, are these militia charms more a repellant-type or a protection-type or a mix of both or something else?
 
Hm, do we want to train the Milita then? Or could we start building the road?

@Academia Nut, would the road be safe enough to build right now, or do we think it's too risky to try?

No, since there is no guarantee it will work, you will need to wait and see for a few days before you can start.

@Academia Nut does using the militia require the commitment of 1 labor? It is listed for some militia options (like training) but not for others (like the one under the labyrinth)

Yes, the militia requires 1 labour currently.

Also, @Academia Nut, are these militia charms more a repellant-type or a protection-type or a mix of both or something else?

They are things carved from animal bone and wood and they tend to offer protection and can help disrupt the ethereal bodies of the undead so that they can actually be hurt enough to be driven back.
 
I honestly dont think this is such a great idea, interesting? Sure. But success isnt guaranteed and could end up getting not only both PC characters killed but leaving us in an awful situation in which the undead get the crystal.

Sure you may find a seller for it, but honestly that would still take out both PC characters away from town atleast for a turn or two leaving it worse off for it.

Wouldnt it be better for the crystal to be placed in node and for both pcs and possibly militia to do another dungeon delve?
 
Plus, wouldn't that wealth go to the selling adventurer and not the town?
Doubtful, at the very least we'd tax it to get something, and I imagine with all the trouble the crystal has brought the town, that they'd have a strong claim to a good share of it.

That does bring up the question of how much this crystal is worth though. After all, if we can get 2-3 wealth out of this, we'd be able to pretty rapidly expand, what with being able to call in more expertise and perhaps an adventurer party.
 
Plus, wouldn't that wealth go to the selling adventurer and not the town?
Actually, not really
A look of profound pain crosses over Reinner's face at that explanation, and he says, "I will be paying a compensation to the community and paying a tithe to this church for bringing that crystal up."
Reinner was honourable enough to admit that he messed up and was willing to make reparations when he found out that he had dropped a cursed object in town.

Alaric may be a rascal, but he is a retired one and he is his abilities for good of the community.
 
I honestly dont think this is such a great idea, interesting? Sure. But success isnt guaranteed and could end up getting not only both PC characters killed but leaving us in an awful situation in which the undead get the crystal.

Sure you may find a seller for it, but honestly that would still take out both PC characters away from town atleast for a turn or two leaving it worse off for it.

Wouldnt it be better for the crystal to be placed in node and for both pcs and possibly militia to do another dungeon delve?

In all seriousness, I hear what you're saying here. I could talk about Alaric's IC motivations, but I might leave that for a short interlude tomorrow.

To clarify thought; the plan would not be for Reinner to go the whole way, as he might slow Alaric down and is vital to Bairglad's safety. The plan would be for Ser Reinner to help punch a hole in the siege and create a distraction, then return to the village to help defend it, his part done. Meanwhile, Alaric will run like an absolute maniac past the wights and ghasts, and try to outrun them until he can get to somewhere he can sell the crystal, using every dirty trick he's learned in a life of outrunning pursuers and selling rare items of dubious provenance to fences.

Plus, wouldn't that wealth go to the selling adventurer and not the town?

If there's any money, it can go back to the town. Alaric isn't too fussed about that. If his motivations were purely selfish here he'd have probably taken a horse and been gone by now.
 
[X][Com] Carve Soldier Charms (0/5 Max Useful) - 1 Expertise
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Per] Study Skill - Oracle

My new vote. Get the milita more training, get them equipped for fighting spirits, and get our Oracle to be able to deal with spirits more easily. If the worst case occurs, then we won't be totally screwed as we will have a fallback. If the plan works out, then we've got a solid milita that can either be sent adventuring, can clean up the spirits if needed, or can deal with stuff coming naturally out of the Labyrinth.
 

I'm still not convinced here honestly. Though it is your character to do with as you please in the end, I personally dont think the risk is worth it for a possible 1-2 wealth bonus.

Hard to tell. At least 1-2 Wealth if you can find a buyer.

Especially since that's a big IF we can find a buyer.

Theres a lot of variables here and rolls that could screw the town over, does your characters plan work ans he breaks through? Does knight-sama make it back alive after fleeing from the wights. Does your character make it BACK into/to the village . How many militia men will die in this attempt , especially if we roll poorly?

I honestly think the better course of actions would be to place the spawner in the dungeon and now that we have 2 PCs plus militia , we should try to farm something useful or decent. Like the axe the knight found. Plus we could very well find something else that's valuable too.
 
