If these guys aren't cultivators then Hordebreaker should be able to no sell them.

To be clear, all Anglo-Saxons are cultivators, these ones are just very unimpressive ones. The average peasant still has, like, a 1-3 in their stats, that's the range Audrey thinks these guys are in (and probably not the higher end of it). That does still make them cultivators, though, in the technical sense.

Also, importantly, you are out of armour. You have no Rebuke, Hordebreaker increases existing Rebuke, not provides it out of nothing. You can still dodge two at a time with Hordebreaker's other effect, but it doesn't flat-out no-sell people.
 
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Hmm ... strategy-wise, we've got two main choices - try to take out the Chaff first or zero in straight on our primary antagonist. If I had to take a gander at our foe's strategy, it'd probably entail freezing us with his special ability and having his minions take free attacks as a temporarily helpless opponent. Thus, alpha-striking them first thing while having our buddy stall the main baddy as best he can might not be an awful idea.
 
[X] Plan Javelin Tackle
-[X] Stance: Perfect Footing, Strand Sense, Vanguard's Prayer, Prayer For Perserverence, Horde Breaking Charge, Clever Deflection. Faulty Ground, and Limb Breaking Hold
-[X] Martial Style: Hordebreaker
-[X] Expenditures:no zeal expenditure, as we have no zeal
-[X] Tactics: Start off with Horde Breaking charge through the enemies to get to Holman. Follow up with a Faulty Ground to make an opening, then take him to the ground with a Limb Breaking Hold, hopefully targetting his weapon arm. then keep grappling with Limb Breaking Hold when fervor allows, otherwise use Faulty Ground to make stuff to bash his head in with. use Clever Deflection against big attacks.

this plan basically relies on Gilbert to keep the chaff off of us after our opening move which should disrupt their formation. even with the clarification on hordebreaker, not getting automatically hit if more than one attacks us is worth the loss of tactics.
 
So, we are looking at 40 Armour from our gambeson and a +4 combat bonus from our sword, which really isn't really much worse than what we were running with in our previous fights (10 less armour and +4 instead of +7 combat bonus, about the same Fervour regen iirc).

The Waering gaze thing sounds like a physical lock type thing and not a mental effect, so we can't try and bounce it with Litany of Resolve, although if I'm wrong there and Audrey knows it would target Litany of Resolve instead of Sanctity of Motion then we should run that as he is very unlikely to have the Waring Gaze at Refined going off of Audrey's comments about most of her family not having as good of a GKB when we got it to Refined, I'm assuming he won't have got it past Rough yet.

I like the direction Wreaksalot is going with here:
perfect footing, strand sense, vanguard's prayer, and prayer for perserverence, and horde breaking charge and clever deflection
But for the remaining 2 slots I think we should potentially run Sweeping Slash, as a Horde Breaking Charge into the minions is potentially going to down them from the 20 damage as we believe they have 1-2 in each stat, leaving them with 10-20 health and even if we miss one or 2 with the charge we can get them with the Sweeping Slash. Then for the last slot I'm not sure, maybe Francisca Toss to dome the dickhead and grab that Initiative boost?

Edit: and yeah, I think Hordebreaker is the correct Style to go with as a Tactics boost probably isn't worth eating extra attacks
 
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We could take our own advice and rip his ear off. And since we don't have to worry about nid. I further propose we bring back the Line-Break maneuver.

Edit: For those wondering. Line-Break maneuver is going for their nards. No boy wants it to be known that not only did they try and fight two unarmored squires with a close 3-1 number advantage, but they also lost or were close to being fought off, and their nuts were poped.

We could also have Gilbert run off and get an adult. Or plans should have us telling him instructions explicitly.
 
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Can we use our sword in a sheathe to do less damage? Feels like that would be something to do when fighting 'peasants' cause cutting them up even if they're the aggressor isn't really a good look.
 
Yeah...Audrey isn't that good yet. 6 is full Knight level in Combat (if at the minimum for that) and, even leaving aside cultivation and other stats, you aren't there yet.
Audrey isn't Halla, after all. ;P

"My protagonist can beat up your protagonist!"
Can we use our sword in a sheathe to do less damage? Feels like that would be something to do when fighting 'peasants' cause cutting them up even if they're the aggressor isn't really a good look.
Make a combat plan for Audrey, these options assume she fights with her sword still in its sheath to keep things…relatively nonlethal:
*cough cough*
 
Do we have a sense for how strong Holman is? I don't have a great grasp of how Thanes work beyond I think being tied to land and burning life force. Is he the equivalent of a Third Decade?
 
Hmm. We know that the kind of all around improvement we get for hitting decade bemcarks is pretty rare as far as cultivation systems go, so we might have an edge in actions, speed, or stamina over him, and I don't think Thanes use prayers so if the fight drags on our advantage should continue to compound.
 
