Voting is open for the next 11 hours, 9 minutes
Not relevant, but, I just got the rundown of the the Netflix show 'Twilight of the Gods' and thought it would be really cool if Audrey would be able to get something like the 'God Slaying Iron' for a sword, being capable of killing Norsemen more easily because of the property of severing their fate. Without the curse of course.
Short answer: No

Long answer: Eh? The world is a big place, who knows what you might find out there?
 
Well, voting seems to have dried up, let's close it up and see how things go!
Scheduled vote count started by Alectai on Apr 2, 2025 at 6:05 PM, finished with 41 posts and 12 votes.

  • [X] Plan: Army Killer
    -[X] Stance: Cloak of Invisibility, Giant-Killer Blow, Probing Strike, Prayer For Perseverance, Strandsense, Vanguard's Prayer, Sweeping Slash, Perfect Footing, Superlative Counter, Clever Deflection, Bouncing Leap
    -[X] Expenditures: N/A
    -[X] Tactics: Sneak Attack their formation with Cloak of Invisbility, Knock them prone with Bradamante and Crowley and then attack with Sweeping Slash, continue having our companion knock them prone and then attack with Sweeping Slash. Defend with Clever Deflection. Use Strandsense to sense hidden attacks and block them with Clever Deflection, dodge with Bouncing Leap, or if it's a Finale use Superlative Counter. Use Bouncing Leap to reposition and reactivate Cloak of Invisibility. Crowley will use Conjure Fog to blind enemies and Wind Gust to knock them prone, will follow up with Sound Manipulation to deafen and confuse them afterwards, he will also stunlock enemies with Thunderbolt that seem like they will interfere with Audrey while she is cleaning up the mooks. Bradamante will use Bog Creation to slow down enemies and then Ride Them Down initially to knock them down and damage them, Then follow up with AOE Water Spout to knock more enemies prone and damage them.
    [X] Plan Chop them down, ready for tougher ones
    -[X] Stance: Cloak of Invisibility, Perfect Footing, Prayer For Perseverance, Strandsense, Vanguard's Prayer, Innocuous Blows, Sweeping Slash, Probing Strike, Superlative Counter, Clever Deflection, Giant Killing Blow
    -[X] Expenditures: 19 Fervour/turn
    -[X] Tactics: Charge in on Bradamante, spam Sweeping Slash with the intent to kill as many as possible, aiming at ones that are easier to hit first, for example if Bradamate's charge knocks some prone, but don't lose out on targets for each swing in the process.. Block all normal attacks with Clever Deflection, if it's a Finale aimed at us or our Companions use Superlative Counter. Use Strandsense to keep an eye on the battlefield through the fog. Crowley primarily use Wind Gust to knock people down for easier kills, and Lightning Bolt to stun people going for a cheap shot on Audrey/Bradamante. Cover the local fight in Buffeting Winds and Conjure Fog to ruin the Norsemen's sight, he uses our Strandsense to target his shots. Bradamante charge in with Ride Them Down, then mainly blast clumped up enemies with Water Spout or a single target attack on people who are on their own, if she can't set up more people for us to butcher. She uses Strandsense to target etc.
 
Doot's almost written, just need some prep for the next phase.

Alectai threw 6 4-faced dice. Reason: Tactics! Hah Hah Hah! Total: 17
3 3 4 4 2 2 2 2 4 4 2 2
 
Turn 12.2 - Murder in the Misty Beach New
0~0~0

Audrey Eotenslaga licked her lips, bouncing in her saddle with barely constrained energy as the enemy longship beached itself not too far from the Ice-Breaker. They wouldn't want their ship to be caught in any crossfire, if things escalated and Finales were broken out–but as far as the foe was concerned–this had to be an easy fight. Bui Boozeblood's hird was outnumbered–at least two to one, possibly three–and yet the confidence his men held in their weapons and the quality of their arms seemed to give the ordinary freemen here for a quick and easy adventure pause for a moment.

Then came the master of this ship–a petty heathen Lord who saw fit to enrich himself and his fellows off the labor of others. Clad in fine mail, belted with runes of power–he bore a brilliant sword, infused with arcane craft and bearing a spell of unknown provenance upon its blade. Below were boots of truly arcane construction–a masterpiece by anyone's eye, and the piece of his panoply he was most proud of–for before Bui Boozeblood and his hird stood Heimrikr Cobbler–Jarl by acclaim of his followers and captain of this vessel. Fanning out from his flanks were his own hird, fewer in number than Bui's fierce sea-dogs, but no less fierce looking. Their presence alone stiffened the spine of the lesser raiders, as the scale tilted once more towards the attackers.

The two Captains stepped forward, meeting between the ships on the battlefield. Words were exchanged–the usual back and forth of Norsemen who meet each other on the road and decide to kill each other and take their stuff Audrey was sure–but it didn't truly matter what the details were. If the Captain of the opposing ship didn't flee back to his little hole, he would die gurgling in his own blood along with those foolish enough to join him in his quest.