[X][Com] Carve Soldier Charms (0/5 Max Useful) - 1 Expertise
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Per] Study Skill - Oracle
 
I'm still not convinced here honestly. Though it is your character to do with as you please in the end, I personally dont think the risk is worth it for a possible 1-2 wealth bonus.



Especially since that's a big IF we can find a buyer.

Theres a lot of variables here and rolls that could screw the town over, does your characters plan work ans he breaks through? Does knight-sama make it back alive after fleeing from the wights. Does your character make it BACK into/to the village . How many militia men will die in this attempt , especially if we roll poorly?

I honestly think the better course of actions would be to place the spawner in the dungeon and now that we have 2 PCs plus militia , we should try to farm something useful or decent. Like the axe the knight found. Plus we could very well find something else that's valuable too.
I think it is more the get the crystal away from us which will hoepfully cause the spirits to stop coming towards us while not also putting it in the spirits hands. Also the knight is an NPC, the other PC is the village headsmen who is not a fighter.
 
[][Crystal] Store in labyrinth(possibly lifts siege, transfers effects to monster spawn rate)
[][Com] Carve Soldier Charms (0/5 Max Useful) - 1 Expertise
[][Com] Patrol Node(1 Labor)
[][Per] Cap Node

Anyway my thought is that theres a solution to the crystal:
-We store it in the labyrinth, upping the spawn rate.
-Then we organize a Node Patrol to suppress the spawning and get XP from it, between Renner and the Militia, it should be safe enough.
-While we're at it, we cap a node to further dampen the spawn rate.
-Net effect: Diminished spawn rate, reduced siege and the route is open to spend our wealth and try to sell the crystal.

Might as well finish the Law while we're at it. You can't build roads under siege. That means the workers need an escort the whole way and tske terrible attrition




Obsoleted by a crazy plan:

[X][Com] Carve Soldier Charms (0/5 Max Useful) - 1 Expertise
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Per] Study Skill - Oracle
Shifted vote in the light of the plan to try to run the blockade with undead bait. Its a good plan, if they get away with it.

Man the poor towns in the path...
 
Shifted vote in the light of the plan to try to run the blockade with undead bait. Its a good plan, if they get away with it.

Man the poor towns in the path...

I dont ..think there are any towns between us and the city hes going to thankfully...but that also raises a point of putting other people in danger and possibly getting on the dukes shitlist...

@Academia Nut , are there other towns between us and our target location ( closest city to sell jewel)
 
[X][Com] Carve Soldier Charms (0/5 Max Useful) - 1 Expertise
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Per] Study Skill - Oracle
 
A Modest Proposal
A Modest Proposal

Ser Reinner finished buckling the last strap on his armour, and stood up from the crooked wooden stool. Arming was a rather onerous process, without someone to help, but it was a good skill to practice, as his knight had continually hammered home when he was a squire. "A Knight should always be able to arm quickly and silently, to comport himself with chivalry, and stay clean and well groomed, even in the field." Reinner smiled at the memory, then frowned as he considered how well he'd lived his knight's vows so far.

There was a legion of small children loitering around the guildhall who would be only too thrilled to help the great knight armour up, of course, but Reinner didn't want a public scene for what he had in mind. That's why he'd chosen his private commandery instead. The rammed earth floor of the commandery, covered in rushes, was sheltered by a simple turf roof and overlooked by a half-full hayloft, held together by a simple lean-to wooden frame and walls of planks.

Ser Reinner's private commandery was a cattle shed.

A cow mooed from one of the stalls at the back, and her two calves answered, snuggling into the ruddy brown wiry fur of their mother's flank. A couple of chickens clucked from their roost in the hayloft. The birds had long feathery tails and big wattles, with vicious looking beaks and talons, their muted plumage blending seamlessly into the straw. They seemed half feral, like most of the livestock here, not to mention some of the villagers.

It wasn't much, but it was perfect for what he had in mind. The pell, which was the stripped trunk of a virgin birch sapling, stood firmly dug into the floor, which had taken him most of the morning. It would make a perfectly adequate target for his practice. The axe he'd brought out of the Labyrinth stood resting against his stool. He'd been so excited to have found a real enchanted weapon, like a paladin from the chansons. But after the revelations about the crystal, now he was less sure.

