Trusty_Chester
That One Guy
- Location
- Texas
....
I would say something snarky here but...
It speaks for itself.
I would say something snarky here but...
It speaks for itself.
So, Bioshock always confused me a little bit. Why exactly did Rapture fail as a city? I can imagine the Splicers going nuts and wrecking everything, but it's not like the entire city would be filled with splicers - or at least, not to the extreme where they went crazy. There would be some people who were fine with Incinerate as their only trick, mostly used for lighting candles and cigarettes, or the cold one to chill drinks, or whatever. There would be people who just didn't see the point, or who were more interested in other things than playing with a new toy/tool.
Really, for an entire city to fail, there had to have been some societal infrastructure problem or another. Maybe lack of law enforcement, particularly when the crazy ones came through. Insufficient disaster relief when parts of the city broke down? Or just a completely mercantile society without regulations collapsing on itself.
None of those actually make much sense though. No police when the Splicers start going wild? Everyone had access to guns and super powers, literally sold in vending machines, and you can generally count on a person's sense of self-preservation if nothing else. No disaster relief? bull crap, there had to have been engineers around just to build the place in the first place, of course there'll be someone around for maintenance and repairs. A completely mercantile society should be unstable, but just maxing out your greed is going to end badly, and everyone involved would have known that. A sense of self interest, if nothing else, would have kept most things in check.
So what went wrong?
/Did not finish the game, so if the answer is there that'll be why I don't know. Don't care about spoilers though, spoil away.
And Dr. Tenenbaum.Thus, only the few who weren't Spliced survived the mind-whammy, including Fontaine/Atlas.
Ah, but Madoka would scold him and, by demonstration, remind him of that most terrifying of thoughts.And Dr. Tenenbaum.
Man, Fuuka's really holding on to that positive attitude. The only way you can get even more Noble-bright is if Shade had Madoka Kaname as his apprentice walker instead.
Shade is a retired veteran of responsibility in this fic.Ah, but Madoka would scold him and, by demonstration, remind him of that most terrifying of thoughts.
Responsibility.
...it's sad when a fourteen-year-old is a more responsible and overall better person than the several thousand year old Planeswalker. Kind of a pity that we probably won't ever see her universe, but between Madokami and Homucifer I suspect it's somewhat of a no-go zone. Hell, the Incubators on their own would be dangerous.
As far as I know, the Oldwalkers have no equal in terms of personal power, versatility, survivability, and capability. And when Walker!Shade said that they were immortal he meant it. To kill an Oldwalker is something that only Urza did, it was so far out of the realms of possibility that even Bolas couldn't conceive how it would be done.What, are there Oldwalkers who got the capstone of D&D Truenamers, then broke it so that using any noun to talk about them lets them be there?
As far as I know, the Oldwalkers have no equal in terms of personal power, versatility, survivability, and capability. And when Walker!Shade said that they were immortal he meant it. To kill an Oldwalker is something that only Urza did, it was so far out of the realms of possibility that even Bolas couldn't conceive how it would be done.
As far as I know, the Oldwalkers have no equal in terms of personal power, versatility, survivability, and capability. And when Walker!Shade said that they were immortal he meant it. To kill an Oldwalker is something that only Urza did, it was so far out of the realms of possibility that even Bolas couldn't conceive how it would be done.
Urza built the Legacy Weapon that erased a plane and its inhabitants from existence, don't believe me? google it, I set up a link to the card in another post later.Didn't Urza build a weapon that did not do so much as kill but completely erase the target from existence?
Really? I thought that it was a "I shunt you through the Blind Eternities and an innumerable amount of universes away from me, thus ends our battle Planeswalker" type deal, also I am pretty sure that the only two old walkers two that died did so in a perfect trap created by Urza, piloting machines created by Urza that were hooked not into their souls, but directly into their Sparks, while in a very special place, "shortly" before the mending. Please correct me if I am wrong, or grab someone who really loves MTG lore.Phage the Untouchable. That effect? That's the Oldwalker PC getting killed outright. It's a sort of soul rending/melting super Deathtouch. To kill an Oldwalker, you just need to use soul destroying effects, or let loose attacks more destructive than the Blind Eternities. Granted, you also need to hit with those effects, which is probably harder than making them happen when it comes to paranoid Oldwalkers.
Enough blue mana and artifacts makes seeming omniscience and omnipotence possible. It can be reasonably assumed a suitably paranoid oldwalker has already done so.What, are there Oldwalkers who got the capstone of D&D Truenamers, then broke it so that using any noun to talk about them lets them be there?
I am the only one that want to know who the kid is?She left me four centuries later to be with a kid that somehow connected with her more than me," I shrugged. "She begged me for years to let her go," I glanced at her. "Immortality isn't for everyone." I hummed as I glanced at the grave.
probably some random harem protagonist.
Really not what I needed right now, but I guess I have to take what I can get.