Her bloodthirst was stayed only by her patience–this was her first charge, the perfect role for a Knight! And when the two Captains turned back to return to their hird–Bui Boozeblood winked towards the defenders–and the Knights currently concealed behind the bulk of the Ice-Breaker

" We're doing this then?"
Crowley asked, and she could taste the grin he was transmitting. " Our first proper battle!"

"Yep"
Bradamante snorted, pawing at the ground. " How long do you think they'll fight back? A minute? Two?"

"They're Norsemen," Audrey observed. "They'll fight until they've got an out, and then they'll leave if they have to. But we're not going to give them that chance." Audrey's Hama unraveled outwards, stitching together into her sensory net, feeding the information she gathered to her Companions for good measure. "We strike hard, fast, and act like God Himself has turned the world against them."

Bui's Hird gave a cheer as the Norse Captain encouraged his fighters, his broad-bladed sword and shield tossed to him by his second–and was that a wineskin stitched to the back of his shield?

It was! He tore it off and chugged the whole thing down in one gulp! His men roared as he tossed the empty container aside, cheeks a rosy red as he began bashing his blade against his shield–a beat picked up by his fighters–this was Cobbler's final chance to back down.

But the Jarl seemed to do a moment of calculation, drew his blade, and roared in their heathen tongue–and the charge began.

Positively Perfect

Audrey Eotenslaga, the Charger Bradamante, and Crowley the Storm Crow faded from the annals of history–with righteous murder in her heart.

0~0~0

The axe slips around Alvis' shield but bites nothing but air as Alvis jerks back just in time. Alvis grits his teeth as he adjusts his sax grip, eyes locked with his one-eyed foe—a lucky strike early in the fight had robbed the poor bastard of half his head.

Alvis never wanted to be here, all he wanted was to sell his lager in Denmark so needed to find a ship to take him there. When sails were spotted on the horizon, the captain of the ship Alvis had paid for cargo space and put it to a vote for what should be done about the ship. More people voted to raid them than did not, so Alvis is now on the fighting line of a battle he never wanted.

His opponent shifts, pushing off the back foot and throwing himself into a rush. Alvis grunts, twisting to the side and hooking his shield under the axe, leaving the foe's underside exposed. Stepping forward, Alvis' sax drinks deep the blood of the stomach as it is thrust between ribs and waist over and over again.

The foe-man staggers, slumping to the side only for Alvis' shield rim to catch him in the exposed brain, turning it to mush and dropping him on the spot. Alvis breathes deep as he wrenches his weapons free, turning to face any further foes as he takes a moment to catch his breath.

At the very least, he'll have proven himself a capable warrior. That, plus a show of wealth from the profits of his lager, should help convince Asvena's father that he's a worthy match.

All he has to do is make it through this fight in one pie-

Hey, where'd his left side go?

…Oh, there it is, a full man's length away, on the other side of a flickering, fog-wreathed, and sword-wielding rider on the back of a war-eyed beast. Armor gleams in the sun before, all at once, it vanishes from view entirely.

…Shit.

0~0~0

Audrey Eotenslaga grins as Sunder splits a man from bottom to top in a single blow, the Norseman left blinking in shock and surprise from the mighty blow. Though it was a shame she couldn't save the ally he slew, she could at least avenge the chartered sailor's death.

Sunder sings as she rides forward, plowing through man after man and hewing heads and butchering bodies with every swing of the sword Oh sure, they were still Norsemen, and so they had this frustrating tendency to react to being cut down by turning around and swinging back, but she was not the same Audrey Eotenslaga that had so desperate a time with lone bandits hopping the border for a bit of easy plunder!

With Bradamante churning the sands of the beach below to muddy bog, and with Crowley filling her surroundings with a thick fog and meddling with the sounds emerging within–Audrey was free to lay about with wild abandon! Sunder split shields hastily thrown up–only for the foes to be scattered with a disdainful stomp from Bradamante. Any who fell and failed to immediately throw themselves back up would be cast down with bolts of lightning from ever-watchful Crowley–or just stomped a few times in passing for good measure. The sheer chaos had rendered Audrey to be utterly unstoppable!

Well–no, that's only mostly accurate. To be fair, she was beginning to understand what Sir Vieux mentioned about her combat endurance needing to be refined. The sheer aggression she had been maintaining throughout her onslaught had been taxing even her budget–finely tuned Prayer Cycles not quite reclaiming as much Fervour as she was spending so freely. It wasn't as though the Norsemen were entirely helpless either. Bradamante's protective veil of water had suffered several minor gouges, and Audrey's own Hama was a little strained from when–through coincidence more than actual skill–she or her steed suffered more blows in an instant than she could reasonably ward off without breaking her stride.