The axe was… strange. Not just the feel of the thing, seeming like it was seamlessly carved from mahogany, slightly warm to the touch, but the make and weight as well. The axe was not built like the pollaxes favoured by most knights, with their narrow, wicked blades designed to split armour, reverse hammerheads and daggerlike fore and butt spikes. It was not even like the long, ornate bearded axes he'd once seen carried by the guards of an embassy from far-off Varnmark to the north. It was shaped like a simple wood axe, of the sort any forester from the village might carry over their shoulders. Moreover, the centre of balance seemed to flow through the weapon as he swung it, when he'd made a few practice swings back in the cave.

It was an unnatural thing. He did not want to trust his life to such a weapon in battle without knowing it first. And he knew battle would be coming soon, if he were to redeem himself for bringing a curse onto this village.

Reinner picked up the axe and took up a low guard; the Guard of the Long Tail. He began to slowly circle the pell, darting back and forth, keeping on the balls of his feet. Many fighters simply hacked away in practice, which did little more than strengthen their cuts. More experienced warriors learned to fight the pell, treating it like a real opponent. He parried an imaginary thrust and stepped in, cutting hard with a rising blow.

Time to see how this thing worked.

The head of the axe sheared straight through the beech pole like it was a rolled up reed mat. Overextended, Reinner stumbled forward as the top half of the pell clattered to the floor.

Well, that was something.

"Nice swing."

Reinner turned to see a wiry middle aged man wearing a sheepskin overcoat leaning in the doorway. A huge snow white wolfhound stood placidly by the man's hip, long tongue lolling as he greeted the byre with a doggy grin. Recognising the dog more than the man, Reinner realised it was the shepherd from the other day. Alain? Something like that.

How long had he been there?

"Greetings, friend. You had quite the near miss the other day."

The wolfhound made a loud sniff, and the man patted it on the head.

"Nearer than I'd care to, friend, and that's no doubt. I came to ask for your help."

Oh good, another one. Probably a fox in his chicken coop, but right now, everyone in Bairglad thought any stray noise in the night was the Raw Head and Bloody Bones come to gobble them up. Not that Reinner could exactly blame them.

"With what, good sir?"

The man smirked.

"Aiding and abetting a criminal enterprise to steal the crystal from the church, then helping me break out of the village, so I can sell it somewhere far away from here."

Reinner was speechless.

"That's… really?"

The wolfhound padded past the man, passed Reinner, and made a soft chuffing sound at the cow and her calves. She lowed gently in answer, and the dog lay down in front of their stall.

"That's about it."

Reinner's mind rallied.

"You do realise I'm a knight?"

The man frowned at that.

"I had gotten that impression, yes. I've heard tell that knights were brave, and sworn to help the common people. There's a first time for everything I suppose."

Now, hang on a minute. Reinner felt his hand tighten on the axe.

"How dare you impune my honour, sir! Especially when you're asking me to help you in an act of… of simple thievery!"

"An act of thievery that might well save lives. I suppose it will be a first for both of us."

Was this simple desperation talking? Or something else?

"We're quite safe here behind the wards."

"Oh really? Assume that's actually true. How long do you thing we can last like this?"

"Headman Callom told me we have food to last until the spring."

"For the people yes, because thank the Fates these dead bastards chose to come now, when we're mostly living on stores and winter turnips. But what about the animals?"

The man pointed to the brown cow, who was currently licking the top of the wolfhound's head.

"Well, I assume…"

The man interrupted him.

"I'm a shepherd, so let me tell you. There isn't enough forage within the inner wards to feed all of our animals for more than a month. And there are young lambs and calves to feed, so realistically that's three weeks."

One of the calves bleated, as if to drive home the point.

"Well, if it came to that, surely you could just slaughter some of the beasts."

"Oh, and kill our villager's livelihoods? Their cows and sheep are all these people have. Will you force them to butcher them? Is that what you plan on being your fancy axe's first outing?"

No, he could not do that. Could he?

"We take the crystal back into the Labyrinth, then. I will stand between you and whatever comes. As best as I am able, for as long as I am able. So I swear."

The man's face took on a gentler expression, and he sighed.

"You know, as wound up as you are right now, I imagine you might just go on a death ride, looking to make amends. But what about the militia? Are you going to take them with you?"

Reinner pictured the faces of the farmer's sons he'd spent the last fortnight trying to turn into soldiers.

"They're getting better all the time."

"Are they ready, Ser Knight? Are they ready for what's out there?"