We probably have the better stats and can outlast him in a fight, but with him being a Thane he can nova really good - even better than Norsemen. I don't think he'll be going that hard, though, since this isn't a life or death battle or anything of the sort. Doesn't matter much, though, since I reckon he can nova better than us regardless.
 
Since no one else is making a plan

[X] Let's body 'em
-[X] Stance: Perfect Footing, Prayer For Perseverance, Strandsense, Vanguard's Prayer, Francisca Toss, Giant-Killing Blow, Clever Deflection, Horde-Breaking Charge
-[X] Martial Style: Hard-Fall Style, Fyrdsman yt Wol
-[X] Expenditures: None
-[X] Tactics: Start by throwing a rock at Waering, then Horde Breaking Charge until all the chaff is either deafeated or knocked prone (i.e. one our first turn do 1 Francisca Toss targeting Waering, then 3x Horde-Breaking Charge on the chaff). After that begin to engage Waering, try to stay out of his range with Francisca tosses but use GKB if the opportunity presents itself. If Waering tries to run away or tries something suspicious Charge him and properly engage in meele.

This idea went through several permutations but the main idea is taking care of all the chaff on turn 1 and being able to pursue should Waering try to run away, and luckily Horde-Breaking Charge can do both.
Due to the turn 1 kill on the chaff being the goal I've decided against using the hordebreaker style, due to it's bonuses being more on the defensive side (and half useless without our amor).
At this point I'm also not sure if Gilbert will fight with us (and I'm also not aware of his skillset, so can't plan for that).
On the Waering side I'm very open to changes, this plan has pretty conservative approach to dealing with him.
This is also the first plan I made, so if there are formatting issues please tell me and I'm open to criticism.

Edit:
whoops, didn't see you there
 
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[X] Plan Javelin Tackle

I actually like the plan I'm just wondering if Horde Breaker applies if you charge as you intend. I thought the whole point of it was to be a rock upon which the multitudes break upon. @wrecksalot
 
Tbh, I don't think faulty ground at rough is going to work on someone explicitely better than the bandits against which it wasn't realiable, and who has their own hama field
 
[X] Plan Javelin Tackle

I actually like the plan I'm just wondering if Horde Breaker applies if you charge as you intend. I thought the whole point of it was to be a rock upon which the multitudes break upon. @wrecksalot
Horde Breaking Charge is a Hordebreaker Rote, so I don't see why it wouldn't apply.

Tbh, I don't think faulty ground at rough is going to work on someone explicitely better than the bandits against which it wasn't realiable, and who has their own hama field
the refinement of the trick doesn't usually apply to the attack roll. if we beat his defence roll we hit if we don't we miss. it could be problematic if he also has a Ground Shape with Sure Footing at a higher refinement, but what are the odds of that?
 
Do we have a sense for how strong Holman is? I don't have a great grasp of how Thanes work beyond I think being tied to land and burning life force. Is he the equivalent of a Third Decade?

There aren't really Decade equivalents. He's a bit older than Audrey and a competent warrior. That's really all she knows for sure other than the stuff outlined in the post (Bloodline, him using a spear, and so on).

Hmm. We know that the kind of all around improvement we get for hitting decade bemcarks is pretty rare as far as cultivation systems go, so we might have an edge in actions, speed, or stamina over him, and I don't think Thanes use prayers so if the fight drags on our advantage should continue to compound.

Thanes use Feats and Tricks, the latter of which are generally roughly equivalent to Rotes. They do not usually have anything like Meditations, but it's not impossible. Their big limitation is indeed stamina, as they don't have endlessly replenishing Fervour like a Carolingian.

We probably have the better stats and can outlast him in a fight, but with him being a Thane he can nova really good - even better than Norsemen. I don't think he'll be going that hard, though, since this isn't a life or death battle or anything of the sort. Doesn't matter much, though, since I reckon he can nova better than us regardless.

Nova-ing a lot harder than Audrey can is absolutely correct as the main Thane strength, yes. He did come here to fight, and that's energy-intensive...it seems likely he considers beating up Audrey to be worth the Maegen investment of a fight or he wouldn't have come here like this.

I actually like the plan I'm just wondering if Horde Breaker applies if you charge as you intend. I thought the whole point of it was to be a rock upon which the multitudes break upon. @wrecksalot

Horde-Breaking Charge is a charge, it works fine for this. Hordebreaker includes offensive stuff, like slamming into formations to break them up. It is a style for knights, who are shock troops, after all. It also certainly has defensive stuff, but HBC specifically is on the offensive end of things.

Tbh, I don't think faulty ground at rough is going to work on someone explicitely better than the bandits against which it wasn't realiable, and who has their own hama field

Faulty Ground, like most Feats and Rotes is an opposed roll, it works fine unless someone has a specific defense against that kind of thing. It being Rough makes specific defenses work better and means it does low damage for a comparatively high price.
 
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