Yet the gains from this assault were clear. No less than Nine Norsemen had fallen to Audrey Eotenslaga and her Companions in less than a minute! That was over ten percent of the entire enemy crew in one fell swoop! She knew Master Vieux could at least do as much, and Bui and his fighters would amount to their share. All she needed was a few more moments of this and the math would become unassailable!

That was precisely why Audrey was on her guard when a gale of Wind blasted into her mist, carrying off Crowley's concealment to a mild curse of frustration from the Storm Crow. Sunder flashed upwards–catching a thrown handaxe and casting it aside–as her off-hand emerged to grasp the Sax that seemingly manifested in the gap behind it before it could be plunged into her visor.

Meeting her gaze unflinching was a wide-eyed, quivering warrior–the left hand of the enemy Captain if she wasn't mistaken. Frenzied gaze met the red-slashed Eotenslaga eyes and found a distant peer for a moment. There was no time for nods of respect, of acknowledgment–as Bradamante stomped firmly–a shock of water sending the Berserk warrior dancing out of her immediate reach.

The crossfire had carved a swath in this section of the battlefield–as the remaining clash strove to give the two elite fighters room. Her Cloak of Invisibility is now incapable of completely hiding her presence further, without Crowley's mist as concealment.

Clearly, Audrey Eotenslaga had tilted the scale mightily in her assault–for one of the enemy's lieutenants to judge her the most pressing threat to address. She supposed she could appreciate the recognition–even in her foe.

But now she had to deal with the task at hand–Sir Vieux had warned her heavily about the strength of the Berserks–the closest thing the Norse had to Knights of their own.

She couldn't help but grin beneath the impassive mask of her visor though–as she turned her full focus to the champion of the enemy crew. So be it! Let this be Audrey Eotenslaga's first true match as a genuine Knight of Wessex! Practice for the War to come!

She raised Sunder in salute–and the battle was joined.

0~0~0

After going on a murderous killing spree, slaying Nine Norsemen, Audrey has been promoted to one of the biggest threats on the battlefield and been checked by the enemy Captain's left-hand man–a Berserk of some stripe, though you lack the experience to discern exactly how advanced he is.

He is by far the canniest foe Audrey has ever come up against–every calculation she makes seems to draw a minuscule adjustment in his stance, almost as though he's reading her mind. Yet…

She could tell, he was still just a single step behind, he was reacting to her instead of getting ahead of her.

His greatest strength is his speed and mobility, allowing him to target his foe's weakest range. The fact you're a step ahead of him will force him to try and figure it out through trial and error, rather than simply target your weakest range relative to him immediately.

Conversely, his greatest weakness is that he doesn't seem to be great at taking hits–and while he might be able to summon a shield in a pinch, it'll probably be costly for him in some fashion. If you can soften up his armor a bit first, you can potentially crush him in one fell swoop with a sufficiently powerful Giant-Killing Blow. Sunder can likely help you with this–though you should take care not to use it too early, he might have an emergency defense or trinket of some kind that you'll want to bait out before you go for the boosted strike.

Current Costs:
You're about 18 Fervour down from your maximum, regenerating it as normal
You've lost 30 Hama
Bradamante is down 20 Armor.

[ ] Sample Combat Plan
-[X] Stance Already Decided: Cloak of Invisibility, Giant-Killing Blow, Probing Strike, Prayer For Perseverance, Strandsense, Vanguard's Prayer, Sweeping Slash, Perfect Footing, Superlative Counter, Clever Deflection, Bouncing Leap
-[ ] Expenditures: As an optional entry, you may state how much Zeal you are willing to expend in this combat and on what.
-[ ] Tactics: Describe what you are going to do. Include what you intend Crowley and Bradamante to do–though barring direct orders, they'll use their best judgment.
 
Last edited:
Sunder sings as she rides forward, plowing through man after man and hewing heads and butchering bodies with every swing of the sword Oh sure, they were still Norsemen, and so they had this frustrating tendency to react to being cut down by turning around and swinging back, but she was not the same Audrey Eotenslaga that had so desperate a time with lone bandits hopping the border for a bit of easy plunder!
'...of the sword.* Oh sure, they...'
 
[X] Plan Wild Eyed Leftie
-[X] Stance Already Decided
-[X] No Zeal Expenditure
-[X] Tactics: Bouncing Leap into Probing Strike, closing the distance while Crowley uses Thunderclap and Bradamante used Strike Out while maintaining the Bog. After that, continue using Probing Strike while Crowley uses BuffeWind Gust to try and knock the Berserk prone while Bradamante uses Strike out if successful, and if not uses Water Spout instead. If the opponent manages to successfully disengage, Bouncing Leap into Probing Strike again while Crowley uses Thunderbolt and Bradamante uses whatever they think is best, with the goal of forcing him to expose a defensive measure to exhaust it, before setting up the GKB to finish things. Otherwise use GKB as the opportunity presents itself and use Superlative Counter if he attempts to use a Finale on Audrey.
 