The other week, one of the boys, Morgan, had almost managed to impale himself on his own billhook, trying to show off to his friends by spinning it around. His comrades had laughed, and then raised him up on their shoulders.

"No one's ever ready, their first time."

Reinner thought for a moment.

"So we hold, then. Better animals die than people do. And yes, I will slaughter them myself, if I have to. Better that than the babes suffer."

It was the man's turn to regroup, now.

"Well, maybe you do have the makings of a knight.. Tell me, Ser, have you ever been in a siege? A real one, I mean?"

Ser Reinner involuntarily thought back to the dread winter, the last winter he was a squire, the winter his knight had died. He answered stiffly.

"Yes."

The man looked at him squarely. For the first time, there was no look of reproach.

"Tell me, then, would you ever wish to fight a siege against an enemy that does not need to eat?"

That was not a joyful thought.

"Even if I could cut you a path through the dead, what then? They would be on you every step of the way. I don't know if you're brave or just a madman."

The man's face took on a firmer cast. Reinner began to see past the shepherd, to someone else.

"That will be my problem. I know the backroads around here, and I've made difficult deliveries under pursuit before. At least wights can't ride fucking horses."

Reinner stopped to think.

"This is lunacy. Utter lunacy."

The man frowned, and turned away. He whistled.

"Come on, Otar."

The wolfhound got up and padded to the door, looking back sadly into the byre.

The man began to leave.

"Wait."

The man stopped and looked back.

"Dawn. Tomorrow. I can get the crystal out of the church. I'll meet you here."

Alaric grinned at him, a feral, wolfish smile.

"And Fates have mercy on us both."



(Author's Note: Big thanks to @Citino here for help in framing Reinner's characterisation. I tried to stay true to that as best I was able.)
 
Fool's Lover

Maribel was the daughter of the, comparatively, wealthiest farmer in all of Bairglad. Also the second-strongest person in the hamlet, aside her father, and a great point of pride. As strong-headed as she was strong-armed, she dreamed of escaping the doldrums and monotony of the hamlet with her perennial lover, Ranken. The boy was son of Arnaud, one of the finest hunters in the hamlet, and inherited his father's sharp eye and keen... sense of danger.

"Are you sure we should be doing this, Maribel? Your Pa will kill us both!"

A young man whispers, obvious strain in his voice.

The reply is swift, and feminine.

"Don't be such a downer, Ranken! You're killing the mood!"

The sound of shuffling and movement overtakes the little storage shed momentarily, the silhouette of one person frantically displacing a pile of moldering old wooden nick-nacks while the other nervously runs a hand through their short-cropped hair.

The boy, Ranken, begins to pace as the pile is slowly cleared.

"This is such a bad idea I can't describe just how bad it is, Mari!"

With a definitive crashing sound, the space is cleared of the last of it's worthless horde. The scent of dust and mold are strong, but the excitement in Maribel's voice is undeterred.

"You can't describe why it's a bad idea because it's a brilliant idea, Ranken!"

A particularly pathetic sound escapes the boy's lips, and cloth is swiftly pulled away.

"It's a little bigger than Mother said it was... Ugh, and it smells a bit, too."

Ranken places a hand on his girlfriend's shoulder, trying in vain to pull her away from her prize.

"Please, Mari, just put it back and let's forget about this!"

Maribel looks back up at her partner, grinning wide. She reaches down, grasping the hilt of the heirloom weapon and lifting it experimentally. A short, single-edged sword, perhaps only three quarters the length of her forearm.

"Oh, it's about as heavy as a pair of shears! Watch this!"

Maribel swings the sword sharply downward, embedding it in what seems to be a spare tabletop. Ranken covers his face with his hands and moans a wordless lament.

Maribel had always wanted to leave Bairglad. And then the labyrinth appeared.

"Come on, Ranken! This is the only time Knight Reinner isn't going to be patrolling the entrance!"

Now she's out to make a name for herself at home, instead.

"I can't believe you stole both our Pa's things!"

"Are you going to strap on the quiver or are you gonna make me?"

A bundle of assorted hunters' tools are thrust into Ranken's hands. He sighs, and stares forlornly after his love as she marches towards the swamp in the pitch dark, thankful that she at least had the rare foresight to have taken the necessary charms, as well. Jogging to catch her, he whispers under his breath.

"Ancestors, forgive me my foolish love. Ancestors, forgive my foolish lover."

----

Hi. I'm back.
 
Last edited:
Back
Top