Last edited:
should we get off our horse to give him two targets?

Getting off Bradamante would take time and probably diminish your ability to coordinate with her perfectly, which is a really good advantage. Generally speaking, unless one of you is sneaking up behind an enemy while the other plays distraction or something, separating from Bradamante will almost never increase your combat power.
 
[X] Plan Wild Eyed Leftie
-[X] Stance Already Decided
-[X] No Zeal Expenditure
-[X] Tactics: Bouncing Leap into Probing Strike, closing the distance while Crowley uses Thunderclap and Bradamante used Strike Out while maintaining the Bog. After that, continue using Probing Strike while Crowley uses Buffeting Wind to try and knock the Berserk prone while Bradamante uses Strike out if successful, and if not uses Water Spout instead. If the opponent manages to successfully disengage, Bouncing Leap into Probing Strike again while Crowley uses Thunderbolt and Bradamante uses whatever they think is best, with the goal of forcing him to expose a defensive measure to exhaust it, before setting up the GKB to finish things

Pretty sure that this Berserk has some level of control over wind considering how used a Gale to disperse the Mist.

Wonder how expensive it is for him to keep dispersing the Mist if Crowley kept conjuring new ones?
 
Getting off Bradamante would take time and probably diminish your ability to coordinate with her perfectly, which is a really good advantage. Generally speaking, unless one of you is sneaking up behind an enemy while the other plays distraction or something, separating from Bradamante will almost never increase your combat power.
i figured having bradamante attack from a distance would help give him other things to worry about.
 
Pretty sure that this Berserk has some level of control over wind considering how used a Gale to disperse the Mist.

Wonder how expensive it is for him to keep dispersing the Mist if Crowley kept conjuring new ones?

He certainly seems to have Wind powers, yes.

i figured having bradamante attack from a distance would help give him other things to worry about.

Not any more than her melee attacks will. Generally speaking both Knight and mount are trained to fight together, and will not benefit from splitting up except under exceptional circumstances.
 
[X] Plan: Assassin Strike
-[X] Stance Already Decided: Cloak of Invisibility, Giant-Killing Blow, Probing Strike, Prayer For Perseverance, Strandsense, Vanguard's Prayer, Sweeping Slash, Perfect Footing, Superlative Counter, Clever Deflection, Bouncing Leap
-[X] Expenditures: N/A
-[X] Tactics: Charge him with Bradamante and try to create an opening with Probing Strike, then hit him with a GKB without the Sunder Boost during the 2nd round to soften him up and possibly bait out an emergency defense or trinket. After that, create another opening with Probing Strike and then use Bouncing Leap to put distance and reactivate Cloak of Invisibility, then have Bradamante use Ride Them Down and strike him with a Sunder Boosted GKB during the 3rd round. Crowley will pepper him with Thunderbolts to try to stunlock him. Crowley will set up Fog when we use Bouncing Leap to further obfuscate us, as well as use Buffeting Wind. Bradamanta will continue using Bog Creation and will use either Water Spout or Strike Out to damage him. Defend with Clever Deflection and if he uses a Finale counter with Superlative Counter.
 
Last edited:
Pretty sure that this Berserk has some level of control over wind considering how used a Gale to disperse the Mist.

Wonder how expensive it is for him to keep dispersing the Mist if Crowley kept conjuring new ones?
That's why the Gale only gets used when Audrey is already on top of him. It's also an anti-ranged weapon screen in case he intuits that a ranged fight is the more advantageous method to fight Audrey. Dude can't respond to Crowley blowing him over and Audrey/Bradamante being in his face at the same time, barring complete immunity to wind

distract him with Sound Manipulation
Dudes in a Berserk state. That's pretty much the definition of "locked in"
 
Last edited:
Dudes in a Berserk state. That's pretty much the definition of "locked in"

For the record, Berserks in the Written World are mostly just hyper-focused killers with superhuman predictive abilities but not in a specific 'Berserk state'. The state you are thinking of (or, at least, the state a lot of people are thinking of) is Berserkergang, and is not ubiquitous, but will be noted if it happens...someone in Berserkergang is verging on unstoppable, and will be noted when and if they occur. Most, but by no means all, Berserks can have access to Berserkergang at need, but the price is really high, always involves being helpless for months at a time, and often involves dead allies as well, so they're usually reluctant to use it.

hey do we need to fight him? can't we just lead him on a goose chase while hitting other norseman while dodging him

...he's a peer level opponent or better, at least as fast as you, and has ranged attacks. If you flee, what stops him from dismantling you while you ignore him?
 
Last edited:
Voting is open for the next 11 hours, 9 minutes
Back
Top